@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
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- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
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- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
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- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
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- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
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{"version":3,"file":"chunk_wind_field_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;GAgBG;AACH,sCAFU,eAAe,CAEuD;gCAtBhD,uCAAuC"}
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import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
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import { WIND_FIELD_UNIFORM } from "./WIND_FIELD_UNIFORM.js";
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* The wind at a world point, m/s: `wind_field_sample(position_ws)`, the one read every GPU consumer of
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* the wind takes (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §11).
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* Reads the bindings {@link wind_field_add_resources} declares — `wind_field`
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* By the field's shape ({@link WIND_FIELD_UNIFORM}), the same function either way:
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* the far field outside them all ({@link chunk_wind_field_sample_cascades});
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/**
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* `chunk_wind_field_sample` links for a field as it is ({@link WIND_FIELD_UNIFORM} `false`), any
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* Reads `wind_field` ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` and `wind_field_sampler`, as
|
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7
|
+
* {@link wind_field_add_resources} declares them.
|
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*
|
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* **The read:**
|
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* - `clipmap_select_finest` walks the cascades' windows, finest first, and the first holding the point
|
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* answers, with how far into its edge band of {@link WIND_FIELD_BAND_WIDTH} cells the point is;
|
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* - a cascade's read is the atmosphere identity, `v_far(t) + tap · k_c`: one trilinear tap of its tile,
|
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* which holds `v − v_far(t_s,c)` at cell centres, times its decay;
|
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* - in the band, a second read blends in linearly, all of it on the window's face: the parent's
|
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* identity read, or `v_far(t)` for the coarsest; deeper than the band, one read;
|
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* - outside every cascade, `v_far(t)`.
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*
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* The blend and the decay are taken now, at the sample, so a cascade that last stepped ticks ago reads
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* the far field's current gust and drag. Air at the far field publishes a deviation of 0 and reads
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* back `v_far(t)` exactly, on every cascade, in every band, at every instant: the blend is written as
|
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* `inner + (outer − inner)·w`, which leaves equal reads as they are.
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*
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* A child cascade's window lies inside its parent's (the host refuses one that does not), so the
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* parent's tap in the child's band lands in the parent's tile. The read is continuous across a
|
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* child's face wherever that face is deeper than the parent's own band, which nesting with a margin
|
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* gives.
|
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*
|
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* **Precision.** The tap is the hardware's trilinear: WebGPU guarantees no filter-weight precision, and
|
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* Vulkan core only 4 bits (1/16 of a texel); the RTX 4090 rounds its weights to the nearest 1/256
|
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* (measured), which is presentation-grade and accepted here. Tiles are `rgba16float` deviations, so
|
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* their rounding scales with the deviation and not the wind.
|
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*
|
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* Positions are `f32` world positions divided into the cascade's cells, so a read at `p` places its tap
|
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* to about `2⁻²⁴ · |p| / h` cells.
|
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*
|
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* @type {CodeChunk}
|
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*/
|
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|
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export const chunk_wind_field_sample_cascades: CodeChunk;
|
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
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//# sourceMappingURL=chunk_wind_field_sample_cascades.d.ts.map
|
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|
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1
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{"version":3,"file":"chunk_wind_field_sample_cascades.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample_cascades.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,+CAFU,SAAS,CAmDjB;0BA1FwB,iCAAiC"}
|
|
@@ -0,0 +1,92 @@
|
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1
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import { chunk_clipmap_select_finest } from "../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
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2
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+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
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3
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import { WIND_FIELD_BAND_WIDTH } from "./WIND_FIELD.js";
|
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4
|
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import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
|
|
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|
+
|
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6
|
+
/**
|
|
7
|
+
* `wind_field_sample(position_ws)` through the field's cascades: the read
|
|
8
|
+
* `chunk_wind_field_sample` links for a field as it is ({@link WIND_FIELD_UNIFORM} `false`), any
|
|
9
|
+
* number of cascades, none included.
