@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
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import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
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import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
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import { chunk_lpv_sample_irradiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_irradiance.js";
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import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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import { CAMERA_RESOURCE } from "../../../camera/CAMERA_RESOURCE.js";
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import { GBUFFER_ALBEDO_AO_RESOURCE } from "../../../deferred/GBUFFER_RESOURCES.js";
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/**
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* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
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* @type {CodeChunk}
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*/
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export const chunk_ssr_add_hit_irradiance_none = CodeChunk.from(
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//language=WGSL
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`
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fn ssr_add_hit_irradiance(
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result: ptr<function, vec3f>,
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confidence: f32,
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position_ws: vec3f,
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hit_position_vs: vec3f,
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hit_normal_ws: vec3f,
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hit_coord: vec2u,
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) {
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}
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`, []);
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/**
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* {@link chunk_ssr_add_hit_irradiance} from the light probe volume: the diffuse light the volume says
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* the hit surface receives, reflected by its albedo. Reads the LPV's buffers and atlas, `tAlbedoAO`
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* and `camera`.
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* @type {CodeChunk}
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*/
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export const chunk_ssr_add_hit_irradiance_lpv = CodeChunk.from(
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//language=WGSL
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`
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fn ssr_add_hit_irradiance(
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result: ptr<function, vec3f>,
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confidence: f32,
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position_ws: vec3f,
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hit_position_vs: vec3f,
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hit_normal_ws: vec3f,
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hit_coord: vec2u,
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) {
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if (confidence > 0.05) {
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let hit_position_ws = v3_matrix4_project(hit_position_vs, camera.view_matrix_inverse);
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let hit_direction_ws = normalize(hit_position_ws - position_ws);
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let hit_irradiance = lpv_sample_irradiance(hit_position_ws, hit_normal_ws, hit_direction_ws);
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let hit_albedo = textureLoad(tAlbedoAO, hit_coord, 0).rgb;
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*result += hit_albedo * hit_irradiance * RECIPROCAL_PI;
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}
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}
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`, [
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chunk_lpv_sample_irradiance,
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chunk_v3_matrix4_project,
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RECIPROCAL_PI_DECLARATION,
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]);
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chunk_ssr_add_hit_irradiance_lpv.requireResource(CAMERA_RESOURCE);
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chunk_ssr_add_hit_irradiance_lpv.requireResource(GBUFFER_ALBEDO_AO_RESOURCE);
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/**
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* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
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* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV, nothing under
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* the others.
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*
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* ```wgsl
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* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
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* hit_normal_ws, hit_coord: vec2u)
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* ```
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*
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* @type {CodeChunkChoice}
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*/
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export const chunk_ssr_add_hit_irradiance = CodeChunkChoice.from(INDIRECT_LIGHTING);
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chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_add_hit_irradiance_none);
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chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_add_hit_irradiance_none);
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chunk_ssr_add_hit_irradiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_add_hit_irradiance_lpv);
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@@ -0,0 +1,30 @@
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/**
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* {@link chunk_ssr_sample_radiance} from the environment map. Reads `tEnvironment`.
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* @type {CodeChunk}
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*/
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export const chunk_ssr_sample_radiance_ibl: CodeChunk;
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/**
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* {@link chunk_ssr_sample_radiance} from Brick4's probes, jittered per pixel and frame. Reads `brick4`,
|
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* `tSTBN_vec2` and the resolve's `settings.frame_index`.
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* @type {CodeChunk}
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*/
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export const chunk_ssr_sample_radiance_brick4: CodeChunk;
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/**
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* {@link chunk_ssr_sample_radiance} from the light probe volume. Reads the LPV's buffers and its atlas.
