@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
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* @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the record's local frame
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* @param {number} point_offset
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* @returns {void}
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*/
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export function shape_record_signed_distance_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset) {
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const kind = record[record_offset + SHAPE_RECORD_KIND];
|
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// A record's shape parameters sit in a row from `SHAPE_RECORD_PARAM_0`, in the order each field's
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// array form reads them.
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const parameters = record_offset + SHAPE_RECORD_PARAM_0;
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+
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if (kind === ShapeRecordKind.Sphere) {
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sdf3_sphere_gradient_array(out, out_offset, point, point_offset, record, parameters);
|
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} else if (kind === ShapeRecordKind.Capsule) {
|
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+
sdf3_capsule_gradient_array(out, out_offset, point, point_offset, record, parameters);
|
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} else if (kind === ShapeRecordKind.Box) {
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sdf3_box_gradient_array(out, out_offset, point, point_offset, record, parameters);
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} else if (kind === ShapeRecordKind.Cylinder) {
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+
sdf3_cylinder_gradient_array(out, out_offset, point, point_offset, record, parameters);
|
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} else if (kind === ShapeRecordKind.Plane) {
|
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+
sdf3_plane_gradient_array(out, out_offset, point, point_offset, record, parameters);
|
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} else {
|
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convex_hull_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset);
|
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}
|
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|
+
}
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+
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/**
|
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* @param {Float32Array|Float64Array|number[]} out
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* @param {number} out_offset
|
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* @param {Float32Array|Float64Array|number[]} record
|
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* @param {number} record_offset
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* @param {Float32Array|Float64Array|number[]} planes
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* @param {Float32Array|Float64Array|number[]} point
|
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* @param {number} point_offset
|
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*/
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function convex_hull_gradient_array(out, out_offset, record, record_offset, planes, point, point_offset) {
|
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const x = point[point_offset];
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const y = point[point_offset + 1];
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const z = point[point_offset + 2];
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const first = record[record_offset + SHAPE_RECORD_PARAM_0] * 4;
|
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const end = first + record[record_offset + SHAPE_RECORD_PARAM_1] * 4;
|
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|
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let best_distance = -Infinity;
|
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let best_plane = first;
|
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+
|
|
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+
for (let o = first; o < end; o += 4) {
|
|
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const distance = sdf3_plane(x, y, z, planes[o], planes[o + 1], planes[o + 2], planes[o + 3]);
|
|
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|
+
|
|
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|
+
if (distance > best_distance) {
|
|
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|
+
best_distance = distance;
|
|
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|
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best_plane = o;
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
sdf3_plane_gradient_array(out, out_offset, point, point_offset, planes, best_plane);
|
|
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|
+
}
|
|
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|
+
|
|
123
|
+
/**
|
|
124
|
+
* The scalar form's point, packed for the array form it delegates to.
|
|
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|
+
* @type {Float64Array}
|
|
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|
+
* @private
|
|
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|
+
*/
|
|
128
|
+
const SCALAR_POINT = new Float64Array(3);
|
|
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|
+
|
|
130
|
+
/**
|
|
131
|
+
* {@link shape_record_signed_distance}'s gradient and distance, as the array form writes them.
|
|
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|
+
* @type {Float64Array}
|
|
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|
+
* @private
|
|
134
|
+
*/
|
|
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|
+
const SCALAR_RESULT = new Float64Array(4);
|
|
@@ -17,6 +17,13 @@
|
|
|
17
17
|
* scaled field rather than a distance field, and every consumer of a signed
|
|
18
18
|
* *distance* would then be wrong by that scale rather than merely imprecise.
|
|
19
19
|
*
|
|
20
|
+
* ## On the GPU the sign of the offset flips
|
|
21
|
+
*
|
|
22
|
+
* There is no plane chunk of this form. WGSL's plane is `vec4(n, w)` with
|
|
23
|
+
* `d = n·p + w` (`point_distance_above_plane`, the engine-wide convention, and
|
|
24
|
+
* `v3_distance_above_plane` in JS), so this half-space is packed for the GPU as
|
|
25
|
+
* `w = −offset`.
