@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
  220. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
  221. package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
  222. package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
  223. package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
  224. package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
  225. package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
  226. package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
  227. package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
  228. package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
  229. package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
  230. package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
  231. package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
  232. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
  233. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.json +1 -0
  234. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-mask.addon.json +1 -0
  235. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-mask.json +1 -0
  236. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-pants.addon.json +1 -0
  237. package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-pants.json +1 -0
  238. package/bridge-recipes/unreal/helix-character-creator-female/female-warehouse-uniform.addon.json +1 -0
  239. package/bridge-recipes/unreal/helix-character-creator-female/female-warehouse-uniform.json +1 -0
  240. package/bridge-recipes/unreal/helix-character-creator-female/female-wide-top.addon.json +1 -0
  241. package/bridge-recipes/unreal/helix-character-creator-female/female-wide-top.json +1 -0
  242. package/bridge-recipes/unreal/helix-character-creator-female/female-wolf-set.addon.json +1 -0
  243. package/bridge-recipes/unreal/helix-character-creator-female/female-wolf-set.json +1 -0
  244. package/bridge-recipes/unreal/helix-character-creator-female/female-woman-mask-3.addon.json +1 -0
  245. package/bridge-recipes/unreal/helix-character-creator-female/female-woman-mask-3.json +1 -0
  246. package/bridge-recipes/unreal/helix-character-creator-female/female-women-out-2.addon.json +1 -0
  247. package/bridge-recipes/unreal/helix-character-creator-female/female-women-out-2.json +1 -0
  248. package/bridge-recipes/unreal/helix-character-creator-female/footwear.addon.json +1 -0
  249. package/bridge-recipes/unreal/helix-character-creator-female/footwear.json +1 -0
  250. package/bridge-recipes/unreal/helix-character-creator-female/gloves.addon.json +1 -0
  251. package/bridge-recipes/unreal/helix-character-creator-female/gloves.json +1 -0
  252. package/bridge-recipes/unreal/helix-character-creator-female/hair.addon.json +1 -0
  253. package/bridge-recipes/unreal/helix-character-creator-female/hair.json +1 -0
  254. package/bridge-recipes/unreal/helix-character-creator-female/headwear.addon.json +1 -0
  255. package/bridge-recipes/unreal/helix-character-creator-female/headwear.json +1 -0
  256. package/bridge-recipes/unreal/helix-character-creator-female/mask.addon.json +1 -0
  257. package/bridge-recipes/unreal/helix-character-creator-female/mask.json +1 -0
  258. package/bridge-recipes/unreal/helix-character-creator-female/neck.addon.json +1 -0
  259. package/bridge-recipes/unreal/helix-character-creator-female/neck.json +1 -0
  260. package/bridge-recipes/unreal/helix-character-creator-female/outfit.addon.json +1 -0
  261. package/bridge-recipes/unreal/helix-character-creator-female/outfit.json +1 -0
  262. package/bridge-recipes/unreal/helix-character-creator-female/top.addon.json +1 -0
  263. package/bridge-recipes/unreal/helix-character-creator-female/top.json +1 -0
  264. package/bridge-recipes/unreal/helix-character-creator-male/README.md +15 -0
  265. package/bridge-recipes/unreal/helix-character-creator-male/all.json +18 -0
  266. package/bridge-recipes/unreal/helix-character-creator-male/back.addon.json +1 -0
  267. package/bridge-recipes/unreal/helix-character-creator-male/back.json +1 -0
  268. package/bridge-recipes/unreal/helix-character-creator-male/base-male-face.json +6 -0
  269. package/bridge-recipes/unreal/helix-character-creator-male/base-male.json +6 -0
  270. package/bridge-recipes/unreal/helix-character-creator-male/bottom.addon.json +1 -0
  271. package/bridge-recipes/unreal/helix-character-creator-male/bottom.json +1 -0
  272. package/bridge-recipes/unreal/helix-character-creator-male/eyewear.addon.json +1 -0
  273. package/bridge-recipes/unreal/helix-character-creator-male/eyewear.json +1 -0
  274. package/bridge-recipes/unreal/helix-character-creator-male/footwear.addon.json +1 -0
  275. package/bridge-recipes/unreal/helix-character-creator-male/footwear.json +1 -0
  276. package/bridge-recipes/unreal/helix-character-creator-male/gloves.addon.json +1 -0
  277. package/bridge-recipes/unreal/helix-character-creator-male/gloves.json +1 -0
  278. package/bridge-recipes/unreal/helix-character-creator-male/hair.addon.json +1 -0
  279. package/bridge-recipes/unreal/helix-character-creator-male/hair.json +1 -0
  280. package/bridge-recipes/unreal/helix-character-creator-male/headwear.addon.json +1 -0
  281. package/bridge-recipes/unreal/helix-character-creator-male/headwear.json +1 -0
  282. package/bridge-recipes/unreal/helix-character-creator-male/male-batch-hair.json +23 -0
  283. package/bridge-recipes/unreal/helix-character-creator-male/male-batch-nebula-urbanghost.json +7 -0
  284. package/bridge-recipes/unreal/helix-character-creator-male/male-batch-uniforms.json +10 -0
  285. package/bridge-recipes/unreal/helix-character-creator-male/male-batch6-slot2.json +7 -0
  286. package/bridge-recipes/unreal/helix-character-creator-male/male-batch7-slot3.json +6 -0
  287. package/bridge-recipes/unreal/helix-character-creator-male/male-batch8-combined.json +11 -0
  288. package/bridge-recipes/unreal/helix-character-creator-male/male-boots-25.addon.json +1 -0
  289. package/bridge-recipes/unreal/helix-character-creator-male/male-cargo-pants.addon.json +1 -0
  290. package/bridge-recipes/unreal/helix-character-creator-male/male-cargo-pants.json +1 -0
  291. package/bridge-recipes/unreal/helix-character-creator-male/male-carnival-mask-2.addon.json +1 -0
  292. package/bridge-recipes/unreal/helix-character-creator-male/male-carnival-mask-2.json +1 -0
  293. package/bridge-recipes/unreal/helix-character-creator-male/male-carnival-mask-3.addon.json +1 -0
  294. package/bridge-recipes/unreal/helix-character-creator-male/male-carnival-mask-3.json +1 -0
  295. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-pants.addon.json +1 -0
  296. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-pants.json +1 -0
  297. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-shoes.addon.json +1 -0
  298. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-shoes.json +1 -0
  299. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-top.addon.json +1 -0
  300. package/bridge-recipes/unreal/helix-character-creator-male/male-clare-top.json +1 -0
  301. package/bridge-recipes/unreal/helix-character-creator-male/male-diamond-hands.addon.json +1 -0
  302. package/bridge-recipes/unreal/helix-character-creator-male/male-diamond-hands.json +1 -0
  303. package/bridge-recipes/unreal/helix-character-creator-male/male-doctor-outfit.addon.json +1 -0
  304. package/bridge-recipes/unreal/helix-character-creator-male/male-doctor-outfit.json +1 -0
  305. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-hole-mask-2.addon.json +1 -0
  306. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-hole-mask-2.json +1 -0
  307. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-hole-mask.addon.json +1 -0
  308. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-hole-mask.json +1 -0
  309. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-patch.addon.json +1 -0
  310. package/bridge-recipes/unreal/helix-character-creator-male/male-eye-patch.json +1 -0
  311. package/bridge-recipes/unreal/helix-character-creator-male/male-fb-cargo-pants-2.addon.json +1 -0
  312. package/bridge-recipes/unreal/helix-character-creator-male/male-fb-cargo-pants-2.json +1 -0
  313. package/bridge-recipes/unreal/helix-character-creator-male/male-fb-cargo-pants.addon.json +1 -0
  314. package/bridge-recipes/unreal/helix-character-creator-male/male-fb-puffy.addon.json +1 -0
  315. package/bridge-recipes/unreal/helix-character-creator-male/male-fb-puffy.json +1 -0
  316. package/bridge-recipes/unreal/helix-character-creator-male/male-firefight-outfit.addon.json +1 -0
  317. package/bridge-recipes/unreal/helix-character-creator-male/male-firefight-outfit.json +1 -0
  318. package/bridge-recipes/unreal/helix-character-creator-male/male-gamer-mask-2.addon.json +1 -0
  319. package/bridge-recipes/unreal/helix-character-creator-male/male-gamer-mask-2.json +1 -0
  320. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a1.addon.json +1 -0
  321. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a1.json +1 -0
  322. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a10.addon.json +1 -0
  323. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a10.json +1 -0
  324. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a11.addon.json +1 -0
  325. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a11.json +1 -0
  326. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a12.addon.json +1 -0
  327. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a12.json +1 -0
  328. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a13.addon.json +1 -0
  329. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a13.json +1 -0
  330. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a14.addon.json +1 -0
  331. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a14.json +1 -0
  332. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a15.addon.json +1 -0
  333. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a15.json +1 -0
  334. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a16.addon.json +1 -0
  335. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a16.json +1 -0
  336. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a17.addon.json +1 -0
  337. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a17.json +1 -0
  338. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a18.addon.json +1 -0
  339. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a18.json +1 -0
  340. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a19.addon.json +1 -0
  341. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a19.json +1 -0
  342. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a2.addon.json +1 -0
  343. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a2.json +1 -0
  344. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a20.addon.json +1 -0
  345. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a20.json +1 -0
  346. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a21.addon.json +1 -0
  347. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a21.json +1 -0
  348. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a3.addon.json +1 -0
  349. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a3.json +1 -0
  350. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a4.addon.json +1 -0
  351. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a4.json +1 -0
  352. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a5.addon.json +1 -0
  353. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a5.json +1 -0
  354. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a6.addon.json +1 -0
  355. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a6.json +1 -0
  356. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a7.addon.json +1 -0
  357. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a7.json +1 -0
  358. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a8.addon.json +1 -0
  359. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a8.json +1 -0
  360. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a9.addon.json +1 -0
  361. package/bridge-recipes/unreal/helix-character-creator-male/male-hair-a9.json +1 -0
  362. package/bridge-recipes/unreal/helix-character-creator-male/male-kombes-brown-v2.addon.json +1 -0
  363. package/bridge-recipes/unreal/helix-character-creator-male/male-kombes-brown-v2.json +1 -0
  364. package/bridge-recipes/unreal/helix-character-creator-male/male-kombes-brown.addon.json +1 -0
  365. package/bridge-recipes/unreal/helix-character-creator-male/male-man-mask-3.addon.json +1 -0
  366. package/bridge-recipes/unreal/helix-character-creator-male/male-marshmallow-mask.addon.json +1 -0
  367. package/bridge-recipes/unreal/helix-character-creator-male/male-marshmallow-mask.json +1 -0
  368. package/bridge-recipes/unreal/helix-character-creator-male/male-mikejack-jacket.addon.json +1 -0
  369. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-coat.addon.json +1 -0
  370. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-coat.json +1 -0
  371. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-pants.addon.json +1 -0
  372. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-pants.json +1 -0
  373. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-shoes.addon.json +1 -0
  374. package/bridge-recipes/unreal/helix-character-creator-male/male-nebula-executive-shoes.json +1 -0
  375. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-gloves.addon.json +1 -0
  376. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-gloves.json +1 -0
  377. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-mantle.addon.json +1 -0
  378. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-mantle.json +1 -0
  379. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-tunic.addon.json +1 -0
  380. package/bridge-recipes/unreal/helix-character-creator-male/male-neo-arcane-heir-tunic.json +1 -0
  381. package/bridge-recipes/unreal/helix-character-creator-male/male-orangekombes.addon.json +1 -0
  382. package/bridge-recipes/unreal/helix-character-creator-male/male-orangekombes.json +1 -0
  383. package/bridge-recipes/unreal/helix-character-creator-male/male-out2-boots.addon.json +1 -0
  384. package/bridge-recipes/unreal/helix-character-creator-male/male-out2-boots.json +1 -0
  385. package/bridge-recipes/unreal/helix-character-creator-male/male-panda-bag-2.addon.json +1 -0
  386. package/bridge-recipes/unreal/helix-character-creator-male/male-panda-bag-2.json +1 -0
  387. package/bridge-recipes/unreal/helix-character-creator-male/male-pants-2.addon.json +1 -0
  388. package/bridge-recipes/unreal/helix-character-creator-male/male-pants-2.json +1 -0
  389. package/bridge-recipes/unreal/helix-character-creator-male/male-paper-bag-mask.addon.json +1 -0
  390. package/bridge-recipes/unreal/helix-character-creator-male/male-paper-bag-mask.json +1 -0
  391. package/bridge-recipes/unreal/helix-character-creator-male/male-pig-mask.addon.json +1 -0
  392. package/bridge-recipes/unreal/helix-character-creator-male/male-pig-mask.json +1 -0
  393. package/bridge-recipes/unreal/helix-character-creator-male/male-police-uniform.addon.json +1 -0
  394. package/bridge-recipes/unreal/helix-character-creator-male/male-police-uniform.json +1 -0
  395. package/bridge-recipes/unreal/helix-character-creator-male/male-prison-outfit.addon.json +1 -0
  396. package/bridge-recipes/unreal/helix-character-creator-male/male-prison-outfit.json +1 -0
  397. package/bridge-recipes/unreal/helix-character-creator-male/male-puffer-jacket.addon.json +1 -0
  398. package/bridge-recipes/unreal/helix-character-creator-male/male-puffer-jacket.json +1 -0
  399. package/bridge-recipes/unreal/helix-character-creator-male/male-pullover-hoodie.addon.json +1 -0
  400. package/bridge-recipes/unreal/helix-character-creator-male/male-pullover-hoodie.json +1 -0
  401. package/bridge-recipes/unreal/helix-character-creator-male/male-robber-mask.addon.json +1 -0
  402. package/bridge-recipes/unreal/helix-character-creator-male/male-robber-mask.json +1 -0
  403. package/bridge-recipes/unreal/helix-character-creator-male/male-short-swimming.addon.json +1 -0
  404. package/bridge-recipes/unreal/helix-character-creator-male/male-short-swimming.json +1 -0
  405. package/bridge-recipes/unreal/helix-character-creator-male/male-sinth-ascetic-jacket.addon.json +1 -0
  406. package/bridge-recipes/unreal/helix-character-creator-male/male-sinth-ascetic-jacket.json +1 -0
  407. package/bridge-recipes/unreal/helix-character-creator-male/male-sip-cap.addon.json +1 -0
  408. package/bridge-recipes/unreal/helix-character-creator-male/male-sip-cap.json +1 -0
  409. package/bridge-recipes/unreal/helix-character-creator-male/male-socks.addon.json +1 -0
  410. package/bridge-recipes/unreal/helix-character-creator-male/male-socks.json +1 -0
  411. package/bridge-recipes/unreal/helix-character-creator-male/male-surgeon-mask.addon.json +1 -0
  412. package/bridge-recipes/unreal/helix-character-creator-male/male-surgeon-mask.json +1 -0
  413. package/bridge-recipes/unreal/helix-character-creator-male/male-tech-hoodie.addon.json +1 -0
  414. package/bridge-recipes/unreal/helix-character-creator-male/male-tech-hoodie.json +1 -0
  415. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-hoodie.addon.json +1 -0
  416. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-hoodie.json +1 -0
  417. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-mask.addon.json +1 -0
  418. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-mask.json +1 -0
  419. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-pants.addon.json +1 -0
  420. package/bridge-recipes/unreal/helix-character-creator-male/male-urban-ghost-pants.json +1 -0
  421. package/bridge-recipes/unreal/helix-character-creator-male/male-warehouse-uniform.addon.json +1 -0
  422. package/bridge-recipes/unreal/helix-character-creator-male/male-warehouse-uniform.json +1 -0
  423. package/bridge-recipes/unreal/helix-character-creator-male/mask.addon.json +1 -0
  424. package/bridge-recipes/unreal/helix-character-creator-male/mask.json +1 -0
  425. package/bridge-recipes/unreal/helix-character-creator-male/neck.addon.json +1 -0
  426. package/bridge-recipes/unreal/helix-character-creator-male/neck.json +1 -0
  427. package/bridge-recipes/unreal/helix-character-creator-male/outfit.addon.json +1 -0
  428. package/bridge-recipes/unreal/helix-character-creator-male/outfit.json +1 -0
  429. package/bridge-recipes/unreal/helix-character-creator-male/palette-pilot.json +1 -0
  430. package/bridge-recipes/unreal/helix-character-creator-male/test/recipes.test.js +122 -0
  431. package/bridge-recipes/unreal/helix-character-creator-male/top.addon.json +1 -0
  432. package/bridge-recipes/unreal/helix-character-creator-male/top.json +1 -0
