@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +631 -8
- package/assets/bridge/metahuman-eye-baked.png +0 -0
- package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
- package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
- package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
- package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
- package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
- package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
- package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
- package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
- package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
- package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
- package/bridge-recipes/sims4/README.md +43 -0
- package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
- package/bridge-recipes/unreal/character-customizer/README.md +58 -0
- package/bridge-recipes/unreal/character-customizer/all.json +13 -0
- package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
- package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
- package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
- package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
- package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
- package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
- package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
- package/bridge-recipes/unreal/character-customizer/top.json +6 -0
- package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
- package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-shorts-b3.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-sterile-gloves.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-surgeon-mask.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-swat.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-top.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.addon.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-topx1.json +1 -0
- package/bridge-recipes/unreal/helix-character-creator-female/female-urban-ghost-hoodie.addon.json +1 -0
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- package/plugins/beamng-vehicle/lib/palette-contract.mjs +6 -0
- package/plugins/beamng-vehicle/lib/vehicle-qa.mjs +567 -0
- package/plugins/beamng-vehicle/lib/vehicle-source.mjs +247 -0
- package/plugins/beamng-vehicle/profiles/source-compatibility.json +14 -0
- package/plugins/beamng-vehicle/vendor/vehicle-package-v2.mjs +6451 -0
- package/vendor/README.md +63 -0
- package/vendor/ability-manifest.mjs +527 -6
- package/vendor/audits/asset-credits.mjs +96 -0
- package/vendor/audits/check-loaders.mjs +80 -0
- package/vendor/audits/perf-gate.mjs +759 -0
- package/vendor/audits/prove-live.mjs +307 -0
- package/vendor/audits/source-audit.mjs +530 -0
- package/vendor/audits/world-audit.mjs +439 -0
- package/vendor/capture-body.glb +0 -0
- package/vendor/capture-face.glb +0 -0
- package/vendor/installed-index.mjs +1 -1
- package/vendor/vehicle-package-v2.mjs +6451 -0
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/**
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* Smooth vertex NORMALs for meshes that ship without any.
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*
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* glTF 2.0 obliges a renderer to fall back to FLAT per-face normals when a
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* primitive has no NORMAL attribute. three.js, the HELIX viewer and the
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* thumbnail renderer all do exactly that, so a mesh exported without normals
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* (Meshy/Tripo output, `trimesh` exports, hand-rolled writers) renders as a
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* faceted polygon soup no matter how dense it is. The fix belongs in the asset:
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* the renderers are correct.
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*
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* This module synthesises the missing attribute deterministically:
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* - vertices are grouped by POSITION (a UV seam duplicates a vertex, and a
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* seam must NOT become a lighting seam),
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* - each triangle corner gets the angle-weighted average of the face normals
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* around its position group that lie within `creaseAngleDeg` of the
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* corner's own face, so hard edges (a car's panel lines, a table's corners)
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* stay crisp while curved surfaces shade smooth,
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* - a vertex is split only where the resulting corner normals differ.
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*
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* Invariants:
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* - A primitive that already carries NORMAL is NEVER touched. Authored
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* normals are the creator's intent, flat or smooth.
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* - Only TRIANGLES primitives are shaded. Lines, points, strips and fans have
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* no meaningful surface normal here.
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* - Primitives with morph targets are left alone: a split vertex table would
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* have to be mirrored into every target, and a face rig that loses a
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* blendshape is a worse defect than a faceted one. They are reported.
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* - Primitives whose material is KHR_materials_unlit never read a normal and
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* are left alone, so an unlit asset round-trips byte-identical.
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* - A GLB with nothing to fix comes back as the SAME bytes, never a
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* re-serialisation: no needless change of content identity.
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*
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* The backend ships a sibling of this routine for generated (Dreamer) props
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* (`helix-backend-api/src/universal-items/optimization/smooth-normals.ts`); the
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* two share the algorithm, not the crease default.
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*/
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import type { Document } from '@gltf-transform/core';
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/**
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* Edges sharper than this stay hard. 40 degrees keeps 45-degree bevels,
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* panel-line steps and box corners crisp while smoothing the 5-25 degree facets
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* of a tessellated curve; Dreamer's 60 is looser because generated props lean
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* on a baked normal map for their hard detail.
