@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.simplifiedProxyArtifact = void 0;
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exports.inspectFbxTextureReferences = inspectFbxTextureReferences;
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exports.splitObject3DIntoPlacements = splitObject3DIntoPlacements;
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exports.resetLocalTransform = resetLocalTransform;
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exports.compileFbxPlacedAssets = compileFbxPlacedAssets;
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exports.compileFbxGeometryGlbs = compileFbxGeometryGlbs;
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const promises_1 = require("node:fs/promises");
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const three_1 = require("three");
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const esm_1 = require("../character/esm");
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const simplifyMesh_1 = require("../character/stages/simplifyMesh");
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const proxy_1 = require("./proxy");
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const bistroMaterialBake_1 = require("./bistroMaterialBake");
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const bistroTexturePlan_1 = require("./bistroTexturePlan");
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const types_1 = require("./types");
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const gltfIo_1 = require("./gltfIo");
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const DEFAULT_MAX_TEXTURE_DIMENSION = 1024;
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async function parseFbxRoot(source) {
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(0, bistroMaterialBake_1.installNodeDomShims)();
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const arrayBuffer = source.buffer.slice(source.byteOffset, source.byteOffset + source.byteLength);
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const { FBXLoader } = await (0, esm_1.importEsm)('three/examples/jsm/loaders/FBXLoader.js');
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const loader = new FBXLoader();
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// FBXLoader constructs its TextureLoader during parse(). This handler keeps
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// only the source-relative reference; Bridge resolves immutable bytes later.
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const textureReferenceLoader = {
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path: '',
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setPath(path) {
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this.path = path ?? '';
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return this;
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},
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load(url) {
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const texture = new three_1.Texture();
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(0, bistroMaterialBake_1.recordTextureSource)(texture, url);
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return texture;
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},
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};
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const textureHandlerPattern = /\.(?:dds|tga)$/i;
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loader.manager.addHandler(textureHandlerPattern, textureReferenceLoader);
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try {
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return loader.parse(arrayBuffer, '');
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}
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finally {
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loader.manager.removeHandler(textureHandlerPattern);
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}
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}
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/** Returns the exact texture references consumed by the FBX material baker. */
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async function inspectFbxTextureReferences(path) {
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const root = await parseFbxRoot(await (0, promises_1.readFile)(path));
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return [...new Set([...(0, bistroMaterialBake_1.collectMaterialTextureRoles)(root).values()].flatMap((role) => Object.values(role)))].sort();
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}
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/**
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* Splits one parsed source scene into individually placeable assets: every
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* direct child of the root whose subtree carries meshes becomes one placement,
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* keeping the child's WORLD transform as the placement transform.
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*
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* The placement transform must be the world transform, not the child's local
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* one: the exported per-asset GLB carries the child's local TRS on its root
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* node, and the Scene v2 node applies the placement ON TOP of that — using the
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* local transform would apply it twice. Callers zero the child's local
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* transform before export (resetLocalTransform) so the GLB holds pure
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* asset-local geometry and the Scene v2 transform holds the whole story.
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*/
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function splitObject3DIntoPlacements(root) {
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root.updateMatrixWorld(true);
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const containsMesh = (node) => {
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let found = false;
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node.traverse((child) => {
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if (child.isMesh)
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found = true;
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});
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return found;
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};
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const placements = [];
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childrenOf(root).forEach((child, index) => {
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if (!containsMesh(child))
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return;
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const position = new three_1.Vector3();
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const quaternion = new three_1.Quaternion();
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const scale = new three_1.Vector3();
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child.matrixWorld.decompose(position, quaternion, scale);
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const rotation = [
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quaternion.x,
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quaternion.y,
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quaternion.z,
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quaternion.w,
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];
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const positionOut = [position.x, position.y, position.z];
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const scaleOut = [scale.x, scale.y, scale.z];
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(0, types_1.assertFiniteVec3)(positionOut, `source asset ${child.name || index} position`);
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(0, types_1.assertFiniteVec3)(rotation.slice(0, 3), `source asset ${child.name || index} rotation`);
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if (!Number.isFinite(rotation[3]))
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throw new Error(`source asset ${child.name || index} rotation must be finite`);
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(0, types_1.assertFiniteVec3)(scaleOut, `source asset ${child.name || index} scale`);
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placements.push({
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name: stableId(child.name || `asset-${index}`),
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transform: { position: positionOut, rotation, scale: scaleOut },
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subtree: child,
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});
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});
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if (!placements.length && containsMesh(root)) {
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placements.push({
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name: stableId(root.name || 'scene'),
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transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
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subtree: root,
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});
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}
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return placements;
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}
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function childrenOf(root) {
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return [...root.children];
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}
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/** Zeros a subtree's LOCAL transform so its exported GLB carries pure asset-local geometry. */
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function resetLocalTransform(node) {
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node.position.set(0, 0, 0);
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node.quaternion.identity();
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node.scale.set(1, 1, 1);
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node.updateMatrixWorld(true);
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}
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/**
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* Compiles each mesh-carrying child of one FBX file into its own detail+proxy
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* GLB pair, preserving the child's source world transform for Scene v2
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* placement. Texture decoding and material self-containment run once per FILE
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* (materials are shared across siblings); export, simplification and baking run
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* per ASSET, so a pack of many small props does not pay Bistro-scale costs N
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* times over.