|
|
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|
+
*
|
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+
* Reads `wind_field` ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` and `wind_field_sampler`, as
|
|
12
|
+
* {@link wind_field_add_resources} declares them.
|
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13
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+
*
|
|
14
|
+
* **The read:**
|
|
15
|
+
* - `clipmap_select_finest` walks the cascades' windows, finest first, and the first holding the point
|
|
16
|
+
* answers, with how far into its edge band of {@link WIND_FIELD_BAND_WIDTH} cells the point is;
|
|
17
|
+
* - a cascade's read is the atmosphere identity, `v_far(t) + tap · k_c`: one trilinear tap of its tile,
|
|
18
|
+
* which holds `v − v_far(t_s,c)` at cell centres, times its decay;
|
|
19
|
+
* - in the band, a second read blends in linearly, all of it on the window's face: the parent's
|
|
20
|
+
* identity read, or `v_far(t)` for the coarsest; deeper than the band, one read;
|
|
21
|
+
* - outside every cascade, `v_far(t)`.
|
|
22
|
+
*
|
|
23
|
+
* The blend and the decay are taken now, at the sample, so a cascade that last stepped ticks ago reads
|
|
24
|
+
* the far field's current gust and drag. Air at the far field publishes a deviation of 0 and reads
|
|
25
|
+
* back `v_far(t)` exactly, on every cascade, in every band, at every instant: the blend is written as
|
|
26
|
+
* `inner + (outer − inner)·w`, which leaves equal reads as they are.
|
|
27
|
+
*
|
|
28
|
+
* A child cascade's window lies inside its parent's (the host refuses one that does not), so the
|
|
29
|
+
* parent's tap in the child's band lands in the parent's tile. The read is continuous across a
|
|
30
|
+
* child's face wherever that face is deeper than the parent's own band, which nesting with a margin
|
|
31
|
+
* gives.
|
|
32
|
+
*
|
|
33
|
+
* **Precision.** The tap is the hardware's trilinear: WebGPU guarantees no filter-weight precision, and
|
|
34
|
+
* Vulkan core only 4 bits (1/16 of a texel); the RTX 4090 rounds its weights to the nearest 1/256
|
|
35
|
+
* (measured), which is presentation-grade and accepted here. Tiles are `rgba16float` deviations, so
|
|
36
|
+
* their rounding scales with the deviation and not the wind.
|
|
37
|
+
*
|
|
38
|
+
* Positions are `f32` world positions divided into the cascade's cells, so a read at `p` places its tap
|
|
39
|
+
* to about `2⁻²⁴ · |p| / h` cells.
|
|
40
|
+
*
|
|
41
|
+
* @type {CodeChunk}
|
|
42
|
+
*/
|
|
43
|
+
export const chunk_wind_field_sample_cascades = CodeChunk.from(
|
|
44
|
+
//language=WGSL
|
|
45
|
+
`
|
|
46
|
+
const WIND_FIELD_BAND_WIDTH: f32 = ${WIND_FIELD_BAND_WIDTH}.0;
|
|
47
|
+
|
|
48
|
+
// cascade c's identity read at a world point its window holds
|
|
49
|
+
fn wind_field_cascade_read(c: u32, position_ws: vec3<f32>) -> vec3<f32> {
|
|
50
|
+
let level = wind_field.levels[c];
|
|
51
|
+
let cascade = wind_field.cascades[c];
|
|
52
|
+
|
|
53
|
+
// window-local position in the cascade's cells, which is a texel offset from the tile's content
|
|
54
|
+
let local = position_ws / level.cell_size - vec3<f32>(level.corner);
|
|
55
|
+
let uvw = (cascade.content_origin + local) * wind_field.inverse_atlas_size;
|
|
56
|
+
|
|
57
|
+
let deviation = textureSampleLevel(wind_field_atlas, wind_field_sampler, uvw, 0.0).xyz;
|
|
58
|
+
|
|
59
|
+
return wind_field.far_velocity + deviation * cascade.decay;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
