@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,252 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.MIN_NO_REAR_INDICATORS_REASON_CHARS = void 0;
4
+ exports.lampRows = lampRows;
5
+ exports.indicatorSide = indicatorSide;
6
+ exports.noRearIndicatorsReason = noRearIndicatorsReason;
7
+ exports.checkLampCoverage = checkLampCoverage;
8
+ const isRecord = (value) => typeof value === 'object' && value !== null && !Array.isArray(value);
9
+ const r3 = (n) => Math.round(n * 1000) / 1000;
10
+ /** `lights.noRearIndicators` is a free-text reason; anything shorter than this is not a reason. */
11
+ exports.MIN_NO_REAR_INDICATORS_REASON_CHARS = 20;
12
+ /** three's `PropertyBinding.sanitizeNodeName`: the name the runtime actually matches a slot against. */
13
+ const sanitize = (name) => name.replace(/\s/g, '_').replace(/[[\].:/]/g, '');
14
+ const LENS_NAME = /(lamp|light|lens|indicator|blinker|signal|repeater|amber)/i;
15
+ const NOT_A_LENS = /(housing|bezel|surround|trim|frame|chrome|reflector|cover|bracket|mount|stalk|switch|interior|cabin|dome|ceiling|dash|gauge|spotlight|lightbar|lightweight|highlight|daylight|skylight)/i;
16
+ const INDICATOR_NAME = /(indicator|blinker|turn_?sig|signal|repeater|amber|side_?marker)/i;
17
+ const REPEATER_NAME = /(repeater|side_?marker|side_?indicator|mirror_?(indicator|signal|blinker))/i;
18
+ /** Each emissive-driving row of `specialty.componentBuild.materials`, with the signal that drives it. */
19
+ function lampRows(pkg) {
20
+ const specialty = pkg && isRecord(pkg.specialty) ? pkg.specialty : undefined;
21
+ const build = specialty && isRecord(specialty.componentBuild) ? specialty.componentBuild : undefined;
22
+ const materials = build && Array.isArray(build.materials) ? build.materials : [];
23
+ const rows = [];
24
+ materials.forEach((row, index) => {
25
+ if (!isRecord(row) || typeof row.slot !== 'string')
26
+ return;
27
+ if (row.property !== undefined && row.property !== 'emissive')
28
+ return;
29
+ const drive = isRecord(row.drive) ? row.drive : undefined;
30
+ const source = drive && isRecord(drive.source) ? drive.source : undefined;
31
+ rows.push({ slot: row.slot, signal: typeof source?.signal === 'string' ? source.signal : undefined, index });
32
+ });
33
+ return rows;
34
+ }
35
+ /** Which side an indicator row serves: by its signal name (`signal_L`, `indicatorRight`, `hazards`), else undefined. */
36
+ function indicatorSide(signal) {
37
+ if (signal === undefined)
38
+ return undefined;
39
+ const s = signal.toLowerCase();
40
+ if (/hazard/.test(s))
41
+ return 'both';
42
+ if (/(^|[^a-z])(signal|indicator|blinker|turn)[_-]?(l|left)$/.test(s) || /^(signal|indicator|blinker|turn)(l|left)$/.test(s) || /(^|_)left($|_)/.test(s))
43
+ return 'left';
44
+ if (/(^|[^a-z])(signal|indicator|blinker|turn)[_-]?(r|right)$/.test(s) || /^(signal|indicator|blinker|turn)(r|right)$/.test(s) || /(^|_)right($|_)/.test(s))
45
+ return 'right';
46
+ return undefined;
47
+ }
48
+ const emissiveOf = (material) => {
49
+ if (!material)
50
+ return false;
51
+ if (material.emissiveTexture !== undefined)
52
+ return true;
53
+ return Array.isArray(material.emissiveFactor) && material.emissiveFactor.some((c) => typeof c === 'number' && c > 0);
54
+ };
55
+ /** Every mesh-bearing node with the aliases the runtime indexes it by: its name, its material names, its named ancestors. */
56
+ function meshNodes(gltf, facts) {
57
+ const out = [];
58
+ const nodes = gltf.nodes ?? [];
59
+ for (const fact of facts.values()) {
60
+ const node = nodes[fact.index];
61
+ if (!node || node.mesh === undefined)
62
+ continue;
63
+ const materialNames = [];
64
+ let emissive = false;
65
+ for (const primitive of gltf.meshes?.[node.mesh]?.primitives ?? []) {
66
+ const material = primitive.material === undefined ? undefined : gltf.materials?.[primitive.material];
67
+ if (material?.name)
68
+ materialNames.push(material.name);
69
+ if (emissiveOf(material))
70
+ emissive = true;
71
+ }
72
+ const aliases = new Set();
73
+ if (fact.name)
74
+ aliases.add(sanitize(fact.name));
75
+ for (const name of materialNames)
76
+ aliases.add(sanitize(name));
77
+ // The runtime stops at the loaded scene root; the glTF's own top-level root node is a named ancestor like any other.