  433. package/bridge-recipes/unreal/helix-character-creator-male/variants/bottom-nopalette.addon.json +1 -0
  434. package/bridge-recipes/unreal/helix-character-creator-male/variants/headwear-nopalette.addon.json +1 -0
  435. package/bridge-recipes/unreal/helix-character-creator-male/variants/neck-nopalette.addon.json +1 -0
  436. package/dist/ability.d.ts +2 -2
  437. package/dist/ability.js +6 -5
  438. package/dist/ability.js.map +1 -1
  439. package/dist/achievement.d.ts +123 -0
  440. package/dist/achievement.js +400 -0
  441. package/dist/achievement.js.map +1 -0
  442. package/dist/api.d.ts +19 -1
  443. package/dist/api.js +80 -6
  444. package/dist/api.js.map +1 -1
  445. package/dist/assets.d.ts +595 -0
  446. package/dist/assets.js +1121 -0
  447. package/dist/assets.js.map +1 -0
  448. package/dist/audioCommand.d.ts +65 -0
  449. package/dist/audioCommand.js +181 -0
  450. package/dist/audioCommand.js.map +1 -0
  451. package/dist/bakeBodyRegionsCli.d.ts +19 -0
  452. package/dist/bakeBodyRegionsCli.js +25 -0
  453. package/dist/bakeBodyRegionsCli.js.map +1 -0
  454. package/dist/bakeLighting.d.ts +173 -0
  455. package/dist/bakeLighting.js +452 -0
  456. package/dist/bakeLighting.js.map +1 -0
  457. package/dist/bridge/bridge.testutil.d.ts +105 -0
  458. package/dist/bridge/bridge.testutil.js +259 -0
  459. package/dist/bridge/bridge.testutil.js.map +1 -0
  460. package/dist/bridge/characterAddon.d.ts +47 -0
  461. package/dist/bridge/characterAddon.js +146 -0
  462. package/dist/bridge/characterAddon.js.map +1 -0
  463. package/dist/bridge/detect.d.ts +4 -0
  464. package/dist/bridge/detect.js +154 -0
  465. package/dist/bridge/detect.js.map +1 -0
  466. package/dist/bridge/execute.d.ts +3 -0
  467. package/dist/bridge/execute.js +206 -0
  468. package/dist/bridge/execute.js.map +1 -0
  469. package/dist/bridge/glb.d.ts +60 -0
  470. package/dist/bridge/glb.js +81 -0
  471. package/dist/bridge/glb.js.map +1 -0
  472. package/dist/bridge/hash.d.ts +6 -0
  473. package/dist/bridge/hash.js +40 -0
  474. package/dist/bridge/hash.js.map +1 -0
  475. package/dist/bridge/index.d.ts +11 -0
  476. package/dist/bridge/index.js +28 -0
  477. package/dist/bridge/index.js.map +1 -0
  478. package/dist/bridge/internal/artifacts.d.ts +5 -0
  479. package/dist/bridge/internal/artifacts.js +31 -0
  480. package/dist/bridge/internal/artifacts.js.map +1 -0
  481. package/dist/bridge/internal/builtInExecution.d.ts +4 -0
  482. package/dist/bridge/internal/builtInExecution.js +514 -0
  483. package/dist/bridge/internal/builtInExecution.js.map +1 -0
  484. package/dist/bridge/internal/externalExecution.d.ts +12 -0
  485. package/dist/bridge/internal/externalExecution.js +261 -0
  486. package/dist/bridge/internal/externalExecution.js.map +1 -0
  487. package/dist/bridge/internal/outputReservation.d.ts +13 -0
  488. package/dist/bridge/internal/outputReservation.js +151 -0
  489. package/dist/bridge/internal/outputReservation.js.map +1 -0
  490. package/dist/bridge/internal/snapshots.d.ts +32 -0
  491. package/dist/bridge/internal/snapshots.js +562 -0
  492. package/dist/bridge/internal/snapshots.js.map +1 -0
  493. package/dist/bridge/management.d.ts +40 -0
  494. package/dist/bridge/management.js +333 -0
  495. package/dist/bridge/management.js.map +1 -0
  496. package/dist/bridge/manifest.d.ts +8 -0
  497. package/dist/bridge/manifest.js +192 -0
  498. package/dist/bridge/manifest.js.map +1 -0
  499. package/dist/bridge/metahuman.d.ts +26 -0
  500. package/dist/bridge/metahuman.js +332 -0
  501. package/dist/bridge/metahuman.js.map +1 -0
  502. package/dist/bridge/planner.d.ts +9 -0
  503. package/dist/bridge/planner.js +246 -0
  504. package/dist/bridge/planner.js.map +1 -0
  505. package/dist/bridge/plugins.d.ts +17 -0
  506. package/dist/bridge/plugins.js +307 -0
  507. package/dist/bridge/plugins.js.map +1 -0
  508. package/dist/bridge/resolution.d.ts +8 -0
  509. package/dist/bridge/resolution.js +55 -0
  510. package/dist/bridge/resolution.js.map +1 -0
  511. package/dist/bridge/types.d.ts +247 -0
  512. package/dist/bridge/types.js +60 -0
  513. package/dist/bridge/types.js.map +1 -0
  514. package/dist/bridge/validate.d.ts +12 -0
  515. package/dist/bridge/validate.js +370 -0
  516. package/dist/bridge/validate.js.map +1 -0
  517. package/dist/bridge/zipSource.d.ts +27 -0
  518. package/dist/bridge/zipSource.js +90 -0
  519. package/dist/bridge/zipSource.js.map +1 -0
  520. package/dist/browser/hostSlots.d.ts +57 -0
  521. package/dist/browser/hostSlots.js +371 -0
  522. package/dist/browser/hostSlots.js.map +1 -0
  523. package/dist/browser/launch.d.ts +25 -0
  524. package/dist/browser/launch.js +74 -0
  525. package/dist/browser/launch.js.map +1 -0
  526. package/dist/browser/nonSystemChrome.d.ts +15 -0
  527. package/dist/browser/nonSystemChrome.js +91 -0
  528. package/dist/browser/nonSystemChrome.js.map +1 -0
  529. package/dist/builds/index.d.ts +54 -0
  530. package/dist/builds/index.js +215 -0
  531. package/dist/builds/index.js.map +1 -0
  532. package/dist/bundle.d.ts +35 -2
  533. package/dist/bundle.js +437 -20
  534. package/dist/bundle.js.map +1 -1
  535. package/dist/canary/cli.d.ts +17 -0
  536. package/dist/canary/cli.js +95 -0
  537. package/dist/canary/cli.js.map +1 -0
  538. package/dist/canary/index.d.ts +4 -0
  539. package/dist/canary/index.js +21 -0
  540. package/dist/canary/index.js.map +1 -0
  541. package/dist/canary/inventory.d.ts +46 -0
  542. package/dist/canary/inventory.js +499 -0
  543. package/dist/canary/inventory.js.map +1 -0
  544. package/dist/canary/pacifica.d.ts +51 -0
  545. package/dist/canary/pacifica.js +247 -0
  546. package/dist/canary/pacifica.js.map +1 -0
  547. package/dist/canary/plan.d.ts +115 -0
  548. package/dist/canary/plan.js +479 -0
  549. package/dist/canary/plan.js.map +1 -0
  550. package/dist/character/addonPushOut.d.ts +66 -0
  551. package/dist/character/addonPushOut.js +211 -0
  552. package/dist/character/addonPushOut.js.map +1 -0
  553. package/dist/character/avatarPreflight.d.ts +92 -0
  554. package/dist/character/avatarPreflight.js +261 -0
  555. package/dist/character/avatarPreflight.js.map +1 -0
  556. package/dist/character/bakeBodyRegions.d.ts +80 -0
  557. package/dist/character/bakeBodyRegions.js +190 -0
  558. package/dist/character/bakeBodyRegions.js.map +1 -0
  559. package/dist/character/baseColorGuard.d.ts +62 -0
  560. package/dist/character/baseColorGuard.js +141 -0
  561. package/dist/character/baseColorGuard.js.map +1 -0
  562. package/dist/character/bodyGeometryGuard.d.ts +243 -0
  563. package/dist/character/bodyGeometryGuard.js +417 -0
  564. package/dist/character/bodyGeometryGuard.js.map +1 -0
  565. package/dist/character/bodyRegionHide.d.ts +57 -0
  566. package/dist/character/bodyRegionHide.js +97 -0
  567. package/dist/character/bodyRegionHide.js.map +1 -0
  568. package/dist/character/composeBaseMale.d.ts +25 -0
  569. package/dist/character/composeBaseMale.js +712 -0
  570. package/dist/character/composeBaseMale.js.map +1 -0
  571. package/dist/character/esm.js +3 -1
  572. package/dist/character/esm.js.map +1 -1
  573. package/dist/character/faceManifest.d.ts +53 -0
  574. package/dist/character/faceManifest.js +256 -0
  575. package/dist/character/faceManifest.js.map +1 -0
  576. package/dist/character/fbx.d.ts +70 -0
  577. package/dist/character/fbx.js +396 -0
  578. package/dist/character/fbx.js.map +1 -0
  579. package/dist/character/fitGarmentFile.d.ts +39 -0
  580. package/dist/character/fitGarmentFile.js +53 -0
  581. package/dist/character/fitGarmentFile.js.map +1 -0
  582. package/dist/character/helixPalette.d.ts +68 -0
  583. package/dist/character/helixPalette.js +183 -0
  584. package/dist/character/helixPalette.js.map +1 -0
  585. package/dist/character/hideCoverage.d.ts +135 -0
  586. package/dist/character/hideCoverage.js +450 -0
  587. package/dist/character/hideCoverage.js.map +1 -0
  588. package/dist/character/imageLimits.d.ts +3 -0
  589. package/dist/character/imageLimits.js +7 -0
  590. package/dist/character/imageLimits.js.map +1 -0
  591. package/dist/character/importCharacter.d.ts +188 -10
  592. package/dist/character/importCharacter.js +854 -76
  593. package/dist/character/importCharacter.js.map +1 -1
  594. package/dist/character/importTrust.d.ts +11 -0
  595. package/dist/character/importTrust.js +56 -0
  596. package/dist/character/importTrust.js.map +1 -0
  597. package/dist/character/ktx2Decode.d.ts +11 -0
  598. package/dist/character/ktx2Decode.js +87 -0
  599. package/dist/character/ktx2Decode.js.map +1 -0
  600. package/dist/character/mat4.d.ts +7 -0
  601. package/dist/character/mat4.js +25 -2
  602. package/dist/character/mat4.js.map +1 -1
  603. package/dist/character/meshyToHelixMap.d.ts +14 -0
  604. package/dist/character/meshyToHelixMap.js +155 -3
  605. package/dist/character/meshyToHelixMap.js.map +1 -1
  606. package/dist/character/metahumanToHelixMap.d.ts +2 -0
  607. package/dist/character/metahumanToHelixMap.js +34 -0
  608. package/dist/character/metahumanToHelixMap.js.map +1 -0
  609. package/dist/character/normalMapGuard.d.ts +59 -0
  610. package/dist/character/normalMapGuard.js +139 -0
  611. package/dist/character/normalMapGuard.js.map +1 -0
  612. package/dist/character/quat.js +2 -2
  613. package/dist/character/quat.js.map +1 -1
  614. package/dist/character/reframeSkeletonFile.d.ts +19 -0
  615. package/dist/character/reframeSkeletonFile.js +45 -0
  616. package/dist/character/reframeSkeletonFile.js.map +1 -0
  617. package/dist/character/repairLodSkeletonsFile.d.ts +25 -0
  618. package/dist/character/repairLodSkeletonsFile.js +49 -0
  619. package/dist/character/repairLodSkeletonsFile.js.map +1 -0
  620. package/dist/character/restFrameGuard.d.ts +52 -0
  621. package/dist/character/restFrameGuard.js +90 -0
  622. package/dist/character/restFrameGuard.js.map +1 -0
  623. package/dist/character/slotBudgets.d.ts +37 -0
  624. package/dist/character/slotBudgets.generated.d.ts +15 -0
  625. package/dist/character/slotBudgets.generated.js +110 -0
  626. package/dist/character/slotBudgets.generated.js.map +1 -0
  627. package/dist/character/slotBudgets.js +45 -0
  628. package/dist/character/slotBudgets.js.map +1 -0
  629. package/dist/character/stages/atlasMaterials.d.ts +53 -0
  630. package/dist/character/stages/atlasMaterials.js +246 -0
  631. package/dist/character/stages/atlasMaterials.js.map +1 -0
  632. package/dist/character/stages/bakeTexture.d.ts +28 -7
  633. package/dist/character/stages/bakeTexture.js +586 -108
  634. package/dist/character/stages/bakeTexture.js.map +1 -1
  635. package/dist/character/stages/conform.d.ts +54 -9
  636. package/dist/character/stages/conform.js +686 -113
  637. package/dist/character/stages/conform.js.map +1 -1
  638. package/dist/character/stages/earClearance.d.ts +105 -0
  639. package/dist/character/stages/earClearance.js +480 -0
  640. package/dist/character/stages/earClearance.js.map +1 -0
  641. package/dist/character/stages/faceRegion.d.ts +55 -0
  642. package/dist/character/stages/faceRegion.js +183 -0
  643. package/dist/character/stages/faceRegion.js.map +1 -0
  644. package/dist/character/stages/firstPersonHide.d.ts +42 -0
  645. package/dist/character/stages/firstPersonHide.js +140 -0
  646. package/dist/character/stages/firstPersonHide.js.map +1 -0
  647. package/dist/character/stages/joinPerMesh.d.ts +18 -0
  648. package/dist/character/stages/joinPerMesh.js +46 -0
  649. package/dist/character/stages/joinPerMesh.js.map +1 -0
  650. package/dist/character/stages/ktx2.d.ts +6 -4
  651. package/dist/character/stages/ktx2.js +81 -29
  652. package/dist/character/stages/ktx2.js.map +1 -1
  653. package/dist/character/stages/limbBridge.d.ts +114 -0
  654. package/dist/character/stages/limbBridge.js +1286 -0
  655. package/dist/character/stages/limbBridge.js.map +1 -0
  656. package/dist/character/stages/mergeLods.d.ts +19 -0
  657. package/dist/character/stages/mergeLods.js +58 -2
  658. package/dist/character/stages/mergeLods.js.map +1 -1
  659. package/dist/character/stages/poseAwareFit.d.ts +192 -0
  660. package/dist/character/stages/poseAwareFit.js +417 -0
  661. package/dist/character/stages/poseAwareFit.js.map +1 -0
  662. package/dist/character/stages/poseFit/math.d.ts +141 -0
  663. package/dist/character/stages/poseFit/math.js +514 -0
  664. package/dist/character/stages/poseFit/math.js.map +1 -0
  665. package/dist/character/stages/poseFit/measure.d.ts +88 -0
  666. package/dist/character/stages/poseFit/measure.js +148 -0
  667. package/dist/character/stages/poseFit/measure.js.map +1 -0
  668. package/dist/character/stages/poseFit/model.d.ts +46 -0
  669. package/dist/character/stages/poseFit/model.js +147 -0
  670. package/dist/character/stages/poseFit/model.js.map +1 -0
  671. package/dist/character/stages/poseFit/offsetField.d.ts +76 -0
  672. package/dist/character/stages/poseFit/offsetField.js +249 -0
  673. package/dist/character/stages/poseFit/offsetField.js.map +1 -0
  674. package/dist/character/stages/poseFit/posing.d.ts +52 -0
  675. package/dist/character/stages/poseFit/posing.js +330 -0
  676. package/dist/character/stages/poseFit/posing.js.map +1 -0
  677. package/dist/character/stages/poseFit/testRig.d.ts +31 -0
  678. package/dist/character/stages/poseFit/testRig.js +85 -0
  679. package/dist/character/stages/poseFit/testRig.js.map +1 -0
  680. package/dist/character/stages/reframeSkeletonToHost.d.ts +35 -0
  681. package/dist/character/stages/reframeSkeletonToHost.js +111 -0
  682. package/dist/character/stages/reframeSkeletonToHost.js.map +1 -0
  683. package/dist/character/stages/report.js +0 -2
  684. package/dist/character/stages/report.js.map +1 -1
  685. package/dist/character/stages/resizeTextures.js +4 -4
  686. package/dist/character/stages/resizeTextures.js.map +1 -1
  687. package/dist/character/stages/retarget.d.ts +26 -2
  688. package/dist/character/stages/retarget.js +52 -4
  689. package/dist/character/stages/retarget.js.map +1 -1
  690. package/dist/character/stages/retargetClip.d.ts +6 -2
  691. package/dist/character/stages/retargetClip.js +109 -17
  692. package/dist/character/stages/retargetClip.js.map +1 -1
  693. package/dist/character/stages/sanitizeMaterials.d.ts +39 -0
  694. package/dist/character/stages/sanitizeMaterials.js +136 -0
  695. package/dist/character/stages/sanitizeMaterials.js.map +1 -0
  696. package/dist/character/stages/simplifyMesh.js +6 -3
  697. package/dist/character/stages/simplifyMesh.js.map +1 -1
  698. package/dist/character/stages/splitFacePrimitive.js +0 -2
  699. package/dist/character/stages/splitFacePrimitive.js.map +1 -1
  700. package/dist/character/stages/splitSharedLodSkeletons.d.ts +31 -0
  701. package/dist/character/stages/splitSharedLodSkeletons.js +104 -0
  702. package/dist/character/stages/splitSharedLodSkeletons.js.map +1 -0
  703. package/dist/character/stages/unifyMaterial.d.ts +66 -0
  704. package/dist/character/stages/unifyMaterial.js +136 -0
  705. package/dist/character/stages/unifyMaterial.js.map +1 -0
  706. package/dist/character/stages/vrmDynamics.d.ts +144 -0
  707. package/dist/character/stages/vrmDynamics.js +421 -0
  708. package/dist/character/stages/vrmDynamics.js.map +1 -0
  709. package/dist/character/stages/vrmFace.d.ts +82 -0
  710. package/dist/character/stages/vrmFace.js +280 -0
  711. package/dist/character/stages/vrmFace.js.map +1 -0
  712. package/dist/character/stages/weldedSimplify.d.ts +15 -1
  713. package/dist/character/stages/weldedSimplify.js +90 -9
  714. package/dist/character/stages/weldedSimplify.js.map +1 -1
  715. package/dist/character/testutil/meshyBridgeFixture.d.ts +33 -0
  716. package/dist/character/testutil/meshyBridgeFixture.js +219 -0
  717. package/dist/character/testutil/meshyBridgeFixture.js.map +1 -0
  718. package/dist/character/testutil/meshyHead.d.ts +19 -0
  719. package/dist/character/testutil/meshyHead.js +99 -0
  720. package/dist/character/testutil/meshyHead.js.map +1 -0
  721. package/dist/character/testutil/meshyRig.d.ts +17 -0
  722. package/dist/character/testutil/meshyRig.js +117 -0
  723. package/dist/character/testutil/meshyRig.js.map +1 -0
  724. package/dist/character/testutil/slotBudgetExpectations.d.ts +11 -0
  725. package/dist/character/testutil/slotBudgetExpectations.js +21 -0
  726. package/dist/character/testutil/slotBudgetExpectations.js.map +1 -0
  727. package/dist/character/testutil/syntheticRig.d.ts +12 -1
  728. package/dist/character/testutil/syntheticRig.js +88 -3
  729. package/dist/character/testutil/syntheticRig.js.map +1 -1
  730. package/dist/character/unrealMaterialSidecar.d.ts +94 -0
  731. package/dist/character/unrealMaterialSidecar.js +879 -0
  732. package/dist/character/unrealMaterialSidecar.js.map +1 -0
  733. package/dist/character/untrustedSource.d.ts +54 -0
  734. package/dist/character/untrustedSource.js +181 -0
  735. package/dist/character/untrustedSource.js.map +1 -0
  736. package/dist/character/vrmCharacter.d.ts +156 -0
  737. package/dist/character/vrmCharacter.js +678 -0
  738. package/dist/character/vrmCharacter.js.map +1 -0
  739. package/dist/config.d.ts +5 -0
  740. package/dist/config.js +72 -24
  741. package/dist/config.js.map +1 -1
  742. package/dist/continuum/adminPackagePinCommand.d.ts +14 -0
  743. package/dist/continuum/adminPackagePinCommand.js +46 -0
  744. package/dist/continuum/adminPackagePinCommand.js.map +1 -0
  745. package/dist/continuum/adminPackagePublishCommand.d.ts +13 -0
  746. package/dist/continuum/adminPackagePublishCommand.js +22 -0
  747. package/dist/continuum/adminPackagePublishCommand.js.map +1 -0
  748. package/dist/continuum/authoring.d.ts +52 -0
  749. package/dist/continuum/authoring.js +143 -0
  750. package/dist/continuum/authoring.js.map +1 -0
  751. package/dist/continuum/characterMigrationGenerator.d.ts +17 -0
  752. package/dist/continuum/characterMigrationGenerator.js +242 -0
  753. package/dist/continuum/characterMigrationGenerator.js.map +1 -0
  754. package/dist/continuum/cli.d.ts +69 -0
  755. package/dist/continuum/cli.js +145 -0
  756. package/dist/continuum/cli.js.map +1 -0
  757. package/dist/continuum/cliAuthority.d.ts +17 -0
  758. package/dist/continuum/cliAuthority.js +28 -0
  759. package/dist/continuum/cliAuthority.js.map +1 -0
  760. package/dist/continuum/client.d.ts +103 -0
  761. package/dist/continuum/client.js +190 -0
  762. package/dist/continuum/client.js.map +1 -0
  763. package/dist/continuum/homeScenePackage.d.ts +159 -0
  764. package/dist/continuum/homeScenePackage.js +267 -0
  765. package/dist/continuum/homeScenePackage.js.map +1 -0
  766. package/dist/continuum/homeScenePackageCommand.d.ts +44 -0
  767. package/dist/continuum/homeScenePackageCommand.js +107 -0