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* @type {CodeChunk}
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*/
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export const chunk_ssr_sample_radiance_lpv: CodeChunk;
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/**
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* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
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* lighting mode ({@link INDIRECT_LIGHTING}):
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*
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* ```wgsl
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* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
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* ```
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*
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* @type {CodeChunkChoice}
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*/
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export const chunk_ssr_sample_radiance: CodeChunkChoice;
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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//# sourceMappingURL=chunk_ssr_sample_radiance.d.ts.map
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{"version":3,"file":"chunk_ssr_sample_radiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,4CAFU,SAAS,CAUc;AAEjC;;;;GAIG;AACH,+CAFU,SAAS,CAUoB;AAEvC;;;GAGG;AACH,4CAFU,SAAS,CAUiB;AAEpC;;;;;;;;;GASG;AACH,wCAFU,eAAe,CAEwD;0BAxDvD,uCAAuC;gCACjC,6CAA6C"}
|
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@@ -0,0 +1,66 @@
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import { chunk_get_ibl_radiance } from "../../../deferred/indirect/chunk_get_ibl_radiance.js";
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import { chunk_brick4_sample_specular } from "../../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js";
|
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import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
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import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
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import { chunk_lpv_sample_radiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_radiance.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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/**
|
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* {@link chunk_ssr_sample_radiance} from the environment map. Reads `tEnvironment`.
|
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* @type {CodeChunk}
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*/
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export const chunk_ssr_sample_radiance_ibl = CodeChunk.from(
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//language=WGSL
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`
|
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fn ssr_sample_radiance(
|
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position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
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) -> vec3f {
|
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return get_ibl_radiance(view_direction_ws, normal_ws, roughness);
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}
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`, [chunk_get_ibl_radiance]);
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/**
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* {@link chunk_ssr_sample_radiance} from Brick4's probes, jittered per pixel and frame. Reads `brick4`,
|
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* `tSTBN_vec2` and the resolve's `settings.frame_index`.
|
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* @type {CodeChunk}
|
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*/
|
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export const chunk_ssr_sample_radiance_brick4 = CodeChunk.from(
|
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//language=WGSL
|
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`
|
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|
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fn ssr_sample_radiance(
|
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position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
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) -> vec3f {
|
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return brick4_sample_specular(position_ws, normal_ws, view_direction_ws, roughness, coord, settings.frame_index);
|
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}
|
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`, [chunk_brick4_sample_specular]);
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+
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/**
|
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* {@link chunk_ssr_sample_radiance} from the light probe volume. Reads the LPV's buffers and its atlas.
|
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* @type {CodeChunk}
|
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+
*/
|
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|
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export const chunk_ssr_sample_radiance_lpv = CodeChunk.from(
|
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//language=WGSL
|
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+
`
|
|
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|
+
fn ssr_sample_radiance(
|
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+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
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|
+
) -> vec3f {
|
|
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|
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return lpv_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness);
|
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|
+
}
|
|
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|
+
`, [chunk_lpv_sample_radiance]);
|
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+
|
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+
/**
|
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* What SSR's resolve falls back to where the trace found nothing on screen, by the renderer's indirect
|
|
54
|
+
* lighting mode ({@link INDIRECT_LIGHTING}):
|
|
55
|
+
*
|
|
56
|
+
* ```wgsl
|
|
57
|
+
* fn ssr_sample_radiance(position_ws, normal_ws, view_direction_ws, roughness, coord: vec2u) -> vec3f
|
|
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|
+
* ```
|
|
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|
+
*
|
|
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|
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* @type {CodeChunkChoice}
|
|
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|
+
*/
|
|
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|
+
export const chunk_ssr_sample_radiance = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
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|
+
|
|
64
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.IBL, chunk_ssr_sample_radiance_ibl);
|
|
65
|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.Brick4, chunk_ssr_sample_radiance_brick4);
|
|
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|
+
chunk_ssr_sample_radiance.add(ShadeIndirectLightingMode.LPV, chunk_ssr_sample_radiance_lpv);
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SSR's hit resolve: the traced hits of each pixel and its neighbours, weighed by the BRDF, over what
|
|
3
|
+
* the renderer's indirect lighting says where they found nothing. One shader for every indirect lighting
|
|
4
|
+
* mode, by a shader switch ({@link chunk_ssr_sample_radiance}, {@link chunk_ssr_add_hit_irradiance}),
|
|
5
|
+
* binding every mode's resources by name.