fn wind_field_sample(position_ws: vec3<f32>) -> vec3<f32> {
|
|
63
|
+
let count = wind_field.cascade_count;
|
|
64
|
+
|
|
65
|
+
let selection = clipmap_select_finest(&wind_field.levels, count, position_ws, WIND_FIELD_BAND_WIDTH);
|
|
66
|
+
|
|
67
|
+
if (selection.level == CLIPMAP_LEVEL_NONE) {
|
|
68
|
+
return wind_field.far_velocity;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
let inner = wind_field_cascade_read(selection.level, position_ws);
|
|
72
|
+
|
|
73
|
+
if (selection.edge_weight <= 0.0) {
|
|
74
|
+
return inner;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
let parent = selection.level + 1u;
|
|
78
|
+
|
|
79
|
+
var outer = wind_field.far_velocity;
|
|
80
|
+
|
|
81
|
+
if (parent < count) {
|
|
82
|
+
outer = wind_field_cascade_read(parent, position_ws);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// mix's form, written so that equal reads blend to themselves exactly
|
|
86
|
+
return inner + (outer - inner) * selection.edge_weight;
|
|
87
|
+
}
|
|
88
|
+
`, [
|
|
89
|
+
WIND_FIELD_STRUCT.declaration_chunk,
|
|
90
|
+
chunk_clipmap_select_finest,
|
|
91
|
+
]
|
|
92
|
+
);
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `wind_field_sample(position_ws)` in a uniform field ({@link WIND_FIELD_UNIFORM} `true`): one with no
|
|
3
|
+
* cascades, where the wind is `v_far(t)` at every point, which is what the cascaded read returns there,
|
|
4
|
+
* exactly, having found no window that holds the point.
|
|
5
|
+
*
|
|
6
|
+
* Reads `wind_field.far_velocity` and nothing else; the atlas and its sampler stay bound and unread.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_wind_field_sample_uniform: CodeChunk;
|
|
11
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
12
|
+
//# sourceMappingURL=chunk_wind_field_sample_uniform.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_wind_field_sample_uniform.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample_uniform.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,8CAFU,SAAS,CAWjB;0BArBwB,iCAAiC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* `wind_field_sample(position_ws)` in a uniform field ({@link WIND_FIELD_UNIFORM} `true`): one with no
|
|
6
|
+
* cascades, where the wind is `v_far(t)` at every point, which is what the cascaded read returns there,
|
|
7
|
+
* exactly, having found no window that holds the point.
|
|
8
|
+
*
|
|
9
|
+
* Reads `wind_field.far_velocity` and nothing else; the atlas and its sampler stay bound and unread.
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_wind_field_sample_uniform = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn wind_field_sample(position_ws: vec3<f32>) -> vec3<f32> {
|
|
17
|
+
return wind_field.far_velocity;
|
|
18
|
+
}
|
|
19
|
+
`, [
|
|
20
|
+
WIND_FIELD_STRUCT.declaration_chunk,
|
|
21
|
+
]
|
|
22
|
+
);
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Declare the published wind field's bindings in a consumer's resource group, under the names
|
|
3
|
+
* `chunk_wind_field_sample` reads:
|
|
4
|
+
* - `wind_field`: the uniform {@link WIND_FIELD_STRUCT};
|
|
5
|
+
* - `wind_field_atlas`: the tiles, `texture_3d<f32>`, filterable;
|
|
6
|
+
* - `wind_field_sampler`: linear and clamped, by default the field's own, so a host binds only the
|
|
7
|
+
* other two (`GPUSceneWind.bind`).
|
|
8
|
+
*
|
|
9
|
+
* One uniform, one texture, one sampler, and no storage buffer.
