@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
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- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
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- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
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- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
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- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
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- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"ParticipatingMedia.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMedia.js"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,iCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;;;;;;;;;;;;;;GAkBG;AACH;
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{"version":3,"file":"ParticipatingMedia.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMedia.js"],"names":[],"mappings":"AAqBA;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,iCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA6HI;;;OAGG;IACH,4BAFa,kBAAkB,CAQ9B;IArID;;;;;;;;OAQG;IACH,SAFU,MAAM,CAEU;IAE1B;;;;;;;;OAQG;IACH,eAFU,uBAAuB,CAE8C;IAE/E;;;;;;;;OAQG;IACH,eAFU,MAAM,CAEsB;IAEtC;;;;;;;;;;OAUG;IACH,gBAFU,MAAM,CAEwB;IAExC;;;;OAIG;IACH,aAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,YAFU,MAAM,CAEgB;IAEhC;;;;OAIG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;;;;;;;OASG;IACH,mBAFU,MAAM,CAE8B;IAE9C;;;OAGG;IACH,eAFU,MAAM,CAEsB;IAmBtC;;OAEG;IACH,qCAgBC;IApCD;;;;;;;;;;;;OAYG;IACH,gCAEC;IAmCD;;;;;;;;;;;;;;;MAmBC;IAED;;;;;;;;;;;;;OAaG;IACH;QAZ4B,OAAO,GAAxB,MAAM;QACW,aAAa,GAA9B,MAAM;QACW,aAAa,GAA9B,MAAM;QAGW,cAAc,GAA/B,MAAM;QACW,WAAW,GAA5B,MAAM;QACW,UAAU,GAA3B,MAAM;QACa,cAAc,GAAjC,MAAM,EAAE;QACS,iBAAiB,GAAlC,MAAM;QACW,aAAa,GAA9B,MAAM;aAkDhB;IAED;;;;;;;OAOG;IACH,QAFa,MAAM,CAsBlB;IAED;;;OAGG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAYnB;CACJ;;kBAIS,MAAM;;wCA7UT,8DAA8D"}
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* here; `noise_wind_factor` is a setting, and the shaders read it.
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* `Transform64` — its first sixteen elements — and never through its `matrix` getter, which makes a
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* view per read. The matrix is the entire transform the GPU is given, so this is exactly the question
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export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64):
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export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64): boolean;
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*
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* A change to anything but the noise phases moves {@link SceneVolumetrics#version}, and the GPU
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* and the rows get their phase words. The comparison, made while assigning, is what decides, and on
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*
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* **The wind: the far field here, the rest on the GPU.** A noisy volume scrolls with the scene's far
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* field `v_far(t)` × `noise_wind_factor` + `noise_velocity`, folded into its phases on the host: the
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* far field is {@link GPUFluidSystem#far_field}, the `GlobalFluidEffector`s as `FluidEffectorsSystem`
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* folds them — synchronous and deterministic, nothing read back. Where the scene's fluid differs from
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* the noise by the difference, flow-map style, on the volume's flow clock, which the advance moves on
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* for every volume that feels the wind (`chunk_participating_media_noise`); uniform air costs and
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* looks as a scroll alone does. Without a `GPUFluidSystem` in the entity manager the air is still.
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*
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* Allocates nothing per frame.
