@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
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- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
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- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
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- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
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- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
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- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
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drag: number;
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/**
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* Peak gust speed on top of the wind, WORLD units per second: a bound, `|g| ≤ gust`
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* on every axis, since the component amplitudes 4/7, 2/7 and 1/7 sum to one. Cloth reads it
|
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* through the far field (`ClothGPUFluidWind`, `ClothFluidWind`); the gust cloth once kept
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* itself had this meaning, unchanged.
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*
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* Per axis the gust is three sinusoids at 1, 2.41 and 5.83 times the base
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* frequency `1 / gust_period`, the axes a third of a turn apart, so it turns as
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* well as pulses:
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*
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* g_axis = gust · Σ_k a_k · sin(2π·phase_k + (k+1)·φ_axis)
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*
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*/
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gust: number;
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* Period of the gust's slowest component, seconds. Four is a breeze that
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* arrives and leaves a few times a minute; a fraction of a second is a flutter.
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* A value that is not positive reads as 1.
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*
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* The phases are integrated in {@link advance}, not computed from a clock, so
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* editing the period changes how fast the gust moves from now on and never makes
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* it jump.
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*
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*/
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gust_period: number;
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/**
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* The gust's three phases, in turns, each in `[0, 1)`: state, advanced once a tick
|
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* by {@link advance}. Written by hand only to restore a saved gust.
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*
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* @type {Float64Array}
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*/
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gust_phase: Float64Array;
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/**
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* The gust at the current phases, WORLD units per second.
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*
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* @returns {Float64Array|number[]} `out`
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*/
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compute_gust(out: Float64Array | number[]): Float64Array | number[];
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}
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export namespace GlobalFluidEffector {
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}
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import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
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//# sourceMappingURL=GlobalFluidEffector.d.ts.map
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{"version":3,"file":"GlobalFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/GlobalFluidEffector.js"],"names":[],"mappings":"AAIA
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{"version":3,"file":"GlobalFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/GlobalFluidEffector.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DG;AACH;IAEI;;;;;OAKG;IACH,OAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEhB;IAElB;;;;;OAKG;IACH,MAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEjB;IAEjB;;;;;;;OAOG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;;;;;;;;;;;OAgBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;;;;;OAUG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;OAKG;IACH,YAFU,YAAY,CAEW;IAsBjC;;;;;OAKG;IACH,kBAHW,YAAY,GAAC,MAAM,EAAE,GACnB,YAAY,GAAC,MAAM,EAAE,CAoCjC;CAqEJ;;kBAIS,MAAM;;sCAxQsB,4BAA4B"}
|
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@@ -3,11 +3,13 @@ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHas
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3
3
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import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
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/**
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* The global atmosphere:
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* linear flow model
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* The global atmosphere: the air nothing else touches, everywhere. Every fluid face in
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* every field follows the same linear flow model,
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* dv/dt = force + drag · (wind − v)
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* plus a gust carried on top of the wind.
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*
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* One effector covers the whole family of "push everything" behaviours —
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* pick the regime by which fields you set:
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*
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@@ -18,7 +20,7 @@ import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
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* bound. This is the legacy GlobalFluidEffector behaviour.
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*
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* - **`wind` + `drag`** — prevailing wind: the air relaxes toward the wind
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* velocity at `drag` per second;
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* velocity at `drag` per second; wakes and splats decay back to
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* the ambient flow. The fixed point is exactly `wind`.
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*
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* - **`force` + `drag` (+ `wind`)** — bounded forcing with a terminal
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@@ -30,21 +32,32 @@ import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
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* is the solver-level stability knob that exists even when no effectors
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* are wired.)
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*
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* - **`gust`** — weather on top of the wind: three sinusoids per axis, bounded
|
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* by `gust` per axis, which the air carries rather than relaxes toward. See
|
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* {@link gust}.
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*
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* `wind` only enters through the drag term — with `drag = 0` it is inert by
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* construction (the model degenerates to dv/dt = force).
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*
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* The
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* ## The far field
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*
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*
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* In a scene, globals act through {@link FluidEffectorsSystem}: once a tick it folds
|
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* every global into one far field — `D = Σ drag`, the drag-weighted mean of the
|
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* winds, the sum of the gusts and the sum of the forces — and integrates
|
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* `v_far = u + g`, where `u` relaxes toward the mean wind at `D` and `g` is the summed
|
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* gust, unfiltered. {@link FluidSystem} and {@link WorkerFluidSystem} then bring every
|
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* field to that far field once a step through the atmosphere identity
|
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+
* (`fluid_apply_atmosphere`), so several globals act as one, whatever order they are
|
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|
+
* in. A global has no `apply` of its own: it acts only through the far field, and
|
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* `FluidSimulator#step` refuses one handed to it in its effector list.