|
|
10
|
+
*
|
|
11
|
+
* @param {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
|
12
|
+
* @returns {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
|
13
|
+
*/
|
|
14
|
+
export function wind_field_add_resources(group: import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor): import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor;
|
|
15
|
+
//# sourceMappingURL=wind_field_add_resources.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wind_field_add_resources.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/wind_field_add_resources.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,gDAHW,OAAO,qDAAqD,EAAE,6BAA6B,GACzF,OAAO,qDAAqD,EAAE,6BAA6B,CAOvG"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { WIND_FIELD_SAMPLER_DESCRIPTOR } from "./WIND_FIELD.js";
|
|
2
|
+
import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Declare the published wind field's bindings in a consumer's resource group, under the names
|
|
6
|
+
* `chunk_wind_field_sample` reads:
|
|
7
|
+
* - `wind_field`: the uniform {@link WIND_FIELD_STRUCT};
|
|
8
|
+
* - `wind_field_atlas`: the tiles, `texture_3d<f32>`, filterable;
|
|
9
|
+
* - `wind_field_sampler`: linear and clamped, by default the field's own, so a host binds only the
|
|
10
|
+
* other two (`GPUSceneWind.bind`).
|
|
11
|
+
*
|
|
12
|
+
* One uniform, one texture, one sampler, and no storage buffer.
|
|
13
|
+
*
|
|
14
|
+
* @param {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
|
15
|
+
* @returns {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
|
16
|
+
*/
|
|
17
|
+
export function wind_field_add_resources(group) {
|
|
18
|
+
return group
|
|
19
|
+
.addUniform("wind_field", WIND_FIELD_STRUCT)
|
|
20
|
+
.addTexture("wind_field_atlas", "float", "3d")
|
|
21
|
+
.addSampler("wind_field_sampler", "filtering", WIND_FIELD_SAMPLER_DESCRIPTOR);
|
|
22
|
+
}
|
|
@@ -135,8 +135,11 @@ export class CPUBitmapData {
|
|
|
135
135
|
/**
|
|
136
136
|
* Effective dimension count (1, 2 or 3) inferred from which trailing
|
|
137
137
|
* size axes are 1. A `width=W height=1 depth=1` texture is 1D; a
|
|
138
|
-
* `width=W height=H depth=1` is 2D; otherwise 3D.
|
|
139
|
-
*
|
|
138
|
+
* `width=W height=H depth=1` is 2D; otherwise 3D. This is the storage's
|
|
139
|
+
* shape, not the texture type: a shader's declaration decides what
|
|
140
|
+
* `textureDimensions` returns and which axes a load or store bounds-checks.
|
|
141
|
+
* Filtering may use it, because an axis of size 1 samples the same texel
|
|
142
|
+
* under every address mode.
|
|
140
143
|
* @returns {1 | 2 | 3}
|
|
141
144
|
*/
|
|
142
145
|
get dimensionality(): 1 | 2 | 3;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CPUBitmapData.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/CPUBitmapData.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;
|
|
1
|
+
{"version":3,"file":"CPUBitmapData.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/CPUBitmapData.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAgJI;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,uBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;;;;OAQG;IACH,sBALW,MAAM,WACN,MAAM,UACN,MAAM,GACJ,aAAa,CAQzB;IA3MD;;;;;;OAMG;IACH,kBANW,UAAU,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,EAmBhB;IA3DD;;;OAGG;IACH,MAFU,YAAY,kBAAkB,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,MAAM,EAAE,CAE1H;IAEL;;;OAGG;IACH,WAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;;;;;;;;;;;OAaG;IACH,UAFU,OAAO,CAEA;IA4BjB,wBAAwB;IACxB,oBAAoC;IACpC,wBAAwB;IACxB,qBAAqC;IACrC,wBAAwB;IACxB,oBAAoC;IAEpC;;;;;;;;;OASG;IACH,gCAIC;IAED;;;;;;;OAOG;IACH,gBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;OASG;IACH,QANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,GAAG;QAAE,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,eAC3C,MAAM,QAWhB;IAED;;;;;;;;;OASG;IACH,SANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,eACjB,MAAM,QAQhB;CAwGJ"}
|
|
@@ -94,8 +94,11 @@ export class CPUBitmapData {
|
|
|
94
94
|
/**
|
|
95
95
|
* Effective dimension count (1, 2 or 3) inferred from which trailing
|
|
96
96
|
* size axes are 1. A `width=W height=1 depth=1` texture is 1D; a
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* `width=W height=H depth=1` is 2D; otherwise 3D.
