@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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  1679. package/plugins/beamng-vehicle/bin/fmod_studio.py +524 -0
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  1694. package/plugins/beamng-vehicle/controller-adapters/beamng-0.39.4-abs.json +52 -0
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  1697. package/plugins/beamng-vehicle/lib/file-identity.mjs +46 -0
  1698. package/plugins/beamng-vehicle/lib/material-semantics.mjs +312 -0
  1699. package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
  1700. package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
  1701. package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
  1702. package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
  1703. package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
  1704. package/vendor/README.md +63 -0
  1705. package/vendor/ability-manifest.mjs +527 -6
  1706. package/vendor/audits/asset-credits.mjs +96 -0
  1707. package/vendor/audits/check-loaders.mjs +80 -0
  1708. package/vendor/audits/perf-gate.mjs +759 -0
  1709. package/vendor/audits/prove-live.mjs +307 -0
  1710. package/vendor/audits/source-audit.mjs +530 -0
  1711. package/vendor/audits/world-audit.mjs +439 -0
  1712. package/vendor/capture-body.glb +0 -0
  1713. package/vendor/capture-face.glb +0 -0
  1714. package/vendor/installed-index.mjs +1 -1
  1715. package/vendor/vehicle-package-v2.mjs +6451 -0
@@ -0,0 +1,63 @@
1
+ # vendor/ — generated artifacts, do not edit by hand
2
+
3
+ Files here are produced elsewhere and copied in so the standalone CLI works with no engine checkout and no
4
+ installed asset pack. Same reasoning as `src/character/canonicalSkeletonData.ts`.
5
+
6
+ | File | Produced by | Purpose |
7
+ |---|---|---|
8
+ | `capture-body.glb` | `helix-web-engine-new/tools/character-pipeline` → `export-capture-body-cli` | the default character's body, for `helix gesture shot` |
9
+ | `capture-face.glb` | same | the default character's head/face — the body GLB has none |
10
+ | `ability-manifest.mjs` | the ability-v1 contract module | bundle validation |
11
+ | `installed-index.mjs` | the installed-index schema | `installed.json` validation |
12
+ | `vehicle-package-v2.mjs` | `scripts/vendor-vehicle-package-v2.mjs` from the engine's `vehicle/package/format.ts` module graph at the commit pinned in that script | dependency-free canonical validator and publish gate, the socket-name resolver, plus a separately exported Bridge JSON/schema preflight. Used by `helix vehicle validate` and (as a byte-identical mirror in `plugins/beamng-vehicle/vendor/`) the BeamNG plugin; the validated Vehicle Package must be sealed before `helix continuum make-item` can offer it |
13
+
14
+ The Vehicle Package validator is reproducible rather than merely protected by a checksum. `format.ts` is not one
15
+ file: it imports the specialty-manifest validator, the land solver's authoring checks, the seat-declaration resolver,
16
+ the suspension-source checks and more (about 11k lines, no npm dependencies). The vendoring script therefore bundles
17
+ the whole module graph reachable from its entry points: `git show <commit>:<path>` for each file, a deterministic
18
+ TypeScript CommonJS transpile, and a tiny module registry in one `.mjs`. Every source file's SHA-256 is embedded in
19
+ `VEHICLE_PACKAGE_V2_SOURCE.files`, the aggregate is pinned in the script (`PIN.closureSha256`), and `--check`
20
+ regenerates the artifact from the named commit and fails on any byte of drift. The Bridge JSON/schema preflight is
21
+ generated separately and is not allowed to masquerade as an engine validation rule.
22
+
23
+ Run the full provenance and parity check against any engine clone containing the pinned commit:
24
+
25
+ ```sh
26
+ node scripts/vendor-vehicle-package-v2.mjs \
27
+ --engine-root /path/to/helix-web-engine-new \
28
+ --check
29
+ ```
30
+
31
+ To move the pin: change `PIN.commit`, run `--write` (it prints the new closure digest in its error), paste that into
32
+ `PIN.closureSha256`, run `--write` again, then update the pinned values in
33
+ `src/bridge/bridge.vehicle-package-validator.spec.ts` and review the diff. `--write` mirrors the artifact into the
34
+ BeamNG plugin. The script refuses working-tree substitutions because its inputs always come from the named commit.
35
+
36
+ ## The capture GLBs
37
+
38
+ `helix gesture shot` always renders the **default** character. A gesture clip replicates by NAME and plays on
39
+ whatever body each player has, so a pose is authored against the canonical body every custom character is
40
+ conformed to — and the one the runtime falls back to when an avatar fails to load. The sheet is a reference
41
+ render against that contract, not a preview of any particular player's view.
