@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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+
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/**
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* The warm-up's advance pass over the WIDE register file — for a system whose hungriest effect has
|
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* put the interpreter on the storage-backed file. Same pass as
|
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* {@link ./shader_particle_warmup_advance.js}, same entry point text, plus the register bind and the
|
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22
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* ninth binding, exactly as the main simulate's wide variant relates to its fast one.
|
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23
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*
|
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24
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* The register file is indexed by launch lane and reused across the grid-stride loop's iterations,
|
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* which is sound for the reason `../vm/chunk_particle_vm_registers_wide.js` gives: a program writes
|
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* a register before it reads it. It is the same buffer the main wide passes use, sized by
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* {@link PARTICLE_VM_WIDE_LAUNCH_LANES}, which is why the warm-up's launch must be exactly that wide.
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*
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* @type {ComputeShader}
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*/
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+
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assert.equal(
|
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PARTICLE_WARMUP_LAUNCH_LANES, PARTICLE_VM_WIDE_LAUNCH_LANES,
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"the warm-up's launch must match the wide register file's lane count, which sizes the file",
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);
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const resources = new ShaderResourceSetDescriptor();
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+
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resources.setImmediate("settings", WARMUP_ADVANCE_SETTINGS);
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wind_field_add_resources(resources.createGroup()
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.addStorageBuffer("scene_database", WebGPUArray.u32, false)
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.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
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.addStorageBuffer("program", WebGPUArray.u32, false)
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+
.addStorageBuffer("pool", WebGPUArray.u32, true)
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.addStorageBuffer("alive_in", WebGPUArray.u32, false)
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.addStorageBuffer("alive_out", WebGPUArray.u32, true)
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.addStorageBuffer("dead", WebGPUArray.u32, true)
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+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
50
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+
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true));
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+
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export const shader_particle_warmup_advance_wide = ComputeShader.from({
|
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label: "Particle Warm-up Advance (wide registers)",
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resources,
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body: CodeChunk.from(/* language=wgsl */ `
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${WARMUP_ADVANCE_BODY}
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@compute @workgroup_size(${PARTICLE_WARMUP_WORKGROUP_SIZE}, 1, 1)
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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// This invocation's column of the register file. The launch is exactly
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// PARTICLE_WARMUP_LAUNCH_LANES wide, so gid.x is in range by construction.
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particle_vm_bind_registers(gid.x);
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+
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particle_warmup_advance_all(gid.x);
|
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}
|
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+
`, [
|
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chunk_particle_warmup_step,
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chunk_particle_vm_registers_wide,
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chunk_particle_vm_wind_field,
|
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]),
|
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71
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+
});
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;GAcG;AACH;
|
|
1
|
+
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,sBAFW,eAAe,EAkBzB;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;;OAOG;IACH;QAJmC,IAAI,EAA5B,cAAc;QACM,KAAK,EAAzB,UAAU;QACR,MAAM,CA8JlB;;CACJ;yBA7cY,OAAO,8DAA8D,EAAE,UAAU;8BAIjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc"}
|
|
@@ -99,12 +99,6 @@ export class AccumulatingPathTracer {
|
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99
99
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/** @type {GPUDevice} */
|
|
100
100
|
#device;
|
|
101
101
|
|
|
102
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-
/**
|
|
103
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-
* For the sampler cache: the volumes' noise atlas is sampled through a shared sampler.
|
|
104
|
-
* @type {GraphicsContext}
|
|
105
|
-
*/
|
|
106
|
-
#graphics;
|
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-
|
|
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102
|
/**
|
|
109
103
|
* Cached zero-filled CPU buffer used to clear ping-pong textures via
|
|
110
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* `queue.writeTexture`. Lazily grown to fit the current resolution.