  768. package/dist/continuum/homeScenePackageCommand.js.map +1 -0
  769. package/dist/continuum/identity.d.ts +4 -0
  770. package/dist/continuum/identity.js +20 -0
  771. package/dist/continuum/identity.js.map +1 -0
  772. package/dist/continuum/index.d.ts +11 -0
  773. package/dist/continuum/index.js +28 -0
  774. package/dist/continuum/index.js.map +1 -0
  775. package/dist/continuum/missingNormals.d.ts +48 -0
  776. package/dist/continuum/missingNormals.js +99 -0
  777. package/dist/continuum/missingNormals.js.map +1 -0
  778. package/dist/continuum/objectUpload.d.ts +64 -0
  779. package/dist/continuum/objectUpload.js +375 -0
  780. package/dist/continuum/objectUpload.js.map +1 -0
  781. package/dist/continuum/pull.d.ts +22 -0
  782. package/dist/continuum/pull.js +47 -0
  783. package/dist/continuum/pull.js.map +1 -0
  784. package/dist/continuum/sourceBundle.d.ts +18 -0
  785. package/dist/continuum/sourceBundle.js +160 -0
  786. package/dist/continuum/sourceBundle.js.map +1 -0
  787. package/dist/continuum/state.d.ts +41 -0
  788. package/dist/continuum/state.js +198 -0
  789. package/dist/continuum/state.js.map +1 -0
  790. package/dist/continuum/types.d.ts +156 -0
  791. package/dist/continuum/types.js +6 -0
  792. package/dist/continuum/types.js.map +1 -0
  793. package/dist/continuum/workflow.d.ts +62 -0
  794. package/dist/continuum/workflow.js +592 -0
  795. package/dist/continuum/workflow.js.map +1 -0
  796. package/dist/cs2/areas.d.ts +41 -0
  797. package/dist/cs2/areas.js +82 -0
  798. package/dist/cs2/areas.js.map +1 -0
  799. package/dist/cs2/binary.d.ts +10 -0
  800. package/dist/cs2/binary.js +59 -0
  801. package/dist/cs2/binary.js.map +1 -0
  802. package/dist/cs2/cityLegacy.d.ts +29 -0
  803. package/dist/cs2/cityLegacy.js +48 -0
  804. package/dist/cs2/cityLegacy.js.map +1 -0
  805. package/dist/cs2/convert/areas.d.ts +32 -0
  806. package/dist/cs2/convert/areas.js +96 -0
  807. package/dist/cs2/convert/areas.js.map +1 -0
  808. package/dist/cs2/convert/glb.d.ts +48 -0
  809. package/dist/cs2/convert/glb.js +178 -0
  810. package/dist/cs2/convert/glb.js.map +1 -0
  811. package/dist/cs2/convert/markings.d.ts +96 -0
  812. package/dist/cs2/convert/markings.js +329 -0
  813. package/dist/cs2/convert/markings.js.map +1 -0
  814. package/dist/cs2/convert/nodeSeams.d.ts +20 -0
  815. package/dist/cs2/convert/nodeSeams.js +164 -0
  816. package/dist/cs2/convert/nodeSeams.js.map +1 -0
  817. package/dist/cs2/convert/roadBake.d.ts +112 -0
  818. package/dist/cs2/convert/roadBake.js +290 -0
  819. package/dist/cs2/convert/roadBake.js.map +1 -0
  820. package/dist/cs2/convert/roads.d.ts +110 -0
  821. package/dist/cs2/convert/roads.js +419 -0
  822. package/dist/cs2/convert/roads.js.map +1 -0
  823. package/dist/cs2/convert/terrain.d.ts +67 -0
  824. package/dist/cs2/convert/terrain.js +141 -0
  825. package/dist/cs2/convert/terrain.js.map +1 -0
  826. package/dist/cs2/convert/terrainConform.d.ts +58 -0
  827. package/dist/cs2/convert/terrainConform.js +284 -0
  828. package/dist/cs2/convert/terrainConform.js.map +1 -0
  829. package/dist/cs2/convert/treeRoadClearance.d.ts +17 -0
  830. package/dist/cs2/convert/treeRoadClearance.js +78 -0
  831. package/dist/cs2/convert/treeRoadClearance.js.map +1 -0
  832. package/dist/cs2/convert/trees.d.ts +33 -0
  833. package/dist/cs2/convert/trees.js +68 -0
  834. package/dist/cs2/convert/trees.js.map +1 -0
  835. package/dist/cs2/csm2.d.ts +58 -0
  836. package/dist/cs2/csm2.js +188 -0
  837. package/dist/cs2/csm2.js.map +1 -0
  838. package/dist/cs2/fixtures.d.ts +5 -0
  839. package/dist/cs2/fixtures.js +15 -0
  840. package/dist/cs2/fixtures.js.map +1 -0
  841. package/dist/cs2/impostors.d.ts +31 -0
  842. package/dist/cs2/impostors.js +42 -0
  843. package/dist/cs2/impostors.js.map +1 -0
  844. package/dist/cs2/index.d.ts +22 -0
  845. package/dist/cs2/index.js +191 -0
  846. package/dist/cs2/index.js.map +1 -0
  847. package/dist/cs2/inspect.d.ts +81 -0
  848. package/dist/cs2/inspect.js +181 -0
  849. package/dist/cs2/inspect.js.map +1 -0
  850. package/dist/cs2/lods.d.ts +22 -0
  851. package/dist/cs2/lods.js +136 -0
  852. package/dist/cs2/lods.js.map +1 -0
  853. package/dist/cs2/materials.d.ts +43 -0
  854. package/dist/cs2/materials.js +137 -0
  855. package/dist/cs2/materials.js.map +1 -0
  856. package/dist/cs2/placements.d.ts +57 -0
  857. package/dist/cs2/placements.js +116 -0
  858. package/dist/cs2/placements.js.map +1 -0
  859. package/dist/cs2/roadPieces.d.ts +79 -0
  860. package/dist/cs2/roadPieces.js +263 -0
  861. package/dist/cs2/roadPieces.js.map +1 -0
  862. package/dist/cs2/roads.d.ts +92 -0
  863. package/dist/cs2/roads.js +329 -0
  864. package/dist/cs2/roads.js.map +1 -0
  865. package/dist/cs2/terrain.d.ts +37 -0
  866. package/dist/cs2/terrain.js +91 -0
  867. package/dist/cs2/terrain.js.map +1 -0
  868. package/dist/cs2/types.d.ts +444 -0
  869. package/dist/cs2/types.js +22 -0
  870. package/dist/cs2/types.js.map +1 -0
  871. package/dist/cs2/water.d.ts +26 -0
  872. package/dist/cs2/water.js +58 -0
  873. package/dist/cs2/water.js.map +1 -0
  874. package/dist/currency.d.ts +94 -0
  875. package/dist/currency.js +425 -0
  876. package/dist/currency.js.map +1 -0
  877. package/dist/dev/devServer.d.ts +53 -0
  878. package/dist/dev/devServer.js +228 -0
  879. package/dist/dev/devServer.js.map +1 -0
  880. package/dist/dev/shellPage.d.ts +3 -0
  881. package/dist/dev/shellPage.js +297 -0
  882. package/dist/dev/shellPage.js.map +1 -0
  883. package/dist/dev/state.d.ts +84 -0
  884. package/dist/dev/state.js +265 -0
  885. package/dist/dev/state.js.map +1 -0
  886. package/dist/device.d.ts +104 -0
  887. package/dist/device.js +2744 -0
  888. package/dist/device.js.map +1 -0
  889. package/dist/deviceActionValidation.d.ts +21 -0
  890. package/dist/deviceActionValidation.js +460 -0
  891. package/dist/deviceActionValidation.js.map +1 -0
  892. package/dist/distribution.d.ts +69 -0
  893. package/dist/distribution.js +138 -0
  894. package/dist/distribution.js.map +1 -0
  895. package/dist/enginePins.d.ts +45 -0
  896. package/dist/enginePins.js +134 -0
  897. package/dist/enginePins.js.map +1 -0
  898. package/dist/gesture/axisReference.d.ts +22 -0
  899. package/dist/gesture/axisReference.js +32 -0
  900. package/dist/gesture/axisReference.js.map +1 -0
  901. package/dist/gesture/capture.d.ts +84 -0
  902. package/dist/gesture/capture.js +303 -0
  903. package/dist/gesture/capture.js.map +1 -0
  904. package/dist/gesture/harnessPage.d.ts +23 -0
  905. package/dist/gesture/harnessPage.js +153 -0
  906. package/dist/gesture/harnessPage.js.map +1 -0
  907. package/dist/gesture/inspect.d.ts +189 -0
  908. package/dist/gesture/inspect.js +678 -0
  909. package/dist/gesture/inspect.js.map +1 -0
  910. package/dist/gesture/rig.d.ts +12 -0
  911. package/dist/gesture/rig.js +111 -0
  912. package/dist/gesture/rig.js.map +1 -0
  913. package/dist/gesture/worldRuntime.d.ts +65 -0
  914. package/dist/gesture/worldRuntime.js +110 -0
  915. package/dist/gesture/worldRuntime.js.map +1 -0
  916. package/dist/glb/draw-calls.d.ts +60 -0
  917. package/dist/glb/draw-calls.js +160 -0
  918. package/dist/glb/draw-calls.js.map +1 -0
  919. package/dist/glb/glb-summary.d.ts +68 -0
  920. package/dist/glb/glb-summary.js +450 -0
  921. package/dist/glb/glb-summary.js.map +1 -0
  922. package/dist/glb/index.d.ts +12 -0
  923. package/dist/glb/index.js +24 -0
  924. package/dist/glb/index.js.map +1 -0
  925. package/dist/glb/smooth-normals.d.ts +98 -0
  926. package/dist/glb/smooth-normals.js +395 -0
  927. package/dist/glb/smooth-normals.js.map +1 -0
  928. package/dist/index.d.ts +1 -1
  929. package/dist/index.js +6786 -128
  930. package/dist/index.js.map +1 -1
  931. package/dist/init.d.ts +35 -1
  932. package/dist/init.js +1115 -47
  933. package/dist/init.js.map +1 -1
  934. package/dist/install.d.ts +16 -5
  935. package/dist/install.js +123 -23
  936. package/dist/install.js.map +1 -1
  937. package/dist/interactable.d.ts +154 -0
  938. package/dist/interactable.js +1219 -0
  939. package/dist/interactable.js.map +1 -0
  940. package/dist/item.d.ts +217 -0
  941. package/dist/item.js +892 -0
  942. package/dist/item.js.map +1 -0
  943. package/dist/itemDef/distribute.d.ts +17 -0
  944. package/dist/itemDef/distribute.js +29 -0
  945. package/dist/itemDef/distribute.js.map +1 -0
  946. package/dist/itemDef/emoteRules.d.ts +85 -0
  947. package/dist/itemDef/emoteRules.js +368 -0
  948. package/dist/itemDef/emoteRules.js.map +1 -0
  949. package/dist/itemDef/gunConfigRules.d.ts +24 -0
  950. package/dist/itemDef/gunConfigRules.js +300 -0
  951. package/dist/itemDef/gunConfigRules.js.map +1 -0
  952. package/dist/itemDef/inspect.d.ts +19 -0
  953. package/dist/itemDef/inspect.js +144 -0
  954. package/dist/itemDef/inspect.js.map +1 -0
  955. package/dist/itemDef/scaffold.d.ts +41 -0
  956. package/dist/itemDef/scaffold.js +303 -0
  957. package/dist/itemDef/scaffold.js.map +1 -0
  958. package/dist/itemDef/tables.d.ts +81 -0
  959. package/dist/itemDef/tables.js +226 -0
  960. package/dist/itemDef/tables.js.map +1 -0
  961. package/dist/itemDef/validate.d.ts +30 -0
  962. package/dist/itemDef/validate.js +175 -0
  963. package/dist/itemDef/validate.js.map +1 -0
  964. package/dist/itemPublishVersion.d.ts +46 -0
  965. package/dist/itemPublishVersion.js +242 -0
  966. package/dist/itemPublishVersion.js.map +1 -0
  967. package/dist/itemSearch.d.ts +128 -0
  968. package/dist/itemSearch.js +140 -0
  969. package/dist/itemSearch.js.map +1 -0
  970. package/dist/itemSetVersion.d.ts +77 -0
  971. package/dist/itemSetVersion.js +170 -0
  972. package/dist/itemSetVersion.js.map +1 -0
  973. package/dist/itemThumbnail.d.ts +40 -0
  974. package/dist/itemThumbnail.js +116 -0
  975. package/dist/itemThumbnail.js.map +1 -0
  976. package/dist/lib.d.ts +571 -7
  977. package/dist/lib.js +1178 -15
  978. package/dist/lib.js.map +1 -1
  979. package/dist/looks.d.ts +103 -0
  980. package/dist/looks.js +102 -0
  981. package/dist/looks.js.map +1 -0
  982. package/dist/materials/availability.d.ts +8 -0
  983. package/dist/materials/availability.js +22 -0
  984. package/dist/materials/availability.js.map +1 -0
  985. package/dist/materials/identity.d.ts +30 -0
  986. package/dist/materials/identity.js +68 -0
  987. package/dist/materials/identity.js.map +1 -0
  988. package/dist/materials/pins.d.ts +23 -0
  989. package/dist/materials/pins.js +93 -0
  990. package/dist/materials/pins.js.map +1 -0
  991. package/dist/mesh/surfaceBvh.d.ts +13 -0
  992. package/dist/mesh/surfaceBvh.js +197 -0
  993. package/dist/mesh/surfaceBvh.js.map +1 -0
  994. package/dist/module-validation.d.ts +2 -0
  995. package/dist/module-validation.js +24 -0
  996. package/dist/module-validation.js.map +1 -0
  997. package/dist/money.d.ts +183 -0
  998. package/dist/money.js +299 -0
  999. package/dist/money.js.map +1 -0
  1000. package/dist/npc/capture.d.ts +41 -0
  1001. package/dist/npc/capture.js +99 -0
  1002. package/dist/npc/capture.js.map +1 -0
  1003. package/dist/npc/format.d.ts +2 -0
  1004. package/dist/npc/format.js +102 -0
  1005. package/dist/npc/format.js.map +1 -0
  1006. package/dist/npc/inspect.d.ts +23 -0
  1007. package/dist/npc/inspect.js +54 -0
  1008. package/dist/npc/inspect.js.map +1 -0
  1009. package/dist/npc/metrics.d.ts +132 -0
  1010. package/dist/npc/metrics.js +214 -0
  1011. package/dist/npc/metrics.js.map +1 -0
  1012. package/dist/npc/session.d.ts +35 -0
  1013. package/dist/npc/session.js +172 -0
  1014. package/dist/npc/session.js.map +1 -0
  1015. package/dist/pack/locomotionReference.d.ts +40 -0
  1016. package/dist/pack/locomotionReference.js +132 -0
  1017. package/dist/pack/locomotionReference.js.map +1 -0
  1018. package/dist/pack/scaffold.d.ts +15 -0
  1019. package/dist/pack/scaffold.js +144 -0
  1020. package/dist/pack/scaffold.js.map +1 -0
  1021. package/dist/pack/validate.d.ts +67 -0
  1022. package/dist/pack/validate.js +317 -0
  1023. package/dist/pack/validate.js.map +1 -0
  1024. package/dist/package.d.ts +14 -1
  1025. package/dist/package.js +106 -7
  1026. package/dist/package.js.map +1 -1
  1027. package/dist/paletteShowcase.d.ts +183 -0
  1028. package/dist/paletteShowcase.js +454 -0
  1029. package/dist/paletteShowcase.js.map +1 -0
  1030. package/dist/paletteShowcaseProfiles.d.ts +112 -0
  1031. package/dist/paletteShowcaseProfiles.js +121 -0
  1032. package/dist/paletteShowcaseProfiles.js.map +1 -0
  1033. package/dist/paths.d.ts +4 -0
  1034. package/dist/paths.js +11 -0
  1035. package/dist/paths.js.map +1 -0
  1036. package/dist/placementRequest.d.ts +37 -0
  1037. package/dist/placementRequest.js +220 -0
  1038. package/dist/placementRequest.js.map +1 -0
  1039. package/dist/placements/assets.d.ts +7 -0
  1040. package/dist/placements/assets.js +114 -0
  1041. package/dist/placements/assets.js.map +1 -0
  1042. package/dist/placements/attachFoliageLods.d.ts +4 -0
  1043. package/dist/placements/attachFoliageLods.js +70 -0
  1044. package/dist/placements/attachFoliageLods.js.map +1 -0
  1045. package/dist/placements/attachImpostors.d.ts +3 -0
  1046. package/dist/placements/attachImpostors.js +51 -0
  1047. package/dist/placements/attachImpostors.js.map +1 -0
  1048. package/dist/placements/authored.d.ts +11 -0
  1049. package/dist/placements/authored.js +65 -0
  1050. package/dist/placements/authored.js.map +1 -0
  1051. package/dist/placements/bake.d.ts +2 -0
  1052. package/dist/placements/bake.js +235 -0
  1053. package/dist/placements/bake.js.map +1 -0
  1054. package/dist/placements/captureHost.d.ts +4 -0
  1055. package/dist/placements/captureHost.js +125 -0
  1056. package/dist/placements/captureHost.js.map +1 -0
  1057. package/dist/placements/foliageCapture.d.ts +2 -0
  1058. package/dist/placements/foliageCapture.js +98 -0
  1059. package/dist/placements/foliageCapture.js.map +1 -0
  1060. package/dist/placements/foliageCards.d.ts +17 -0
  1061. package/dist/placements/foliageCards.js +120 -0
  1062. package/dist/placements/foliageCards.js.map +1 -0
  1063. package/dist/placements/foliageLods.d.ts +8 -0
  1064. package/dist/placements/foliageLods.js +240 -0
  1065. package/dist/placements/foliageLods.js.map +1 -0
  1066. package/dist/placements/foliageTexture.d.ts +4 -0
  1067. package/dist/placements/foliageTexture.js +91 -0
  1068. package/dist/placements/foliageTexture.js.map +1 -0
  1069. package/dist/placements/impostorCapture.d.ts +2 -0
  1070. package/dist/placements/impostorCapture.js +111 -0
  1071. package/dist/placements/impostorCapture.js.map +1 -0
  1072. package/dist/placements/impostors.d.ts +18 -0
  1073. package/dist/placements/impostors.js +279 -0
  1074. package/dist/placements/impostors.js.map +1 -0
  1075. package/dist/placements/source.d.ts +53 -0
  1076. package/dist/placements/source.js +111 -0
  1077. package/dist/placements/source.js.map +1 -0
  1078. package/dist/product.d.ts +84 -0
  1079. package/dist/product.js +285 -0
  1080. package/dist/product.js.map +1 -0
  1081. package/dist/publications.d.ts +116 -0
  1082. package/dist/publications.js +180 -0
  1083. package/dist/publications.js.map +1 -0
  1084. package/dist/publishDuplicateGuard.d.ts +92 -0
  1085. package/dist/publishDuplicateGuard.js +128 -0
  1086. package/dist/publishDuplicateGuard.js.map +1 -0
  1087. package/dist/realizability.d.ts +36 -0
  1088. package/dist/realizability.js +269 -0
  1089. package/dist/realizability.js.map +1 -0
  1090. package/dist/resolve.d.ts +7 -1
  1091. package/dist/resolve.js +77 -11
  1092. package/dist/resolve.js.map +1 -1
  1093. package/dist/sceneElements/compiler.d.ts +21 -0
  1094. package/dist/sceneElements/compiler.js +976 -0
  1095. package/dist/sceneElements/compiler.js.map +1 -0
  1096. package/dist/sceneElements/continuum.d.ts +54 -0
  1097. package/dist/sceneElements/continuum.js +451 -0
  1098. package/dist/sceneElements/continuum.js.map +1 -0
  1099. package/dist/sceneElements/devices.d.ts +12 -0
  1100. package/dist/sceneElements/devices.js +212 -0
  1101. package/dist/sceneElements/devices.js.map +1 -0
  1102. package/dist/sceneElements/meshCells.d.ts +49 -0
  1103. package/dist/sceneElements/meshCells.js +174 -0
  1104. package/dist/sceneElements/meshCells.js.map +1 -0
  1105. package/dist/sceneElements/types.d.ts +261 -0
  1106. package/dist/sceneElements/types.js +3 -0
  1107. package/dist/sceneElements/types.js.map +1 -0
  1108. package/dist/sceneHlod/approximate.d.ts +23 -0
  1109. package/dist/sceneHlod/approximate.js +171 -0
  1110. package/dist/sceneHlod/approximate.js.map +1 -0
  1111. package/dist/sceneHlod/artifact.d.ts +3 -0
  1112. package/dist/sceneHlod/artifact.js +29 -0
  1113. package/dist/sceneHlod/artifact.js.map +1 -0
  1114. package/dist/sceneHlod/bakeSurface.d.ts +2 -0
  1115. package/dist/sceneHlod/bakeSurface.js +59 -0
  1116. package/dist/sceneHlod/bakeSurface.js.map +1 -0
  1117. package/dist/sceneHlod/basisEncoder.d.ts +3 -0
  1118. package/dist/sceneHlod/basisEncoder.js +68 -0
  1119. package/dist/sceneHlod/basisEncoder.js.map +1 -0
  1120. package/dist/sceneHlod/cellArtifact.d.ts +17 -0
  1121. package/dist/sceneHlod/cellArtifact.js +78 -0
  1122. package/dist/sceneHlod/cellArtifact.js.map +1 -0
  1123. package/dist/sceneHlod/commands.d.ts +2 -0
  1124. package/dist/sceneHlod/commands.js +114 -0
  1125. package/dist/sceneHlod/commands.js.map +1 -0
  1126. package/dist/sceneHlod/complete.d.ts +78 -0
  1127. package/dist/sceneHlod/complete.js +261 -0
  1128. package/dist/sceneHlod/complete.js.map +1 -0
  1129. package/dist/sceneHlod/completePrototype.d.ts +39 -0
  1130. package/dist/sceneHlod/completePrototype.js +121 -0
  1131. package/dist/sceneHlod/completePrototype.js.map +1 -0
  1132. package/dist/sceneHlod/geometry.d.ts +6 -0
  1133. package/dist/sceneHlod/geometry.js +101 -0
  1134. package/dist/sceneHlod/geometry.js.map +1 -0
  1135. package/dist/sceneHlod/imageSampling.d.ts +11 -0
  1136. package/dist/sceneHlod/imageSampling.js +100 -0
  1137. package/dist/sceneHlod/imageSampling.js.map +1 -0
  1138. package/dist/sceneHlod/refinement.d.ts +46 -0
  1139. package/dist/sceneHlod/refinement.js +204 -0
  1140. package/dist/sceneHlod/refinement.js.map +1 -0
  1141. package/dist/sceneHlod/scene.d.ts +80 -0
  1142. package/dist/sceneHlod/scene.js +264 -0
  1143. package/dist/sceneHlod/scene.js.map +1 -0
  1144. package/dist/sceneHlod/sharedAtlas.d.ts +37 -0
  1145. package/dist/sceneHlod/sharedAtlas.js +84 -0
  1146. package/dist/sceneHlod/sharedAtlas.js.map +1 -0
  1147. package/dist/sceneHlod/source.d.ts +17 -0
  1148. package/dist/sceneHlod/source.js +241 -0
  1149. package/dist/sceneHlod/source.js.map +1 -0
  1150. package/dist/sceneHlod/textureCodec.d.ts +4 -0
