@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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* {@link ClipmapWindowSet#storage_cell}, with the window's power-of-two side taken as a mask.
|
|
453
460
|
*
|
|
454
461
|
* @param {number} level
|
|
455
462
|
* @param {number} x world page
|
|
@@ -468,7 +475,7 @@ export class VSMPageManager {
|
|
|
468
475
|
* @returns {number} the level's window corner, world pages
|
|
469
476
|
*/
|
|
470
477
|
origin_x(level) {
|
|
471
|
-
return this.#
|
|
478
|
+
return this.#windows.corner(level, 0);
|
|
472
479
|
}
|
|
473
480
|
|
|
474
481
|
/**
|
|
@@ -476,21 +483,17 @@ export class VSMPageManager {
|
|
|
476
483
|
* @returns {number}
|
|
477
484
|
*/
|
|
478
485
|
origin_y(level) {
|
|
479
|
-
return this.#
|
|
486
|
+
return this.#windows.corner(level, 1);
|
|
480
487
|
}
|
|
481
488
|
|
|
482
489
|
/**
|
|
483
490
|
* @param {number} level
|
|
484
491
|
* @param {number} x
|
|
485
492
|
* @param {number} y
|
|
486
|
-
* @returns {boolean}
|
|
493
|
+
* @returns {boolean} whether the level's window is placed and holds the world page
|
|
487
494
|
*/
|
|
488
495
|
window_contains(level, x, y) {
|
|
489
|
-
|
|
490
|
-
const rx = x - this.#origin_x[level];
|
|
491
|
-
const ry = y - this.#origin_y[level];
|
|
492
|
-
|
|
493
|
-
return this.#windows_placed && rx >= 0 && ry >= 0 && rx < n && ry < n;
|
|
496
|
+
return this.#windows.contains(level, x, y);
|
|
494
497
|
}
|
|
495
498
|
|
|
496
499
|
/**
|
|
@@ -519,97 +522,93 @@ export class VSMPageManager {
|
|
|
519
522
|
assert.isFinite(light_x, 'light_x');
|
|
520
523
|
assert.isFinite(light_y, 'light_y');
|
|
521
524
|
|
|
522
|
-
const
|
|
525
|
+
const windows = this.#windows;
|
|
526
|
+
const old_corner = this.#scroll_old;
|
|
523
527
|
|
|
524
528
|
for (let level = 0; level < this.level_count; level++) {
|
|
525
529
|
const size = this.page_world_size(level);
|
|
530
|
+
const placed = windows.placed(level);
|
|
526
531
|
|
|
527
|
-
|
|
528
|
-
|
|
532
|
+
old_corner[0] = windows.corner(level, 0);
|
|
533
|
+
old_corner[1] = windows.corner(level, 1);
|
|
529
534
|
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
continue;
|
|
536
|
-
}
|
|
535
|
+
// the camera's page, which the window keeps in its middle cell: a whole page, so the
|
|
536
|
+
// window moves exactly when the camera crosses into another page
|
|
537
|
+
if (!windows.place(level, Math.floor(light_x / size), Math.floor(light_y / size))) {
|
|
538
|
+
continue;
|
|
539
|
+
}
|
|
537
540
|
|
|
538
|
-
|
|
541
|
+
if (placed) {
|
|
542
|
+
this.#evict_vacated(level, old_corner);
|
|
539
543
|
}
|
|
540
544
|
|
|
541
|
-
this.#origin_x[level] = x;
|
|
542
|
-
this.#origin_y[level] = y;
|
|
543
545
|
this.#levels_dirty = true;
|
|
544
546
|
}
|
|
545
|
-
|
|
546
|
-
this.#windows_placed = true;
|
|
547
547
|
}
|
|
548
548
|
|
|
549
549
|
/**
|
|
550
|
-
* Give back every resident page of a level that its window,
|
|
551
|
-
*
|
|
550
|
+
* Give back every resident page of a level that its window, having moved from `old_corner`,
|
|
551
|
+
* left behind: the strips it vacated, or the whole level when it jumped a window or more.
