@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"graph_draw_texture_3d_slice_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAX+B,KAAK;IACT,MAAM,EAAtB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACQ,IAAI,EAApB,MAAM;IACU,KAAK,EAArB,MAAM;IACU,SAAS,EAAzB,MAAM;IACY,KAAK,EAAvB,MAAM,EAAE;IACU,IAAI,EAAtB,MAAM,EAAE;IACkB,aAAa;IACrC,MAAM,CAiFlB"}
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import { assert } from "../../../core/assert.js";
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const READABLE_AS_F32 = [
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TextureNumericType.Float,
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TextureNumericType.NormalizedUnsignedInteger,
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TextureNumericType.NormalizedSignedInteger,
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|
|
18
|
+
/**
|
|
19
|
+
* Draw one axis-aligned slice of a 3-D texture into a new texture, for debugging: the slice at
|
|
20
|
+
* `slice` along `axis`, read at `mip_level`, each texel times `scale` plus `bias`, per channel.
|
|
21
|
+
*
|
|
22
|
+
* Every option is required. Where the slice lands on the output, and which formats it reads, is
|
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23
|
+
* {@link shader_draw_texture_3d_slice_as_rgba}'s; a 2-D texture is `graph_draw_texture_as_rgba`'s.
|
|
24
|
+
*
|
|
25
|
+
* @param {Object} options
|
|
26
|
+
* @param {FrameGraph} options.graph
|
|
27
|
+
* @param {number} options.source the graph resource of a 3-D texture whose format reads as f32
|
|
28
|
+
* @param {number[]} options.resolution of the output
|
|
29
|
+
* @param {number} options.axis 0, 1 or 2: x, y or z, the axis the slice is taken across
|
|
30
|
+
* @param {number} options.slice the texel index along `axis`, at `mip_level`
|
|
31
|
+
* @param {number} options.mip_level
|
|
32
|
+
* @param {number[]} options.scale rgba, what each channel of a texel is multiplied by
|
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33
|
+
* @param {number[]} options.bias rgba, what is added to each channel after
|
|
34
|
+
* @param {GPUTextureFormat} options.output_format
|
|
35
|
+
* @returns {number} the output texture's graph resource
|
|
36
|
+
*/
|
|
37
|
+
export function graph_draw_texture_3d_slice_as_rgba({
|
|
38
|
+
graph,
|
|
39
|
+
source,
|
|
40
|
+
resolution,
|
|
41
|
+
axis,
|
|
42
|
+
slice,
|
|
43
|
+
mip_level,
|
|
44
|
+
scale,
|
|
45
|
+
bias,
|
|
46
|
+
output_format,
|
|
47
|
+
}) {
|
|
48
|
+
assert.defined(graph, 'graph');
|
|
49
|
+
assert.isNonNegativeInteger(source, 'source');
|
|
50
|
+
assert.isArrayLike(resolution, 'resolution');
|
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51
|
+
assert.isOneOf(axis, [0, 1, 2], 'axis');
|
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52
|
+
assert.isNonNegativeInteger(slice, 'slice');
|
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53
|
+
assert.isNonNegativeInteger(mip_level, 'mip_level');
|
|
54
|
+
assert.isArrayLike(scale, 'scale');
|
|
55
|
+
assert.equal(scale.length, 4, 'scale.length');
|
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56
|
+
assert.isArrayLike(bias, 'bias');
|
|
57
|
+
assert.equal(bias.length, 4, 'bias.length');
|
|
58
|
+
assert.isString(output_format, 'output_format');
|
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59
|
+
|
|
60
|
+
const settings = { scale, bias, axis, slice, mip_level };
|
|
61
|
+
|
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62
|
+
/**
|
|
63