  1151. package/dist/sceneHlod/textureCodec.js +66 -0
  1152. package/dist/sceneHlod/textureCodec.js.map +1 -0
  1153. package/dist/sceneHlod/transfer.d.ts +8 -0
  1154. package/dist/sceneHlod/transfer.js +147 -0
  1155. package/dist/sceneHlod/transfer.js.map +1 -0
  1156. package/dist/sceneHlod/types.d.ts +69 -0
  1157. package/dist/sceneHlod/types.js +3 -0
  1158. package/dist/sceneHlod/types.js.map +1 -0
  1159. package/dist/sceneImport/archive.d.ts +30 -0
  1160. package/dist/sceneImport/archive.js +336 -0
  1161. package/dist/sceneImport/archive.js.map +1 -0
  1162. package/dist/sceneImport/bistroMaterialBake.d.ts +20 -0
  1163. package/dist/sceneImport/bistroMaterialBake.js +169 -0
  1164. package/dist/sceneImport/bistroMaterialBake.js.map +1 -0
  1165. package/dist/sceneImport/bistroTexturePlan.d.ts +6 -0
  1166. package/dist/sceneImport/bistroTexturePlan.js +23 -0
  1167. package/dist/sceneImport/bistroTexturePlan.js.map +1 -0
  1168. package/dist/sceneImport/compiler.d.ts +36 -0
  1169. package/dist/sceneImport/compiler.js +251 -0
  1170. package/dist/sceneImport/compiler.js.map +1 -0
  1171. package/dist/sceneImport/composeMounts.d.ts +159 -0
  1172. package/dist/sceneImport/composeMounts.js +687 -0
  1173. package/dist/sceneImport/composeMounts.js.map +1 -0
  1174. package/dist/sceneImport/defaultMaterials.d.ts +45 -0
  1175. package/dist/sceneImport/defaultMaterials.js +121 -0
  1176. package/dist/sceneImport/defaultMaterials.js.map +1 -0
  1177. package/dist/sceneImport/externalTextures.d.ts +44 -0
  1178. package/dist/sceneImport/externalTextures.js +146 -0
  1179. package/dist/sceneImport/externalTextures.js.map +1 -0
  1180. package/dist/sceneImport/fbx.d.ts +101 -0
  1181. package/dist/sceneImport/fbx.js +307 -0
  1182. package/dist/sceneImport/fbx.js.map +1 -0
  1183. package/dist/sceneImport/glbSplit.d.ts +24 -0
  1184. package/dist/sceneImport/glbSplit.js +95 -0
  1185. package/dist/sceneImport/glbSplit.js.map +1 -0
  1186. package/dist/sceneImport/gltfIo.d.ts +32 -0
  1187. package/dist/sceneImport/gltfIo.js +39 -0
  1188. package/dist/sceneImport/gltfIo.js.map +1 -0
  1189. package/dist/sceneImport/helsinkiTiles.d.ts +31 -0
  1190. package/dist/sceneImport/helsinkiTiles.js +52 -0
  1191. package/dist/sceneImport/helsinkiTiles.js.map +1 -0
  1192. package/dist/sceneImport/materials/binding.d.ts +16 -0
  1193. package/dist/sceneImport/materials/binding.js +42 -0
  1194. package/dist/sceneImport/materials/binding.js.map +1 -0
  1195. package/dist/sceneImport/materials/catalog.d.ts +36 -0
  1196. package/dist/sceneImport/materials/catalog.js +233 -0
  1197. package/dist/sceneImport/materials/catalog.js.map +1 -0
  1198. package/dist/sceneImport/materials/index.d.ts +4 -0
  1199. package/dist/sceneImport/materials/index.js +21 -0
  1200. package/dist/sceneImport/materials/index.js.map +1 -0
  1201. package/dist/sceneImport/materials/matcher.d.ts +33 -0
  1202. package/dist/sceneImport/materials/matcher.js +127 -0
  1203. package/dist/sceneImport/materials/matcher.js.map +1 -0
  1204. package/dist/sceneImport/materials/recipe.d.ts +30 -0
  1205. package/dist/sceneImport/materials/recipe.js +134 -0
  1206. package/dist/sceneImport/materials/recipe.js.map +1 -0
  1207. package/dist/sceneImport/multiAsset.d.ts +79 -0
  1208. package/dist/sceneImport/multiAsset.js +535 -0
  1209. package/dist/sceneImport/multiAsset.js.map +1 -0
  1210. package/dist/sceneImport/multiAssetSpawn.d.ts +40 -0
  1211. package/dist/sceneImport/multiAssetSpawn.js +98 -0
  1212. package/dist/sceneImport/multiAssetSpawn.js.map +1 -0
  1213. package/dist/sceneImport/obj.d.ts +41 -0
  1214. package/dist/sceneImport/obj.js +276 -0
  1215. package/dist/sceneImport/obj.js.map +1 -0
  1216. package/dist/sceneImport/package.d.ts +104 -0
  1217. package/dist/sceneImport/package.js +1004 -0
  1218. package/dist/sceneImport/package.js.map +1 -0
  1219. package/dist/sceneImport/packageReader.d.ts +10 -0
  1220. package/dist/sceneImport/packageReader.js +250 -0
  1221. package/dist/sceneImport/packageReader.js.map +1 -0
  1222. package/dist/sceneImport/proxy.d.ts +100 -0
  1223. package/dist/sceneImport/proxy.js +334 -0
  1224. package/dist/sceneImport/proxy.js.map +1 -0
  1225. package/dist/sceneImport/publish.d.ts +47 -0
  1226. package/dist/sceneImport/publish.js +98 -0
  1227. package/dist/sceneImport/publish.js.map +1 -0
  1228. package/dist/sceneImport/semantic.d.ts +75 -0
  1229. package/dist/sceneImport/semantic.js +296 -0
  1230. package/dist/sceneImport/semantic.js.map +1 -0
  1231. package/dist/sceneImport/spawnProbe.d.ts +55 -0
  1232. package/dist/sceneImport/spawnProbe.js +159 -0
  1233. package/dist/sceneImport/spawnProbe.js.map +1 -0
  1234. package/dist/sceneImport/streamLayout.d.ts +96 -0
  1235. package/dist/sceneImport/streamLayout.js +203 -0
  1236. package/dist/sceneImport/streamLayout.js.map +1 -0
  1237. package/dist/sceneImport/textureDecode.d.ts +21 -0
  1238. package/dist/sceneImport/textureDecode.js +292 -0
  1239. package/dist/sceneImport/textureDecode.js.map +1 -0
  1240. package/dist/sceneImport/types.d.ts +84 -0
  1241. package/dist/sceneImport/types.js +58 -0
  1242. package/dist/sceneImport/types.js.map +1 -0
  1243. package/dist/scenePerformance.d.ts +162 -0
  1244. package/dist/scenePerformance.js +905 -0
  1245. package/dist/scenePerformance.js.map +1 -0
  1246. package/dist/screenshot/captureScreenshots.d.ts +36 -0
  1247. package/dist/screenshot/captureScreenshots.js +229 -0
  1248. package/dist/screenshot/captureScreenshots.js.map +1 -0
  1249. package/dist/screenshot/encodeImagePreview.d.ts +5 -0
  1250. package/dist/screenshot/encodeImagePreview.js +42 -0
  1251. package/dist/screenshot/encodeImagePreview.js.map +1 -0
  1252. package/dist/screenshot/publishThumbnail.d.ts +4 -0
  1253. package/dist/screenshot/publishThumbnail.js +56 -0
  1254. package/dist/screenshot/publishThumbnail.js.map +1 -0
  1255. package/dist/screenshot/staticServe.d.ts +14 -0
  1256. package/dist/screenshot/staticServe.js +120 -0
  1257. package/dist/screenshot/staticServe.js.map +1 -0
  1258. package/dist/source-archive.d.ts +101 -0
  1259. package/dist/source-archive.js +309 -0
  1260. package/dist/source-archive.js.map +1 -0
  1261. package/dist/stdioBlocking.d.ts +1 -0
  1262. package/dist/stdioBlocking.js +9 -0
  1263. package/dist/stdioBlocking.js.map +1 -0
  1264. package/dist/terrain/bake.d.ts +40 -0
  1265. package/dist/terrain/bake.js +318 -0
  1266. package/dist/terrain/bake.js.map +1 -0
  1267. package/dist/terrain/generate.d.ts +21 -0
  1268. package/dist/terrain/generate.js +239 -0
  1269. package/dist/terrain/generate.js.map +1 -0
  1270. package/dist/terrain/grid.d.ts +48 -0
  1271. package/dist/terrain/grid.js +133 -0
  1272. package/dist/terrain/grid.js.map +1 -0
  1273. package/dist/terrain/import.d.ts +40 -0
  1274. package/dist/terrain/import.js +252 -0
  1275. package/dist/terrain/import.js.map +1 -0
  1276. package/dist/terrain/index.d.ts +11 -0
  1277. package/dist/terrain/index.js +88 -0
  1278. package/dist/terrain/index.js.map +1 -0
  1279. package/dist/terrain/inspect.d.ts +35 -0
  1280. package/dist/terrain/inspect.js +115 -0
  1281. package/dist/terrain/inspect.js.map +1 -0
  1282. package/dist/terrain/island.d.ts +31 -0
  1283. package/dist/terrain/island.js +128 -0
  1284. package/dist/terrain/island.js.map +1 -0
  1285. package/dist/terrain/noise.d.ts +79 -0
  1286. package/dist/terrain/noise.js +162 -0
  1287. package/dist/terrain/noise.js.map +1 -0
  1288. package/dist/terrain/normals.d.ts +21 -0
  1289. package/dist/terrain/normals.js +55 -0
  1290. package/dist/terrain/normals.js.map +1 -0
  1291. package/dist/terrain/presets/alpine.json +20 -0
  1292. package/dist/terrain/presets/coast.json +20 -0
  1293. package/dist/terrain/presets/desert.json +22 -0
  1294. package/dist/terrain/presets/forest.json +20 -0
  1295. package/dist/terrain/presets/meadow.json +20 -0
  1296. package/dist/terrain/presets/volcanic.json +22 -0
  1297. package/dist/terrain/presets.d.ts +29 -0
  1298. package/dist/terrain/presets.js +128 -0
  1299. package/dist/terrain/presets.js.map +1 -0
  1300. package/dist/terrain/source.d.ts +42 -0
  1301. package/dist/terrain/source.js +241 -0
  1302. package/dist/terrain/source.js.map +1 -0
  1303. package/dist/terrain/tile.d.ts +92 -0
  1304. package/dist/terrain/tile.js +268 -0
  1305. package/dist/terrain/tile.js.map +1 -0
  1306. package/dist/textureAudit.d.ts +23 -0
  1307. package/dist/textureAudit.js +192 -0
  1308. package/dist/textureAudit.js.map +1 -0
  1309. package/dist/tsconfig.build.tsbuildinfo +1 -1
  1310. package/dist/unreal/avatarMode.d.ts +21 -0
  1311. package/dist/unreal/avatarMode.js +33 -0
  1312. package/dist/unreal/avatarMode.js.map +1 -0
  1313. package/dist/unreal/delivery.d.ts +46 -0
  1314. package/dist/unreal/delivery.js +89 -0
  1315. package/dist/unreal/delivery.js.map +1 -0
  1316. package/dist/unreal/doctor.d.ts +50 -0
  1317. package/dist/unreal/doctor.js +102 -0
  1318. package/dist/unreal/doctor.js.map +1 -0
  1319. package/dist/unreal/package.d.ts +80 -0
  1320. package/dist/unreal/package.js +273 -0
  1321. package/dist/unreal/package.js.map +1 -0
  1322. package/dist/unreal/release.d.ts +41 -0
  1323. package/dist/unreal/release.js +122 -0
  1324. package/dist/unreal/release.js.map +1 -0
  1325. package/dist/unreal.d.ts +30 -0
  1326. package/dist/unreal.js +362 -0
  1327. package/dist/unreal.js.map +1 -0
  1328. package/dist/unrealCandidate.d.ts +213 -0
  1329. package/dist/unrealCandidate.js +765 -0
  1330. package/dist/unrealCandidate.js.map +1 -0
  1331. package/dist/unrealManifest.d.ts +74 -0
  1332. package/dist/unrealManifest.js +354 -0
  1333. package/dist/unrealManifest.js.map +1 -0
  1334. package/dist/unrealPublish.d.ts +111 -0
  1335. package/dist/unrealPublish.js +331 -0
  1336. package/dist/unrealPublish.js.map +1 -0
  1337. package/dist/vault.d.ts +121 -0
  1338. package/dist/vault.js +136 -0
  1339. package/dist/vault.js.map +1 -0
  1340. package/dist/vehicle/addOnDefinition.d.ts +19 -0
  1341. package/dist/vehicle/addOnDefinition.js +21 -0
  1342. package/dist/vehicle/addOnDefinition.js.map +1 -0
  1343. package/dist/vehicle/addon.d.ts +158 -0
  1344. package/dist/vehicle/addon.js +441 -0
  1345. package/dist/vehicle/addon.js.map +1 -0
  1346. package/dist/vehicle/addonDefinitionGuard.d.ts +53 -0
  1347. package/dist/vehicle/addonDefinitionGuard.js +206 -0
  1348. package/dist/vehicle/addonDefinitionGuard.js.map +1 -0
  1349. package/dist/vehicle/addonPublished.d.ts +80 -0
  1350. package/dist/vehicle/addonPublished.js +221 -0
  1351. package/dist/vehicle/addonPublished.js.map +1 -0
  1352. package/dist/vehicle/audio.d.ts +259 -0
  1353. package/dist/vehicle/audio.js +1069 -0
  1354. package/dist/vehicle/audio.js.map +1 -0
  1355. package/dist/vehicle/audioDefects.d.ts +125 -0
  1356. package/dist/vehicle/audioDefects.js +591 -0
  1357. package/dist/vehicle/audioDefects.js.map +1 -0
  1358. package/dist/vehicle/audioDistinct.d.ts +62 -0
  1359. package/dist/vehicle/audioDistinct.js +479 -0
  1360. package/dist/vehicle/audioDistinct.js.map +1 -0
  1361. package/dist/vehicle/audioImport.d.ts +217 -0
  1362. package/dist/vehicle/audioImport.js +610 -0
  1363. package/dist/vehicle/audioImport.js.map +1 -0
  1364. package/dist/vehicle/audioProvenance.d.ts +47 -0
  1365. package/dist/vehicle/audioProvenance.js +364 -0
  1366. package/dist/vehicle/audioProvenance.js.map +1 -0
  1367. package/dist/vehicle/audioReference.d.ts +36 -0
  1368. package/dist/vehicle/audioReference.js +176 -0
  1369. package/dist/vehicle/audioReference.js.map +1 -0
  1370. package/dist/vehicle/audioSlots.d.ts +27 -0
  1371. package/dist/vehicle/audioSlots.js +43 -0
  1372. package/dist/vehicle/audioSlots.js.map +1 -0
  1373. package/dist/vehicle/audioSpectral.d.ts +71 -0
  1374. package/dist/vehicle/audioSpectral.js +534 -0
  1375. package/dist/vehicle/audioSpectral.js.map +1 -0
  1376. package/dist/vehicle/cabinCheck.d.ts +209 -0
  1377. package/dist/vehicle/cabinCheck.js +799 -0
  1378. package/dist/vehicle/cabinCheck.js.map +1 -0
  1379. package/dist/vehicle/drive.d.ts +66 -0
  1380. package/dist/vehicle/drive.js +228 -0
  1381. package/dist/vehicle/drive.js.map +1 -0
  1382. package/dist/vehicle/enginePolicy.d.ts +68 -0
  1383. package/dist/vehicle/enginePolicy.js +209 -0
  1384. package/dist/vehicle/enginePolicy.js.map +1 -0
  1385. package/dist/vehicle/hostFrame.d.ts +78 -0
  1386. package/dist/vehicle/hostFrame.js +136 -0
  1387. package/dist/vehicle/hostFrame.js.map +1 -0
  1388. package/dist/vehicle/inspectionSheets.d.ts +42 -0
  1389. package/dist/vehicle/inspectionSheets.js +173 -0
  1390. package/dist/vehicle/inspectionSheets.js.map +1 -0
  1391. package/dist/vehicle/keyboardLaunch.d.ts +189 -0
  1392. package/dist/vehicle/keyboardLaunch.js +340 -0
  1393. package/dist/vehicle/keyboardLaunch.js.map +1 -0
  1394. package/dist/vehicle/lampCoverage.d.ts +49 -0
  1395. package/dist/vehicle/lampCoverage.js +252 -0
  1396. package/dist/vehicle/lampCoverage.js.map +1 -0
  1397. package/dist/vehicle/mintAddOn.d.ts +110 -0
  1398. package/dist/vehicle/mintAddOn.js +321 -0
  1399. package/dist/vehicle/mintAddOn.js.map +1 -0
  1400. package/dist/vehicle/mintVehicle.d.ts +189 -0
  1401. package/dist/vehicle/mintVehicle.js +417 -0
  1402. package/dist/vehicle/mintVehicle.js.map +1 -0
  1403. package/dist/vehicle/paintHue.d.ts +89 -0
  1404. package/dist/vehicle/paintHue.js +248 -0
  1405. package/dist/vehicle/paintHue.js.map +1 -0
  1406. package/dist/vehicle/panelCoverage.d.ts +37 -0
  1407. package/dist/vehicle/panelCoverage.js +93 -0
  1408. package/dist/vehicle/panelCoverage.js.map +1 -0
  1409. package/dist/vehicle/platform.d.ts +71 -0
  1410. package/dist/vehicle/platform.js +144 -0
  1411. package/dist/vehicle/platform.js.map +1 -0
  1412. package/dist/vehicle/preview.d.ts +339 -0
  1413. package/dist/vehicle/preview.js +854 -0
  1414. package/dist/vehicle/preview.js.map +1 -0
  1415. package/dist/vehicle/previewAddon.d.ts +197 -0
  1416. package/dist/vehicle/previewAddon.js +520 -0
  1417. package/dist/vehicle/previewAddon.js.map +1 -0
  1418. package/dist/vehicle/previewSeats.d.ts +102 -0
  1419. package/dist/vehicle/previewSeats.js +190 -0
  1420. package/dist/vehicle/previewSeats.js.map +1 -0
  1421. package/dist/vehicle/publish.d.ts +78 -0
  1422. package/dist/vehicle/publish.js +111 -0
  1423. package/dist/vehicle/publish.js.map +1 -0
  1424. package/dist/vehicle/recheckListed.d.ts +87 -0
  1425. package/dist/vehicle/recheckListed.js +200 -0
  1426. package/dist/vehicle/recheckListed.js.map +1 -0
  1427. package/dist/vehicle/renditionManifest.d.ts +10 -0
  1428. package/dist/vehicle/renditionManifest.js +56 -0
  1429. package/dist/vehicle/renditionManifest.js.map +1 -0
  1430. package/dist/vehicle/sealCheck.d.ts +30 -0
  1431. package/dist/vehicle/sealCheck.js +59 -0
  1432. package/dist/vehicle/sealCheck.js.map +1 -0
  1433. package/dist/vehicle/simulate.d.ts +219 -0
  1434. package/dist/vehicle/simulate.js +536 -0
  1435. package/dist/vehicle/simulate.js.map +1 -0
  1436. package/dist/vehicle/simulateRuntime.d.ts +76 -0
  1437. package/dist/vehicle/simulateRuntime.js +252 -0
  1438. package/dist/vehicle/simulateRuntime.js.map +1 -0
  1439. package/dist/vehicle/testutil/sourcedAudio.d.ts +13 -0
  1440. package/dist/vehicle/testutil/sourcedAudio.js +96 -0
  1441. package/dist/vehicle/testutil/sourcedAudio.js.map +1 -0
  1442. package/dist/vehicle/validate.d.ts +225 -0
  1443. package/dist/vehicle/validate.js +956 -0
  1444. package/dist/vehicle/validate.js.map +1 -0
  1445. package/dist/vehicle/wheelDesign.d.ts +98 -0
  1446. package/dist/vehicle/wheelDesign.js +276 -0
  1447. package/dist/vehicle/wheelDesign.js.map +1 -0
  1448. package/dist/verifySubPath.d.ts +69 -0
  1449. package/dist/verifySubPath.js +458 -0
  1450. package/dist/verifySubPath.js.map +1 -0
  1451. package/dist/visualQa/animation.d.ts +57 -0
  1452. package/dist/visualQa/animation.js +503 -0
  1453. package/dist/visualQa/animation.js.map +1 -0
  1454. package/dist/visualQa/avatar.d.ts +3 -0
  1455. package/dist/visualQa/avatar.js +443 -0
  1456. package/dist/visualQa/avatar.js.map +1 -0
  1457. package/dist/visualQa/avatarMath.d.ts +180 -0
  1458. package/dist/visualQa/avatarMath.js +318 -0
  1459. package/dist/visualQa/avatarMath.js.map +1 -0
  1460. package/dist/visualQa/avatarPreview.d.ts +26 -0
  1461. package/dist/visualQa/avatarPreview.js +167 -0
  1462. package/dist/visualQa/avatarPreview.js.map +1 -0
  1463. package/dist/visualQa/avatarPreviewMath.d.ts +189 -0
  1464. package/dist/visualQa/avatarPreviewMath.js +696 -0
  1465. package/dist/visualQa/avatarPreviewMath.js.map +1 -0
  1466. package/dist/visualQa/avatarPreviewProbe.d.ts +7 -0
  1467. package/dist/visualQa/avatarPreviewProbe.js +181 -0
  1468. package/dist/visualQa/avatarPreviewProbe.js.map +1 -0
  1469. package/dist/visualQa/avatarProbe.d.ts +1 -0
  1470. package/dist/visualQa/avatarProbe.js +264 -0
  1471. package/dist/visualQa/avatarProbe.js.map +1 -0
  1472. package/dist/visualQa/browser.d.ts +116 -0
  1473. package/dist/visualQa/browser.js +817 -0
  1474. package/dist/visualQa/browser.js.map +1 -0
  1475. package/dist/visualQa/candidate.d.ts +116 -0
  1476. package/dist/visualQa/candidate.js +265 -0
  1477. package/dist/visualQa/candidate.js.map +1 -0
  1478. package/dist/visualQa/checklists.d.ts +31 -0
  1479. package/dist/visualQa/checklists.js +160 -0
  1480. package/dist/visualQa/checklists.js.map +1 -0
  1481. package/dist/visualQa/command.d.ts +110 -0
  1482. package/dist/visualQa/command.js +521 -0
  1483. package/dist/visualQa/command.js.map +1 -0
  1484. package/dist/visualQa/commonAsserts.d.ts +68 -0
  1485. package/dist/visualQa/commonAsserts.js +239 -0
  1486. package/dist/visualQa/commonAsserts.js.map +1 -0
  1487. package/dist/visualQa/contactSheet.d.ts +32 -0
  1488. package/dist/visualQa/contactSheet.js +153 -0
  1489. package/dist/visualQa/contactSheet.js.map +1 -0
  1490. package/dist/visualQa/critic.d.ts +18 -0
  1491. package/dist/visualQa/critic.js +179 -0
  1492. package/dist/visualQa/critic.js.map +1 -0
  1493. package/dist/visualQa/emotePage.d.ts +10 -0
  1494. package/dist/visualQa/emotePage.js +249 -0
  1495. package/dist/visualQa/emotePage.js.map +1 -0
  1496. package/dist/visualQa/evidenceOverlay.d.ts +74 -0
  1497. package/dist/visualQa/evidenceOverlay.js +268 -0
  1498. package/dist/visualQa/evidenceOverlay.js.map +1 -0
  1499. package/dist/visualQa/harness.d.ts +57 -0
  1500. package/dist/visualQa/harness.js +3 -0
  1501. package/dist/visualQa/harness.js.map +1 -0
  1502. package/dist/visualQa/hosted.d.ts +152 -0
  1503. package/dist/visualQa/hosted.js +367 -0