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*/
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async function compileFbxPlacedAssets(input) {
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const root = await parseFbxRoot(await (0, promises_1.readFile)(input.path));
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root.updateMatrixWorld(true);
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const materialRoles = (0, bistroMaterialBake_1.collectMaterialTextureRoles)(root);
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const referencedBasenames = [...new Set([...materialRoles.values()].flatMap((role) => Object.values(role)))];
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const { images, unsupported: bakeUnsupported } = await (0, bistroMaterialBake_1.decodeReferencedTextures)(referencedBasenames, input.resolveTextures, input.maxTextureDimension ?? DEFAULT_MAX_TEXTURE_DIMENSION, input.maxDecodedTextureBytes);
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makeMaterialsSelfContained(root);
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const io = (0, gltfIo_1.sceneGltfIo)();
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const placements = [];
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for (const placement of splitObject3DIntoPlacements(root)) {
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resetLocalTransform(placement.subtree);
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const { GLTFExporter } = await (0, esm_1.importEsm)('three/examples/jsm/exporters/GLTFExporter.js');
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const exported = await new GLTFExporter().parseAsync(placement.subtree, {
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animations: [],
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binary: true,
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onlyVisible: false,
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trs: true,
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});
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if (!(exported instanceof ArrayBuffer)) {
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throw new Error(`${placement.name}: FBX conversion did not produce a GLB`);
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}
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const detailDocument = await io.readBinary(new Uint8Array(exported));
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await (0, simplifyMesh_1.simplifyToTarget)(detailDocument, input.detailTargetTriangles ?? 350_000, 0.03, false);
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(0, bistroMaterialBake_1.bakeMaterialTextures)(detailDocument, materialRoles, images);
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detailDocument.getRoot().setExtras({ helixSource: input.receipt });
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const detail = await (0, proxy_1.artifactFromDocument)(io, detailDocument, `${placement.name}.detail.glb`, boundsFromObject(placement.subtree));
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const proxy = await (0, proxy_1.simplifiedProxyArtifact)(io, detail, placement.name, input.proxyTargetTriangles);
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placements.push({
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name: placement.name,
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transform: placement.transform,
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detail,
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proxy: proxy.proxy,
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proxyReduction: proxy.reduction,
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});
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}
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if (!placements.length)
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throw new Error(`${input.sourceName} contains no mesh-carrying nodes`);
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return { placements, unsupported: bakeUnsupported };
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}
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/**
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* Derives the collision proxy from one compiled detail artifact: flat default
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* material, meshopt-simplified, pruned. Shared with every intake format — see
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* proxy.ts, which owns the implementation.
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*/
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var proxy_2 = require("./proxy");
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Object.defineProperty(exports, "simplifiedProxyArtifact", { enumerable: true, get: function () { return proxy_2.simplifiedProxyArtifact; } });
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174
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async function compileFbxGeometryGlbs(input) {
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const root = await parseFbxRoot(await (0, promises_1.readFile)(input.path));
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root.updateMatrixWorld(true);
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const materialRoles = (0, bistroMaterialBake_1.collectMaterialTextureRoles)(root);
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const referencedBasenames = [...new Set([...materialRoles.values()].flatMap((role) => Object.values(role)))];
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const detailPlan = createDetailPlan(root, referencedBasenames);
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const { images, unsupported: bakeUnsupported } = await (0, bistroMaterialBake_1.decodeReferencedTextures)(referencedBasenames, input.resolveTextures, input.maxTextureDimension ?? DEFAULT_MAX_TEXTURE_DIMENSION, input.maxDecodedTextureBytes);
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const unsupported = [...detailPlan.unsupported, ...bakeUnsupported];
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const finalDetailPlan = { ...detailPlan, unsupported };
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const effectiveReceipt = {
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...input.receipt,
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unsupported,
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};
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makeMaterialsSelfContained(root);
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const { GLTFExporter } = await (0, esm_1.importEsm)('three/examples/jsm/exporters/GLTFExporter.js');
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const exported = await new GLTFExporter().parseAsync(root, {
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animations: [],
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binary: true,
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onlyVisible: false,
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trs: true,
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});
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if (!(exported instanceof ArrayBuffer))
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throw new Error('FBX conversion did not produce a GLB');
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const io = (0, gltfIo_1.sceneGltfIo)();
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const detailDocument = await io.readBinary(new Uint8Array(exported));
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await (0, simplifyMesh_1.simplifyToTarget)(detailDocument, input.detailTargetTriangles ?? 350_000, 0.03, false);
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200
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(0, bistroMaterialBake_1.bakeMaterialTextures)(detailDocument, materialRoles, images);
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201
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detailDocument.getRoot().setExtras({ helixSource: effectiveReceipt, bistroDetailPlan: finalDetailPlan });
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const detail = await (0, proxy_1.artifactFromDocument)(io, detailDocument, input.sourceName.replace(/\.fbx$/i, '.detail.glb'), boundsFromObject(root));
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203
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// One measured proxy, one gate: proxy.ts owns simplification AND the decision
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// to keep the result. A whole-sheet proxy that did not get smaller is dropped
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// and the caller declares a single-level LOD rather than shipping a twin.
