@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -7,6 +7,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
7
7
  import { PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
8
8
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
9
  import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
10
+ import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
11
+ import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
10
12
  import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
11
13
  import { EMIT_SETTINGS, PARTICLE_EMIT_WORKGROUP_SIZE } from "./shader_particle_emit.js";
12
14
 
@@ -47,7 +49,7 @@ const resources = new ShaderResourceSetDescriptor();
47
49
 
48
50
  resources.setImmediate('settings', EMIT_SETTINGS);
49
51
 
50
- resources.createGroup()
52
+ wind_field_add_resources(resources.createGroup()
51
53
  .addStorageBuffer("scene_database", WebGPUArray.u32, false)
52
54
  .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
53
55
  .addStorageBuffer("program", WebGPUArray.u32, false)
@@ -56,7 +58,7 @@ resources.createGroup()
56
58
  .addStorageBuffer("alive_out", WebGPUArray.u32, true)
57
59
  .addStorageBuffer("dead", WebGPUArray.u32, true)
58
60
  .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
59
- .addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
61
+ .addStorageBuffer("vm_registers", WebGPUArray.from(f32), true));
60
62
 
61
63
  const body = CodeChunk.from(
62
64
  /* language=wgsl */
@@ -103,6 +105,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
103
105
  `, [
104
106
  chunk_particle_emit_step,
105
107
  chunk_particle_vm_registers_wide,
108
+ chunk_particle_vm_wind_field,
106
109
  ]);
107
110
 
108
111
  export const shader_particle_emit_wide = ComputeShader.from({
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AAuDA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAsD/B,qDAIG;iDApH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AAyDA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAuD/B,qDAIG;iDAvH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
@@ -8,6 +8,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
8
8
  import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
9
9
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
10
10
  import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
11
+ import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
12
+ import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
11
13
  import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
12
14
 
13
15
  /**
@@ -69,7 +71,7 @@ const resources = new ShaderResourceSetDescriptor();
69
71
 
70
72
  resources.setImmediate('settings', SIMULATE_SETTINGS);
71
73
 
72
- resources.createGroup()
74
+ wind_field_add_resources(resources.createGroup()
73
75
  .addStorageBuffer("scene_database", WebGPUArray.u32, false)
74
76
  .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
75
77
  .addStorageBuffer("program", WebGPUArray.u32, false)
@@ -77,7 +79,7 @@ resources.createGroup()
77
79
  .addStorageBuffer("sim_list", WebGPUArray.u32, false)
78
80
  .addStorageBuffer("alive_out", WebGPUArray.u32, true)
79
81
  .addStorageBuffer("dead", WebGPUArray.u32, true)
80
- .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
82
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true));
81
83
 
82
84
 
83
85
  const body = CodeChunk.from(/* language=wgsl */ `
@@ -113,6 +115,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
113
115
  `, [
114
116
  chunk_particle_simulate_step,
115
117
  chunk_particle_vm_registers_fast,
118
+ chunk_particle_vm_wind_field,
116
119
  ]);
117
120
 
118
121
  body.addExtension(WebGPUExtensionType.Subgroups);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA6DrE,0DAIG;8BArH2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA8DrE,0DAIG;8BAxH2B,+BAA+B"}
@@ -7,6 +7,8 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
7
7
  import { PARTICLE_SIMULATE_WORKGROUP_SIZE, PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
8
8
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
9
  import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
10
+ import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
11
+ import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
10
12
  import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
11
13
  import { SIMULATE_SETTINGS } from "./shader_particle_simulate.js";
12
14
 