42
+
43
+ Each is scene 0 (the highest LOD) with every texture dropped and materials flattened to grey. That removes the
44
+ `KHR_texture_basisu` requirement, so the browser needs no KTX2 transcoder; it keeps the files small; and an
45
+ untextured body reads *better* for judging a pose than a textured one.
46
+
47
+ They stay **two files** because body and face carry separate skeletons with different skin joint counts (the
48
+ body's full 77-node tree vs the face's 16-node `root → spine → neck → head` chain), so they cannot share one
49
+ skin. The capture page poses each by bone name instead, which is what keeps the head following spine and neck
50
+ keys.
51
+
52
+ Regenerate only when the default character itself changes:
53
+
54
+ ```
55
+ cd helix-web-engine-new/tools/character-pipeline
56
+ npx tsx src/export-capture-body-cli.ts \
57
+ --body ../../asset-packs/humanoid-character/body-m-default.web.glb \
58
+ --face ../../asset-packs/humanoid-character/face-m-default.web.glb \
59
+ -o ../../../helix-creator-cli/vendor
60
+ ```
61
+
62
+ The generator fails loudly if an output still declares a required glTF extension, since the browser could not
63
+ then load it.
@@ -1,4 +1,4 @@
1
- // @helix/humanoid-character@0.2.2 — ability.json validator (frozen C3 contract).
1
+ // @helix/humanoid-character@0.3.0 — ability.json validator (frozen C3 contract).
2
2
  // Generated by emit-schemas; vendored by @hypersoniclabs/helix-cli. Do not edit; changes require ability-v2.
3
3
 
4
4
  // src/core/config/paths.ts
@@ -34,6 +34,514 @@ function nearestKey(key, candidates) {
34
34
  return best !== void 0 && bestDist <= Math.max(2, Math.floor(key.length * 0.4)) ? best : void 0;
35
35
  }
36
36
 
37
+ // src/core/input/gamepadStandard.ts
38
+ var StandardButton = {
39
+ faceDown: 0,
40
+ faceRight: 1,
41
+ faceLeft: 2,
42
+ faceUp: 3,
43
+ bumperL: 4,
44
+ bumperR: 5,
45
+ triggerL: 6,
46
+ triggerR: 7,
47
+ select: 8,
48
+ start: 9,
49
+ stickL: 10,
50
+ stickR: 11,
51
+ dpadUp: 12,
52
+ dpadDown: 13,
53
+ dpadLeft: 14,
54
+ dpadRight: 15
55
+ };
56
+ var StandardAxis = {
57
+ leftStick: [0, 1],
58
+ rightStick: [2, 3]
59
+ };
60
+ var BUTTON_NAMES = Object.keys(StandardButton);
61
+ var AXIS_NAMES = Object.keys(StandardAxis);
62
+
63
+ // src/core/input/xrInputChannels.ts
64
+ var HUMANOID_XR_INPUT = Object.freeze({
65
+ leftStick: "xr.left-stick",
66
+ rightStick: "xr.right-stick",
67
+ leftPrimary: "xr.left-primary",
68
+ leftSecondary: "xr.left-secondary",
69
+ rightPrimary: "xr.right-primary",
70
+ rightSecondary: "xr.right-secondary",
71
+ leftTrigger: "xr.left-trigger",
72
+ rightTrigger: "xr.right-trigger",
73
+ leftGrip: "xr.left-grip",
74
+ rightGrip: "xr.right-grip",
75
+ leftStickClick: "xr.left-stick-click",
76
+ rightStickClick: "xr.right-stick-click"
77
+ });
78
+ var HUMANOID_XR_INPUT_AXES = Object.freeze([
79
+ HUMANOID_XR_INPUT.leftStick,
80
+ HUMANOID_XR_INPUT.rightStick
81
+ ]);
82
+ var HUMANOID_XR_INPUT_BUTTONS = Object.freeze([
83
+ HUMANOID_XR_INPUT.leftPrimary,
84
+ HUMANOID_XR_INPUT.leftSecondary,
85
+ HUMANOID_XR_INPUT.rightPrimary,
86
+ HUMANOID_XR_INPUT.rightSecondary,
87
+ HUMANOID_XR_INPUT.leftTrigger,
88
+ HUMANOID_XR_INPUT.rightTrigger,
89
+ HUMANOID_XR_INPUT.leftGrip,
90
+ HUMANOID_XR_INPUT.rightGrip,
91
+ HUMANOID_XR_INPUT.leftStickClick,
92
+ HUMANOID_XR_INPUT.rightStickClick
93
+ ]);
94
+ var HUMANOID_XR_INPUT_CHANNELS = Object.freeze([
95
+ ...HUMANOID_XR_INPUT_AXES,
96
+ ...HUMANOID_XR_INPUT_BUTTONS
97
+ ]);
98
+
99
+ // src/core/input/standardActions.ts
100
+ var XR_TURN_ACTION_ID = "xrTurn";
101
+ var HELIX_OS_ACTION_ID = "helixOs";
102
+ var STANDARD_ACTIONS = [
103
+ // ---- character / gameplay ----
104
+ {
105
+ id: "move",
106
+ kind: "vec2",
107
+ domain: "character",
108
+ context: "gameplay",
109
