@hypersoniclabs/helix-cli 0.1.7 → 0.1.24-helix3.438

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1715) hide show
  1. package/README.md +631 -8
  2. package/assets/bridge/metahuman-eye-baked.png +0 -0
  3. package/assets/item-def-sounds/Common/A_DryShot.ogg +0 -0
  4. package/assets/item-def-sounds/Common/A_LMG_CloseCoverA.ogg +0 -0
  5. package/assets/item-def-sounds/Common/A_LMG_CloseCoverB.ogg +0 -0
  6. package/assets/item-def-sounds/Common/A_LMG_InsertMag.ogg +0 -0
  7. package/assets/item-def-sounds/Common/A_LMG_RemoveMag.ogg +0 -0
  8. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_001.ogg +0 -0
  9. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_002.ogg +0 -0
  10. package/assets/item-def-sounds/Common/A_Pistol_InsertMag_003.ogg +0 -0
  11. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_001.ogg +0 -0
  12. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_002.ogg +0 -0
  13. package/assets/item-def-sounds/Common/A_Pistol_RemoveMag_003.ogg +0 -0
  14. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_001.ogg +0 -0
  15. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_002.ogg +0 -0
  16. package/assets/item-def-sounds/Common/A_Rifle_ChargingHandle_003.ogg +0 -0
  17. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_001.ogg +0 -0
  18. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_002.ogg +0 -0
  19. package/assets/item-def-sounds/Common/A_Rifle_InsertMag_003.ogg +0 -0
  20. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_001.ogg +0 -0
  21. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_002.ogg +0 -0
  22. package/assets/item-def-sounds/Common/A_Rifle_RemoveMag_003.ogg +0 -0
  23. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_001.ogg +0 -0
  24. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_002.ogg +0 -0
  25. package/assets/item-def-sounds/Common/A_SMG_ChargingHandle_003.ogg +0 -0
  26. package/assets/item-def-sounds/Common/A_Sniper_ChargingHandle.ogg +0 -0
  27. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_001.ogg +0 -0
  28. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_002.ogg +0 -0
  29. package/assets/item-def-sounds/Common/A_Sniper_RemoveMag_003.ogg +0 -0
  30. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_01.ogg +0 -0
  31. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_02.ogg +0 -0
  32. package/assets/item-def-sounds/Explosions/Explosions_Grenade_Punch-Close_03.ogg +0 -0
  33. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_001.ogg +0 -0
  34. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_002.ogg +0 -0
  35. package/assets/item-def-sounds/LMG/A_LWS-32_Shot_003.ogg +0 -0
  36. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_001.ogg +0 -0
  37. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_002.ogg +0 -0
  38. package/assets/item-def-sounds/Pistol/A_Gaston_Shot_003.ogg +0 -0
  39. package/assets/item-def-sounds/Rifle/A_KAL_Shot_001.ogg +0 -0
  40. package/assets/item-def-sounds/Rifle/A_KAL_Shot_002.ogg +0 -0
  41. package/assets/item-def-sounds/Rifle/A_KAL_Shot_003.ogg +0 -0
  42. package/assets/item-def-sounds/SMG/A_Bison_InsertMag.ogg +0 -0
  43. package/assets/item-def-sounds/SMG/A_Bison_RemoveMag.ogg +0 -0
  44. package/assets/item-def-sounds/SMG/A_Bison_Shot_001.ogg +0 -0
  45. package/assets/item-def-sounds/SMG/A_Bison_Shot_002.ogg +0 -0
  46. package/assets/item-def-sounds/SMG/A_Bison_Shot_003.ogg +0 -0
  47. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_001.ogg +0 -0
  48. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_002.ogg +0 -0
  49. package/assets/item-def-sounds/Shotgun/A_DB-12_Shot_003.ogg +0 -0
  50. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_001.ogg +0 -0
  51. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_002.ogg +0 -0
  52. package/assets/item-def-sounds/Sniper/A_CS-446_Shot_003.ogg +0 -0
  53. package/bridge-plugins/helix.bridge.unreal/bin/unreal-skeletal-mesh-extract.js +812 -0
  54. package/bridge-plugins/helix.bridge.unreal/bridge-plugin.json +40 -0
  55. package/bridge-plugins/helix.bridge.unreal/test/exporter.test.js +418 -0
  56. package/bridge-plugins/helix.bridge.unreal/test/handler.test.js +417 -0
  57. package/bridge-plugins/helix.bridge.unreal/unreal/export_skeletal_mesh.py +384 -0
  58. package/bridge-recipes/cyberpunk/cyberpunk-female-bone-map.json +476 -0
  59. package/bridge-recipes/sims4/README.md +43 -0
  60. package/bridge-recipes/sims4/sims4-female-bone-map.json +65 -0
  61. package/bridge-recipes/unreal/character-customizer/README.md +58 -0
  62. package/bridge-recipes/unreal/character-customizer/all.json +13 -0
  63. package/bridge-recipes/unreal/character-customizer/base-male-body.json +6 -0
  64. package/bridge-recipes/unreal/character-customizer/base-male-head.json +6 -0
  65. package/bridge-recipes/unreal/character-customizer/beard.addon.json +1 -0
  66. package/bridge-recipes/unreal/character-customizer/beard.json +6 -0
  67. package/bridge-recipes/unreal/character-customizer/bottom.addon.json +1 -0
  68. package/bridge-recipes/unreal/character-customizer/bottom.json +6 -0
  69. package/bridge-recipes/unreal/character-customizer/eyewear.addon.json +1 -0
  70. package/bridge-recipes/unreal/character-customizer/eyewear.json +6 -0
  71. package/bridge-recipes/unreal/character-customizer/footwear.addon.json +1 -0
  72. package/bridge-recipes/unreal/character-customizer/footwear.json +6 -0
  73. package/bridge-recipes/unreal/character-customizer/hair.addon.json +1 -0
  74. package/bridge-recipes/unreal/character-customizer/hair.json +6 -0
  75. package/bridge-recipes/unreal/character-customizer/test/recipes.test.js +74 -0
  76. package/bridge-recipes/unreal/character-customizer/top.addon.json +1 -0
  77. package/bridge-recipes/unreal/character-customizer/top.json +6 -0
  78. package/bridge-recipes/unreal/helix-character-creator-female/README.md +57 -0
  79. package/bridge-recipes/unreal/helix-character-creator-female/all.json +18 -0
  80. package/bridge-recipes/unreal/helix-character-creator-female/back.addon.json +1 -0
  81. package/bridge-recipes/unreal/helix-character-creator-female/back.json +1 -0
  82. package/bridge-recipes/unreal/helix-character-creator-female/base-female-face.json +1 -0
  83. package/bridge-recipes/unreal/helix-character-creator-female/base-female.json +1 -0
  84. package/bridge-recipes/unreal/helix-character-creator-female/bottom.addon.json +1 -0
  85. package/bridge-recipes/unreal/helix-character-creator-female/bottom.json +1 -0
  86. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.addon.json +1 -0
  87. package/bridge-recipes/unreal/helix-character-creator-female/eyewear.json +1 -0
  88. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.addon.json +1 -0
  89. package/bridge-recipes/unreal/helix-character-creator-female/female-basic-t-shirt.json +1 -0
  90. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-hair.json +23 -0
  91. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-nebula-urbanghost.json +7 -0
  92. package/bridge-recipes/unreal/helix-character-creator-female/female-batch-singles.json +19 -0
  93. package/bridge-recipes/unreal/helix-character-creator-female/female-batch5.json +19 -0
  94. package/bridge-recipes/unreal/helix-character-creator-female/female-batch6.json +19 -0
  95. package/bridge-recipes/unreal/helix-character-creator-female/female-batch7.json +11 -0
  96. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.addon.json +1 -0
  97. package/bridge-recipes/unreal/helix-character-creator-female/female-cap-2.json +1 -0
  98. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.addon.json +1 -0
  99. package/bridge-recipes/unreal/helix-character-creator-female/female-cap.json +1 -0
  100. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.addon.json +1 -0
  101. package/bridge-recipes/unreal/helix-character-creator-female/female-cargo-pants.json +1 -0
  102. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.addon.json +1 -0
  103. package/bridge-recipes/unreal/helix-character-creator-female/female-carnival-mask-3.json +1 -0
  104. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.addon.json +1 -0
  105. package/bridge-recipes/unreal/helix-character-creator-female/female-chain.json +1 -0
  106. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.addon.json +1 -0
  107. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-pants.json +1 -0
  108. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.addon.json +1 -0
  109. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-shoes.json +1 -0
  110. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.addon.json +1 -0
  111. package/bridge-recipes/unreal/helix-character-creator-female/female-clare-top.json +1 -0
  112. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.addon.json +1 -0
  113. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit-2.json +1 -0
  114. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.addon.json +1 -0
  115. package/bridge-recipes/unreal/helix-character-creator-female/female-compression-bodysuit.json +1 -0
  116. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.addon.json +1 -0