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|
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"AAyRA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,yDALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAmDnB;AAED;;;;;;;;GAQG;AACH,8DALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAYnB;AA/UD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IA+BI;;;OAGG;IACH,oDASC;IA1CD,iEAAiD;IA4CjD,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAehB;IAED;;;;OAIG;IACH,kBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAIhB;;CAmHJ;yCAnRM,8DAA8D;mCAIlC,yBAAyB;4BAFL,iCAAiC;uBADjE,kBAAkB"}
|
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@@ -1,13 +1,41 @@
|
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1
1
|
import { assert } from "../../core/assert.js";
|
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import { isArrayEqualStrict } from "../../core/collection/array/isArrayEqualStrict.js";
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import {
|
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participating_media_volume_advance_noise,
|
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ParticipatingMediaVolume
|
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} from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
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import { System } from "../ecs/System.js";
|
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import { Transform64 } from "../ecs/transform/Transform64.js";
|
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import { Transform64, TRANSFORM64_MATRIX_OFFSET } from "../ecs/transform/Transform64.js";
|
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import { GPUFluidSystem } from "./GPUFluidSystem.js";
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import { ParticipatingMedia } from "./ParticipatingMedia.js";
|
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/**
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* One linked entity: its component, its transform, and the renderer's volume made for it.
|
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*/
|
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class MediaEntry {
|
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/** @type {ParticipatingMedia} */
|
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component;
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/** @type {Transform64} */
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transform;
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/** @type {ParticipatingMediaVolume} */
|
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volume;
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/** Where the entry sits in the system's list. */
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index = -1;
|
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/**
|
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|
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* @param {Transform64} transform
|
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* @param {ParticipatingMediaVolume} volume
|
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*/
|
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constructor(component, transform, volume) {
|
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this.component = component;
|
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this.transform = transform;
|
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this.volume = volume;
|
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}
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}
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/**
|
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* Mirrors fog, smoke and cloud entities into Shade's volumetrics.
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*
|
|
@@ -29,10 +57,22 @@ import { ParticipatingMedia } from "./ParticipatingMedia.js";
|
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* tens, so the comparison is cheaper than the signal plumbing it replaces. The price is latency: a
|
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|
* change is visible within a frame rather than instantly.
|
|
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*
|
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|
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* **Nothing is uploaded unless something actually changed
|
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33
|
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*
|
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34
|
-
*
|
|
35
|
-
*
|
|
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|
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* **Nothing is uploaded unless something actually changed**, and what is uploaded is what changed.
|
|
61
|
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* A change to anything but the noise phases moves {@link SceneVolumetrics#version}, and the GPU
|
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62
|
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* table is repacked whole; a scroll of the noise moves only {@link SceneVolumetrics#noise_version},
|
|
63
|
+
* and the rows get their phase words. The comparison, made while assigning, is what decides, and on
|
|
64
|
+
* almost every frame it decides nothing but the scroll has to happen.
|
|
65
|
+
*
|
|
66
|
+
* **The wind: the far field here, the rest on the GPU.** A noisy volume scrolls with the scene's far
|
|
67
|
+
* field `v_far(t)` × `noise_wind_factor` + `noise_velocity`, folded into its phases on the host: the
|
|
68
|
+
* far field is {@link GPUFluidSystem#far_field}, the `GlobalFluidEffector`s as `FluidEffectorsSystem`
|
|
69
|
+
* folds them — synchronous and deterministic, nothing read back. Where the scene's fluid differs from
|
|
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|
+
* its far field, the shaders that evaluate the noise sample the published wind field there and carry
|
|
71
|
+
* the noise by the difference, flow-map style, on the volume's flow clock, which the advance moves on
|
|
72
|
+
* for every volume that feels the wind (`chunk_participating_media_noise`); uniform air costs and
|
|
73
|
+
* looks as a scroll alone does. Without a `GPUFluidSystem` in the entity manager the air is still.
|
|
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|
+
*
|
|
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|
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* Allocates nothing per frame.
|
|
36
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|
*
|
|
37
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|
* @see ParticipatingMedia the component
|
|
38
78
|
* @see SceneVolumetrics what the volumes are handed to
|
|
@@ -52,10 +92,22 @@ export class ParticipatingMediaSystem extends System {
|
|
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52
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|
#scene;
|
|
53
93
|
|
|
54
94
|
/**
|
|
55
|
-
* @type {Map<number,
|
|
95
|
+
* @type {Map<number, MediaEntry>}
|
|
56
96
|
*/
|
|
57
97
|
#entries = new Map();
|
|
58
98
|
|
|
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|
+
/**
|
|
100
|
+
* The same entries as {@link #entries}, in a list a frame walks without an iterator.