|
|
6
|
+
*
|
|
7
|
+
* @type {ImageShader}
|
|
8
|
+
*/
|
|
9
|
+
export const ssr_resolve_shader: ImageShader;
|
|
10
|
+
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
11
|
+
//# sourceMappingURL=ssr_resolve_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"AA+VA;;;;;;;GAOG;AACH,iCAFU,WAAW,CAgBlB;4BAlWyB,gCAAgC"}
|
|
@@ -24,46 +24,54 @@ import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_backgr
|
|
|
24
24
|
import { chunk_get_neighbour_weight } from "./chunk_get_neighbour_weight.js";
|
|
25
25
|
import { chunk_get_ray_mip_level } from "./chunk_get_ray_mip_level.js";
|
|
26
26
|
import { chunk_reconstruct_pdf } from "./chunk_reconstruct_pdf.js";
|
|
27
|
+
import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
|
|
28
|
+
import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
|
|
29
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
30
|
+
import { BLACK_PIXEL_TEXTURE } from "../../../texture/util/BLACK_PIXEL_TEXTURE.js";
|
|
31
|
+
import { ZERO_UINT_PIXEL_TEXTURE } from "../../../texture/util/ZERO_UINT_PIXEL_TEXTURE.js";
|
|
32
|
+
import { chunk_ssr_add_hit_irradiance } from "./chunk_ssr_add_hit_irradiance.js";
|
|
33
|
+
import { chunk_ssr_sample_radiance } from "./chunk_ssr_sample_radiance.js";
|
|
27
34
|
|
|
28
35
|
const RESOLVE_UNIFORMS = WebGPUStruct.from({
|
|
29
36
|
frame_index: u32,
|
|
30
37
|
});
|
|
31
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|
-
|
|
39
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
40
|
+
|
|
41
|
+
// What every indirect lighting mode samples where the trace found nothing, whichever the variant
|
|
42
|
+
// reads (chunk_ssr_sample_radiance, chunk_ssr_add_hit_irradiance): the environment, Brick4's probes and
|
|
43
|
+
// the noise that jitters them, and the light probe volume. The pass binds only the running mode's, and each
|
|
44
|
+
// mode's source has a default for the others: black textures, transient buffers, a volume of no probes.
|
|
45
|
+
resources.createGroup()
|
|
46
|
+
.addTexture("tEnvironment")
|
|
47
|
+
.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
|
|
48
|
+
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
49
|
+
.addTexture("lpv_atlas_radiance", "uint", "2d", false, ZERO_UINT_PIXEL_TEXTURE)
|
|
50
|
+
.addTexture("lpv_atlas_depth", "float", "2d", false, BLACK_PIXEL_TEXTURE);
|
|
51
|
+
// the light probe volume
|
|
52
|
+
resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
|
|
53
|
+
|
|
54
|
+
// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
|
|
55
|
+
resources.setImmediate("settings", RESOLVE_UNIFORMS);
|
|
56
|
+
resources.createGroup()
|
|
57
|
+
.addTexture("tTrace", "uint")
|
|
58
|
+
.addTexture("tDepth")
|
|
59
|
+
.addTexture("tPBR")
|
|
60
|
+
.addTexture("tNormal", "uint")
|
|
61
|
+
.addTexture("tColor", "float")
|
|
62
|
+
.addTexture("tAlbedoAO", "unfilterable-float")
|
|
63
|
+
.addSampler("sLinear", "filtering", SamplerDescriptor.from({
|
|
64
|
+
magFilter: "linear",
|
|
65
|
+
mipmapFilter: "linear",
|
|
66
|
+
addressModeU: "clamp-to-edge",
|
|
67
|
+
addressModeV: "clamp-to-edge",
|
|
68
|
+
}))
|
|
69
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
70
|
+
;
|
|
71
|
+
|
|
72
|
+
const body = CodeChunk.from(
|
|
73
|
+
//language=WGSL
|
|
74
|
+
`
|
|
67
75
|
// optimized 7x7 neighbourhood offsets. Optimized for noise diffusion and TAA artifact avoidance
|
|
68
76
|
const NEIGHBOR_OFFSETS = array<vec2<i32>, 48>(
