@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PROXY_TARGET_MISS_TOLERANCE = exports.PROXY_MIN_DETAIL_BYTES = exports.PROXY_MIN_DETAIL_TRIANGLES = exports.PROXY_KEEP_MAX_TRIANGLE_RATIO = void 0;
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exports.artifactFromDocument = artifactFromDocument;
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exports.shouldAttemptWeldedFallback = shouldAttemptWeldedFallback;
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exports.simplifiedProxyArtifact = simplifiedProxyArtifact;
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exports.summarizeProxyReductions = summarizeProxyReductions;
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exports.proxyReductionWarnings = proxyReductionWarnings;
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const node_crypto_1 = require("node:crypto");
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const core_1 = require("@gltf-transform/core");
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const functions_1 = require("@gltf-transform/functions");
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const meshoptimizer_1 = require("meshoptimizer");
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const report_1 = require("../character/stages/report");
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const simplifyMesh_1 = require("../character/stages/simplifyMesh");
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/**
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* Collision-proxy derivation shared by every intake format.
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*
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* Lives apart from the FBX compiler so OBJ/GLB-only packs never load the
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* ESM-only three.js loaders this repo cannot import under Jest: proxies are
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* pure glTF-Transform work — flat default material, meshopt simplification,
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* prune — independent of where the detail GLB came from.
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*/
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async function artifactFromDocument(io, document, filename, bounds) {
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const bytes = Buffer.from(await io.writeBinary(document));
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return {
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filename,
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bytes,
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contentSha256: (0, node_crypto_1.createHash)('sha256').update(bytes).digest('hex'),
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bounds,
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summary: {
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triangles: (0, report_1.countTriangles)(document),
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materials: document.getRoot().listMaterials().length,
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textures: document.getRoot().listTextures().length,
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nodes: document.getRoot().listNodes().length,
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},
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};
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}
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/**
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* A proxy costs a whole resource FILE out of the build endpoint's 199-file
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* budget, so a proxy is only worth emitting when it is meaningfully smaller
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* than the detail it stands in for. Measured over the QA packs and the Pacifica
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* mall corpus, a proxy either lands at <= 27% of detail triangles (the welded
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* route hits its target exactly) or at 100% (meshopt floored on attribute
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* seams) — there is no observed middle ground, so a 70% gate separates the two
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* populations with room to spare rather than sitting on top of either.
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*/
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exports.PROXY_KEEP_MAX_TRIANGLE_RATIO = 0.7;
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/**
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* Below this, the DETAIL mesh already is the cheap level: a 30-triangle,
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* 3.8 KB prop cannot pay back the file slot, the extra fetch, and the LOD pop
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* its proxy would cost. Both floors must be undershot — a small-triangle mesh
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* carrying a big texture payload still benefits from a geometry-only proxy.
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*/
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exports.PROXY_MIN_DETAIL_TRIANGLES = 512;
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exports.PROXY_MIN_DETAIL_BYTES = 64 * 1024;
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/**
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* How far the attribute-preserving pass may miss its triangle target before the
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* seam-breaking fallback is attempted.
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*
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* The first cut of this gate asked the WRONG QUESTION. It fired the fallback on
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* `triangles > detail * PROXY_KEEP_MAX_TRIANGLE_RATIO` — a RELATIVE test against
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* the keep gate — so a mesh that reduced to 66.9% of its source slipped under
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* 0.7 and the fallback was never attempted, even though it had missed its own
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* target by 13x. The Pacifica mall's SM_Generator is exactly that shape: 67,139
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* triangles against a 3,403 target, floored at 44,929 by attribute seams and
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* accepted as a success. Routed through the fallback it reaches 3,398.
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*
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* A miss is measured against the TARGET, because that is what the caller asked
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* for. The tolerance keeps the expensive pass off meshes that essentially landed
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* (a 3,500-triangle result against a 3,403 target is not seam-blocked); anything
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* beyond half again its target is presumed stuck and worth a second attempt.
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*/
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exports.PROXY_TARGET_MISS_TOLERANCE = 1.5;
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/**
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* Should the seam-breaking fallback be attempted after the attribute-preserving
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* pass returned `candidateTriangles`?
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*
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* Kept as a pure predicate because the ORIGINAL BUG WAS IN THIS DECISION, not in
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* either simplification route: asking only whether the candidate sat above the
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* keep ratio let a mesh that missed its target 13-fold count as a success. Both
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* questions have to be asked — did it reach what the caller asked for, and did it
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* move at all relative to the source.