|
+
*
|
|
64
|
+
* @param data
|
|
65
|
+
* @param {FramePassResources} resources
|
|
66
|
+
* @param {GraphicsExecutionContext} context
|
|
67
|
+
*/
|
|
68
|
+
function execute(data, resources, context) {
|
|
69
|
+
/**
|
|
70
|
+
* @type {GPUTextureContext}
|
|
71
|
+
*/
|
|
72
|
+
const input = resources.get(data.input);
|
|
73
|
+
/**
|
|
74
|
+
* @type {GPUTextureContext}
|
|
75
|
+
*/
|
|
76
|
+
const output = resources.get(data.output);
|
|
77
|
+
|
|
78
|
+
const texture = input.gpu_texture;
|
|
79
|
+
|
|
80
|
+
assert.equal(texture.dimension, "3d", 'source dimension');
|
|
81
|
+
assert.isOneOf(gpu_texture_format_numeric_type[texture.format], READABLE_AS_F32, 'source number format');
|
|
82
|
+
assert.lessThan(mip_level, texture.mipLevelCount, 'mip_level');
|
|
83
|
+
assert.lessThan(
|
|
84
|
+
slice,
|
|
85
|
+
Math.max(1, (axis === 0 ? texture.width : axis === 1 ? texture.height : texture.depthOrArrayLayers) >> mip_level),
|
|
86
|
+
'slice'
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
shader_draw_texture_3d_slice_as_rgba.draw({
|
|
90
|
+
encoder: context.encoder,
|
|
91
|
+
bindings: {
|
|
92
|
+
source: input,
|
|
93
|
+
settings,
|
|
94
|
+
},
|
|
95
|
+
colorAttachments: [{
|
|
96
|
+
view: output.obtainView(),
|
|
97
|
+
clearValue: [0, 0, 0, 0],
|
|
98
|
+
loadOp: "clear",
|
|
99
|
+
storeOp: "store",
|
|
100
|
+
}],
|
|
101
|
+
color_formats: [output_format],
|
|
102
|
+
});
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
const data = {};
|
|
106
|
+
const pass = graph.add("debug texture 3d slice draw", data, execute);
|
|
107
|
+
|
|
108
|
+
data.input = pass.read(source);
|
|
109
|
+
data.output = pass.create("out", TextureResourceDescriptor.from({
|
|
110
|
+
resolution,
|
|
111
|
+
format: output_format,
|
|
112
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
113
|
+
}));
|
|
114
|
+
|
|
115
|
+
return data.output;
|
|
116
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Which slice of the volume {@link shader_draw_texture_3d_slice_as_rgba} draws, and how its texels
|
|
3
|
+
* become colour.
|
|
4
|
+
*
|
|
5
|
+
* - `scale`, `bias`: per channel, rgba — the texel times `scale`, plus `bias`. A signed field in
|
|
6
|
+
* [-m, m] lands on [0, 1] with a scale of `0.5 / m` and a bias of 0.5. A texture with fewer than
|
|
7
|
+
* four channels reads 0 in the missing colour channels and 1 in alpha, before either is applied.
|
|
8
|
+
* - `axis`: 0, 1 or 2 — x, y or z, the axis the slice is taken across.
|
|
9
|
+
* - `slice`: the texel index along `axis`, at `mip_level`.
|
|
10
|
+
* - `mip_level`: the level the slice is read from.
|
|
11
|
+
*
|
|
12
|
+
* @type {WebGPUStruct}
|
|
13
|
+
*/
|
|
14
|
+
export const DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT: WebGPUStruct;
|
|
15
|
+
/**
|
|
16
|
+
* Draw one axis-aligned slice of a 3-D texture as colour: a full-target pass over the slice, nearest
|
|
17
|
+
* texel, each texel scaled and biased per channel so a signed field, a velocity component say, can be
|
|
18
|
+
* seen. The output's u runs along the first of the two axes the slice spans and v, down the target,
|
|
19
|
+
* along the second: x then y across z, x then z across y, y then z across x.
|
|
20
|
+
*
|
|
21
|
+
* Binds a `texture_3d<f32>` as `unfilterable-float`, so it reads any float, unorm or snorm format,
|
|
22
|
+
* `r32float` among them; integer and depth formats are not drawn. The settings are immediate data,
|
|
23
|
+
* {@link DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT}.