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*/
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export declare const DEFAULT_CREASE_ANGLE_DEG = 40;
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export interface SmoothNormalsOptions {
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creaseAngleDeg?: number;
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}
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/** Why a primitive without NORMAL was left without one. */
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export type NormalsSkipReason = 'morph-targets' | 'non-triangles' | 'no-position' | 'no-faces' | 'unlit';
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export interface NormalsAudit {
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/** Every primitive in the document. */
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primitives: number;
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/** Primitives that already carry NORMAL. */
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withNormal: number;
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/** Primitives with no NORMAL that `addSmoothNormals` can fix. */
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fixable: number;
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/** Primitives with no NORMAL that it will not touch, by reason. */
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skipped: Record<NormalsSkipReason, number>;
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}
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export interface SmoothNormalsResult {
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primitivesProcessed: number;
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verticesBefore: number;
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verticesAfter: number;
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}
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export interface EnsureNormalsReport extends NormalsAudit {
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changed: boolean;
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creaseAngleDeg: number;
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verticesBefore: number;
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verticesAfter: number;
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/** Set when the file could not be read (for example Draco-compressed); nothing was changed. */
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unreadable?: string;
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}
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/** Counts what a document has and what `addSmoothNormals` would do about it. */
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export declare function auditNormals(doc: Document): NormalsAudit;
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/**
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* Add smooth vertex normals to every fixable triangle primitive of `doc` that
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* has none. Run `pruneReplacedAccessors` (or write through an optimiser that
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* prunes) afterwards to drop the accessors that were replaced.
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*/
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export declare function addSmoothNormals(doc: Document, options?: SmoothNormalsOptions): SmoothNormalsResult;
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/**
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* Audit a GLB's normals without changing it. `unreadable` is set instead of
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* counts when the file cannot be parsed here (Draco needs a decoder this
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* package does not ship).
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*/
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export declare function auditGlbNormals(bytes: Uint8Array): Promise<{
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audit: NormalsAudit | null;
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unreadable?: string;
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}>;
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/**
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* Return `bytes` with smooth NORMALs added to every primitive that lacks them.
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* When there is nothing to fix (or the file cannot be read) the original bytes
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* come back untouched and `changed` is false.
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*/
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export declare function ensureSmoothNormalsGlb(bytes: Uint8Array, options?: SmoothNormalsOptions): Promise<{
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bytes: Uint8Array;
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report: EnsureNormalsReport;
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}>;
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DEFAULT_CREASE_ANGLE_DEG = void 0;
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exports.auditNormals = auditNormals;
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exports.addSmoothNormals = addSmoothNormals;
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exports.auditGlbNormals = auditGlbNormals;
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exports.ensureSmoothNormalsGlb = ensureSmoothNormalsGlb;
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const esm_1 = require("../character/esm");
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/**
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* Edges sharper than this stay hard. 40 degrees keeps 45-degree bevels,
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* panel-line steps and box corners crisp while smoothing the 5-25 degree facets
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* of a tessellated curve; Dreamer's 60 is looser because generated props lean
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* on a baked normal map for their hard detail.
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*/
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exports.DEFAULT_CREASE_ANGLE_DEG = 40;
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/** Position-weld tolerance in glTF units (metres). */
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const POSITION_EPSILON = 1e-5;
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const NORMAL_QUANT = 512;
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function typedArrayFor(componentType) {
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switch (componentType) {
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case 5120:
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return Int8Array;
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case 5121:
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return Uint8Array;
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case 5122:
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return Int16Array;
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case 5123:
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return Uint16Array;
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case 5125:
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return Uint32Array;
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default:
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return Float32Array;
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}
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}
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const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
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const cross = (a, b) => [
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a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0],
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];
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const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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const length = (a) => Math.hypot(a[0], a[1], a[2]);
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function readPositions(accessor) {
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const count = accessor.getCount();
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const out = new Float32Array(count * 3);
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const v = [0, 0, 0];
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for (let i = 0; i < count; i++) {
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accessor.getElement(i, v);
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out[i * 3] = v[0];