+ bindings: { composite: { up: ["KeyW"], down: ["KeyS"], left: ["KeyA"], right: ["KeyD"] }, stick: "leftStick", sourceAxis: HUMANOID_XR_INPUT.leftStick },
110
+ label: "Move",
111
+ description: "Planar movement (vec2; WASD composite or left stick)",
112
+ touch: "stick"
113
+ },
114
+ {
115
+ id: "look",
116
+ kind: "vec2",
117
+ domain: "character",
118
+ context: "gameplay",
119
+ bindings: { stick: "rightStick" },
120
+ label: "Look",
121
+ description: "Camera look (pointer delta or right stick). Pointer lock auto-acquires on the camera toggle and re-acquires on a canvas click, in both camera modes (Esc releases); touch uses unlocked drag",
122
+ touch: "drag"
123
+ },
124
+ {
125
+ id: XR_TURN_ACTION_ID,
126
+ kind: "vec2",
127
+ domain: "character",
128
+ context: "gameplay",
129
+ bindings: { sourceAxis: HUMANOID_XR_INPUT.rightStick, deadzone: 0.15 },
130
+ label: "VR turn",
131
+ description: "VR-only comfort turn intent from the right tracked-controller stick",
132
+ touch: "none"
133
+ },
134
+ {
135
+ id: "jump",
136
+ kind: "button",
137
+ domain: "character",
138
+ context: "gameplay",
139
+ bindings: { keys: ["Space"], pad: "faceDown", sourceButtons: [HUMANOID_XR_INPUT.rightPrimary] },
140
+ label: "Jump",
141
+ description: "Jump (when grounded)",
142
+ touch: "button"
143
+ },
144
+ {
145
+ id: "sprint",
146
+ kind: "button",
147
+ domain: "character",
148
+ context: "gameplay",
149
+ bindings: { keys: ["ShiftLeft", "ShiftRight"], pad: "stickL", sourceButtons: [HUMANOID_XR_INPUT.leftStickClick] },
150
+ label: "Sprint",
151
+ description: "Sprint-tier speed while held (touch: auto by stick magnitude)",
152
+ touch: "none"
153
+ },
154
+ {
155
+ // AltLeft is the browser-safe primary (Ctrl+W closes the tab and cannot be prevented);
156
+ // Ctrl stays bound for fullscreen/wrapped builds where the genre convention applies.
157
+ id: "walk",
158
+ kind: "button",
159
+ domain: "character",
160
+ context: "gameplay",
161
+ bindings: { keys: ["AltLeft", "ControlLeft", "ControlRight"] },
162
+ label: "Walk",
163
+ description: "Force walk-tier speed while held",
164
+ touch: "none"
165
+ },
166
+ {
167
+ id: "crouch",
168
+ kind: "toggle",
169
+ domain: "character",
170
+ context: "gameplay",
171
+ bindings: { keys: ["KeyC"], pad: "faceRight", sourceButtons: [HUMANOID_XR_INPUT.rightStickClick] },
172
+ label: "Crouch",
173
+ description: "Toggle crouch",
174
+ touch: "button"
175
+ },
176
+ {
177
+ id: "primary",
178
+ kind: "button",
179
+ domain: "character",
180
+ context: "gameplay",
181
+ bindings: { mouseButtons: [0], pad: "triggerR", sourceButtons: [HUMANOID_XR_INPUT.rightTrigger] },
182
+ label: "Primary",
183
+ description: "Primary use/fire (abilities bind this instead of minting a private fire action)",
184
+ touch: "button"
185
+ },
186
+ {
187
+ id: "secondary",
188
+ kind: "button",
189
+ domain: "character",
190
+ context: "gameplay",
191
+ bindings: { mouseButtons: [2], pad: "triggerL", sourceButtons: [HUMANOID_XR_INPUT.leftTrigger] },
192
+ label: "Aim / secondary",
193
+ description: "Secondary use \u2014 the character system will drive aim-down-sights from this id",
194
+ touch: "button"
195
+ },
196
+ {
197
+ id: "interact",
198
+ kind: "button",
199
+ domain: "character",
200
+ context: "gameplay",
201
+ bindings: { keys: ["KeyE"], pad: "faceLeft", sourceButtons: [HUMANOID_XR_INPUT.leftPrimary] },
202
+ label: "Interact",
203
+ description: "Contextual world interaction (doors, pickups, NPCs)",
204
+ touch: "button"
205
+ },
206
+ {
207
+ id: "reload",
208
+ kind: "button",
209
+ domain: "character",
210
+ context: "gameplay",
211
+ bindings: { keys: ["KeyR"], pad: "faceUp" },
212
+ label: "Reload",
213
+ description: "Reload / secondary contextual action",
214
+ touch: "button"
215
+ },
216
+ // Direct slot select is keyboard-only (digits); the gamepad cycles via equipPrev/equipNext instead.