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*/
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function shouldAttemptWeldedFallback(input) {
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const missedTarget = input.candidateTriangles > input.targetTriangles * exports.PROXY_TARGET_MISS_TOLERANCE;
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const barelyMoved = input.candidateTriangles > input.detailTriangles * exports.PROXY_KEEP_MAX_TRIANGLE_RATIO;
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return missedTarget || barelyMoved;
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}
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function countPrimitives(document) {
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let total = 0;
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for (const mesh of document.getRoot().listMeshes())
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total += mesh.listPrimitives().length;
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return total;
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}
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function silence(document) {
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document.setLogger(new core_1.Logger(core_1.Logger.Verbosity.SILENT));
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return document;
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}
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function applyProxyMaterial(document) {
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const fallback = document
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.createMaterial('HELIX_Default_Proxy')
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.setBaseColorFactor([0.65, 0.67, 0.7, 1])
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.setRoughnessFactor(1)
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.setMetallicFactor(0);
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for (const mesh of document.getRoot().listMeshes()) {
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for (const primitive of mesh.listPrimitives())
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primitive.setMaterial(fallback);
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}
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}
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/**
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* Position-welded simplification for geometry meshopt cannot touch.
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*
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* meshopt ALWAYS preserves attribute-seam vertices (see simplifyMesh.ts). A
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* flat-shaded kitbash prop — a stack of boxes, every vertex split three ways by
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* its face normal — is ENTIRELY seam vertices, so the attribute-preserving pass
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* floors at 100% no matter the error budget. Three moves break that floor, and
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* all three are legal on a proxy in a way they never are on a character:
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*
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* 1. join every mesh/primitive into ONE primitive (the proxy already carries a
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* single flat material, so there is nothing to keep apart) — this alone
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* collapses 123 draw calls to 1 on the QA pack's kitbash props;
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* 2. DROP every attribute except POSITION — a grey untextured proxy has no UVs
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* worth protecting and its per-face normals ARE the seams doing the
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* flooring. glTF primitives without NORMAL render flat-shaded, which is
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* what a proxy wants anyway;
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* 3. weld by position and simplify against a wide error budget.
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*
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* The trade is explicit: normals and UVs are discarded. On collision/far-LOD
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* geometry that costs nothing visible — the mesh is one flat colour past the
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* detail range — and it buys the reduction that makes the second LOD level
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* worth its file slot at all.
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*/
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async function positionWeldedProxy(document, targetTriangles) {
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await meshoptimizer_1.MeshoptSimplifier.ready;
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await document.transform((0, functions_1.join)({ keepNamed: false }));
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for (const mesh of document.getRoot().listMeshes()) {
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const triangles = mesh.listPrimitives().filter((primitive) => primitive.getMode() === 4);
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if (triangles.length < 2)
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continue;
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// joinPrimitives requires a shared MATERIAL as well as a shared mode, and
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// filtering on mode alone was enough only while every primitive in a mesh
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// happened to carry the same material. A mesh with real per-slot textures
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// has several, and the call then throws "Requires >=2 Primitives, sharing
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// the same Material and Mode" — a hard compile failure, from geometry that
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// is about to have every attribute except POSITION stripped anyway.
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//
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// Grouping by material is a no-op for the single-material case (one group,
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// same join, byte-identical output) and joins per material otherwise.
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// The compatibility contract is material + mode + ATTRIBUTE SET + indexed-
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// ness, so the key has to carry all of it. Grouping on material alone still
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// throws the moment one primitive has TEXCOORD_0 and its neighbour does not.