|
|
26
|
+
*
|
|
20
27
|
* @author Alex Goldring
|
|
21
28
|
* @copyright Company Named Limited (c) 2026
|
|
22
29
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;;;;;;;;GAaG;AACH,+CAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAElC,MAAM,GACJ,IAAI,CAgBhB"}
|
|
@@ -17,6 +17,13 @@
|
|
|
17
17
|
* scaled field rather than a distance field, and every consumer of a signed
|
|
18
18
|
* *distance* would then be wrong by that scale rather than merely imprecise.
|
|
19
19
|
*
|
|
20
|
+
* ## On the GPU the sign of the offset flips
|
|
21
|
+
*
|
|
22
|
+
* There is no plane chunk of this form. WGSL's plane is `vec4(n, w)` with
|
|
23
|
+
* `d = n·p + w` (`point_distance_above_plane`, the engine-wide convention, and
|
|
24
|
+
* `v3_distance_above_plane` in JS), so this half-space is packed for the GPU as
|
|
25
|
+
* `w = −offset`.
|
|
26
|
+
*
|
|
20
27
|
* @author Alex Goldring
|
|
21
28
|
* @copyright Company Named Limited (c) 2026
|
|
22
29
|
*/
|
|
@@ -1,4 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* The probes go down in `result`, not in a module scratch: the shape may hold a wrapper whose distance
|
|
3
|
+
* samples a gradient of its own, which rewrote a shared probe while a union above it still had children
|
|
4
|
+
* to ask about it. `point` may be `result` itself, so it is read first.
|
|
2
5
|
*
|
|
3
6
|
* @param {number[]} result
|
|
4
7
|
* @param {AbstractShape3D} shape
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"compute_signed_distance_gradient_by_sampling.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"compute_signed_distance_gradient_by_sampling.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,qEALW,MAAM,EAAE,iCAER,MAAM,EAAE,GACN,MAAM,CA8ClB"}
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
const SAMPLE_STEP = 1e-5;
|
|
2
|
-
const scratch_v = [0, 0, 0];
|
|
3
2
|
|
|
4
3
|
/**
|
|
4
|
+
* The probes go down in `result`, not in a module scratch: the shape may hold a wrapper whose distance
|
|
5
|
+
* samples a gradient of its own, which rewrote a shared probe while a union above it still had children
|
|
6
|
+
* to ask about it. `point` may be `result` itself, so it is read first.
|
|
5
7
|
*
|
|
6
8
|
* @param {number[]} result
|
|
7
9
|
* @param {AbstractShape3D} shape
|
|
@@ -9,25 +11,29 @@ const scratch_v = [0, 0, 0];
|
|
|
9
11
|
* @returns {number}
|
|
10
12
|
*/
|
|
11
13
|
export function compute_signed_distance_gradient_by_sampling(result, shape, point) {
|
|
14
|
+
const px = point[0];
|
|
15
|
+
const py = point[1];
|
|
16
|
+
const pz = point[2];
|
|
17
|
+
|
|
12
18
|
const v0 = shape.signed_distance_at_point(point);
|
|
13
19
|
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
20
|
+
result[0] = px + SAMPLE_STEP;
|
|
21
|
+
result[1] = py;
|
|
22
|
+
result[2] = pz;
|
|
17
23
|
|
|
18
|
-
const vx = shape.signed_distance_at_point(
|
|
24
|
+
const vx = shape.signed_distance_at_point(result);
|
|
19
25
|
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
26
|
+
result[0] = px;
|
|
27
|
+
result[1] = py + SAMPLE_STEP;
|
|
28
|
+
result[2] = pz;
|
|
23
29
|
|
|
24
|
-
const vy = shape.signed_distance_at_point(
|
|
30
|
+
const vy = shape.signed_distance_at_point(result);
|
|
25
31
|
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
32
|
+
result[0] = px;
|
|
33
|
+
result[1] = py;
|
|
34
|
+
result[2] = pz + SAMPLE_STEP;
|
|
29
35
|
|
|
30
|
-
const vz = shape.signed_distance_at_point(
|
|
36
|
+
const vz = shape.signed_distance_at_point(result);
|
|
31
37
|
|
|
32
38
|
// finite-difference partial derivatives
|
|
33
39
|
const gx = (vx - v0) / SAMPLE_STEP;
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The windows of a clipmap: per level, a box of `size` cells of that level placed around an anchor,
|
|
3
|
+
* moving in whole steps as the anchor moves, over storage that wraps.