|
|
24
|
+
*
|
|
25
|
+
* The 3-D sibling of `draw_texture_as_rgba`, which draws a 2-D texture and decodes its format;
|
|
26
|
+
* driven through `graph_draw_texture_3d_slice_as_rgba`.
|
|
27
|
+
*
|
|
28
|
+
* @type {ImageShader}
|
|
29
|
+
*/
|
|
30
|
+
export const shader_draw_texture_3d_slice_as_rgba: ImageShader;
|
|
31
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
32
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
33
|
+
//# sourceMappingURL=shader_draw_texture_3d_slice_as_rgba.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_draw_texture_3d_slice_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,oDAFU,YAAY,CAQW;AAqCjC;;;;;;;;;;;;;;GAcG;AACH,mDAFU,WAAW,CAalB;6BApF0B,gCAAgC;4BAJjC,0BAA0B"}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
3
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
5
|
+
import { u32, vec4f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Which slice of the volume {@link shader_draw_texture_3d_slice_as_rgba} draws, and how its texels
|
|
10
|
+
* become colour.
|
|
11
|
+
*
|
|
12
|
+
* - `scale`, `bias`: per channel, rgba — the texel times `scale`, plus `bias`. A signed field in
|
|
13
|
+
* [-m, m] lands on [0, 1] with a scale of `0.5 / m` and a bias of 0.5. A texture with fewer than
|
|
14
|
+
* four channels reads 0 in the missing colour channels and 1 in alpha, before either is applied.
|
|
15
|
+
* - `axis`: 0, 1 or 2 — x, y or z, the axis the slice is taken across.
|
|
16
|
+
* - `slice`: the texel index along `axis`, at `mip_level`.
|
|
17
|
+
* - `mip_level`: the level the slice is read from.
|
|
18
|
+
*
|
|
19
|
+
* @type {WebGPUStruct}
|
|
20
|
+
*/
|
|
21
|
+
export const DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
22
|
+
scale: vec4f,
|
|
23
|
+
bias: vec4f,
|
|
24
|
+
axis: u32,
|
|
25
|
+
slice: u32,
|
|
26
|
+
mip_level: u32,
|
|
27
|
+
}, "DrawTexture3DSliceSettings");
|
|
28
|
+
|
|
29
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
30
|
+
|
|
31
|
+
// per-draw, 48 bytes, read-only: immediate data rather than a uniform buffer
|
|
32
|
+
resources.setImmediate("settings", DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT);
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addTexture("source", "unfilterable-float", "3d");
|
|
36
|
+
|
|
37
|
+
const body = CodeChunk.from(
|
|
38
|
+
//language=WGSL
|
|
39
|
+
`
|
|
40
|
+
@fragment
|
|
41
|
+
fn main(
|
|
42
|
+
@location(0) uv: vec2<f32>,
|
|
43
|
+
) -> @location(0) vec4<f32> {
|
|
44
|
+
|
|
45
|
+
let size = textureDimensions(source, settings.mip_level);
|
|
46
|
+
|
|
47
|
+
let across_x = settings.axis == 0u;
|
|
48
|
+
let across_y = settings.axis == 1u;
|
|
49
|
+
|
|
50
|
+
// the two axes the slice spans, in order: y and z across x, x and z across y, x and y across z
|
|
51
|
+
let plane = select(select(size.xy, size.xz, across_y), size.yz, across_x);
|
|
52
|
+
|
|
53
|
+
// nearest texel: a debug view shows cells as they are
|
|
54
|
+
let p = min(vec2<u32>(uv * vec2<f32>(plane)), plane - 1u);
|
|
55
|
+
|
|
56
|
+
let s = settings.slice;
|
|
57
|
+
|
|
58
|
+
let texel = select(select(vec3<u32>(p, s), vec3<u32>(p.x, s, p.y), across_y), vec3<u32>(s, p), across_x);
|
|
59
|
+
|
|
60
|
+
return textureLoad(source, texel, settings.mip_level) * settings.scale + settings.bias;
|
|
61
|
+
}
|
|
62
|
+
`);
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* Draw one axis-aligned slice of a 3-D texture as colour: a full-target pass over the slice, nearest
|
|
66
|
+
* texel, each texel scaled and biased per channel so a signed field, a velocity component say, can be
|
|
67
|
+
* seen. The output's u runs along the first of the two axes the slice spans and v, down the target,
|
|
68
|
+
* along the second: x then y across z, x then z across y, y then z across x.