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*
|
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*
|
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|
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* the
|
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* one full step does, including with both terms active.
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* `force` is not part of the far field: it is a term inside CPU fields, applied exactly
|
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|
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* in the same step.
|
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|
*
|
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|
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* All quantities are WORLD-space: `force` in units/s², `wind` in units/s,
|
|
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|
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* `drag` in 1/s. The `world_to_grid` matrix's linear part converts the
|
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|
-
*
|
|
47
|
-
*
|
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|
+
* All quantities are WORLD-space: `force` in units/s², `wind` and `gust` in units/s,
|
|
58
|
+
* `drag` in 1/s. The `world_to_grid` matrix's linear part converts the vectors per
|
|
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|
+
* field, so one instance produces the same world-space atmosphere on fields of any
|
|
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|
+
* `cell_size` — gravity stays gravity.
|
|
48
61
|
*
|
|
49
62
|
* Pinned faces (either adjacent cell solid) are skipped — the projection
|
|
50
63
|
* owns those as boundary conditions, and skipping keeps the solid mask
|
|
@@ -71,7 +84,7 @@ export class GlobalFluidEffector extends AbstractFluidEffector {
|
|
|
71
84
|
/**
|
|
72
85
|
* Relaxation rate toward the ambient flow, per second. Higher = stiffer
|
|
73
86
|
* atmosphere that re-asserts itself quickly after disturbances; lower =
|
|
74
|
-
*
|
|
87
|
+
* wakes linger. A disturbance decays to ~37% in `1/drag`
|
|
75
88
|
* seconds. `0` disables the relaxation term entirely.
|
|
76
89
|
*
|
|
77
90
|
* @type {number}
|
|
@@ -79,84 +92,111 @@ export class GlobalFluidEffector extends AbstractFluidEffector {
|
|
|
79
92
|
drag = 0;
|
|
80
93
|
|
|
81
94
|
/**
|
|
82
|
-
*
|
|
83
|
-
*
|
|
84
|
-
*
|
|
85
|
-
*
|
|
86
|
-
*
|
|
87
|
-
*
|
|
95
|
+
* Peak gust speed on top of the wind, WORLD units per second: a bound, `|g| ≤ gust`
|
|
96
|
+
* on every axis, since the component amplitudes 4/7, 2/7 and 1/7 sum to one. Cloth reads it
|
|
97
|
+
* through the far field (`ClothGPUFluidWind`, `ClothFluidWind`); the gust cloth once kept
|
|
98
|
+
* itself had this meaning, unchanged.
|
|
99
|
+
*
|
|
100
|
+
* Per axis the gust is three sinusoids at 1, 2.41 and 5.83 times the base
|
|
101
|
+
* frequency `1 / gust_period`, the axes a third of a turn apart, so it turns as
|
|
102
|
+
* well as pulses:
|
|
103
|
+
*
|
|
104
|
+
* g_axis = gust · Σ_k a_k · sin(2π·phase_k + (k+1)·φ_axis)
|
|
105
|
+
*
|
|
106
|
+
* The air carries the gust; it does not relax toward it, so `drag` does not filter
|
|
107
|
+
* it. `0` (default) is no gust.
|
|
108
|
+
*
|
|
109
|
+
* @type {number}
|
|
88
110
|
*/
|
|
89
|
-
|
|
90
|
-
const m = world_to_grid;
|
|
91
|
-
|
|
92
|
-
// Direction-transform both vectors into grid units (translation in
|
|
93
|
-
// m[12..14] is for points, not directions). For the axis-aligned
|
|
94
|
-
// uniform-scale matrices built by FluidSystem this collapses to
|
|
95
|
-
// division by cell_size.