  1504. package/dist/visualQa/hosted.js.map +1 -0
  1505. package/dist/visualQa/labelLimit.d.ts +12 -0
  1506. package/dist/visualQa/labelLimit.js +31 -0
  1507. package/dist/visualQa/labelLimit.js.map +1 -0
  1508. package/dist/visualQa/mirror.d.ts +36 -0
  1509. package/dist/visualQa/mirror.js +98 -0
  1510. package/dist/visualQa/mirror.js.map +1 -0
  1511. package/dist/visualQa/moveUx.d.ts +44 -0
  1512. package/dist/visualQa/moveUx.js +103 -0
  1513. package/dist/visualQa/moveUx.js.map +1 -0
  1514. package/dist/visualQa/pinnedChrome.d.ts +63 -0
  1515. package/dist/visualQa/pinnedChrome.js +214 -0
  1516. package/dist/visualQa/pinnedChrome.js.map +1 -0
  1517. package/dist/visualQa/resolve.d.ts +88 -0
  1518. package/dist/visualQa/resolve.js +248 -0
  1519. package/dist/visualQa/resolve.js.map +1 -0
  1520. package/dist/visualQa/scene.d.ts +14 -0
  1521. package/dist/visualQa/scene.js +688 -0
  1522. package/dist/visualQa/scene.js.map +1 -0
  1523. package/dist/visualQa/shot.d.ts +2 -0
  1524. package/dist/visualQa/shot.js +27 -0
  1525. package/dist/visualQa/shot.js.map +1 -0
  1526. package/dist/visualQa/signIn.d.ts +35 -0
  1527. package/dist/visualQa/signIn.js +144 -0
  1528. package/dist/visualQa/signIn.js.map +1 -0
  1529. package/dist/visualQa/submitBudget.d.ts +25 -0
  1530. package/dist/visualQa/submitBudget.js +82 -0
  1531. package/dist/visualQa/submitBudget.js.map +1 -0
  1532. package/dist/visualQa/types.d.ts +195 -0
  1533. package/dist/visualQa/types.js +12 -0
  1534. package/dist/visualQa/types.js.map +1 -0
  1535. package/dist/visualQa/vehicle.d.ts +130 -0
  1536. package/dist/visualQa/vehicle.js +2002 -0
  1537. package/dist/visualQa/vehicle.js.map +1 -0
  1538. package/dist/visualQa/vehicleAddonProbe.d.ts +1 -0
  1539. package/dist/visualQa/vehicleAddonProbe.js +115 -0
  1540. package/dist/visualQa/vehicleAddonProbe.js.map +1 -0
  1541. package/dist/visualQa/vehicleCabinFit.d.ts +78 -0
  1542. package/dist/visualQa/vehicleCabinFit.js +55 -0
  1543. package/dist/visualQa/vehicleCabinFit.js.map +1 -0
  1544. package/dist/visualQa/vehicleClearance.d.ts +135 -0
  1545. package/dist/visualQa/vehicleClearance.js +299 -0
  1546. package/dist/visualQa/vehicleClearance.js.map +1 -0
  1547. package/dist/visualQa/vehicleDriveAlive.d.ts +55 -0
  1548. package/dist/visualQa/vehicleDriveAlive.js +103 -0
  1549. package/dist/visualQa/vehicleDriveAlive.js.map +1 -0
  1550. package/dist/visualQa/vehicleGrip.d.ts +156 -0
  1551. package/dist/visualQa/vehicleGrip.js +439 -0
  1552. package/dist/visualQa/vehicleGrip.js.map +1 -0
  1553. package/dist/visualQa/vehicleInspection.d.ts +70 -0
  1554. package/dist/visualQa/vehicleInspection.js +318 -0
  1555. package/dist/visualQa/vehicleInspection.js.map +1 -0
  1556. package/dist/visualQa/vehicleLamps.d.ts +120 -0
  1557. package/dist/visualQa/vehicleLamps.js +377 -0
  1558. package/dist/visualQa/vehicleLamps.js.map +1 -0
  1559. package/dist/visualQa/vehicleMath.d.ts +440 -0
  1560. package/dist/visualQa/vehicleMath.js +967 -0
  1561. package/dist/visualQa/vehicleMath.js.map +1 -0
  1562. package/dist/visualQa/vehicleOccupants.d.ts +66 -0
  1563. package/dist/visualQa/vehicleOccupants.js +448 -0
  1564. package/dist/visualQa/vehicleOccupants.js.map +1 -0
  1565. package/dist/visualQa/vehiclePenetration.d.ts +172 -0
  1566. package/dist/visualQa/vehiclePenetration.js +1157 -0
  1567. package/dist/visualQa/vehiclePenetration.js.map +1 -0
  1568. package/dist/visualQa/vehiclePoses.d.ts +25 -0
  1569. package/dist/visualQa/vehiclePoses.js +56 -0
  1570. package/dist/visualQa/vehiclePoses.js.map +1 -0
  1571. package/dist/visualQa/vehiclePosture.d.ts +78 -0
  1572. package/dist/visualQa/vehiclePosture.js +263 -0
  1573. package/dist/visualQa/vehiclePosture.js.map +1 -0
  1574. package/dist/visualQa/vehiclePreview.d.ts +103 -0
  1575. package/dist/visualQa/vehiclePreview.js +312 -0
  1576. package/dist/visualQa/vehiclePreview.js.map +1 -0
  1577. package/dist/visualQa/vehicleProbe.d.ts +3 -0
  1578. package/dist/visualQa/vehicleProbe.js +670 -0
  1579. package/dist/visualQa/vehicleProbe.js.map +1 -0
  1580. package/dist/visualQa/vehicleStance.d.ts +108 -0
  1581. package/dist/visualQa/vehicleStance.js +200 -0
  1582. package/dist/visualQa/vehicleStance.js.map +1 -0
  1583. package/dist/visualQa/viewer.d.ts +6 -0
  1584. package/dist/visualQa/viewer.js +750 -0
  1585. package/dist/visualQa/viewer.js.map +1 -0
  1586. package/dist/visualQa/viewerGeometry.d.ts +116 -0
  1587. package/dist/visualQa/viewerGeometry.js +476 -0
  1588. package/dist/visualQa/viewerGeometry.js.map +1 -0
  1589. package/dist/visualQa/viewerPage.d.ts +11 -0
  1590. package/dist/visualQa/viewerPage.js +414 -0
  1591. package/dist/visualQa/viewerPage.js.map +1 -0
  1592. package/dist/visualQa/webgpuSelfTest.d.ts +52 -0
  1593. package/dist/visualQa/webgpuSelfTest.js +113 -0
  1594. package/dist/visualQa/webgpuSelfTest.js.map +1 -0
  1595. package/dist/visualQa/winChrome.d.ts +92 -0
  1596. package/dist/visualQa/winChrome.js +445 -0
  1597. package/dist/visualQa/winChrome.js.map +1 -0
  1598. package/dist/visualQa/worldWalk.d.ts +59 -0
  1599. package/dist/visualQa/worldWalk.js +523 -0
  1600. package/dist/visualQa/worldWalk.js.map +1 -0
  1601. package/dist/visualQa/worldWalkMath.d.ts +263 -0
  1602. package/dist/visualQa/worldWalkMath.js +873 -0
  1603. package/dist/visualQa/worldWalkMath.js.map +1 -0
  1604. package/dist/visualQa/worldWalkProbe.d.ts +1 -0
  1605. package/dist/visualQa/worldWalkProbe.js +206 -0
  1606. package/dist/visualQa/worldWalkProbe.js.map +1 -0
  1607. package/dist/visualsConfig.d.ts +65 -0
  1608. package/dist/visualsConfig.js +1333 -0
  1609. package/dist/visualsConfig.js.map +1 -0
  1610. package/dist/voiceCommand.d.ts +11 -0
  1611. package/dist/voiceCommand.js +101 -0
  1612. package/dist/voiceCommand.js.map +1 -0
  1613. package/dist/world/analyze.d.ts +51 -0
  1614. package/dist/world/analyze.js +767 -0
  1615. package/dist/world/analyze.js.map +1 -0
  1616. package/dist/world/baseline.d.ts +33 -0
  1617. package/dist/world/baseline.js +111 -0
  1618. package/dist/world/baseline.js.map +1 -0
  1619. package/dist/world/canonicalize.d.ts +7 -0
  1620. package/dist/world/canonicalize.js +110 -0
  1621. package/dist/world/canonicalize.js.map +1 -0
  1622. package/dist/world/diff.d.ts +18 -0
  1623. package/dist/world/diff.js +58 -0
  1624. package/dist/world/diff.js.map +1 -0
  1625. package/dist/world/focus.d.ts +11 -0
  1626. package/dist/world/focus.js +161 -0
  1627. package/dist/world/focus.js.map +1 -0
  1628. package/dist/world/format.d.ts +6 -0
  1629. package/dist/world/format.js +125 -0
  1630. package/dist/world/format.js.map +1 -0
  1631. package/dist/world/readWorldMetrics.d.ts +10 -0
  1632. package/dist/world/readWorldMetrics.js +31 -0
  1633. package/dist/world/readWorldMetrics.js.map +1 -0
  1634. package/dist/world/snapshotTypes.d.ts +59 -0
  1635. package/dist/world/snapshotTypes.js +8 -0
  1636. package/dist/world/snapshotTypes.js.map +1 -0
  1637. package/dist/world/snapshotWorld.d.ts +16 -0
  1638. package/dist/world/snapshotWorld.js +142 -0
  1639. package/dist/world/snapshotWorld.js.map +1 -0
  1640. package/dist/world/wiring.d.ts +21 -0
  1641. package/dist/world/wiring.js +73 -0
  1642. package/dist/world/wiring.js.map +1 -0
  1643. package/dist/world/zones.d.ts +23 -0
  1644. package/dist/world/zones.js +134 -0
  1645. package/dist/world/zones.js.map +1 -0
  1646. package/docs/bridge.md +304 -0
  1647. package/docs/device-hand-reach.md +44 -0
  1648. package/docs/scene-hlod.md +139 -0
  1649. package/docs/vehicle-audio-import.md +299 -0
  1650. package/docs/vehicle-simulate.md +165 -0
  1651. package/docs/visual-qa-candidate-versions.md +71 -0
  1652. package/docs/visual-qa.md +462 -0
  1653. package/package.json +69 -4
  1654. package/plugins/beamng-vehicle/README.md +129 -0
  1655. package/plugins/beamng-vehicle/bin/__pycache__/beamng_abs.cpython-312.pyc +0 -0
  1656. package/plugins/beamng-vehicle/bin/__pycache__/beamng_audio.cpython-312.pyc +0 -0
  1657. package/plugins/beamng-vehicle/bin/__pycache__/beamng_engine.cpython-312.pyc +0 -0
  1658. package/plugins/beamng-vehicle/bin/__pycache__/beamng_expression.cpython-312.pyc +0 -0
  1659. package/plugins/beamng-vehicle/bin/__pycache__/beamng_jbeam.cpython-312.pyc +0 -0
  1660. package/plugins/beamng-vehicle/bin/__pycache__/beamng_materials.cpython-312.pyc +0 -0
  1661. package/plugins/beamng-vehicle/bin/__pycache__/beamng_stock_events.cpython-312.pyc +0 -0
  1662. package/plugins/beamng-vehicle/bin/__pycache__/fmod_studio.cpython-312.pyc +0 -0
  1663. package/plugins/beamng-vehicle/bin/__pycache__/fsb5.cpython-312.pyc +0 -0
  1664. package/plugins/beamng-vehicle/bin/__pycache__/sim_audio.cpython-312.pyc +0 -0
  1665. package/plugins/beamng-vehicle/bin/__pycache__/sim_audio_ac.cpython-312.pyc +0 -0
  1666. package/plugins/beamng-vehicle/bin/__pycache__/sim_audio_beamng.cpython-312.pyc +0 -0
  1667. package/plugins/beamng-vehicle/bin/__pycache__/sim_audio_fixtures.cpython-312.pyc +0 -0
  1668. package/plugins/beamng-vehicle/bin/__pycache__/test_beamng_engine.cpython-312.pyc +0 -0
  1669. package/plugins/beamng-vehicle/bin/__pycache__/test_sim_audio.cpython-312.pyc +0 -0
  1670. package/plugins/beamng-vehicle/bin/beamng-vehicle.mjs +1295 -0
  1671. package/plugins/beamng-vehicle/bin/beamng_abs.py +408 -0
  1672. package/plugins/beamng-vehicle/bin/beamng_audio.py +394 -0
  1673. package/plugins/beamng-vehicle/bin/beamng_engine.py +184 -0
  1674. package/plugins/beamng-vehicle/bin/beamng_expression.py +373 -0
  1675. package/plugins/beamng-vehicle/bin/beamng_jbeam.py +858 -0
  1676. package/plugins/beamng-vehicle/bin/beamng_materials.py +261 -0
  1677. package/plugins/beamng-vehicle/bin/beamng_stock_events.py +171 -0
  1678. package/plugins/beamng-vehicle/bin/convert-beamng.py +1563 -0
  1679. package/plugins/beamng-vehicle/bin/fmod_studio.py +524 -0
  1680. package/plugins/beamng-vehicle/bin/fsb5.py +304 -0
  1681. package/plugins/beamng-vehicle/bin/index-beamng-common.mjs +16 -0
  1682. package/plugins/beamng-vehicle/bin/index-beamng.py +69 -0
  1683. package/plugins/beamng-vehicle/bin/lower-beamng.py +2399 -0
  1684. package/plugins/beamng-vehicle/bin/sim_audio.py +250 -0
  1685. package/plugins/beamng-vehicle/bin/sim_audio_ac.py +378 -0
  1686. package/plugins/beamng-vehicle/bin/sim_audio_beamng.py +878 -0
  1687. package/plugins/beamng-vehicle/bin/sim_audio_fixtures.py +287 -0
  1688. package/plugins/beamng-vehicle/bin/sim_audio_import.py +135 -0
  1689. package/plugins/beamng-vehicle/bin/test_beamng_engine.py +124 -0
  1690. package/plugins/beamng-vehicle/bin/test_beamng_jbeam.py +383 -0
  1691. package/plugins/beamng-vehicle/bin/test_beamng_precedence.py +134 -0
  1692. package/plugins/beamng-vehicle/bin/test_sim_audio.py +249 -0
  1693. package/plugins/beamng-vehicle/bridge-plugin.json +55 -0
  1694. package/plugins/beamng-vehicle/controller-adapters/beamng-0.39.4-abs.json +52 -0
  1695. package/plugins/beamng-vehicle/lib/common-dependency.mjs +357 -0
  1696. package/plugins/beamng-vehicle/lib/dae-scan.mjs +40 -0
  1697. package/plugins/beamng-vehicle/lib/file-identity.mjs +46 -0
  1698. package/plugins/beamng-vehicle/lib/material-semantics.mjs +312 -0
  1699. package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
  1700. package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
  1701. package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
  1702. package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
  1703. package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
  1704. package/vendor/README.md +63 -0
  1705. package/vendor/ability-manifest.mjs +527 -6
  1706. package/vendor/audits/asset-credits.mjs +96 -0
  1707. package/vendor/audits/check-loaders.mjs +80 -0
  1708. package/vendor/audits/perf-gate.mjs +759 -0
  1709. package/vendor/audits/prove-live.mjs +307 -0
  1710. package/vendor/audits/source-audit.mjs +530 -0
  1711. package/vendor/audits/world-audit.mjs +439 -0
  1712. package/vendor/capture-body.glb +0 -0
  1713. package/vendor/capture-face.glb +0 -0
  1714. package/vendor/installed-index.mjs +1 -1
  1715. package/vendor/vehicle-package-v2.mjs +6451 -0
@@ -0,0 +1,1157 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TriGrid = exports.PENETRATION_THRESHOLDS = void 0;
4
+ exports.bodyPartOfBone = bodyPartOfBone;
5
+ exports.isAccessoryBone = isAccessoryBone;
6
+ exports.buildSkeleton = buildSkeleton;
7
+ exports.cabinPartOfMesh = cabinPartOfMesh;
8
+ exports.segTri = segTri;
9
+ exports.ownSeatTriangles = ownSeatTriangles;
10
+ exports.vertexSpacing = vertexSpacing;
11
+ exports.projectedArea = projectedArea;
12
+ exports.measurePenetration = measurePenetration;
13
+ exports.evidenceClusters = evidenceClusters;
14
+ exports.evidenceCamera = evidenceCamera;
15
+ exports.clusterRow = clusterRow;
16
+ exports.judgePenetration = judgePenetration;
17
+ exports.PENETRATION_THRESHOLDS = {
18
+ /** A vertex counts as through a surface beyond this depth (below it is touching). */
19
+ contactMinM: 0.001,
20
+ /** A cluster deeper than this... */
21
+ failDepthM: 0.008,
22
+ /** ...over at least this much area (of the part deeper than `failDepthM`) fails the seat. 4 cm². */
23
+ failAreaM2: 4e-4,
24
+ /** A part sunk deeper than a finger is thick has disappeared, whatever its footprint: deeper than this... */
25
+ swallowDepthM: 0.025,
26
+ /** ...over at least this much (fingertips 46 mm into a thigh measured 3.1 cm²) fails too. */
27
+ swallowAreaM2: 1.5e-4,
28
+ /** A cluster needs this many vertices (or object samples) past the fail depth: one or two vertices of a sparse
29
+ * garment poking through a card (a sleeve corner) is a near-contact, never a fail. */
30
+ failMinPoints: 3,
31
+ /** A hand closing on the steering wheel rim, a sole pressing a pedal pad: the part is MEANT to touch, and a grip or a
32
+ * press always sinks a few millimetres into the other surface. Those pairings fail only beyond this depth. */
33
+ contactPairDepthM: 0.02,
34
+ /** Penetrating vertices closer than this belong to the same cluster. */
35
+ linkM: 0.03,
36
+ /** A breached bone's recorded entry point is this far back from its crossing, on the free side. */
37
+ anchorBackoffM: 0.005,
38
+ };
39
+ // ------------------------------------------------------------------------------------------------------- vector bits
40
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
41
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
42
+ const crs = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
43
+ const nrm = (a) => { const l = Math.hypot(a[0], a[1], a[2]) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
44
+ const lerp = (a, b, t) => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
45
+ const dist = (a, b) => Math.hypot(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
46
+ const r4 = (v) => Math.round(v * 10000) / 10000;
47
+ const r6 = (v) => Math.round(v * 1e6) / 1e6;
48
+ // ------------------------------------------------------------------------------------------------------- body parts
49
+ const BONE_EXCLUDE = /twist|facial|^ik_|_ik$|^ik$|corrective|helper|socket|attach|weapon|camera|^root$|armature/i;
50
+ const PART_RES = [
51
+ [/head|neck|jaw|eye|skull/i, 'head'],
52
+ [/pelvis|hips?$|hip_|^hip/i, 'hip'],
53
+ [/thumb|index|middle|ring|pinky|pinkie|finger|hand|palm|wrist|carpal/i, 'hand'],
54
+ [/thigh|upleg|upperleg|upper_leg|femur/i, 'thigh'],
55
+ [/foot|ball|toe|ankle/i, 'foot'],
56
+ [/calf|shin|knee|lowerleg|lower_leg|leg|tibia/i, 'leg'],
57
+ [/clavicle|shoulder|spine|chest|torso|abdomen|belly|breast|neck/i, 'torso'],
58
+ [/upperarm|lowerarm|forearm|arm|elbow/i, 'arm'],
59
+ ];
60
+ function bodyPartOfBone(name) {
61
+ for (const [re, part] of PART_RES)
62
+ if (re.test(name))
63
+ return part;
64
+ return null;
65
+ }
66
+ /**
67
+ * Secondary / accessory bones — a tail, a skirt or coat flap, hair, ears, a cape: VRM's `J_Sec_*` / `J_Opt_*`, spring
68
+ * chains. Their geometry is the AVATAR's (spring-simulated, avatar-specific), not something a vehicle's seat can fit, so
69
+ * it is not judged; a fox tail through the floor pan is the avatar's business. Bust bones are the torso.
70
+ */
71
+ const ACCESSORY_RE = /(^|[_.])(sec|opt)([_.]|$)|tail|skirt|hair|ponytail|braid|(^|[_.\s])ears?($|[_.\s\d])|cape|cloak|ribbon|spring|scarf|coat|cloth|dress|wing|horn|antenna|jiggle|physics|dynamic|accessor|strap/i;
72
+ function isAccessoryBone(name) {
73
+ return !/bust|breast/i.test(name) && ACCESSORY_RE.test(name);
74
+ }
75
+ /** Parts a seat holds up: their contact with the occupant's OWN seat is support, not clipping. */
76
+ const SUPPORTED = new Set(['hip', 'torso', 'thigh', 'arm', 'head']);
77
+ /** Normalising radius per part for the nearest-bone fallback (a finger on a thigh is the finger's, not the thigh's). */
78
+ const PART_RADIUS = { head: 0.1, torso: 0.16, hip: 0.15, arm: 0.05, hand: 0.03, thigh: 0.085, knee: 0.085, leg: 0.06, foot: 0.045 };
79
+ /** UE mannequin parents, for pulls older than `boneParents` (the calibration dumps of 2026-10-02). */
80
+ const UE_PARENTS = (() => {
81
+ const p = { pelvis: 'root', spine_01: 'pelvis', spine_02: 'spine_01', spine_03: 'spine_02', spine_04: 'spine_03', spine_05: 'spine_04', neck_01: 'spine_05', neck_02: 'neck_01', head: 'neck_02' };
82
+ for (const s of ['l', 'r']) {
83
+ Object.assign(p, {
84
+ [`clavicle_${s}`]: 'spine_05', [`upperarm_${s}`]: `clavicle_${s}`, [`lowerarm_${s}`]: `upperarm_${s}`, [`hand_${s}`]: `lowerarm_${s}`,
85
+ [`thigh_${s}`]: 'pelvis', [`calf_${s}`]: `thigh_${s}`, [`foot_${s}`]: `calf_${s}`, [`ball_${s}`]: `foot_${s}`,
86
+ [`upperarm_twist_01_${s}`]: `upperarm_${s}`, [`upperarm_twist_02_${s}`]: `upperarm_${s}`, [`lowerarm_twist_01_${s}`]: `lowerarm_${s}`, [`lowerarm_twist_02_${s}`]: `lowerarm_${s}`,
87
+ [`thigh_twist_01_${s}`]: `thigh_${s}`, [`calf_twist_01_${s}`]: `calf_${s}`,
88
+ });
89
+ for (const f of ['thumb', 'index', 'middle', 'ring', 'pinky']) {
90
+ p[`${f}_01_${s}`] = `hand_${s}`;
91
+ p[`${f}_02_${s}`] = `${f}_01_${s}`;
92
+ p[`${f}_03_${s}`] = `${f}_02_${s}`;
93
+ }
94
+ }
95
+ return p;
96
+ })();
97
+ /** Bone segments from the pelvis outwards (twist/facial/ik helpers skipped), plus a short extension past each head,
98
+ * hand and foot leaf so the skull, finger tips and toes have a segment of their own. */
99
+ function buildSkeleton(bones, parentsIn) {
100
+ const names = Object.keys(bones);
101
+ // A live pull can report a bone's parent as null (the finger roots: their parent is not a THREE.Bone in some rigs);
102
+ // fall back to the standard skeleton's parent then, or every finger vertex maps to whatever segment is left.