|
|
69
|
+
*
|
|
70
|
+
* Binds a `texture_3d<f32>` as `unfilterable-float`, so it reads any float, unorm or snorm format,
|
|
71
|
+
* `r32float` among them; integer and depth formats are not drawn. The settings are immediate data,
|
|
72
|
+
* {@link DRAW_TEXTURE_3D_SLICE_SETTINGS_STRUCT}.
|
|
73
|
+
*
|
|
74
|
+
* The 3-D sibling of `draw_texture_as_rgba`, which draws a 2-D texture and decodes its format;
|
|
75
|
+
* driven through `graph_draw_texture_3d_slice_as_rgba`.
|
|
76
|
+
*
|
|
77
|
+
* @type {ImageShader}
|
|
78
|
+
*/
|
|
79
|
+
export const shader_draw_texture_3d_slice_as_rgba = ImageShader.from({
|
|
80
|
+
descriptor: ShaderDescriptor.from({
|
|
81
|
+
label: "Draw Texture 3D Slice as RGBA",
|
|
82
|
+
body,
|
|
83
|
+
resources,
|
|
84
|
+
}),
|
|
85
|
+
targets: [
|
|
86
|
+
{
|
|
87
|
+
format: "rgba8unorm"
|
|
88
|
+
}
|
|
89
|
+
]
|
|
90
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One `r32uint` texel of 0: the default of a `uint` texture binding, for a pass that has nothing to
|
|
3
|
+
* bind there, as `BLACK_PIXEL_TEXTURE` is for a float one. A `uint` binding cannot take a float
|
|
4
|
+
* texture. Packed formats read 0 as black: rgb9e5 does.
|
|
5
|
+
*
|
|
6
|
+
* @type {ShadeTexture}
|
|
7
|
+
*/
|
|
8
|
+
export const ZERO_UINT_PIXEL_TEXTURE: ShadeTexture;
|
|
9
|
+
import { ShadeTexture } from "../ShadeTexture.js";
|
|
10
|
+
//# sourceMappingURL=ZERO_UINT_PIXEL_TEXTURE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ZERO_UINT_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAcA;;;;;;GAMG;AACH,sCAFU,YAAY,CAE0C;6BAnBnC,oBAAoB"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
2
|
+
import { ColorSpace } from "../ColorSpace.js";
|
|
3
|
+
import { ShadeTexture } from "../ShadeTexture.js";
|
|
4
|
+
import { ShadeTextureFlags } from "../ShadeTextureFlags.js";
|
|
5
|
+
import { ShadeImage } from "../source/ShadeImage.js";
|
|
6
|
+
import { TextureFilterType } from "../TextureFilterType.js";
|
|
7
|
+
import { TextureWrapType } from "../TextureWrapType.js";
|
|
8
|
+
|
|
9
|
+
const image = ShadeImage.fromSampler2D(Sampler2D.uint32(1, 1, 1));
|
|
10
|
+
|
|
11
|
+
// non-colour data, read as integers
|
|
12
|
+
image.color_space = ColorSpace.None;
|
|
13
|
+
image.normalized = false;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* One `r32uint` texel of 0: the default of a `uint` texture binding, for a pass that has nothing to
|
|
17
|
+
* bind there, as `BLACK_PIXEL_TEXTURE` is for a float one. A `uint` binding cannot take a float
|
|
18
|
+
* texture. Packed formats read 0 as black: rgb9e5 does.
