@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TERRAIN_SOURCE_MANIFEST = exports.TERRAIN_SOURCE_SCHEMA = void 0;
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exports.writeTerrainSource = writeTerrainSource;
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exports.readTerrainSource = readTerrainSource;
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exports.readTerrainSourceIndex = readTerrainSourceIndex;
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const node_crypto_1 = require("node:crypto");
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const node_fs_1 = require("node:fs");
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const promises_1 = require("node:fs/promises");
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const node_path_1 = require("node:path");
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const helix_manifest_1 = require("@hypersoniclabs/helix-manifest");
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const presets_1 = require("./presets");
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exports.TERRAIN_SOURCE_SCHEMA = 'helix.terrain-source/1';
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exports.TERRAIN_SOURCE_MANIFEST = 'terrain.json';
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/**
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* Writes the terrain source folder. Every JSON key is sorted and the file ends in a newline, so re-writing an
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* unchanged terrain produces byte-identical bytes and leaves no diff.
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*/
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async function writeTerrainSource(dir, source) {
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await (0, promises_1.mkdir)((0, node_path_1.join)(dir, 'tiles'), { recursive: true });
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const tiles = [];
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for (const tile of source.tiles) {
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const entry = await writeObject(dir, tile, {
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heights: `tiles/${tile.tx}_${tile.tz}.heightfield`,
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splat: tile.splat ? `tiles/${tile.tx}_${tile.tz}.splat.png` : null,
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normals: tile.normals ? `tiles/${tile.tx}_${tile.tz}.normal.png` : null,
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});
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tiles.push({ tx: tile.tx, tz: tile.tz, ...entry });
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}
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const coarseEntry = await writeObject(dir, source.coarse, {
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heights: 'coarse.heightfield',
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splat: source.coarse.splat ? 'coarse.splat.png' : null,
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normals: source.coarse.normals ? 'coarse.normal.png' : null,
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});
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const document = {
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schema: exports.TERRAIN_SOURCE_SCHEMA,
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grid: { ...source.grid },
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tiles,
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coarse: { metresPerSample: source.coarse.metresPerSample, ...coarseEntry },
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provenance: source.provenance ?? {},
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};
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if (source.material)
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document.material = source.material;
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if (source.preset)
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document.preset = source.preset;
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await (0, promises_1.writeFile)((0, node_path_1.join)(dir, exports.TERRAIN_SOURCE_MANIFEST), `${stableJson(document)}\n`, 'utf8');
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}
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/** Reads the folder back and verifies every recorded sha256; a rewritten or truncated object fails here, not in the browser. */
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async function readTerrainSource(dir) {
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const raw = JSON.parse(await (0, promises_1.readFile)((0, node_path_1.join)(dir, exports.TERRAIN_SOURCE_MANIFEST), 'utf8'));
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if (raw.schema !== exports.TERRAIN_SOURCE_SCHEMA) {
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throw new Error(`terrain source: ${exports.TERRAIN_SOURCE_MANIFEST} declares schema "${String(raw.schema)}", expected "${exports.TERRAIN_SOURCE_SCHEMA}"`);
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}
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const grid = raw.grid;
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if (!grid || typeof grid !== 'object')
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throw new Error('terrain source: terrain.json has no grid block');
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const tileEntries = (raw.tiles ?? []);
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if (!Array.isArray(tileEntries) || tileEntries.length === 0)
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throw new Error('terrain source: terrain.json lists no tiles');
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const tiles = [];
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for (const entry of tileEntries) {
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const object = await readObject(dir, entry);
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tiles.push({ tx: entry.tx, tz: entry.tz, ...object });
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}
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const coarseEntry = raw.coarse;
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if (!coarseEntry)
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throw new Error('terrain source: terrain.json has no coarse block');
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const coarse = await readObject(dir, coarseEntry);
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return {
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grid,
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tiles,
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coarse: { metresPerSample: coarseEntry.metresPerSample, ...coarse },
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material: raw.material ?? null,
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preset: raw.preset ? (0, presets_1.validateTerrainPreset)(raw.preset, 'terrain.json') : null,
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provenance: raw.provenance ?? {},
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};
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}
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/**
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* The folder's object table — paths, byte lengths and verified digests — without decoding a heightfield. Both scene
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* compilers read a terrain through this: they ship the bytes as they lie, they never resample them.