  117. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-hole-mask-2.json +1 -0
  118. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.addon.json +1 -0
  119. package/bridge-recipes/unreal/helix-character-creator-female/female-eye-patch.json +1 -0
  120. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.addon.json +1 -0
  121. package/bridge-recipes/unreal/helix-character-creator-female/female-firefight-outfit.json +1 -0
  122. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.addon.json +1 -0
  123. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-pants.json +1 -0
  124. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.addon.json +1 -0
  125. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-sneakers.json +1 -0
  126. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.addon.json +1 -0
  127. package/bridge-recipes/unreal/helix-character-creator-female/female-fruity-top.json +1 -0
  128. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.addon.json +1 -0
  129. package/bridge-recipes/unreal/helix-character-creator-female/female-gamer-mask.json +1 -0
  130. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.addon.json +1 -0
  131. package/bridge-recipes/unreal/helix-character-creator-female/female-guy-fawkes-mask.json +1 -0
  132. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.addon.json +1 -0
  133. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a1.json +1 -0
  134. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.addon.json +1 -0
  135. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a10.json +1 -0
  136. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.addon.json +1 -0
  137. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a11.json +1 -0
  138. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.addon.json +1 -0
  139. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a12.json +1 -0
  140. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.addon.json +1 -0
  141. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a13.json +1 -0
  142. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.addon.json +1 -0
  143. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a14.json +1 -0
  144. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.addon.json +1 -0
  145. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a15.json +1 -0
  146. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.addon.json +1 -0
  147. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a16.json +1 -0
  148. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.addon.json +1 -0
  149. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a17.json +1 -0
  150. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.addon.json +1 -0
  151. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a18.json +1 -0
  152. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.addon.json +1 -0
  153. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a19.json +1 -0
  154. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.addon.json +1 -0
  155. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a2.json +1 -0
  156. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.addon.json +1 -0
  157. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a20.json +1 -0
  158. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.addon.json +1 -0
  159. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a21.json +1 -0
  160. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.addon.json +1 -0
  161. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a3.json +1 -0
  162. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.addon.json +1 -0
  163. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a4.json +1 -0
  164. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.addon.json +1 -0
  165. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a5.json +1 -0
  166. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.addon.json +1 -0
  167. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a6.json +1 -0
  168. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.addon.json +1 -0
  169. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a7.json +1 -0
  170. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.addon.json +1 -0
  171. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a8.json +1 -0
  172. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.addon.json +1 -0
  173. package/bridge-recipes/unreal/helix-character-creator-female/female-hair-a9.json +1 -0
  174. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.addon.json +1 -0
  175. package/bridge-recipes/unreal/helix-character-creator-female/female-high-waist-tailored-trousers.json +1 -0
  176. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.addon.json +1 -0
  177. package/bridge-recipes/unreal/helix-character-creator-female/female-hogwarts-pants.json +1 -0
  178. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.addon.json +1 -0
  179. package/bridge-recipes/unreal/helix-character-creator-female/female-hoody.json +1 -0
  180. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.addon.json +1 -0
  181. package/bridge-recipes/unreal/helix-character-creator-female/female-jacket-6.json +1 -0
  182. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.addon.json +1 -0
  183. package/bridge-recipes/unreal/helix-character-creator-female/female-joker-mask.json +1 -0
  184. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.addon.json +1 -0
  185. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes-brown.json +1 -0
  186. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.addon.json +1 -0
  187. package/bridge-recipes/unreal/helix-character-creator-female/female-kombes.json +1 -0
  188. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.addon.json +1 -0
  189. package/bridge-recipes/unreal/helix-character-creator-female/female-marshmallow-mask.json +1 -0
  190. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.addon.json +1 -0
  191. package/bridge-recipes/unreal/helix-character-creator-female/female-maska.json +1 -0
  192. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.addon.json +1 -0
  193. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-pants.json +1 -0
  194. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.addon.json +1 -0
  195. package/bridge-recipes/unreal/helix-character-creator-female/female-nebula-executive-shoes.json +1 -0
  196. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.addon.json +1 -0
  197. package/bridge-recipes/unreal/helix-character-creator-female/female-ninza-costume.json +1 -0
  198. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.addon.json +1 -0
  199. package/bridge-recipes/unreal/helix-character-creator-female/female-orange-kombes.json +1 -0
  200. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.addon.json +1 -0
  201. package/bridge-recipes/unreal/helix-character-creator-female/female-panama.json +1 -0
  202. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.addon.json +1 -0
  203. package/bridge-recipes/unreal/helix-character-creator-female/female-panda-bag-2.json +1 -0
  204. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.addon.json +1 -0
  205. package/bridge-recipes/unreal/helix-character-creator-female/female-pantslow.json +1 -0
  206. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.addon.json +1 -0
  207. package/bridge-recipes/unreal/helix-character-creator-female/female-paper-bag-mask.json +1 -0
  208. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.addon.json +1 -0
  209. package/bridge-recipes/unreal/helix-character-creator-female/female-pig-mask.json +1 -0
  210. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.addon.json +1 -0
  211. package/bridge-recipes/unreal/helix-character-creator-female/female-police-uniform.json +1 -0
  212. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.addon.json +1 -0
  213. package/bridge-recipes/unreal/helix-character-creator-female/female-prison-outfit.json +1 -0
  214. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.addon.json +1 -0
  215. package/bridge-recipes/unreal/helix-character-creator-female/female-short-b4low.json +1 -0
  216. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.addon.json +1 -0
  217. package/bridge-recipes/unreal/helix-character-creator-female/female-short-swimming.json +1 -0
  218. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.addon.json +1 -0
  219. package/bridge-recipes/unreal/helix-character-creator-female/female-shortlow.json +1 -0
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@@ -0,0 +1,503 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.renderAnimation = exports.MAX_DRIFT_RATIO = exports.GROUND_UP_RATIO = exports.GROUND_DOWN_RATIO = exports.MAX_STRAY_RATIO = exports.MIN_EXTENT_RATIO = exports.MAX_EXTENT_RATIO = exports.MAX_BIND_POSE_FRAMES = exports.BIND_POSE_P90_DEG = exports.HELD_POSE_MIN_MOTION_RATIO = exports.HELD_POSE_MIN_RATIO = exports.MIN_MOTION_RATIO = exports.MIN_BOUND_TRACKS = exports.MIN_BOUND_SHARE = exports.BASE_FEMALE_ID = exports.BASE_MALE_ID = void 0;
7
+ exports.animationClipsOf = animationClipsOf;
8
+ // THE ANIMATION (EMOTE) ROUTE — plays an emote clip on Base Male and Base Female where a buyer sees it, and measures it.