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206
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const proxy = await (0, proxy_1.simplifiedProxyArtifact)(io, detail, input.sourceName.replace(/\.fbx$/i, ''), input.proxyTargetTriangles ?? 60_000);
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207
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for (const warning of (0, proxy_1.proxyReductionWarnings)([proxy.reduction]))
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console.warn(warning);
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209
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return { proxy: proxy.proxy, proxyReduction: proxy.reduction, detail, detailPlan: finalDetailPlan };
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}
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211
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function createDetailPlan(root, texturePaths) {
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const sourceNodes = [];
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const materialAssignments = [];
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const seenIds = new Map();
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215
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const nodeIds = new Map();
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216
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let sourceLightCount = 0;
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217
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root.traverse((node) => {
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218
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if (node === root)
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return;
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220
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const base = stableId(node.name || node.type);
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const count = seenIds.get(base) ?? 0;
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seenIds.set(base, count + 1);
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223
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const id = count ? `${base}.${count}` : base;
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nodeIds.set(node, id);
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225
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const position = [node.position.x, node.position.y, node.position.z];
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226
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const rotation = [
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node.quaternion.x,
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node.quaternion.y,
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node.quaternion.z,
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node.quaternion.w,
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];
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const scale = [node.scale.x, node.scale.y, node.scale.z];
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233
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(0, types_1.assertFiniteVec3)(position, `FBX node ${id} position`);
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234
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(0, types_1.assertFiniteVec3)(rotation.slice(0, 3), `FBX node ${id} rotation`);
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235
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if (!Number.isFinite(rotation[3]))
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236
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throw new Error(`FBX node ${id} rotation must be finite`);
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237
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(0, types_1.assertFiniteVec3)(scale, `FBX node ${id} scale`);
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238
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const mesh = node;
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239
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if ('isLight' in node && node.isLight === true)
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240
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sourceLightCount += 1;
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241
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const materials = mesh.isMesh ? materialNames(mesh.material) : [];
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242
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const parent = node.parent === root ? null : nodeIds.get(node.parent);
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243
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if (node.parent !== root && parent === undefined) {
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244
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throw new Error(`FBX node ${id} appears before its parent in source traversal`);
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245
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}
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246
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sourceNodes.push({ id, parent: parent ?? null, position, rotation, scale, materials });
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247
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if (materials.length)
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248
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materialAssignments.push({ node: id, materials });
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249
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});
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250
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const textures = (0, bistroTexturePlan_1.planBistroTextures)(texturePaths);
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251
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const unsupported = textures
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252
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.filter((texture) => texture.role === 'unsupported')
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253
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.map((texture) => `${texture.source}: ${texture.conversion}`);
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254
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if (sourceLightCount > 0) {
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255
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unsupported.push(`${sourceLightCount} FBX light node(s): transforms are preserved in sourceNodes, but Scene v2 light attachments must be authored explicitly before detail publication`);
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256
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}
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257
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return {
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258
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schemaVersion: 'helix.bistro-detail-plan/1',
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259
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sourceNodes,
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260
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materialAssignments,
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textures,
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262
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unsupported,
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|
263
|
+
};
|
|
264
|
+
}
|
|
265
|
+
function makeMaterialsSelfContained(root) {
|
|
266
|
+
const cache = new Map();
|
|
267
|
+
root.traverse((node) => {
|
|
268
|
+
const mesh = node;
|
|
269
|
+
if (!mesh.isMesh)
|
|
270
|
+
return;
|
|
271
|
+
const originals = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
|
|
272
|
+
const converted = originals.map((material) => {
|
|
273
|
+
let replacement = cache.get(material);
|
|
274
|
+
if (!replacement) {
|
|
275
|
+
const color = 'color' in material && material.color && typeof material.color === 'object'
|
|
276
|
+
? material.color
|
|
277
|
+
: { r: 0.72, g: 0.72, b: 0.72 };
|
|
278
|
+
replacement = new three_1.MeshStandardMaterial({
|
|
279
|
+
name: material.name || 'source-material',
|
|
280
|
+
color: new three_1.Color(color.r, color.g, color.b),
|
|
281
|
+
roughness: 1,
|
|
282
|
+
metalness: 0,
|
|
283
|
+
transparent: material.transparent,
|
|
284
|
+
opacity: Number.isFinite(material.opacity) ? material.opacity : 1,
|
|
285
|
+
});
|
|
286
|
+
cache.set(material, replacement);
|
|
287
|
+
}
|
|
288
|
+
return replacement;
|
|
289
|
+
});
|
|
290
|
+
mesh.material = Array.isArray(mesh.material) ? converted : converted[0];
|
|
291
|
+
});
|
|
292
|
+
}
|
|
293
|
+
function boundsFromObject(root) {
|
|
294
|
+
const box = new three_1.Box3().setFromObject(root);
|
|
295
|
+
const min = [box.min.x, box.min.y, box.min.z];
|
|
296
|
+
const max = [box.max.x, box.max.y, box.max.z];
|
|
297
|
+
(0, types_1.assertFiniteVec3)(min, 'FBX bounds min');
|
|
298
|
+
(0, types_1.assertFiniteVec3)(max, 'FBX bounds max');
|
|
299
|
+
return { min, max };
|
|
300
|
+
}
|
|
301
|
+
function materialNames(material) {
|
|
302
|
+
return (Array.isArray(material) ? material : [material]).map((entry, index) => entry.name || `material-${index}`);
|
|
303
|
+
}
|
|
304
|
+
function stableId(value) {
|
|
305
|
+
return value.replace(/[^A-Za-z0-9._-]+/g, '-').replace(/^-+|-+$/g, '') || 'unnamed';
|
|
306
|
+
}
|
|
307
|
+
//# sourceMappingURL=fbx.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,24 @@
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|
1
|
+
import type { CompiledSceneArtifact, Vec3 } from './types';
|
|
2
|
+
/**
|
|
3
|
+
* Splits one GLB source file into per-root-node placed assets.