217
+ ...Array.from({ length: 9 }, (_, i) => ({
218
+ id: `ability${i + 1}`,
219
+ kind: "button",
220
+ domain: "character",
221
+ context: "gameplay",
222
+ bindings: { keys: [`Digit${i + 1}`] },
223
+ label: `Ability ${i + 1}`,
224
+ description: `Ability/item slot ${i + 1} (direct select; pad players cycle with equipPrev/equipNext)`,
225
+ touch: "radial"
226
+ })),
227
+ {
228
+ id: "equipNext",
229
+ kind: "button",
230
+ domain: "character",
231
+ context: "gameplay",
232
+ bindings: { keys: ["BracketRight"], pad: "bumperR" },
233
+ label: "Next equip",
234
+ description: "Cycle the active ability/equip slot forward (1-9). Slot state is game-side \u2014 worlds/abilities consume this",
235
+ touch: "none"
236
+ },
237
+ {
238
+ id: "equipPrev",
239
+ kind: "button",
240
+ domain: "character",
241
+ context: "gameplay",
242
+ bindings: { keys: ["BracketLeft"], pad: "bumperL" },
243
+ label: "Previous equip",
244
+ description: "Cycle the active ability/equip slot back (1-9). Slot state is game-side \u2014 worlds/abilities consume this",
245
+ touch: "none"
246
+ },
247
+ {
248
+ id: "melee",
249
+ kind: "button",
250
+ domain: "character",
251
+ context: "gameplay",
252
+ bindings: { keys: ["KeyV"], pad: "stickR" },
253
+ label: "Melee",
254
+ description: "Melee strike. No built-in behavior \u2014 worlds/abilities consume it",
255
+ touch: "button"
256
+ },
257
+ {
258
+ id: "emote",
259
+ kind: "button",
260
+ domain: "character",
261
+ context: "gameplay",
262
+ bindings: { keys: ["KeyG"], pad: "dpadDown" },
263
+ label: "Emote",
264
+ description: "Carried emotes: TAP to replay the last one played (the first equipped slot until then), HOLD to open the radial wheel \u2014 steer with the cursor or the right stick, release over a petal to play it, release in the middle to cancel",
265
+ touch: "button"
266
+ },
267
+ {
268
+ id: "point",
269
+ kind: "button",
270
+ domain: "character",
271
+ context: "gameplay",
272
+ bindings: { keys: ["KeyB"] },
273
+ label: "Point",
274
+ description: "Hold to point the right index finger along the camera direction (native humanoid gesture)",
275
+ touch: "hold"
276
+ },
277
+ {
278
+ // KeyF was the one genuinely free letter left in the gameplay context when this was written: not in
279
+ // RESERVED_KEYS (Escape/KeyN/Backquote), claimed by no standard action — the neighbours a camera would
280
+ // collide with are all taken elsewhere (E interact, R reload, C crouch, V melee, G emote, B point,
281
+ // T camera, M map, I inventory). No pad binding: every
282
+ // unchorded face button, bumper, trigger, stick and d-pad direction is already claimed, and dpadUp is
283
+ // the world-custom slot no standard action may take (layout v2).
284
+ id: "shutter",
285
+ kind: "button",
286
+ domain: "character",
287
+ context: "gameplay",
288
+ bindings: { keys: ["KeyF"] },
289
+ label: "Shutter",
290
+ description: "Take the photo (or start/stop the clip) while the avatar camera is open; also cancels a running self-timer",
291
+ touch: "button"
292
+ },
293
+ {
294
+ // KeyX — and the ROUND TRIP that brought it back here is the point, not a footnote. The
295
+ // reasoning that moved it OFF KeyX is kept below in full: it was considered, it was correct
296
+ // about the danger, and it was overruled on a different axis. Do not read this as a key that
297
+ // was never argued about.
298
+ //
299
+ // ── WHY IT LEFT KeyX (the original record, unedited in substance) ──
300
+ // This shipped first on KeyX, where `multiplayer-turn-arena` registers `world.surrender`, so
301
+ // inspecting an opponent also forfeited the match. It then moved to Backslash, chosen because
302
+ // every letter A-Z was claimed somewhere in this repo. Backslash was a defensible answer to the
303
+ // wrong question: what made a shared key dangerous was that it was SILENT, and `conflicts()`
304
+ // reports one at registration now. Once a collision is detectable it is a migration task, not a
305
+ // blocker — so the right move is to take a good key and move the few things in its way, rather
306
+ // than exile a headline social action to punctuation nobody will reach for.