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*
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* `width=W height=H depth=1` is 2D; otherwise 3D. This is the storage's
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* shape, not the texture type: a shader's declaration decides what
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* `textureDimensions` returns and which axes a load or store bounds-checks.
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* Filtering may use it, because an axis of size 1 samples the same texel
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* under every address mode.
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* @returns {1 | 2 | 3}
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*/
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get dimensionality() {
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@@ -32,7 +32,7 @@ export class WGSLJavaScriptCompiler {
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compile(ast: Tree): string;
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}
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export type WgslType = {
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kind: 'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | '
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kind: 'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture' | 'sampler' | 'atomic' | 'unknown';
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name?: string;
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size?: number;
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cols?: number;
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@@ -40,5 +40,9 @@ export type WgslType = {
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scalar?: string;
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element?: WgslType;
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count?: number;
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/**
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* — of a texture: the size of what `textureDimensions` returns
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*/
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dimension?: 1 | 2 | 3;
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};
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//# sourceMappingURL=WGSLJavaScriptCompiler.d.ts.map
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AAkpBA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UA7qBa,WAAW,GAAG,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,SAAS,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAC5G,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM;;;;gBACN,CAAC,GAAG,CAAC,GAAG,CAAC"}
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@@ -8,7 +8,7 @@ import LineBuilder from "../../../core/codegen/LineBuilder.js";
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8
|
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9
9
|
/**
|
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10
10
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* @typedef {object} WgslType
|
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11
|
-
* @property {'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | '
|
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11
|
+
* @property {'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture' | 'sampler' | 'atomic' | 'unknown'} kind
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* @property {string} [name]
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* @property {number} [size]
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* @property {number} [cols]
|
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@@ -16,6 +16,7 @@ import LineBuilder from "../../../core/codegen/LineBuilder.js";
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* @property {string} [scalar]
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* @property {WgslType} [element]
|
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* @property {number} [count]
|
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* @property {1 | 2 | 3} [dimension] — of a texture: the size of what `textureDimensions` returns
|
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|
*/
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21
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|
const T_UNKNOWN = Object.freeze({ kind: 'unknown' });
|
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@@ -34,6 +35,31 @@ const T_F32 = Object.freeze({ kind: 'primitive', name: 'f32' });
|
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34
35
|
const T_ABSTRACT_INT = Object.freeze({ kind: 'abstract', name: 'AbstractInt' });
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|
const T_ABSTRACT_FLOAT = Object.freeze({ kind: 'abstract', name: 'AbstractFloat' });
|
|
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37
|
|
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|
+
/**
|
|
39
|
+
* Every WGSL texture type, by the number of components `textureDimensions` returns for it: a
|
|
40
|
+
* `u32` for 1D, a `vec2<u32>` for the 2D, array, cube and multisampled types, a `vec3<u32>` for 3D.
|
|
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|
+
* @type {Object<string, 1 | 2 | 3>}
|
|
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|
+
*/
|
|
43
|
+
const TEXTURE_DIMENSION = {
|
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44
|
+
texture_1d: 1,
|
|
45
|
+
texture_storage_1d: 1,
|
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|
+
texture_2d: 2,
|
|
47
|
+
texture_2d_array: 2,
|
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|
+
texture_cube: 2,
|
|
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|
+
texture_cube_array: 2,
|
|
50
|
+
texture_multisampled_2d: 2,
|
|
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|
+
texture_external: 2,
|
|
52
|
+
texture_storage_2d: 2,
|
|
53
|
+
texture_storage_2d_array: 2,
|
|
54
|
+
texture_depth_2d: 2,
|
|
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|
+
texture_depth_2d_array: 2,
|
|
56
|
+
texture_depth_cube: 2,
|
|
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|
+
texture_depth_cube_array: 2,
|
|
58
|
+
texture_depth_multisampled_2d: 2,
|
|
59
|
+
texture_3d: 3,
|
|
60
|
+
texture_storage_3d: 3,
|
|
61
|
+
};
|
|
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|
+
|
|
37
63
|
const VECTOR_ALIASES = {
|
|
38
64
|
vec2i: { size: 2, scalar: 'i32' },
|
|
39
65
|
vec3i: { size: 3, scalar: 'i32' },
|
|
@@ -56,10 +82,11 @@ const SWIZZLE_LETTERS = new Set(['x', 'y', 'z', 'w', 'r', 'g', 'b', 'a']);
|
|
|
56
82
|
const SWIZZLE_INDEX = { x: 0, y: 1, z: 2, w: 3, r: 0, g: 1, b: 2, a: 3 };
|
|
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83
|
|
|
58
84
|
/**
|
|
59
|
-
* Build a vec type alias name (e.g., {size:3, scalar:'f32'} → 'vec3f').