|
|
96
|
-
const wfx = this.force[0];
|
|
97
|
-
const wfy = this.force[1];
|
|
98
|
-
const wfz = this.force[2];
|
|
99
|
-
const ax = m[0] * wfx + m[4] * wfy + m[8] * wfz;
|
|
100
|
-
const ay = m[1] * wfx + m[5] * wfy + m[9] * wfz;
|
|
101
|
-
const az = m[2] * wfx + m[6] * wfy + m[10] * wfz;
|
|
102
|
-
|
|
103
|
-
const vu = field.velocity_x;
|
|
104
|
-
const vv = field.velocity_y;
|
|
105
|
-
const vw = field.velocity_z;
|
|
106
|
-
const pin_u = field.face_solid_x;
|
|
107
|
-
const pin_v = field.face_solid_y;
|
|
108
|
-
const pin_w = field.face_solid_z;
|
|
109
|
-
const n_u = vu.length;
|
|
110
|
-
const n_v = vv.length;
|
|
111
|
-
const n_w = vw.length;
|
|
112
|
-
|
|
113
|
-
if (this.drag > 0) {
|
|
114
|
-
const wwx = this.wind[0];
|
|
115
|
-
const wwy = this.wind[1];
|
|
116
|
-
const wwz = this.wind[2];
|
|
117
|
-
const gx = m[0] * wwx + m[4] * wwy + m[8] * wwz;
|
|
118
|
-
const gy = m[1] * wwx + m[5] * wwy + m[9] * wwz;
|
|
119
|
-
const gz = m[2] * wwx + m[6] * wwy + m[10] * wwz;
|
|
120
|
-
|
|
121
|
-
// Exact step of dv/dt = a + k(w − v): relax toward the terminal
|
|
122
|
-
// velocity v∞ = w + a/k by 1 − e^(−k·dt).
|
|
123
|
-
const inv_drag = 1 / this.drag;
|
|
124
|
-
const tx = gx + ax * inv_drag;
|
|
125
|
-
const ty = gy + ay * inv_drag;
|
|
126
|
-
const tz = gz + az * inv_drag;
|
|
127
|
-
const blend = 1 - Math.exp(-this.drag * dt);
|
|
128
|
-
|
|
129
|
-
for (let i = 0; i < n_u; i++) {
|
|
130
|
-
if (pin_u[i] === 0) vu[i] += blend * (tx - vu[i]);
|
|
131
|
-
}
|
|
132
|
-
for (let i = 0; i < n_v; i++) {
|
|
133
|
-
if (pin_v[i] === 0) vv[i] += blend * (ty - vv[i]);
|
|
134
|
-
}
|
|
135
|
-
for (let i = 0; i < n_w; i++) {
|
|
136
|
-
if (pin_w[i] === 0) vw[i] += blend * (tz - vw[i]);
|
|
137
|
-
}
|
|
138
|
-
return;
|
|
139
|
-
}
|
|
111
|
+
gust = 0;
|
|
140
112
|
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
113
|
+
/**
|
|
114
|
+
* Period of the gust's slowest component, seconds. Four is a breeze that
|
|
115
|
+
* arrives and leaves a few times a minute; a fraction of a second is a flutter.
|
|
116
|
+
* A value that is not positive reads as 1.
|
|
117
|
+
*
|
|
118
|
+
* The phases are integrated in {@link advance}, not computed from a clock, so
|
|
119
|
+
* editing the period changes how fast the gust moves from now on and never makes
|
|
120
|
+
* it jump.
|
|
121
|
+
*
|
|
122
|
+
* @type {number}
|
|
123
|
+
*/
|
|
124
|
+
gust_period = 4;
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* The gust's three phases, in turns, each in `[0, 1)`: state, advanced once a tick
|
|
128
|
+
* by {@link advance}. Written by hand only to restore a saved gust.
|
|
129
|
+
*
|
|
130
|
+
* @type {Float64Array}
|
|
131
|
+
*/
|
|
132
|
+
gust_phase = new Float64Array(3);
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Advance the gust's phases by `dt`: `phase_k ← frac(phase_k + dt·rate_k / gust_period)`.
|
|
136
|
+
* {@link FluidEffectorsSystem} calls it exactly once a tick.
|
|
137
|
+
*
|
|
138
|
+
* @param {number} dt seconds
|
|
139
|
+
*/
|
|
140
|
+
advance(dt) {
|
|
141
|
+
const period = this.gust_period > 0 ? this.gust_period : 1;
|
|
142
|
+
|
|
143
|
+
const phase = this.gust_phase;
|
|
144
|
+
|
|
145
|
+
const p0 = phase[0] + dt * RATE_0 / period;
|
|
146
|
+
const p1 = phase[1] + dt * RATE_1 / period;
|
|
147
|
+
const p2 = phase[2] + dt * RATE_2 / period;
|
|
148
|
+
|
|
149
|
+
phase[0] = p0 - Math.floor(p0);
|
|
150
|
+
phase[1] = p1 - Math.floor(p1);
|
|
151
|
+
phase[2] = p2 - Math.floor(p2);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* The gust at the current phases, WORLD units per second.