9
+ //
10
+ // Why this exists: an animation item is a skeleton + clip with no mesh of its own. The prop route drew nothing and
11
+ // errored ("the public item viewer drew no item geometry"), so every emote in the catalogue was unjudgeable. A player
12
+ // previews an emote on the item page (`/items/<id>`, components/items/emote-preview.tsx): the viewer's own avatar is
13
+ // the body, the emote's clip is the motion. This route drives exactly that surface, once per base body, and judges the
14
+ // MOTION:
15
+ //
16
+ // the body the item page asks `GET /universal-items/avatar/equipped/me` for the viewer's avatar. The harness
17
+ // answers THAT one request with the base's own pinned model (Base Male, Base Female), so each base is
18
+ // shown on the page's own code path without touching the QA account's equipped avatar.
19
+ // the clip the mixer action whose clip has the pinned clip's duration; identity proven by the pinned model CID
20
+ // in the page's own requests AND by hashing the bytes the harness itself fetched for that CID.
21
+ // the time the page's mixer is frozen and the clip is SEEKED to 0 / 25 / 50 / 75 % / end for the frames, and
22
+ // to 24 evenly spaced times for the numbers, so nothing depends on how fast the machine renders.
23
+ //
24
+ // Asserts (per base): the clip binds to the skeleton, the skeleton really moves, the pose leaves the bind pose
25
+ // (no T-pose), nothing is NaN, the skin does not explode, the body stays near the ground.
26
+ const node_crypto_1 = __importDefault(require("node:crypto"));
27
+ const node_fs_1 = __importDefault(require("node:fs"));
28
+ const node_path_1 = __importDefault(require("node:path"));
29
+ const browser_1 = require("./browser");
30
+ const commonAsserts_1 = require("./commonAsserts");
31
+ const resolve_1 = require("./resolve");
32
+ const shot_1 = require("./shot");
33
+ const viewerPage_1 = require("./viewerPage");
34
+ const emotePage_1 = require("./emotePage");
35
+ /** The two base bodies an emote is judged on (the platform's canonical humanoids). */
36
+ exports.BASE_MALE_ID = 'b45e4a1e-0000-4000-8000-000000000001';
37
+ exports.BASE_FEMALE_ID = 'bcafa7e1-9487-422d-8c08-e152b81f1f45';
38
+ const LOAD_TIMEOUT_MS = 60_000;
39
+ const DENSE_SAMPLES = 24;
40
+ const FRAME_FRACTIONS = [
41
+ { id: 'start', label: 'start (0%)', f: 0 },
42
+ { id: 'p25', label: '25%', f: 0.25 },
43
+ { id: 'p50', label: '50%', f: 0.5 },
44
+ { id: 'p75', label: '75%', f: 0.75 },
45
+ { id: 'end', label: 'end (100%)', f: 0.999 },
46
+ ];
47
+ // Calibration (change them here first). All distances are RATIOS of the avatar's own bind-pose height, so the same
48
+ // numbers hold whatever scale the viewer fits the model to.
49
+ /** The clip must drive at least this share of the bones it names, and at least this many nodes. */
50
+ exports.MIN_BOUND_SHARE = 0.5;
51
+ exports.MIN_BOUND_TRACKS = 6;
52
+ /** Some drawn vertex must travel at least this far (× avatar height) between two sampled times, or the clip is a still. */
53
+ exports.MIN_MOTION_RATIO = 0.03;
54
+ /** A held pose (sit / lie down): the body is at least this far from its bind pose and still moves at least this much (× height). */
55
+ exports.HELD_POSE_MIN_RATIO = 0.15;
56
+ exports.HELD_POSE_MIN_MOTION_RATIO = 0.002;
57
+ /** A sampled pose is "still in the bind pose" when its p90 bone rotation is under this many degrees. */
58
+ exports.BIND_POSE_P90_DEG = 6;
59
+ /** At most this many of the 5 frame poses may sit in the bind pose (a T-pose start or end is fine; a T-pose clip is not). */
60
+ exports.MAX_BIND_POSE_FRAMES = 2;
61
+ /** Drawn bounds must stay within [min, max] × the bind-pose height in every dimension, and no vertex may stray further. */
62
+ exports.MAX_EXTENT_RATIO = 2.1;
63
+ exports.MIN_EXTENT_RATIO = 0.18;
64
+ exports.MAX_STRAY_RATIO = 1.6;
65
+ /** The lowest drawn vertex must stay within [-DOWN, +UP] × height of its bind-pose height (feet leave the floor for a jump, never a flight). */
66
+ exports.GROUND_DOWN_RATIO = 0.3;
67
+ exports.GROUND_UP_RATIO = 0.6;
68
+ /** The body's centre may not travel further than this (× height) horizontally. */
69
+ exports.MAX_DRIFT_RATIO = 1.6;
70
+ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
71
+ const r3 = (v) => Math.round(v * 1000) / 1000;
72
+ /** The animation clips (name, duration, channel count, target node names) of a binary glTF, from its JSON chunk alone. */
73
+ function animationClipsOf(buf) {
74
+ if (buf.length < 20 || buf.readUInt32LE(0) !== 0x46546c67)
75
+ throw new Error('the pinned clip object is not a binary glTF');
76
+ const jsonLen = buf.readUInt32LE(12);
77
+ const json = JSON.parse(buf.subarray(20, 20 + jsonLen).toString('utf8'));
78
+ return (json.animations ?? []).map((a, i) => {
79
+ const maxT = Math.max(0, ...((a.samplers ?? []).map((sm) => json.accessors?.[sm.input ?? -1]?.max?.[0] ?? 0)));
80
+ const targets = [...new Set((a.channels ?? []).map((c) => json.nodes?.[c.target?.node ?? -1]?.name ?? '?'))];
81
+ return { name: a.name ?? `clip${i}`, duration: maxT, channels: (a.channels ?? []).length, targets };
82
+ });
83
+ }
84
+ async function fetchObject(api, hex) {
85
+ const res = await fetch(`${api}/api/v1/continuum/public/objects/sha256:${hex}`);
86
+ if (!res.ok)
87
+ throw new Error(`GET pinned object ${hex.slice(0, 12)} → ${res.status}`);
88
+ const buf = Buffer.from(await res.arrayBuffer());
89
+ return { buf, verified: node_crypto_1.default.createHash('sha256').update(buf).digest('hex') === hex };
90
+ }
91
+ /**
92
+ * Read the pinned package version and every clip it pins. An emote is either a bare glTF root (one clip), or an
93
+ * `animation-definition` (application/vnd.helix.interactive+json) whose `emote` block names the primary clip, the joiner's
94
+ * clip of a two-person emote, and optional intro / outro clips by the SHA-256 of their `animation.clip` objects.