|
|
19
|
+
*
|
|
20
|
+
* @type {ShadeTexture}
|
|
21
|
+
*/
|
|
22
|
+
export const ZERO_UINT_PIXEL_TEXTURE = ShadeTexture.from(image);
|
|
23
|
+
|
|
24
|
+
ZERO_UINT_PIXEL_TEXTURE.label = "zero uint";
|
|
25
|
+
|
|
26
|
+
ZERO_UINT_PIXEL_TEXTURE.wrapS = TextureWrapType.ClampToEdge;
|
|
27
|
+
ZERO_UINT_PIXEL_TEXTURE.wrapT = TextureWrapType.ClampToEdge;
|
|
28
|
+
|
|
29
|
+
ZERO_UINT_PIXEL_TEXTURE.minFilter = TextureFilterType.Nearest;
|
|
30
|
+
ZERO_UINT_PIXEL_TEXTURE.magFilter = TextureFilterType.Nearest;
|
|
31
|
+
ZERO_UINT_PIXEL_TEXTURE.mipmapFilter = TextureFilterType.Nearest;
|
|
32
|
+
|
|
33
|
+
ZERO_UINT_PIXEL_TEXTURE.clearFlag(ShadeTextureFlags.GenerateMipMaps);
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The view's uniforms (`VIEW_UNIFORM_STRUCT`), as the chunks that read them declare them.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const VIEW_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
7
|
+
//# sourceMappingURL=VIEW_RESOURCE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VIEW_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/VIEW_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,4BAFU,wBAAwB,CAEyD;yCAPlD,gDAAgD"}
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import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "./VIEW_UNIFORM_STRUCT.js";
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*/
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* in the scene's volume order. While only {@link SceneVolumetrics#noise_version} moves, each row whose
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* noise phases differ from what was last written gets those seven words and nothing else, through the
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* table's partial stream (`set_fields`): a scrolling field costs a few words a volume a frame, not a
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* table rebuild with an inversion a volume. Otherwise nothing is written. The scene database's own
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* update, later in the same frame, takes the rows to the GPU. The rows are dense from 0, which the
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-
{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUSceneVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUSceneVolumetrics.js"],"names":[],"mappings":"AA+BA;;;;;GAKG;AAEH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAEI;;;;;OAKG;IACH,iCAFW,eAAe,QAIzB;IAsDD;;;;;OAKG;IACH,kHAFW,gBAAgB,EA4B1B;IApFD;;OAEG;IACH,QAFU,gBAAgB,CAEpB;IAmFN;;;;;OAKG;IACH,kCAEC;IAED;;OAEG;IACH,gBAEC;IAED;;;;OAIG;IACH,YAHW,eAAe,gBACf,MAAM,QAuChB;;CAwKJ;8BAhWY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;+BAC/C,OAAO,uBAAuB,EAAE,gBAAgB;;+BA9B9B,oCAAoC"}
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import { assert } from "../../../core/assert.js";
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import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
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import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
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import { generate_record_writer } from "../buffer/table/serde/generate_record_writer.js";
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import { GPUTileAtlas3D } from "../texture/atlas/GPUTileAtlas3D.js";
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bake_volumetrics_noise_tile,
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PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE,
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PARTICIPATING_MEDIA_NOISE_TILE_FORMAT
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} from "./noise/PARTICIPATING_MEDIA_NOISE.js";
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import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "./PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
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/**
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* A row's noise phases, the only words of it a scrolling field changes from frame to frame.
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* @type {import("../buffer/table/serde/generate_record_writer.js").GPURecordWriter}
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*/
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const NOISE_PHASE_WRITER = generate_record_writer(PARTICIPATING_MEDIA_VOLUME_STRUCT, ['noise_flow_phase', 'noise_offset', 'noise_warp_offset']);
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/** `noise_offset` and `noise_warp_offset`, three floats each, and `noise_flow_phase`. */
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const NOISE_PHASE_WORDS = 7;
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@@ -32,10 +43,13 @@ import {
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* of their own.