|
|
85
|
+
* Build a vec type alias name (e.g., {size:3, scalar:'f32'} → 'vec3f'). A `vec3<bool>` is the
|
|
86
|
+
* runtime's `vec3b`, which WGSL itself does not spell.
|
|
60
87
|
*/
|
|
61
88
|
function vecAliasName(size, scalar) {
|
|
62
|
-
const suffix = { i32: 'i', u32: 'u', f32: 'f', f16: 'h' }[scalar] || 'f';
|
|
89
|
+
const suffix = { i32: 'i', u32: 'u', f32: 'f', f16: 'h', bool: 'b' }[scalar] || 'f';
|
|
63
90
|
return `vec${size}${suffix}`;
|
|
64
91
|
}
|
|
65
92
|
|
|
@@ -352,20 +379,12 @@ function classifyType(ident, args, template_list_node) {
|
|
|
352
379
|
const inner = args.length > 0 ? args[0] : 'i32';
|
|
353
380
|
return { kind: 'atomic', scalar: inner };
|
|
354
381
|
}
|
|
355
|
-
// Texture types
|
|
356
|
-
//
|
|
357
|
-
//
|
|
358
|
-
|
|
359
|
-
// kind label is preserved for backward compatibility with any
|
|
360
|
-
// downstream consumer that may grep for it.)
|
|
361
|
-
if (
|
|
362
|
-
ident === 'texture_2d' || ident === 'texture_storage_2d'
|
|
363
|
-
|| ident === 'texture_1d' || ident === 'texture_storage_1d'
|
|
364
|
-
|| ident === 'texture_3d' || ident === 'texture_storage_3d'
|
|
365
|
-
|| ident === 'texture_2d_array'
|
|
366
|
-
) {
|
|
382
|
+
// Texture types carry the dimension their declaration names. It is what `textureDimensions`
|
|
383
|
+
// answers with; the bound CPUBitmapData cannot say it, since a 1x1 bitmap is as much a
|
|
384
|
+
// texture_2d as a texture_1d.
|
|
385
|
+
if (TEXTURE_DIMENSION.hasOwnProperty(ident)) {
|
|
367
386
|
const scalar = args.length > 0 ? args[0] : 'f32';
|
|
368
|
-
return { kind: '
|
|
387
|
+
return { kind: 'texture', scalar, dimension: TEXTURE_DIMENSION[ident] };
|
|
369
388
|
}
|
|
370
389
|
if (ident === 'sampler') {
|
|
371
390
|
return { kind: 'sampler' };
|
|
@@ -1613,7 +1632,7 @@ function ownedValueCode(compiled) {
|
|
|
1613
1632
|
case 'primitive':
|
|
1614
1633
|
case 'abstract':
|
|
1615
1634
|
case 'atomic':
|
|
1616
|
-
case '
|
|
1635
|
+
case 'texture':
|
|
1617
1636
|
case 'sampler':
|
|
1618
1637
|
return compiled.code;
|
|
1619
1638
|
default:
|
|
@@ -2473,11 +2492,16 @@ function inferBinaryArithResultType(a, b) {
|
|
|
2473
2492
|
|
|
2474
2493
|
/**
|
|
2475
2494
|
* Pick the result type of a non-arithmetic binary op (comparison / logical / bitwise / shift).
