@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,263 @@
1
+ import { TriGrid, type Skeleton } from './vehiclePenetration';
2
+ import type { Vec3 } from './vehicleMath';
3
+ export declare const WORLD_WALK_THRESHOLDS: {
4
+ /** Rest-pose coverage: a garment surface within this distance OUTSIDE a body vertex covers it. */
5
+ readonly coverReachM: 0.15;
6
+ /** In motion, a vertex the garment crossed inwards is still covered (not through) when a garment surface lies within
7
+ * this distance outside it (a lining crossed, the shell still over it). */
8
+ readonly outsideReachM: 0.08;
9
+ /** A vertex through the garment must be out in the open: at most this share of its outward directions meets the
10
+ * garment within `pokeEnclosureReachM` (loose trousers' shell sits 8-10 cm off the knee: 0.78; a thigh out through a skirt
11
+ * panel: 0.27; a foot out of a gown: 0.20). */
12
+ readonly pokeEnclosedMax: 0.5;
13
+ readonly pokeEnclosureReachM: 0.15;
14
+ /** A vertex counts as through the garment beyond this depth (below it, touching). */
15
+ readonly contactMinM: 0.002;
16
+ /** A poke cluster fails with at least `failMinPoints` points deeper than this... */
17
+ readonly failDepthM: 0.008;
18
+ /** ...whose part deeper than `failDepthM` covers at least this much (4 cm²). */
19
+ readonly failAreaM2: 0.0004;
20
+ readonly failMinPoints: 3;
21
+ /** Poking vertices closer than this are one cluster. */
22
+ readonly linkM: 0.03;
23
+ /** A joint whose chain crossed the garment since the rest pose counts as through it only this far past the crossing. */
24
+ readonly limbMinM: 0.015;
25
+ /** A chain crossing this close to the garment's open edge (a hem, a cuff's rim) is a bone grazing the opening: not counted. */
26
+ readonly limbEdgeM: 0.04;
27
+ /** Enclosure rays (see `enclosure`) reach this far. */
28
+ readonly enclosureReachM: 0.3;
29
+ /** A joint counts as having left the garment only when at most this share of directions still meets it... */
30
+ readonly limbEnclosedMax: 0.5;
31
+ /** ...and at least this much less than at rest. */
32
+ readonly limbEnclosureDrop: 0.25;
33
+ /** Hands and fingers swing against a garment by design (a hand brushing a skirt): through its surface they fail only
34
+ * beyond this depth. */
35
+ readonly handFailDepthM: 0.02;
36
+ /** Depth recorded for the vertices of a limb that went through (distance back to the crossing), at most this. */
37
+ readonly limbDepthCapM: 0.25;
38
+ /** Holes: covered skin within this distance of skin the garment does not cover at rest is the garment's edge band (a hem
39
+ * or a slit may uncover it in a normal stride), so it is not drawn as sentinel. */
40
+ readonly holeErodeM: 0.05;
41
+ /** Holes: a connected group of see-through pixels (magenta not under the garment's outer faces) smaller than this
42
+ * share of the garment's drawn pixels in the same frame is a seam speck, not a hole... */
43
+ readonly holeMinBlobFraction: 0.004;
44
+ /** ...and smaller than this many pixels (at the frame's own resolution) too. */
45
+ readonly holeMinBlobPx: 120;
46
+ };
47
+ export type WorldWalkThresholds = typeof WORLD_WALK_THRESHOLDS;
48
+ /** three.js `PropertyBinding.sanitizeNodeName`: the name a GLB node gets as an Object3D. */
49
+ export declare function sanitizeNodeName(name: string): string;
50
+ interface GltfJson {
51