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* in the scene's volume order
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*
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* `
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*
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* in the scene's volume order. While only {@link SceneVolumetrics#noise_version} moves, each row whose
|
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* noise phases differ from what was last written gets those seven words and nothing else, through the
|
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* table's partial stream (`set_fields`): a scrolling field costs a few words a volume a frame, not a
|
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* table rebuild with an inversion a volume. Otherwise nothing is written. The scene database's own
|
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* update, later in the same frame, takes the rows to the GPU. The rows are dense from 0, which the
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* passes' walk over `[0, participating_media_volumes_count)` relies on. A volume whose transform has
|
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* no inverse — scaled to nothing on an axis — gets no row.
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*
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|
* **The noise atlas lives here too.** Every volume's noise is a tile of one 3-D atlas the passes
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* bind beside the scene database, and the atlas is this scene's: slot 0 is the engine's own tile,
|
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@@ -62,6 +76,33 @@ export class GPUSceneVolumetrics {
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#version = -1;
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/** The {@link SceneVolumetrics#noise_version} the rows' phases were last brought up to. */
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#noise_version = -1;
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/**
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* Each volume's row as {@link #repack} placed it, by the volume's index, -1 for one with no row.
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* Grown by the repack, never shrunk.
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* @type {Int32Array}
|
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*/
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#rows = new Int32Array(16);
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|
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/**
|
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* The phases each volume's row holds, as f32, {@link NOISE_PHASE_WORDS} a volume by its index:
|
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91
|
+
* `noise_offset`, `noise_warp_offset`, then `noise_flow_phase`.
|
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|
+
* @type {Float32Array}
|
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+
*/
|
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|
+
#written_phases = new Float32Array(16 * NOISE_PHASE_WORDS);
|
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/** What {@link NOISE_PHASE_WRITER} is handed, reused for every row. */
|
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#phase_record = {
|
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+
noise_flow_phase: 0,
|
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noise_offset: new Float32Array(3),
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noise_warp_offset: new Float32Array(3),
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};
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/** The repack's scratch for each volume's inverse transform. */
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#transform_inverse = new Float32Array(16);
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|
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/**
|
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66
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* The scene database's `participating_media_volumes` table; owned by the database.
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* @type {GPUTypedTable}
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@@ -97,7 +138,8 @@ export class GPUSceneVolumetrics {
|
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97
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this.#noise_atlas = new GPUTileAtlas3D({
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device,
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140
|
format: PARTICIPATING_MEDIA_NOISE_TILE_FORMAT,
|
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|
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|
+
// a cube: the bake makes the same number of features along every edge
|
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+
content_size: [PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE, PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE, PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE],
|
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|
border: PARTICIPATING_MEDIA_NOISE_TILE_BORDER,
|
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slots_x: PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_X,
|
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slots_y: PARTICIPATING_MEDIA_NOISE_ATLAS_SLOTS_Y,
|
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@@ -155,23 +197,150 @@ export class GPUSceneVolumetrics {
|
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this.#default_baked = true;
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}
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const source = this.source;
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if (this.#version !== source.version) {
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this.#repack();
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+
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+
this.#version = source.version;
|
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|
+
// the repack wrote the phases as they stand
|
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|
+
this.#noise_version = source.noise_version;
|
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+
|
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160
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|
return;
|
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|
}
|
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+
if (this.#noise_version !== source.noise_version) {
|
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+
this.#write_phases();
|
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|
+
|
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215
|
+
this.#noise_version = source.noise_version;
|
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|
+
}
|
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|
+
}
|
|
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|
+
|
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|
+
/**
|
|
220
|
+
* Every row's noise phases that differ from what this last wrote for it, and nothing else:
|
|
221
|
+
* {@link NOISE_PHASE_WRITER}'s words per changed row, through the table's partial stream.