95
+ * Every object is hashed against its pinned CID: the harness proves it is looking at the pinned bytes.
96
+ */
97
+ async function readPinnedEmote(apiBase, packageId, version) {
98
+ const api = apiBase.replace(/\/$/, '');
99
+ const ver = await getJson(`${api}/api/v1/continuum/public/packages/${packageId}/versions/${encodeURIComponent(version)}`);
100
+ const rootHex = (0, resolve_1.hexOf)(ver.manifest.root?.cid);
101
+ if (!rootHex)
102
+ throw new Error('the pinned package version names no root object');
103
+ const isGltf = /model\/gltf-binary/.test(ver.manifest.root?.mediaType ?? '');
104
+ const objects = [];
105
+ const load = async (role, hex) => {
106
+ const { buf, verified } = await fetchObject(api, hex);
107
+ if (!verified)
108
+ throw new Error(`the pinned ${role} clip object does not hash to its CID ${hex.slice(0, 12)}…`);
109
+ const clips = animationClipsOf(buf);
110
+ objects.push({ role, cid: `sha256:${hex}`, bytes: buf.length, sha256Verified: verified, clips: clips.map((c) => ({ ...c, targets: c.targets.slice(0, 6) })) });
111
+ return clips;
112
+ };
113
+ const longest = (list, what) => {
114
+ if (!list.length)
115
+ throw new Error(`the pinned ${what} object carries no animation clip`);
116
+ return [...list].sort((x, y) => y.duration - x.duration)[0];
117
+ };
118
+ if (isGltf) {
119
+ const clips = await load('clip', rootHex);
120
+ return { clips, primary: longest(clips, 'clip'), partner: null, objects, primaryHex: rootHex, partnerHex: null, shape: 'gltf-root', definition: null, bytes: objects[0].bytes };
121
+ }
122
+ const definition = await getJson(`${api}/api/v1/continuum/public/objects/sha256:${rootHex}`);
123
+ const emote = definition.emote;
124
+ const primaryHex = emote?.clip?.checksumSha256;
125
+ if (!primaryHex)
126
+ throw new Error('the pinned animation definition names no primary clip (emote.clip.checksumSha256)');
127
+ const pinned = new Set((ver.manifest.variants ?? []).map((v) => (0, resolve_1.hexOf)(v.object?.cid)).filter(Boolean));
128
+ const named = [['clip', primaryHex]];
129
+ const joiner = Object.entries(emote?.roles ?? {}).find(([, r]) => r?.clip?.checksumSha256);
130
+ if (joiner)
131
+ named.push([`role:${joiner[0]}`, joiner[1].clip.checksumSha256]);
132
+ if (emote?.intro?.checksumSha256)
133
+ named.push(['intro', emote.intro.checksumSha256]);
134
+ if (emote?.outro?.checksumSha256)
135
+ named.push(['outro', emote.outro.checksumSha256]);
136
+ for (const [role, hex] of named)
137
+ if (!pinned.has(hex))
138
+ throw new Error(`the animation definition names a ${role} clip (${hex.slice(0, 12)}…) that the package version does not pin`);
139
+ const byRole = new Map();
140
+ for (const [role, hex] of named)
141
+ byRole.set(role, await load(role, hex));
142
+ const partnerRole = joiner ? `role:${joiner[0]}` : null;
143
+ return {
144
+ clips: [...byRole.values()].flat(), primary: longest(byRole.get('clip'), 'primary clip'),
145
+ partner: partnerRole ? longest(byRole.get(partnerRole), 'joiner clip') : null,
146
+ objects, primaryHex, partnerHex: joiner ? joiner[1].clip.checksumSha256 : null, shape: 'animation-definition', definition: definition,
147
+ bytes: objects.reduce((n, o) => n + o.bytes, 0),
148
+ };
149
+ }
150
+ async function getJson(url) {
151
+ for (let attempt = 0;; attempt++) {
152
+ const res = await fetch(url, { headers: { accept: 'application/json' } });
153
+ if (res.ok)
154
+ return (await res.json());
155
+ if ((res.status === 429 || res.status >= 500) && attempt < 4) {
156
+ await sleep(1500 * 2 ** attempt);
157
+ continue;
158
+ }
159
+ throw new Error(`GET ${url} → ${res.status}`);
160
+ }
161
+ }
162
+ /** Answer the item page's one "which avatar is equipped" request with this base's own model, leave everything else alone. */
163
+ async function equipBaseOnPage(page, apiBase, base) {
164
+ const state = { served: 0 };
165
+ const hex = (0, resolve_1.hexOf)(base.modelCid);
166
+ await page.route(/\/universal-items\/avatar\/equipped\/me(\?|$)/, async (route) => {
167
+ const req = route.request();
168
+ if (req.method() !== 'GET') {
169
+ await route.continue();
170
+ return;
171
+ }
172
+ try {
173
+ const real = await route.fetch();
174
+ state.served++;
175
+ const body = JSON.stringify({
176
+ source: 'equipped', inventoryItemId: null, itemId: base.itemId,
177
+ glbUrl: `${apiBase.replace(/\/$/, '')}/api/v1/continuum/public/objects/sha256:${hex}`,
178
+ contentHash: hex, skeleton: 'helix-humanoid',
179
+ });
180
+ // The page may be on another origin than the API (a local frontend, a preview deploy): say the answer is readable.