|
|
552
|
+
*
|
|
553
|
+
* The order is part of the behaviour: the pool takes back first the slot it was given back last,
|
|
554
|
+
* so the order pages go back in decides the slots later pages land in. The columns left go a
|
|
555
|
+
* column at a time, then the rows left a row at a time, and a jump goes in page-table order.
|
|
552
556
|
*
|
|
553
557
|
* @param {number} level
|
|
554
|
-
* @param {
|
|
555
|
-
* @param {number} old_y
|
|
556
|
-
* @param {number} new_x
|
|
557
|
-
* @param {number} new_y
|
|
558
|
+
* @param {Int32Array} old_corner
|
|
558
559
|
*/
|
|
559
|
-
#evict_vacated(level,
|
|
560
|
+
#evict_vacated(level, old_corner) {
|
|
561
|
+
const windows = this.#windows;
|
|
562
|
+
const new_corner = this.#scroll_new;
|
|
563
|
+
const boxes = this.#scroll_boxes;
|
|
560
564
|
const n = this.pages_per_level;
|
|
561
565
|
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
for (let cell = first; cell < first + n * n; cell++) {
|
|
566
|
-
const slot = this.#cell_slot[cell];
|
|
567
|
-
|
|
568
|
-
if (slot !== -1) {
|
|
569
|
-
this.#evict(slot);
|
|
570
|
-
this.stats.scroll_evictions++;
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
return;
|
|
575
|
-
}
|
|
566
|
+
new_corner[0] = windows.corner(level, 0);
|
|
567
|
+
new_corner[1] = windows.corner(level, 1);
|
|
576
568
|
|
|
577
|
-
// the
|
|
578
|
-
|
|
579
|
-
|
|
569
|
+
// the pages the window left are the ones a move the other way would expose: a box of the
|
|
570
|
+
// columns left over every row, then one of the rows left over the columns kept, or the
|
|
571
|
+
// whole old window
|
|
572
|
+
const count = window_scroll_regions(new_corner, old_corner, windows.size, 2, boxes);
|
|
580
573
|
|
|
581
|
-
for (let
|
|
582
|
-
|
|
583
|
-
continue;
|
|
584
|
-
}
|
|
574
|
+
for (let b = 0; b < count; b++) {
|
|
575
|
+
const box = b * 4;
|
|
585
576
|
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
// then the rows outside it, over the columns both windows share
|
|
592
|
-
const keep_y0 = Math.max(old_y, new_y);
|
|
593
|
-
const keep_y1 = Math.min(old_y, new_y) + n;
|
|
577
|
+
const x0 = boxes[box];
|
|
578
|
+
const y0 = boxes[box + 1];
|
|
579
|
+
const x1 = boxes[box + 2];
|
|
580
|
+
const y1 = boxes[box + 3];
|
|
594
581
|
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
}
|
|
582
|
+
if (x1 - x0 === n && y1 - y0 === n) {
|
|
583
|
+
// the whole level, in page-table order
|
|
584
|
+
const first = level * n * n;
|
|
599
585
|
|
|
600
|
-
|
|
601
|
-
|
|
586
|
+
for (let cell = first; cell < first + n * n; cell++) {
|
|
587
|
+
this.#evict_cell_for_scroll(cell);
|
|
588
|
+
}
|
|
589
|
+
} else if (y1 - y0 === n) {
|
|
590
|
+
// the columns left, every row of each
|
|
591
|
+
for (let x = x0; x < x1; x++) {
|
|
592
|
+
for (let y = y0; y < y1; y++) {
|
|
593
|
+
this.#evict_cell_for_scroll(this.cell_of(level, x, y));
|
|
594
|
+
}
|
|
595
|
+
}
|
|
596
|
+
} else {
|
|
597
|
+
// the rows left, over the columns kept
|
|
598
|
+
for (let y = y0; y < y1; y++) {
|
|
599
|
+
for (let x = x0; x < x1; x++) {
|
|
600
|
+
this.#evict_cell_for_scroll(this.cell_of(level, x, y));
|
|
601
|
+
}
|
|
602
|
+
}
|
|
602
603
|
}
|
|
603
604
|
}
|
|
604
605
|
}
|
|
605
606
|
|
|
606
607
|
/**
|
|
607
|
-
* @param {number}
|
|
608
|
-
* @param {number} x
|
|
609
|
-
* @param {number} y