|
|
@@ -127,7 +121,6 @@ export class AccumulatingPathTracer {
|
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127
121
|
assert.defined(graphics, 'graphics');
|
|
128
122
|
|
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123
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this.#device = graphics.device;
|
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130
|
-
this.#graphics = graphics;
|
|
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124
|
|
|
132
125
|
for (let i = 0; i < 2; i++) {
|
|
133
126
|
const t = new GPUTextureContext(graphics.device);
|
|
@@ -433,7 +426,9 @@ export class AccumulatingPathTracer {
|
|
|
433
426
|
light_data: scene_ctx.lights.buffer_data,
|
|
434
427
|
tEnvironment: view.scene.lights.environment.obtainView(),
|
|
435
428
|
tParticipatingMediaNoise: view.scene.volumetrics.noise_atlas.texture.obtainView(),
|
|
436
|
-
sParticipatingMediaNoise:
|
|
429
|
+
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
430
|
+
wind_field: scene_ctx.wind.uniform,
|
|
431
|
+
wind_field_atlas: scene_ctx.wind.atlas.texture,
|
|
437
432
|
|
|
438
433
|
settings,
|
|
439
434
|
camera: view.camera.gpu_buffer,
|
package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_accumulating_path_tracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js"],"names":[],"mappings":"AAoBA,2DAKG;AAmFH,4DAIG;6BA9G0B,mCAAmC;8BAOlC,+BAA+B"}
|
|
@@ -14,6 +14,7 @@ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_M
|
|
|
14
14
|
import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
|
|
15
15
|
import { chunk_render_trace_path } from "../shader/chunk_render_trace_path.js";
|
|
16
16
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
17
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
17
18
|
|
|
18
19
|
const resources = new ShaderResourceSetDescriptor();
|
|
19
20
|
|
|
@@ -35,12 +36,13 @@ resources.createGroup()
|
|
|
35
36
|
.addUniform("media", MEDIA_TABLE_STRUCT)
|
|
36
37
|
.addTexture("textures", "unfilterable-float", "2d-array");
|
|
37
38
|
|
|
38
|
-
|
|
39
|
+
// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
|
|
40
|
+
wind_field_add_resources(resources.createGroup()
|
|
39
41
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
40
42
|
.addTexture("tEnvironment", "unfilterable-float", "2d")
|
|
41
43
|
// the fog volumes' noise, read through participating_media_volume_density_at
|
|
42
44
|
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
43
|
-
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR);
|
|
45
|
+
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
|
|
44
46
|
|
|
45
47
|
resources.createGroup()
|
|
46
48
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"AAwGA;;;;;;GAMG;AACH;IAJ+B,KAAK;IACD,IAAI;IAC1B,MAAM,CAyFlB"}
|
|
@@ -17,6 +17,7 @@ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATE
|
|
|
17
17
|
import { MEDIA_TABLE_STRUCT } from "../medium/MEDIA_TABLE_STRUCT.js";
|
|
18
18
|
import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
|
|
19
19
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
20
|
+
import { wind_field_add_resources } from "../wind/wind_field_add_resources.js";
|
|
20
21
|
|
|
21
22
|
const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
22
23
|
random_seed: u32
|
|
@@ -31,12 +32,13 @@ resources.createGroup()
|
|
|
31
32
|
.addUniform("media", MEDIA_TABLE_STRUCT)
|
|
32
33
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
33
34
|
|
|
34
|
-
|
|
35
|
+
// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
|
|
36
|
+
wind_field_add_resources(resources.createGroup()
|
|
35
37
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
36
38
|
.addTexture("tEnvironment", "unfilterable-float", "2d")
|
|
37
39
|
// the fog volumes' noise, read through participating_media_volume_density_at
|
|
38
40
|