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const materialIndex = new Map();
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const byCompatibility = new Map();
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for (const primitive of triangles) {
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const material = primitive.getMaterial() ?? null;
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if (!materialIndex.has(material))
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materialIndex.set(material, materialIndex.size);
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const key = [
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materialIndex.get(material),
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[...primitive.listSemantics()].sort().join(','),
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primitive.getIndices() ? 'indexed' : 'nonindexed',
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].join('|');
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const group = byCompatibility.get(key);
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if (group)
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group.push(primitive);
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else
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byCompatibility.set(key, [primitive]);
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}
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for (const group of byCompatibility.values()) {
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if (group.length < 2)
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continue;
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const joined = (0, functions_1.joinPrimitives)(group);
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for (const primitive of group)
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mesh.removePrimitive(primitive);
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mesh.addPrimitive(joined);
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}
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}
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for (const mesh of document.getRoot().listMeshes()) {
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for (const primitive of mesh.listPrimitives()) {
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for (const semantic of primitive.listSemantics()) {
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if (semantic !== 'POSITION')
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primitive.setAttribute(semantic, null);
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}
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}
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}
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await document.transform((0, functions_1.weld)());
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let current = (0, report_1.countTriangles)(document);
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for (let attempt = 0; attempt < 6 && current > targetTriangles; attempt += 1) {
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await document.transform((0, functions_1.simplify)({
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simplifier: meshoptimizer_1.MeshoptSimplifier,
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ratio: targetTriangles / current,
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error: 0.4,
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lockBorder: false,
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}));
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const after = (0, report_1.countTriangles)(document);
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if (after >= current)
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break;
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current = after;
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}
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}
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function proxyExtras() {
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return {
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helixSource: {
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conversion: {
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geometry: 'per-asset meshopt-simplified collision proxy',
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materials: 'geometry-only HELIX default material proxy',
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normalMaps: 'not represented in the proxy',
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orm: 'not represented in the proxy',
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},
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},
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};
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}
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/**
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* Derives the collision proxy from one compiled detail artifact: flat default
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* material, meshopt-simplified, pruned — and then MEASURED against the detail
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* it replaces. A proxy that did not actually get smaller is not emitted; the
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* caller declares a single-level LOD for that mesh instead, because one real
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* level beats two identical ones and costs half the file budget.
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*/
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async function simplifiedProxyArtifact(io, detail, name, targetTriangles) {
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const detailDocument = silence(await io.readBinary(new Uint8Array(detail.bytes)));
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const detailTriangles = (0, report_1.countTriangles)(detailDocument);
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const detailPrimitives = countPrimitives(detailDocument);
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const base = {
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name,
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detailTriangles,
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detailPrimitives,
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detailBytes: detail.bytes.length,
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};
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const drop = (decision, measured) => ({
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proxy: null,
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reduction: {
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...base,
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targetTriangles: null,
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proxyTriangles: null,
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proxyPrimitives: null,
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proxyBytes: null,
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triangleRatio: null,
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byteRatio: null,
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strategy: 'none',
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...measured,
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kept: false,
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decision,
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},
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});
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if (targetTriangles === undefined &&
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detailTriangles < exports.PROXY_MIN_DETAIL_TRIANGLES &&
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detail.bytes.length < exports.PROXY_MIN_DETAIL_BYTES) {
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return drop('below-complexity-floor');
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}
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const target = Math.min(60_000, Math.max(64, targetTriangles ?? Math.ceil(detailTriangles / 8)));
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const build = async (strategy) => {
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const document = silence(await io.readBinary(new Uint8Array(detail.bytes)));
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applyProxyMaterial(document);
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if (strategy === 'attribute-preserving') {
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await (0, simplifyMesh_1.simplifyToTarget)(document, target, 0.08, false);
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await document.transform((0, functions_1.prune)());
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}
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else {
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await positionWeldedProxy(document, target);
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await document.transform((0, functions_1.prune)(), (0, functions_1.dedup)());
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}
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document.getRoot().setExtras(proxyExtras());
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const artifact = await artifactFromDocument(io, document, `${name}.proxy.glb`, detail.bounds);
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return { artifact, triangles: (0, report_1.countTriangles)(document), primitives: countPrimitives(document) };
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};
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// Pass 1 preserves normals and UVs, so it is preferred whenever it actually
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// reaches the target. Pass 2 is the seam-breaking fallback for geometry it
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// cannot move — attempted whenever pass 1 MISSED THE TARGET by more than the
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// tolerance, or is so close to the source that it plainly floored. Testing
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// only the latter let a 66.9% result count as success while missing its
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// target 13-fold; see PROXY_TARGET_MISS_TOLERANCE.