|
|
4
|
+
*
|
|
5
|
+
* Each mesh-carrying root node of the first scene becomes its own asset whose
|
|
6
|
+
* Scene v2 placement transform is that node's local TRS; the exported per-asset
|
|
7
|
+
* GLB carries pure asset-local geometry because the kept root node's transform
|
|
8
|
+
* is zeroed before serialization. Applying both would double-transform, exactly
|
|
9
|
+
* as it would for FBX siblings.
|
|
10
|
+
*/
|
|
11
|
+
export type SplitGlbAsset = {
|
|
12
|
+
name: string;
|
|
13
|
+
transform: {
|
|
14
|
+
position: Vec3;
|
|
15
|
+
rotation: [number, number, number, number];
|
|
16
|
+
scale: Vec3;
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|
17
|
+
};
|
|
18
|
+
detail: CompiledSceneArtifact;
|
|
19
|
+
};
|
|
20
|
+
export declare function splitGlbIntoPlacements(input: {
|
|
21
|
+
path?: string;
|
|
22
|
+
bytes?: Buffer;
|
|
23
|
+
sourceName: string;
|
|
24
|
+
}): Promise<SplitGlbAsset[]>;
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.splitGlbIntoPlacements = splitGlbIntoPlacements;
|
|
4
|
+
const node_crypto_1 = require("node:crypto");
|
|
5
|
+
const promises_1 = require("node:fs/promises");
|
|
6
|
+
const core_1 = require("@gltf-transform/core");
|
|
7
|
+
const functions_1 = require("@gltf-transform/functions");
|
|
8
|
+
const report_1 = require("../character/stages/report");
|
|
9
|
+
const gltfIo_1 = require("./gltfIo");
|
|
10
|
+
async function splitGlbIntoPlacements(input) {
|
|
11
|
+
const bytes = input.bytes ?? (await (0, promises_1.readFile)(input.path));
|
|
12
|
+
const io = (0, gltfIo_1.sceneGltfIo)();
|
|
13
|
+
const document = await io.readBinary(new Uint8Array(bytes));
|
|
14
|
+
const scene = document.getRoot().listScenes()[0];
|
|
15
|
+
if (!scene)
|
|
16
|
+
throw new Error(`${input.sourceName} declares no scene`);
|
|
17
|
+
const roots = scene.listChildren();
|
|
18
|
+
const assets = roots.filter(containsMeshSubtree);
|
|
19
|
+
// A GLB whose meshes all sit below non-root nodes is still one placeable
|
|
20
|
+
// asset — treat the whole scene as a single identity-placed prop rather than
|
|
21
|
+
// silently dropping its geometry.
|
|
22
|
+
const targets = assets.length
|
|
23
|
+
? assets.map((node, index) => ({
|
|
24
|
+
// Always prefixed by the source file. Root nodes routinely carry the
|
|
25
|
+
// same authoring name ("Cube", "Crate") across a pack's files, and an
|
|
26
|
+
// unprefixed placement name collides into ONE Scene node id — the
|
|
27
|
+
// package then fails validation with a duplicate-node error that says
|
|
28
|
+
// nothing about which two files collided. The FBX branch already
|
|
29
|
+
// prefixes; this makes GLB match it.
|
|
30
|
+
name: stableName(`${baseName(input.sourceName)}.${node.getName() || index}`),
|
|
31
|
+
transform: {
|
|
32
|
+
position: (node.getTranslation() ?? [0, 0, 0]),
|
|
33
|
+
rotation: (node.getRotation() ?? [0, 0, 0, 1]),
|
|
34
|
+
scale: (node.getScale() ?? [1, 1, 1]),
|
|
35
|
+
},
|
|
36
|
+
}))
|
|
37
|
+
: [
|
|
38
|
+
{
|
|
39
|
+
name: stableName(baseName(input.sourceName)),
|
|
40
|
+
transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] },
|
|
41
|
+
},
|
|
42
|
+
];
|
|
43
|
+
const results = [];
|
|
44
|
+
for (const [index, target] of targets.entries()) {
|
|
45
|
+
const clone = (0, functions_1.cloneDocument)(document);
|
|
46
|
+
clone.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT));
|
|
47
|
+
const cloneScene = clone.getRoot().listScenes()[0];
|
|
48
|
+
if (!cloneScene)
|
|
49
|
+
throw new Error(`${input.sourceName} clone lost its scene`);
|
|
50
|
+
const keep = cloneScene.listChildren()[assets.length ? index : 0];
|
|
51
|
+
if (!keep)
|
|
52
|
+
throw new Error(`${input.sourceName} clone lost root node ${index}`);
|
|
53
|
+
for (const sibling of [...cloneScene.listChildren()]) {
|
|
54
|
+
if (sibling !== keep)
|
|
55
|
+
cloneScene.removeChild(sibling);
|
|
56
|
+
}
|
|
57
|
+
keep.setTranslation([0, 0, 0]).setRotation([0, 0, 0, 1]).setScale([1, 1, 1]);
|
|
58
|
+
await clone.transform((0, functions_1.prune)());
|
|
59
|
+
const rawBounds = (0, functions_1.getBounds)(cloneScene);
|
|
60
|
+
const bounds = {
|
|
61
|
+
min: [rawBounds.min[0], rawBounds.min[1], rawBounds.min[2]],
|
|
62
|
+
max: [rawBounds.max[0], rawBounds.max[1], rawBounds.max[2]],
|
|
63
|
+
};
|
|
64
|
+
const outBytes = Buffer.from(await io.writeBinary(clone));
|
|
65
|
+
results.push({
|
|
66
|
+
name: target.name,
|
|
67
|
+
transform: target.transform,
|
|
68
|
+
detail: {
|
|
69
|
+
filename: `${target.name}.detail.glb`,
|
|
70
|
+
bytes: outBytes,
|
|
71
|
+