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out[i * 3 + 1] = v[1];
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out[i * 3 + 2] = v[2];
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}
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return out;
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}
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function readIndices(primitive, vertexCount) {
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const indices = primitive.getIndices();
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if (!indices) {
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const seq = new Uint32Array(vertexCount);
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for (let i = 0; i < vertexCount; i++)
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seq[i] = i;
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return seq;
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}
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const out = new Uint32Array(indices.getCount());
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for (let i = 0; i < out.length; i++)
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out[i] = indices.getScalar(i);
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return out;
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}
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/** Classifies a primitive with no NORMAL: fixable (null) or the reason it is left alone. */
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function skipReason(primitive) {
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if (primitive.getMode() !== 4)
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return 'non-triangles';
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if (primitive.listTargets().length > 0)
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return 'morph-targets';
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const position = primitive.getAttribute('POSITION');
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if (!position || position.getCount() === 0)
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return 'no-position';
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const indices = primitive.getIndices();
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const corners = indices ? indices.getCount() : position.getCount();
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if (Math.floor(corners / 3) === 0)
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return 'no-faces';
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const material = primitive.getMaterial();
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if (material && material.listExtensions().some((e) => e.extensionName === 'KHR_materials_unlit')) {
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return 'unlit';
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}
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return null;
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}
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/** Counts what a document has and what `addSmoothNormals` would do about it. */
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function auditNormals(doc) {
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const audit = {
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primitives: 0,
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withNormal: 0,
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fixable: 0,
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skipped: { 'morph-targets': 0, 'non-triangles': 0, 'no-position': 0, 'no-faces': 0, unlit: 0 },
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};
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for (const mesh of doc.getRoot().listMeshes()) {
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for (const primitive of mesh.listPrimitives()) {
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audit.primitives++;
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if (primitive.getAttribute('NORMAL')) {
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audit.withNormal++;
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continue;
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}
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const reason = skipReason(primitive);
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if (reason)
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audit.skipped[reason]++;
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else
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audit.fixable++;
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}
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}
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return audit;
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}
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/** Smooth-shade one primitive. Returns null when it must be left alone. */
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function smoothPrimitive(doc, primitive, creaseCos) {
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if (primitive.getAttribute('NORMAL'))
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return null;
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if (skipReason(primitive))
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return null;
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const positionAccessor = primitive.getAttribute('POSITION');
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const vertexCount = positionAccessor.getCount();
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const positions = readPositions(positionAccessor);
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const indices = readIndices(primitive, vertexCount);
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const faceCount = Math.floor(indices.length / 3);
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// Group vertex indices by welded position.
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const groupOfVertex = new Int32Array(vertexCount);
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const groupByKey = new Map();
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for (let i = 0; i < vertexCount; i++) {
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const key = `${Math.round(positions[i * 3] / POSITION_EPSILON)},${Math.round(positions[i * 3 + 1] / POSITION_EPSILON)},${Math.round(positions[i * 3 + 2] / POSITION_EPSILON)}`;
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let g = groupByKey.get(key);
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if (g === undefined) {
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g = groupByKey.size;
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groupByKey.set(key, g);
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}
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groupOfVertex[i] = g;
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}
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const groupCount = groupByKey.size;
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const p = (i) => [positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]];
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// Per-face unit normal and per-corner interior angle.
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const faceNormal = new Float32Array(faceCount * 3);
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const faceValid = new Uint8Array(faceCount);
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const cornerAngle = new Float32Array(faceCount * 3);
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for (let f = 0; f < faceCount; f++) {
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const pa = p(indices[f * 3]);
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const pb = p(indices[f * 3 + 1]);
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const pc = p(indices[f * 3 + 2]);
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const n = cross(sub(pb, pa), sub(pc, pa));
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const len = length(n);
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+
if (!(len > 1e-14))
|
|
180
|
+
continue; // degenerate
|
|
181
|
+
faceValid[f] = 1;
|
|
182
|
+
faceNormal[f * 3] = n[0] / len;
|
|
183
|
+
faceNormal[f * 3 + 1] = n[1] / len;
|
|
184
|
+
faceNormal[f * 3 + 2] = n[2] / len;
|
|
185
|
+
const tri = [pa, pb, pc];
|
|
186
|
+
for (let k = 0; k < 3; k++) {
|
|
187
|
+
const e1 = sub(tri[(k + 1) % 3], tri[k]);
|
|
188
|
+
const e2 = sub(tri[(k + 2) % 3], tri[k]);
|
|
189
|
+
const l1 = length(e1);
|
|
190
|
+
const l2 = length(e2);
|
|
191
|
+
cornerAngle[f * 3 + k] =
|
|
192
|
+
l1 > 0 && l2 > 0 ? Math.acos(Math.max(-1, Math.min(1, dot(e1, e2) / (l1 * l2)))) : 0;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
// Corners incident to each position group.