@@ -59,7 +61,7 @@ const resources = new ShaderResourceSetDescriptor();
59
61
 
60
62
  resources.setImmediate('settings', SIMULATE_SETTINGS);
61
63
 
62
- resources.createGroup()
64
+ wind_field_add_resources(resources.createGroup()
63
65
  .addStorageBuffer("scene_database", WebGPUArray.u32, false)
64
66
  .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
65
67
  .addStorageBuffer("program", WebGPUArray.u32, false)
@@ -68,7 +70,7 @@ resources.createGroup()
68
70
  .addStorageBuffer("alive_out", WebGPUArray.u32, true)
69
71
  .addStorageBuffer("dead", WebGPUArray.u32, true)
70
72
  .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
71
- .addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
73
+ .addStorageBuffer("vm_registers", WebGPUArray.from(f32), true));
72
74
 
73
75
 
74
76
  const body = CodeChunk.from(/* language=wgsl */ `
@@ -110,6 +112,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
110
112
  `, [
111
113
  chunk_particle_simulate_step,
112
114
  chunk_particle_vm_registers_wide,
115
+ chunk_particle_vm_wind_field,
113
116
  ]);
114
117
 
115
118
  body.addExtension(WebGPUExtensionType.Subgroups);
@@ -49,17 +49,32 @@ export function u32_to_unit_f32(u: number): number;
49
49
  * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
50
50
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
51
51
  * @param {number} [params.rng_state] initial RNG state (u32)
52
+ * @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
53
+ * when left out
52
54
  * @returns {{ killed: boolean, rng_state: number }}
53
55
  */
54
- export function execute_particle_vm({ words, constants, register_count, record, builtins, rng_state, }: {
56
+ export function execute_particle_vm({ words, constants, register_count, record, builtins, rng_state, sample_wind, }: {
55
57
  words: Uint32Array;
56
58
  constants: Float32Array;
57
59
  register_count: number;
58
60
  record: Uint32Array;
59
61
  builtins?: number[][];
60
62
  rng_state?: number;
63
+ sample_wind?: ParticleVMWindSampler | null;
61
64
  }): {
62
65
  killed: boolean;
63
66
  rng_state: number;
64
67
  };
68
+ /**
69
+ * How a CPU host answers `SAMPLE_WIND`: the wind at a world position, metres per second, written into
70
+ * `out[0]`, `out[1]` and `out[2]`.
71
+ *
72
+ * The opcode reads a resource the host binds, and on the GPU that is the scene's published wind field
73
+ * (`./chunk_particle_vm_wind_field.js`). A CPU host has no field to read; it answers what it can — a
74
+ * far field it was handed, typically — and a host that answers nothing reads still air. Called once
75
+ * per executed `SAMPLE_WIND`, with `out` a scratch of the executor's own that holds zeros on entry, so
76
+ * a sampler that writes nothing answers zero. It must not allocate: the editor's preview runs it for
77
+ * every live particle every frame.
78
+ */
79
+ export type ParticleVMWindSampler = (out: Float32Array, x: number, y: number, z: number) => void;
65
80
  //# sourceMappingURL=ParticleVMReference.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA8DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAR+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IACJ;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAuVlD"}
1
+ {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAiFD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IAV+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IAC8B,WAAW,GAA/C,qBAAqB,GAAC,IAAI;IAExB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAmWlD;;;;;;;;;;;;0CAlZU,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI"}
@@ -89,8 +89,8 @@ for (const [op, meta] of VM_ISA) {
89
89
  const {
90
90
  ABS, ACOS, ADD, ASIN, ATAN2, CLAMP, CMP_EQ, CMP_GE, CMP_GT, CMP_LE, CMP_LT, COS, CROSS,
91
91
  DISTANCE, DIV, DOT, EXP, FLOOR, FRACT, HALT, KILL, LENGTH, LOAD_ATTR, LOAD_BUILTIN, LOAD_CONST,
92
- LOG, MAD, MAX, MIN, MIX, MOV, MUL, NEG, NOP, NORMALIZE, POW, RANDOM, RSQRT, SELECT, SIN,
93
- SMOOTHSTEP, SQRT, STEP, STORE_ATTR, SUB, TAN,
92
+ LOG, MAD, MAX, MIN, MIX, MOV, MUL, NEG, NOP, NORMALIZE, POW, RANDOM, RSQRT, SAMPLE_WIND, SELECT,
93
+ SIN, SMOOTHSTEP, SQRT, STEP, STORE_ATTR, SUB, TAN,
94
94
  } = VM_OP;
95
95
  const KIND_REG = VM_KIND.REG;
96
96
  const KIND_IMM = VM_KIND.IMM;
@@ -109,6 +109,25 @@ const INSTRUCTION_WORDS = PARTICLE_VM_INSTRUCTION_WORDS;
109
109
  const MAX_INSTRUCTIONS = PARTICLE_VM_MAX_INSTRUCTIONS;
110
110
  const MAX_WIDTH = VM_MAX_WIDTH;
111
111
 