|
|
101
|
+
* @type {MediaEntry[]}
|
|
102
|
+
*/
|
|
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|
+
#list = [];
|
|
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|
+
|
|
105
|
+
/** The far field this frame, read at most once a frame. */
|
|
106
|
+
#far = new Float64Array(3);
|
|
107
|
+
|
|
108
|
+
/** The wind a medium feels plus its own motion, for one call of the advance; never kept. */
|
|
109
|
+
#velocity = new Float64Array(3);
|
|
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|
+
|
|
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|
/**
|
|
60
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|
* @param {GraphicsEngine} graphics
|
|
61
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|
* @param {Scene} scene
|
|
@@ -95,7 +147,12 @@ export class ParticipatingMediaSystem extends System {
|
|
|
95
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|
|
|
96
148
|
this.#scene.volumetrics.add(volume);
|
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|
|
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|
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|
|
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|
+
const entry = new MediaEntry(component, transform, volume);
|
|
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|
+
|
|
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|
+
entry.index = this.#list.length;
|
|
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|
+
|
|
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|
+
this.#list.push(entry);
|
|
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|
+
this.#entries.set(entity, entry);
|
|
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|
}
|
|
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|
|
|
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|
/**
|
|
@@ -108,46 +165,91 @@ export class ParticipatingMediaSystem extends System {
|
|
|
108
165
|
}
|
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|
|
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|
/**
|
|
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|
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* One frame:
|
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|
-
*
|
|
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|
-
*
|
|
168
|
+
* One frame: whatever the component or transform now says differently reaches the renderer's
|
|
169
|
+
* volume and moves the volumetrics version, and every noisy volume's noise scrolls on by the far
|
|
170
|
+
* field it feels plus its own motion, which moves only the noise version.
|
|
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|
*
|
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|
-
* The
|
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|
-
*
|
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|
-
*
|
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|
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*
|
|
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|
+
* The far field is felt through each medium's `noise_wind_factor`; the fold to a scroll phase
|
|
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|
+
* happens on the volume, in f64, wrapped, so a long session never grows a number and a change of
|
|
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|
+
* wind never jumps the field. A medium with no noise, or none that moves, costs the comparison it
|
|
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|
+
* always did.
|
|
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|
*
|
|
120
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|
* @param {number} time_delta_seconds
|
|
121
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|
*/
|
|
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179
|
update(time_delta_seconds) {
|
|
123
180
|
const volumetrics = this.#scene.volumetrics;
|
|
124
|
-
const wind = volumetrics.wind;
|
|
125
181
|
|
|
126
|
-
|
|
182
|
+
const list = this.#list;
|
|
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|
+
const count = list.length;
|
|
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|
+
|
|
185
|
+
const velocity = this.#velocity;
|
|
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|
+
const far = this.#far;
|
|
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|
+
|
|
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|
+
let far_read = false;
|
|