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let strategy = 'attribute-preserving';
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+
let candidate = await build(strategy);
|
|
275
|
+
if (shouldAttemptWeldedFallback({
|
|
276
|
+
candidateTriangles: candidate.triangles,
|
|
277
|
+
detailTriangles,
|
|
278
|
+
targetTriangles: target,
|
|
279
|
+
})) {
|
|
280
|
+
const welded = await build('position-welded');
|
|
281
|
+
if (welded.triangles < candidate.triangles) {
|
|
282
|
+
candidate = welded;
|
|
283
|
+
strategy = 'position-welded';
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
const measured = {
|
|
287
|
+
targetTriangles: target,
|
|
288
|
+
proxyTriangles: candidate.triangles,
|
|
289
|
+
proxyPrimitives: candidate.primitives,
|
|
290
|
+
proxyBytes: candidate.artifact.bytes.length,
|
|
291
|
+
triangleRatio: detailTriangles > 0 ? candidate.triangles / detailTriangles : 1,
|
|
292
|
+
byteRatio: candidate.artifact.bytes.length / Math.max(1, detail.bytes.length),
|
|
293
|
+
strategy,
|
|
294
|
+
};
|
|
295
|
+
if (measured.triangleRatio > exports.PROXY_KEEP_MAX_TRIANGLE_RATIO) {
|
|
296
|
+
return drop('no-triangle-reduction', measured);
|
|
297
|
+
}
|
|
298
|
+
if (candidate.artifact.bytes.length >= detail.bytes.length) {
|
|
299
|
+
return drop('not-smaller-in-bytes', measured);
|
|
300
|
+
}
|
|
301
|
+
return { proxy: candidate.artifact, reduction: { ...base, ...measured, kept: true, decision: 'kept' } };
|
|
302
|
+
}
|
|
303
|
+
/** One-line compile summary over every mesh's proxy decision. */
|
|
304
|
+
function summarizeProxyReductions(reductions) {
|
|
305
|
+
const kept = reductions.filter((reduction) => reduction.kept);
|
|
306
|
+
const dropped = reductions.filter((reduction) => !reduction.kept);
|
|
307
|
+
const byReason = new Map();
|
|
308
|
+
for (const reduction of dropped) {
|
|
309
|
+
byReason.set(reduction.decision, (byReason.get(reduction.decision) ?? 0) + 1);
|
|
310
|
+
}
|
|
311
|
+
const averageRatio = kept.length
|
|
312
|
+
? kept.reduce((sum, reduction) => sum + (reduction.triangleRatio ?? 1), 0) / kept.length
|
|
313
|
+
: 0;
|
|
314
|
+
const reasons = [...byReason]
|
|
315
|
+
.sort((a, b) => b[1] - a[1] || a[0].localeCompare(b[0]))
|
|
316
|
+
.map(([reason, count]) => `${count} ${reason}`)
|
|
317
|
+
.join(', ');
|
|
318
|
+
const keptPart = kept.length
|
|
319
|
+
? `${kept.length} kept (avg ${(averageRatio * 100).toFixed(1)}% of detail tris)`
|
|
320
|
+
: '0 kept';
|
|
321
|
+
return `proxies: ${keptPart}, ${dropped.length} dropped${reasons ? ` (${reasons})` : ''}`;
|
|
322
|
+
}
|
|
323
|
+
/** Loud, per-NAMED-mesh warnings for every proxy that missed the reduction target. */
|
|
324
|
+
function proxyReductionWarnings(reductions) {
|
|
325
|
+
return reductions
|
|
326
|
+
.filter((reduction) => !reduction.kept && reduction.decision !== 'below-complexity-floor')
|
|
327
|
+
.map((reduction) => `⚠ proxy for ${reduction.name} missed the reduction target (${reduction.decision}): ` +
|
|
328
|
+
`${reduction.detailTriangles} tris / ${reduction.detailBytes} B detail -> ` +
|
|
329
|
+
`${reduction.proxyTriangles ?? '-'} tris / ${reduction.proxyBytes ?? '-'} B proxy ` +
|
|
330
|
+
`via ${reduction.strategy} against a ${reduction.targetTriangles ?? '-'}-triangle target ` +
|
|
331
|
+
`(floored at ${((reduction.triangleRatio ?? 1) * 100).toFixed(1)}% of detail); ` +
|
|
332
|
+
`emitting a single-level LOD instead`);
|
|
333
|
+
}
|
|
334
|
+
//# sourceMappingURL=proxy.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,47 @@
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1
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+
export type SceneV2WorldBuildInput = {
|
|
2
|
+
worldId: string;
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3
|
+
profileId: string;
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4
|
+
scene: Buffer;
|