112
+ /**
113
+ * How a CPU host answers `SAMPLE_WIND`: the wind at a world position, metres per second, written into
114
+ * `out[0]`, `out[1]` and `out[2]`.
115
+ *
116
+ * The opcode reads a resource the host binds, and on the GPU that is the scene's published wind field
117
+ * (`./chunk_particle_vm_wind_field.js`). A CPU host has no field to read; it answers what it can — a
118
+ * far field it was handed, typically — and a host that answers nothing reads still air. Called once
119
+ * per executed `SAMPLE_WIND`, with `out` a scratch of the executor's own that holds zeros on entry, so
120
+ * a sampler that writes nothing answers zero. It must not allocate: the editor's preview runs it for
121
+ * every live particle every frame.
122
+ *
123
+ * @callback ParticleVMWindSampler
124
+ * @param {Float32Array} out where the three lanes go
125
+ * @param {number} x world position
126
+ * @param {number} y
127
+ * @param {number} z
128
+ * @returns {void}
129
+ */
130
+
112
131
  /** Scratch for reading a literal's bits as the `f32` they are. */
113
132
  const LITERAL_F32 = new Float32Array(1);
114
133
 
@@ -147,6 +166,8 @@ const LITERAL_U32 = new Uint32Array(LITERAL_F32.buffer);
147
166
  * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
148
167
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
149
168
  * @param {number} [params.rng_state] initial RNG state (u32)
169
+ * @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
170
+ * when left out
150
171
  * @returns {{ killed: boolean, rng_state: number }}
151
172
  */
152
173
  export function execute_particle_vm({
@@ -156,6 +177,7 @@ export function execute_particle_vm({
156
177
  record,
157
178
  builtins = [],
158
179
  rng_state = 0,
180
+ sample_wind = null,
159
181
  }) {
160
182
  // Register file: one f32 per slot. A value of width w occupies w consecutive slots.
161
183
  const reg = new Float32Array(register_count);
@@ -477,6 +499,17 @@ export function execute_particle_vm({
477
499
  for (let i = 0; i < w; i++) d[i] = draw_unit();
478
500
  break;
479
501
 