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
39
|
-
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
|
|
41
|
+
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
|
|
40
42
|
|
|
41
43
|
resources.createGroup()
|
|
42
44
|
.addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
|
|
@@ -172,6 +174,8 @@ export function graph_path_trace_scene({
|
|
|
172
174
|
tEnvironment: view.scene.lights.environment.obtainView(),
|
|
173
175
|
tParticipatingMediaNoise: scene_ctx.volumetrics.noise_atlas.texture.obtainView(),
|
|
174
176
|
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
177
|
+
wind_field: scene_ctx.wind.uniform,
|
|
178
|
+
wind_field_atlas: scene_ctx.wind.atlas.texture,
|
|
175
179
|
|
|
176
180
|
common_uniforms: rt_uniforms,
|
|
177
181
|
camera: view.camera.gpu_buffer,
|
|
@@ -5,7 +5,7 @@ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_ac
|
|
|
5
5
|
import { chunk_BRDF_GGX } from "../../shader/chunk/brdf/chunk_BRDF_GGX.js";
|
|
6
6
|
import { chunk_compute_ggx_vndf_pdf } from "../../shader/chunk/brdf/chunk_compute_ggx_pdf.js";
|
|
7
7
|
import { chunk_oren_nayar_compensated_diffuse } from "../../shader/chunk/brdf/diffuse/EON.js";
|
|
8
|
-
import {
|
|
8
|
+
import { chunk_F_Schlick } from "../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
|
|
9
9
|
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
10
10
|
import { chunk_sample_reflection_vector } from "../../shader/chunk/screen_space/chunk_sample_reflection_vector.js";
|
|
11
11
|
import {
|
|
@@ -511,7 +511,7 @@ fn render_trace_path(
|
|
|
511
511
|
}
|
|
512
512
|
}
|
|
513
513
|
|
|
514
|
-
let fresnel =
|
|
514
|
+
let fresnel = F_Schlick(shading_material.specularF0, shading_material.specularF90, NoV);
|
|
515
515
|
let specular_weight = rgb_to_luminance(fresnel);
|
|
516
516
|
let diffuse_weight = rgb_to_luminance(shading_material.diffuse);
|
|
517
517
|
|
|
@@ -541,7 +541,7 @@ fn render_trace_path(
|
|
|
541
541
|
let VoH = saturate(dot(V, H));
|
|
542
542
|
|
|
543
543
|
// Fresnel evaluated for this specific bounce
|
|
544
|
-
let F =
|
|
544
|
+
let F = F_Schlick(shading_material.specularF0, shading_material.specularF90, VoH);
|
|
545
545
|
|
|
546
546
|
// This is the "Magic" cancellation for VNDF + Smith Correlated
|
|
547
547
|
let a2 = alpha * alpha;
|
|
@@ -655,7 +655,7 @@ fn render_trace_path(
|
|
|
655
655
|
chunk_get_cosine_weighted_sample,
|
|
656
656
|
chunk_compute_ggx_vndf_pdf,
|
|
657
657
|
chunk_russian_roulette,
|
|
658
|
-
|
|
658
|
+
chunk_F_Schlick,
|
|
659
659
|
chunk_shadow_terminator_term_Dreamworks2020,
|
|
660
660
|
chunk_scene_database_access,
|
|
661
661
|
chunk_participating_media_volumes_iterate,
|
|
@@ -2,7 +2,7 @@ import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry
|
|
|
2
2
|
import {
|
|
3
3
|
chunk_mat4_linear_determinant
|
|
4
4
|
} from "../../shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js";
|
|
5
|
-
import {
|
|
5
|
+
import { chunk_F_Schlick } from "../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
|
|
6
6
|
import { chunk_albedo_unpremultiply } from "../../shader/chunk/material/chunk_albedo_unpremultiply.js";
|
|
7
7
|
import {
|
|
8
8
|
chunk_build_orthonormal_matrix_nt
|
|
@@ -90,7 +90,7 @@ fn sample_material_alpha(
|
|
|
90
90
|
let f_metalness = material.metallic_factor; // ORM texture not sampled in alpha path; metallic_factor is enough for typical glass (metalness = 0)
|
|
91
91
|
let specular_f0 = dielectric_specular_color(material.ior_factor, f_metalness, albedo);
|
|
92
92
|
let nov = saturate(abs(dot(world_face_normal, ray_direction)));
|
|
93
|
-
let f_view =
|
|
93
|
+
let f_view = F_Schlick(specular_f0, 1.0, nov);
|
|
94
94
|
let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
|
|
95
95
|
// Glass coverage tracks the view-Fresnel reflection coefficient.