+ nodes?: Array<{
52
+ name?: string;
53
+ mesh?: number;
54
+ }>;
55
+ meshes?: Array<{
56
+ name?: string;
57
+ primitives: Array<{
58
+ attributes: Record<string, number>;
59
+ indices?: number;
60
+ }>;
61
+ }>;
62
+ accessors?: Array<{
63
+ bufferView?: number;
64
+ byteOffset?: number;
65
+ componentType: number;
66
+ count: number;
67
+ type: string;
68
+ }>;
69
+ bufferViews?: Array<{
70
+ buffer: number;
71
+ byteOffset?: number;
72
+ byteLength: number;
73
+ byteStride?: number;
74
+ }>;
75
+ }
76
+ /** The JSON and BIN chunks of a GLB, or null when it is not one. */
77
+ export declare function readGlb(glb: Uint8Array): {
78
+ json: GltfJson;
79
+ bin: Uint8Array | null;
80
+ } | null;
81
+ /** The names an item's meshes get in the scene: every mesh node's and mesh's name, sanitised as three.js does. */
82
+ export declare function glbMeshNames(glb: Uint8Array): string[];
83
+ export interface GlbPrimitiveIndex {
84
+ mesh: string;
85
+ vertexCount: number;
86
+ indices: Uint32Array;
87
+ }
88
+ /** Every indexed primitive's index buffer (uncompressed GLBs; a compressed one yields none). */
89
+ export declare function glbPrimitiveIndices(glb: Uint8Array): GlbPrimitiveIndex[];
90
+ /**
91
+ * The master (unhidden) index of a drawn body mesh: the primitive with the same vertex and index counts whose every
92
+ * triangle agrees with the drawn index — identical where the drawn triangle is whole, and the same first corner where the
93
+ * runtime collapsed it (`regionHide.ts` keeps corner 0 and repeats it). Null when no primitive matches exactly.
94
+ */
95
+ export declare function masterIndexFor(prims: GlbPrimitiveIndex[], vertexCount: number, current: ArrayLike<number>): Uint32Array | null;
96
+ /** Triangles the runtime hid (collapsed in the drawn index, whole in the master): the master's corners, flat. */
97
+ export declare function hiddenTriangles(master: ArrayLike<number>, current: ArrayLike<number>): number[];
98
+ export declare const countDegenerate: (ix: ArrayLike<number>) => number;
99
+ export interface WalkMeshPull {
100
+ name: string;
101
+ pos: number[];
102
+ index: number[] | null;
103
+ bone?: Array<string | null>;
104
+ }
105
+ export interface WalkPull {
106
+ bones: Record<string, Vec3>;
107
+ parents: Record<string, string | null>;
108
+ body: WalkMeshPull[];
109
+ item: WalkMeshPull[];
110
+ }
111
+ /** The item's posed triangles, flat (9 numbers per triangle). `index` per item mesh comes from the rest pull. */
112
+ export declare function itemTriangles(item: WalkMeshPull[], indexByMesh?: Record<string, ArrayLike<number>>): Float64Array;
113
+ /** Vertices referenced by a whole (drawn) triangle. */
114
+ export declare function drawnVertices(index: ArrayLike<number>, vertexCount: number): Uint8Array;
115
+ export interface BodyVertexRef {
116
+ mesh: number;
117
+ vertex: number;
118
+ }
119
+ /**
120
+ * How many times the bone chain from the root (pelvis) to each joint crosses the garment, and the last crossing on the
121
+ * way. A joint whose count changes parity between the rest pose and a walk pose has moved THROUGH the garment (a shin out
122
+ * through a gown's front panel, a knee through a skirt), however deep — the case a vertex-to-own-bone test cannot see,
123
+ * because the whole limb is then on the outside. Accessory (spring) chains are not followed.