|
|
4
|
+
*
|
|
5
|
+
* **Corners.** A level's window is the integer box `[corner, corner + size)` on each axis, in that
|
|
6
|
+
* level's cells. What a cell of a level is in the world, and how the levels nest, is the caller's;
|
|
7
|
+
* the levels here are independent.
|
|
8
|
+
*
|
|
9
|
+
* **Placement** ({@link place}) applies {@link quantize_hysteretic} to the corner on each axis: a
|
|
10
|
+
* window holds while its anchor is within `0.5·step + hysteresis` cells of the window's centre, and
|
|
11
|
+
* past that moves to the corner, a multiple of `step`, that centres it best. The first placement of a
|
|
12
|
+
* level takes that corner outright. A caller that nests its levels holds each to its bounds after
|
|
13
|
+
* that with {@link clamp_corner}.
|
|
14
|
+
*
|
|
15
|
+
* **Storage wraps.** A cell sits in storage cell `cell mod size` on every axis, wherever the window
|
|
16
|
+
* is ({@link storage_cell}), so a window that moves keeps every cell still inside it where it was,
|
|
17
|
+
* and the slots it vacates are exactly the slots the cells it exposes take
|
|
18
|
+
* ({@link window_scroll_regions}). {@link decode} goes back from a storage cell to the cell of the
|
|
19
|
+
* window that sits in it.
|
|
20
|
+
*
|
|
21
|
+
* 2 or 3 dimensions. A 2-D set has a z size of 1 and never reads a z argument.
|
|
22
|
+
*/
|
|
23
|
+
export class ClipmapWindowSet {
|
|
24
|
+
/**
|
|
25
|
+
* @param {Object} options
|
|
26
|
+
* @param {number} options.level_count
|
|
27
|
+
* @param {number} options.dimensions 2 or 3
|
|
28
|
+
* @param {ArrayLike<number>} options.size `dimensions` sides, cells
|
|
29
|
+
* @param {number} options.step a positive integer, cells
|
|
30
|
+
* @param {number} options.hysteresis cells, not negative
|
|
31
|
+
*/
|
|
32
|
+
constructor({ level_count, dimensions, size, step, hysteresis }: {
|
|
33
|
+
level_count: number;
|
|
34
|
+
dimensions: number;
|
|
35
|
+
size: ArrayLike<number>;
|
|
36
|
+
step: number;
|
|
37
|
+
hysteresis: number;
|
|
38
|
+
});
|
|
39
|
+
/**
|
|
40
|
+
* @type {number}
|
|
41
|
+
* @readonly
|
|
42
|
+
*/
|
|
43
|
+
readonly level_count: number;
|
|
44
|
+
/**
|
|
45
|
+
* 2 or 3.
|
|
46
|
+
* @type {number}
|
|
47
|
+
* @readonly
|
|
48
|
+
*/
|
|
49
|
+
readonly dimensions: number;
|
|
50
|
+
/**
|
|
51
|
+
* A window's side on each axis, in cells: x, y, z. A 2-D set's z is 1.