307
+ //
308
+ // It then moved to KeyZ, measured across the shipped world templates as the lightest claim on
309
+ // the board and the only candidate displacing NO registered world action at all: its three uses
310
+ // were the same manual ragdoll toggle (`multiplayer-ragdoll-pad`, and the debug chains in the
311
+ // two shooter templates), all raw keydown handlers, none of them destructive or match-affecting.
312
+ // They sit on Equal, and THAT migration still stands — nothing has moved back onto Z.
313
+ // KeyU/KeyY/KeyO each had a real `registerAction` in `multiplayer-props`.
314
+ //
315
+ // ── WHY IT IS BACK ON KeyX (2026-08-20, on Jack's instruction, asked for twice) ──
316
+ // The KeyZ reasoning was right about the collision and wrong about the axis. It optimised for
317
+ // "which key is cheapest to take", when the binding a player already has in their fingers is
318
+ // worth more than the migration it costs. Everything else in this ecosystem that means x-ray is
319
+ // already on X: `hyperspace-online` binds `KeyX` keydown/keyup directly to its hold-to-scan and
320
+ // release-to-showroom flow (`src/game/app.js`), and the Homes runtime renders whatever this
321
+ // table says via `input.hint('xray')` — so the platform default is the only thing that was
322
+ // disagreeing with the rest of the ecosystem.
323
+ //
324
+ // Vacating Z also settles a live conflict rather than creating one: the Homes editor binds
325
+ // `KeyF`/`KeyZ` to zoom-to-selected-item, Unreal-editor style (`HomeWorld.ts`), on a raw window
326
+ // keydown that this table's `conflicts()` could never have seen.
327
+ //
328
+ // Creators can override any of this. What the platform default owes them is agreement with what
329
+ // the rest of the ecosystem already teaches.
330
+ //
331
+ // ── THE X COLLISION WAS PAID, NOT WAVED THROUGH ──
332
+ // • `multiplayer-turn-arena`'s `world.surrender` — the one real registered action on KeyX and
333
+ // the original bug — moved to `Minus`. Nothing else in the standard table, RESERVED_KEYS or
334
+ // any shipped template reads Minus, and an irreversible forfeit is better on a deliberate
335
+ // reach than under the movement hand.
336
+ // • The `tune` debug toggles in `multiplayer-shooter-capstone` / `multiplayer-shooter-range`
337
+ // read `e.code === 'KeyX'` off a raw, ungated `window` keydown chain, which
338
+ // `InputService.conflicts()` cannot see AT ALL. They are creator-editable debug affordances,
339
+ // not registered actions, so they are left where they are and RECORDED as accepted in
340
+ // `worldTemplateBindings.test.ts`'s equality-asserted baseline — visible debt, not silence.
341
+ // `worldTemplateBindings.test.ts` asserts no shipped template REGISTERS this key again.
342
+ //
343
+ // KeyZ is now free, and deliberately left free: it is the first unclaimed letter since that
344
+ // table was audited, and the `addons` note below is what has been waiting for one. The
345
+ // "no free LETTER left" test records Z by equality so the option cannot go unnoticed again.
346
+ //
347
+ // Ergonomically X keeps what Z had: bottom-left, under the WASD hand, so it can be HELD while
348
+ // moving and looking — which Backslash could not.
349
+ //
350
+ // Pad: `modifier + bumperL` is the chord slot this file documents as platform-reserved (see the
351
+ // header) and nothing has claimed it — every unchorded face/bumper/trigger/stick/d-pad direction
352
+ // is taken, and dpadUp belongs to worlds.
353
+ id: "xray",
354
+ kind: "button",
355
+ domain: "character",
356
+ context: "gameplay",
357
+ bindings: { keys: ["KeyX"], sourceButtons: [HUMANOID_XR_INPUT.leftSecondary], withModifier: { pad: "bumperL" } },
358
+ label: "X-ray",
359
+ description: "Hold to scan whatever is under the reticle \u2014 a player, a placed item or a vehicle \u2014 and show its instance details. Native: available in every world, on every character, with no world code",
360
+ touch: "hold"
361
+ },
362
+ {
363
+ id: HELIX_OS_ACTION_ID,
364
+ kind: "button",
365
+ domain: "character",
366
+ context: "gameplay",
367
+ bindings: { sourceButtons: [HUMANOID_XR_INPUT.rightSecondary] },
368
+ label: "Helix OS",
369
+ description: "Open or close Helix OS from a tracked controller; the shell owns the panel",
370
+ touch: "none"
371
+ },
372
+ {
373
+ // ── THERE WAS NO FREE LETTER LEFT WHEN THIS WAS CHOSEN — AND AS OF 2026-08-20 THERE IS ONE ──────────
374
+ // The design doc proposed KeyH or KeyU. Both are taken — not by this table, but by the SHIPPED WORLD
375
+ // TEMPLATES, which is the half a reading of `standardActions.ts` alone cannot see: KeyH is a registered
376
+ // world action in eight of them (`world.speedBoost`, `world.joinBlue`, `world.discard`, `world.sway`,
377
+ // `world.donate`, `world.torch`, …) and KeyU in three. When Backslash was picked, auditing all 40
378
+ // templates against the standard table left NO unclaimed letter at all.