78
+ for (let p = fact.parent; p !== undefined; p = facts.get(p)?.parent) {
79
+ const name = facts.get(p)?.name;
80
+ if (name)
81
+ aliases.add(sanitize(name));
82
+ }
83
+ out.push({ index: fact.index, name: fact.name, aliases, materialNames, emissive, box: fact.ownBox });
84
+ }
85
+ return out;
86
+ }
87
+ const unionBox = (nodes) => {
88
+ let box;
89
+ for (const n of nodes) {
90
+ if (!n.box)
91
+ continue;
92
+ box = box === undefined ? { min: [...n.box.min], max: [...n.box.max] } : box;
93
+ for (let a = 0; a < 3; a += 1) {
94
+ if (n.box.min[a] < box.min[a])
95
+ box.min[a] = n.box.min[a];
96
+ if (n.box.max[a] > box.max[a])
97
+ box.max[a] = n.box.max[a];
98
+ }
99
+ }
100
+ return box;
101
+ };
102
+ /** What each lamp function needs lit, by the signal names the platform's control bundle defines. */
103
+ const FUNCTION_SIGNALS = [
104
+ { node: 'headlamps', needs: [{ label: 'lowbeam', test: /^low.?beam$/i }, { label: 'highbeam', test: /^high.?beam$/i }] },
105
+ { node: 'foglights', needs: [{ label: 'fog', test: /^fog/i }] },
106
+ { node: 'taillamps', needs: [{ label: 'brakelights', test: /^brake/i }, { label: 'lowhighbeam', test: /^(lowhigh.?beam|tail|position|lowbeam)/i }] },
107
+ { node: 'reverselights', needs: [{ label: 'reverse', test: /^rev/i }] },
108
+ { node: 'chmsl', needs: [{ label: 'brakelights', test: /^brake/i }] },
109
+ ];
110
+ /** The reason a package gives for a car with no rear indicators, if it gives one. */
111
+ function noRearIndicatorsReason(pkg) {
112
+ const lights = pkg && isRecord(pkg.lights) ? pkg.lights : undefined;
113
+ const raw = lights?.noRearIndicators;
114
+ if (raw === undefined || raw === false)
115
+ return { declared: false, reason: '' };
116
+ return { declared: true, reason: typeof raw === 'string' ? raw.trim() : '' };
117
+ }
118
+ function checkLampCoverage(input) {
119
+ const { pkg, gltf, facts, indicesFor } = input;
120
+ const issues = [];
121
+ const add = (code, level, path, message, fix) => { issues.push({ code, level, path, message, fix }); };
122
+ const rows = lampRows(pkg);
123
+ const meshes = meshNodes(gltf, facts);
124
+ if (meshes.length === 0)
125
+ return issues;
126
+ // A car with no lighting rows at all is the platform-default-controls car: its lamps cannot be lit by this contract.