|
|
156
|
+
*
|
|
157
|
+
* @param {Float64Array|number[]} out written at 0..2
|
|
158
|
+
* @returns {Float64Array|number[]} `out`
|
|
159
|
+
*/
|
|
160
|
+
compute_gust(out) {
|
|
161
|
+
const gust = this.gust;
|
|
162
|
+
|
|
163
|
+
if (gust === 0) {
|
|
164
|
+
out[0] = 0;
|
|
165
|
+
out[1] = 0;
|
|
166
|
+
out[2] = 0;
|
|
167
|
+
|
|
168
|
+
return out;
|
|
156
169
|
}
|
|
170
|
+
|
|
171
|
+
const phase = this.gust_phase;
|
|
172
|
+
|
|
173
|
+
const a0 = TAU * phase[0];
|
|
174
|
+
const a1 = TAU * phase[1];
|
|
175
|
+
const a2 = TAU * phase[2];
|
|
176
|
+
|
|
177
|
+
out[0] = gust * (
|
|
178
|
+
AMPLITUDE_0 * Math.sin(a0 + AXIS_PHASE_X)
|
|
179
|
+
+ AMPLITUDE_1 * Math.sin(a1 + AXIS_PHASE_X * 2)
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+ AMPLITUDE_2 * Math.sin(a2 + AXIS_PHASE_X * 3)
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+
);
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out[1] = gust * (
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+
AMPLITUDE_0 * Math.sin(a0 + AXIS_PHASE_Y)
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+ AMPLITUDE_1 * Math.sin(a1 + AXIS_PHASE_Y * 2)
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+ AMPLITUDE_2 * Math.sin(a2 + AXIS_PHASE_Y * 3)
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+
);
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out[2] = gust * (
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+
AMPLITUDE_0 * Math.sin(a0 + AXIS_PHASE_Z)
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+ AMPLITUDE_1 * Math.sin(a1 + AXIS_PHASE_Z * 2)
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+ AMPLITUDE_2 * Math.sin(a2 + AXIS_PHASE_Z * 3)
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+
);
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+
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return out;
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}
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/**
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* Every field, the gust's phases included: two globals are equal when they make the
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* same air from now on.
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*
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* @param {AbstractFluidEffector} other
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* @return {boolean}
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*/
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@@ -173,7 +213,12 @@ export class GlobalFluidEffector extends AbstractFluidEffector {
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&& this.force[2] === other.force[2]
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&& this.wind[0] === other.wind[0]
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&& this.wind[1] === other.wind[1]
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-
&& this.wind[2] === other.wind[2]
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&& this.wind[2] === other.wind[2]
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&& this.gust === other.gust
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&& this.gust_period === other.gust_period
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&& this.gust_phase[0] === other.gust_phase[0]
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&& this.gust_phase[1] === other.gust_phase[1]
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&& this.gust_phase[2] === other.gust_phase[2];
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}
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/**
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@@ -190,8 +235,20 @@ export class GlobalFluidEffector extends AbstractFluidEffector {
|
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computeHashFloat(this.wind[0]),
|
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computeHashFloat(this.wind[1])
|
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),
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-
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-
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hash_mix3(
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computeHashFloat(this.wind[2]),
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+
computeHashFloat(this.drag),
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+
computeHashFloat(this.gust)
|
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+
),
|
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+
hash_mix3(
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+
computeHashFloat(this.gust_period),
|
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+
computeHashFloat(this.gust_phase[0]),
|
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+
hash_mix3(
|
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+
computeHashFloat(this.gust_phase[1]),
|
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|
+
computeHashFloat(this.gust_phase[2]),
|
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+
0
|
|
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+
)
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+
)
|
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|
);
|
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|
}
|
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254
|
|
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@@ -204,3 +261,65 @@ export class GlobalFluidEffector extends AbstractFluidEffector {
|
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204
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|
out.setInfiniteBounds();
|
|
205
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|
}
|
|
206
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|
}
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|
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|
+
|
|
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+
/**
|
|
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+
* @readonly
|
|
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+
* @type {string}
|
|
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+
*/
|
|
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+
GlobalFluidEffector.typeName = "GlobalFluidEffector";
|
|
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|
+
|
|
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+
/**
|
|
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|
+
* @type {number}
|
|
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|
+
*/
|
|
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|
+
const TAU = 2 * Math.PI;
|
|
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|
+
|
|
276
|
+
/**
|
|
277
|
+
* Component rates, as multiples of the base frequency `1 / gust_period`: mutually
|
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|
+
* irrational enough that the sum does not visibly repeat.