502
+ // A read of what the host binds, at the position the first source names; `CROSS`'s
503
+ // shape, so a fourth lane, if asked for, is zero. The result goes through `d`, an
504
+ // `f32` scratch, so a host answering in f64 is rounded as the register file would.
505
+ case SAMPLE_WIND:
506
+ d[0] = 0;
507
+ d[1] = 0;
508
+ d[2] = 0;
509
+ if (sample_wind !== null) sample_wind(d, a[0], a[1], a[2]);
510
+ d[3] = 0;
511
+ break;
512
+
480
513
  default:
481
514
  throw new Error(`ParticleVMReference: unhandled opcode ${op} at pc ${pc}`);
482
515
  }
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AA0UA;;;GAGG;AACH,gCAFU,SAAS,CAEmG;0BA7U5F,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AAkVA;;;GAGG;AACH,gCAFU,SAAS,CAEmG;0BArV5F,oCAAoC"}
@@ -114,6 +114,11 @@ import { PARTICLE_VM_CONTEXT_STRUCT } from "./PARTICLE_VM_CONTEXT_STRUCT.js";
114
114
  *
115
115
  * - The enclosing shader must include exactly one register backing chunk — see above. Nothing in
116
116
  * here declares `vm_reg_read` / `vm_reg_write`.
117
+ * - It must also define `particle_vm_sample_wind(position_ws : vec3<f32>) -> vec3<f32>`, which
118
+ * `SAMPLE_WIND` calls: the wind at a world position, m/s. Every particle host includes
119
+ * {@link ./chunk_particle_vm_wind_field.js}, which reads the scene's published wind field; a spec
120
+ * running the interpreter on its own defines a stub. The same seam as the register backing: the
121
+ * opcode is the VM's, what it reads is the host's.
117
122
  * - Kill flag and the builtin context are module-scope `var<private>`, as is the shared `rnd_state`
118
123
  * the RNG runs on. Call `particle_vm_reset()` at the start of each particle, seed `rnd_state`, and
119
124
  * populate `vm_ctx` before invoking {@link particle_vm_execute}.
@@ -317,6 +322,9 @@ fn particle_vm_execute(
317
322
  if (w > 3u) { d.w = random(); }
318
323
  }
319
324
 
325
+ // The host's wind at the position in \`a\`, m/s; \`CROSS\`'s shape, a fourth lane zero.
326
+ case ${VM_OP.SAMPLE_WIND}u: { d = vec4<f32>(particle_vm_sample_wind(a.xyz), 0.0); }
327
+
320
328
  default: { lanes = 0u; }
321
329
  }
322
330
 