contentSha256: (0, node_crypto_1.createHash)('sha256').update(outBytes).digest('hex'),
|
|
72
|
+
bounds,
|
|
73
|
+
summary: {
|
|
74
|
+
triangles: (0, report_1.countTriangles)(clone),
|
|
75
|
+
materials: clone.getRoot().listMaterials().length,
|
|
76
|
+
textures: clone.getRoot().listTextures().length,
|
|
77
|
+
nodes: clone.getRoot().listNodes().length,
|
|
78
|
+
},
|
|
79
|
+
},
|
|
80
|
+
});
|
|
81
|
+
}
|
|
82
|
+
return results;
|
|
83
|
+
}
|
|
84
|
+
function containsMeshSubtree(node) {
|
|
85
|
+
if (node.getMesh())
|
|
86
|
+
return true;
|
|
87
|
+
return node.listChildren().some(containsMeshSubtree);
|
|
88
|
+
}
|
|
89
|
+
function baseName(sourceName) {
|
|
90
|
+
return sourceName.replace(/\.[^.]+$/, '');
|
|
91
|
+
}
|
|
92
|
+
function stableName(value) {
|
|
93
|
+
return value.replace(/[^A-Za-z0-9._-]+/g, '-').replace(/^-+|-+$/g, '') || 'asset';
|
|
94
|
+
}
|
|
95
|
+
//# sourceMappingURL=glbSplit.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"glbSplit.js","sourceRoot":"","sources":["../../src/sceneImport/glbSplit.ts"],"names":[],"mappings":";;AAwBA,wDA4EC;AApGD,6CAAyC;AACzC,+CAA4C;AAC5C,+CAAqE;AACrE,yDAA4E;AAC5E,uDAA4D;AAE5D,qCAAuC;AAkBhC,KAAK,UAAU,sBAAsB,CAAC,KAI5C;IACC,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,MAAM,IAAA,mBAAQ,EAAC,KAAK,CAAC,IAAK,CAAC,CAAC,CAAC;IAC3D,MAAM,EAAE,GAAG,IAAA,oBAAW,GAAE,CAAC;IACzB,MAAM,QAAQ,GAAG,MAAM,EAAE,CAAC,UAAU,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;IACjD,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,GAAG,KAAK,CAAC,UAAU,oBAAoB,CAAC,CAAC;IACrE,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,EAAE,CAAC;IACnC,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;IACjD,yEAAyE;IACzE,6EAA6E;IAC7E,kCAAkC;IAClC,MAAM,OAAO,GAGR,MAAM,CAAC,MAAM;QAChB,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;YAC3B,qEAAqE;YACrE,sEAAsE;YACtE,kEAAkE;YAClE,sEAAsE;YACtE,iEAAiE;YACjE,qCAAqC;YACrC,IAAI,EAAE,UAAU,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,IAAI,KAAK,EAAE,CAAC;YAC5E,SAAS,EAAE;gBACT,QAAQ,EAAE,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAS;gBACtD,QAAQ,EAAE,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAqC;gBAClF,KAAK,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAS;aAC9C;SACF,CAAC,CAAC;QACL,CAAC,CAAC;YACE;gBACE,IAAI,EAAE,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;gBAC5C,SAAS,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;aAC7E;SACF,CAAC;IACN,MAAM,OAAO,GAAoB,EAAE,CAAC;IACpC,KAAK,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;QAChD,MAAM,KAAK,GAAG,IAAA,yBAAa,EAAC,QAAQ,CAAC,CAAC;QACtC,KAAK,CAAC,SAAS,CAAC,IAAI,aAAM,CAAC,aAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;QACrD,MAAM,UAAU,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,GAAG,KAAK,CAAC,UAAU,uBAAuB,CAAC,CAAC;QAC7E,MAAM,IAAI,GAAG,UAAU,CAAC,YAAY,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,GAAG,KAAK,CAAC,UAAU,yBAAyB,KAAK,EAAE,CAAC,CAAC;QAChF,KAAK,MAAM,OAAO,IAAI,CAAC,GAAG,UAAU,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC;YACrD,IAAI,OAAO,KAAK,IAAI;gBAAE,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;QACxD,CAAC;QACD,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7E,MAAM,KAAK,CAAC,SAAS,CAAC,IAAA,iBAAK,GAAE,CAAC,CAAC;QAC/B,MAAM,SAAS,GAAG,IAAA,qBAAS,EAAC,UAAU,CAAC,CAAC;QACxC,MAAM,MAAM,GAAW;YACrB,GAAG,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC3D,GAAG,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5D,CAAC;QACF,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,OAAO,CAAC,IAAI,CAAC;YACX,IAAI,EAAE,MAAM,CAAC,IAAI;YACjB,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,MAAM,EAAE;gBACN,QAAQ,EAAE,GAAG,MAAM,CAAC,IAAI,aAAa;gBACrC,KAAK,EAAE,QAAQ;gBACf,aAAa,EAAE,IAAA,wBAAU,EAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;gBAClE,MAAM;gBACN,OAAO,EAAE;oBACP,SAAS,EAAE,IAAA,uBAAc,EAAC,KAAK,CAAC;oBAChC,SAAS,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,aAAa,EAAE,CAAC,MAAM;oBACjD,QAAQ,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,YAAY,EAAE,CAAC,MAAM;oBAC/C,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC,MAAM;iBAC1C;aACF;SACF,CAAC,CAAC;IACL,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,mBAAmB,CAAC,IAAc;IACzC,IAAI,IAAI,CAAC,OAAO,EAAE;QAAE,OAAO,IAAI,CAAC;IAChC,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;AACvD,CAAC;AAED,SAAS,QAAQ,CAAC,UAAkB;IAClC,OAAO,UAAU,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;AAC5C,CAAC;AAED,SAAS,UAAU,CAAC,KAAa;IAC/B,OAAO,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,IAAI,OAAO,CAAC;AACpF,CAAC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { NodeIO } from '@gltf-transform/core';
|
|
2
|
+
/**
|
|
3
|
+
* The ONE glTF IO for the scene-import path.