|
|
96
96
|
// No per-channel transmission tint in the material today — when one
|
|
@@ -127,7 +127,7 @@ fn sample_material_alpha(
|
|
|
127
127
|
chunk_interpolate_attribute_2f32,
|
|
128
128
|
chunk_dielectric_specular_color,
|
|
129
129
|
chunk_albedo_unpremultiply,
|
|
130
|
-
|
|
130
|
+
chunk_F_Schlick,
|
|
131
131
|
]
|
|
132
132
|
)
|
|
133
133
|
|
|
@@ -53,7 +53,7 @@ export class NSS {
|
|
|
53
53
|
* @returns {number}
|
|
54
54
|
*/
|
|
55
55
|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
|
56
|
-
static "__#
|
|
56
|
+
static "__#200@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
|
|
57
57
|
/**
|
|
58
58
|
* @param {GraphicsContext} graphics
|
|
59
59
|
*/
|
|
@@ -44,19 +44,22 @@ export class SSR {
|
|
|
44
44
|
* @param {number} options.input_normal
|
|
45
45
|
* @param {number} options.input_velocity
|
|
46
46
|
* @param {number} options.input_occlusion
|
|
47
|
-
* @param {number}
|
|
47
|
+
* @param {number} options.input_environment the environment map
|
|
48
48
|
* @param {ArrayLike<number>} options.resolution
|
|
49
49
|
* @param {number} options.camera_current
|
|
50
50
|
* @param {number} options.camera_previous
|
|
51
|
-
* @param {
|
|
52
|
-
*
|
|
53
|
-
* @param {import("../../global_illumination/
|
|
51
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the resolve is built for them, and
|
|
52
|
+
* falls back to the indirect lighting they say where the trace finds nothing
|
|
53
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
54
|
+
* while Brick4 runs
|
|
55
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
56
|
+
* scene's, while LPV runs. A source not given is the resolve's default, for a variant that does not read it
|
|
54
57
|
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
|
55
58
|
* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
|
|
56
59
|
* @param {number} [options.mip] Higher mip = lower resolution trace
|
|
57
60
|
* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number, denoise_tiles:number}}
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*/
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graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment,
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graph_pass({ graph, input_depth, input_depth_previous, view_ctx, jitter, input_hzb, input_scene_color, input_pbr, input_normal, input_velocity, input_occlusion, input_albedo, resolution, camera_current, camera_previous, input_environment, shader_switches, lpv, brick4, mip, }: {
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graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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input_depth: number;
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input_depth_previous?: number;
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@@ -67,11 +70,11 @@ export class SSR {
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input_normal: number;
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input_velocity: number;
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input_occlusion: number;
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input_environment
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input_environment: number;
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resolution: ArrayLike<number>;
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camera_current: number;
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camera_previous: number;
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shader_switches?: ShaderSwitchSet;
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brick4?: import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
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lpv?: import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