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The particle VM's wind: `particle_vm_sample_wind(position_ws) -> vec3<f32>`, metres per second at a
3
+ * world position, read from the scene's published wind field (`../../wind/`,
4
+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, §13).
5
+ *
6
+ * The interpreter ({@link ./chunk_particle_vm.js}) names the function and does not define it, the way
7
+ * it names `vm_reg_read` and leaves the register file to a backing chunk: what a wind read IS belongs
8
+ * to the host, and every particle host includes this one — emit, simulate, their wide variants and the
9
+ * warm-up's advance. A spec that runs the interpreter on its own supplies a stub in its place.
10
+ *
11
+ * The host declares the field's bindings with `wind_field_add_resources` and fills them with
12
+ * `GPUSceneWind.bind`, per frame. One uniform, one 3-D texture and a sampler, and no storage buffer,
13
+ * so a host sitting at the storage-buffer floor pays nothing there for the wind. With no producer the
14
+ * field is still air, and this answers zero.
15
+ *
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_particle_vm_wind_field: CodeChunk;
19
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
20
+ //# sourceMappingURL=chunk_particle_vm_wind_field.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_vm_wind_field.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,SAAS,CAMW;0BAxBJ,oCAAoC"}
@@ -0,0 +1,25 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_wind_field_sample } from "../../wind/chunk_wind_field_sample.js";
3
+
4
+ /**
5
+ * The particle VM's wind: `particle_vm_sample_wind(position_ws) -> vec3<f32>`, metres per second at a
6
+ * world position, read from the scene's published wind field (`../../wind/`,
7
+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, §13).
8
+ *
9
+ * The interpreter ({@link ./chunk_particle_vm.js}) names the function and does not define it, the way
10
+ * it names `vm_reg_read` and leaves the register file to a backing chunk: what a wind read IS belongs
11
+ * to the host, and every particle host includes this one — emit, simulate, their wide variants and the
12
+ * warm-up's advance. A spec that runs the interpreter on its own supplies a stub in its place.
13
+ *
14
+ * The host declares the field's bindings with `wind_field_add_resources` and fills them with
15
+ * `GPUSceneWind.bind`, per frame. One uniform, one 3-D texture and a sampler, and no storage buffer,
16
+ * so a host sitting at the storage-buffer floor pays nothing there for the wind. With no producer the
17
+ * field is still air, and this answers zero.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_particle_vm_wind_field = CodeChunk.from(/* language=wgsl */ `
22
+ fn particle_vm_sample_wind(position_ws : vec3<f32>) -> vec3<f32> {
23
+ return wind_field_sample(position_ws);
24
+ }
25
+ `, [chunk_wind_field_sample]);
@@ -50,6 +50,8 @@
50
50
  * @param {object} params
51
51
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
52
52
  * @param {number} params.scene_database graph handle
53
+ * @param {import("../../wind/GPUSceneWind.js").GPUSceneWind} params.wind the scene's wind field, which
54
+ * the emit and the advance bind as the main passes do: a warmed particle reads the wind as it is now
53
55
  * @param {number} params.emitter_database graph handle, threaded: the warm-up tick writes ages
54
56
  * @param {number} params.program graph handle of the packed program buffer
55
57
  * @param {number} params.pool main pool, threaded
@@ -70,9 +72,10 @@
70
72
  * @param {number} params.frame.index
71
73
  * @returns {{pool: number, alive_out: number, dead: number, counters: number, emitter_database: number, vm_registers: number}}