124
+ */
125
+ export declare function chainParity(sk: Skeleton, grid: TriGrid, edges?: EdgeIndex | null, edgeM?: number): Map<string, {
126
+ n: number;
127
+ via: Vec3 | null;
128
+ }>;
129
+ /** How enclosed a point is by the garment: the share of 26 directions in which a ray of `reach` hits it. A joint inside a
130
+ * sleeve or a gown reads high (most directions meet cloth), one out in the open low, whatever the garment's internal
131
+ * layers do to a crossing count. */
132
+ export declare function enclosure(p: Vec3, grid: TriGrid, reach?: number): number;
133
+ /** The share of the directions in the hemisphere around `u` in which a ray of `reach` from p meets the garment: a vertex
134
+ * through an inner layer (a lining, a liner under loose trousers) still has the shell around it and reads high; one out
135
+ * in the open reads low. */
136
+ export declare function outwardEnclosure(p: Vec3, u: Vec3, grid: TriGrid, reach: number): number;
137
+ /** The garment's open edges (edges of exactly one triangle, vertices welded at 0.1 mm), for proximity queries. */
138
+ export interface EdgeIndex {
139
+ count: number;
140
+ near(p: Vec3, r: number): boolean;
141
+ }
142
+ export declare function garmentEdges(item: WalkMeshPull[], indexByMesh?: Record<string, ArrayLike<number>>): EdgeIndex;
143
+ export interface RestCoverage {
144
+ /** Per body mesh, the DRAWN vertices the garment covers in the rest pose. */
145
+ covered: Uint8Array[];
146
+ coveredCount: number;
147
+ judged: number;
148
+ skeleton: boolean;
149
+ /** Per joint, the parity of the root-to-joint chain's garment crossings in the rest pose. */
150
+ parity: Record<string, number>;
151
+ /** Per joint, how enclosed by the garment it is in the rest pose (`enclosure`). */
152
+ enclosed?: Record<string, number>;
153
+ }
154
+ /**
155
+ * Rest-pose coverage: per body mesh, which DRAWN vertices the garment covers — a garment surface within `coverReachM`
156
+ * outside the vertex (along the line from its bone through it) and none between it and its bone — and the rest parity of
157
+ * every joint's chain.
158
+ */
159
+ export declare function restCoverage(pull: WalkPull, T?: WorldWalkThresholds, indexByMesh?: Record<string, ArrayLike<number>>): RestCoverage;
160
+ /**
161
+ * The body a garment covers deep inside its coverage, for the hole renders: covered DRAWN vertices (rest pose) with no
162
+ * uncovered drawn vertex within `erodeM`, and per body mesh the drawn triangles all three of whose corners are such
163
+ * vertices (`sentinel`) and the rest of its drawn triangles (`rest`). Eroding keeps the band a garment's own edge (a hem, a
164
+ * slit, a neckline) can uncover in a normal stride out of the count: only skin that a hole IN the garment can expose stays.
165
+ */
166
+ export declare function deepCoveredTriangles(pull: WalkPull, rest: RestCoverage, erodeM?: number): Array<{
167
+ sentinel: number[];
168
+ rest: number[];
169
+ vertices: number;
170
+ }>;
171
+ export interface PokePoint {
172
+ mesh: string;
173
+ vertex: number;
174
+ p: Vec3;
175
+ depth: number;
176
+ bone: string;
177
+ u: Vec3;
178
+ kind: 'surface' | 'limb';
179
+ }
180
+ export interface PokeCluster {
181
+ sample: string;
182
+ bone: string;
183
+ /** Bones in the cluster with their point counts, largest first. */
184
+ bones: Array<[string, number]>;
185
+ /** `surface`: skin through the garment's surface; `limb`: a bone moved through it (the whole part outside). */
186
+ kind: 'surface' | 'limb' | 'mixed';
187
+ points: number;
188
+ deepPoints: number;
189
+ maxDepthM: number;
190
+ areaM2: number;
191
+ areaDeepM2: number;
192
+ centroid: Vec3;
193
+ /** Mean outward direction (bone to vertex) of the cluster's points: where to look at it from. */
194
+ normal: Vec3;
195
+ verdict: 'fail' | 'near';
196
+ }
197
+ export interface PokeSample {
198
+ sample: string;
199
+ judged: number;
200
+ poking: number;
201
+ limbsThrough: string[];
202
+ clusters: PokeCluster[];
203
+ }
204
+ /**
205
+ * One walk pose: every drawn body vertex now through the garment, clustered. Two ways through: (1) a vertex the garment
206
+ * covered at rest with a garment surface between it and its bone and none over it within a cloth's thickness; (2) any
207
+ * drawn vertex of a bone whose root-to-joint chain changed crossing parity since the rest pose by more than
208
+ * `limbMinM` (the bone itself went through), its depth the distance back to that crossing.