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view_ctx?: import("../../view/GPUViewContext.js").GPUViewContext;
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@@ -87,5 +90,5 @@ export class SSR {
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};
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#private;
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}
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import {
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import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
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//# sourceMappingURL=SSR.d.ts.map
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{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"
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{"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IA6EI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA1ED,oBAAgB;IAWhB,2CAMC;IAZD;;;;OAIG;IACH,sCAAqE;IAoCrE,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAxBnD,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IAY3E,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH;QAzBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QAEuE,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QAEkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAElB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,aAAa,EAAC,MAAM,CAAA;KAAC,CAsQtH;;CACJ;gCApa+B,0CAA0C"}
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@@ -1,13 +1,11 @@
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1
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-
import {
|
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2
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-
import {
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1
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+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
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2
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+
import { ssr_resolve_shader } from "./resolve/ssr_resolve_shader.js";
|
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3
3
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import { SSRReprojectionMode } from "./SSRReprojectionMode.js";
|
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4
4
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import { assert } from "../../../../core/assert.js";
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5
5
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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6
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import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
|
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7
7
|
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
8
8
|
import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
9
|
-
import { ssr_resolve_shader_IBL } from "./resolve/ssr_resolve_shader_IBL.js";
|
|
10
|
-
import { ssr_resolve_shader_LPV } from "./resolve/ssr_resolve_shader_LPV.js";
|
|
11
9
|
import { ssr_combine_shader } from "./ssr_combine_shader.js";
|
|
12
10
|
import { ssr_graph_prefilter_color } from "./ssr_graph_prefilter_color.js";
|
|
13
11
|
import { SSR_PREFILTER_MIP_COUNT } from "./SSR_PREFILTER_MIP_COUNT.js";
|
|
@@ -29,7 +27,12 @@ export class SSR {
|
|
|
29
27
|
#read_index = 0;
|
|
30
28
|
#last_frame = -1;
|
|
31
29
|
#last_view;
|
|
32
|
-
|
|
30
|
+
/**
|
|
31
|
+
* The resolve the history was made with: a variant per indirect lighting mode, so a new mode starts
|
|
32
|
+
* the history again.
|
|
33
|
+
* @type {import("../../shader/ImageShader.js").ImageShader|undefined}
|
|
34
|
+
*/
|
|
35
|
+
#last_resolve_shader;
|
|
33
36
|
#last_jitter = [0, 0];
|
|
34
37
|
#valid = false;
|
|
35
38
|
#generation = 0;
|
|
@@ -139,13 +142,16 @@ export class SSR {
|
|
|
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|