|
|
196
|
+
const groupStart = new Uint32Array(groupCount + 1);
|
|
197
|
+
for (let c = 0; c < faceCount * 3; c++) {
|
|
198
|
+
if (faceValid[Math.floor(c / 3)])
|
|
199
|
+
groupStart[groupOfVertex[indices[c]] + 1]++;
|
|
200
|
+
}
|
|
201
|
+
for (let g = 0; g < groupCount; g++)
|
|
202
|
+
groupStart[g + 1] += groupStart[g];
|
|
203
|
+
const fill = groupStart.slice(0, groupCount);
|
|
204
|
+
const groupCorners = new Uint32Array(groupStart[groupCount]);
|
|
205
|
+
for (let c = 0; c < faceCount * 3; c++) {
|
|
206
|
+
if (!faceValid[Math.floor(c / 3)])
|
|
207
|
+
continue;
|
|
208
|
+
groupCorners[fill[groupOfVertex[indices[c]]]++] = c;
|
|
209
|
+
}
|
|
210
|
+
// New vertex table, keyed by (original vertex, quantised corner normal).
|
|
211
|
+
const newIndex = new Uint32Array(faceCount * 3);
|
|
212
|
+
const sourceOfNew = [];
|
|
213
|
+
const normalsOfNew = [];
|
|
214
|
+
const byKey = new Map();
|
|
215
|
+
for (let f = 0; f < faceCount; f++) {
|
|
216
|
+
for (let k = 0; k < 3; k++) {
|
|
217
|
+
const corner = f * 3 + k;
|
|
218
|
+
const v = indices[corner];
|
|
219
|
+
let nx = 0;
|
|
220
|
+
let ny = 0;
|
|
221
|
+
let nz = 1;
|
|
222
|
+
// A zero-area face (the pole row of a UV sphere) has no normal of its own: it takes the average of the
|
|
223
|
+
// surface around its vertex, so it never mints a stray vertex facing +Z.
|
|
224
|
+
const ownNormal = faceValid[f]
|
|
225
|
+
? [faceNormal[f * 3], faceNormal[f * 3 + 1], faceNormal[f * 3 + 2]]
|
|
226
|
+
: null;
|
|
227
|
+
let sx = 0;
|
|
228
|
+
let sy = 0;
|
|
229
|
+
let sz = 0;
|
|
230
|
+
const g = groupOfVertex[v];
|
|
231
|
+
for (let s = groupStart[g]; s < groupStart[g + 1]; s++) {
|
|
232
|
+
const oc = groupCorners[s];
|
|
233
|
+
const of = Math.floor(oc / 3);
|
|
234
|
+
const on = [faceNormal[of * 3], faceNormal[of * 3 + 1], faceNormal[of * 3 + 2]];
|
|
235
|
+
if (ownNormal && dot(ownNormal, on) < creaseCos)
|
|
236
|
+
continue;
|
|
237
|
+
const w = cornerAngle[oc];
|
|
238
|
+
sx += on[0] * w;
|
|
239
|
+
sy += on[1] * w;
|
|
240
|
+
sz += on[2] * w;
|
|
241
|
+
}
|
|
242
|
+
const sl = Math.hypot(sx, sy, sz);
|
|
243
|
+
if (sl > 1e-12) {
|
|
244
|
+
nx = sx / sl;
|
|
245
|
+
ny = sy / sl;
|
|
246
|
+
nz = sz / sl;
|
|
247
|
+
}
|
|
248
|
+
else if (ownNormal) {
|
|
249
|
+
[nx, ny, nz] = ownNormal;
|
|
250
|
+
}
|
|
251
|
+
const key = `${v}|${Math.round(nx * NORMAL_QUANT)},${Math.round(ny * NORMAL_QUANT)},${Math.round(nz * NORMAL_QUANT)}`;
|
|
252
|
+
let id = byKey.get(key);
|
|
253
|
+
if (id === undefined) {
|
|
254
|
+
id = sourceOfNew.length;
|
|
255
|
+
byKey.set(key, id);
|
|
256
|
+
sourceOfNew.push(v);
|
|
257
|
+
normalsOfNew.push(nx, ny, nz);
|
|
258
|
+
}
|
|
259
|
+
newIndex[corner] = id;
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
const newCount = sourceOfNew.length;
|
|
263
|
+
const buffer = positionAccessor.getBuffer();
|
|
264
|
+
const rebuild = (accessor) => {
|
|
265
|
+
const size = accessor.getElementSize();
|
|
266
|
+
const dst = new (typedArrayFor(accessor.getComponentType()))(newCount * size);
|
|
267
|
+
const copy = doc
|
|
268
|
+
.createAccessor()
|
|
269
|
+
.setType(accessor.getType())
|
|
270
|
+
.setArray(dst)
|
|