379
+ //
380
+ // THAT IS NO LONGER TRUE, and this note is the thing that has been waiting for it: moving `xray` back
381
+ // to KeyX (see above) vacated KeyZ, and nothing claims it. The current census is
382
+ // A/B/C/D/E/F/G/I/M/N/Q/R/S/T/V/W/X standard or reserved, H/J/K/L/O/P/U/Y template-registered,
383
+ // and **Z FREE**. Moving the add-on menu onto KeyZ is now a live option for the layout owner — it is
384
+ // deliberately NOT taken here, because that is a layout decision and not a side effect of an x-ray
385
+ // rebind. `worldTemplateBindings.test.ts` asserts the free-letter list by EQUALITY, so Z cannot quietly
386
+ // get consumed by the next thing that wants a key.
387
+ //
388
+ // The collision baseline in that same test is also asserted by EQUALITY, so taking a TEMPLATE-held
389
+ // letter would not merely double-fire — it would fail that test until somebody widened the baseline,
390
+ // which is precisely what the baseline exists to prevent.
391
+ //
392
+ // Of the three codes that audited clean when this was chosen — Backslash, Slash, Minus — Slash is
393
+ // Firefox's quick-find accelerator and the de-facto "search" key in web pages (worlds run in a page),
394
+ // and Minus sat beside Equal, which two templates already read raw for a dev toggle, so a mis-hit lands
395
+ // on a surprise. Backslash is adjacent to neither and is claimed by nothing anywhere. (Minus is no
396
+ // longer even a candidate: `multiplayer-turn-arena`'s `world.surrender` moved onto it in the KeyX
397
+ // migration above.)
398
+ //
399
+ // It is a PLACEHOLDER the layout owner may move, and moving it costs nothing: being in this table is what
400
+ // buys rebinding, the settings entry, the generated touch widget and discovery through describeSystem().
401
+ //
402
+ // Pad: NO DEFAULT. Every face button, bumper, trigger, stick and d-pad direction is claimed; dpadUp is the
403
+ // world-custom slot no standard action may take (layout v2); and all three documented modifier chords are
404
+ // now spent (rightStick→zoom, bumperR→voicePTT, bumperL→xray). Pad players reach it through the
405
+ // pause/system menu, or rebind, until layout v3 allocates a slot.
406
+ id: "addons",
407
+ kind: "button",
408
+ domain: "character",
409
+ context: "gameplay",
410
+ bindings: { keys: ["Backslash"] },
411
+ label: "Add-ons",
412
+ description: "Open the add-on menu for whatever you are sitting in or wearing \u2014 every add-on that fits it, owned or not, filtered by category, equipped and unequipped from the grid. Native: available in every world",
413
+ touch: "button"
414
+ },
415
+ {
416
+ id: "zoom",
417
+ kind: "delta",
418
+ domain: "character",
419
+ context: "gameplay",
420
+ bindings: { wheel: "y", deltaRate: 1200, withModifier: { stick: "rightStick" } },
421
+ label: "Zoom",
422
+ description: "Camera zoom delta (wheel px; pinch on touch; hold modifier + right stick on pad \u2014 forward zooms in). Positive = zoom out",
423
+ touch: "pinch"
424
+ },
425
+ {
426
+ id: "modifier",
427
+ kind: "button",
428
+ domain: "character",
429
+ context: "gameplay",
430
+ bindings: { pad: "dpadRight" },
431
+ label: "Modifier",
432
+ description: "Held chord layer: while down, withModifier bindings resolve (zoom on the right stick) and their sources go quiet for their normal owners",
433
+ touch: "none"
434
+ },
435
+ {
436
+ id: "cameraMode",
437
+ kind: "button",
438
+ domain: "character",
439
+ context: "gameplay",
440
+ bindings: { keys: ["KeyT"], pad: "dpadLeft" },
441
+ label: "Camera",
442
+ description: "Cycle the camera: first-person \u2192 third-person \u2192 shoulder right \u2192 shoulder left. allowModeToggle gates the FP\u2194TP legs, allowShoulderSwap the shoulder legs; all-gated = inert",
443
+ touch: "button"
444
+ },
445
+ // ---- world / system (worlds opt in via registerStandardActions) ----
446
+ {
447
+ // Not Escape — the SDK owns Escape (tablet overlay) and pointer-lock exit rides it at browser level.