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|
+
let changed = false;
|
|
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|
+
let scrolled = false;
|
|
191
|
+
|
|
192
|
+
for (let i = 0; i < count; i++) {
|
|
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|
+
const entry = list[i];
|
|
127
194
|
const volume = entry.volume;
|
|
128
195
|
const component = entry.component;
|
|
129
196
|
|
|
130
|
-
|
|
197
|
+
if (participating_media_volume_write(volume, component, entry.transform)) {
|
|
198
|
+
changed = true;
|
|
199
|
+
}
|
|
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200
|
|
|
132
|
-
if (component.noise_strength
|
|
133
|
-
|
|
134
|
-
|
|
201
|
+
if (component.noise_strength <= 0) {
|
|
202
|
+
continue;
|
|
203
|
+
}
|
|
135
204
|
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
scratch_velocity[2] = wind[2] * factor + own[2];
|
|
205
|
+
const factor = component.noise_wind_factor;
|
|
206
|
+
const own = component.noise_velocity;
|
|
139
207
|
|
|
140
|
-
|
|
208
|
+
if (factor !== 0 && !far_read) {
|
|
209
|
+
this.#read_far_field(far);
|
|
210
|
+
far_read = true;
|
|
141
211
|
}
|
|
142
212
|
|
|
143
|
-
if (
|
|
144
|
-
|
|
213
|
+
if (factor !== 0) {
|
|
214
|
+
velocity[0] = far[0] * factor + own[0];
|
|
215
|
+
velocity[1] = far[1] * factor + own[1];
|
|
216
|
+
velocity[2] = far[2] * factor + own[2];
|
|
217
|
+
} else {
|
|
218
|
+
velocity[0] = own[0];
|
|
219
|
+
velocity[1] = own[1];
|
|
220
|
+
velocity[2] = own[2];
|
|
145
221
|
}
|
|
146
222
|
|
|
147
|
-
|
|
223
|
+
if (participating_media_volume_advance_noise(volume, velocity, time_delta_seconds)) {
|
|
224
|
+
scrolled = true;
|
|
225
|
+
}
|
|
226
|
+
}
|
|
148
227
|
|
|
228
|
+
if (changed) {
|
|
149
229
|
volumetrics.invalidate();
|
|
150
230
|
}
|
|
231
|
+
|
|
232
|
+
if (scrolled) {
|
|
233
|
+
volumetrics.invalidate_noise();
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
* The entity manager's {@link GPUFluidSystem}'s far field now, or still air without one.
|
|
239
|
+
*
|
|
240
|
+
* @param {Float64Array} out
|
|
241
|
+
*/
|
|
242
|
+
#read_far_field(out) {
|
|
243
|
+
const manager = this.entityManager;
|
|
244
|
+
const fluid = manager === null || manager === undefined ? null : manager.getSystem(GPUFluidSystem);
|
|
245
|
+
|
|
246
|
+
if (fluid === null) {
|
|
247
|
+
out[0] = 0;
|
|
248
|
+
out[1] = 0;
|
|
249
|
+
out[2] = 0;
|
|
250
|
+
} else {
|
|
251
|
+
fluid.far_field(out);
|
|
252
|
+
}
|
|
151
253
|
}
|
|
152
254
|
|
|
153
255
|
/**
|
|
@@ -163,60 +265,96 @@ export class ParticipatingMediaSystem extends System {
|
|
|
163
265
|
this.#scene.volumetrics.remove(entry.volume);
|
|
164
266
|
|
|
165
267
|
this.#entries.delete(entity);
|
|
268
|
+
|
|
269
|
+
// swap the last entry into the gap
|
|
270
|
+
const list = this.#list;
|
|
271
|
+
const last = list.pop();
|
|
272
|
+
|
|
273
|
+
if (last !== entry) {
|
|
274
|
+
list[entry.index] = last;
|
|
275
|
+
last.index = entry.index;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
entry.index = -1;
|
|
166
279
|
}
|
|
167
280
|
}
|
|
168
281
|
|
|
169
282
|
/**
|
|
170
|
-
* Copy what the component and its transform say onto the volume Shade will render
|
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* Copy what the component and its transform say onto the volume Shade will render, field by field,
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* comparing while assigning, and say whether anything differed — which is whether the GPU table
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* retune the other's. The scroll and flow phases are the volume's own state and are not touched
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* here; `noise_wind_factor` is a setting, and the shaders read it.
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*
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* view per read. The matrix is the entire transform the GPU is given, so this is exactly the question
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* "would the upload differ", and it catches a transform posed by writing its matrix, which comparing
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* @param {ParticipatingMediaVolume} volume Shade's
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export function participating_media_volume_write(volume, component, transform) {
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volume.