|
|
52
|
+
* @type {Int32Array}
|
|
53
|
+
* @readonly
|
|
54
|
+
*/
|
|
55
|
+
readonly size: Int32Array;
|
|
56
|
+
/**
|
|
57
|
+
* Corners move in multiples of this many cells.
|
|
58
|
+
* @type {number}
|
|
59
|
+
* @readonly
|
|
60
|
+
*/
|
|
61
|
+
readonly step: number;
|
|
62
|
+
/**
|
|
63
|
+
* Cells past half a step the anchor goes from the window's centre before the window moves.
|
|
64
|
+
* @type {number}
|
|
65
|
+
* @readonly
|
|
66
|
+
*/
|
|
67
|
+
readonly hysteresis: number;
|
|
68
|
+
/**
|
|
69
|
+
* Bumped every time a window moves, its first placement included.
|
|
70
|
+
* @returns {number}
|
|
71
|
+
*/
|
|
72
|
+
get version(): number;
|
|
73
|
+
/**
|
|
74
|
+
* Storage cells of one level: the product of the sides.
|
|
75
|
+
* @returns {number}
|
|
76
|
+
*/
|
|
77
|
+
get cells_per_level(): number;
|
|
78
|
+
/**
|
|
79
|
+
* @param {number} level
|
|
80
|
+
* @returns {boolean} whether {@link place} has placed the level's window
|
|
81
|
+
*/
|
|
82
|
+
placed(level: number): boolean;
|
|
83
|
+
/**
|
|
84
|
+
* @param {number} level
|
|
85
|
+
* @param {number} axis 0, 1 or 2
|
|
86
|
+
* @returns {number} the smallest cell the level's window holds on the axis
|
|
87
|
+
*/
|
|
88
|
+
corner(level: number, axis: number): number;
|
|
89
|
+
/**
|
|
90
|
+
* Move a level's window toward an anchor, by the hysteretic rule.
|
|
91
|
+
*
|
|
92
|
+
* @param {number} level
|
|
93
|
+
* @param {number} x the anchor, in the level's cells: where the window's centre should be
|
|
94
|
+
* @param {number} y
|
|
95
|
+
* @param {number} [z] not read by a 2-D set
|
|
96
|
+
* @returns {boolean} whether the window moved; true on its first placement
|
|
97
|
+
*/
|
|
98
|
+
place(level: number, x: number, y: number, z?: number): boolean;
|
|
99
|
+
/**
|
|
100
|
+
* Hold a placed level's window to a range of corners on one axis, after {@link place}'s own rule:
|
|
101
|
+
* the bound a caller nests its levels by. A corner outside `[min, max]` moves to the nearer end;
|
|
102
|
+
* one inside stays. Both ends are multiples of {@link step}, so the corner stays one.
|
|
103
|
+
*
|
|
104
|
+
* @param {number} level
|
|
105
|
+
* @param {number} axis 0, 1 or 2
|
|
106
|
+
* @param {number} min the smallest corner the window may have, cells
|
|
107
|
+
* @param {number} max the largest, not below `min`
|
|
108
|
+
* @returns {boolean} whether the window moved
|
|
109
|
+
*/
|
|
110
|
+
clamp_corner(level: number, axis: number, min: number, max: number): boolean;
|
|
111
|
+
/**
|
|
112
|
+
* @param {number} level
|
|
113
|
+
* @param {number} x a cell of the level
|
|
114
|
+
* @param {number} y
|
|
115
|
+
* @param {number} [z] not read by a 2-D set
|
|
116
|
+
* @returns {boolean} whether the level's window is placed and holds the cell
|
|
117
|
+
*/
|
|
118
|
+
contains(level: number, x: number, y: number, z?: number): boolean;
|
|
119
|
+
/**
|
|
120
|
+
* The storage cell a cell of a level sits in, as a row from the first level's first: level-major,
|
|
121
|
+
* then z, y, x. The cell need not be in the window; this is the slot it takes when it is.