448
+ id: "pause",
449
+ kind: "button",
450
+ domain: "world",
451
+ context: "gameplay",
452
+ bindings: { keys: ["Pause"], pad: "start" },
453
+ label: "Pause",
454
+ description: "Open the pause/system menu",
455
+ touch: "button"
456
+ },
457
+ {
458
+ id: "inventory",
459
+ kind: "button",
460
+ domain: "world",
461
+ context: "gameplay",
462
+ bindings: { keys: ["Tab", "KeyI"], pad: "select" },
463
+ label: "Inventory",
464
+ description: "Open the inventory (worlds push the menu context)",
465
+ touch: "button"
466
+ },
467
+ {
468
+ id: "map",
469
+ kind: "button",
470
+ domain: "world",
471
+ context: "gameplay",
472
+ bindings: { keys: ["KeyM"] },
473
+ label: "Map",
474
+ description: "Toggle the map/overview",
475
+ touch: "button"
476
+ },
477
+ {
478
+ // Keyboard PTT stays SDK-side (the reserved KeyN / pttKey listener — pointer-lock focus lives in
479
+ // the iframe); this action is the pad/touch leg. attachVoice registers it and forwards to setPttDown.
480
+ id: "voicePTT",
481
+ kind: "button",
482
+ domain: "world",
483
+ context: "global",
484
+ bindings: { withModifier: { pad: "bumperR" } },
485
+ label: "Push to talk",
486
+ description: "Hold to talk in PTT voice mode (modifier + right bumper on pad; keyboard uses the SDK pttKey, default N). Global context \u2014 keeps working under menus. Auto-registered when the world attaches voice",
487
+ touch: "hold"
488
+ },
489
+ {
490
+ id: "confirm",
491
+ kind: "button",
492
+ domain: "world",
493
+ context: "menu",
494
+ bindings: { keys: ["Enter", "Space"], pad: "faceDown", sourceButtons: [HUMANOID_XR_INPUT.rightTrigger, HUMANOID_XR_INPUT.rightPrimary] },
495
+ label: "Confirm",
496
+ description: "Accept the focused menu item",
497
+ touch: "tap"
498
+ },
499
+ {
500
+ id: "cancel",
501
+ kind: "button",
502
+ domain: "world",
503
+ context: "menu",
504
+ bindings: { keys: ["Backspace"], pad: "faceRight", sourceButtons: [HUMANOID_XR_INPUT.rightSecondary] },
505
+ label: "Cancel",
506
+ description: "Back out of the current menu level",
507
+ touch: "button"
508
+ },
509
+ {
510
+ // Right stick: 'look' is gameplay-context so the stick is free in menus — the "look becomes
511
+ // navigate" handoff, mirroring how pointer lock releases when a menu opens.
512
+ id: "uiNavigate",
513
+ kind: "vec2",
514
+ domain: "world",
515
+ context: "menu",
516
+ bindings: { composite: { up: ["ArrowUp"], down: ["ArrowDown"], left: ["ArrowLeft"], right: ["ArrowRight"] }, stick: "rightStick", sourceAxis: HUMANOID_XR_INPUT.rightStick },
517
+ label: "Navigate",
518
+ description: "Move the menu focus",
519
+ touch: "swipe"
520
+ },
521
+ {
522
+ id: "tabPrev",
523
+ kind: "button",
524
+ domain: "world",
525
+ context: "menu",
526
+ bindings: { keys: ["KeyQ"], pad: "bumperL" },
527
+ label: "Previous tab",
528
+ description: "Cycle menu tabs left",
529
+ touch: "swipe"
530
+ },
531
+ {
532
+ id: "tabNext",
533
+ kind: "button",
534
+ domain: "world",
535
+ context: "menu",
536
+ bindings: { keys: ["KeyE"], pad: "bumperR" },
537
+ label: "Next tab",
538
+ description: "Cycle menu tabs right",
539
+ touch: "swipe"
540
+ }
541
+ ];
542
+ var byId = new Map(STANDARD_ACTIONS.map((a) => [a.id, a]));
543
+ var STANDARD_CHARACTER_ACTION_IDS = STANDARD_ACTIONS.filter((a) => a.domain === "character").map((a) => a.id);
544
+
37
545
  // src/bundle/abilityManifest.ts
38
546
  var ABILITY_ID_PATTERN = "^[a-z0-9](?:[a-z0-9-]{1,48})[a-z0-9]$";
39
547
  var SEMVER_PATTERN = "^(0|[1-9]\\d*)\\.(0|[1-9]\\d*)\\.(0|[1-9]\\d*)(?:-[0-9A-Za-z.-]+)?$";
@@ -243,15 +751,22 @@ function validateAbilityManifest(value) {
243
751
  issues.push({ path, message: `must be an object (got ${typeName(action)})` });
244
752
  return;
245
753