271
|
+
.setNormalized(accessor.getNormalized())
|
|
272
|
+
.setBuffer(accessor.getBuffer() ?? buffer);
|
|
273
|
+
const element = new Array(size).fill(0);
|
|
274
|
+
for (let i = 0; i < newCount; i++) {
|
|
275
|
+
accessor.getElement(sourceOfNew[i], element);
|
|
276
|
+
copy.setElement(i, element);
|
|
277
|
+
}
|
|
278
|
+
return copy;
|
|
279
|
+
};
|
|
280
|
+
const rebuilt = new Map();
|
|
281
|
+
for (const semantic of primitive.listSemantics()) {
|
|
282
|
+
rebuilt.set(semantic, rebuild(primitive.getAttribute(semantic)));
|
|
283
|
+
}
|
|
284
|
+
for (const [semantic, accessor] of rebuilt)
|
|
285
|
+
primitive.setAttribute(semantic, accessor);
|
|
286
|
+
primitive.setAttribute('NORMAL', doc.createAccessor().setType('VEC3').setArray(new Float32Array(normalsOfNew)).setBuffer(buffer));
|
|
287
|
+
primitive.setIndices(doc
|
|
288
|
+
.createAccessor()
|
|
289
|
+
.setType('SCALAR')
|
|
290
|
+
.setArray(newCount > 65535 ? new Uint32Array(newIndex) : new Uint16Array(newIndex))
|
|
291
|
+
.setBuffer(buffer));
|
|
292
|
+
return { before: vertexCount, after: newCount };
|
|
293
|
+
}
|
|
294
|
+
/**
|
|
295
|
+
* Add smooth vertex normals to every fixable triangle primitive of `doc` that
|
|
296
|
+
* has none. Run `pruneReplacedAccessors` (or write through an optimiser that
|
|
297
|
+
* prunes) afterwards to drop the accessors that were replaced.
|
|
298
|
+
*/
|
|
299
|
+
function addSmoothNormals(doc, options = {}) {
|
|
300
|
+
const creaseCos = Math.cos(((options.creaseAngleDeg ?? exports.DEFAULT_CREASE_ANGLE_DEG) * Math.PI) / 180);
|
|
301
|
+
const result = { primitivesProcessed: 0, verticesBefore: 0, verticesAfter: 0 };
|
|
302
|
+
for (const mesh of doc.getRoot().listMeshes()) {
|
|
303
|
+
for (const primitive of mesh.listPrimitives()) {
|
|
304
|
+
const r = smoothPrimitive(doc, primitive, creaseCos);
|
|
305
|
+
if (!r)
|
|
306
|
+
continue;
|
|
307
|
+
result.primitivesProcessed++;
|
|
308
|
+
result.verticesBefore += r.before;
|
|
309
|
+
result.verticesAfter += r.after;
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
return result;
|
|
313
|
+
}
|
|
314
|
+
async function loadGltfTransform() {
|
|
315
|
+
const core = await Promise.resolve().then(() => __importStar(require('@gltf-transform/core')));
|
|
316
|
+
const extensions = await Promise.resolve().then(() => __importStar(require('@gltf-transform/extensions')));
|
|
317
|
+
const functions = await Promise.resolve().then(() => __importStar(require('@gltf-transform/functions')));
|
|
318
|
+
const { MeshoptDecoder, MeshoptEncoder } = (await (0, esm_1.importEsm)('meshoptimizer'));
|
|
319
|
+
await Promise.all([MeshoptDecoder.ready, MeshoptEncoder.ready]);
|
|
320
|
+
const io = new core.NodeIO()
|
|
321
|
+
.registerExtensions(extensions.ALL_EXTENSIONS)
|
|
322
|
+
.registerDependencies({ 'meshopt.decoder': MeshoptDecoder, 'meshopt.encoder': MeshoptEncoder });
|
|
323
|
+
return { core, extensions, functions, io, MeshoptEncoder };
|
|
324
|
+
}
|
|
325
|
+
/**
|
|
326
|
+
* Audit a GLB's normals without changing it. `unreadable` is set instead of
|
|
327
|
+
* counts when the file cannot be parsed here (Draco needs a decoder this
|
|
328
|
+
* package does not ship).