|
|
2476
|
-
* Comparisons return bool
|
|
2495
|
+
* Comparisons return bool, or a `vec<bool>` of the operands' size when either is a vector, so a
|
|
2496
|
+
* swizzle on the result indexes it; bitwise and shift preserve the leftmost known integer operand type.
|
|
2477
2497
|
*/
|
|
2478
2498
|
function inferRawBinaryResultType(a, b, op) {
|
|
2479
2499
|
const COMPARISON = new Set(['==', '!=', '<', '>', '<=', '>=']);
|
|
2480
2500
|
const LOGICAL = new Set(['&&', '||']);
|
|
2501
|
+
if (COMPARISON.has(op)) {
|
|
2502
|
+
const vec = a && a.kind === 'vec' ? a : b && b.kind === 'vec' ? b : null;
|
|
2503
|
+
if (vec !== null) return { kind: 'vec', size: vec.size, scalar: 'bool' };
|
|
2504
|
+
}
|
|
2481
2505
|
if (COMPARISON.has(op) || LOGICAL.has(op)) {
|
|
2482
2506
|
return { kind: 'primitive', name: 'bool' };
|
|
2483
2507
|
}
|
|
@@ -2509,6 +2533,7 @@ function compileUnaryExpression(c, node) {
|
|
|
2509
2533
|
value: operand.value === undefined ? undefined : -operand.value,
|
|
2510
2534
|
};
|
|
2511
2535
|
}
|
|
2536
|
+
if (prefix === '!' && operand.type && operand.type.kind === 'vec') return { code: `wgsl.logical_not(${operand.code})`, type: operand.type };
|
|
2512
2537
|
if (prefix === '!') return { code: `!${operand.code}`, type: operand.type };
|
|
2513
2538
|
if (prefix === '~') return { code: `wgsl.not(${operand.code})`, type: operand.type };
|
|
2514
2539
|
if (prefix === '*' && operand.pointer_box === true) return { code: `${operand.code}.value`, type: operand.type };
|
|
@@ -2692,10 +2717,11 @@ function compileCallPhraseTyped(c, node) {
|
|
|
2692
2717
|
}
|
|
2693
2718
|
if (scalar === undefined) {
|
|
2694
2719
|
// No explicit template — infer the component type from the arguments, mirroring
|
|
2695
|
-
// WGSL's overload resolution. e.g. `vec4(some_u32)` is `vec4<u32>`, not `vec4<f32
|
|
2720
|
+
// WGSL's overload resolution. e.g. `vec4(some_u32)` is `vec4<u32>`, not `vec4<f32>`,
|
|
2721
|
+
// and `vec2(a < b, c)` is a `vec2<bool>`.
|
|
2696
2722
|
for (const a of arg_results) {
|
|
2697
2723
|
const t = a.type;
|
|
2698
|
-
if (t && t.kind === 'primitive'
|
|
2724
|
+
if (t && t.kind === 'primitive') { scalar = t.name; break; }
|
|
2699
2725
|
if (t && (t.kind === 'vec' || t.kind === 'mat')) { scalar = t.scalar; break; }
|
|
2700
2726
|
}
|
|
2701
2727
|
if (scalar === undefined) scalar = 'f32';
|
|
@@ -2835,6 +2861,27 @@ function compileCallPhraseTyped(c, node) {
|
|
|
2835
2861
|
|
|
2836
2862
|
// 9) WGSL builtins — best-effort type inference for common helpers.
|
|
2837
2863
|
//
|
|
2864
|
+
// `textureDimensions` answers with as many components as the texture's declaration has
|
|
2865
|
+
// dimensions, which only the declaration says. A chunk compiled on its own may name a texture
|
|
2866
|
+
// its importing shader declares; that compiles, and throws only if it runs.