103
+ const rawParent = (n) => parentsIn?.[n] ?? UE_PARENTS[n] ?? null;
104
+ const root = names.find((n) => /^(pelvis|hips)$/i.test(n)) ?? names.find((n) => /pelvis|hips/i.test(n));
105
+ if (!root)
106
+ return null;
107
+ const parent = new Map();
108
+ for (const n of names) {
109
+ if (BONE_EXCLUDE.test(n))
110
+ continue;
111
+ let p = rawParent(n);
112
+ while (p && (BONE_EXCLUDE.test(p) || !bones[p]))
113
+ p = rawParent(p);
114
+ parent.set(n, p);
115
+ }
116
+ // keep only the tree under the root
117
+ const under = (n) => { for (let p = n, k = 0; p && k < 64; p = parent.get(p) ?? null, k++)
118
+ if (p === root)
119
+ return true; return false; };
120
+ const children = new Map();
121
+ for (const [n, p] of parent)
122
+ if (n !== root && p && under(n)) {
123
+ if (!children.has(p))
124
+ children.set(p, []);
125
+ children.get(p).push(n);
126
+ }
127
+ const segments = [];
128
+ // a bone's part: its own name, else (an unrecognised rig name) its nearest recognised ancestor's; accessory chains
129
+ // stay accessory all the way down
130
+ const partMemo = new Map();
131
+ const accMemo = new Map();
132
+ const isAcc = (n) => {
133
+ if (accMemo.has(n))
134
+ return accMemo.get(n);
135
+ let v = false;
136
+ for (let b = n, k = 0; b && k < 64 && b !== root; b = parent.get(b) ?? null, k++)
137
+ if (isAccessoryBone(b)) {
138
+ v = true;
139
+ break;
140
+ }
141
+ accMemo.set(n, v);
142
+ return v;
143
+ };
144
+ const partOf = (n) => {
145
+ if (partMemo.has(n))
146
+ return partMemo.get(n);
147
+ let v = 'torso';
148
+ for (let b = n, k = 0; b && k < 64; b = parent.get(b) ?? null, k++) {
149
+ const q = bodyPartOfBone(b);
150
+ if (q) {
151
+ v = q;
152
+ break;
153
+ }
154
+ }
155
+ partMemo.set(n, v);
156
+ return v;
157
+ };
158
+ for (const [p, cs] of children) {
159
+ const pp = partOf(p);
160
+ for (const c of cs) {
161
+ const cp = partOf(c);
162
+ // pelvis -> hip joint and pelvis -> spine are the hips; spine -> neck the torso; neck -> head the head
163
+ const part = pp === 'hip' ? 'hip' : pp === 'torso' && cp === 'head' ? 'torso' : pp;
164
+ const len = dist(bones[p], bones[c]);
165
+ const r = part === 'hand' && len < 0.06 ? 0.012 : PART_RADIUS[part];
166
+ segments.push({ start: p, end: c, a: bones[p], b: bones[c], part, r, ...(isAcc(c) ? { accessory: true } : {}) });
167
+ }
168
+ }
169
+ for (const [n, p] of parent) {
170
+ if (!p || children.has(n) || !under(n) || isAcc(n))
171
+ continue;
172
+ const part = partOf(n);
173
+ if (part !== 'head' && part !== 'foot' && part !== 'hand')
174
+ continue;
175
+ const d = sub(bones[n], bones[p]);
176
+ const l = Math.hypot(d[0], d[1], d[2]);
177
+ if (l < 1e-4)
178
+ continue;
179
+ const ext = part === 'head' ? 0.16 : part === 'foot' ? 0.07 : /hand|palm|wrist/i.test(n) ? 0.09 : Math.min(0.03, 0.8 * l);
180
+ const u = nrm(d);
181
+ segments.push({ start: n, end: null, a: bones[n], b: [bones[n][0] + u[0] * ext, bones[n][1] + u[1] * ext, bones[n][2] + u[2] * ext], part, r: part === 'hand' && ext <= 0.03 ? 0.012 : PART_RADIUS[part] });
182
+ }
183
+ return { root, segments, parent, children };
184
+ }
185
+ function closestT(p, a, b) {
186
+ const ab = sub(b, a);
187
+ const l2 = dot(ab, ab);
188
+ return l2 < 1e-12 ? 0 : Math.max(0, Math.min(1, dot(sub(p, a), ab) / l2));
189
+ }
190
+ // ------------------------------------------------------------------------------------------------------- cabin parts
191
+ const NAME_PARTS = [
192
+ [/parking_?brake|hand_?brake|console|gear|shift|knob|armrest|cup_?holder|tunnel|cent(re|er)_?stack/i, 'console'],
193
+ [/pedal|throttle|clutch|accelerator/i, 'pedals'],
194
+ [/steer|wheel_?rim|stalk|column|horn/i, 'wheel'],
195
+ [/seat|cushion|backrest|headrest|squab|bench|bolster/i, 'seat'],
196
+ [/roof|headliner|ceiling|lining|sunroof|visor/i, 'roof'],
197
+ [/door|card/i, 'door'],
198
+ [/glass|windshield|windscreen|window/i, 'glass'],
199
+ [/pillar|[abc]_?post|cabinframe|cabin_frame|roll_?cage|cage/i, 'pillar'],
200
+ [/dash|gauge|cluster|instrument|glove_?box|vent|needle|radio|hvac|speedo|tacho|screen|display|mirror_?interior|rearview/i, 'dash'],
201
+ [/floor|carpet|mat$|mat_|footwell|underbody|pan$|tub|arch|well|sill|kick/i, 'floor'],
202
+ [/body|shell|chassis|interior|cabin|^mesh(_?\d+)?$|unnamed|object|default|^node/i, 'generic'],
203
+ ];
204
+ /** Cabin part from a mesh name, or `generic` when the name says nothing (a `bodyshell_1` that holds half the cabin). */
205
+ function cabinPartOfMesh(name) {
206
+ for (const [re, part] of NAME_PARTS)
207
+ if (re.test(name))
208
+ return part;
209
+ return 'other';
210
+ }
211
+ /** A generic-named triangle's part, from where it sits around the occupant (normals are not trusted, only their axis). */
212
+ function cabinPartAt(c, n, f) {
213
+ const flat = Math.abs(n[1]) > 0.7;
214
+ if (flat && c[1] > f.headY - 0.08)
215
+ return 'roof';
216
+ if (c[1] < f.pelvis[1] - 0.15)
217
+ return 'floor';
218
+ if (c[2] > f.pelvis[2] + 0.35 && c[1] < f.headY)
219
+ return 'dash';
220
+ if (c[1] > f.headY - 0.15)
221
+ return 'pillar';
222
+ const outboard = f.side !== 0 && Math.sign(c[0] - f.pelvis[0]) === f.side;
223
+ if (outboard && Math.abs(c[0] - f.pelvis[0]) > 0.12)
224
+ return 'door';
225
+ if (!outboard && Math.abs(c[0] - f.pelvis[0]) > 0.12 && c[1] < f.pelvis[1] + 0.35)
226
+ return 'console';
227
+ return 'other';
228
+ }
229
+ /** Crossings of wall surfaces closer than this along a bone are one wall (the two faces of a slab, a carpet on its pan). */
230
+ const WALL_MERGE_M = 0.03;
231
+ /** Sample spacing over a small cabin object's surface when testing it against the limbs. */
232
+ const OBJECT_SAMPLE_M = 0.005;
233
+ // ------------------------------------------------------------------------------------------------------- triangle grid
234
+ class TriGrid {
235
+ tris;
236
+ cell;
237
+ min;
238
+ dims;
239
+ cells = new Map();
240
+ stamp;
241
+ tick = 0;
242
+ constructor(tris, cell = 0.04) {
243
+ this.tris = tris;
244
+ this.cell = cell;
245
+ const n = tris.length / 9;
246
+ let mn = [Infinity, Infinity, Infinity], mx = [-Infinity, -Infinity, -Infinity];
247
+ for (let i = 0; i < tris.length; i += 3)
248
+ for (let a = 0; a < 3; a++) {
249
+ const v = tris[i + a];
250
+ if (v < mn[a])
251
+ mn[a] = v;
252
+ if (v > mx[a])
253
+ mx[a] = v;
254
+ }
255
+ if (!n) {
256
+ mn = [0, 0, 0];
257
+ mx = [0, 0, 0];
258
+ }
259
+ this.min = mn;
260
+ this.dims = [0, 1, 2].map((a) => Math.max(1, Math.ceil((mx[a] - mn[a]) / cell) + 1));
261
+ this.stamp = new Uint32Array(n);
262
+ for (let t = 0; t < n; t++) {
263
+ const k = t * 9;
264
+ const lo = [0, 1, 2].map((a) => this.ix(Math.min(tris[k + a], tris[k + 3 + a], tris[k + 6 + a]), a));
265
+ const hi = [0, 1, 2].map((a) => this.ix(Math.max(tris[k + a], tris[k + 3 + a], tris[k + 6 + a]), a));
266
+ for (let x = lo[0]; x <= hi[0]; x++)
267
+ for (let y = lo[1]; y <= hi[1]; y++)
268
+ for (let z = lo[2]; z <= hi[2]; z++) {
269
+ const key = x + this.dims[0] * (y + this.dims[1] * z);
270
+ let c = this.cells.get(key);
271
+ if (!c) {
272
+ c = [];
273
+ this.cells.set(key, c);
274
+ }
275
+ c.push(t);
276
+ }
277
+ }
278
+ }
279
+ ix(v, a) { return Math.max(0, Math.min(this.dims[a] - 1, Math.floor((v - this.min[a]) / this.cell))); }
280
+ /** Every triangle in a cell overlapping the box, once. */
281
+ query(lo, hi, out) {
282
+ out.length = 0;
283
+ if (++this.tick === 0xffffffff) {
284
+ this.stamp.fill(0);
285
+ this.tick = 1;
286
+ }
287
+ const a = [0, 1, 2].map((k) => this.ix(lo[k], k)), b = [0, 1, 2].map((k) => this.ix(hi[k], k));
288
+ for (let x = a[0]; x <= b[0]; x++)
289
+ for (let y = a[1]; y <= b[1]; y++)
290
+ for (let z = a[2]; z <= b[2]; z++) {
291
+ const c = this.cells.get(x + this.dims[0] * (y + this.dims[1] * z));
292
+ if (!c)
293
+ continue;
294
+ for (const t of c)
295
+ if (this.stamp[t] !== this.tick) {
296
+ this.stamp[t] = this.tick;
297
+ out.push(t);
298
+ }
299
+ }
300
+ return out;
301
+ }
302
+ }
303
+ exports.TriGrid = TriGrid;
304
+ /** Segment p->q against one triangle (two-sided). Returns the crossing parameter in (0, 1], or -1. */
305
+ function segTri(tris, t, p, q) {
306
+ const k = t * 9;
307
+ const dx = q[0] - p[0], dy = q[1] - p[1], dz = q[2] - p[2];
308
+ const e1x = tris[k + 3] - tris[k], e1y = tris[k + 4] - tris[k + 1], e1z = tris[k + 5] - tris[k + 2];
309
+ const e2x = tris[k + 6] - tris[k], e2y = tris[k + 7] - tris[k + 1], e2z = tris[k + 8] - tris[k + 2];
310
+ const px = dy * e2z - dz * e2y, py = dz * e2x - dx * e2z, pz = dx * e2y - dy * e2x;
311
+ const det = e1x * px + e1y * py + e1z * pz;
312
+ if (Math.abs(det) < 1e-14)
313
+ return -1;
314
+ const inv = 1 / det;
315
+ const tx = p[0] - tris[k], ty = p[1] - tris[k + 1], tz = p[2] - tris[k + 2];
316
+ const u = (tx * px + ty * py + tz * pz) * inv;
317
+ if (u < 0 || u > 1)
318
+ return -1;
319
+ const qx = ty * e1z - tz * e1y, qy = tz * e1x - tx * e1z, qz = tx * e1y - ty * e1x;
320
+ const v = (dx * qx + dy * qy + dz * qz) * inv;
321
+ if (v < 0 || u + v > 1)
322
+ return -1;
323
+ const s = (e2x * qx + e2y * qy + e2z * qz) * inv;
324
+ return s > 1e-9 && s <= 1 ? s : -1;
325
+ }
326
+ function triNormal(tris, t) {
327
+ const k = t * 9;
328
+ const a = [tris[k], tris[k + 1], tris[k + 2]];
329
+ return nrm(crs(sub([tris[k + 3], tris[k + 4], tris[k + 5]], a), sub([tris[k + 6], tris[k + 7], tris[k + 8]], a)));
330
+ }
331
+ const triCentroid = (tris, t) => {
332
+ const k = t * 9;
333
+ return [(tris[k] + tris[k + 3] + tris[k + 6]) / 3, (tris[k + 1] + tris[k + 4] + tris[k + 7]) / 3, (tris[k + 2] + tris[k + 5] + tris[k + 8]) / 3];
334
+ };
335
+ /** Exact distance from p to triangle t (Ericson, closest point on a triangle). */
336
+ function pointTriDist(tris, t, p) {
337
+ const k = t * 9;
338
+ const a = [tris[k], tris[k + 1], tris[k + 2]], b = [tris[k + 3], tris[k + 4], tris[k + 5]], c = [tris[k + 6], tris[k + 7], tris[k + 8]];
339
+ const ab = sub(b, a), ac = sub(c, a), ap = sub(p, a);
340
+ const d1 = dot(ab, ap), d2 = dot(ac, ap);
341
+ if (d1 <= 0 && d2 <= 0)
342
+ return dist(p, a);
343
+ const bp = sub(p, b);
344
+ const d3 = dot(ab, bp), d4 = dot(ac, bp);
345
+ if (d3 >= 0 && d4 <= d3)
346
+ return dist(p, b);
347
+ const vc = d1 * d4 - d3 * d2;
348
+ if (vc <= 0 && d1 >= 0 && d3 <= 0) {
349
+ const v = d1 / (d1 - d3);
350
+ return dist(p, [a[0] + ab[0] * v, a[1] + ab[1] * v, a[2] + ab[2] * v]);
351
+ }
352
+ const cp = sub(p, c);
353
+ const d5 = dot(ab, cp), d6 = dot(ac, cp);
354
+ if (d6 >= 0 && d5 <= d6)
355
+ return dist(p, c);
356
+ const vb = d5 * d2 - d1 * d6;
357
+ if (vb <= 0 && d2 >= 0 && d6 <= 0) {
358
+ const w = d2 / (d2 - d6);
359
+ return dist(p, [a[0] + ac[0] * w, a[1] + ac[1] * w, a[2] + ac[2] * w]);
360
+ }
361
+ const va = d3 * d6 - d5 * d4;
362
+ if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
363
+ const w = (d4 - d3) / (d4 - d3 + (d5 - d6));
364
+ return dist(p, [b[0] + (c[0] - b[0]) * w, b[1] + (c[1] - b[1]) * w, b[2] + (c[2] - b[2]) * w]);
365
+ }
366
+ const den = 1 / (va + vb + vc);
367
+ const v = vb * den, w = vc * den;
368
+ return dist(p, [a[0] + ab[0] * v + ac[0] * w, a[1] + ab[1] * v + ac[1] * w, a[2] + ab[2] * v + ac[2] * w]);
369
+ }
370
+ /** Every triangle the segment p->q crosses (with its parameter), optionally skipping a set. */
371
+ function crossings(grid, p, q, skip, buf) {
372
+ const lo = [Math.min(p[0], q[0]), Math.min(p[1], q[1]), Math.min(p[2], q[2])];
373
+ const hi = [Math.max(p[0], q[0]), Math.max(p[1], q[1]), Math.max(p[2], q[2])];
374
+ const out = [];
375
+ for (const t of grid.query(lo, hi, buf)) {
376
+ if (skip && skip[t])
377
+ continue;
378
+ const s = segTri(grid.tris, t, p, q);
379
+ if (s > 0)
380
+ out.push({ t, s });
381
+ }
382
+ return out;
383
+ }
384
+ // ------------------------------------------------------------------------------------------------------- own seat
385
+ /**
386
+ * The triangles of the occupant's own seat: the first surface straight under the hips and thighs and straight behind the
387
+ * spine, then (a) every triangle of a seat-NAMED mesh that holds one of them, or (b) for a generic mesh (a seat baked into
388
+ * `bodyshell_1`), the surface connected to them inside a box around the seat. Floor-level flats are never grown into.