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*
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* @returns {number}
|
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*/
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storage_cell(level: number, x: number, y: number, z?: number): number;
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/**
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* The cell of a level's window that sits in a storage coordinate: `corner + mod(storage − corner, size)`.
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*
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* @param {number} axis 0, 1 or 2
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* @param {number} storage the storage coordinate on the axis, in `[0, size)`
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* @returns {number}
|
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*/
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decode(level: number, axis: number, storage: number): number;
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#private;
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}
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//# sourceMappingURL=ClipmapWindowSet.d.ts.map
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1
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+
{"version":3,"file":"ClipmapWindowSet.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/ClipmapWindowSet.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAkDI;;;;;;;OAOG;IACH;QAN2B,WAAW,EAA3B,MAAM;QACU,UAAU,EAA1B,MAAM;QACqB,IAAI,EAA/B,UAAU,MAAM,CAAC;QACD,IAAI,EAApB,MAAM;QACU,UAAU,EAA1B,MAAM;OAyBhB;IA/ED;;;OAGG;IACH,sBAHU,MAAM,CAGJ;IAEZ;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAEX;;;;OAIG;IACH,eAHU,UAAU,CAGf;IAEL;;;;OAIG;IACH,eAHU,MAAM,CAGX;IAEL;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAiDX;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,aANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;OAUG;IACH,oBANW,MAAM,QACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CA0BnB;IAyBD;;;;;;OAMG;IACH,gBANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,GACJ,MAAM,CAUlB;IAED;;;;;;;OAOG;IACH,cALW,MAAM,QACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;;CACJ"}
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1
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+
import { assert } from "../../assert.js";
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2
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+
import { euclidean_modulo } from "../../math/euclidean_modulo.js";
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3
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+
import { quantize_hysteretic } from "./quantize_hysteretic.js";
|
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4
|
+
|
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5
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+
/**
|
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6
|
+
* The windows of a clipmap: per level, a box of `size` cells of that level placed around an anchor,
|
|
7
|
+
* moving in whole steps as the anchor moves, over storage that wraps.
|
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8
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+
*
|
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9
|
+
* **Corners.** A level's window is the integer box `[corner, corner + size)` on each axis, in that
|
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10
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+
* level's cells. What a cell of a level is in the world, and how the levels nest, is the caller's;
|
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11
|
+
* the levels here are independent.
|
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*
|
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* **Placement** ({@link place}) applies {@link quantize_hysteretic} to the corner on each axis: a
|
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14
|
+
* window holds while its anchor is within `0.5·step + hysteresis` cells of the window's centre, and
|
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15
|
+
* past that moves to the corner, a multiple of `step`, that centres it best. The first placement of a
|
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+
* level takes that corner outright. A caller that nests its levels holds each to its bounds after
|
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17
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* that with {@link clamp_corner}.
|
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*
|
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19
|
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* **Storage wraps.** A cell sits in storage cell `cell mod size` on every axis, wherever the window
|
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* is ({@link storage_cell}), so a window that moves keeps every cell still inside it where it was,
|
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|
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* and the slots it vacates are exactly the slots the cells it exposes take
|
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|
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* ({@link window_scroll_regions}). {@link decode} goes back from a storage cell to the cell of the
|
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* window that sits in it.
|
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*
|
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* 2 or 3 dimensions. A 2-D set has a z size of 1 and never reads a z argument.
|
|
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+
*/
|
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|
+
export class ClipmapWindowSet {
|
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+
|
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/**
|
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* @type {number}
|
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* @readonly
|
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*/
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level_count;
|
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+
|
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/**
|
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* 2 or 3.
|
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* @type {number}
|
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* @readonly
|
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+
*/
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dimensions;
|
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+
|
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/**
|
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* A window's side on each axis, in cells: x, y, z. A 2-D set's z is 1.