72
74
  */
73
- export function graph_particle_warmup({ graph, scene_database, emitter_database, program, pool, alive_out, dead, counters, vm_registers, queue, queue_count, warm_capacity, capacity, emitter_capacity, schedule, wide_registers, frame, }: {
75
+ export function graph_particle_warmup({ graph, scene_database, wind, emitter_database, program, pool, alive_out, dead, counters, vm_registers, queue, queue_count, warm_capacity, capacity, emitter_capacity, schedule, wide_registers, frame, }: {
74
76
  graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
75
77
  scene_database: number;
78
+ wind: import("../../wind/GPUSceneWind.js").GPUSceneWind;
76
79
  emitter_database: number;
77
80
  program: number;
78
81
  pool: number;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_particle_warmup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/graph_particle_warmup.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuEG;AACH;IAtBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,cAAc,EAA7B,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,OAAO,EAAtB,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,SAAS,EAAxB,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IAEY,KAAK;IACR,WAAW,EAA1B,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACgD,QAAQ,EAA9D,OAAO,sBAAsB,EAAE,cAAc;IAC7B,cAAc,EAA9B,OAAO;IACQ,KAAK;QACC,IAAI,EAAzB,MAAM;QACe,KAAK,EAA1B,MAAM;;IACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAC,CAuO7H"}
1
+ {"version":3,"file":"graph_particle_warmup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/graph_particle_warmup.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyEG;AACH;IAxBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,cAAc,EAA7B,MAAM;IACoD,IAAI,EAA9D,OAAO,4BAA4B,EAAE,YAAY;IAElC,gBAAgB,EAA/B,MAAM;IACS,OAAO,EAAtB,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,SAAS,EAAxB,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IAEY,KAAK;IACR,WAAW,EAA1B,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACgD,QAAQ,EAA9D,OAAO,sBAAsB,EAAE,cAAc;IAC7B,cAAc,EAA9B,OAAO;IACQ,KAAK;QACC,IAAI,EAAzB,MAAM;QACe,KAAK,EAA1B,MAAM;;IACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAC,CA6O7H"}
@@ -82,6 +82,8 @@ import { warmup_remaining } from "./warmup_schedule.js";
82
82
  * @param {object} params
83
83
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
84
84
  * @param {number} params.scene_database graph handle
85
+ * @param {import("../../wind/GPUSceneWind.js").GPUSceneWind} params.wind the scene's wind field, which
86
+ * the emit and the advance bind as the main passes do: a warmed particle reads the wind as it is now
85
87
  * @param {number} params.emitter_database graph handle, threaded: the warm-up tick writes ages
86
88
  * @param {number} params.program graph handle of the packed program buffer
87
89
  * @param {number} params.pool main pool, threaded
@@ -105,6 +107,7 @@ import { warmup_remaining } from "./warmup_schedule.js";
105
107
  export function graph_particle_warmup({
106
108
  graph,
107
109
  scene_database,
110
+ wind,
108
111
  emitter_database,
109
112
  program,
110
113
  pool,
@@ -122,6 +125,7 @@ export function graph_particle_warmup({
122
125
  frame,
123
126
  }) {
124
127
  assert.defined(graph, "graph");
128
+ assert.defined(wind, "wind");
125
129
  assert.isPositiveInteger(queue_count, "queue_count");
126
130
  assert.isPositiveInteger(warm_capacity, "warm_capacity");
127
131
  assert.isPositiveInteger(schedule.ticks, "schedule.ticks");
@@ -251,6 +255,8 @@ export function graph_particle_warmup({
251
255
  settings: { u_dt: schedule.dt, u_time: time, u_frame: frame_index, u_capacity: warm_capacity },
252
256
  };
253
257
 