181
+ const origin = req.headers().origin;
182
+ await route.fulfill({
183
+ response: real, body, contentType: 'application/json',
184
+ headers: { ...real.headers(), ...(origin ? { 'access-control-allow-origin': origin, 'access-control-allow-credentials': 'true', vary: 'Origin' } : {}) },
185
+ });
186
+ }
187
+ catch {
188
+ await route.continue();
189
+ }
190
+ });
191
+ return state;
192
+ }
193
+ async function emoteFrame(page) {
194
+ const f = await (0, browser_1.findFrame)(page, () => {
195
+ const s = window.__vqa?.scene;
196
+ const m = window.__vqeMixers;
197
+ if (!s || !m || !m.length)
198
+ return false;
199
+ let n = 0;
200
+ s.traverse((o) => { if (o.isSkinnedMesh)
201
+ n++; });
202
+ return n > 0;
203
+ }, LOAD_TIMEOUT_MS);
204
+ await f.evaluate(commonAsserts_1.INSTALL_SCENE_STATS);
205
+ await f.evaluate(viewerPage_1.INSTALL_VIEWER_PAGE);
206
+ await f.evaluate(emotePage_1.INSTALL_EMOTE_PAGE);
207
+ return f;
208
+ }
209
+ const renderAnimation = async (ctx) => {
210
+ const started = Date.now();
211
+ const item = ctx.resolved;
212
+ const result = {
213
+ route: 'emote-preview', url: '', frames: [], asserts: [], facts: { category: 'animation', timings: {} }, subjects: [], errors: [],
214
+ renderer: null, engineVersion: null, fetchedAssets: [],
215
+ };
216
+ const timings = result.facts.timings;
217
+ if (!ctx.storageState) {
218
+ result.errors.push('the emote preview needs a signed-in storageState (ctx.storageState); none was given');
219
+ return result;
220
+ }
221
+ const pkg = item.identity;
222
+ if (!pkg.packageId || !pkg.packageVersion) {
223
+ result.errors.push('the item has no Continuum package pin, so there are no pinned clip bytes to prove');
224
+ return result;
225
+ }
226
+ let clip;
227
+ try {
228
+ clip = await readPinnedEmote(ctx.apiBase, pkg.packageId, pkg.packageVersion);
229
+ }
230
+ catch (e) {
231
+ result.errors.push(String(e?.message ?? e));
232
+ return result;
233
+ }
234
+ const clipHexes = clip.objects.map((o) => o.cid.replace(/^sha256:/, ''));
235
+ result.facts.pinnedClip = { shape: clip.shape, primary: { name: clip.primary.name, duration: r3(clip.primary.duration), channels: clip.primary.channels, nodes: clip.primary.targets.length }, partner: clip.partner ? { name: clip.partner.name, duration: r3(clip.partner.duration) } : null, objects: clip.objects.map((o) => ({ role: o.role, cid: o.cid, bytes: o.bytes, sha256Verified: o.sha256Verified, clips: o.clips.map((c) => ({ name: c.name, duration: r3(c.duration), channels: c.channels })) })), definition: clip.definition };
236
+ if (clip.primary.duration < 0.2)
237
+ result.errors.push(`the pinned clip "${clip.primary.name}" is ${clip.primary.duration.toFixed(3)} s long: there is no motion to play`);
238
+ const modelHex = clip.primaryHex;
239
+ const baseIds = (ctx.hostIds?.length ? ctx.hostIds : [exports.BASE_MALE_ID, exports.BASE_FEMALE_ID]).filter(Boolean);
240
+ const requests = [];
241
+ const fetched = [];
242
+ const pageErrors = [];
243
+ // One FRESH browser per base: the page caches "which avatar is equipped" (and the session) across navigations, so a
244
+ // second base on the same profile would silently be shown on the first base's body.
245
+ for (const baseId of baseIds) {
246
+ const t = Date.now();
247
+ // A GPU shared with other renders occasionally stalls a page for good (a screenshot that never returns). Give each base a
248
+ // second, fresh browser before calling it a harness error; discard what the failed attempt left behind.
249
+ for (let attempt = 1; attempt <= 2; attempt++) {
250
+ const marks = { frames: result.frames.length, asserts: result.asserts.length, subjects: result.subjects.length, errors: result.errors.length };
251
+ const b = await (0, browser_1.launchVqaBrowser)({ storageState: ctx.storageState, executablePath: ctx.executablePath });
252
+ await b.ctx.addInitScript({ content: viewerPage_1.CONTROLS_HOOK });
253
+ await b.ctx.addInitScript({ content: emotePage_1.MIXER_HOOK });
254
+ b.ctx.on('request', (req) => { const u = req.url(); if (/\.(glb|gltf|ktx2)(\?|$)|\/content\/sha256\/|\/continuum\/(public\/)?objects\//i.test(u) && !requests.includes(u))
255
+ requests.push(u); });
256
+ let failed = false;
257
+ try {
258
+ await runBase(ctx, b, result, baseId, clip);
259
+ result.renderer = (await (0, browser_1.rendererInfo)(b.page)) ?? result.renderer;
260
+ }
261
+ catch (e) {
262
+ result.errors.push(`${baseId}: ${String(e?.message ?? e).split('\n')[0]}`);
263
+ }
264
+ finally {
265
+ fetched.push(...b.fetchedAssets);
266
+ pageErrors.push(...b.pageErrors);
267
+ await b.close();
268
+ }
269
+ failed = result.errors.length > marks.errors && result.errors.slice(marks.errors).some((m) => m.startsWith(baseId));
270
+ if (!failed || attempt === 2)
271
+ break;
272
+ ctx.log(`animation.${baseId}.retry`, result.errors.slice(marks.errors));
273
+ result.frames.length = marks.frames;
274
+ result.asserts.length = marks.asserts;
275
+ result.subjects.length = marks.subjects;
276
+ result.errors.length = marks.errors;
277
+ delete result.facts.bases?.[baseId];
278
+ }
279
+ timings[`base.${baseId}`] = Date.now() - t;
280
+ ctx.log(`animation.${baseId}`, { ms: timings[`base.${baseId}`], asserts: result.asserts.filter((a) => a.subject === baseId).map((a) => `${a.id}:${a.pass ? 'pass' : 'FAIL'}`) });
281
+ }
282
+ result.fetchedAssets = [...new Set([...fetched, ...requests])];
283
+ if (pageErrors.length)
284
+ result.facts.pageErrors = pageErrors.slice(0, 20);
285
+ result.asserts.push({
286
+ id: 'anim.package.clips_valid', pass: clip.objects.every((o) => o.sha256Verified && o.clips.some((c) => c.duration > 0 && c.channels > 0)), severity: 'block',
287
+ detail: `${clip.objects.length} clip object(s) pinned (${clip.objects.map((o) => `${o.role} ${o.clips[0]?.duration.toFixed(2) ?? '?'} s`).join(', ')}); each hashes to its pinned CID and carries a clip with channels and duration`,
288
+ measured: { objects: clip.objects.map((o) => ({ role: o.role, cid: o.cid, verified: o.sha256Verified, clips: o.clips.length })) },
289
+ });
290
+ // The page fetches the clip through the platform's asset routes; the identity proof is the pinned CID in a request (a CDN
291
+ // object path or a /content/sha256 route) OR the harness-side hash of the very bytes, which is already verified above.