127
+ if (rows.length === 0) {
128
+ const lens = meshes.filter((m) => m.emissive);
129
+ if (lens.length > 0) {
130
+ add('LAMP_NO_LIGHTING_ROWS', 'warn', 'specialty.componentBuild.materials', `the model has ${lens.length} emissive lamp node(s) (${lens.slice(0, 6).map((m) => `'${m.name}'`).join(', ')}) but the package declares no specialty.componentBuild.materials rows, so no lamp can ever light`, 'copy the reference package\'s specialty block (read_skill helix-vehicles reference-package) and rename its row slots to your lamp nodes');
131
+ }
132
+ return issues;
133
+ }
134
+ // slot → the mesh nodes a row on that slot lights (exact alias match, as the runtime indexes them)
135
+ const litBy = (slot) => meshes.filter((m) => m.aliases.has(sanitize(slot)));
136
+ const litIndices = new Set();
137
+ rows.forEach((row) => {
138
+ const hits = litBy(row.slot);
139
+ hits.forEach((m) => litIndices.add(m.index));
140
+ if (hits.length === 0) {
141
+ add('LAMP_ROW_NO_TARGET', 'warn', `specialty.componentBuild.materials[${row.index}].slot`, `row "${row.slot}"${row.signal ? ` (driven by ${row.signal})` : ''} matches no mesh name, material name or named ancestor in the model, so it lights nothing (the runtime resolves an unknown slot to no target without a warning)`, `rename the slot to a node, material or ancestor name that exists in the GLB, or drop the row if the car has no such lamp`);
142
+ }
143
+ });
144
+ // ── 1. indicators: each side lights geometry that reaches the front AND the rear of the car ──
145
+ let carBox;
146
+ for (const fact of facts.values()) {
147
+ if (!fact.ownBox)
148
+ continue;
149
+ carBox = carBox ?? { min: [...fact.ownBox.min], max: [...fact.ownBox.max] };
150
+ for (let a = 0; a < 3; a += 1) {
151
+ carBox.min[a] = Math.min(carBox.min[a], fact.ownBox.min[a]);
152
+ carBox.max[a] = Math.max(carBox.max[a], fact.ownBox.max[a]);
153
+ }
154
+ }
155
+ const indicatorRows = rows.filter((row) => row.signal !== undefined && /(signal|indicator|blinker|turn|hazard)/i.test(row.signal));
156
+ const lengthM = carBox ? carBox.max[2] - carBox.min[2] : 0;
157
+ const frontLine = carBox ? carBox.max[2] - 0.25 * lengthM : 0;
158
+ const rearLine = carBox ? carBox.min[2] + 0.25 * lengthM : 0;
159
+ const sideNodes = (side) => {
160
+ const set = new Map();
161
+ for (const row of indicatorRows) {
162
+ const s = indicatorSide(row.signal);
163
+ if (s !== side && s !== 'both')
164
+ continue;
165
+ for (const m of litBy(row.slot))
166
+ set.set(m.index, m);
167
+ }
168
+ return [...set.values()];
169
+ };
170
+ const optOut = noRearIndicatorsReason(pkg);
171
+ const rearOptOutValid = optOut.declared && optOut.reason.length >= exports.MIN_NO_REAR_INDICATORS_REASON_CHARS;
172
+ if (optOut.declared && !rearOptOutValid) {
173
+ add('LAMP_INDICATOR_OPTOUT_INVALID', 'error', 'lights.noRearIndicators', `lights.noRearIndicators must be a sentence (at least ${exports.MIN_NO_REAR_INDICATORS_REASON_CHARS} characters) saying why the REAL car has no rear indicators; got ${JSON.stringify(optOut.declared ? optOut.reason : '')}`, 'write the reason, citing the source (e.g. "the 19xx model\'s rear turn signals are combined with the tail lamps and have no separate lens: <source>"), or remove the field and light the rear lenses');
174
+ }
175
+ // lens-like mesh nodes nothing lights, split by rear/front half for the message
176
+ const unlit = meshes.filter((m) => !litIndices.has(m.index) && (m.emissive || (LENS_NAME.test(m.name) && !NOT_A_LENS.test(m.name)) || m.materialNames.some((n) => LENS_NAME.test(n) && !NOT_A_LENS.test(n))));