|
|
4
|
+
*
|
|
5
|
+
* Every call site here used to construct a bare `new NodeIO()`. A bare NodeIO
|
|
6
|
+
* has no extensions registered, and glTF marks KHR_texture_basisu as REQUIRED
|
|
7
|
+
* (a KTX2 payload is unreadable without a transcoder), so reading any
|
|
8
|
+
* KTX2-bearing GLB threw:
|
|
9
|
+
*
|
|
10
|
+
* Missing required extension, "KHR_texture_basisu".
|
|
11
|
+
*
|
|
12
|
+
* That made compile-pack structurally unable to ingest KTX2. It is why the
|
|
13
|
+
* Pacifica mall shipped 600 encoded KTX2 textures that nothing could bind, and
|
|
14
|
+
* why the published groups still carry per-material seed anchors: not a stage
|
|
15
|
+
* anyone forgot to run, a capability that did not exist.
|
|
16
|
+
*
|
|
17
|
+
* This is a FACTORY rather than nine inline `.registerExtensions(...)` calls on
|
|
18
|
+
* purpose. Fixing only the site that threw leaves the next bare NodeIO
|
|
19
|
+
* downstream to reproduce the same bug with a different symptom — and the
|
|
20
|
+
* symptom is nasty, because a dropped extension looks exactly like the
|
|
21
|
+
* untextured state we are trying to leave. `gltfIo.spec.ts` asserts that no
|
|
22
|
+
* bare `new NodeIO(` survives anywhere in this directory.
|
|
23
|
+
*
|
|
24
|
+
* Scope is deliberately KHR_texture_basisu ONLY, not ALL_EXTENSIONS (which is
|
|
25
|
+
* what `character/` and `gesture/` use). Registering an extension changes what
|
|
26
|
+
* survives a round-trip: an OPTIONAL extension that a bare NodeIO silently
|
|
27
|
+
* drops today would start being preserved, changing the bytes of assets that
|
|
28
|
+
* have nothing to do with textures. This CLI is shared by other lanes, so the
|
|
29
|
+
* regression bar is that existing non-KTX2 assets compile byte-identically —
|
|
30
|
+
* and the narrow registration is what makes that bar meetable and provable.
|
|
31
|
+
*/
|
|
32
|
+
export declare function sceneGltfIo(): NodeIO;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.sceneGltfIo = sceneGltfIo;
|
|
4
|
+
const core_1 = require("@gltf-transform/core");
|
|
5
|
+
const extensions_1 = require("@gltf-transform/extensions");
|
|
6
|
+
/**
|
|
7
|
+
* The ONE glTF IO for the scene-import path.
|
|
8
|
+
*
|
|
9
|
+
* Every call site here used to construct a bare `new NodeIO()`. A bare NodeIO
|
|
10
|
+
* has no extensions registered, and glTF marks KHR_texture_basisu as REQUIRED
|
|
11
|
+
* (a KTX2 payload is unreadable without a transcoder), so reading any
|
|
12
|
+
* KTX2-bearing GLB threw:
|
|
13
|
+
*
|
|
14
|
+
* Missing required extension, "KHR_texture_basisu".
|
|
15
|
+
*
|
|
16
|
+
* That made compile-pack structurally unable to ingest KTX2. It is why the
|
|
17
|
+
* Pacifica mall shipped 600 encoded KTX2 textures that nothing could bind, and
|
|
18
|
+
* why the published groups still carry per-material seed anchors: not a stage
|
|
19
|
+
* anyone forgot to run, a capability that did not exist.
|
|
20
|
+
*
|
|
21
|
+
* This is a FACTORY rather than nine inline `.registerExtensions(...)` calls on
|
|
22
|
+
* purpose. Fixing only the site that threw leaves the next bare NodeIO
|
|
23
|
+
* downstream to reproduce the same bug with a different symptom — and the
|
|
24
|
+
* symptom is nasty, because a dropped extension looks exactly like the
|
|
25
|
+
* untextured state we are trying to leave. `gltfIo.spec.ts` asserts that no
|
|
26
|
+
* bare `new NodeIO(` survives anywhere in this directory.