389
+ */
390
+ function ownSeatTriangles(cabin, bones, pelvis, grid) {
391
+ const { tris, mesh, names } = cabin;
392
+ const n = tris.length / 9;
393
+ const own = new Uint8Array(n);
394
+ const seeds = new Set();
395
+ const buf = [];
396
+ const first = (o, d, reach) => {
397
+ const q = [o[0] + d[0] * reach, o[1] + d[1] * reach, o[2] + d[2] * reach];
398
+ let best = -1, bs = Infinity;
399
+ for (const c of crossings(grid, o, q, null, buf))
400
+ if (c.s < bs) {
401
+ bs = c.s;
402
+ best = c.t;
403
+ }
404
+ return best;
405
+ };
406
+ const probesDown = [];
407
+ for (const dx of [-0.1, 0, 0.1])
408
+ for (const dz of [-0.08, 0, 0.1, 0.2])
409
+ probesDown.push([pelvis[0] + dx, pelvis[1] + 0.05, pelvis[2] + dz]);
410
+ for (const s of ['l', 'r']) {
411
+ const th = bones[`thigh_${s}`], ca = bones[`calf_${s}`];
412
+ if (th && ca)
413
+ for (const k of [0.3, 0.55]) {
414
+ const m = lerp(th, ca, k);
415
+ probesDown.push([m[0], m[1], m[2]]);
416
+ }
417
+ }
418
+ for (const o of probesDown) {
419
+ const t = first(o, [0, -1, 0], 0.4);
420
+ if (t >= 0)
421
+ seeds.add(t);
422
+ }
423
+ const spine = Object.keys(bones).filter((b) => /^spine_0[2-5]$|^spine$|^chest$|spine1|spine2|upperchest/i.test(b)).map((b) => bones[b]);
424
+ for (const sp of spine)
425
+ for (const dx of [-0.12, 0, 0.12]) {
426
+ const t = first([sp[0] + dx, sp[1], sp[2]], [0, 0, -1], 0.4);
427
+ if (t >= 0)
428
+ seeds.add(t);
429
+ }
430
+ const head = bones.head ?? Object.entries(bones).find(([k]) => /head/i.test(k))?.[1];
431
+ if (head) {
432
+ const t = first(head, [0, 0, -1], 0.3);
433
+ if (t >= 0)
434
+ seeds.add(t);
435
+ }
436
+ if (!seeds.size)
437
+ return own;
438
+ const box = { min: [pelvis[0] - 0.36, pelvis[1] - 0.4, pelvis[2] - 0.5], max: [pelvis[0] + 0.36, (head?.[1] ?? pelvis[1] + 0.7) + 0.2, pelvis[2] + 0.6] };
439
+ const inBox = (t) => { const c = triCentroid(tris, t); return c[0] >= box.min[0] && c[0] <= box.max[0] && c[1] >= box.min[1] && c[1] <= box.max[1] && c[2] >= box.min[2] && c[2] <= box.max[2]; };
440
+ const floorLevel = (t) => Math.abs(triNormal(tris, t)[1]) > 0.8 && triCentroid(tris, t)[1] < pelvis[1] - 0.2;
441
+ const seatMeshes = new Set();
442
+ const genericSeeds = [];
443
+ for (const t of seeds) {
444
+ const part = cabinPartOfMesh(names[mesh[t]] ?? '');
445
+ if (part === 'seat')
446
+ seatMeshes.add(mesh[t]);
447
+ else if (part === 'generic' && inBox(t) && !floorLevel(t))
448
+ genericSeeds.push(t);
449
+ }
450
+ for (let t = 0; t < n; t++)
451
+ if (seatMeshes.has(mesh[t]) && inBox(t))
452
+ own[t] = 1;
453
+ if (genericSeeds.length) {
454
+ // connectivity through shared vertex positions (0.1 mm), within the box, never into floor-level flats
455
+ const key = (x, y, z) => `${Math.round(x * 1e4)},${Math.round(y * 1e4)},${Math.round(z * 1e4)}`;
456
+ const byVert = new Map();
457
+ const vkeys = [];
458
+ for (let t = 0; t < n; t++) {
459
+ const ks = [];
460
+ if (cabinPartOfMesh(names[mesh[t]] ?? '') === 'generic' && inBox(t)) {
461
+ for (let c = 0; c < 3; c++) {
462
+ const k = key(tris[t * 9 + c * 3], tris[t * 9 + c * 3 + 1], tris[t * 9 + c * 3 + 2]);
463
+ ks.push(k);
464
+ let l = byVert.get(k);
465
+ if (!l) {
466
+ l = [];
467
+ byVert.set(k, l);
468
+ }
469
+ l.push(t);
470
+ }
471
+ }
472
+ vkeys.push(ks);
473
+ }
474
+ const stack = [...genericSeeds];
475
+ for (const s of stack)
476
+ own[s] = 1;
477
+ while (stack.length) {
478
+ const t = stack.pop();
479
+ for (const k of vkeys[t])
480
+ for (const u of byVert.get(k) ?? []) {
481
+ if (own[u] || mesh[u] !== mesh[t] || floorLevel(u))
482
+ continue;
483
+ own[u] = 1;
484
+ stack.push(u);
485
+ }
486
+ }
487
+ }
488
+ return own;
489
+ }
490
+ // ------------------------------------------------------------------------------------------------------- area
491
+ /** The vertex spacing of a set of surface points: the median distance to each point's nearest neighbour (pairs closer
492
+ * than 1 mm, a cloth layer lying on the skin, are not neighbours). One point alone stands for a 1 cm patch. */
493
+ function vertexSpacing(points) {
494
+ if (points.length < 2)
495
+ return 0.01;
496
+ const cell = 0.02;
497
+ const hash = new Map();
498
+ const key = (p) => `${Math.floor(p[0] / cell)},${Math.floor(p[1] / cell)},${Math.floor(p[2] / cell)}`;
499
+ points.forEach((p, i) => { const k = key(p); if (!hash.has(k))
500
+ hash.set(k, []); hash.get(k).push(i); });
501
+ const nn = [];
502
+ points.forEach((p, i) => {
503
+ const c = key(p).split(',').map(Number);
504
+ let best = Infinity;
505
+ for (let dx = -1; dx <= 1; dx++)
506
+ for (let dy = -1; dy <= 1; dy++)
507
+ for (let dz = -1; dz <= 1; dz++) {
508
+ for (const j of hash.get(`${c[0] + dx},${c[1] + dy},${c[2] + dz}`) ?? []) {
509
+ if (j === i)
510
+ continue;
511
+ const d = dist(p, points[j]);
512
+ if (d > 0.001 && d < best)
513
+ best = d;
514
+ }
515
+ }
516
+ if (Number.isFinite(best))
517
+ nn.push(best);
518
+ });
519
+ if (!nn.length)
520
+ return 0.01;
521
+ nn.sort((x, y) => x - y);
522
+ return Math.min(0.03, Math.max(0.002, nn[Math.floor(nn.length / 2)]));
523
+ }
524
+ /**
525
+ * Projected area of surface points onto the plane with normal `normal`: each vertex stands for the `spacing` x `spacing`
526
+ * patch of surface around it (its share of a mesh sampled at that spacing), rasterised on a fine grid so overlapping
527
+ * patches (a sleeve over the skin, a curved region folding over itself in projection) count once.
528
+ */
529
+ function projectedArea(points, normal, spacing = vertexSpacing(points)) {
530
+ if (!points.length)
531
+ return 0;
532
+ const n = nrm(normal);
533
+ const ref = Math.abs(n[1]) < 0.9 ? [0, 1, 0] : [1, 0, 0];
534
+ const u = nrm(crs(n, ref)), w = crs(n, u);
535
+ const minSpacing = Array.isArray(spacing) ? Math.min(...spacing) : spacing;
536
+ const fine = Math.min(0.0025, Math.max(0.0005, minSpacing / 4));
537
+ const set = new Set();
538
+ const K = 1 << 20;
539
+ for (let pi = 0; pi < points.length; pi++) {
540
+ const p = points[pi];
541
+ const half = (Array.isArray(spacing) ? spacing[pi] : spacing) / 2;
542
+ const pu = dot(p, u), pw = dot(p, w);
543
+ const i0 = Math.round((pu - half) / fine), i1 = Math.round((pu + half) / fine) - 1;
544
+ const j0 = Math.round((pw - half) / fine), j1 = Math.round((pw + half) / fine) - 1;
545
+ for (let i = i0; i <= i1; i++)
546
+ for (let j = j0; j <= j1; j++)
547
+ set.add((i + K / 2) * K + (j + K / 2));
548
+ }
549
+ return set.size * fine * fine;
550
+ }
551
+ /** Every penetration of one seated occupant into the cabin around it (and of its hands into its own thighs). Pure. */
552
+ function measurePenetration(pull, T = exports.PENETRATION_THRESHOLDS) {
553
+ const t0 = Date.now();
554
+ const P = pull.points;
555
+ const nPts = P.length / 3;
556
+ const { tris, mesh, names } = pull.cabin;
557
+ const nTris = tris.length / 9;
558
+ const empty = { seat: pull.seatKey, vertices: nPts, cabinTriangles: nTris, ownSeat: { triangles: 0, meshes: [] }, breached: [], clusters: [], support: [], assignment: 'nearest-bone', accessoryVertices: 0, ms: 0 };
559
+ const sk = buildSkeleton(pull.bones, pull.boneParents);
560
+ if (!sk || !nPts)
561
+ return { ...empty, ms: Date.now() - t0 };
562
+ const pelvis = pull.bones[sk.root];
563
+ const headBone = pull.bones.head ?? Object.entries(pull.bones).find(([k]) => /head/i.test(k) && !/top|end/i.test(k))?.[1] ?? [pelvis[0], pelvis[1] + 0.6, pelvis[2]];
564
+ const frame = { pelvis, headY: headBone[1] + 0.12, side: Math.abs(pelvis[0]) > 0.05 ? Math.sign(pelvis[0]) : 0 };
565
+ const grid = new TriGrid(tris);
566
+ const own = nTris ? ownSeatTriangles(pull.cabin, pull.bones, pelvis, grid) : new Uint8Array(0);
567
+ const meshPart = names.map((nm) => cabinPartOfMesh(nm));
568
+ const partOfTri = (t) => {
569
+ if (own[t])
570
+ return 'seat';
571
+ const p = meshPart[mesh[t]];
572
+ return p === 'generic' ? cabinPartAt(triCentroid(tris, t), triNormal(tris, t), frame) : p;
573
+ };
574
+ const buf = [];
575
+ const near = [];
576
+ // A small closed OBJECT (a steering rim or hub, a pedal pad, a gear knob) is crossed in AND out: a vertex past it is
577
+ // not inside it, so its crossings count by parity. Every other surface is a WALL: a vertex past it is through it.
578
+ const objectMesh = names.map((nm) => { const p = cabinPartOfMesh(nm); return p === 'wheel' || p === 'pedals' || p === 'console'; });
579
+ const isObject = (t) => !own[t] && objectMesh[mesh[t]];
580
+ const startState = new Map([[sk.root, { odd: false, entry: null, through: null }]]);
581
+ const segInfo = new Map();
582
+ const breached = [];
583
+ const segsByStart = new Map();
584
+ for (const s of sk.segments) {
585
+ if (!segsByStart.has(s.start))
586
+ segsByStart.set(s.start, []);
587
+ segsByStart.get(s.start).push(s);
588
+ }
589
+ const advance = (st, s, cross, upTo) => {
590
+ let out = st;
591
+ const len = Math.max(dist(s.a, s.b), 1e-6);
592
+ let lastWall = -Infinity;
593
+ for (const c of cross) {
594
+ if (c.s >= upTo)
595
+ break;
596
+ // the two faces of a panel (a door card modelled as a thin slab, a carpet on its pan) are ONE wall
597
+ if (!isObject(c.t)) {
598
+ const at = c.s * len;
599
+ if (at - lastWall < WALL_MERGE_M) {
600
+ lastWall = at;
601
+ continue;
602
+ }
603
+ lastWall = at;
604
+ }
605
+ out = out.odd ? { odd: false, entry: null, through: null }
606
+ : { odd: true, entry: lerp(s.a, s.b, Math.max(0, c.s - T.anchorBackoffM / len)), through: names[mesh[c.t]] ?? '?' };
607
+ }
608
+ return out;
609
+ };
610
+ const queue = [sk.root];
611
+ while (queue.length) {
612
+ const b = queue.shift();
613
+ const st = startState.get(b) ?? { odd: false, entry: null, through: null };
614
+ for (const s of segsByStart.get(b) ?? []) {
615
+ const cross = (nTris && !s.accessory ? crossings(grid, s.a, s.b, own, buf) : []).sort((x, y) => x.s - y.s);
616
+ segInfo.set(s, { state: st, cross });
617
+ if (!s.end)
618
+ continue;
619
+ const end = advance(st, s, cross, Infinity);
620
+ startState.set(s.end, end);
621
+ if (end.odd && !st.odd)
622
+ breached.push({ bone: s.end, throughMesh: end.through ?? '?' });
623
+ queue.push(s.end);
624
+ }
625
+ }
626
+ // ---- vertex -> segment
627
+ const boneNames = pull.boneNames ?? null;
628
+ const useSkin = !!(pull.pointBone && boneNames && pull.pointBone.length === nPts);
629
+ const segOfBone = new Map();
630
+ for (const s of sk.segments) {
631
+ if (!segOfBone.has(s.start))
632
+ segOfBone.set(s.start, []);
633
+ segOfBone.get(s.start).push(s);
634
+ }
635
+ const endSeg = new Map();
636
+ for (const s of sk.segments)
637
+ if (s.end)
638
+ endSeg.set(s.end, s);
639
+ const mapBone = (name) => {
640
+ for (let b = name, k = 0; b && k < 32; k++) {
641
+ const segs = segOfBone.get(b);
642
+ if (segs)
643
+ return segs;
644
+ const e = endSeg.get(b);
645
+ if (e)
646
+ return [e];
647
+ b = sk.parent.get(b) ?? pull.boneParents?.[b] ?? UE_PARENTS[b] ?? null;
648
+ }
649
+ return [];
650
+ };
651
+ const assign = (p, i) => {
652
+ let cands = bodySegments;
653
+ if (useSkin) {
654
+ const c = mapBone(boneNames[pull.pointBone[i]] ?? '');
655
+ if (c.length)
656
+ cands = c;
657
+ }
658
+ let best = cands[0], bt = 0, bd = Infinity;
659
+ for (const s of cands) {
660
+ const t = closestT(p, s.a, s.b);
661
+ const d = dist(p, lerp(s.a, s.b, t)) / (useSkin ? 1 : s.r);
662
+ if (d < bd) {
663
+ bd = d;
664
+ best = s;
665
+ bt = t;
666
+ }
667
+ }
668
+ return { s: best, t: bt };
669
+ };
670
+ const bodySegments = sk.segments.filter((s) => !s.accessory);
671
+ const subPart = (s, t) => (s.part === 'thigh' && t > 0.85 ? 'knee' : s.part === 'leg' && t < 0.12 ? 'knee' : s.part);
672
+ // ---- every vertex: is a cabin surface between it and the free point of its own bone?
673
+ const hits = [];
674
+ let accessoryVertices = 0;
675
+ const assigned = new Array(nPts);
676
+ for (let i = 0; i < nPts; i++) {
677
+ const p = [P[i * 3], P[i * 3 + 1], P[i * 3 + 2]];
678
+ const { s, t } = assign(p, i);
679
+ const part = subPart(s, t);
680
+ assigned[i] = { s, t, part };
681
+ if (s.accessory) {
682
+ accessoryVertices++;
683
+ continue;
684
+ }
685
+ if (!nTris)
686
+ continue;
687
+ // measured against its own bone. (A bone itself through a surface is the envelope test's case below: anchoring
688
+ // a limb to the last free point of its chain was measured to misfire wherever a wall has a hole — a window opening
689
+ // lets the shoulder-to-elbow line miss a door the elbow is through, and the whole hand then reads as behind it.)
690
+ // a leaf's extension (skull top, finger tip, toe) is a guess along the last bone: it can dip through a floor the toes
691
+ // rest ON, so a vertex on one is measured against the real joint it starts at
692
+ const anchor = s.end ? lerp(s.a, s.b, t) : s.a;
693
+ const supported = SUPPORTED.has(part);
694
+ const all = crossings(grid, p, anchor, null, buf);
695
+ if (!all.length)
696
+ continue;
697
+ const perObject = new Map();
698
+ for (const c of all)
699
+ if (isObject(c.t))
700
+ perObject.set(mesh[c.t], (perObject.get(mesh[c.t]) ?? 0) + 1);
701
+ const cs = all.filter((c) => !isObject(c.t) || (perObject.get(mesh[c.t]) % 2) === 1);
702
+ if (!cs.length)
703
+ continue;
704
+ const lineLen = dist(p, anchor);
705
+ let bestDepth = -1, best = null, bestSupport = null;
706
+ for (const c of cs) {
707
+ const n = triNormal(tris, c.t);
708
+ const k = c.t * 9;
709
+ // How far behind the surface it crossed: its distance to that surface's plane, but never more than the distance to
710
+ // the crossing itself, nor more than to the nearest surface of the same mesh (a vertex inside a rim tube, a pedal
711
+ // box or a hollow door is as deep as its way out; a small tilted triangle's plane would say far more).
712
+ let d = Math.min(Math.abs(dot(sub(p, [tris[k], tris[k + 1], tris[k + 2]]), n)), c.s * lineLen);
713
+ if (d > T.contactMinM) {
714
+ const r = d;
715
+ const mi = mesh[c.t];
716
+ for (const u of grid.query([p[0] - r, p[1] - r, p[2] - r], [p[0] + r, p[1] + r, p[2] + r], near)) {
717
+ if (mesh[u] !== mi)
718
+ continue;
719
+ const du = pointTriDist(tris, u, p);
720
+ if (du < d)
721
+ d = du;
722
+ }
723
+ }
724
+ if (supported && own[c.t]) {
725
+ if (!bestSupport || d > bestSupport.d)
726
+ bestSupport = { d, t: c.t };
727
+ continue;
728
+ }
729
+ if (d > bestDepth) {
730
+ bestDepth = d;
731
+ best = c;
732
+ }
733
+ }
734
+ if (best && bestDepth >= T.contactMinM) {
735
+ let n = triNormal(tris, best.t);
736
+ if (dot(n, sub(anchor, p)) < 0)
737
+ n = [-n[0], -n[1], -n[2]];
738
+ hits.push({ i, p, depth: bestDepth, part, mesh: names[mesh[best.t]] ?? '?', cabinPart: partOfTri(best.t), normal: n, support: false, source: 'skin' });
739
+ }
740
+ else if (bestSupport && bestSupport.d >= T.contactMinM) {
741
+ hits.push({ i, p, depth: bestSupport.d, part, mesh: names[mesh[bestSupport.t]] ?? '?', cabinPart: 'seat', normal: triNormal(tris, bestSupport.t), support: true });
742
+ }
743
+ }
744
+ // ---- each limb's own drawn surface: the outermost vertex per (2 cm station, 15 degree sector) around its bone, so a
745
+ // point can be tested for being INSIDE the limb without occupant triangles
746
+ const NA = 24, STATION = 0.02;
747
+ const limbs = [];
748
+ const polar = (l, p) => {
749
+ const d = sub(p, l.s.a);
750
+ const z = dot(d, l.ax);
751
+ const radial = [d[0] - l.ax[0] * z, d[1] - l.ax[1] * z, d[2] - l.ax[2] * z];
752
+ return { z, r: Math.hypot(radial[0], radial[1], radial[2]), ang: Math.atan2(dot(radial, l.e2), dot(radial, l.e1)), dir: nrm(radial) };
753
+ };
754
+ const binKey = (z, ang) => (Math.floor(z / STATION) + 512) * NA + (Math.floor(((ang + Math.PI) / (2 * Math.PI)) * NA) % NA);
755
+ {
756
+ const bySeg = new Map();
757
+ for (let i = 0; i < nPts; i++) {
758
+ const a = assigned[i];
759
+ if (!bySeg.has(a.s))
760
+ bySeg.set(a.s, []);
761
+ bySeg.get(a.s).push(i);
762
+ }
763
+ for (const [seg, idx] of bySeg) {
764
+ if (seg.accessory || !seg.end)
765
+ continue;
766
+ const axis = sub(seg.b, seg.a);
767
+ const L = Math.hypot(axis[0], axis[1], axis[2]);
768
+ if (L < 0.02 || idx.length < 12)
769
+ continue;
770
+ const ax = nrm(axis);
771
+ const ref = Math.abs(ax[1]) < 0.9 ? [0, 1, 0] : [1, 0, 0];
772
+ const e1 = nrm(crs(ax, ref)), e2 = crs(ax, e1);
773
+ const l = { s: seg, ax, e1, e2, L, bins: new Map(), rMax: 0, lo: [Infinity, Infinity, Infinity], hi: [-Infinity, -Infinity, -Infinity] };
774
+ for (const i of idx) {
775
+ const p = [P[i * 3], P[i * 3 + 1], P[i * 3 + 2]];
776
+ const q = polar(l, p);
777
+ if (q.z < 0 || q.z > L)
778
+ continue;
779
+ const k = binKey(q.z, q.ang);
780
+ if ((l.bins.get(k) ?? 0) < q.r)
781
+ l.bins.set(k, q.r);
782
+ if (q.r > l.rMax)
783
+ l.rMax = q.r;
784
+ for (let c = 0; c < 3; c++) {
785
+ if (p[c] < l.lo[c])
786
+ l.lo[c] = p[c];
787
+ if (p[c] > l.hi[c])
788
+ l.hi[c] = p[c];
789
+ }
790
+ }
791
+ if (l.bins.size >= 6)
792
+ limbs.push(l);
793
+ }
794
+ }
795
+ /** How deep a point is inside a limb's drawn surface (null: outside, or the limb's surface is not known there). */
796
+ const insideLimb = (l, p) => {
797
+ if (p[0] < l.lo[0] || p[1] < l.lo[1] || p[2] < l.lo[2] || p[0] > l.hi[0] || p[1] > l.hi[1] || p[2] > l.hi[2])
798
+ return null;
799
+ const q = polar(l, p);
800
+ if (q.z < 0 || q.z > l.L || q.r > l.rMax)
801
+ return null;
802
+ const zi = Math.floor(q.z / STATION), ai = Math.floor(((q.ang + Math.PI) / (2 * Math.PI)) * NA) % NA;
803
+ let rs = 0, seen = 0;
804
+ for (const dz of [-1, 0, 1])
805
+ for (const da of [-1, 0, 1]) {
806
+ const v = l.bins.get((zi + dz + 512) * NA + ((ai + da + NA) % NA));
807
+ if (v !== undefined) {
808
+ seen++;
809
+ rs = Math.max(rs, dz === 0 && da === 0 ? v : v * 0.98);
810
+ }
811
+ }
812
+ // the centre bin itself must be known: a sector with no drawn vertex (the gap between curled fingers) is not flesh
813
+ if (seen < 4 || !l.bins.has((zi + 512) * NA + ai) || rs <= 0)
814
+ return null;
815
+ const depth = rs - q.r;
816
+ return depth >= T.contactMinM ? { depth, dir: q.dir } : null;
817
+ };
818
+ // ---- hands into the occupant's own thighs
819
+ for (const l of limbs) {
820
+ if (l.s.part !== 'thigh')
821
+ continue;
822
+ for (let i = 0; i < nPts; i++) {
823
+ if (assigned[i].part !== 'hand')
824
+ continue;
825
+ const p = [P[i * 3], P[i * 3 + 1], P[i * 3 + 2]];
826
+ const q = polar(l, p);
827
+ if (q.z < 0.1 * l.L || q.z > 0.9 * l.L)
828
+ continue;
829
+ const inn = insideLimb(l, p);
830
+ if (inn)
831
+ hits.push({ i, p, depth: inn.depth, part: 'hand', mesh: l.s.start, cabinPart: 'self', normal: [-inn.dir[0], -inn.dir[1], -inn.dir[2]], support: false, source: 'skin' });
832
+ }
833
+ }
834
+ // ---- small cabin OBJECTS inside a limb (a steering rim through a knee, a pedal pad inside a sole, a gear knob in a
835
+ // thigh): their surface, sampled every 5 mm, tested against each limb's drawn surface. The vertex test cannot see an
836
+ // object that lies between the skin and the bone (crossed in AND out). Walls are not tested this way: a limb's
837
+ // envelope (outermost vertex per sector) bulges over concave skin, and a seat bolster baked into a generic mesh would
838
+ // read as clipping. A hand is judged by its vertices only: a fist closes AROUND the rim it grips.