292
+ const proof = requests.filter((u) => u.includes(modelHex));
293
+ const proofByAsset = fetched.filter((u) => /\/vault\/assets\//.test(u)).length;
294
+ result.facts.modelIdentity = { primaryClip: `sha256:${modelHex}`, partnerClip: clip.partnerHex ? `sha256:${clip.partnerHex}` : null, fetched: proof, hashedByHarness: clipHexes };
295
+ if (!proof.length)
296
+ result.errors.push(`rendered bytes are not the pinned clip: no request the page made carried ${modelHex.slice(0, 16)}… (page requested ${proofByAsset} vault asset routes)`);
297
+ timings.total = Date.now() - started;
298
+ return result;
299
+ };
300
+ exports.renderAnimation = renderAnimation;
301
+ async function runBase(ctx, b, result, baseId, clip) {
302
+ const item = ctx.resolved;
303
+ const title = item.identity.title;
304
+ const base = await (0, resolve_1.resolveItem)(ctx.apiBase, baseId).catch(() => null);
305
+ const baseTitle = base?.identity.title ?? baseId;
306
+ result.subjects.push({ id: baseId, title: baseTitle, role: 'base' });
307
+ const facts = { title: baseTitle };
308
+ (result.facts.bases ??= {})[baseId] = facts;
309
+ if (!base?.modelCid) {
310
+ result.errors.push(`${baseId}: the base "${baseTitle}" has no pinned model to play the clip on`);
311
+ return;
312
+ }
313
+ const url = `${ctx.webBase.replace(/\/$/, '')}/items/${item.identity.itemId}`;
314
+ if (!result.url)
315
+ result.url = url;
316
+ const equip = await equipBaseOnPage(b.page, ctx.apiBase, { modelCid: base.modelCid, itemId: baseId });
317
+ const t0 = Date.now();
318
+ await b.page.goto(url, { waitUntil: 'domcontentloaded' });
319
+ let frame;
320
+ try {
321
+ frame = await emoteFrame(b.page);
322
+ }
323
+ catch (e) {
324
+ const notices = await b.page.evaluate(() => { const t = document.body?.innerText ?? ''; return { unavailable: /Animation unavailable/i.test(t), loading: /Loading animation/i.test(t), text: t.replace(/\s+/g, ' ').slice(0, 200) }; }).catch(() => null);
325
+ result.errors.push(`${baseId}: the emote preview never showed an animated body (${String(e?.message ?? e)}; page: ${JSON.stringify(notices)}; equipped-avatar requests answered: ${equip.served})`);
326
+ return;
327
+ }
328
+ await frame.evaluate(() => document.querySelector('canvas')?.scrollIntoView({ block: 'center' }));
329
+ // Let the avatar and the clip finish loading: settle on the clip's action appearing on a mixer that drives a skinned mesh.
330
+ const located = await waitFor(async () => (await frame.evaluate(([n, d]) => __vqe.locate(n, d, 'main'), [clip.primary.name, clip.primary.duration])), 25_000);
331
+ facts.loadMs = Date.now() - t0;
332
+ facts.equippedAvatarRequestsAnswered = equip.served;
333
+ facts.mixers = await frame.evaluate(() => __vqe.inventory());
334
+ if (!located) {
335
+ result.errors.push(`${baseId}: no mixer action plays a clip of the pinned duration (${clip.primary.duration.toFixed(2)} s); the page shows ${JSON.stringify(await frame.evaluate(() => __vqe.pageNotices()))}`);
336
+ return;
337
+ }
338
+ facts.action = located;
339
+ // A two-person emote puts a second body on the stage playing the joiner's clip: find its mixer too.
340
+ let partnerLocated = null;
341
+ if (clip.partner) {
342
+ partnerLocated = await waitFor(async () => (await frame.evaluate(([n, d]) => __vqe.locate(n, d, 'partner'), [clip.partner.name, clip.partner.duration])), 15_000);
343
+ facts.partnerAction = partnerLocated;
344
+ await frame.evaluate(() => __vqe.use('main'));
345
+ }
346
+ await sleep(600);
347
+ const rest = (await frame.evaluate(() => __vqe.rest()));
348
+ const bindingInfo = (await frame.evaluate(() => __vqe.binding()));
349
+ // The item viewer fits whatever it shows to a presentation stage: judge the AUTHORED size, not the stage's.
350
+ const pres = (await frame.evaluate(() => __vqv.presentationScale()));
351
+ const presScale = pres.node && pres.scale > 0 ? pres.scale : 1;
352
+ facts.presentation = pres;
353
+ facts.rest = rest;
354
+ facts.binding = bindingInfo;
355
+ const notices = (await frame.evaluate(() => __vqe.pageNotices()));
356
+ facts.notices = notices;
357
+ if (!rest.box || rest.height <= 0) {
358
+ result.errors.push(`${baseId}: the avatar has no drawn skinned geometry`);
359
+ return;
360
+ }
361
+ await frame.evaluate(() => __vqe.freeze());
362
+ const dur = clip.primary.duration;
363
+ await frame.evaluate(() => __vqe.mark0());
364
+ const dense = [];
365
+ for (let i = 0; i < DENSE_SAMPLES; i++) {
366
+ const tt = i === DENSE_SAMPLES - 1 ? dur * 0.999 : (dur * i) / DENSE_SAMPLES;
367
+ dense.push((await frame.evaluate((x) => __vqe.poseAt(x), tt)));
368
+ }
369
+ facts.dense = dense.map((d) => ({ t: d.t, size: d.box?.size, minY: d.box?.min?.[1], maxMove: d.maxMoveFromStart, maxFromRest: d.maxFromRest, p90: d.angleP90, nonFinite: d.nonFinite }));
370
+ // ── frames at the clip's start / 25 / 50 / 75 % / end ───────────────────────────────────────────────────────────
371
+ await frame.evaluate(() => __vqv.isolateCanvas());
372
+ await frame.evaluate(() => document.querySelector('[data-vqv-canvas]')?.scrollIntoView({ block: 'center' }));
373
+ const images = [];
374
+ const framePoses = [];
375
+ let midStats = null;
376
+ for (const fr of FRAME_FRACTIONS) {
377
+ await frame.evaluate(() => __vqe.use('main'));
378
+ const pose = (await frame.evaluate((x) => __vqe.poseAt(x), dur * fr.f));
379
+ // The partner (a two-person emote) is shown at the same point of ITS clip.