|
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+
* @type {Int32Array}
|
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45
|
+
* @readonly
|
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46
|
+
*/
|
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|
+
size;
|
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|
+
|
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49
|
+
/**
|
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50
|
+
* Corners move in multiples of this many cells.
|
|
51
|
+
* @type {number}
|
|
52
|
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* @readonly
|
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53
|
+
*/
|
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|
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step;
|
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+
|
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+
/**
|
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|
+
* Cells past half a step the anchor goes from the window's centre before the window moves.
|
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|
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* @type {number}
|
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|
+
* @readonly
|
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60
|
+
*/
|
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61
|
+
hysteresis;
|
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|
+
|
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63
|
+
/**
|
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64
|
+
* Per level, the window's corner: x, y, z.
|
|
65
|
+
* @type {Int32Array}
|
|
66
|
+
*/
|
|
67
|
+
#corner;
|
|
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|
+
|
|
69
|
+
/**
|
|
70
|
+
* Per level, 1 once {@link place} has placed it.
|
|
71
|
+
* @type {Uint8Array}
|
|
72
|
+
*/
|
|
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|
+
#placed;
|
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|
+
|
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|
+
#version = 0;
|
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|
+
|
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|
+
/**
|
|
78
|
+
* @param {Object} options
|
|
79
|
+
* @param {number} options.level_count
|
|
80
|
+
* @param {number} options.dimensions 2 or 3
|
|
81
|
+
* @param {ArrayLike<number>} options.size `dimensions` sides, cells
|
|
82
|
+
* @param {number} options.step a positive integer, cells
|
|
83
|
+
* @param {number} options.hysteresis cells, not negative
|
|
84
|
+
*/
|
|
85
|
+
constructor({ level_count, dimensions, size, step, hysteresis }) {
|
|
86
|
+
assert.isPositiveInteger(level_count, 'level_count');
|
|
87
|
+
assert.ok(dimensions === 2 || dimensions === 3, 'dimensions must be 2 or 3');
|
|
88
|
+
assert.equal(size.length, dimensions, 'size.length');
|
|
89
|
+
assert.isPositiveInteger(step, 'step');
|
|
90
|
+
assert.isNumber(hysteresis, 'hysteresis');
|
|
91
|
+
assert.greaterThanOrEqual(hysteresis, 0, 'hysteresis');
|
|
92
|
+
|
|
93
|
+
this.level_count = level_count;
|
|
94
|
+
this.dimensions = dimensions;
|
|
95
|
+
this.size = new Int32Array([1, 1, 1]);
|
|
96
|
+
|
|
97
|
+
for (let axis = 0; axis < dimensions; axis++) {
|
|
98
|
+
assert.isPositiveInteger(size[axis], `size[${axis}]`);
|
|
99
|
+
|
|
100
|
+
this.size[axis] = size[axis];
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
this.step = step;
|
|
104
|
+
this.hysteresis = hysteresis;
|
|
105
|
+
|
|
106
|
+
this.#corner = new Int32Array(level_count * 3);
|
|
107
|
+
this.#placed = new Uint8Array(level_count);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Bumped every time a window moves, its first placement included.
|
|
112
|
+
* @returns {number}
|
|
113
|
+
*/
|
|
114
|
+
get version() {
|
|
115
|
+
return this.#version;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Storage cells of one level: the product of the sides.
|
|
120
|
+
* @returns {number}
|
|
121
|
+
*/
|
|
122
|
+
get cells_per_level() {
|
|
123
|
+
const size = this.size;
|
|
124
|
+
|
|
125
|
+
return size[0] * size[1] * size[2];
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* @param {number} level
|
|
130
|
+
* @returns {boolean} whether {@link place} has placed the level's window
|
|
131
|
+
*/
|
|
132
|
+
placed(level) {
|
|
133
|
+
return this.#placed[level] !== 0;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* @param {number} level
|
|
138
|
+
* @param {number} axis 0, 1 or 2
|
|
139
|
+
* @returns {number} the smallest cell the level's window holds on the axis
|
|
140
|
+
*/
|
|
141
|
+
corner(level, axis) {
|
|
142
|
+
return this.#corner[level * 3 + axis];
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* Move a level's window toward an anchor, by the hysteretic rule.