|
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+
* @type {number}
|
|
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|
+
*/
|
|
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|
+
const RATE_0 = 1;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* @type {number}
|
|
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|
+
*/
|
|
286
|
+
const RATE_1 = 2.41;
|
|
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|
+
|
|
288
|
+
/**
|
|
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|
+
* @type {number}
|
|
290
|
+
*/
|
|
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|
+
const RATE_2 = 5.83;
|
|
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|
+
|
|
293
|
+
/**
|
|
294
|
+
* Component amplitudes. They sum to exactly one, which is what makes
|
|
295
|
+
* {@link GlobalFluidEffector#gust} a bound rather than a scale.
|
|
296
|
+
* @type {number}
|
|
297
|
+
*/
|
|
298
|
+
const AMPLITUDE_0 = 4 / 7;
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* @type {number}
|
|
302
|
+
*/
|
|
303
|
+
const AMPLITUDE_1 = 2 / 7;
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* @type {number}
|
|
307
|
+
*/
|
|
308
|
+
const AMPLITUDE_2 = 1 / 7;
|
|
309
|
+
|
|
310
|
+
/**
|
|
311
|
+
* Per-axis phase offsets φ_axis, thirds of a turn; component k takes `(k+1)·φ_axis`,
|
|
312
|
+
* so the axes stay apart at every rate.
|
|
313
|
+
* @type {number}
|
|
314
|
+
*/
|
|
315
|
+
const AXIS_PHASE_X = 0;
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
* @type {number}
|
|
319
|
+
*/
|
|
320
|
+
const AXIS_PHASE_Y = 2 * Math.PI / 3;
|
|
321
|
+
|
|
322
|
+
/**
|
|
323
|
+
* @type {number}
|
|
324
|
+
*/
|
|
325
|
+
const AXIS_PHASE_Z = 4 * Math.PI / 3;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Binary serialization for {@link GlobalFluidEffector}: `force`, `wind`, `drag`, `gust`,
|
|
3
|
+
* `gust_period`, and the gust's three phases, every one an f64.
|
|
4
|
+
*
|
|
5
|
+
* The phases are state, and they are written so that a save resumes the gust where it was:
|
|
6
|
+
* a loaded global advanced from the load makes the same air, to the bit, as the saved one
|
|
7
|
+
* advanced from the save. Written as f64 for that reason; a phase rounded to f32 would put the
|
|
8
|
+
* gust a 1e-7 turn off.
|
|
9
|
+
*
|
|
10
|
+
* ## Version 0, and no upgrader
|
|
11
|
+
*
|
|
12
|
+
* A first version has no predecessor stream to upgrade from. Adding a field is a bump to 1 plus
|
|
13
|
+
* an upgrader that writes the field's pre-upgrade default, and the spec's exact byte count is
|
|
14
|
+
* what makes forgetting the bump fail rather than shift every component after this one.