|
|
222
|
+
*
|
|
223
|
+
* Compared while assigned, as f32 — the precision the row holds — against
|
|
224
|
+
* {@link #written_phases}, so a noisy volume that is not scrolling writes nothing. The volumes
|
|
225
|
+
* are the ones {@link #repack} packed, in the same order: adding or removing one moves the
|
|
226
|
+
* version, which repacks instead.
|
|
227
|
+
*/
|
|
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|
+
#write_phases() {
|
|
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|
+
const table = this.#table;
|
|
230
|
+
const volumes = this.source.volumes;
|
|
231
|
+
const rows = this.#rows;
|
|
232
|
+
const written = this.#written_phases;
|
|
233
|
+
const record = this.#phase_record;
|
|
234
|
+
const offset_out = record.noise_offset;
|
|
235
|
+
const warp_out = record.noise_warp_offset;
|
|
236
|
+
|
|
237
|
+
const count = volumes.length;
|
|
238
|
+
|
|
239
|
+
for (let i = 0; i < count; i++) {
|
|
240
|
+
const row = rows[i];
|
|
241
|
+
|
|
242
|
+
if (row < 0) {
|
|
243
|
+
// no row: scaled to nothing on an axis
|
|
244
|
+
continue;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
const v = volumes[i];
|
|
248
|
+
const offset = v.noise_offset;
|
|
249
|
+
const warp = v.noise_warp_offset;
|
|
250
|
+
const base = i * NOISE_PHASE_WORDS;
|
|
251
|
+
|
|
252
|
+
let changed = false;
|
|
253
|
+
|
|
254
|
+
const o0 = Math.fround(offset[0]);
|
|
255
|
+
const o1 = Math.fround(offset[1]);
|
|
256
|
+
const o2 = Math.fround(offset[2]);
|
|
257
|
+
const w0 = Math.fround(warp[0]);
|
|
258
|
+
const w1 = Math.fround(warp[1]);
|
|
259
|
+
const w2 = Math.fround(warp[2]);
|
|
260
|
+
const flow = Math.fround(v.noise_flow_phase);
|
|
261
|
+
|
|
262
|
+
if (written[base] !== o0) {
|
|
263
|
+
written[base] = o0;
|
|
264
|
+
changed = true;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
if (written[base + 1] !== o1) {
|
|
268
|
+
written[base + 1] = o1;
|
|
269
|
+
changed = true;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if (written[base + 2] !== o2) {
|
|
273
|
+
written[base + 2] = o2;
|
|
274
|
+
changed = true;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
if (written[base + 3] !== w0) {
|
|
278
|
+
written[base + 3] = w0;
|
|
279
|
+
changed = true;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
if (written[base + 4] !== w1) {
|
|
283
|
+
written[base + 4] = w1;
|
|
284
|
+
changed = true;
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
if (written[base + 5] !== w2) {
|
|
288
|
+
written[base + 5] = w2;
|
|
289
|
+
changed = true;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
if (written[base + 6] !== flow) {
|
|
293
|
+
written[base + 6] = flow;
|
|
294
|
+
changed = true;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
if (!changed) {
|
|
298
|
+
continue;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
offset_out[0] = o0;
|
|
302
|
+
offset_out[1] = o1;
|
|
303
|
+
offset_out[2] = o2;
|
|
304
|
+
warp_out[0] = w0;
|
|
305
|
+
warp_out[1] = w1;
|
|
306
|
+
warp_out[2] = w2;
|
|
307
|
+
record.noise_flow_phase = flow;
|
|
308
|
+
|
|
309
|
+
table.set_fields(row, record, NOISE_PHASE_WRITER);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* The whole table, cleared and refilled in the scene's volume order, dense from row 0; each
|
|
315
|
+
* volume's row and phases remembered for {@link #write_phases}.