|
|
608
|
+
* @param {number} cell
|
|
610
609
|
*/
|
|
611
|
-
#
|
|
612
|
-
const slot = this.#cell_slot[
|
|
610
|
+
#evict_cell_for_scroll(cell) {
|
|
611
|
+
const slot = this.#cell_slot[cell];
|
|
613
612
|
|
|
614
613
|
if (slot === -1) {
|
|
615
614
|
return;
|
|
@@ -1081,10 +1080,8 @@ export class VSMPageManager {
|
|
|
1081
1080
|
const cell_y = (local / n) | 0;
|
|
1082
1081
|
|
|
1083
1082
|
// the window's page in that cell
|
|
1084
|
-
const
|
|
1085
|
-
const
|
|
1086
|
-
const x = origin_x + ((cell_x - origin_x) & mask);
|
|
1087
|
-
const y = origin_y + ((cell_y - origin_y) & mask);
|
|
1083
|
+
const x = this.#windows.decode(level, 0, cell_x);
|
|
1084
|
+
const y = this.#windows.decode(level, 1, cell_y);
|
|
1088
1085
|
|
|
1089
1086
|
const claimed = pool_exhausted ? -1 : this.#claim_slot(frame, level);
|
|
1090
1087
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"VirtualShadowMap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowMap.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;GAaG;AACH;IAwHI;;;;;;;;;;;OAWG;IACH;QAV2B,WAAW,EAA3B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,YAAY,EAA5B,MAAM;OA8BhB;IA9JD;;;OAGG;IACH,kBAHU,cAAc,CAGhB;IAER;;;;OAIG;IACH,uBAHU,MAAM,CAGH;IAEb;;;OAGG;IACH,YAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,aAFU,MAAM,CAEC;IACjB,mBAAgB;IAChB,mBAAgB;IAEhB;;;;;;OAMG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,oBAAgB;IAChB,iBAAa;IACb,oBAAgB;IAEhB;;;;;OAKG;IACH,aAFU,YAAU,IAAI,CAEL;IAEnB;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,OAAO,CAEC;IAElB;;;OAGG;IACH,cAFU,kBAAkB,CAEY;IAExC;;;OAGG;IACH,MAFU,MAAM,CAEP;IACT,YAAQ;IAoFR;;;OAGG;IACH,wBAEC;IAED;;;;;;;OAOG;IACH,8DA4DC;IAED;;;OAGG;IACH,eAFa;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAM/E;IAED;;;OAGG;IACH,uBAFa,MAAM,CAsBlB;IAED;;;;;;;;OAQG;IACH,wBALW,kBAAkB,SAClB,MAAM,KACN,MAAM,KACN,MAAM,QAiBhB;IAYL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;;CAN5C;0BAvUyB,qBAAqB;+BAChB,qBAAqB;mCAFjB,oCAAoC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { quantize_hysteretic } from "../../../../core/geom/clipmap/quantize_hysteretic.js";
|
|
2
3
|
import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
|
|
3
4
|
import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
|
|
4
5
|
import { Shadowmap } from "../map/Shadowmap.js";
|
|
@@ -99,9 +100,10 @@ export class VirtualShadowMap extends Shadowmap {
|
|
|
99
100
|
far = 0;
|
|
100
101
|
|
|
101
102
|
/**
|
|
102
|
-
* Where the depth range is centred, along the light
|
|
103
|
+
* Where the depth range is centred, along the light, in steps of a quarter of
|
|
104
|
+
* {@link depth_extent}; set by the first {@link update}.
|
|
103
105
|
*/
|
|
104
|
-
#
|
|
106
|
+
#depth_index = 0;
|
|
105
107
|
#depth_centred = false;
|
|
106
108
|
|
|
107
109
|
/**
|
|
@@ -219,16 +221,17 @@ export class VirtualShadowMap extends Shadowmap {
|
|
|
219
221
|
|
|
220
222
|
// snapped, so the range moves — and every page with it — only when the camera has gone a
|
|
221
223
|
// quarter of it along the light from where the range is centred: a camera standing on the
|
|
222
|
-
// plane between two snaps does not move it back and forth
|
|
224
|
+
// plane between two snaps does not move it back and forth. Half a step of hysteresis on
|
|
225
|
+
// top of the half step makes that threshold a whole step.