|
|
69
77
|
vec2<i32>(2, -3),
|
|
@@ -295,17 +303,10 @@ fn main(
|
|
|
295
303
|
let this_position_ws = v3_matrix4_project( this_position_vs, camera.view_matrix_inverse );
|
|
296
304
|
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297
305
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|
-
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|
-
|
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|
-
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301
|
-
|
|
302
|
-
let hit_irradiance = ssr_sample_hit_irradiance(
|
|
303
|
-
this_hit_position_ws, this_hit_normal_ws, this_hit_direction_ws,
|
|
304
|
-
);
|
|
305
|
-
let this_hit_albedo = textureLoad(tAlbedoAO, this_hit.position, 0).rgb;
|
|
306
|
-
result += this_hit_albedo * hit_irradiance * RECIPROCAL_PI;
|
|
307
|
-
}
|
|
308
|
-
`}
|
|
306
|
+
// one bounce of indirect light at the hit, under a mode that has it
|
|
307
|
+
ssr_add_hit_irradiance(
|
|
308
|
+
&result, this_confidence, this_position_ws, this_hit_position_vs, this_hit_normal_ws, this_hit.position,
|
|
309
|
+
);
|
|
309
310
|
|
|
310
311
|
let gi_radiance = ssr_sample_radiance(
|
|
311
312
|
this_position_ws, this_normal_ws, view_direction_ws, this_roughness, vec2u(coord_i),
|
|
@@ -324,43 +325,50 @@ fn main(
|
|
|
324
325
|
output.metadata = ssr_resolve_metadata(distance_moments, max_confidence);
|
|
325
326
|
return output;
|
|
326
327
|
}
|
|
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|
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|
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|
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|
-
|
|
348
|
-
|
|
349
|
-
|
|
328
|
+
`, [
|
|
329
|
+
chunk_ssr_metadata,
|
|
330
|
+
chunk_is_on_screen_i32,
|
|
331
|
+
chunk_decode_g_buffer_roughness,
|
|
332
|
+
chunk_direction_world_to_view,
|
|
333
|
+
chunk_screen_coordinate_to_view,
|
|
334
|
+
chunk_decode_g_buffer_normal,
|
|
335
|
+
chunk_rgb_to_YCoCg,
|
|
336
|
+
chunk_ssr_sample_radiance,
|
|
337
|
+
chunk_ssr_add_hit_irradiance,
|
|
338
|
+
chunk_ssr_hit_unpack,
|
|
339
|
+
chunk_texel_coordinate_to_uv,
|
|
340
|
+
chunk_get_neighbour_weight,
|
|
341
|
+
chunk_is_background,
|
|
342
|
+
chunk_murmur3_vec3u,
|
|
343
|
+
chunk_reconstruct_pdf,
|
|
344
|
+
chunk_get_ray_mip_level,
|
|
345
|
+
chunk_project_view_position_from_depth,
|
|
346
|
+
chunk_v3_matrix4_project,
|
|
347
|
+
RECIPROCAL_PI_DECLARATION,
|
|
348
|
+
chunk_rgb_to_luminance,
|
|
349
|
+
]
|
|
350
|
+
);
|
|
350
351
|
|
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351
|
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|
|
352
|
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356
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|
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|
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/**
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* SSR's hit resolve: the traced hits of each pixel and its neighbours, weighed by the BRDF, over what
|
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* the renderer's indirect lighting says where they found nothing. One shader for every indirect lighting
|
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* mode, by a shader switch ({@link chunk_ssr_sample_radiance}, {@link chunk_ssr_add_hit_irradiance}),
|
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* binding every mode's resources by name.