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*/
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function readTerrainSourceIndex(dir) {
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const raw = JSON.parse((0, node_fs_1.readFileSync)((0, node_path_1.join)(dir, exports.TERRAIN_SOURCE_MANIFEST), 'utf8'));
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if (raw.schema !== exports.TERRAIN_SOURCE_SCHEMA) {
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throw new Error(`terrain source: ${exports.TERRAIN_SOURCE_MANIFEST} declares schema "${String(raw.schema)}", expected "${exports.TERRAIN_SOURCE_SCHEMA}"`);
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}
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const grid = raw.grid;
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if (!grid || typeof grid !== 'object')
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throw new Error('terrain source: terrain.json has no grid block');
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const tileEntries = (raw.tiles ?? []);
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if (!Array.isArray(tileEntries) || tileEntries.length === 0)
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throw new Error('terrain source: terrain.json lists no tiles');
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const coarseEntry = raw.coarse;
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if (!coarseEntry)
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throw new Error('terrain source: terrain.json has no coarse block');
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return {
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dir,
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grid,
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tiles: tileEntries.map((entry) => ({ tx: entry.tx, tz: entry.tz, ...indexObject(dir, entry) })),
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coarse: { metresPerSample: coarseEntry.metresPerSample, ...indexObject(dir, coarseEntry) },
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material: raw.material ? materialBlock(raw.material) : null,
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};
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}
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/** The material exactly as a scene document carries it: the bake's block, with nothing else along for the ride. */
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function materialBlock(material) {
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if (!Array.isArray(material.layers) || material.layers.length === 0) {
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throw new Error(`terrain source: ${exports.TERRAIN_SOURCE_MANIFEST} carries a material with no layers`);
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}
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return {
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pack: { slug: material.pack.slug, version: material.pack.version },
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...(material.preset !== undefined ? { preset: material.preset } : {}),
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layers: material.layers.map((layer) => ({
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role: layer.role,
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material: layer.material,
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tilingMetres: layer.tilingMetres,
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...(layer.tint !== undefined ? { tint: layer.tint } : {}),
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...(layer.triplanar !== undefined ? { triplanar: layer.triplanar } : {}),
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})),
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...(material.macroVariation ? { macroVariation: { ...material.macroVariation } } : {}),
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...(material.blendSharpness !== undefined ? { blendSharpness: material.blendSharpness } : {}),
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};
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}
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function indexObject(dir, entry) {
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const index = {
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heights: verifiedFile(dir, entry.heights, entry.bytes.heights, entry.sha256.heights),
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heightMin: entry.heightMin,
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heightMax: entry.heightMax,
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};
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if (entry.splat)
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index.splat = verifiedFile(dir, entry.splat, entry.bytes.splat, entry.sha256.splat);
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if (entry.normals)
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index.normals = verifiedFile(dir, entry.normals, entry.bytes.normals, entry.sha256.normals);
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if (entry.layers)
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index.layers = [...entry.layers];
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return index;
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}
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function verifiedFile(dir, path, bytes, digest) {
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const data = new Uint8Array((0, node_fs_1.readFileSync)((0, node_path_1.join)(dir, path)));
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if (bytes !== undefined && data.byteLength !== bytes) {
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throw new Error(`terrain source: "${path}" is ${data.byteLength} bytes, terrain.json records ${bytes}`);
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}
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const actual = sha256(data);
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if (digest !== undefined && actual !== digest) {
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throw new Error(`terrain source: "${path}" hashes to ${actual}, terrain.json records ${digest}`);
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}
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return { path, bytes: data.byteLength, sha256: actual };
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}
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async function writeObject(dir, layer, paths) {
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const heights = (0, helix_manifest_1.encodeHeightfield)(layer.field);
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await (0, promises_1.writeFile)((0, node_path_1.join)(dir, paths.heights), heights);
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const entry = {
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heights: paths.heights,
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heightMin: layer.field.heightMin,
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heightMax: layer.field.heightMax,
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bytes: { heights: heights.byteLength },
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sha256: { heights: sha256(heights) },
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};
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if (layer.splat && paths.splat) {
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await (0, promises_1.writeFile)((0, node_path_1.join)(dir, paths.splat), layer.splat.png);
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entry.splat = paths.splat;