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let changed = false;
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changed = true;
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}
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if (volume.fade_distance !== component.fade_distance) {
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changed = true;
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}
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if (volume.noise_strength !== component.noise_strength) {
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changed = true;
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}
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if (volume.noise_scale !== component.noise_scale) {
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changed = true;
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}
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if (volume.noise_warp !== component.noise_warp) {
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changed = true;
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}
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if (volume.noise_slot !== component.noise_texture) {
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changed = true;
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}
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if (volume.noise_wind_factor !== component.noise_wind_factor) {
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volume.noise_wind_factor = component.noise_wind_factor;
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changed = true;
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}
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if (!volume.particle_spec.equals(component.particle_spec)) {
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volume.particle_spec.copy(component.particle_spec);
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changed = true;
|
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}
|
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|
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if (!participating_media_matrix_equals(volume.transform, transform)) {
|
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|
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volume.transform.fromMatrix(transform);
|
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|
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changed = true;
|
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|
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}
|
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|
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|
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return changed;
|
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353
|
}
|
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354
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355
|
/**
|
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* Whether the volume already says what the component and transform say
|
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*
|
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|
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* True on all but a handful of frames, which is the point of asking: a `false` here costs the whole
|
|
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|
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* scene's volumetrics table a trip to the GPU.
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|
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*
|
|
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|
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* **The transform is compared by its matrix rather than by its components**, because the matrix is
|
|
211
|
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* the entire transform the GPU is given — the volume's position, rotation and scale are never read
|
|
212
|
-
* on their own. That makes this exactly the question worth asking, "would the upload differ", and it
|
|
213
|
-
* catches a transform posed by writing its matrix, which comparing position, rotation and scale
|
|
214
|
-
* would not.
|
|
215
|
-
*
|
|
216
|
-
* The volume's matrix is a `Float64Array` and the component's is a `Float32Array`, and the strict
|
|
217
|
-
* comparison across the two still holds: {@link participating_media_volume_write} copies the matrix
|
|
218
|
-
* across element by element, and every f32 value widens to f64 exactly. It is a recomposed matrix
|
|
219
|
-
* that would not compare equal, which is why the write does not recompose.
|
|
356
|
+
* Whether the volume already says what the component and transform say: the question
|
|
357
|
+
* {@link participating_media_volume_write} answers while it assigns, asked without assigning.
|
|
220
358
|
*
|
|
221
359
|
* @param {ParticipatingMediaVolume} volume
|
|
222
360
|
* @param {ParticipatingMedia} component
|
|
@@ -230,12 +368,22 @@ export function participating_media_volume_is_current(volume, component, transfo
|
|
|
230
368
|
&& volume.noise_scale === component.noise_scale
|
|
231
369
|
&& volume.noise_warp === component.noise_warp
|
|
232
370
|
&& volume.noise_slot === component.noise_texture
|
|
233
|
-
&&
|
|
371
|
+
&& volume.noise_wind_factor === component.noise_wind_factor
|
|
372
|
+
&& participating_media_matrix_equals(volume.transform, transform)
|
|
234
373
|
&& volume.particle_spec.equals(component.particle_spec);
|
|
235
374
|
}
|
|
236
375
|
|
|
237
376
|
/**
|
|
238
|
-
*
|
|
239
|
-
* @
|
|
377
|
+
* @param {Transform64} a
|
|
378
|
+
* @param {Transform64} b
|
|
379
|
+
* @returns {boolean} whether the two matrices are the same sixteen numbers
|
|
240
380
|
*/
|
|
241
|
-
|
|
381
|
+
function participating_media_matrix_equals(a, b) {
|
|
382
|
+
for (let i = TRANSFORM64_MATRIX_OFFSET; i < TRANSFORM64_MATRIX_OFFSET + 16; i++) {
|
|
383
|
+
if (a[i] !== b[i]) {
|
|
384
|
+
return false;
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
return true;
|
|
389
|
+
}
|
|
@@ -3,15 +3,21 @@
|
|
|
3
3
|
* edits queue writes; idle frames never walk bodies. Transform rows follow the same change events
|
|
4
4
|
* and GPU hierarchy as shaded geometry. Water does not enter the opaque mesh table or its TLAS.