* @param {number} options.input_normal
|
|
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|
* @param {number} options.input_velocity
|
|
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|
* @param {number} options.input_occlusion
|
|
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|
-
* @param {number}
|
|
145
|
+
* @param {number} options.input_environment the environment map
|
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|
* @param {ArrayLike<number>} options.resolution
|
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|
* @param {number} options.camera_current
|
|
145
148
|
* @param {number} options.camera_previous
|
|
146
|
-
* @param {
|
|
147
|
-
*
|
|
148
|
-
* @param {import("../../global_illumination/
|
|
149
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the resolve is built for them, and
|
|
150
|
+
* falls back to the indirect lighting they say where the trace finds nothing
|
|
151
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
152
|
+
* while Brick4 runs
|
|
153
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
154
|
+
* scene's, while LPV runs. A source not given is the resolve's default, for a variant that does not read it
|
|
149
155
|
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
|
150
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|
* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
|
|
151
157
|
* @param {number} [options.mip] Higher mip = lower resolution trace
|
|
@@ -167,43 +173,17 @@ export class SSR {
|
|
|
167
173
|
resolution,
|
|
168
174
|
camera_current,
|
|
169
175
|
camera_previous,
|
|
170
|
-
input_environment
|
|
171
|
-
|
|
176
|
+
input_environment,
|
|
177
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
172
178
|
lpv,
|
|
173
179
|
brick4,
|
|
174
180
|
mip = 0,
|
|
175
181
|
}) {
|
|
176
182
|
|
|
177
183
|
assert.defined(camera_current, 'camera');
|
|
184
|
+
assert.isNonNegativeInteger(input_environment, 'input_environment');
|
|
178
185
|
|
|
179
|
-
|
|
180
|
-
let gi_inputs;
|
|
181
|
-
switch (indirect_lighting_mode) {
|
|
182
|
-
case ShadeIndirectLightingMode.IBL:
|
|
183
|
-
resolve_shader = ssr_resolve_shader_IBL;
|
|
184
|
-
gi_inputs = { tEnvironment: input_environment };
|
|
185
|
-
break;
|
|
186
|
-
case ShadeIndirectLightingMode.Brick4:
|
|
187
|
-
assert.defined(brick4, 'SSR Brick4 lightmap');
|
|
188
|
-
resolve_shader = ssr_resolve_shader_Brick4;
|
|
189
|
-
gi_inputs = { brick4: brick4.buffer, tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2 };
|
|
190
|
-
break;
|
|
191
|
-
case ShadeIndirectLightingMode.LPV:
|
|
192
|
-
assert.defined(lpv, 'SSR LPV');
|
|
193
|
-
resolve_shader = ssr_resolve_shader_LPV;
|
|
194
|
-
gi_inputs = {
|
|
195
|
-
tEnvironment: input_environment,
|
|
196
|
-
lpv_atlas_radiance: lpv.atlas.texture_radiance,
|
|
197
|
-
lpv_atlas_depth: lpv.atlas.texture_depth,
|
|
198
|
-
lpv_lookup: lpv.buffer_mesh_bvh,
|
|
199
|
-
lpv_metadata: lpv.buffer_metadata,
|
|
200
|
-
lpv_mesh: lpv.buffer_mesh,
|
|
201
|
-
lpv_probes: lpv.buffer_probes,
|
|
202
|
-
};
|
|
203
|
-
break;
|
|
204
|
-
default:
|
|
205
|
-
throw new Error(`Unsupported SSR indirect lighting mode: ${indirect_lighting_mode}`);
|
|
206
|
-
}
|
|
186
|
+
const resolve_shader = ssr_resolve_shader.variant(shader_switches);
|
|
207
187
|
|
|
208
188
|
this.resize(resolution[0], resolution[1]);
|
|
209
189
|
|
|
@@ -212,7 +192,7 @@ export class SSR {
|
|
|
212
192
|
|
|
213
193
|
const valid = this.#valid && !this.#reset_history && input_depth_previous >= 0
|
|
214
194
|
&& this.#last_frame === frame_index - 1 && this.#last_view === view_ctx
|
|
215
|
-
&& this.#
|
|
195
|
+
&& this.#last_resolve_shader === resolve_shader;
|
|
216
196
|
const read_index = this.#read_index;
|
|
217
197
|
const write_index = 1 - read_index;
|
|
218
198
|
const generation = ++this.#generation;
|
|
@@ -236,7 +216,7 @@ export class SSR {