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entry.bytes.splat = layer.splat.png.byteLength;
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entry.sha256.splat = sha256(layer.splat.png);
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}
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if (layer.normals && paths.normals) {
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await (0, promises_1.writeFile)((0, node_path_1.join)(dir, paths.normals), layer.normals.png);
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entry.normals = paths.normals;
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entry.bytes.normals = layer.normals.png.byteLength;
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entry.sha256.normals = sha256(layer.normals.png);
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}
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if (layer.layers)
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entry.layers = [...layer.layers];
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if (layer.folded.length > 0)
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entry.folded = layer.folded.map((item) => ({ role: item.role, mass: round6(item.mass) }));
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return entry;
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}
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async function readObject(dir, entry) {
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const heights = await readVerified(dir, entry.heights, entry.bytes.heights, entry.sha256.heights);
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const field = (0, helix_manifest_1.decodeHeightfield)(heights);
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let splat = null;
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if (entry.splat) {
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const png = await readVerified(dir, entry.splat, entry.bytes.splat, entry.sha256.splat);
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const size = pngSize(png, entry.splat);
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splat = { width: size.width, height: size.height, png };
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}
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let normals = null;
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if (entry.normals) {
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const png = await readVerified(dir, entry.normals, entry.bytes.normals, entry.sha256.normals);
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const size = pngSize(png, entry.normals);
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normals = { width: size.width, height: size.height, png };
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}
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return {
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field,
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splat,
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normals,
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layers: entry.layers ? [...entry.layers] : null,
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folded: (entry.folded ?? []),
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};
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}
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async function readVerified(dir, path, bytes, digest) {
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const data = new Uint8Array(await (0, promises_1.readFile)((0, node_path_1.join)(dir, path)));
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if (bytes !== undefined && data.byteLength !== bytes) {
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throw new Error(`terrain source: "${path}" is ${data.byteLength} bytes, terrain.json records ${bytes}`);
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}
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const actual = sha256(data);
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if (digest !== undefined && actual !== digest) {
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throw new Error(`terrain source: "${path}" hashes to ${actual}, terrain.json records ${digest}`);
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}
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return data;
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}
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function pngSize(png, path) {
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const view = new DataView(png.buffer, png.byteOffset, png.byteLength);
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if (png.byteLength < 24 || view.getUint32(12) !== 0x49484452)
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throw new Error(`terrain source: "${path}" is not a PNG with a leading IHDR`);
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return { width: view.getUint32(16), height: view.getUint32(20) };
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}
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function sha256(bytes) {
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return (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex');
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}
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function round6(value) {
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return Math.round(value * 1e6) / 1e6;
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}
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function stableJson(value, indent = '') {
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if (value === null || typeof value !== 'object')
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return JSON.stringify(value) ?? 'null';
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const inner = `${indent} `;
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if (Array.isArray(value)) {
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if (value.length === 0)
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return '[]';
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return `[\n${value.map((item) => `${inner}${stableJson(item, inner)}`).join(',\n')}\n${indent}]`;
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}
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const keys = Object.keys(value)
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.filter((key) => value[key] !== undefined)
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.sort();
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if (keys.length === 0)
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return '{}';
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const body = keys
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.map((key) => `${inner}${JSON.stringify(key)}: ${stableJson(value[key], inner)}`)
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.join(',\n');
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return `{\n${body}\n${indent}}`;
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}
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//# sourceMappingURL=source.js.map
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@@ -0,0 +1 @@
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1
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+
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import { type Heightfield, type SceneTerrainGrid, type SceneTerrainMaterial, type SceneTerrainMaterialRole, type SceneTerrainSplatLayers } from '@hypersoniclabs/helix-manifest';
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import { type HeightGrid, type SampleField } from './grid';
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import type { TerrainNormalMap } from './normals';