|
|
5
5
|
*
|
|
6
|
-
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its
|
|
6
|
+
* Every body has a surface row (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1): its fetch and shore from an
|
|
7
7
|
* optional {@link WaterWaves}, its queued splashes, and what the GPU derives from them each frame. The GPU culls
|
|
8
8
|
* every body against the frame's view before simulating; a hidden body is paused unless
|
|
9
9
|
* {@link Water#simulateWhenHidden} (WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md §3).
|
|
10
|
+
*
|
|
11
|
+
* **The wind is the scene's** (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, the Water row): the culling pass
|
|
12
|
+
* samples the published wind field 10 m above each body's origin and low-passes it per body, on the GPU. What the
|
|
13
|
+
* system decides on the CPU is only whether that field can hold wind at all ({@link GPUWaterSurface#windy}, which
|
|
14
|
+
* animates the shared bands): while any enabled {@link GPUFluidComponent} steps a fluid, or the far field
|
|
15
|
+
* ({@link GPUFluidSystem#far_field}) is not still. Asked every update, allocating nothing.
|
|
10
16
|
*/
|
|
11
17
|
export class WaterSystem extends System<any> {
|
|
12
18
|
constructor(graphics: any, scene: any);
|
|
13
19
|
dependencies: (typeof Transform64 | typeof MeshletGeometry | typeof Water)[];
|
|
14
|
-
components_used: ResourceAccessSpecification<typeof WaterWaves>[];
|
|
20
|
+
components_used: (ResourceAccessSpecification<typeof WaterWaves> | ResourceAccessSpecification<typeof GPUFluidComponent>)[];
|
|
15
21
|
get settings(): {
|
|
16
22
|
enabled: boolean;
|
|
17
23
|
max_distance: number;
|
|
@@ -61,6 +67,7 @@ import { MeshletGeometry } from "../../shade/renderer/geometry/MeshletGeometry.j
|
|
|
61
67
|
import Water from "../graphics/ecs/water/Water.js";
|
|
62
68
|
import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
|
|
63
69
|
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
70
|
+
import { GPUFluidComponent } from "../physics/fluid/ecs/GPUFluidComponent.js";
|
|
64
71
|
import { GPUWaterSurface } from "../../shade/renderer/water/surface/GPUWaterSurface.js";
|
|
65
72
|
import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
|
|
66
73
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;;;;;GAeG;AACH;IAoCI,uCAaC;IAhDD,6EAAqD;IACrD,4HAEkF;IAqBlF;;;;;;;;;;;MAAkD;IAClD,6BAAmC;IACnC,6CAAqD;IACrD,iBAAmC;IACnC,qCAA8D;IAE9D,0BAGC;IAJD,mBAAiC;IAqBjC,2CAOC;IAED,0BAMC;IAED,mEAsBC;IAQD,qEAiBC;IAED,sBAqBC;IA0ED;;;;OAIG;IACH,qEASC;IAED,iCAMC;IACD,yBAGC;;CACJ;AAED;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAA4C;CAC/C;AACD;IAEI,yBAAsD;IAAvB,YAAoB;IACnD,yBAAoD;CACvD;uBAxSsB,kBAAkB;4BAEb,iCAAiC;gCAI7B,kDAAkD;kBARhE,gCAAgC;uBACe,qCAAqC;4CAS1D,iDAAiD;kCAW3D,2CAA2C;gCAR7C,uDAAuD;iCAFtD,gDAAgD;gCAIjD,mDAAmD"}
|