839
+ if (nTris && limbs.length) {
840
+ const body = limbs.filter((l) => l.s.part !== 'hand');
841
+ const lo = [Infinity, Infinity, Infinity], hi = [-Infinity, -Infinity, -Infinity];
842
+ for (const l of body)
843
+ for (let c = 0; c < 3; c++) {
844
+ lo[c] = Math.min(lo[c], l.lo[c]);
845
+ hi[c] = Math.max(hi[c], l.hi[c]);
846
+ }
847
+ const near = [];
848
+ // walls only where a limb's BONE goes through them (a floor through the ankle of a foot sunk 11 cm, an elbow out
849
+ // through a door card): the wall is tested against that limb within its own radius of the crossing
850
+ const wallAt = new Map();
851
+ for (const l of body) {
852
+ const info = segInfo.get(l.s);
853
+ for (const c of info?.cross ?? []) {
854
+ if (isObject(c.t))
855
+ continue;
856
+ const x = lerp(l.s.a, l.s.b, c.s);
857
+ const r = l.rMax;
858
+ for (const u of grid.query([x[0] - r, x[1] - r, x[2] - r], [x[0] + r, x[1] + r, x[2] + r], buf)) {
859
+ if (mesh[u] !== mesh[c.t] || own[u] || isObject(u))
860
+ continue;
861
+ if (!wallAt.has(u))
862
+ wallAt.set(u, []);
863
+ wallAt.get(u).push({ x, l });
864
+ }
865
+ }
866
+ }
867
+ for (const t of grid.query(lo, hi, near)) {
868
+ const walls = wallAt.get(t);
869
+ if (!isObject(t) && !walls)
870
+ continue;
871
+ const k = t * 9;
872
+ const A = [tris[k], tris[k + 1], tris[k + 2]], B = [tris[k + 3], tris[k + 4], tris[k + 5]], C = [tris[k + 6], tris[k + 7], tris[k + 8]];
873
+ const cand = (walls ? [...new Set(walls.map((w) => w.l))] : body).filter((l) => {
874
+ for (let c = 0; c < 3; c++)
875
+ if (Math.max(A[c], B[c], C[c]) < l.lo[c] || Math.min(A[c], B[c], C[c]) > l.hi[c])
876
+ return false;
877
+ return true;
878
+ });
879
+ if (!cand.length)
880
+ continue;
881
+ const step = OBJECT_SAMPLE_M;
882
+ const n = Math.min(400, Math.max(1, Math.ceil(Math.max(dist(A, B), dist(B, C), dist(C, A)) / step)));
883
+ const mname = names[mesh[t]] ?? '?';
884
+ for (let i = 0; i <= n; i++)
885
+ for (let j = 0; j <= n - i; j++) {
886
+ const u = i / n, v = j / n;
887
+ const p = [A[0] + (B[0] - A[0]) * u + (C[0] - A[0]) * v, A[1] + (B[1] - A[1]) * u + (C[1] - A[1]) * v, A[2] + (B[2] - A[2]) * u + (C[2] - A[2]) * v];
888
+ let best = null;
889
+ for (const l of cand) {
890
+ // a wall counts only within the limb's radius of where its bone crosses it
891
+ if (walls && !walls.some((w) => w.l === l && dist(w.x, p) <= l.rMax))
892
+ continue;
893
+ const inn = insideLimb(l, p);
894
+ if (inn && (!best || inn.depth > best.depth))
895
+ best = { ...inn, l };
896
+ }
897
+ if (!best)
898
+ continue;
899
+ const part = subPart(best.l.s, closestT(p, best.l.s.a, best.l.s.b));
900
+ hits.push({ i: -1, p, depth: best.depth, part, mesh: mname, cabinPart: partOfTri(t), normal: [-best.dir[0], -best.dir[1], -best.dir[2]], support: false, source: 'object' });
901
+ }
902
+ }
903
+ }
904
+ // ---- each skin hit's share of surface: its spacing to its nearest neighbour in the WHOLE occupant cloud (a few
905
+ // penetrating vertices of a sparse shirt are not each other's neighbours), and which of its neighbours are hits too
906
+ const occHash = new Map();
907
+ const OC = 0.03;
908
+ const ocKey = (x, y, z) => ((Math.floor(x / OC) + 512) * 1024 + (Math.floor(y / OC) + 512)) * 1024 + (Math.floor(z / OC) + 512);
909
+ for (let i = 0; i < nPts; i++) {
910
+ const k = ocKey(P[i * 3], P[i * 3 + 1], P[i * 3 + 2]);
911
+ let l = occHash.get(k);
912
+ if (!l) {
913
+ l = [];
914
+ occHash.set(k, l);
915
+ }
916
+ l.push(i);
917
+ }
918
+ const neighbourhood = (i) => {
919
+ const p = [P[i * 3], P[i * 3 + 1], P[i * 3 + 2]];
920
+ const cand = [];
921
+ for (let dx = -1; dx <= 1; dx++)
922
+ for (let dy = -1; dy <= 1; dy++)
923
+ for (let dz = -1; dz <= 1; dz++) {
924
+ for (const j of occHash.get(ocKey(p[0] + dx * OC, p[1] + dy * OC, p[2] + dz * OC)) ?? []) {
925
+ if (j === i)
926
+ continue;
927
+ const d = Math.hypot(P[j * 3] - p[0], P[j * 3 + 1] - p[1], P[j * 3 + 2] - p[2]);
928
+ if (d > 0.001)
929
+ cand.push([j, d]);
930
+ }
931
+ }
932
+ if (!cand.length)
933
+ return { spacing: 0.01, near: [] };
934
+ const nn = cand.reduce((m, c) => Math.min(m, c[1]), Infinity);
935
+ const spacing = Math.min(0.03, Math.max(0.002, nn));
936
+ return { spacing, near: cand.filter((c) => c[1] <= 1.6 * spacing).map((c) => c[0]) };
937
+ };
938
+ /** Patch side per hit for the area of the part deeper than `D`: a hit whose neighbours are as deep stands for its full
939
+ * share of surface; one at the edge of the region (or alone: a single vertex spike) only for the part of it that the
940
+ * surface, interpolated to shallower neighbours, keeps deeper than D. */
941
+ const patchSides = (hs, D) => {
942
+ const deepIdx = new Set(hs.filter((h) => h.depth >= D && h.i >= 0).map((h) => h.i));
943
+ return hs.map((h) => {
944
+ if (h.source === 'object' || h.i < 0)
945
+ return OBJECT_SAMPLE_M;
946
+ const nb = neighbourhood(h.i);
947
+ const frac = nb.near.length ? nb.near.filter((j) => deepIdx.has(j)).length / nb.near.length : 0;
948
+ return nb.spacing * Math.max(frac, Math.max(0, (h.depth - D) / h.depth));
949
+ });
950
+ };
951
+ // ---- clusters: per penetrated mesh, vertices linked within linkM
952
+ const groups = new Map();
953
+ for (const h of hits) {
954
+ const k = `${h.support ? 'S' : 'P'}|${h.mesh}|${h.cabinPart}`;
955
+ if (!groups.has(k))
956
+ groups.set(k, []);
957
+ groups.get(k).push(h);
958
+ }
959
+ const clusters = [];
960
+ const support = [];
961
+ for (const [k, hs] of groups) {
962
+ const isSupport = k.startsWith('S|');
963
+ const parent = hs.map((_, i) => i);
964
+ const findp = (x) => { while (parent[x] !== x) {
965
+ parent[x] = parent[parent[x]];
966
+ x = parent[x];
967
+ } return x; };
968
+ const cellOf = (p) => [Math.floor(p[0] / T.linkM), Math.floor(p[1] / T.linkM), Math.floor(p[2] / T.linkM)];
969
+ const hash = new Map();
970
+ hs.forEach((h, i) => { const c = cellOf(h.p).join(','); if (!hash.has(c))
971
+ hash.set(c, []); hash.get(c).push(i); });
972
+ hs.forEach((h, i) => {
973
+ const c = cellOf(h.p);
974
+ for (let dx = -1; dx <= 1; dx++)
975
+ for (let dy = -1; dy <= 1; dy++)
976
+ for (let dz = -1; dz <= 1; dz++) {
977
+ for (const j of hash.get(`${c[0] + dx},${c[1] + dy},${c[2] + dz}`) ?? []) {
978
+ if (j <= i || dist(h.p, hs[j].p) > T.linkM)
979
+ continue;
980
+ const a = findp(i), b = findp(j);
981
+ if (a !== b)
982
+ parent[a] = b;
983
+ }
984
+ }
985
+ });
986
+ const comps = new Map();
987
+ hs.forEach((h, i) => { const r = findp(i); if (!comps.has(r))
988
+ comps.set(r, []); comps.get(r).push(h); });
989
+ for (const c of comps.values()) {
990
+ const nsum = [0, 0, 0];
991
+ for (const h of c) {
992
+ nsum[0] += h.normal[0];
993
+ nsum[1] += h.normal[1];
994
+ nsum[2] += h.normal[2];
995
+ }
996
+ const normal = Math.hypot(nsum[0], nsum[1], nsum[2]) > 1e-6 ? nrm(nsum) : c[0].normal;
997
+ const area = projectedArea(c.map((h) => h.p), normal, patchSides(c, T.contactMinM));
998
+ const maxD = c.reduce((m, h) => Math.max(m, h.depth), 0);
999
+ const counts = new Map();
1000
+ for (const h of c)
1001
+ counts.set(h.part, (counts.get(h.part) ?? 0) + 1);
1002
+ const parts = [...counts.entries()].sort((a, b) => b[1] - a[1]);
1003
+ if (isSupport) {
1004
+ support.push({ bodyPart: parts[0][0], cabinMesh: c[0].mesh, maxDepthM: r4(maxD), areaM2: r6(area), vertices: c.length });
1005
+ continue;
1006
+ }
1007
+ const pair = (c[0].cabinPart === 'wheel' && parts[0][0] === 'hand') || (c[0].cabinPart === 'pedals' && parts[0][0] === 'foot');
1008
+ const failDepth = pair ? T.contactPairDepthM : T.failDepthM;
1009
+ const deep = c.filter((h) => h.depth >= failDepth);
1010
+ const areaDeep = projectedArea(deep.map((h) => h.p), normal, patchSides(c, failDepth).filter((_, k) => c[k].depth >= failDepth));
1011
+ const cen = [0, 0, 0];
1012
+ for (const h of c) {
1013
+ cen[0] += h.p[0] / c.length;
1014
+ cen[1] += h.p[1] / c.length;
1015
+ cen[2] += h.p[2] / c.length;
1016
+ }
1017
+ clusters.push({
1018
+ seat: pull.seatKey, bodyPart: parts[0][0], bodyParts: parts, cabinPart: c[0].cabinPart, cabinMesh: c[0].mesh,
1019
+ maxDepthM: r4(maxD), meanDepthM: r4(c.reduce((s, h) => s + h.depth, 0) / c.length), areaM2: r6(area), areaDeepM2: r6(areaDeep), vertices: c.length,
1020
+ centroid: [r4(cen[0]), r4(cen[1]), r4(cen[2])], normal: [r4(normal[0]), r4(normal[1]), r4(normal[2])],
1021
+ radiusM: r4(c.reduce((m, h) => Math.max(m, dist(h.p, cen)), 0)), failDepthM: failDepth,
1022
+ points: c.filter((_, i) => i % Math.max(1, Math.ceil(c.length / 800)) === 0).map((h) => [r4(h.p[0]), r4(h.p[1]), r4(h.p[2])]),
1023
+ verdict: deep.length >= T.failMinPoints && maxD >= failDepth
1024
+ && (areaDeep >= T.failAreaM2 - 1e-9 || (maxD >= Math.max(failDepth, T.swallowDepthM) && areaDeep >= T.swallowAreaM2 - 1e-9)) ? 'fail' : 'near',
1025
+ });
1026
+ }
1027
+ }
1028
+ clusters.sort((a, b) => (a.verdict === b.verdict ? b.maxDepthM * Math.sqrt(b.areaM2) - a.maxDepthM * Math.sqrt(a.areaM2) : a.verdict === 'fail' ? -1 : 1));
1029
+ support.sort((a, b) => b.maxDepthM - a.maxDepthM);
1030
+ const ownMeshes = new Set();
1031
+ let ownCount = 0;
1032
+ for (let t = 0; t < nTris; t++)
1033
+ if (own[t]) {
1034
+ ownCount++;
1035
+ ownMeshes.add(names[mesh[t]] ?? '?');
1036
+ }
1037
+ return {
1038
+ seat: pull.seatKey, vertices: nPts, cabinTriangles: nTris, ownSeat: { triangles: ownCount, meshes: [...ownMeshes] }, breached,
1039
+ clusters, support, assignment: useSkin ? 'skin-weights' : 'nearest-bone', accessoryVertices, ms: Date.now() - t0,
1040
+ };
1041
+ }
1042
+ // ------------------------------------------------------------------------------------------------------- verdicts
1043
+ const mmS = (m) => `${(m * 1000).toFixed(0)} mm`;
1044
+ const cm2 = (a) => `${(a * 1e4).toFixed(1)} cm²`;
1045
+ const describe = (c) => `${c.seat}: ${c.bodyPart} through ${c.cabinPart === 'self' ? `its own ${c.cabinMesh.replace(/_/g, ' ')}` : `the ${c.cabinPart} (${c.cabinMesh})`} ${mmS(c.maxDepthM)} deep, ${cm2(c.areaDeepM2)} deeper than ${mmS(c.failDepthM)} (${cm2(c.areaM2)} in all)`;
1046
+ /** The failing clusters worth a picture: deduped by (seat, body part, cabin part), worst first (depth x sqrt(area)). */
1047
+ function evidenceClusters(clusters, max = 3) {
1048
+ const score = (c) => c.maxDepthM * Math.sqrt(Math.max(c.areaDeepM2, 1e-6));
1049
+ const seen = new Set();
1050
+ const out = [];
1051
+ for (const c of clusters.filter((x) => x.verdict === 'fail').sort((a, b) => score(b) - score(a))) {
1052
+ const k = `${c.seat}|${c.bodyPart}|${c.cabinPart}`;
1053
+ if (seen.has(k))
1054
+ continue;
1055
+ seen.add(k);
1056
+ out.push(c);
1057
+ if (out.length >= max)
1058
+ break;
1059
+ }
1060
+ return out;
1061
+ }
1062
+ /**
1063
+ * A camera that shows a cluster as geometry crossing, for a frame in which only the occupant and the clashing mesh are
1064
+ * drawn: from the far side of the penetrated surface (the cluster normal points into the occupant, so the camera stands
1065
+ * along its opposite, where the body part comes THROUGH the surface towards it), tilted outboard for a floor or a roof (a
1066
+ * camera under the car would be under the ground), and side-on along the thigh for a hand in its own thigh. Never a
1067
+ * clipping near plane: slicing the occupant reads as torn geometry.
1068
+ */
1069
+ function evidenceCamera(c, outboard, occupant) {
1070
+ const n = nrm(c.normal);
1071
+ const side = [outboard || 1, 0, 0];
1072
+ const r = Math.max(0.05, Math.min(0.25, c.radiusM));
1073
+ const D = 0.45 + 1.6 * r;
1074
+ let first;
1075
+ if (c.cabinPart === 'self') {
1076
+ const d = dot(side, n);
1077
+ first = nrm([side[0] - n[0] * d, side[1] - n[1] * d + 0.3, side[2] - n[2] * d]);
1078
+ }
1079
+ else {
1080
+ first = [-n[0], -n[1], -n[2]];
1081
+ if (Math.abs(first[1]) > 0.6)
1082
+ first = nrm([first[0] * 0.45 + side[0] * 0.85, first[1] * 0.45, first[2] * 0.45 + 0.1]);
1083
+ }
1084
+ // the occupant's OTHER parts can stand in front of the clash (a forearm over a knee): of a few views around the first,
1085
+ // keep the one whose line of sight passes the fewest occupant vertices before it reaches the cluster
1086
+ const tilt = (v, w, k) => nrm([v[0] + w[0] * k, v[1] + w[1] * k, v[2] + w[2] * k]);
1087
+ const views = [first, tilt(first, side, 0.8), tilt(first, [0, 1, 0], 0.7), tilt(first, [0, -1, 0], 0.5), tilt(first, [0, 0, 1], 0.8), tilt(first, [0, 0, -1], 0.8), side];
1088
+ const occlusion = (v) => {
1089
+ if (!occupant)
1090
+ return 0;
1091
+ let k = 0;
1092
+ const len = D - r - 0.03;
1093
+ for (let i = 0; i < occupant.length; i += 3) {
1094
+ const q = [occupant[i] - c.centroid[0], occupant[i + 1] - c.centroid[1], occupant[i + 2] - c.centroid[2]];
1095
+ const t = dot(q, v);
1096
+ if (t < r + 0.03 || t > len + r)
1097
+ continue;
1098
+ const perp = Math.hypot(q[0] - v[0] * t, q[1] - v[1] * t, q[2] - v[2] * t);
1099
+ if (perp < 0.04 + 0.1 * (t / D))
1100
+ k++;
1101
+ }
1102
+ return k;
1103
+ };
1104
+ let best = views[0], bestK = occlusion(views[0]);
1105
+ for (const v of views.slice(1)) {
1106
+ if (bestK === 0)
1107
+ break;
1108
+ const k = occlusion(v);
1109
+ if (k < bestK * 0.5) {
1110
+ best = v;
1111
+ bestK = k;
1112
+ }
1113
+ }
1114
+ const pos = [c.centroid[0] + best[0] * D, c.centroid[1] + best[1] * D, c.centroid[2] + best[2] * D];
1115
+ const fov = Math.min(60, Math.max(24, (2 * Math.atan((r + 0.1) / D) * 180) / Math.PI));
1116
+ return { pos, target: c.centroid, fov, near: 0.02, occluders: bestK };
1117
+ }
1118
+ /** One table row per cluster, for facts and the assert's measured block. */
1119
+ function clusterRow(c) {
1120
+ return {
1121
+ seat: c.seat, bodyPart: c.bodyPart, cabinPart: c.cabinPart, cabinMesh: c.cabinMesh, maxDepthMm: +(c.maxDepthM * 1000).toFixed(1),
1122
+ areaCm2: +(c.areaM2 * 1e4).toFixed(1), areaDeepCm2: +(c.areaDeepM2 * 1e4).toFixed(1), vertices: c.vertices, centroid: c.centroid, verdict: c.verdict,
1123
+ };
1124
+ }
1125
+ /** `vehicle.occupants.penetration` (block) and `vehicle.occupants.near_contact` (warn) over every measured seat. */
1126
+ function judgePenetration(results, seats, T = exports.PENETRATION_THRESHOLDS) {
1127
+ const got = results.filter((r) => !!r);
1128
+ const missing = seats.filter((s) => !got.some((r) => r.seat === s));
1129
+ const all = got.flatMap((r) => r.clusters);
1130
+ const fails = all.filter((c) => c.verdict === 'fail');
1131
+ const near = all.filter((c) => c.verdict === 'near');
1132
+ const thresholds = { failDepthMm: T.failDepthM * 1000, failAreaCm2: T.failAreaM2 * 1e4, swallowDepthMm: T.swallowDepthM * 1000, swallowAreaCm2: T.swallowAreaM2 * 1e4, failMinPoints: T.failMinPoints, contactPairDepthMm: T.contactPairDepthM * 1000, contactMinMm: T.contactMinM * 1000 };
1133
+ const perSeat = got.map((r) => ({ seat: r.seat, vertices: r.vertices, accessoryVertices: r.accessoryVertices, cabinTriangles: r.cabinTriangles, ownSeat: r.ownSeat, breached: r.breached, assignment: r.assignment, support: r.support.slice(0, 6) }));
1134
+ const measuredOk = got.length > 0 && missing.length === 0 && got.every((r) => r.vertices > 0 && r.cabinTriangles > 0);
1135
+ return [
1136
+ {
1137
+ id: 'vehicle.occupants.penetration',
1138
+ pass: measuredOk && fails.length === 0,
1139
+ severity: 'block',
1140
+ detail: !got.length ? 'no occupant measured'
1141
+ : !measuredOk ? `penetration not measured for ${missing.length ? missing.join(', ') : got.filter((r) => !r.vertices || !r.cabinTriangles).map((r) => r.seat).join(', ')}`
1142
+ : fails.length ? `occupant through the cabin: ${fails.slice(0, 6).map(describe).join('; ')}${fails.length > 6 ? `; +${fails.length - 6} more` : ''} (fails deeper than ${mmS(T.failDepthM)} over >= ${cm2(T.failAreaM2)}, or deeper than ${mmS(T.swallowDepthM)} over >= ${cm2(T.swallowAreaM2)})`
1143
+ : `no occupant surface deeper than ${mmS(T.failDepthM)} over ${cm2(T.failAreaM2)} into the cabin in ${got.map((r) => r.seat).join(', ')}${near.length ? ` (${near.length} near-contacts, see vehicle.occupants.near_contact)` : ''}`,
1144
+ measured: { thresholds, clusters: fails.map(clusterRow), seats: perSeat },
1145
+ },
1146
+ {
1147
+ id: 'vehicle.occupants.near_contact',
1148
+ pass: near.length === 0,
1149
+ severity: 'warn',
1150
+ detail: near.length
1151
+ ? `${near.length} contact${near.length > 1 ? 's' : ''} under the fail threshold: ${near.slice(0, 5).map((c) => `${c.seat} ${c.bodyPart} into ${c.cabinPart === 'self' ? c.cabinMesh : `${c.cabinPart} (${c.cabinMesh})`} ${mmS(c.maxDepthM)}, ${cm2(c.areaM2)}`).join('; ')}${near.length > 5 ? `; +${near.length - 5} more` : ''}`
1152
+ : 'no occupant surface touches the cabin deeper than 1 mm',
1153
+ measured: { thresholds, clusters: near.map(clusterRow) },
1154
+ },
1155
+ ];
1156
+ }
1157
+ //# sourceMappingURL=vehiclePenetration.js.map