|
|
27
|
+
*
|
|
28
|
+
* Scope is deliberately KHR_texture_basisu ONLY, not ALL_EXTENSIONS (which is
|
|
29
|
+
* what `character/` and `gesture/` use). Registering an extension changes what
|
|
30
|
+
* survives a round-trip: an OPTIONAL extension that a bare NodeIO silently
|
|
31
|
+
* drops today would start being preserved, changing the bytes of assets that
|
|
32
|
+
* have nothing to do with textures. This CLI is shared by other lanes, so the
|
|
33
|
+
* regression bar is that existing non-KTX2 assets compile byte-identically —
|
|
34
|
+
* and the narrow registration is what makes that bar meetable and provable.
|
|
35
|
+
*/
|
|
36
|
+
function sceneGltfIo() {
|
|
37
|
+
return new core_1.NodeIO().registerExtensions([extensions_1.KHRTextureBasisu]);
|
|
38
|
+
}
|
|
39
|
+
//# sourceMappingURL=gltfIo.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gltfIo.js","sourceRoot":"","sources":["../../src/sceneImport/gltfIo.ts"],"names":[],"mappings":";;AAiCA,kCAEC;AAnCD,+CAA8C;AAC9C,2DAA8D;AAE9D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,SAAgB,WAAW;IACzB,OAAO,IAAI,aAAM,EAAE,CAAC,kBAAkB,CAAC,CAAC,6BAAgB,CAAC,CAAC,CAAC;AAC7D,CAAC"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export declare const HELSINKI_TILE = "672496d1";
|
|
2
|
+
export declare const HELSINKI_TILE_PREFIX = "Tile_+033_+019";
|
|
3
|
+
export declare const HELSINKI_PROXY_OBJ = "672496d1/Tile_+033_+019_L13.obj";
|
|
4
|
+
/**
|
|
5
|
+
* Which refinement level of the photogrammetry quadtree becomes the streamed
|
|
6
|
+
* detail mesh. The source stores levels 13 through 21; 16 is a single mesh for
|
|
7
|
+
* the whole 250 m tile and is visibly coarse underfoot, while each further
|
|
8
|
+
* level quadruples the piece count and roughly triples the bytes.
|
|
9
|
+
*
|
|
10
|
+
* 18 is also the deepest level this importer can address at all. Levels 16-18
|
|
11
|
+
* are a COMPLETE quadtree (1, 4, 16 pieces), but the source prunes and
|
|
12
|
+
* re-splits below that -- level 19 carries 68 pieces where a complete tree
|
|
13
|
+
* would have 64, and levels 20 and 21 carry 68 as well. Generated paths stop
|
|
14
|
+
* describing the archive at that point, so reaching deeper means reading the
|
|
15
|
+
* real tree out of the inventory rather than raising this number.
|
|
16
|
+
*/
|
|
17
|
+
export declare const HELSINKI_DETAIL_LEVEL = 18;
|
|
18
|
+
export declare const HELSINKI_MAX_COMPLETE_LEVEL = 18;
|
|
19
|
+
/**
|
|
20
|
+
* Every mesh at `level` beneath the tile's single level-16 node.
|
|
21
|
+
*
|
|
22
|
+
* The quadtree names each piece by its path from the root: level 16 is `000`,
|
|
23
|
+
* level 17 is `000` plus one base-4 digit, level 18 `000` plus two, and so on.
|
|
24
|
+
* The paths are generated rather than read back from the archive so the
|
|
25
|
+
* extractor keeps its explicit allowlist -- nothing is extracted because the
|
|
26
|
+
* archive happened to name it.
|
|
27
|
+
*/
|
|
28
|
+
export declare function helsinkiDetailMembers(level: number): Array<{
|
|
29
|
+
obj: string;
|
|
30
|
+
texture: string;
|
|
31
|
+
}>;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// Addressing for the Helsinki 3D photogrammetry archive's quadtree.
|
|
3
|
+
//
|
|
4
|
+
// Kept in its own module with no heavy imports: `compiler.ts` pulls in the FBX
|
|
5
|
+
// loader, which is ESM-only and cannot be required from the Jest environment,
|
|
6
|
+
// so anything a test needs to reach must not sit behind it.
|
|
7
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
8
|
+
exports.HELSINKI_MAX_COMPLETE_LEVEL = exports.HELSINKI_DETAIL_LEVEL = exports.HELSINKI_PROXY_OBJ = exports.HELSINKI_TILE_PREFIX = exports.HELSINKI_TILE = void 0;
|
|
9
|
+
exports.helsinkiDetailMembers = helsinkiDetailMembers;
|
|
10
|
+
exports.HELSINKI_TILE = '672496d1';
|
|
11
|
+
exports.HELSINKI_TILE_PREFIX = 'Tile_+033_+019';
|
|
12
|
+
exports.HELSINKI_PROXY_OBJ = `${exports.HELSINKI_TILE}/${exports.HELSINKI_TILE_PREFIX}_L13.obj`;
|
|
13
|
+
/**
|
|
14
|
+
* Which refinement level of the photogrammetry quadtree becomes the streamed
|
|
15
|
+
* detail mesh. The source stores levels 13 through 21; 16 is a single mesh for
|
|
16
|
+
* the whole 250 m tile and is visibly coarse underfoot, while each further
|
|
17
|
+
* level quadruples the piece count and roughly triples the bytes.
|
|
18
|
+
*
|
|
19
|
+
* 18 is also the deepest level this importer can address at all. Levels 16-18
|
|
20
|
+
* are a COMPLETE quadtree (1, 4, 16 pieces), but the source prunes and
|
|
21
|
+
* re-splits below that -- level 19 carries 68 pieces where a complete tree
|
|
22
|
+
* would have 64, and levels 20 and 21 carry 68 as well. Generated paths stop
|
|
23
|
+
* describing the archive at that point, so reaching deeper means reading the
|
|
24
|
+
* real tree out of the inventory rather than raising this number.