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*
|
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* @type {ImageShader}
|
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*/
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export const ssr_resolve_shader = new ImageShader({
|
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descriptor: ShaderDescriptor.from({
|
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label: "SSR resolve",
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resources,
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body
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}),
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targets: [
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// TODO output rgbe5559 color and f16 variance to reduce memory bandwidth
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{
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format: "rgba16float"
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},
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{ format: "rg32float" }
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],
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depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
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});
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"AAwBA;;GAEG;AACH;IAyBI;;;OAGG;IACH,+BAuBC;IAxCD;;;OAGG;IACH,uCAEC;IAoCD;;;;OAIG;IACH,gBAHW,2BAA2B,GAC1B,MAAM,CAMjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAHW,2BAA2B,SAC3B,MAAM,QAQhB;IAED;;;;OAIG;IACH,0BAHW,2BAA2B,GACzB,MAAM,CAyBlB;IA+BD,gBAEC;IAED;;;;;;;OAOG;IACH,gBAHW,sBAAsB,WACtB,kBAAkB,iBAkB5B;;CAEJ;qCArMY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,oCAAoC,EAAE,kBAAkB;0CANlC,yCAAyC;4CACvC,kCAAkC"}
|
|
@@ -18,6 +18,8 @@ const ELEMENT_SIZES = {
|
|
|
18
18
|
[RasterizationCollectionType.Meshlets]: Uint32Array.BYTES_PER_ELEMENT * 2,
|
|
19
19
|
// ObjectPropertyReference: { instance: u32, property: u32 } = 8 bytes
|
|
20
20
|
[RasterizationCollectionType.ObjectPropertyReference]: Uint32Array.BYTES_PER_ELEMENT * 2,
|
|
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|
+
// LightClusterEntries: one light id, u32
|
|
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|
+
[RasterizationCollectionType.LightClusterEntries]: Uint32Array.BYTES_PER_ELEMENT,
|
|
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23
|
}
|
|
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24
|
|
|
23
25
|
/**
|
|
@@ -66,6 +68,8 @@ export class GPUCollectionLimits {
|
|
|
66
68
|
this.#stats.setGlobalMax(RasterizationCollectionType.Meshes, 1e4);
|
|
67
69
|
this.#stats.setGlobalMax(RasterizationCollectionType.Meshlets, 2e5);
|
|
68
70
|
this.#stats.setGlobalMax(RasterizationCollectionType.ObjectPropertyReference, 1024);
|
|
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|
+
// primed for each cluster grid by graph_assign_clsuters
|
|
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|
+
this.#stats.setGlobalMax(RasterizationCollectionType.LightClusterEntries, 0);
|
|
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73
|
|
|
70
74
|
// initialize limits
|
|
71
75
|
Object.values(RasterizationCollectionType).forEach(id => {
|
|
@@ -14,4 +14,9 @@ export const RasterizationCollectionType = {
|
|
|
14
14
|
* {@link OBJECT_PROPERTY_REFERENCE_STRUCT}.
|
|
15
15
|
*/
|
|
16
16
|
ObjectPropertyReference: 2,
|
|
17
|
+
/**
|
|
18
|
+
* Entries of the light clusters' `cluster_data`, sized from the frame's bound: the cells of every
|
|
19
|
+
* culled light's box of cells — see {@link CLUSTER_LIGHT_BOUND}.
|
|
20
|
+
*/
|
|
21
|
+
LightClusterEntries: 3,
|
|
17
22
|
};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The indirect light arriving at a forward-shaded fragment, by the renderer's mode
|
|
3
|
+
* ({@link INDIRECT_LIGHTING}):
|
|
4
|
+
*
|
|
5
|
+
* ```wgsl
|
|
6
|
+
* fn forward_sample_indirect(position_ws, view_direction, normal, roughness,
|
|
7
|
+
* radiance: ptr<function, vec3f>, irradiance: ptr<function, vec3f>)
|
|
8
|
+
* ```
|
|
9
|
+
*
|
|
10
|
+
* `radiance` is the specular light from the reflection direction at `roughness`, `irradiance` the
|
|
11
|
+
* diffuse light on a surface facing `normal`; `view_direction` points from the surface to the camera.