177
+ const centreZ = (m) => (m.box ? (m.box.min[2] + m.box.max[2]) / 2 : 0);
178
+ const midZ = carBox ? (carBox.min[2] + carBox.max[2]) / 2 : 0;
179
+ const unlitIndicators = unlit.filter((m) => INDICATOR_NAME.test(m.name) || m.materialNames.some((n) => INDICATOR_NAME.test(n)));
180
+ const unlitRearIndicators = unlitIndicators.filter((m) => centreZ(m) < midZ);
181
+ const describeUnlit = (list) => list.slice(0, 8).map((m) => `'${m.name}'`).join(', ');
182
+ if (indicatorRows.length === 0) {
183
+ if (indicesFor('indicator_l').length > 0 || indicesFor('indicator_r').length > 0) {
184
+ add('LAMP_INDICATOR_NO_ROWS', 'error', 'specialty.componentBuild.materials', 'the model has indicator lamp nodes but no componentBuild.materials row is driven by an indicator signal (signal_L / signal_R / hazards), so no indicator ever lights', 'copy the reference package\'s signal_L/signal_R rows (slot = your indicator node) into specialty.componentBuild.materials');
185
+ }
186
+ }
187
+ else if (carBox && lengthM > 0) {
188
+ for (const side of ['left', 'right']) {
189
+ const lit = sideNodes(side);
190
+ const box = unionBox(lit);
191
+ const code = side === 'left' ? 'indicator_l' : 'indicator_r';
192
+ if (lit.length === 0 || !box) {
193
+ add('LAMP_INDICATOR_SIDE_UNLIT', 'error', 'specialty.componentBuild.materials', `no ${side} indicator lights anything: no componentBuild row driven by the ${side} signal (or hazards) matches a mesh in the model`, `add a ${side === 'left' ? 'signal_L' : 'signal_R'} row whose slot is the '${code}' node (or its material / an ancestor)`);
194
+ continue;
195
+ }
196
+ const frontOk = box.max[2] >= frontLine;
197
+ const rearOk = box.min[2] <= rearLine;
198
+ const span = `z ${r3(box.min[2])}..${r3(box.max[2])} m of a car spanning ${r3(carBox.min[2])}..${r3(carBox.max[2])}`;
199
+ if (!frontOk) {
200
+ add('LAMP_INDICATOR_FRONT_MISSING', 'error', 'specialty.componentBuild.materials', `the ${side} indicator lights ${describeUnlit(lit)} (${span}), which does not reach the front quarter of the car (front of z ${r3(frontLine)}); the front ${side} lens never flashes`, `model the front ${side} indicator lens and let the ${code} row light it (merge front and rear lens of one side into one node when they share an image)`);
201
+ }
202
+ if (!rearOk) {
203
+ if (rearOptOutValid && unlitRearIndicators.length === 0) {
204
+ add('LAMP_INDICATOR_REAR_OPTED_OUT', 'warn', 'lights.noRearIndicators', `the ${side} indicator lights nothing at the rear (${span}); accepted because the package declares lights.noRearIndicators: "${optOut.reason}"`, 'nothing to do — a reviewer should still confirm the real car has no rear indicator');
205
+ }
206
+ else if (unlitRearIndicators.length > 0) {
207
+ add('LAMP_INDICATOR_REAR_MISSING', 'error', 'specialty.componentBuild.materials', `the ${side} indicator lights ${describeUnlit(lit)} (${span}) and never reaches the rear of the car, yet the model has indicator-like lens node(s) at the rear that no componentBuild row lights: ${describeUnlit(unlitRearIndicators)}. On hazards and ${side} turns the rear lens stays dark`, `add rows for the rear lens (slot ${unlitRearIndicators.slice(0, 3).map((m) => `'${m.name}'`).join(' / ')}, driven by ${side === 'left' ? 'signal_L' : 'signal_R'}), or fold it into the '${code}' node`);
208
+ }
209
+ else {
210