  }
246
- const actionId = checkQualifiedName(action.id, `${path}.id`, issues, id, "action");
754
+ const isStandard = typeof action.id === "string" && STANDARD_CHARACTER_ACTION_IDS.includes(action.id);
755
+ const actionId = isStandard ? action.id : checkQualifiedName(action.id, `${path}.id`, issues, id, "action");
247
756
  if (actionId !== void 0) {
248
757
  if (actionIds.includes(actionId)) issues.push({ path: `${path}.id`, message: `duplicate action id '${actionId}'` });
249
758
  actionIds.push(actionId);
250
759
  }
760
+ if (isStandard && action.kind !== void 0) {
761
+ issues.push({ path: `${path}.kind`, message: `standard action '${actionId}' takes its kind from the platform registry \u2014 omit kind` });
762
+ }
763
+ if (isStandard && action.defaultBinding !== void 0) {
764
+ issues.push({ path: `${path}.defaultBinding`, message: `standard action '${actionId}' takes its bindings from the platform registry \u2014 omit defaultBinding` });
765
+ }
251
766
  if (action.kind !== void 0 && (typeof action.kind !== "string" || !["button", "toggle", "vec2"].includes(action.kind))) {
252
767
  issues.push({ path: `${path}.kind`, message: "must be one of: button, toggle, vec2" });
253
768
  }
254
- if (action.defaultBinding !== void 0) checkBindings(action.defaultBinding, `${path}.defaultBinding`, issues);
769
+ if (!isStandard && action.defaultBinding !== void 0) checkBindings(action.defaultBinding, `${path}.defaultBinding`, issues);
255
770
  for (const key of Object.keys(action)) {
256
771
  if (!["id", "kind", "defaultBinding"].includes(key)) issues.push({ path: `${path}.${key}`, message: "unknown field (allowed: id, kind, defaultBinding)" });
257
772
  }
@@ -371,7 +886,10 @@ var ABILITY_V1_JSON_SCHEMA = {
371
886
  required: ["schemaVersion", "id", "version", "title", "system", "activation", "configSchema", "entry"],
372
887
  properties: {
373
888
  $schema: { type: "string", description: "Editor convenience \u2014 ignored by the validator." },
374
- schemaVersion: { const: 1, description: "Payload schema version. Post-freeze changes bump this (ability-v2), never edit v1." },
889
+ schemaVersion: {
890
+ const: 1,
891
+ description: "Payload schema version. Post-freeze changes bump this (ability-v2), never edit v1. One deliberate pre-public exception (2026-07-20): bare STANDARD character action ids became legal in `actions` \u2014 a backward-compatible loosening (every previously-valid manifest still validates). The freeze is absolute once the platform is public."
892
+ },
375
893
  id: {
376
894
  type: "string",
377
895
  pattern: ABILITY_ID_PATTERN,
@@ -459,7 +977,10 @@ var ABILITY_V1_JSON_SCHEMA = {
459
977
  additionalProperties: false,
460
978
  required: ["id"],
461
979
  properties: {
462
- id: { type: "string", description: "Qualified action id '<abilityId>.<action>', e.g. 'fly.toggle'." },
980
+ id: {
981
+ type: "string",
982
+ description: "Qualified action id '<abilityId>.<action>' (e.g. 'fly.toggle') \u2014 or a bare STANDARD character action id (e.g. 'primary', 'reload'): the platform registry then owns kind + bindings, so omit both fields."
983
+ },
463
984
  kind: { enum: ["button", "toggle", "vec2"], default: "button", description: "Action kind (mirrors the system input service)." },
464
985
  defaultBinding: {
465
986
  type: "object",
@@ -526,7 +1047,7 @@ var ABILITY_V1_JSON_SCHEMA = {
526
1047
 
527
1048
  // src/core/identity.ts
528
1049
  var SYSTEM_ID = "humanoid-character";
529
- var SYSTEM_VERSION = "0.2.2";
1050
+ var SYSTEM_VERSION = "0.3.0";
530
1051
  var SKELETON_STANDARD = "helix-humanoid@1";
531
1052
  var SYSTEM_IDENTITY = { id: SYSTEM_ID, version: SYSTEM_VERSION, skeleton: SKELETON_STANDARD };
532
1053
  export {