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5
|
+
resources: Array<{
|
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6
|
+
path: string;
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7
|
+
bytes: Buffer;
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8
|
+
mimeType: string;
|
|
9
|
+
}>;
|
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10
|
+
/** How many child Scenes this document mounts. Mounted geometry is theirs. */
|
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11
|
+
mountCount?: number;
|
|
12
|
+
/** Zero-download render primitives carried directly by the Scene document. */
|
|
13
|
+
primitiveCount?: number;
|
|
14
|
+
contentRating: 'everyone' | 'teen' | 'mature';
|
|
15
|
+
supportsMobile: boolean;
|
|
16
|
+
requiresAuth: boolean;
|
|
17
|
+
visibility: 'private' | 'unlisted' | 'public';
|
|
18
|
+
};
|
|
19
|
+
export declare function validateSceneV2WorldBuildInput(input: SceneV2WorldBuildInput): void;
|
|
20
|
+
export declare function assertSafeSceneResourcePath(path: string): void;
|
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21
|
+
export declare function sceneV2WorldBuildPath(worldId: string): string;
|
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22
|
+
export declare function buildSceneV2WorldForm(input: SceneV2WorldBuildInput): {
|
|
23
|
+
path: string;
|
|
24
|
+
form: import("undici-types").FormData;
|
|
25
|
+
};
|
|
26
|
+
export declare function createSceneV2DryRunReceipt(input: SceneV2WorldBuildInput): {
|
|
27
|
+
schemaVersion: string;
|
|
28
|
+
dryRun: boolean;
|
|
29
|
+
published: boolean;
|
|
30
|
+
authorizationRequired: boolean;
|
|
31
|
+
method: string;
|
|
32
|
+
path: string;
|
|
33
|
+
worldId: string;
|
|
34
|
+
profileId: string;
|
|
35
|
+
visibility: "public" | "unlisted" | "private";
|
|
36
|
+
sceneSha256: string;
|
|
37
|
+
resources: {
|
|
38
|
+
path: string;
|
|
39
|
+
mimeType: string;
|
|
40
|
+
bytes: number;
|
|
41
|
+
contentSha256: string;
|
|
42
|
+
}[];
|
|
43
|
+
note: string;
|
|
44
|
+
};
|
|
45
|
+
export declare function publishSceneV2World(api: {
|
|
46
|
+
postMultipart<T>(path: string, form: FormData): Promise<T>;
|
|
47
|
+
}, input: SceneV2WorldBuildInput): Promise<unknown>;
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.validateSceneV2WorldBuildInput = validateSceneV2WorldBuildInput;
|
|
4
|
+
exports.assertSafeSceneResourcePath = assertSafeSceneResourcePath;
|
|
5
|
+
exports.sceneV2WorldBuildPath = sceneV2WorldBuildPath;
|
|
6
|
+
exports.buildSceneV2WorldForm = buildSceneV2WorldForm;
|
|
7
|
+
exports.createSceneV2DryRunReceipt = createSceneV2DryRunReceipt;
|
|
8
|
+
exports.publishSceneV2World = publishSceneV2World;
|
|
9
|
+
const node_crypto_1 = require("node:crypto");
|
|
10
|
+
const UUID = /^[0-9a-f]{8}-[0-9a-f]{4}-[1-8][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
|
|
11
|
+
function validateSceneV2WorldBuildInput(input) {
|
|
12
|
+
if (!UUID.test(input.worldId))
|
|
13
|
+
throw new Error('World ID must be a UUID');
|
|
14
|
+
if (!input.profileId.trim())
|
|
15
|
+
throw new Error('profile ID is required');
|
|
16
|
+
if (!input.scene.length)
|
|
17
|
+
throw new Error('Scene document is empty');
|
|
18
|
+
// Corrected 2026-09-25 (P6 W2, ADR-0004): a Scene resource may no longer
|
|
19
|
+
// declare its geometry route as a Vault pin — the CLI's `vault-pin` command
|
|
20
|
+
// is gone (recent Worlds publish via continuum_release with zero Vault
|
|
21
|
+
// pins). A COMPOSED Scene may still declare no resources at all: its
|
|
22
|
+
// geometry lives in the child Scenes it mounts, each already published with
|
|
23
|
+
// its own resources. A semantic architectural Scene may go further still:
|
|
24
|
+
// render.primitive components ARE its geometry, so it legitimately has no
|
|
25
|
+
// resource table. What is still refused is a Scene with no geometry by any
|
|
26
|
+
// remaining route.