|
|
223
226
|
const snap = this.depth_extent / 4;
|
|
224
227
|
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
228
|
+
this.#depth_index = quantize_hysteretic(light_depth, this.#depth_index, snap, snap * 0.5, this.#depth_centred);
|
|
229
|
+
this.#depth_centred = true;
|
|
230
|
+
|
|
231
|
+
const depth_centre = this.#depth_index * snap;
|
|
229
232
|
|
|
230
|
-
this.near =
|
|
231
|
-
this.far =
|
|
233
|
+
this.near = depth_centre - this.depth_extent;
|
|
234
|
+
this.far = depth_centre + this.depth_extent;
|
|
232
235
|
|
|
233
236
|
const manager = this.manager;
|
|
234
237
|
const frame = ++this.frame_index;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Append a lane's mover to the scene's mover list — `movers`, a `VSMMovers` the including shader
|
|
3
|
-
* binds read-write — one atomic per subgroup
|
|
4
|
-
*
|
|
3
|
+
* binds read-write — through {@link chunk_subgroup_append_slot}: one atomic per subgroup, and the
|
|
4
|
+
* mover's box written into the slot it was given.
|
|
5
5
|
*
|
|
6
6
|
* Every lane of the subgroup must call it, mover or not, from uniform control flow. Past `capacity`
|
|
7
7
|
* the count still rises — that is how the stale pass knows the list overflowed — but nothing is
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_vsm_append_mover.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_vsm_append_mover.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js"],"names":[],"mappings":"AAMA;;;;;;;;;;GAUG;AACH,qCAFU,SAAS,CAgBjB;0BA3BwB,uCAAuC"}
|
|
@@ -1,10 +1,13 @@
|
|
|
1
|
+
import {
|
|
2
|
+
chunk_subgroup_append_slot,
|
|
3
|
+
SUBGROUP_APPEND_NONE
|
|
4
|
+
} from "../../../shader/chunk/subgroup/chunk_subgroup_append_slot.js";
|
|
1
5
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
-
import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
|
|
3
6
|
|
|
4
7
|
/**
|
|
5
8
|
* Append a lane's mover to the scene's mover list — `movers`, a `VSMMovers` the including shader
|
|
6
|
-
* binds read-write — one atomic per subgroup
|
|
7
|
-
*
|
|
9
|
+
* binds read-write — through {@link chunk_subgroup_append_slot}: one atomic per subgroup, and the
|
|
10
|
+
* mover's box written into the slot it was given.
|
|
8
11
|
*
|
|
9
12
|
* Every lane of the subgroup must call it, mover or not, from uniform control flow. Past `capacity`
|
|
10
13
|
* the count still rises — that is how the stale pass knows the list overflowed — but nothing is
|
|
@@ -16,30 +19,14 @@ export const chunk_vsm_append_mover = CodeChunk.from(
|
|
|
16
19
|
//language=WGSL
|
|
17
20
|
`
|
|
18
21
|
fn vsm_append_mover(is_mover: bool, box_min: vec3f, box_max: vec3f, capacity: u32) {
|
|
19
|
-
let
|
|
22
|
+
let slot = subgroup_append_slot(&movers.count, is_mover, capacity);
|
|
20
23
|
|
|
21
|
-
|
|
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-
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-
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-
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-
var base = 0u;
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-
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-
if (elected && total > 0u) {
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base = atomicAdd(&movers.count, total);
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}
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-
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base = subgroupBroadcastFirst(base);
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-
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if (is_mover) {
|
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-
let index = base + offset;
|
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-
|
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-
if (index < capacity) {
|
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-
movers.boxes[index * 2u] = vec4f(box_min, 0.0);
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-
movers.boxes[index * 2u + 1u] = vec4f(box_max, 0.0);
|
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-
}
|
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24
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+
if (slot != ${SUBGROUP_APPEND_NONE}u) {
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+
movers.boxes[slot * 2u] = vec4f(box_min, 0.0);
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+
movers.boxes[slot * 2u + 1u] = vec4f(box_max, 0.0);
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27
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}
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28
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}
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-
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+
`, [
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+
chunk_subgroup_append_slot,
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+
]
|
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43
32
|
);
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-
|
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-
chunk_vsm_append_mover.addExtension(WebGPUExtensionType.Subgroups);
|
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@@ -0,0 +1,7 @@
|
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1
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+
/**
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2
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+
* The linear, clamped sampler most chunks sample through.