258
+ wind.bind(bindings);
259
+
254
260
  const out = wide_registers
255
261
  ? graph_compute_pass({
256
262
  graph,
@@ -283,6 +289,8 @@ export function graph_particle_warmup({
283
289
  settings: { u_dt: schedule.dt, u_time: time, u_frame: frame_index },
284
290
  };
285
291
 
292
+ wind.bind(bindings);
293
+
286
294
  const out = wide_registers
287
295
  ? graph_compute_pass({
288
296
  graph,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_warmup_advance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;;GAIG;AACH,sCAFU,YAAY,CAMc;AAgBpC;;;;GAIG;AACH,kCAFU,MAAM,CA6Bd;AAEF,2DAcG;;6BArG0B,mCAAmC;8BAClC,+BAA+B;gDAOb,6BAA6B"}
1
+ {"version":3,"file":"shader_particle_warmup_advance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;;GAIG;AACH,sCAFU,YAAY,CAMc;AAgBpC;;;;GAIG;AACH,kCAFU,MAAM,CA6Bd;AAEF,2DAeG;;6BAxG0B,mCAAmC;8BAClC,+BAA+B;gDASb,6BAA6B"}
@@ -1,106 +1,109 @@
1
- import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
- import { ComputeShader } from "../../shader/ComputeShader.js";
5
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { PARTICLE_WARMUP_LAUNCH_LANES, PARTICLE_WARMUP_WORKGROUP_SIZE } from "../ParticleConstants.js";
8
- import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
- import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
10
- import { chunk_particle_warmup_step } from "./chunk_particle_warmup_step.js";
11
- import { PARTICLE_WARMUP_WORKGROUP_COUNT } from "./shader_particle_warmup.js";
12
-
13
- /**
14
- * The warm-up's advance pass over the fast register file: one warm-up tick of UPDATE over every
15
- * particle the previous tick left alive, compacting survivors into the next alive list and the dead
16
- * onto the transient free list.
17
- *
18
- * What the main simulate pass is to a frame, this is to a warm-up tick, and it is a shader of its
19
- * own rather than that pass bound to other buffers for the reasons `./chunk_particle_warmup_step.js`
20
- * gives: it reads the alive list directly, so it decodes per lane, and it jitters the tick per
21
- * particle. Nothing about it is linked into the main passes.
22
- *
23
- * A bounded launch with a grid-stride loop over the transient alive count — the wide interpreter's
24
- * shape — so no indirect-args pass is needed per tick and the loop's passes are all sized by
25
- * constants. `alive_in` is the list the previous tick built (or the emit pass of this one appended
26
- * to, on the pass before); `alive_out` is the other of the pair.
27
- *
28
- * @type {ComputeShader}
29
- */
30
-
31
- /**
32
- * Per-dispatch, 12 bytes, read-only. The same three numbers the main simulate takes, as a struct of
33
- * this pass's own rather than that pass's export: the two must be free to diverge.
34
- * @type {WebGPUStruct}
35
- */
36
- export const WARMUP_ADVANCE_SETTINGS = WebGPUStruct.from({
37
- u_dt: f32,
38
- u_time: f32,
39
- u_frame: u32,
40
- }, "ParticleWarmupAdvanceSettings");
41
-
42
- const resources = new ShaderResourceSetDescriptor();
43
-
44
- resources.setImmediate("settings", WARMUP_ADVANCE_SETTINGS);
45
-
46
- resources.createGroup()
47
- .addStorageBuffer("scene_database", WebGPUArray.u32, false)
48
- .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
49
- .addStorageBuffer("program", WebGPUArray.u32, false)
50
- .addStorageBuffer("pool", WebGPUArray.u32, true)
51
- .addStorageBuffer("alive_in", WebGPUArray.u32, false)
52
- .addStorageBuffer("alive_out", WebGPUArray.u32, true)
53
- .addStorageBuffer("dead", WebGPUArray.u32, true)
54
- .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
55
-
56
- /**
57
- * The entry point both register backings share, as WGSL text: the wide variant prepends its
58
- * register bind and is otherwise this.
59
- * @type {string}
60
- */
61
- export const WARMUP_ADVANCE_BODY = /* language=wgsl */ `
62
- const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
63
- const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
64
- const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
65
- const WARMUP_LAUNCH_LANES : u32 = ${PARTICLE_WARMUP_LAUNCH_LANES}u;
66
-
67
- fn particle_warmup_advance_all(lane : u32) {
68
- let total = atomicLoad(&counters[COUNTER_ALIVE_IN]);
69
-
70
- for (var i = lane; i < total; i = i + WARMUP_LAUNCH_LANES) {
71
- let slot = alive_in[i];
72
-
73
- let survived = particle_warmup_advance_one(
74
- &scene_database, &emitter_database, &program, &pool,
75
- slot,
76
- settings.u_dt, settings.u_time, settings.u_frame,
77
- );
78
-
79
- if (survived) {
80
- let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
81
- alive_out[a] = slot;
82
- } else {
83
- let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
84
- dead[d] = slot;
85
- }
86
- }
87
- }
88
- `;
89
-
90
- export const shader_particle_warmup_advance = ComputeShader.from({
91
- label: "Particle Warm-up Advance",
92
- resources,
93
- body: CodeChunk.from(/* language=wgsl */ `
94
- ${WARMUP_ADVANCE_BODY}
95
-
96
- @compute @workgroup_size(${PARTICLE_WARMUP_WORKGROUP_SIZE}, 1, 1)
97
- fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
98
- particle_warmup_advance_all(gid.x);