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import type { TerrainPreset } from './presets';
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/** The always-resident coarse layer takes every 8th fine sample, NEAREST so shared positions agree exactly; it spans 8 x the grid's spacing. */
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export declare const COARSE_STRIDE_SAMPLES = 8;
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/** Splat pixels per tile side: one pixel per sample cell, whatever the cell measures. */
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export declare const SPLAT_PIXELS_PER_TILE: number;
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export interface TerrainSplat {
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width: number;
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height: number;
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png: Uint8Array;
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}
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export interface TerrainFoldedRole {
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role: SceneTerrainMaterialRole;
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/** Share of the tile's total weight mass the dropped role carried, 0..1. */
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mass: number;
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}
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export interface TerrainTile {
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tx: number;
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tz: number;
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field: Heightfield;
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splat: TerrainSplat | null;
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normals: TerrainNormalMap | null;
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layers: SceneTerrainSplatLayers | null;
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folded: TerrainFoldedRole[];
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}
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export interface TerrainCoarse {
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metresPerSample: number;
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field: Heightfield;
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splat: TerrainSplat | null;
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normals: TerrainNormalMap | null;
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layers: SceneTerrainSplatLayers | null;
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folded: TerrainFoldedRole[];
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}
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/** How a source posting at another spacing was brought onto the authoring grid. */
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export type TerrainResample = 'cubic' | 'bilinear';
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export interface TerrainProvenance {
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generated?: {
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seed: number;
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tilesX: number;
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tilesZ: number;
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preset: string;
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seaLevel: number | null;
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};
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/** `metresPerSample` is the SOURCE posting; the grid carries the authored one. An f32 source declares no range. */
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imported?: {
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file: string;
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format: string;
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sha256: string;
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metresPerSample: number;
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heightRange?: [number, number];
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heightOffset?: number;
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resample?: TerrainResample;
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};
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}
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export interface TerrainSource {
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grid: SceneTerrainGrid;
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tiles: TerrainTile[];
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coarse: TerrainCoarse;
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material: SceneTerrainMaterial | null;
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preset: TerrainPreset | null;
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provenance: TerrainProvenance;
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}
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export interface TileTerrainOptions {
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/** Fine samples between two coarse ones; the coarse layer's metres per sample is this times the grid's. */
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coarseStrideSamples?: number;
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provenance?: TerrainProvenance;
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}
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/**
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* Cuts a grid into 257-sample tiles that SHARE their boundary row and column, and builds the coarse layer beside them.
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* Heights are quantized per object against its own min and max, so a 257-sample tile keeps sub-centimetre steps.
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*/
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export declare function tileTerrain(grid: HeightGrid, options?: TileTerrainOptions): TerrainSource;
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/** The whole terrain's height range, taken over every tile so it covers samples the coarse layer skips. */
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export declare function terrainHeightRange(source: TerrainSource): [number, number];
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/**
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* Reassembles the full authoring field from the tiles, dequantized. The bake evaluates slope and curvature on this
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* rather than tile by tile, because one-sided differences at a tile edge would put a seam down the splat.
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*/
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export declare function gridFromTerrainSource(source: TerrainSource): HeightGrid;
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/** Reads a hole mask image onto a grid of `samplesX` x `samplesZ`: white is a hole, nearest-neighbour, any size accepted. */
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export declare function holesFromMask(pngPath: string, samplesX: number, samplesZ: number): Promise<Uint8Array>;
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/**
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* Metres per texel of the coarse layer's splat and normal maps: the 2 m floor, never finer than one sample cell, and
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* coarse enough to fit the padded coarse extent in 2048 texels. Rounded UP to a whole number of samples, the map stride.