|
|
|
236
216
|
this.#read_index = write_index;
|
|
237
217
|
this.#last_frame = frame_index;
|
|
238
218
|
this.#last_view = view_ctx;
|
|
239
|
-
this.#
|
|
219
|
+
this.#last_resolve_shader = resolve_shader;
|
|
240
220
|
this.#last_jitter = current_jitter;
|
|
241
221
|
this.#reset_history = false;
|
|
242
222
|
this.#valid = true;
|
|
@@ -281,22 +261,39 @@ export class SSR {
|
|
|
281
261
|
mip_count: SSR_PREFILTER_MIP_COUNT
|
|
282
262
|
});
|
|
283
263
|
|
|
264
|
+
const resolve_inputs = {
|
|
265
|
+
tEnvironment: input_environment,
|
|
266
|
+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
|
|
267
|
+
settings: { frame_index },
|
|
268
|
+
tTrace: trace,
|
|
269
|
+
tColor: scene_color_filtered,
|
|
270
|
+
tDepth: input_depth,
|
|
271
|
+
tPBR: input_pbr,
|
|
272
|
+
tAlbedoAO: input_albedo,
|
|
273
|
+
tNormal: input_normal,
|
|
274
|
+
camera: camera_current,
|
|
275
|
+
};
|
|
276
|
+
|
|
277
|
+
// the running mode's source; the others are the resolve's defaults, which its variant does not read
|
|
278
|
+
if (brick4 !== undefined) {
|
|
279
|
+
resolve_inputs.brick4 = brick4.buffer;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
if (lpv !== undefined) {
|
|
283
|
+
resolve_inputs.lpv_lookup = lpv.buffer_mesh_bvh;
|
|
284
|
+
resolve_inputs.lpv_metadata = lpv.buffer_metadata;
|
|
285
|
+
resolve_inputs.lpv_mesh = lpv.buffer_mesh;
|
|
286
|
+
resolve_inputs.lpv_probes = lpv.buffer_probes;
|
|
287
|
+
resolve_inputs.lpv_atlas_radiance = lpv.atlas.texture_radiance;
|
|
288
|
+
resolve_inputs.lpv_atlas_depth = lpv.atlas.texture_depth;
|
|
289
|
+
}
|
|
290
|
+
|
|
284
291
|
const [reflections, reflection_metadata] = graph_image_pass({
|
|
285
292
|
graph,
|
|
286
293
|
shader: resolve_shader,
|
|
287
294
|
output_resolution: resolution,
|
|
288
295
|
input_depth,
|
|
289
|
-
inputs:
|
|
290
|
-
...gi_inputs,
|
|
291
|
-
settings: { frame_index },
|
|
292
|
-
tTrace: trace,
|
|
293
|
-
tColor: scene_color_filtered,
|
|
294
|
-
tDepth: input_depth,
|
|
295
|
-
tPBR: input_pbr,
|
|
296
|
-
tAlbedoAO: input_albedo,
|
|
297
|
-
tNormal: input_normal,
|
|
298
|
-
camera: camera_current,
|
|
299
|
-
},
|
|
296
|
+
inputs: resolve_inputs,
|
|
300
297
|
});
|
|
301
298
|
|
|
302
299
|
const tile_denoising = this.#tile_denoising_enabled
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_ssr_add_hit_irradiance} for a mode that adds nothing: the call is empty.
|
|
3
|
+
* @type {CodeChunk}
|
|
4
|
+
*/
|
|
5
|
+
export const chunk_ssr_add_hit_irradiance_none: CodeChunk;
|
|
6
|
+
/**
|
|
7
|
+
* {@link chunk_ssr_add_hit_irradiance} from the light probe volume: the diffuse light the volume says
|
|
8
|
+
* the hit surface receives, reflected by its albedo. Reads the LPV's buffers and atlas, `tAlbedoAO`
|
|
9
|
+
* and `camera`.
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_ssr_add_hit_irradiance_lpv: CodeChunk;
|
|
13
|
+
/**
|
|
14
|
+
* The indirect light SSR's resolve adds to an on-screen hit, by the renderer's indirect lighting mode
|
|
15
|
+
* ({@link INDIRECT_LIGHTING}): one diffuse bounce from the light probe volume under LPV, nothing under
|
|
16
|
+
* the others.
|
|
17
|
+
*
|
|
18
|
+
* ```wgsl
|
|
19
|
+
* fn ssr_add_hit_irradiance(result: ptr<function, vec3f>, confidence, position_ws, hit_position_vs,
|
|
20
|
+
* hit_normal_ws, hit_coord: vec2u)
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* @type {CodeChunkChoice}
|
|
24
|
+
*/
|
|
25
|
+
export const chunk_ssr_add_hit_irradiance: CodeChunkChoice;
|
|
26
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
27
|
+
import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
|
|
28
|
+
//# sourceMappingURL=chunk_ssr_add_hit_irradiance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,gDAFU,SAAS,CAcR;AAEX;;;;;GAKG;AACH,+CAFU,SAAS,CAyBZ;AAKP;;;;;;;;;;;GAWG;AACH,2CAFU,eAAe,CAE2D;0BArE1D,uCAAuC;gCACjC,6CAA6C"}
|