|
|
15
|
+
*
|
|
16
|
+
* @author Alex Goldring
|
|
17
|
+
* @copyright Company Named Limited (c) 2026
|
|
18
|
+
*/
|
|
19
|
+
export class GlobalFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter<any> {
|
|
20
|
+
constructor();
|
|
21
|
+
klass: typeof GlobalFluidEffector;
|
|
22
|
+
/**
|
|
23
|
+
* @param {BinaryBuffer} buffer
|
|
24
|
+
* @param {GlobalFluidEffector} value
|
|
25
|
+
*/
|
|
26
|
+
serialize(buffer: BinaryBuffer, value: GlobalFluidEffector): void;
|
|
27
|
+
/**
|
|
28
|
+
* @param {BinaryBuffer} buffer
|
|
29
|
+
* @param {GlobalFluidEffector} value
|
|
30
|
+
*/
|
|
31
|
+
deserialize(buffer: BinaryBuffer, value: GlobalFluidEffector): void;
|
|
32
|
+
}
|
|
33
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
34
|
+
import { GlobalFluidEffector } from "./GlobalFluidEffector.js";
|
|
35
|
+
//# sourceMappingURL=GlobalFluidEffectorSerializationAdapter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GlobalFluidEffectorSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH;;IAEI,kCAA4B;IAG5B;;;OAGG;IACH,uCAFW,mBAAmB,QAmB7B;IAED;;;OAGG;IACH,yCAFW,mBAAmB,QAmB7B;CACJ;gDAvE+C,gEAAgE;oCAC5E,0BAA0B"}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
+
import { GlobalFluidEffector } from "./GlobalFluidEffector.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Binary serialization for {@link GlobalFluidEffector}: `force`, `wind`, `drag`, `gust`,
|
|
6
|
+
* `gust_period`, and the gust's three phases, every one an f64.
|
|
7
|
+
*
|
|
8
|
+
* The phases are state, and they are written so that a save resumes the gust where it was:
|
|
9
|
+
* a loaded global advanced from the load makes the same air, to the bit, as the saved one
|
|
10
|
+
* advanced from the save. Written as f64 for that reason; a phase rounded to f32 would put the
|
|
11
|
+
* gust a 1e-7 turn off.
|
|
12
|
+
*
|
|
13
|
+
* ## Version 0, and no upgrader
|
|
14
|
+
*
|
|
15
|
+
* A first version has no predecessor stream to upgrade from. Adding a field is a bump to 1 plus
|
|
16
|
+
* an upgrader that writes the field's pre-upgrade default, and the spec's exact byte count is
|
|
17
|
+
* what makes forgetting the bump fail rather than shift every component after this one.
|
|
18
|
+
*
|
|
19
|
+
* @author Alex Goldring
|
|
20
|
+
* @copyright Company Named Limited (c) 2026
|
|
21
|
+
*/
|
|
22
|
+
export class GlobalFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
23
|
+
|
|
24
|
+
klass = GlobalFluidEffector;
|
|
25
|
+
version = 0;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @param {BinaryBuffer} buffer
|
|
29
|
+
* @param {GlobalFluidEffector} value
|
|
30
|
+
*/
|
|
31
|
+
serialize(buffer, value) {
|
|
32
|
+
buffer.writeFloat64(value.force[0]);
|
|
33
|
+
buffer.writeFloat64(value.force[1]);
|
|
34
|
+
buffer.writeFloat64(value.force[2]);
|
|
35
|
+
|
|
36
|
+
buffer.writeFloat64(value.wind[0]);
|
|
37
|
+
buffer.writeFloat64(value.wind[1]);
|
|
38
|
+
buffer.writeFloat64(value.wind[2]);
|
|
39
|
+
|
|
40
|
+
buffer.writeFloat64(value.drag);
|
|
41
|
+
|
|
42
|
+
buffer.writeFloat64(value.gust);
|
|
43
|
+
buffer.writeFloat64(value.gust_period);
|
|
44
|
+
|
|
45
|
+
buffer.writeFloat64(value.gust_phase[0]);
|
|
46
|
+
buffer.writeFloat64(value.gust_phase[1]);
|
|
47
|
+
buffer.writeFloat64(value.gust_phase[2]);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* @param {BinaryBuffer} buffer
|
|
52
|
+
* @param {GlobalFluidEffector} value
|
|
53
|
+
*/
|
|
54
|
+
deserialize(buffer, value) {
|
|
55
|
+
value.force[0] = buffer.readFloat64();
|
|
56
|
+
value.force[1] = buffer.readFloat64();
|
|
57
|
+
value.force[2] = buffer.readFloat64();
|
|
58
|
+
|
|
59
|
+
value.wind[0] = buffer.readFloat64();
|
|
60
|
+
value.wind[1] = buffer.readFloat64();
|
|
61
|
+
value.wind[2] = buffer.readFloat64();
|
|
62
|
+
|
|
63
|
+
value.drag = buffer.readFloat64();
|
|
64
|
+
|
|
65
|
+
value.gust = buffer.readFloat64();
|
|
66
|
+
value.gust_period = buffer.readFloat64();
|
|
67
|
+
|
|
68
|
+
value.gust_phase[0] = buffer.readFloat64();
|
|
69
|
+
value.gust_phase[1] = buffer.readFloat64();
|
|
70
|
+
value.gust_phase[2] = buffer.readFloat64();
|
|
71
|
+
}
|
|
72
|
+
}
|
|
@@ -8,11 +8,17 @@
|
|
|
8
8
|
* hard sphere.