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*/
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export declare function coarseMapMetresPerTexel(grid: Pick<SampleField, 'metresPerSample'>, coarse: Pick<Heightfield, 'samples' | 'metresPerSample'>): number;
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/** Encoded bytes of one heightfield, the form the source folder and the scene resource both ship. */
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export declare function encodeTerrainField(field: Heightfield): Uint8Array;
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/** A decoded field as a plain sample grid, for slope and curvature work. */
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export declare function fieldToSampleField(field: Heightfield): SampleField;
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SPLAT_PIXELS_PER_TILE = exports.COARSE_STRIDE_SAMPLES = void 0;
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exports.tileTerrain = tileTerrain;
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exports.terrainHeightRange = terrainHeightRange;
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exports.gridFromTerrainSource = gridFromTerrainSource;
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exports.holesFromMask = holesFromMask;
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exports.coarseMapMetresPerTexel = coarseMapMetresPerTexel;
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exports.encodeTerrainField = encodeTerrainField;
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exports.fieldToSampleField = fieldToSampleField;
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const sharp_1 = __importDefault(require("sharp"));
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const helix_manifest_1 = require("@hypersoniclabs/helix-manifest");
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const grid_1 = require("./grid");
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/** The always-resident coarse layer takes every 8th fine sample, NEAREST so shared positions agree exactly; it spans 8 x the grid's spacing. */
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exports.COARSE_STRIDE_SAMPLES = 8;
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/**
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* Floor and pixel cap of the coarse layer's MAPS; its MESH keeps the sample stride above. The maps are the far
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* picture, and at 2 m every 1-3 m detail tile has already mip-converged to its mean colour, so finer buys nothing.
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*/
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const COARSE_MAP_MIN_METRES_PER_TEXEL = 2;
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const COARSE_MAP_MAX_PIXELS = 2048;
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/** Splat pixels per tile side: one pixel per sample cell, whatever the cell measures. */
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exports.SPLAT_PIXELS_PER_TILE = grid_1.TILE_CELLS;
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/**
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* Cuts a grid into 257-sample tiles that SHARE their boundary row and column, and builds the coarse layer beside them.
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* Heights are quantized per object against its own min and max, so a 257-sample tile keeps sub-centimetre steps.
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*/
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function tileTerrain(grid, options = {}) {
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const coarseStride = options.coarseStrideSamples ?? exports.COARSE_STRIDE_SAMPLES;
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if (!Number.isInteger(coarseStride) || coarseStride < 1 || grid_1.TILE_CELLS % coarseStride !== 0) {
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throw new Error(`tileTerrain: coarseStrideSamples must divide ${grid_1.TILE_CELLS}, received ${coarseStride}`);
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}
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const tilesX = (grid.samplesX - 1) / grid_1.TILE_CELLS;
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const tilesZ = (grid.samplesZ - 1) / grid_1.TILE_CELLS;
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if (!Number.isInteger(tilesX) || !Number.isInteger(tilesZ)) {
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throw new Error(`tileTerrain: a ${grid.samplesX} x ${grid.samplesZ} grid is not a whole number of ${grid_1.TILE_SAMPLES}-sample tiles`);
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}
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(0, grid_1.assertTileCount)(tilesX, tilesZ);
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if (tilesX * tilesZ > helix_manifest_1.HELIX_SCENE_CAPS.terrainTiles) {
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throw new Error(`tileTerrain: ${tilesX * tilesZ} tiles exceeds the cap of ${helix_manifest_1.HELIX_SCENE_CAPS.terrainTiles}`);
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}
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const tiles = [];
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for (let tz = 0; tz < tilesZ; tz += 1) {
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for (let tx = 0; tx < tilesX; tx += 1) {