|
|
27
|
+
if (!input.resources.length && !(input.mountCount ?? 0) && !(input.primitiveCount ?? 0)) {
|
|
28
|
+
throw new Error('at least one Scene geometry route is required: a bundle file, mounted Scene or render primitive');
|
|
29
|
+
}
|
|
30
|
+
const seen = new Set();
|
|
31
|
+
for (const resource of input.resources) {
|
|
32
|
+
assertSafeSceneResourcePath(resource.path);
|
|
33
|
+
if (seen.has(resource.path))
|
|
34
|
+
throw new Error(`duplicate Scene resource path: ${resource.path}`);
|
|
35
|
+
seen.add(resource.path);
|
|
36
|
+
if (!resource.bytes.length)
|
|
37
|
+
throw new Error(`Scene resource is empty: ${resource.path}`);
|
|
38
|
+
if (!resource.mimeType)
|
|
39
|
+
throw new Error(`Scene resource MIME type is required: ${resource.path}`);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
function assertSafeSceneResourcePath(path) {
|
|
43
|
+
if (!/^[A-Za-z0-9][A-Za-z0-9._/-]*$/.test(path) || path.includes('..') || path.includes('\\')) {
|
|
44
|
+
throw new Error(`unsafe Scene resource path: ${path}`);
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
function sceneV2WorldBuildPath(worldId) {
|
|
48
|
+
return `/api/v1/instant-worlds/${encodeURIComponent(worldId)}/builds/scene-v2`;
|
|
49
|
+
}
|
|
50
|
+
function buildSceneV2WorldForm(input) {
|
|
51
|
+
validateSceneV2WorldBuildInput(input);
|
|
52
|
+
const form = new FormData();
|
|
53
|
+
form.append('payload', JSON.stringify({
|
|
54
|
+
profileId: input.profileId.trim(),
|
|
55
|
+
resourcePaths: input.resources.map((resource) => resource.path),
|
|
56
|
+
contentRating: input.contentRating,
|
|
57
|
+
supportsMobile: input.supportsMobile,
|
|
58
|
+
requiresAuth: input.requiresAuth,
|
|
59
|
+
visibility: input.visibility,
|
|
60
|
+
}));
|
|
61
|
+
form.append('scene', new Blob([new Uint8Array(input.scene)], {
|
|
62
|
+
type: 'application/vnd.helix.scene+json;version=2',
|
|
63
|
+
}), 'scene.helix-scene.json');
|
|
64
|
+
for (const resource of input.resources) {
|
|
65
|
+
form.append('resources', new Blob([new Uint8Array(resource.bytes)], { type: resource.mimeType }), resource.path.split('/').pop());
|
|
66
|
+
}
|
|
67
|
+
return {
|
|
68
|
+
path: sceneV2WorldBuildPath(input.worldId),
|
|
69
|
+
form,
|
|
70
|
+
};
|
|
71
|
+
}
|
|
72
|
+
function createSceneV2DryRunReceipt(input) {
|
|
73
|
+
validateSceneV2WorldBuildInput(input);
|
|
74
|
+
return {
|
|
75
|
+
schemaVersion: 'helix.scene-v2-world-build-dry-run/1',
|
|
76
|
+
dryRun: true,
|
|
77
|
+
published: false,
|
|
78
|
+
authorizationRequired: true,
|
|
79
|
+
method: 'POST',
|
|
80
|
+
path: sceneV2WorldBuildPath(input.worldId),
|
|
81
|
+
worldId: input.worldId,
|
|
82
|
+
profileId: input.profileId,
|
|
83
|
+
visibility: input.visibility,
|
|
84
|
+
sceneSha256: (0, node_crypto_1.createHash)('sha256').update(input.scene).digest('hex'),
|
|
85
|
+
resources: input.resources.map((resource) => ({
|
|
86
|
+
path: resource.path,
|
|
87
|
+
mimeType: resource.mimeType,
|
|
88
|
+
bytes: resource.bytes.length,
|
|
89
|
+
contentSha256: (0, node_crypto_1.createHash)('sha256').update(resource.bytes).digest('hex'),
|
|
90
|
+
})),
|
|
91
|
+
note: 'No bytes were uploaded. Publishing requires backend private-pin entitlement and live authorization receipts.',
|
|
92
|
+
};
|
|
93
|
+
}
|
|
94
|
+
async function publishSceneV2World(api, input) {
|
|
95
|
+
const request = buildSceneV2WorldForm(input);
|
|
96
|
+