|
|
329
|
+
*/
|
|
330
|
+
async function auditGlbNormals(bytes) {
|
|
331
|
+
const { io } = await loadGltfTransform();
|
|
332
|
+
try {
|
|
333
|
+
return { audit: auditNormals(await io.readBinary(bytes)) };
|
|
334
|
+
}
|
|
335
|
+
catch (error) {
|
|
336
|
+
return { audit: null, unreadable: error instanceof Error ? error.message : String(error) };
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
/**
|
|
340
|
+
* Return `bytes` with smooth NORMALs added to every primitive that lacks them.
|
|
341
|
+
* When there is nothing to fix (or the file cannot be read) the original bytes
|
|
342
|
+
* come back untouched and `changed` is false.
|
|
343
|
+
*/
|
|
344
|
+
async function ensureSmoothNormalsGlb(bytes, options = {}) {
|
|
345
|
+
const creaseAngleDeg = options.creaseAngleDeg ?? exports.DEFAULT_CREASE_ANGLE_DEG;
|
|
346
|
+
const { core, extensions, functions, io, MeshoptEncoder } = await loadGltfTransform();
|
|
347
|
+
let doc;
|
|
348
|
+
try {
|
|
349
|
+
doc = await io.readBinary(bytes);
|
|
350
|
+
doc.setLogger(new core.Logger(core.Logger.Verbosity.SILENT));
|
|
351
|
+
}
|
|
352
|
+
catch (error) {
|
|
353
|
+
return {
|
|
354
|
+
bytes,
|
|
355
|
+
report: {
|
|
356
|
+
...emptyAudit(),
|
|
357
|
+
changed: false,
|
|
358
|
+
creaseAngleDeg,
|
|
359
|
+
verticesBefore: 0,
|
|
360
|
+
verticesAfter: 0,
|
|
361
|
+
unreadable: error instanceof Error ? error.message : String(error),
|
|
362
|
+
},
|
|
363
|
+
};
|
|
364
|
+
}
|
|
365
|
+
const audit = auditNormals(doc);
|
|
366
|
+
if (audit.fixable === 0) {
|
|
367
|
+
return { bytes, report: { ...audit, changed: false, creaseAngleDeg, verticesBefore: 0, verticesAfter: 0 } };
|
|
368
|
+
}
|
|
369
|
+
const wasMeshopt = doc.getRoot().listExtensionsUsed().some((e) => e instanceof extensions.EXTMeshoptCompression);
|
|
370
|
+
const result = addSmoothNormals(doc, { creaseAngleDeg });
|
|
371
|
+
// Drop only the accessors the rebuild replaced; leave materials, textures, nodes and extras exactly as authored.
|
|
372
|
+
await doc.transform(functions.prune({ propertyTypes: [core.PropertyType.ACCESSOR] }));
|
|
373
|
+
if (wasMeshopt)
|
|
374
|
+
await doc.transform(functions.meshopt({ encoder: MeshoptEncoder, level: 'high' }));
|
|
375
|
+
const out = await io.writeBinary(doc);
|
|
376
|
+
return {
|
|
377
|
+
bytes: out,
|
|
378
|
+
report: {
|
|
379
|
+
...audit,
|
|
380
|
+
changed: true,
|
|
381
|
+
creaseAngleDeg,
|
|
382
|
+
verticesBefore: result.verticesBefore,
|
|
383
|
+
verticesAfter: result.verticesAfter,
|
|
384
|
+
},
|
|
385
|
+
};
|
|
386
|
+
}
|
|
387
|
+
function emptyAudit() {
|
|
388
|
+
return {
|
|
389
|
+
primitives: 0,
|
|
390
|
+
withNormal: 0,
|
|
391
|
+
fixable: 0,
|
|
392
|
+
skipped: { 'morph-targets': 0, 'non-triangles': 0, 'no-position': 0, 'no-faces': 0, unlit: 0 },
|
|
393
|
+
};
|
|
394
|
+
}
|
|
395
|
+
//# sourceMappingURL=smooth-normals.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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package/dist/index.d.ts
CHANGED
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@@ -1,2 +1,2 @@
|
|
|
1
1
|
#!/usr/bin/env node
|
|
2
|
-
|
|
2
|
+
import './stdioBlocking';
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