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tiles.push({ tx, tz, field: cutTile(grid, tx, tz), splat: null, normals: null, layers: null, folded: [] });
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}
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}
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return {
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grid: {
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metresPerSample: grid.metresPerSample,
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tileSamples: grid_1.TILE_SAMPLES,
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tilesX,
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tilesZ,
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originX: grid.originX,
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originZ: grid.originZ,
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},
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tiles,
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coarse: {
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metresPerSample: coarseStride * grid.metresPerSample,
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field: coarseField(grid, coarseStride),
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splat: null,
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normals: null,
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layers: null,
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folded: [],
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},
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material: null,
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preset: null,
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provenance: options.provenance ?? grid.provenance ?? {},
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};
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}
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/** The whole terrain's height range, taken over every tile so it covers samples the coarse layer skips. */
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function terrainHeightRange(source) {
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let min = Infinity;
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let max = -Infinity;
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for (const tile of source.tiles) {
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if (tile.field.heightMin < min)
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min = tile.field.heightMin;
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if (tile.field.heightMax > max)
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max = tile.field.heightMax;
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}
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if (!Number.isFinite(min) || !Number.isFinite(max))
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throw new Error('terrain source: no tiles to take a height range from');
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return [min, max];
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}
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/**
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* Reassembles the full authoring field from the tiles, dequantized. The bake evaluates slope and curvature on this
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* rather than tile by tile, because one-sided differences at a tile edge would put a seam down the splat.
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*/
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function gridFromTerrainSource(source) {
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const { tilesX, tilesZ, originX, originZ, metresPerSample } = source.grid;
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const anyHoles = source.tiles.some((tile) => tile.field.holeMask !== null);
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const grid = (0, grid_1.createHeightGrid)(tilesX * grid_1.TILE_CELLS + 1, tilesZ * grid_1.TILE_CELLS + 1, originX, originZ, anyHoles, metresPerSample);
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for (const tile of source.tiles) {
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const { field } = tile;
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const span = field.heightMax - field.heightMin;
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for (let j = 0; j < field.samples; j += 1) {
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const gj = tile.tz * grid_1.TILE_CELLS + j;
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for (let i = 0; i < field.samples; i += 1) {
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const gi = tile.tx * grid_1.TILE_CELLS + i;
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const quantized = field.heights[j * field.samples + i];
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grid.heights[gj * grid.samplesX + gi] = field.heightMin + (quantized / 65535) * span;
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if (grid.holes && field.holeMask) {
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const bit = j * field.samples + i;
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if ((field.holeMask[bit >> 3] & (1 << (bit & 7))) !== 0)
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grid.holes[gj * grid.samplesX + gi] = 1;