|
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3
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+
* @type {ShaderResourceDescriptor}
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4
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+
*/
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5
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+
export const SAMPLER_LINEAR_RESOURCE: ShaderResourceDescriptor;
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6
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+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
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7
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+
//# sourceMappingURL=SAMPLER_LINEAR_RESOURCE.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"SAMPLER_LINEAR_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,sCAFU,wBAAwB,CAEsF;yCAP/E,gDAAgD"}
|
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@@ -0,0 +1,8 @@
|
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1
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+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
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2
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+
import { SAMPLER_LINEAR_UPSCALE } from "./SAMPLER_LINEAR_UPSCALE.js";
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+
|
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4
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+
/**
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* The linear, clamped sampler most chunks sample through.
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+
* @type {ShaderResourceDescriptor}
|
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7
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+
*/
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8
|
+
export const SAMPLER_LINEAR_RESOURCE = ShaderResourceDescriptor.sampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE);
|
|
@@ -9,58 +9,71 @@
|
|
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9
9
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*/
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10
10
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export function tile_atlas_slot_cell(slot: number, slots_x: number, slots_y: number, out: number[] | Uint32Array): number[] | Uint32Array;
|
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11
11
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/**
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-
* The footprint a full atlas widens to: the
|
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-
*
|
|
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-
* full.
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12
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+
* The footprint a full atlas widens to: the side narrower in texels doubles, x on a tie, each side
|
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13
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+
* capped at as many tiles of its own length as fit under `max_dimension`. A side already at its
|
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14
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+
* limit leaves the doubling to the other, and the footprint is full only when both are.
|
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+
*
|
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* Texels, not tiles, decide which side is narrower: the device's limit is in texels on every axis,
|
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* so keeping the layer near square in texels keeps both sides short of it for longer. With a cubic
|
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18
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* tile the two counts agree.
|
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15
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*
|
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* @param {number} slots_x
|
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17
21
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* @param {number} slots_y
|
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18
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-
* @param {number}
|
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22
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+
* @param {number} tile_size_x texels along x of a tile
|
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23
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+
* @param {number} tile_size_y texels along y of a tile
|
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24
|
+
* @param {number} max_dimension the device's `maxTextureDimension3D`
|
|
19
25
|
* @param {number[]} out receives the new slots_x, slots_y
|
|
20
|
-
* @returns {boolean} false when both sides are at
|
|
26
|
+
* @returns {boolean} false when both sides are at their limits, and nothing can widen
|
|
21
27
|
*/
|
|
22
|
-
export function tile_atlas_widened_footprint(slots_x: number, slots_y: number,
|
|
28
|
+
export function tile_atlas_widened_footprint(slots_x: number, slots_y: number, tile_size_x: number, tile_size_y: number, max_dimension: number, out: number[]): boolean;
|
|
23
29
|
/**
|
|
24
30
|
* A tile's full block from its content: the content in the middle, and around it a skirt of
|
|
25
|
-
* `border` texels holding the content's opposite edge, so the block tiles with
|
|
26
|
-
* linear filter.
|
|
31
|
+
* `border` texels holding the content's opposite edge along each axis, so the block tiles with
|
|
32
|
+
* itself under a linear filter.
|
|
27
33
|
*
|
|
28
34
|
* Pure, and the one place the wrap is defined — a device-side producer has to agree with it.