|
|
12
|
+
*
|
|
13
|
+
* - IBL: the environment map ({@link chunk_forward_sample_indirect_environment});
|
|
14
|
+
* - Brick4: the light map's probes ({@link chunk_forward_sample_indirect_brick4});
|
|
15
|
+
* - LPV: the environment map. The probe volume has no forward sampling; transparent surfaces under
|
|
16
|
+
* LPV are lit as under IBL.
|
|
17
|
+
*
|
|
18
|
+
* A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4` and `view`, and
|
|
19
|
+
* reads only its own mode's.
|
|
20
|
+
*
|
|
21
|
+
* @type {CodeChunkChoice}
|
|
22
|
+
*/
|
|
23
|
+
export const chunk_forward_sample_indirect: CodeChunkChoice;
|
|
24
|
+
import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
|
|
25
|
+
//# sourceMappingURL=chunk_forward_sample_indirect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_forward_sample_indirect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4CAFU,eAAe,CAE4D;gCA1BrD,0CAA0C"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
|
|
2
|
+
import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
|
|
3
|
+
import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
|
|
4
|
+
import { chunk_forward_sample_indirect_brick4 } from "./chunk_forward_sample_indirect_brick4.js";
|
|
5
|
+
import { chunk_forward_sample_indirect_environment } from "./chunk_forward_sample_indirect_environment.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* The indirect light arriving at a forward-shaded fragment, by the renderer's mode
|
|
9
|
+
* ({@link INDIRECT_LIGHTING}):
|
|
10
|
+
*
|
|
11
|
+
* ```wgsl
|
|
12
|
+
* fn forward_sample_indirect(position_ws, view_direction, normal, roughness,
|
|
13
|
+
* radiance: ptr<function, vec3f>, irradiance: ptr<function, vec3f>)
|
|
14
|
+
* ```
|
|
15
|
+
*
|
|
16
|
+
* `radiance` is the specular light from the reflection direction at `roughness`, `irradiance` the
|
|
17
|
+
* diffuse light on a surface facing `normal`; `view_direction` points from the surface to the camera.
|
|
18
|
+
*
|
|
19
|
+
* - IBL: the environment map ({@link chunk_forward_sample_indirect_environment});
|
|
20
|
+
* - Brick4: the light map's probes ({@link chunk_forward_sample_indirect_brick4});
|
|
21
|
+
* - LPV: the environment map. The probe volume has no forward sampling; transparent surfaces under
|
|
22
|
+
* LPV are lit as under IBL.
|
|
23
|
+
*
|
|
24
|
+
* A pipeline that links this binds what every mode reads, `tEnvironment`, `brick4` and `view`, and
|
|
25
|
+
* reads only its own mode's.
|
|
26
|
+
*
|
|
27
|
+
* @type {CodeChunkChoice}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_forward_sample_indirect = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
|
30
|
+
|
|
31
|
+
chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.IBL, chunk_forward_sample_indirect_environment);
|
|
32
|
+
chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.Brick4, chunk_forward_sample_indirect_brick4);
|
|
33
|
+
chunk_forward_sample_indirect.add(ShadeIndirectLightingMode.LPV, chunk_forward_sample_indirect_environment);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_forward_sample_indirect} from Brick4, the sparse volumetric light map: the probes around
|
|
3
|
+
* the position, with the shading normal standing in for a bent normal, which a forward fragment does
|
|
4
|
+
* not have. Reads `brick4` and `view`.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_forward_sample_indirect_brick4: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_forward_sample_indirect_brick4.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_forward_sample_indirect_brick4.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,mDAFU,SAAS,CA2BjB;0BAlCwB,oCAAoC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import {
|
|
2
|
+
chunk_brick4_sample_forward_indirect
|
|
3
|
+
} from "../../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* {@link chunk_forward_sample_indirect} from Brick4, the sparse volumetric light map: the probes around
|
|
8
|
+
* the position, with the shading normal standing in for a bent normal, which a forward fragment does
|
|
9
|
+
* not have. Reads `brick4` and `view`.