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}
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}
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}
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}
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return grid;
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}
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/** Reads a hole mask image onto a grid of `samplesX` x `samplesZ`: white is a hole, nearest-neighbour, any size accepted. */
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async function holesFromMask(pngPath, samplesX, samplesZ) {
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const { data, info } = await (0, sharp_1.default)(pngPath).toColourspace('b-w').raw().toBuffer({ resolveWithObject: true });
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if (info.width < 1 || info.height < 1)
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throw new Error(`holesFromMask: "${pngPath}" has no pixels`);
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const holes = new Uint8Array(samplesX * samplesZ);
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for (let j = 0; j < samplesZ; j += 1) {
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const sy = Math.min(info.height - 1, Math.round((j / Math.max(1, samplesZ - 1)) * (info.height - 1)));
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for (let i = 0; i < samplesX; i += 1) {
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const sx = Math.min(info.width - 1, Math.round((i / Math.max(1, samplesX - 1)) * (info.width - 1)));
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holes[j * samplesX + i] = data[(sy * info.width + sx) * info.channels] > 127 ? 1 : 0;
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}
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}
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return holes;
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}
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function cutTile(grid, tx, tz) {
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const baseI = tx * grid_1.TILE_CELLS;
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const baseJ = tz * grid_1.TILE_CELLS;
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let min = Infinity;
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let max = -Infinity;
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for (let j = 0; j < grid_1.TILE_SAMPLES; j += 1) {
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const row = (baseJ + j) * grid.samplesX + baseI;
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for (let i = 0; i < grid_1.TILE_SAMPLES; i += 1) {
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const h = grid.heights[row + i];
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if (!Number.isFinite(h))
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throw new Error(`tileTerrain: tile (${tx}, ${tz}) holds a non-finite height at sample (${i}, ${j})`);
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if (h < min)
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min = h;
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if (h > max)
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max = h;
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}
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}
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const heights = new Uint16Array(grid_1.TILE_SAMPLES * grid_1.TILE_SAMPLES);
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const span = max - min;
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const holeMask = grid.holes ? new Uint8Array((0, helix_manifest_1.heightfieldHoleMaskByteLength)(grid_1.TILE_SAMPLES)) : null;
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let hasHole = false;
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for (let j = 0; j < grid_1.TILE_SAMPLES; j += 1) {
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const row = (baseJ + j) * grid.samplesX + baseI;
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for (let i = 0; i < grid_1.TILE_SAMPLES; i += 1) {
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const index = j * grid_1.TILE_SAMPLES + i;
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heights[index] = span > 0 ? Math.round(((grid.heights[row + i] - min) / span) * 65535) : 0;
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if (holeMask && grid.holes && grid.holes[row + i]) {
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holeMask[index >> 3] |= 1 << (index & 7);
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hasHole = true;
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}
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}
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}
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return {
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samples: grid_1.TILE_SAMPLES,
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metresPerSample: grid.metresPerSample,
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originX: grid.originX + baseI * grid.metresPerSample,
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originZ: grid.originZ + baseJ * grid.metresPerSample,
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heightMin: min,