return api.postMultipart(request.path, request.form);
|
|
97
|
+
}
|
|
98
|
+
//# sourceMappingURL=publish.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"publish.js","sourceRoot":"","sources":["../../src/sceneImport/publish.ts"],"names":[],"mappings":";;AAmBA,wEA0BC;AAED,kEAIC;AAED,sDAEC;AAED,sDAgCC;AAED,gEAqBC;AAED,kDAMC;AAxHD,6CAAyC;AAEzC,MAAM,IAAI,GAAG,4EAA4E,CAAC;AAiB1F,SAAgB,8BAA8B,CAAC,KAA6B;IAC1E,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC1E,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IACvE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IACpE,yEAAyE;IACzE,4EAA4E;IAC5E,uEAAuE;IACvE,qEAAqE;IACrE,4EAA4E;IAC5E,0EAA0E;IAC1E,0EAA0E;IAC1E,2EAA2E;IAC3E,mBAAmB;IACnB,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,cAAc,IAAI,CAAC,CAAC,EAAE,CAAC;QACxF,MAAM,IAAI,KAAK,CACb,iGAAiG,CAClG,CAAC;IACJ,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;QACvC,2BAA2B,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;QAChG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;QACzF,IAAI,CAAC,QAAQ,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACpG,CAAC;AACH,CAAC;AAED,SAAgB,2BAA2B,CAAC,IAAY;IACtD,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9F,MAAM,IAAI,KAAK,CAAC,+BAA+B,IAAI,EAAE,CAAC,CAAC;IACzD,CAAC;AACH,CAAC;AAED,SAAgB,qBAAqB,CAAC,OAAe;IACnD,OAAO,0BAA0B,kBAAkB,CAAC,OAAO,CAAC,kBAAkB,CAAC;AACjF,CAAC;AAED,SAAgB,qBAAqB,CAAC,KAA6B;IACjE,8BAA8B,CAAC,KAAK,CAAC,CAAC;IACtC,MAAM,IAAI,GAAG,IAAI,QAAQ,EAAE,CAAC;IAC5B,IAAI,CAAC,MAAM,CACT,SAAS,EACT,IAAI,CAAC,SAAS,CAAC;QACb,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE;QACjC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC;QAC/D,aAAa,EAAE,KAAK,CAAC,aAAa;QAClC,cAAc,EAAE,KAAK,CAAC,cAAc;QACpC,YAAY,EAAE,KAAK,CAAC,YAAY;QAChC,UAAU,EAAE,KAAK,CAAC,UAAU;KAC7B,CAAC,CACH,CAAC;IACF,IAAI,CAAC,MAAM,CACT,OAAO,EACP,IAAI,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;QACtC,IAAI,EAAE,4CAA4C;KACnD,CAAC,EACF,wBAAwB,CACzB,CAAC;IACF,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CACT,WAAW,EACX,IAAI,IAAI,CAAC,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,QAAQ,CAAC,QAAQ,EAAE,CAAC,EACvE,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAG,CAChC,CAAC;IACJ,CAAC;IACD,OAAO;QACL,IAAI,EAAE,qBAAqB,CAAC,KAAK,CAAC,OAAO,CAAC;QAC1C,IAAI;KACL,CAAC;AACJ,CAAC;AAED,SAAgB,0BAA0B,CAAC,KAA6B;IACtE,8BAA8B,CAAC,KAAK,CAAC,CAAC;IACtC,OAAO;QACL,aAAa,EAAE,sCAAsC;QACrD,MAAM,EAAE,IAAI;QACZ,SAAS,EAAE,KAAK;QAChB,qBAAqB,EAAE,IAAI;QAC3B,MAAM,EAAE,MAAM;QACd,IAAI,EAAE,qBAAqB,CAAC,KAAK,CAAC,OAAO,CAAC;QAC1C,OAAO,EAAE,KAAK,CAAC,OAAO;QACtB,SAAS,EAAE,KAAK,CAAC,SAAS;QAC1B,UAAU,EAAE,KAAK,CAAC,UAAU;QAC5B,WAAW,EAAE,IAAA,wBAAU,EAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;QACnE,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAC5C,IAAI,EAAE,QAAQ,CAAC,IAAI;YACnB,QAAQ,EAAE,QAAQ,CAAC,QAAQ;YAC3B,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM;YAC5B,aAAa,EAAE,IAAA,wBAAU,EAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;SACzE,CAAC,CAAC;QACH,IAAI,EAAE,8GAA8G;KACrH,CAAC;AACJ,CAAC;AAEM,KAAK,UAAU,mBAAmB,CACvC,GAAmE,EACnE,KAA6B;IAE7B,MAAM,OAAO,GAAG,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,OAAO,GAAG,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;AACvD,CAAC"}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
import { type ContinuumObjectReference, type ContinuumPackageVersionReference, type ContinuumSceneBounds, type ContinuumSceneDocument, type ContinuumSceneResidency, type ContinuumSceneRole, type ContinuumSceneTransform } from '@hypersoniclabs/helix-manifest';