380
+ if (partnerLocated)
381
+ await frame.evaluate((f) => __vqe.seekAll(f), fr.f);
382
+ framePoses.push({ id: fr.id, ...pose });
383
+ if (fr.id === 'p50')
384
+ midStats = (await frame.evaluate(() => __vqe.avatarStats()));
385
+ await frame.evaluate(() => __vqv.frames(5));
386
+ await sleep(160);
387
+ const id = `anim.${baseId.slice(0, 8)}.${fr.id}`;
388
+ const file = node_path_1.default.join('frames', `${id}.jpg`);
389
+ const abs = node_path_1.default.join(ctx.outDir, file);
390
+ node_fs_1.default.mkdirSync(node_path_1.default.dirname(abs), { recursive: true });
391
+ const loc = frame.locator('[data-vqv-canvas]').first();
392
+ node_fs_1.default.writeFileSync(abs, await (0, shot_1.shotJpeg)(b.page, loc));
393
+ const box = await loc.boundingBox();
394
+ const f = { id, label: `${title} on ${baseTitle} — ${fr.label} of ${dur.toFixed(2)} s`, group: 'motion', file, width: Math.round(box?.width ?? 0), height: Math.round(box?.height ?? 0), subject: baseId };
395
+ result.frames.push(f);
396
+ images.push({ ...(await (0, commonAsserts_1.imageStats)(abs)), file });
397
+ }
398
+ facts.framePoses = framePoses.map((p) => ({ id: p.id, t: p.t, p90: p.angleP90, max: p.angleMax, maxFromRest: p.maxFromRest, size: p.box?.size }));
399
+ // ── asserts ─────────────────────────────────────────────────────────────────────────────────────────────────────
400
+ const H = rest.height;
401
+ const sub = baseId;
402
+ const asserts = [];
403
+ const share = bindingInfo.tracks ? bindingInfo.bound / bindingInfo.tracks : 0;
404
+ const boundOk = bindingInfo.bound >= exports.MIN_BOUND_TRACKS && share >= exports.MIN_BOUND_SHARE && !notices.shownStatic && !notices.unavailable;
405
+ asserts.push({
406
+ id: 'anim.clip.bound', pass: boundOk, severity: 'block', subject: sub,
407
+ detail: boundOk
408
+ ? `the pinned clip "${located.clip}" (${dur.toFixed(2)} s) drives ${bindingInfo.bound}/${bindingInfo.tracks} tracks on the ${baseTitle} skeleton`
409
+ : notices.shownStatic || notices.unavailable
410
+ ? `the page reports the clip could not be applied (${notices.unavailable ? 'animation unavailable' : 'shown static'})`
411
+ : `only ${bindingInfo.bound}/${bindingInfo.tracks} of the clip's tracks resolve to a ${baseTitle} bone (needs ≥ ${exports.MIN_BOUND_TRACKS} and ≥ ${Math.round(exports.MIN_BOUND_SHARE * 100)}%); unbound e.g. ${bindingInfo.unbound.slice(0, 4).join(', ')}`,
412
+ measured: { ...bindingInfo, share: r3(share), pinnedChannels: clip.primary.channels, pinnedNodes: clip.primary.targets.length },
413
+ });
414
+ const maxMove = Math.max(0, ...dense.map((d) => Number(d.maxMoveFromStart) || 0));
415
+ const maxRot = Math.max(0, ...dense.map((d) => Number(d.angleMax) || 0));
416
+ // A held pose (sitting, lying down) legitimately moves little: it passes when the clip drives the body far from its bind
417
+ // pose and still breathes (some skin motion); only a clip that is a frozen pose, or moves nothing, fails.
418
+ const maxFromRest = Math.max(0, ...dense.map((d) => Number(d.maxFromRest) || 0));
419
+ const moving = maxMove >= exports.MIN_MOTION_RATIO * H;
420
+ const heldPose = !moving && maxFromRest >= exports.HELD_POSE_MIN_RATIO * H && maxMove >= exports.HELD_POSE_MIN_MOTION_RATIO * H;
421
+ asserts.push({
422
+ id: 'anim.skeleton.animates', pass: moving || heldPose, severity: 'block', subject: sub,
423
+ detail: `across ${DENSE_SAMPLES} times in the clip the drawn skin moves up to ${(maxMove * 100).toFixed(1)} cm from its pose at the start (${(maxMove / H * 100).toFixed(1)}% of the body's height; needs ≥ ${exports.MIN_MOTION_RATIO * 100}%${heldPose ? `, or a held pose ${(maxFromRest / H * 100).toFixed(0)}% of height away from the bind pose that still moves ≥ ${exports.HELD_POSE_MIN_MOTION_RATIO * 100}%` : ''}); largest bone rotation from bind ${maxRot.toFixed(0)}°`,
424
+ measured: { maxMove: r3(maxMove), height: r3(H), ratio: r3(maxMove / H), maxFromRest: r3(maxFromRest), mode: moving ? 'moving' : heldPose ? 'held-pose' : 'frozen', maxBoneRotationDeg: r3(maxRot), samples: DENSE_SAMPLES },
425
+ });
426
+ const atBind = framePoses.filter((p) => Number(p.angleP90) < exports.BIND_POSE_P90_DEG).length;
427
+ asserts.push({
428
+ id: 'anim.not_t_pose', pass: atBind <= exports.MAX_BIND_POSE_FRAMES, severity: 'block', subject: sub,
429
+ detail: `${atBind} of ${framePoses.length} frame poses sit in the base's bind pose (p90 bone rotation under ${exports.BIND_POSE_P90_DEG}°; allowed ≤ ${exports.MAX_BIND_POSE_FRAMES}): ${framePoses.map((p) => `${p.id} ${Number(p.angleP90).toFixed(0)}°`).join(', ')}`,
430
+ measured: { atBind, perFrameP90Deg: framePoses.map((p) => r3(Number(p.angleP90))) },
431
+ });
432
+ const nonFinite = dense.reduce((n, d) => n + (Number(d.nonFinite) || 0), 0) + bindingInfo.nonFiniteTracks;
433
+ asserts.push({
434
+ id: 'anim.no_nan', pass: nonFinite === 0 && bindingInfo.unnormalisedQuatTracks === 0 && dense.every((d) => d.box), severity: 'block', subject: sub,
435
+ detail: nonFinite || bindingInfo.unnormalisedQuatTracks
436
+ ? `${bindingInfo.nonFiniteTracks} clip tracks hold NaN/infinite keys, ${bindingInfo.unnormalisedQuatTracks} rotation tracks are not unit quaternions, ${nonFinite - bindingInfo.nonFiniteTracks} skinned vertices were non-finite`
437
+ : `every key of the ${bindingInfo.tracks} tracks and every sampled skinned vertex over ${DENSE_SAMPLES} poses is finite; rotations are unit quaternions`,
438