|
|
147
|
+
*
|
|
148
|
+
* @param {number} level
|
|
149
|
+
* @param {number} x the anchor, in the level's cells: where the window's centre should be
|
|
150
|
+
* @param {number} y
|
|
151
|
+
* @param {number} [z] not read by a 2-D set
|
|
152
|
+
* @returns {boolean} whether the window moved; true on its first placement
|
|
153
|
+
*/
|
|
154
|
+
place(level, x, y, z) {
|
|
155
|
+
assert.isNonNegativeInteger(level, 'level');
|
|
156
|
+
assert.lessThan(level, this.level_count, 'level');
|
|
157
|
+
|
|
158
|
+
const placed = this.#placed[level] !== 0;
|
|
159
|
+
const base = level * 3;
|
|
160
|
+
|
|
161
|
+
const moved_x = this.#place_axis(base, 0, x, placed);
|
|
162
|
+
const moved_y = this.#place_axis(base, 1, y, placed);
|
|
163
|
+
const moved_z = this.dimensions === 3 && this.#place_axis(base, 2, z, placed);
|
|
164
|
+
|
|
165
|
+
this.#placed[level] = 1;
|
|
166
|
+
|
|
167
|
+
if (placed && !moved_x && !moved_y && !moved_z) {
|
|
168
|
+
return false;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
this.#version++;
|
|
172
|
+
|
|
173
|
+
return true;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* Hold a placed level's window to a range of corners on one axis, after {@link place}'s own rule:
|
|
178
|
+
* the bound a caller nests its levels by. A corner outside `[min, max]` moves to the nearer end;
|
|
179
|
+
* one inside stays. Both ends are multiples of {@link step}, so the corner stays one.
|
|
180
|
+
*
|
|
181
|
+
* @param {number} level
|
|
182
|
+
* @param {number} axis 0, 1 or 2
|
|
183
|
+
* @param {number} min the smallest corner the window may have, cells
|
|
184
|
+
* @param {number} max the largest, not below `min`
|
|
185
|
+
* @returns {boolean} whether the window moved
|
|
186
|
+
*/
|
|
187
|
+
clamp_corner(level, axis, min, max) {
|
|
188
|
+
assert.isNonNegativeInteger(level, 'level');
|
|
189
|
+
assert.lessThan(level, this.level_count, 'level');
|
|
190
|
+
assert.ok(this.#placed[level] !== 0, 'the level is placed');
|
|
191
|
+
assert.isNonNegativeInteger(axis, 'axis');
|
|
192
|
+
assert.lessThan(axis, this.dimensions, 'axis');
|
|
193
|
+
assert.isInteger(min, 'min');
|
|
194
|
+
assert.isInteger(max, 'max');
|
|
195
|
+
assert.lessThanOrEqual(min, max, 'min');
|
|
196
|
+
assert.equal(min % this.step, 0, 'min is a multiple of the step');
|
|
197
|
+
assert.equal(max % this.step, 0, 'max is a multiple of the step');
|
|
198
|
+
|
|
199
|
+
const i = level * 3 + axis;
|
|
200
|
+
const corner = this.#corner[i];
|
|
201
|
+
const next = Math.min(max, Math.max(min, corner));
|
|
202
|
+
|
|
203
|
+
if (next === corner) {
|
|
204
|
+
return false;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
this.#corner[i] = next;
|
|
208
|
+
this.#version++;
|
|
209
|
+
|
|
210
|
+
return true;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* @param {number} base the level's first corner index
|
|
215
|
+
* @param {number} axis
|
|
216
|
+
* @param {number} anchor
|
|
217
|
+
* @param {boolean} placed
|
|
218
|
+
* @returns {boolean} whether the corner changed
|
|
219
|
+
*/
|
|
220
|
+