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heightMax: max,
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hasHoleMask: hasHole,
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heights,
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holeMask: hasHole ? holeMask : null,
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};
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}
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/**
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* The coarse layer takes every Nth fine sample, so a coarse value at a shared position is the fine value exactly. The
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* heightfield binary is square with `2^n + 1` samples, so a non-square or non-power-of-two grid pads by edge clamping.
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*/
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function coarseField(grid, coarseStride) {
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const cellsX = (grid.samplesX - 1) / coarseStride;
|
|
180
|
+
const cellsZ = (grid.samplesZ - 1) / coarseStride;
|
|
181
|
+
const cells = nextPowerOfTwo(Math.max(cellsX, cellsZ));
|
|
182
|
+
const samples = cells + 1;
|
|
183
|
+
if (!(0, helix_manifest_1.isValidHeightfieldSampleCount)(samples) || samples > helix_manifest_1.HELIX_SCENE_CAPS.terrainCoarseSamples) {
|
|
184
|
+
throw new Error(`tileTerrain: a ${samples}-sample coarse layer is not encodable (cap ${helix_manifest_1.HELIX_SCENE_CAPS.terrainCoarseSamples})`);
|
|
185
|
+
}
|
|
186
|
+
const heights = new Uint16Array(samples * samples);
|
|
187
|
+
const picked = new Float32Array(samples * samples);
|
|
188
|
+
const holeMask = grid.holes ? new Uint8Array((0, helix_manifest_1.heightfieldHoleMaskByteLength)(samples)) : null;
|
|
189
|
+
let hasHole = false;
|
|
190
|
+
let min = Infinity;
|
|
191
|
+
let max = -Infinity;
|
|
192
|
+
for (let j = 0; j < samples; j += 1) {
|
|
193
|
+
const gj = Math.min(j * coarseStride, grid.samplesZ - 1);
|
|
194
|
+
for (let i = 0; i < samples; i += 1) {
|
|
195
|
+
const gi = Math.min(i * coarseStride, grid.samplesX - 1);
|
|
196
|
+
const source = gj * grid.samplesX + gi;
|
|
197
|
+
const h = grid.heights[source];
|
|
198
|
+
picked[j * samples + i] = h;
|
|
199
|
+
if (h < min)
|
|
200
|
+
min = h;
|
|
201
|
+
if (h > max)
|
|
202
|
+
max = h;
|
|
203
|
+
if (holeMask && grid.holes && grid.holes[source]) {
|
|
204
|
+
const index = j * samples + i;
|
|
205
|
+
holeMask[index >> 3] |= 1 << (index & 7);
|
|
206
|
+
hasHole = true;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
const span = max - min;
|
|
211
|
+
for (let index = 0; index < picked.length; index += 1) {
|
|
212
|
+
heights[index] = span > 0 ? Math.round(((picked[index] - min) / span) * 65535) : 0;
|
|
213
|
+
}
|
|
214
|
+
return {
|
|
215
|
+
samples,
|
|
216
|
+
metresPerSample: coarseStride * grid.metresPerSample,
|
|
217
|
+
originX: grid.originX,
|
|
218
|
+
originZ: grid.originZ,
|
|
219
|
+
heightMin: min,
|
|
220
|
+
heightMax: max,
|
|
221
|
+
hasHoleMask: hasHole,
|
|
222
|
+
heights,
|
|
223
|
+
holeMask: hasHole ? holeMask : null,
|
|
224
|
+
};
|
|
225
|
+
}
|
|
226
|
+
/**
|
|
227
|
+
* Metres per texel of the coarse layer's splat and normal maps: the 2 m floor, never finer than one sample cell, and
|
|
228
|
+
* coarse enough to fit the padded coarse extent in 2048 texels. Rounded UP to a whole number of samples, the map stride.
|
|
229
|
+
*/
|
|
230
|
+
function coarseMapMetresPerTexel(grid, coarse) {
|
|
231
|
+
const paddedExtentM = (coarse.samples - 1) * coarse.metresPerSample;
|
|
232
|
+
const texel = Math.max(COARSE_MAP_MIN_METRES_PER_TEXEL, grid.metresPerSample, paddedExtentM / COARSE_MAP_MAX_PIXELS);
|
|
233
|
+
return Math.ceil(texel / grid.metresPerSample) * grid.metresPerSample;
|
|
234
|
+
}
|
|
235
|
+
function nextPowerOfTwo(value) {
|
|
236
|
+
let power = 1;
|
|
237
|
+
while (power < value)
|
|
238
|
+
power *= 2;
|
|
239
|
+
return power;
|
|
240
|
+
}
|
|
241
|
+
/** Encoded bytes of one heightfield, the form the source folder and the scene resource both ship. */
|
|
242
|
+
function encodeTerrainField(field) {
|
|
243
|
+
return (0, helix_manifest_1.encodeHeightfield)(field);
|
|
244
|
+
}
|
|
245
|
+
/** A decoded field as a plain sample grid, for slope and curvature work. */
|
|
246
|
+
function fieldToSampleField(field) {
|
|
247
|
+
const heights = new Float32Array(field.samples * field.samples);
|
|
248
|
+
const span = field.heightMax - field.heightMin;
|
|
249
|
+
for (let index = 0; index < heights.length; index += 1)
|
|
250
|
+
heights[index] = field.heightMin + (field.heights[index] / 65535) * span;
|
|
251
|
+
let holes = null;
|
|
252
|
+
if (field.holeMask) {
|
|
253
|
+
holes = new Uint8Array(heights.length);
|
|
254
|
+
for (let index = 0; index < heights.length; index += 1) {
|
|
255
|
+
holes[index] = (field.holeMask[index >> 3] & (1 << (index & 7))) !== 0 ? 1 : 0;
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
return {
|
|
259
|
+
samplesX: field.samples,
|
|
260
|
+
samplesZ: field.samples,
|
|
261
|
+
metresPerSample: field.metresPerSample,
|
|
262
|
+
originX: field.originX,
|
|
263
|
+
originZ: field.originZ,
|
|
264
|
+
heights,
|
|
265
|
+
holes,
|
|
266
|
+
};
|
|
267
|
+
}
|
|
268
|
+
//# sourceMappingURL=tile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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