|
|
29
35
|
*
|
|
30
|
-
* @param {Uint8Array} content `content_size
|
|
31
|
-
*
|
|
32
|
-
* @param {number}
|
|
36
|
+
* @param {Uint8Array} content `content_size[0] · content_size[1] · content_size[2] ·
|
|
37
|
+
* bytes_per_texel` bytes, x fastest
|
|
38
|
+
* @param {ArrayLike<number>} content_size texels of content along x, y and z
|
|
39
|
+
* @param {number} border at most the shortest axis of `content_size`
|
|
33
40
|
* @param {number} bytes_per_texel
|
|
34
|
-
* @param {Uint8Array} out `(content_size + 2·border)
|
|
41
|
+
* @param {Uint8Array} out `(content_size[0] + 2·border) · (content_size[1] + 2·border) ·
|
|
42
|
+
* (content_size[2] + 2·border) · bytes_per_texel` bytes, x fastest
|
|
35
43
|
* @returns {Uint8Array} out
|
|
36
44
|
*/
|
|
37
|
-
export function tile_atlas_bordered_block(content: Uint8Array, content_size: number
|
|
45
|
+
export function tile_atlas_bordered_block(content: Uint8Array, content_size: ArrayLike<number>, border: number, bytes_per_texel: number, out: Uint8Array): Uint8Array;
|
|
38
46
|
/**
|
|
39
|
-
* One 3-D texture cut into equal tiles, each tile a
|
|
40
|
-
* `border`-texel skirt, handed out one slot at a time.
|
|
47
|
+
* One 3-D texture cut into equal tiles, each tile a block of `content_size[0] × content_size[1] ×
|
|
48
|
+
* content_size[2]` texels wrapped in a `border`-texel skirt, handed out one slot at a time. A tile
|
|
49
|
+
* has its own length along each axis; a cube is the case where the three are equal, declared as
|
|
50
|
+
* such.
|
|
41
51
|
*
|
|
42
52
|
* **What the border is for.** A tile sampled with a linear filter reads half a texel past its
|
|
43
53
|
* content on every side. The skirt holds the texels a *wrapping* tile would find there — the
|
|
44
|
-
* opposite edge of the same content
|
|
45
|
-
* other side and never with the neighbouring slot.
|
|
46
|
-
* skirt on the host; a producer writing on the device
|
|
47
|
-
* {@link copy_from_buffer}, or storing into the texture from a
|
|
48
|
-
* `tile_size
|
|
49
|
-
* wider one is for a consumer that steps further (a distance field marched
|
|
50
|
-
* why it is a parameter. A consumer that never reads past its tile — loads
|
|
51
|
-
* wants none.
|
|
54
|
+
* opposite edge of the same content, along each axis by that axis's length — so a trilinear tap at
|
|
55
|
+
* the tile's edge blends with the tile's other side and never with the neighbouring slot.
|
|
56
|
+
* {@link tile_atlas_bordered_block} builds that skirt on the host; a producer writing on the device
|
|
57
|
+
* (a compute bake copying in through {@link copy_from_buffer}, or storing into the texture from a
|
|
58
|
+
* shader) writes the whole `tile_size` block, skirt included, itself. One texel of border is what a
|
|
59
|
+
* linear filter needs; a wider one is for a consumer that steps further (a distance field marched
|
|
60
|
+
* across a tile), which is why it is a parameter. A consumer that never reads past its tile — loads
|
|
61
|
+
* clamped to the content — wants none. The border is the same on every side and every axis.
|
|
52
62
|
*
|
|
53
63
|
* **Slots are linear, and grow two ways.** Slot `s` sits at grid cell
|
|
54
64
|
* `(s mod slots_x, floor(s / slots_x) mod slots_y, floor(s / (slots_x · slots_y)))`, x fastest and
|
|
55
|
-
* z slowest
|
|
65
|
+
* z slowest, and a cell is one tile along each axis: its texel origin is the cell times
|
|
66
|
+
* {@link tile_size}, per axis ({@link slot_origin}; `chunk_tile_atlas_slot_origin` on the device).
|
|
67
|
+
* When no slot is free, {@link allocate}:
|
|
56
68
|
* - **adds a layer** of `slots_x · slots_y` slots at the end of z. Nothing already placed moves, so
|
|
57
69
|
* the old extent is copied across as it was. This is the common grow.
|
|
58
|
-
* - **widens the layer** once z is at the device's `maxTextureDimension3D`: the
|
|
59
|
-
* doubles (x on a tie, capped at
|
|
60
|
-
* its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A
|
|
61
|
-
* index and its texels; its *origin* changes. Rare, and as costly as a full copy.