|
|
2
|
+
import { type MaterialMatch, type SharedMaterialBindingInput, type SourceMaterialDescription } from './materials';
|
|
3
|
+
export declare const NATIVE_SCENE_CONVERSION_CONFIDENCE = 0.95;
|
|
4
|
+
export declare const SOURCE_SCENE_IMPORT_BUDGETS: {
|
|
5
|
+
readonly actors: 20000;
|
|
6
|
+
readonly materials: 4096;
|
|
7
|
+
readonly materialSlotsPerActor: 64;
|
|
8
|
+
readonly totalMaterialSlots: 100000;
|
|
9
|
+
readonly hierarchyDepth: 32;
|
|
10
|
+
readonly stringCharacters: 5000000;
|
|
11
|
+
readonly stringLength: 512;
|
|
12
|
+
readonly totalInputUnits: 1000000;
|
|
13
|
+
};
|
|
14
|
+
export type SourceSceneMaterial = {
|
|
15
|
+
id: string;
|
|
16
|
+
description: SourceMaterialDescription;
|
|
17
|
+
sourcePackage: ContinuumPackageVersionReference;
|
|
18
|
+
binding?: Omit<SharedMaterialBindingInput, 'material' | 'slot'>;
|
|
19
|
+
};
|
|
20
|
+
export type SourceNativeCandidate = Record<string, unknown> & {
|
|
21
|
+
type: 'wall' | 'floor' | 'ceiling' | 'opening' | 'door' | 'window' | 'stairs' | 'primitive' | 'foliage' | 'light' | 'portal' | 'gameplay-anchor' | 'child-scene' | 'terrain' | 'placements';
|
|
22
|
+
};
|
|
23
|
+
export type SourceSceneActor = {
|
|
24
|
+
id: string;
|
|
25
|
+
parentId?: string;
|
|
26
|
+
kind: 'building' | 'group' | 'level' | 'space' | SourceNativeCandidate['type'] | 'unknown';
|
|
27
|
+
confidence: number;
|
|
28
|
+
candidate?: SourceNativeCandidate;
|
|
29
|
+
transform?: ContinuumSceneTransform;
|
|
30
|
+
bounds?: ContinuumSceneBounds;
|
|
31
|
+
mesh?: ContinuumObjectReference;
|
|
32
|
+
proxy?: ContinuumObjectReference;
|
|
33
|
+
collider?: ContinuumObjectReference;
|
|
34
|
+
materialSlots?: Record<string, string>;
|
|
35
|
+
role?: ContinuumSceneRole;
|
|
36
|
+
collision?: boolean;
|
|
37
|
+
residency?: ContinuumSceneResidency;
|
|
38
|
+
sourceId?: string;
|
|
39
|
+
};
|
|
40
|
+
export type SourceSceneMap = {
|
|
41
|
+
id: string;
|
|
42
|
+
title: string;
|
|
43
|
+
materials: SourceSceneMaterial[];
|
|
44
|
+
canonicalMaterialPackages: Readonly<Record<string, ContinuumPackageVersionReference>>;
|
|
45
|
+
actors: SourceSceneActor[];
|
|
46
|
+
};
|
|
47
|
+
export type SourceSceneImportReceipt = {
|
|
48
|
+
schema: 'helix.creator.scene-import-receipt/1';
|
|
49
|
+
conversions: Array<{
|
|
50
|
+
actorId: string;
|
|
51
|
+
action: 'native' | 'mesh-backed' | 'container';
|
|
52
|
+
confidence: number;
|
|
53
|
+
reason: string;
|
|
54
|
+
sourceMeshCid?: string;
|
|
55
|
+
}>;
|
|
56
|
+
materials: Array<{
|
|
57
|
+
sourceMaterialId: string;
|
|
58
|
+
action: MaterialMatch['action'];
|
|
59
|
+
confidence: number;
|
|
60
|
+
selectedPackageId: string;
|
|
61
|
+
preserveSourceRendition: boolean;
|
|
62
|
+
reason: string;
|
|
63
|
+
}>;
|
|
64
|
+
};
|
|
65
|
+
export type SourceSceneImportResult = {
|
|
66
|
+
document: ContinuumSceneDocument;
|
|
67
|
+
receipt: SourceSceneImportReceipt;
|
|
68
|
+
};
|
|
69
|
+
/**
|
|
70
|
+
* Convert an already-inventoried source map into the canonical semantic tree.
|
|
71
|
+
* Classification is deliberately caller-visible: only candidates at or above
|
|
72
|
+
* the proof threshold become native elements, and even those retain the exact
|
|
73
|
+
* source mesh as a fallback object when one exists.
|
|
74
|
+
*/
|
|
75
|
+
export declare function importSourceSceneMap(input: SourceSceneMap): SourceSceneImportResult;
|