99
- }
100
- `, [
101
- chunk_particle_warmup_step,
102
- chunk_particle_vm_registers_fast,
103
- ]),
104
- });
105
-
106
- export { PARTICLE_WARMUP_WORKGROUP_COUNT };
1
+ import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { ComputeShader } from "../../shader/ComputeShader.js";
5
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { PARTICLE_WARMUP_LAUNCH_LANES, PARTICLE_WARMUP_WORKGROUP_SIZE } from "../ParticleConstants.js";
8
+ import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
+ import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
10
+ import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
11
+ import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
12
+ import { chunk_particle_warmup_step } from "./chunk_particle_warmup_step.js";
13
+ import { PARTICLE_WARMUP_WORKGROUP_COUNT } from "./shader_particle_warmup.js";
14
+
15
+ /**
16
+ * The warm-up's advance pass over the fast register file: one warm-up tick of UPDATE over every
17
+ * particle the previous tick left alive, compacting survivors into the next alive list and the dead
18
+ * onto the transient free list.
19
+ *
20
+ * What the main simulate pass is to a frame, this is to a warm-up tick, and it is a shader of its
21
+ * own rather than that pass bound to other buffers for the reasons `./chunk_particle_warmup_step.js`
22
+ * gives: it reads the alive list directly, so it decodes per lane, and it jitters the tick per
23
+ * particle. Nothing about it is linked into the main passes.
24
+ *
25
+ * A bounded launch with a grid-stride loop over the transient alive count — the wide interpreter's
26
+ * shape — so no indirect-args pass is needed per tick and the loop's passes are all sized by
27
+ * constants. `alive_in` is the list the previous tick built (or the emit pass of this one appended
28
+ * to, on the pass before); `alive_out` is the other of the pair.
29
+ *
30
+ * @type {ComputeShader}
31
+ */
32
+
33
+ /**
34
+ * Per-dispatch, 12 bytes, read-only. The same three numbers the main simulate takes, as a struct of
35
+ * this pass's own rather than that pass's export: the two must be free to diverge.
36
+ * @type {WebGPUStruct}
37
+ */
38
+ export const WARMUP_ADVANCE_SETTINGS = WebGPUStruct.from({
39
+ u_dt: f32,
40
+ u_time: f32,
41
+ u_frame: u32,
42
+ }, "ParticleWarmupAdvanceSettings");
43
+
44
+ const resources = new ShaderResourceSetDescriptor();
45
+
46
+ resources.setImmediate("settings", WARMUP_ADVANCE_SETTINGS);
47
+
48
+ wind_field_add_resources(resources.createGroup()
49
+ .addStorageBuffer("scene_database", WebGPUArray.u32, false)
50
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
51
+ .addStorageBuffer("program", WebGPUArray.u32, false)
52
+ .addStorageBuffer("pool", WebGPUArray.u32, true)
53
+ .addStorageBuffer("alive_in", WebGPUArray.u32, false)
54
+ .addStorageBuffer("alive_out", WebGPUArray.u32, true)
55
+ .addStorageBuffer("dead", WebGPUArray.u32, true)
56
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true));
57
+
58
+ /**
59
+ * The entry point both register backings share, as WGSL text: the wide variant prepends its
60
+ * register bind and is otherwise this.
61
+ * @type {string}
62
+ */
63
+ export const WARMUP_ADVANCE_BODY = /* language=wgsl */ `
64
+ const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
65
+ const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
66
+ const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
67
+ const WARMUP_LAUNCH_LANES : u32 = ${PARTICLE_WARMUP_LAUNCH_LANES}u;
68
+
69
+ fn particle_warmup_advance_all(lane : u32) {
70
+ let total = atomicLoad(&counters[COUNTER_ALIVE_IN]);
71
+
72
+ for (var i = lane; i < total; i = i + WARMUP_LAUNCH_LANES) {
73
+ let slot = alive_in[i];
74
+
75
+ let survived = particle_warmup_advance_one(
76
+ &scene_database, &emitter_database, &program, &pool,
77
+ slot,
78
+ settings.u_dt, settings.u_time, settings.u_frame,
79
+ );
80
+
81
+ if (survived) {
82
+ let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
83
+ alive_out[a] = slot;
84
+ } else {
85
+ let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
86
+ dead[d] = slot;
87
+ }
88
+ }
89
+ }
90
+ `;
91
+
92
+ export const shader_particle_warmup_advance = ComputeShader.from({
93
+ label: "Particle Warm-up Advance",
94
+ resources,
95
+ body: CodeChunk.from(/* language=wgsl */ `
96
+ ${WARMUP_ADVANCE_BODY}
97
+
98
+ @compute @workgroup_size(${PARTICLE_WARMUP_WORKGROUP_SIZE}, 1, 1)
99
+ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
100
+ particle_warmup_advance_all(gid.x);
101
+ }
102
+ `, [
103
+ chunk_particle_warmup_step,
104
+ chunk_particle_vm_registers_fast,
105
+ chunk_particle_vm_wind_field,
106
+ ]),
107
+ });
108
+
109
+ export { PARTICLE_WARMUP_WORKGROUP_COUNT };
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_warmup_advance_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js"],"names":[],"mappings":"AAiDA,gEAkBG;8BAhE2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_warmup_advance_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js"],"names":[],"mappings":"AAmDA,gEAmBG;8BAnE2B,+BAA+B"}