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_forward_sample_indirect_brick4 = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn forward_sample_indirect(
|
|
17
|
+
position_ws: vec3f,
|
|
18
|
+
view_direction: vec3f,
|
|
19
|
+
normal: vec3f,
|
|
20
|
+
roughness: f32,
|
|
21
|
+
|
|
22
|
+
radiance: ptr<function, vec3f>,
|
|
23
|
+
irradiance: ptr<function, vec3f>,
|
|
24
|
+
) {
|
|
25
|
+
brick4_sample_forward_indirect(
|
|
26
|
+
position_ws,
|
|
27
|
+
view_direction,
|
|
28
|
+
normal,
|
|
29
|
+
normal,
|
|
30
|
+
roughness,
|
|
31
|
+
radiance,
|
|
32
|
+
irradiance,
|
|
33
|
+
);
|
|
34
|
+
}
|
|
35
|
+
`, [
|
|
36
|
+
chunk_brick4_sample_forward_indirect,
|
|
37
|
+
]
|
|
38
|
+
);
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_forward_sample_indirect} from the environment map: the same light at every position,
|
|
3
|
+
* specular from its prefiltered levels and irradiance from its roughest. Reads `tEnvironment`.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_forward_sample_indirect_environment: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_forward_sample_indirect_environment.d.ts.map
|
package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_forward_sample_indirect_environment.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAFU,SAAS,CAqBjB;0BA3BwB,oCAAoC"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { chunk_get_ibl_irradiance } from "../../deferred/indirect/chunk_get_ibl_irradiance.js";
|
|
2
|
+
import { chunk_get_ibl_radiance } from "../../deferred/indirect/chunk_get_ibl_radiance.js";
|
|
3
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* {@link chunk_forward_sample_indirect} from the environment map: the same light at every position,
|
|
7
|
+
* specular from its prefiltered levels and irradiance from its roughest. Reads `tEnvironment`.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_forward_sample_indirect_environment = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn forward_sample_indirect(
|
|
15
|
+
position_ws: vec3f,
|
|
16
|
+
view_direction: vec3f,
|
|
17
|
+
normal: vec3f,
|
|
18
|
+
roughness: f32,
|
|
19
|
+
|
|
20
|
+
radiance: ptr<function, vec3f>,
|
|
21
|
+
irradiance: ptr<function, vec3f>,
|
|
22
|
+
) {
|
|
23
|
+
*radiance = get_ibl_radiance(view_direction, normal, roughness);
|
|
24
|
+
*irradiance = get_ibl_irradiance(normal);
|
|
25
|
+
}
|
|
26
|
+
`, [
|
|
27
|
+
chunk_get_ibl_radiance,
|
|
28
|
+
chunk_get_ibl_irradiance,
|
|
29
|
+
]
|
|
30
|
+
);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Forward shading of a standard material: the clustered direct lights, then the indirect light the
|
|
3
|
+
* renderer's mode supplies through {@link chunk_forward_sample_indirect}. Linked by the transparent
|
|
4
|
+
* passes (the AVBOIT draw and the MBOIT resolve), which bind every mode's indirect resources and get
|
|
5
|
+
* one mode's sampling per pipeline. `point_budget` and `spot_budget` are the linking pass's light
|
|
6
|
+
* budgets, handed to {@link chunk_shade_standard_material_direct}.
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_forward_shade_standard_fragment: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_forward_shade_standard_fragment.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_forward_shade_standard_fragment.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,8DAiKC;0BAxLyB,oCAAoC"}
|