|
|
2867
|
+
if (callee_name === 'textureDimensions') {
|
|
2868
|
+
const texture_type = arg_results[0] === undefined ? undefined : arg_results[0].type;
|
|
2869
|
+
|
|
2870
|
+
if (texture_type === undefined || texture_type.kind !== 'texture') {
|
|
2871
|
+
const message = `textureDimensions: '${args[0]}' is not declared as a texture in this module, so its dimension is unknown`;
|
|
2872
|
+
|
|
2873
|
+
return {
|
|
2874
|
+
code: `(() => { throw new Error(${JSON.stringify(message)}); })()`,
|
|
2875
|
+
type: T_UNKNOWN,
|
|
2876
|
+
};
|
|
2877
|
+
}
|
|
2878
|
+
|
|
2879
|
+
return {
|
|
2880
|
+
code: `wgsl.textureDimensions_${texture_type.dimension}d(${args.join(', ')})`,
|
|
2881
|
+
type: inferBuiltinReturnType(callee_name, arg_results),
|
|
2882
|
+
};
|
|
2883
|
+
}
|
|
2884
|
+
|
|
2838
2885
|
// A few of them mean different things on i32 and on u32, and the operand type is the only
|
|
2839
2886
|
// thing that says which — the same selection the arithmetic operators make.
|
|
2840
2887
|
if (INTEGER_TYPED_BUILTIN.has(callee_name)) {
|
|
@@ -2869,7 +2916,8 @@ const INTEGER_TYPED_BUILTIN = new Set(['abs', 'firstLeadingBit', 'firstTrailingB
|
|
|
2869
2916
|
|
|
2870
2917
|
/**
|
|
2871
2918
|
* Element-wise builtins: the result has the type of the arguments. Most are vector-preserving
|
|
2872
|
-
* math; subgroupBroadcastFirst is not math, but has the same shape.
|
|
2919
|
+
* math; subgroupBroadcastFirst is not math, but has the same shape. So have the derivatives, which
|
|
2920
|
+
* the core refuses but a caller's core may answer.
|
|
2873
2921
|
* @type {Set<string>}
|
|
2874
2922
|
*/
|
|
2875
2923
|
const ELEMENT_WISE_BUILTIN = new Set([
|
|
@@ -2878,6 +2926,7 @@ const ELEMENT_WISE_BUILTIN = new Set([
|
|
|
2878
2926
|
'pow', 'atan2', 'min', 'max', 'step', 'clamp', 'saturate', 'mix', 'smoothstep',
|
|
2879
2927
|
'normalize', 'reflect', 'fma',
|
|
2880
2928
|
'subgroupBroadcastFirst',
|
|
2929
|
+
'dpdx', 'dpdy', 'fwidth', 'dpdxFine', 'dpdyFine', 'fwidthFine', 'dpdxCoarse', 'dpdyCoarse', 'fwidthCoarse',
|
|
2881
2930
|
]);
|
|
2882
2931
|
|
|
2883
2932
|
/**
|
|
@@ -2936,7 +2985,11 @@ function inferBuiltinReturnType(name, args) {
|
|
|
2936
2985
|
return { kind: 'vec', size: 4, scalar: 'f32' };
|
|
2937
2986
|
}
|
|
2938
2987
|
if (name === 'textureDimensions') {
|
|
2939
|
-
|
|
2988
|
+
const dimension = args[0].type.dimension;
|
|
2989
|
+
|
|
2990
|
+
return dimension === 1
|
|
2991
|
+
? { kind: 'primitive', name: 'u32' }
|
|
2992
|
+
: { kind: 'vec', size: dimension, scalar: 'u32' };
|
|
2940
2993
|
}
|
|
2941
2994
|
if (name === 'atomicLoad') return { kind: 'primitive', name: 'i32' };
|
|
2942
2995
|
if (name === 'unpack2x16unorm' || name === 'unpack2x16snorm' || name === 'unpack2x16float') {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IA6jDA;;;;;;;;;;;;;;OAcG;IACH,+DAmDC"}
|