#place_axis(base, axis, anchor, placed) {
|
|
221
|
+
const step = this.step;
|
|
222
|
+
const i = base + axis;
|
|
223
|
+
const corner = this.#corner[i];
|
|
224
|
+
|
|
225
|
+
// the window's centre is half its side past its corner: quantize where the corner would be
|
|
226
|
+
const index = quantize_hysteretic(anchor - this.size[axis] * 0.5, corner / step, step, this.hysteresis, placed);
|
|
227
|
+
const next = index * step;
|
|
228
|
+
|
|
229
|
+
assert.equal(next, next | 0, 'corner leaves the 32-bit range');
|
|
230
|
+
|
|
231
|
+
this.#corner[i] = next;
|
|
232
|
+
|
|
233
|
+
return next !== corner;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* @param {number} level
|
|
238
|
+
* @param {number} x a cell of the level
|
|
239
|
+
* @param {number} y
|
|
240
|
+
* @param {number} [z] not read by a 2-D set
|
|
241
|
+
* @returns {boolean} whether the level's window is placed and holds the cell
|
|
242
|
+
*/
|
|
243
|
+
contains(level, x, y, z) {
|
|
244
|
+
if (this.#placed[level] === 0) {
|
|
245
|
+
return false;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
const corner = this.#corner;
|
|
249
|
+
const size = this.size;
|
|
250
|
+
const base = level * 3;
|
|
251
|
+
|
|
252
|
+
const rx = x - corner[base];
|
|
253
|
+
const ry = y - corner[base + 1];
|
|
254
|
+
|
|
255
|
+
if (rx < 0 || ry < 0 || rx >= size[0] || ry >= size[1]) {
|
|
256
|
+
return false;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
if (this.dimensions === 2) {
|
|
260
|
+
return true;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
const rz = z - corner[base + 2];
|
|
264
|
+
|
|
265
|
+
return rz >= 0 && rz < size[2];
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
/**
|
|
269
|
+
* The storage cell a cell of a level sits in, as a row from the first level's first: level-major,
|
|
270
|
+
* then z, y, x. The cell need not be in the window; this is the slot it takes when it is.
|
|
271
|
+
*
|
|
272
|
+
* @param {number} level
|
|
273
|
+
* @param {number} x
|
|
274
|
+
* @param {number} y
|
|
275
|
+
* @param {number} [z] not read by a 2-D set
|
|
276
|
+
* @returns {number}
|
|
277
|
+
*/
|
|
278
|
+
storage_cell(level, x, y, z) {
|
|
279
|
+
const size = this.size;
|
|
280
|
+
|
|
281
|
+
const sx = euclidean_modulo(x, size[0]);
|
|
282
|
+
const sy = euclidean_modulo(y, size[1]);
|
|
283
|
+
const sz = this.dimensions === 3 ? euclidean_modulo(z, size[2]) : 0;
|
|
284
|
+
|
|
285
|
+
return ((level * size[2] + sz) * size[1] + sy) * size[0] + sx;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* The cell of a level's window that sits in a storage coordinate: `corner + mod(storage − corner, size)`.
|
|
290
|
+
*
|
|
291
|
+
* @param {number} level
|
|
292
|
+
* @param {number} axis 0, 1 or 2
|
|
293
|
+
* @param {number} storage the storage coordinate on the axis, in `[0, size)`
|
|
294
|
+
* @returns {number}
|
|
295
|
+
*/
|
|
296
|
+
decode(level, axis, storage) {
|
|
297
|
+
const corner = this.#corner[level * 3 + axis];
|
|
298
|
+
|
|
299
|
+
return corner + euclidean_modulo(storage - corner, this.size[axis]);
|
|
300
|
+
}
|
|
301
|
+
}
|