209
+ */
210
+ export declare function measurePoke(sample: string, pull: WalkPull, rest: RestCoverage, T?: WorldWalkThresholds, indexByMesh?: Record<string, ArrayLike<number>>): PokeSample;
211
+ export declare function clusterPoke(sample: string, pts: PokePoint[], T?: WorldWalkThresholds): PokeCluster[];
212
+ export interface HoleFrame {
213
+ frame: string;
214
+ width: number;
215
+ height: number;
216
+ /** Pixels of the item (P1 green), of the hidden body in sight (P1 magenta), and of those the item's outer faces do not
217
+ * cover (the see-through holes). */
218
+ itemPx: number;
219
+ sentinelPx: number;
220
+ holePx: number;
221
+ /** The largest 8-connected see-through group, in pixels and as a share of the item's pixels. */
222
+ largestBlobPx: number;
223
+ largestBlobFraction: number;
224
+ blobs: number;
225
+ /** Bounding box of the largest group (x, y, w, h), for the close-up. */
226
+ largestBlobBox: [number, number, number, number] | null;
227
+ }
228
+ /** Classify one pose/camera: P1 (hidden body magenta, item green) against P2 (item's outer faces green), RGB(A) bytes. */
229
+ export declare function classifyHoles(frame: string, p1: Uint8Array, p2: Uint8Array, width: number, height: number, channels?: number): HoleFrame;
230
+ /** 8-connected components of a mask: pixel count and bounding box each. */
231
+ export declare function components(mask: Uint8Array, width: number, height: number): Array<{
232
+ px: number;
233
+ box: [number, number, number, number];
234
+ }>;
235
+ export interface WalkVerdict {
236
+ pass: boolean;
237
+ detail: string;
238
+ measured: Record<string, unknown>;
239
+ }
240
+ export declare function holeFrameFails(f: HoleFrame, T?: WorldWalkThresholds): boolean;
241
+ /** `wear.walk.no_holes` over every pose/camera of one base. `hidden.triangles` = triangles the runtime hid on that base,
242
+ * `hidden.covered` = drawn triangles deep inside the garment's rest coverage (both drawn as sentinel). */
243
+ export declare function judgeHoles(frames: HoleFrame[], hidden: {
244
+ triangles: number;
245
+ covered?: number;
246
+ measurable: boolean;
247
+ why?: string;
248
+ }, T?: WorldWalkThresholds): WalkVerdict;
249
+ /** `wear.walk.no_poke_through` over every walk pose of one base. */
250
+ export declare function judgePoke(samples: PokeSample[], cover: {
251
+ covered: number;
252
+ judged: number;
253
+ skeleton: boolean;
254
+ itemTriangles?: number;
255
+ }, T?: WorldWalkThresholds): WalkVerdict;
256
+ export declare const WORLD_WALK_CATEGORIES: Set<string>;
257
+ /** Whether the world-walk stage runs: on for wearables, character add-ons and avatars unless `--no-world-walk` or
258
+ * `HELIX_VQA_WORLD_WALK=0|off|false`. Anything else in the variable is ignored (on). */
259
+ export declare function worldWalkEnabled(category: string, flag: boolean | undefined, env?: NodeJS.ProcessEnv): {
260
+ enabled: boolean;
261
+ reason: string;
262
+ };
263
+ export {};