|
|
9
9
|
*
|
|
10
10
|
* Everything is in WORLD units: {@link position} (point), {@link force} (direction
|
|
11
|
-
* vector), {@link radius} (scalar length).
|
|
12
|
-
* {@link
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
11
|
+
* vector), {@link radius} (scalar length). {@link apply} evaluates the effector's GPU record
|
|
12
|
+
* ({@link write_gpu_record}) on the field through `fluid_record_apply`, so the CPU fluid and the
|
|
13
|
+
* GPU fluid deposit the same push. Works at any radius, sub-cell included: a push narrower than
|
|
14
|
+
* two of the field's cells is evaluated two cells wide with its amplitude scaled by `(R/R_eff)³`,
|
|
15
|
+
* so it carries the momentum it would have had (the record's kernel floor). From two cells up the
|
|
16
|
+
* deposit is the kernel itself.
|
|
17
|
+
*
|
|
18
|
+
* {@link spread} widens the push from a jet into a cone, and at π into a burst: each face
|
|
19
|
+
* takes `|force|·dt·w` along the direction from the centre to the face, clamped into the cone
|
|
20
|
+
* of half-angle `spread` about `force` (`v3_clamp_to_cone`). At 0 every face is pushed along
|
|
21
|
+
* `force`, exactly as before the field existed.
|
|
16
22
|
*
|
|
17
23
|
* For moving sources that should leave a trail, see {@link WakeFluidEffector}.
|
|
18
24
|
*/
|
|
@@ -24,20 +30,38 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
|
|
|
24
30
|
position: [number, number, number];
|
|
25
31
|
/**
|
|
26
32
|
* Acceleration vector in WORLD units per second squared. Per-step deposit is
|
|
27
|
-
* `
|
|
33
|
+
* `force × dt × falloff_weight`, turned into the field's grid units. Same world-units convention as
|
|
28
34
|
* {@link GlobalFluidEffector.force} — gravity stays gravity across fields with
|
|
29
35
|
* different `cell_size`.
|
|
30
36
|
* @type {[number, number, number]}
|
|
31
37
|
*/
|
|
32
38
|
force: [number, number, number];
|
|
33
39
|
/**
|
|
34
|
-
* Influence radius in WORLD units.
|
|
35
|
-
* unaffected by the falloff.
|
|
36
|
-
*
|
|
37
|
-
* at fractional positions — see class docstring).
|
|
40
|
+
* Influence radius in WORLD units. Faces past `radius` from the splat point are
|
|
41
|
+
* unaffected by the falloff. Below two of a field's cells the push is evaluated two cells
|
|
42
|
+
* wide with its momentum kept (see the class docstring). 0 or less disables it.
|
|
38
43
|
* @type {number}
|
|
39
44
|
*/
|
|
40
45
|
radius: number;
|
|
46
|
+
/**
|
|
47
|
+
* Half-angle, in radians, of the cone the push fans into, in [0, π].
|
|
48
|
+
*
|
|
49
|
+
* - `0` (default): every face is pushed along {@link force}.
|
|
50
|
+
* - Between: a face is pushed along the direction from {@link position} to it, turned toward
|
|
51
|
+
* `force` just far enough to lie in the cone of this half-angle about it. Inside the cone a
|
|
52
|
+
* face is pushed straight outward.
|
|
53
|
+
* - `π`: every direction is inside the cone, so every face is pushed straight outward — an
|
|
54
|
+
* omnidirectional burst, with `force`'s length as its strength.
|
|
55
|
+
*
|
|
56
|
+
* A face at the centre itself has no direction from it and is pushed along `force`.
|
|
57
|
+
*
|
|
58
|
+
* @type {number}
|
|
59
|
+
*/
|
|
60
|
+
spread: number;
|
|
61
|
+
has_gpu_record: boolean;
|
|
62
|
+
}
|
|
63
|
+
export namespace ImpulseFluidEffector {
|
|
64
|
+
let typeName: string;
|
|
41
65
|
}
|
|
42
66
|
import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
|
|
43
67
|
//# sourceMappingURL=ImpulseFluidEffector.d.ts.map
|