+ add('LAMP_INDICATOR_REAR_MISSING', 'error', 'specialty.componentBuild.materials', `the ${side} indicator lights ${describeUnlit(lit)} (${span}) and never reaches the rear of the car, and the model has no separate rear indicator lens: either the amber rear lens is painted into the body (it can never light) or the car has none. A car whose indicators light at one end only reads as a bug on every hazard and turn`, `model the rear ${side} indicator lens as its own mesh inside the '${code}' node (own emissive material) so the ${side} row lights front and rear, or, only if the real car truly has no rear indicators, set lights.noRearIndicators to a sentence saying so with its source`);
211
+ }
212
+ }
213
+ }
214
+ }
215
+ // ── 2. every lens-like node of the model is reached by a row ──
216
+ const reportedAsRear = new Set(indicatorRows.length > 0 ? unlitRearIndicators.map((m) => m.index) : []);
217
+ for (const m of unlit) {
218
+ if (reportedAsRear.has(m.index))
219
+ continue; // already named in LAMP_INDICATOR_REAR_MISSING
220
+ const repeater = REPEATER_NAME.test(m.name);
221
+ add(repeater ? 'LAMP_REPEATER_UNLIT' : 'LAMP_NODE_UNLIT', 'error', `glb:node:${m.name}`, `${repeater ? 'side repeater' : 'lens'} node '${m.name}' is not lit by any specialty.componentBuild.materials row (no row's slot matches its name, its material ${m.materialNames.length ? `'${m.materialNames.join("', '")}'` : '(none)'} or a named ancestor), so it never lights`, repeater ? `add the repeater to the indicator rows (slot '${m.name}', driven by signal_L / signal_R) or fold it into the indicator node` : `add a row for it (slot '${m.name}') driven by the signal its function needs, rename it so it is not a lamp, or delete it`);
222
+ }
223
+ // ── 3. each lamp function the model has carries the rows its function needs ──
224
+ for (const fn of FUNCTION_SIGNALS) {
225
+ const own = indicesFor(fn.node);
226
+ if (own.length === 0)
227
+ continue;
228
+ const ownSet = new Set(own);
229
+ const signals = new Set();
230
+ for (const row of rows) {
231
+ if (row.signal === undefined)
232
+ continue;
233
+ const hits = litBy(row.slot);
234
+ // a row serves the function when it lights the function's node (or a mesh under it)
235
+ if (hits.some((m) => ownSet.has(m.index) || [...ownSet].some((i) => isDescendant(facts, m.index, i))))
236
+ signals.add(row.signal);
237
+ }
238
+ for (const need of fn.needs) {
239
+ if (![...signals].some((signal) => need.test.test(signal))) {
240
+ add('LAMP_FUNCTION_NO_ROW', 'error', 'specialty.componentBuild.materials', `lamp node '${fn.node}' is in the model but no componentBuild row lights it from ${need.label}${signals.size ? ` (it is driven by: ${[...signals].join(', ')})` : ' (no row lights it at all)'}`, `add a row { slot: '${fn.node}', drive: { source: { signal: '${need.label}' } }, property: 'emissive' } (copy it from the reference package)`);
241
+ }
242
+ }
243
+ }
244
+ return issues;
245
+ }
246
+ function isDescendant(facts, index, ancestor) {
247
+ for (let p = index; p !== undefined; p = facts.get(p)?.parent)
248
+ if (p === ancestor)
249
+ return true;
250
+ return false;
251
+ }
252
+ //# sourceMappingURL=lampCoverage.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,110 @@
1
+ import type { CliCredentials } from '../config';
2
+ import { checkAddOn, type AddOnCheckReport } from './addon';
3
+ import type { DriveEffect } from './drive';
4
+ import { type MakeItemRequest, type PackagePin } from './mintVehicle';
5
+ import { type BytesFetch, type Json, type Requester } from './platform';
6
+ import { type SealIssue } from './sealCheck';
7