|
|
316
|
+
*/
|
|
317
|
+
#repack() {
|
|
163
318
|
const table = this.#table;
|
|
164
319
|
|
|
165
320
|
table.clear();
|
|
166
321
|
|
|
167
|
-
const m4_transform_inverse =
|
|
322
|
+
const m4_transform_inverse = this.#transform_inverse;
|
|
168
323
|
|
|
169
324
|
const volumes = this.source.volumes;
|
|
325
|
+
const count = volumes.length;
|
|
170
326
|
|
|
171
|
-
|
|
327
|
+
if (this.#rows.length < count) {
|
|
328
|
+
const capacity = Math.max(count, 2 * this.#rows.length);
|
|
329
|
+
|
|
330
|
+
this.#rows = new Int32Array(capacity);
|
|
331
|
+
this.#written_phases = new Float32Array(capacity * NOISE_PHASE_WORDS);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
const rows = this.#rows;
|
|
335
|
+
const written = this.#written_phases;
|
|
336
|
+
|
|
337
|
+
for (let i = 0; i < count; i++) {
|
|
172
338
|
const v = volumes[i];
|
|
173
339
|
|
|
174
|
-
|
|
340
|
+
rows[i] = -1;
|
|
341
|
+
|
|
342
|
+
// the transform itself: its matrix is its first sixteen elements
|
|
343
|
+
if (!m4_invert(m4_transform_inverse, v.transform)) {
|
|
175
344
|
// scaled to nothing on an axis: it encloses nothing, and without an inverse every
|
|
176
345
|
// pass would place it wrong — an all-zero matrix puts the whole world inside it
|
|
177
346
|
continue;
|
|
@@ -180,7 +349,17 @@ export class GPUSceneVolumetrics {
|
|
|
180
349
|
assert.greaterThan(v.noise_scale, 0, 'noise_scale must be positive');
|
|
181
350
|
assert.ok(this.#noise_atlas.is_live(v.noise_slot), `noise_slot ${v.noise_slot} is not an allocated tile of this scene's noise atlas`);
|
|
182
351
|
|
|
183
|
-
|
|
352
|
+
const base = i * NOISE_PHASE_WORDS;
|
|
353
|
+
|
|
354
|
+
written[base] = Math.fround(v.noise_offset[0]);
|
|
355
|
+
written[base + 1] = Math.fround(v.noise_offset[1]);
|
|
356
|
+
written[base + 2] = Math.fround(v.noise_offset[2]);
|
|
357
|
+
written[base + 3] = Math.fround(v.noise_warp_offset[0]);
|
|
358
|
+
written[base + 4] = Math.fround(v.noise_warp_offset[1]);
|
|
359
|
+
written[base + 5] = Math.fround(v.noise_warp_offset[2]);
|
|
360
|
+
written[base + 6] = Math.fround(v.noise_flow_phase);
|
|
361
|
+
|
|
362
|
+
rows[i] = table.add({
|
|
184
363
|
particle_spec: {
|
|
185
364
|
scattering: v.particle_spec.scattering,
|
|
186
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extinction: v.particle_spec.extinction,
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@@ -192,6 +371,8 @@ export class GPUSceneVolumetrics {
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192
371
|
transform_inverse: m4_transform_inverse,
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193
372
|
fade_distance: v.fade_distance,
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194
373
|
density: v.density,
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374
|
+
noise_wind_factor: v.noise_wind_factor,
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|
375
|
+
noise_flow_phase: v.noise_flow_phase,
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|
195
376
|
noise_offset: v.noise_offset,
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196
377
|
noise_warp_offset: v.noise_warp_offset,
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197
378
|
noise_slot: v.noise_slot,
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@@ -200,7 +381,5 @@ export class GPUSceneVolumetrics {
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|
|
200
381
|
noise_warp: v.noise_warp,
|
|
201
382
|
});
|
|
202
383
|
}
|
|
203
|
-
|
|
204
|
-
this.#version = this.source.version;
|
|
205
384
|
}
|
|
206
385
|
}
|