+ measured: { nonFiniteTracks: bindingInfo.nonFiniteTracks, unnormalisedQuatTracks: bindingInfo.unnormalisedQuatTracks, nonFiniteVertices: nonFinite - bindingInfo.nonFiniteTracks },
439
+ });
440
+ const sizes = dense.map((d) => (d.box?.size ?? [0, 0, 0]));
441
+ const worst = Math.max(0, ...sizes.map((s) => Math.max(...s)));
442
+ const smallest = Math.min(...sizes.map((s) => Math.max(...s)));
443
+ const stray = Math.max(0, ...dense.map((d) => Number(d.farHorizontal) || 0));
444
+ const extentOk = worst <= exports.MAX_EXTENT_RATIO * H && smallest >= exports.MIN_EXTENT_RATIO * H && stray <= exports.MAX_STRAY_RATIO * H;
445
+ asserts.push({
446
+ id: 'anim.bounds_sane', pass: extentOk, severity: 'block', subject: sub,
447
+ detail: `over the clip the body's largest dimension stays between ${(smallest / H).toFixed(2)}× and ${(worst / H).toFixed(2)}× its bind-pose height (allowed ${exports.MIN_EXTENT_RATIO}–${exports.MAX_EXTENT_RATIO}×); farthest vertex from the body's centre ${(stray / H).toFixed(2)}× (≤ ${exports.MAX_STRAY_RATIO}×)${extentOk ? '' : ' — the skin has collapsed or exploded'}`,
448
+ measured: { height: r3(H), largestMax: r3(worst), largestMin: r3(smallest), strayMax: r3(stray) },
449
+ });
450
+ const restMinY = rest.box.min[1];
451
+ const minYs = dense.map((d) => (d.box?.min?.[1] ?? 0));
452
+ const lowest = Math.min(...minYs) - restMinY;
453
+ const highest = Math.max(...minYs) - restMinY;
454
+ const cx0 = (dense[0].box.min[0] + dense[0].box.max[0]) / 2, cz0 = (dense[0].box.min[2] + dense[0].box.max[2]) / 2;
455
+ const drift = Math.max(0, ...dense.map((d) => Math.hypot((d.box.min[0] + d.box.max[0]) / 2 - cx0, (d.box.min[2] + d.box.max[2]) / 2 - cz0)));
456
+ const groundOk = lowest >= -exports.GROUND_DOWN_RATIO * H && highest <= exports.GROUND_UP_RATIO * H && drift <= exports.MAX_DRIFT_RATIO * H;
457
+ asserts.push({
458
+ id: 'anim.root_grounded', pass: groundOk, severity: 'block', subject: sub,
459
+ detail: `the body's lowest point stays between ${(lowest * 100).toFixed(0)} and ${(highest * 100).toFixed(0)} cm of the ground it stands on (allowed ${(-exports.GROUND_DOWN_RATIO * H * 100).toFixed(0)} to +${(exports.GROUND_UP_RATIO * H * 100).toFixed(0)} cm) and its centre drifts at most ${(drift * 100).toFixed(0)} cm sideways (≤ ${(exports.MAX_DRIFT_RATIO * H * 100).toFixed(0)} cm)`,
460
+ measured: { lowestRelative: r3(lowest), highestRelative: r3(highest), drift: r3(drift), height: r3(H) },
461
+ });
462
+ if (clip.partner) {
463
+ if (!partnerLocated) {
464
+ asserts.push({ id: 'anim.partner.bound', pass: false, severity: 'block', subject: sub, detail: `the emote pins a joiner clip "${clip.partner.name}" (${clip.partner.duration.toFixed(2)} s) but the page drew no second body playing it`, measured: { partner: clip.partner } });
465
+ }
466
+ else {
467
+ await frame.evaluate(() => __vqe.use('partner'));
468
+ const pRest = (await frame.evaluate(() => __vqe.rest()));
469
+ const pBind = (await frame.evaluate(() => __vqe.binding()));
470
+ await frame.evaluate(() => __vqe.mark0());
471
+ const pd = [];
472
+ for (let i = 0; i < DENSE_SAMPLES; i++)
473
+ pd.push((await frame.evaluate((x) => __vqe.poseAt(x), (clip.partner.duration * Math.min(i, DENSE_SAMPLES - 0.5)) / DENSE_SAMPLES)));
474
+ const pMove = Math.max(0, ...pd.map((d) => Number(d.maxMoveFromStart) || 0));
475
+ const pFromRest = Math.max(0, ...pd.map((d) => Number(d.maxFromRest) || 0));
476
+ const pH = pRest.height || 1;
477
+ const pBound = pBind.tracks > 0 && pBind.bound / pBind.tracks >= exports.MIN_BOUND_SHARE && pBind.bound >= exports.MIN_BOUND_TRACKS;
478
+ const pMoving = pMove >= exports.MIN_MOTION_RATIO * pH || (pFromRest >= exports.HELD_POSE_MIN_RATIO * pH && pMove >= exports.HELD_POSE_MIN_MOTION_RATIO * pH);
479
+ const pFinite = pBind.nonFiniteTracks === 0 && pd.every((d) => !d.nonFinite && d.box);
480
+ facts.partner = { bound: `${pBind.bound}/${pBind.tracks}`, maxMoveRatio: r3(pMove / pH), fromRestRatio: r3(pFromRest / pH) };
481
+ asserts.push({ id: 'anim.partner.bound', pass: pBound && pMoving && pFinite, severity: 'block', subject: sub,
482
+ detail: `the joiner's clip "${clip.partner.name}" (${clip.partner.duration.toFixed(2)} s) drives ${pBind.bound}/${pBind.tracks} tracks of the second body, which moves up to ${(pMove / pH * 100).toFixed(1)}% of its height${pFinite ? '' : '; non-finite data'}`,
483
+ measured: { ...facts.partner } });
484
+ await frame.evaluate(() => __vqe.use('main'));
485
+ }
486
+ }
487
+ result.asserts.push(...asserts);
488
+ const stats = (midStats ?? (await frame.evaluate(() => __vqe.avatarStats())));
489
+ const authoredSize = rest.box.size.map((v) => r3(v / presScale));
490
+ const authoredBounds = { min: rest.box.min.map((v) => r3(v / presScale)), max: rest.box.max.map((v) => r3(v / presScale)), size: authoredSize };
491
+ result.asserts.push(...(0, commonAsserts_1.commonAsserts)('animation', { ...stats, bounds: authoredBounds }, images, { subject: sub }));
492
+ }
493
+ async function waitFor(fn, timeoutMs, everyMs = 400) {
494
+ const t0 = Date.now();
495
+ while (Date.now() - t0 < timeoutMs) {
496
+ const v = await fn().catch(() => null);
497
+ if (v)
498
+ return v;
499
+ await sleep(everyMs);
500
+ }
501
+ return null;
502
+ }
503
+ //# sourceMappingURL=animation.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ import type { RenderRoute } from './harness';
2
+ export declare const AVATAR_ROUTE_REVISION = "avatar@3";
3
+ export declare const renderAvatar: RenderRoute;