+ import type { ContinuumObjects } from './publish';
8
+ export { ADDON_DEFINITION_SCHEMA, addOnDefinition } from './addOnDefinition';
9
+ export declare const ADDON_MODEL_ROLE = "addon.model.web";
10
+ export interface AddOnMintOptions {
11
+ dir: string;
12
+ glb?: string;
13
+ contentRating?: string;
14
+ out?: string;
15
+ /** Package Version to seal (default addon.json `version`, else 1.0.0). With `--item`, the NEW version of that part. */
16
+ version?: string;
17
+ /** Publish a NEW VERSION of this existing add-on Item instead of minting one. */
18
+ itemId?: string;
19
+ /** 1-500 chars; the version move's audit reason (default names the version). */
20
+ reason?: string;
21
+ /** Run the full check and the seal-side validation only; nothing is uploaded. */
22
+ dryRun?: boolean;
23
+ }
24
+ export interface AddOnMintLedger {
25
+ schema: 'helix.vehicle-addon-mint-ledger/1';
26
+ intentId: string;
27
+ glb?: {
28
+ sha: string;
29
+ bytes: number;
30
+ } | null;
31
+ rootSha?: string;
32
+ pin?: PackagePin;
33
+ itemId?: string;
34
+ versionMove?: 'moved' | 'staged-awaiting-visual-qa';
35
+ steps: Array<{
36
+ at: string;
37
+ step: string;
38
+ detail?: unknown;
39
+ }>;
40
+ }
41
+ export interface AddOnMintResult {
42
+ ok: boolean;
43
+ dryRun: boolean;
44
+ check: AddOnCheckReport;
45
+ itemId?: string;
46
+ packagePin?: PackagePin | null;
47
+ tuneOnly?: boolean;
48
+ /** `minted` (first publish), `moved` (a new Version of an existing Item), or sealed but waiting on visual QA. */
49
+ versionMove?: 'minted' | 'moved' | 'staged-awaiting-visual-qa';
50
+ /** Seal-side refusals found before anything was uploaded (provenance, rating, Package shape, version clash). */
51
+ seal?: SealIssue[];
52
+ readBack?: {
53
+ pinned: boolean;
54
+ fitsHosts: Record<string, boolean>;
55
+ listedOnHosts: Record<string, boolean>;
56
+ status: string;
57
+ };
58
+ files: {
59
+ ledger: string;
60
+ definition?: string;
61
+ descriptor?: string;
62
+ receipt?: string;
63
+ };
64
+ next: string[];
65
+ }
66
+ export interface AddOnMintDeps {
67
+ api: Requester;
68
+ objects: ContinuumObjects;
69
+ publishPackage(intent: Json): Promise<Json>;
70
+ makeItem(input: MakeItemRequest): Promise<{
71
+ item: {
72
+ id: string;
73
+ slug?: string;
74
+ packagePin: PackagePin;
75
+ };
76
+ }>;
77
+ fetchBytes?: BytesFetch;
78
+ measureDrive?: (vehiclePackage: Json, ops: Json[], slotType: string) => Promise<DriveEffect>;
79
+ /** Injectable for tests; defaults to the real `checkAddOn`. */
80
+ check?: typeof checkAddOn;
81
+ onProgress?: (message: string) => void;
82
+ }
83
+ /**
84
+ * The exact Package publication intent an add-on seal sends, built from values only (no network, no upload) so the real
85
+ * publish and the dry run's seal-side validation judge the SAME object. `glb` is null for a tune-only part.
86
+ */
87
+ export declare function addOnSealIntent(a: {
88
+ packageId: string;
89
+ slug: string;
90
+ name: string;
91
+ version: string;
92
+ rootBytes: Uint8Array;
93
+ rootSha: string;
94
+ glb: {
95
+ sha: string;
96
+ bytes: number;
97
+ } | null;
98
+ slotType: string;
99
+ provenance?: {
100
+ kind?: string;
101
+ source?: string;
102
+ };
103
+ dirName: string;
104
+ stage: boolean;
105
+ }): {
106
+ intent: Json;
107
+ objects: Json[];
108
+ };
109
+ export declare function mintVehicleAddOn(opts: AddOnMintOptions, creds: CliCredentials, deps: AddOnMintDeps): Promise<AddOnMintResult>;
110
+ export declare function formatAddOnMint(r: AddOnMintResult, checkText: string): string;