|
|
70
|
+
* - **widens the layer** once z is at the device's `maxTextureDimension3D`: the side narrower in
|
|
71
|
+
* texels doubles (x on a tie, each capped at its own limit), the layers halve, and every tile is
|
|
72
|
+
* copied to where its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A
|
|
73
|
+
* slot keeps its index and its texels; its *origin* changes. Rare, and as costly as a full copy.
|
|
62
74
|
*
|
|
63
|
-
* {@link capacity_limit} is where both run out:
|
|
75
|
+
* {@link capacity_limit} is where both run out: along every axis, as many tiles of that axis's
|
|
76
|
+
* length as fit under `maxTextureDimension3D`.
|
|
64
77
|
*
|
|
65
78
|
* **Allocation reallocates the texture.** A grow replaces {@link texture}'s `GPUTexture` (the
|
|
66
79
|
* `GPUTextureContext` stays; its views are re-made), and a widen moves every tile. Take the
|
|
@@ -73,8 +86,9 @@ export function tile_atlas_bordered_block(content: Uint8Array, content_size: num
|
|
|
73
86
|
*
|
|
74
87
|
* Clients: the volumetrics noise atlas (`r8unorm`, 128³ + 1, sampled) and the per-geometry SDF
|
|
75
88
|
* atlas of `GPUGeometrySDFManager` (`r32float`, 50³ + 0, stored into by its build shader). Built
|
|
76
|
-
* general — format, tile size, border, footprint and usage are all constructor arguments —
|
|
77
|
-
* brick SDF atlas can be another instance rather than another
|
|
89
|
+
* general — format, tile size per axis, border, footprint and usage are all constructor arguments —
|
|
90
|
+
* so a brick SDF atlas or a published wind field can be another instance rather than another
|
|
91
|
+
* class.
|
|
78
92
|
*/
|
|
79
93
|
export class GPUTileAtlas3D {
|
|
80
94
|
/**
|
|
@@ -84,9 +98,10 @@ export class GPUTileAtlas3D {
|
|
|
84
98
|
* @param {GPUDevice} options.device
|
|
85
99
|
* @param {GPUTextureFormat} options.format an uncompressed, copyable format — what a 3-D texture
|
|
86
100
|
* allows, and what {@link write} sizes its block by
|
|
87
|
-
* @param {number} options.content_size texels of content along
|
|
101
|
+
* @param {number[]} options.content_size texels of content along x, y and z of a tile, three
|
|
102
|
+
* positive integers; a cubic tile is `[n, n, n]`. Copied: the array stays the caller's
|
|
88
103
|
* @param {number} options.border texels of skirt on each side of the content, at least 1 for a
|
|
89
|
-
* linear filter
|
|
104
|
+
* linear filter, and no more than the shortest axis of the content
|
|
90
105
|
* @param {number} options.slots_x tiles along x to start with; it changes only when the atlas
|
|
91
106
|
* widens
|
|
92
107
|
* @param {number} options.slots_y tiles along y to start with; it changes only when the atlas
|
|
@@ -102,7 +117,7 @@ export class GPUTileAtlas3D {
|
|
|
102
117
|
constructor({ device, format, content_size, border, slots_x, slots_y, capacity, usage, label }: {
|
|
103
118
|
device: GPUDevice;
|
|
104
119
|
format: GPUTextureFormat;
|
|
105
|
-
content_size: number;
|
|
120
|
+
content_size: number[];
|
|
106
121
|
border: number;
|
|
107
122
|
slots_x: number;
|
|
108
123
|
slots_y: number;
|
|
@@ -123,18 +138,20 @@ export class GPUTileAtlas3D {
|
|
|
123
138
|
*/
|
|
124
139
|
get bytes_per_texel(): number;
|
|
125
140
|
/**
|
|
126
|
-
*
|
|
141
|
+
* Texels of content along x, y and z of a tile. Frozen: the atlas's own, not a copy.
|
|
142
|
+
* @returns {readonly number[]}
|
|
127
143
|
*/
|
|
128
|
-
get content_size(): number;
|
|
144
|
+
get content_size(): readonly number[];
|
|
129
145
|
/**
|
|
130
146
|
* @returns {number}
|
|
131
147
|
*/
|
|
132
148
|
get border(): number;
|
|
133
149
|
/**
|
|
134
|
-
* Texels along
|
|
135
|
-
*
|
|
150
|
+
* Texels along x, y and z of a tile, skirt included: the stride between slots along each axis.