|
|
25
|
+
*/
|
|
26
|
+
exports.HELSINKI_DETAIL_LEVEL = 18;
|
|
27
|
+
exports.HELSINKI_MAX_COMPLETE_LEVEL = 18;
|
|
28
|
+
/**
|
|
29
|
+
* Every mesh at `level` beneath the tile's single level-16 node.
|
|
30
|
+
*
|
|
31
|
+
* The quadtree names each piece by its path from the root: level 16 is `000`,
|
|
32
|
+
* level 17 is `000` plus one base-4 digit, level 18 `000` plus two, and so on.
|
|
33
|
+
* The paths are generated rather than read back from the archive so the
|
|
34
|
+
* extractor keeps its explicit allowlist -- nothing is extracted because the
|
|
35
|
+
* archive happened to name it.
|
|
36
|
+
*/
|
|
37
|
+
function helsinkiDetailMembers(level) {
|
|
38
|
+
if (!Number.isInteger(level) ||
|
|
39
|
+
level < 16 ||
|
|
40
|
+
level > exports.HELSINKI_MAX_COMPLETE_LEVEL) {
|
|
41
|
+
throw new Error(`Helsinki detail level must be an integer 16-${exports.HELSINKI_MAX_COMPLETE_LEVEL}; deeper levels prune the quadtree and cannot be addressed by generated paths (got ${level})`);
|
|
42
|
+
}
|
|
43
|
+
let paths = ['000'];
|
|
44
|
+
for (let depth = 16; depth < level; depth += 1) {
|
|
45
|
+
paths = paths.flatMap((path) => ['0', '1', '2', '3'].map((digit) => path + digit));
|
|
46
|
+
}
|
|
47
|
+
return paths.map((path) => ({
|
|
48
|
+
obj: `${exports.HELSINKI_TILE}/${exports.HELSINKI_TILE_PREFIX}_L${level}_${path}.obj`,
|
|
49
|
+
texture: `${exports.HELSINKI_TILE}/${exports.HELSINKI_TILE_PREFIX}_L${level}_${path}_0.jpg`,
|
|
50
|
+
}));
|
|
51
|
+
}
|
|
52
|
+
//# sourceMappingURL=helsinkiTiles.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"helsinkiTiles.js","sourceRoot":"","sources":["../../src/sceneImport/helsinkiTiles.ts"],"names":[],"mappings":";AAAA,oEAAoE;AACpE,EAAE;AACF,+EAA+E;AAC/E,8EAA8E;AAC9E,4DAA4D;;;AA8B5D,sDAoBC;AAhDY,QAAA,aAAa,GAAG,UAAU,CAAC;AAC3B,QAAA,oBAAoB,GAAG,gBAAgB,CAAC;AACxC,QAAA,kBAAkB,GAAG,GAAG,qBAAa,IAAI,4BAAoB,UAAU,CAAC;AACrF;;;;;;;;;;;;GAYG;AACU,QAAA,qBAAqB,GAAG,EAAE,CAAC;AAC3B,QAAA,2BAA2B,GAAG,EAAE,CAAC;AAE9C;;;;;;;;GAQG;AACH,SAAgB,qBAAqB,CACnC,KAAa;IAEb,IACE,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;QACxB,KAAK,GAAG,EAAE;QACV,KAAK,GAAG,mCAA2B,EACnC,CAAC;QACD,MAAM,IAAI,KAAK,CACb,+CAA+C,mCAA2B,sFAAsF,KAAK,GAAG,CACzK,CAAC;IACJ,CAAC;IACD,IAAI,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC;IACpB,KAAK,IAAI,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;QAC/C,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;IACrF,CAAC;IACD,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QAC1B,GAAG,EAAE,GAAG,qBAAa,IAAI,4BAAoB,KAAK,KAAK,IAAI,IAAI,MAAM;QACrE,OAAO,EAAE,GAAG,qBAAa,IAAI,4BAAoB,KAAK,KAAK,IAAI,IAAI,QAAQ;KAC5E,CAAC,CAAC,CAAC;AACN,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { type ContinuumMaterialBinding, type ContinuumMaterialSampler, type ContinuumPackageVersionReference } from "@hypersoniclabs/helix-manifest";
|
|
2
|
+
export type SharedMaterialBindingInput = {
|
|
3
|
+
material: ContinuumPackageVersionReference;
|
|
4
|
+
slot: string;
|
|
5
|
+
tint?: [number, number, number, number];
|
|
6
|
+
opacity?: number;
|
|
7
|
+
roughnessScale?: number;
|
|
8
|
+
metallicScale?: number;
|
|
9
|
+
normalScale?: number;
|
|
10
|
+
emissiveScale?: number;
|
|
11
|
+
uv?: Partial<ContinuumMaterialBinding["uv"]>;
|
|
12
|
+
samplerOverride?: Partial<ContinuumMaterialSampler>;
|
|
13
|
+
trimSheet?: ContinuumMaterialBinding["trimSheet"];
|
|
14
|
+
};
|
|
15
|
+
/** Build per-use state while preserving one shared Material Package reference. */
|
|
16
|
+
export declare function createSharedMaterialBinding(input: SharedMaterialBindingInput): ContinuumMaterialBinding;
|