|
|
151
|
+
* Frozen: the atlas's own, not a copy.
|
|
152
|
+
* @returns {readonly number[]}
|
|
136
153
|
*/
|
|
137
|
-
get tile_size(): number;
|
|
154
|
+
get tile_size(): readonly number[];
|
|
138
155
|
/**
|
|
139
156
|
* Tiles along x now; a widen may double it.
|
|
140
157
|
* @returns {number}
|
|
@@ -156,9 +173,9 @@ export class GPUTileAtlas3D {
|
|
|
156
173
|
*/
|
|
157
174
|
get capacity(): number;
|
|
158
175
|
/**
|
|
159
|
-
* The most slots this atlas can ever hold on this device:
|
|
160
|
-
* as fit under `maxTextureDimension3D`, x and y reached by widening.
|
|
161
|
-
* dimensions, not of memory — a device may refuse the texture long before.
|
|
176
|
+
* The most slots this atlas can ever hold on this device: along each of x, y and z, as many
|
|
177
|
+
* tiles of that axis's length as fit under `maxTextureDimension3D`, x and y reached by widening.
|
|
178
|
+
* A limit of texture dimensions, not of memory — a device may refuse the texture long before.
|
|
162
179
|
* @returns {number}
|
|
163
180
|
*/
|
|
164
181
|
get capacity_limit(): number;
|
|
@@ -184,7 +201,8 @@ export class GPUTileAtlas3D {
|
|
|
184
201
|
free(slot: number): void;
|
|
185
202
|
/**
|
|
186
203
|
* Texel origin of a slot's tile — the corner of its skirt, not of its content — under the
|
|
187
|
-
* footprint as it is now.
|
|
204
|
+
* footprint as it is now: the slot's grid cell times {@link tile_size}, per axis.
|
|
205
|
+
* `chunk_tile_atlas_slot_origin` is the same placement on the device.
|
|
188
206
|
*
|
|
189
207
|
* @param {number} slot
|
|
190
208
|
* @param {number[]|Uint32Array} out receives x, y, z
|
|
@@ -196,20 +214,21 @@ export class GPUTileAtlas3D {
|
|
|
196
214
|
* one `writeTexture`.
|
|
197
215
|
*
|
|
198
216
|
* @param {number} slot a live slot
|
|
199
|
-
* @param {Uint8Array} content `content_size
|
|
217
|
+
* @param {Uint8Array} content `content_size[0] · content_size[1] · content_size[2] ·
|
|
218
|
+
* bytes_per_texel` bytes, x fastest, then y, then z
|
|
200
219
|
*/
|
|
201
220
|
write(slot: number, content: Uint8Array): void;
|
|
202
221
|
/**
|
|
203
222
|
* Put a whole tile, skirt included, into a slot from a buffer on the device — the way a compute
|
|
204
|
-
* bake lands: it writes the `tile_size
|
|
223
|
+
* bake lands: it writes the `tile_size` block into a storage buffer, rows padded to the copy
|
|
205
224
|
* alignment, and this copies it across in the same command stream.
|
|
206
225
|
*
|
|
207
226
|
* @param {GPUCommandEncoder} encoder
|
|
208
227
|
* @param {number} slot a live slot
|
|
209
228
|
* @param {GPUBuffer} buffer
|
|
210
229
|
* @param {number} byte_offset where the block starts in the buffer
|
|
211
|
-
* @param {number} bytes_per_row stride of a row of `tile_size` texels, a multiple of
|
|
212
|
-
* `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is
|
|
230
|
+
* @param {number} bytes_per_row stride of a row of `tile_size[0]` texels, a multiple of
|
|
231
|
+
* `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is `tile_size[1]`
|
|
213
232
|
*/
|
|
214
233
|
copy_from_buffer(encoder: GPUCommandEncoder, slot: number, buffer: GPUBuffer, byte_offset: number, bytes_per_row: number): void;
|
|
215
234
|
destroy(): void;
|