@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  249. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  250. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  251. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  252. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  253. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  254. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  255. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  256. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  257. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  258. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  259. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  260. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  261. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  262. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  263. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  264. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  265. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  266. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  267. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  268. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  269. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  270. package/src/engine/physics/fluid/prototype.js +2 -0
  271. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  272. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  273. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  274. package/src/shade/assets/textures/split_sum.bin +0 -0
  275. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  276. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  277. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  278. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  279. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  280. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  281. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  282. package/src/shade/playground/avboit/main.js +9 -6
  283. package/src/shade/playground/particle_ecs/README.md +20 -0
  284. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  285. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  286. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  287. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  288. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  289. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  290. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  291. package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
  292. package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
  293. package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
  294. package/src/shade/playground/particle_ecs/index.html +21 -0
  295. package/src/shade/playground/particle_ecs/main.js +35 -1
  296. package/src/shade/playground/path_traced_media/main.js +12 -10
  297. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  298. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  299. package/src/shade/playground/render_submitted_frames.js +29 -0
  300. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  301. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  302. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  303. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  304. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  306. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  307. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  308. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  309. package/src/shade/playground/ssr_motion/README.md +24 -22
  310. package/src/shade/playground/ssr_motion/main.js +150 -149
  311. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  312. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  313. package/src/shade/playground/ssr_variance/capture.js +1 -1
  314. package/src/shade/playground/ssr_variance/main.js +247 -246
  315. package/src/shade/playground/submit_frame.d.ts +25 -0
  316. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  317. package/src/shade/playground/submit_frame.js +36 -0
  318. package/src/shade/playground/tonemap_sdr/README.md +1 -1
  319. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
  320. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
  321. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  322. package/src/shade/playground/volumetrics_froxel/main.js +7 -1
  323. package/src/shade/playground/water_refraction/README.md +4 -2
  324. package/src/shade/playground/water_refraction/main.js +19 -3
  325. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  326. package/src/shade/playground/water_refraction/world.js +2 -1
  327. package/src/shade/playground/water_surface/README.md +15 -7
  328. package/src/shade/playground/water_surface/index.html +2 -1
  329. package/src/shade/playground/water_surface/main.js +39 -7
  330. package/src/shade/playground/water_surface/world.d.ts +2 -5
  331. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  332. package/src/shade/playground/water_surface/world.js +9 -8
  333. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  334. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  335. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  336. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  337. package/src/shade/renderer/Renderer.js +68 -61
  338. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  339. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  340. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  341. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
  343. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  344. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  345. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  346. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  347. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  348. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  349. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  350. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  351. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  352. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  353. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  354. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  355. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  356. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  357. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  358. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  359. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  360. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  361. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  362. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  363. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  364. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  365. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  366. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  367. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
  368. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  369. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  370. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  371. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  372. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  373. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  374. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  375. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
  376. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  377. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  378. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  379. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  383. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  384. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
  385. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  386. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  387. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  388. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  389. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  390. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  391. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  392. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  393. package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
  394. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
  395. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  396. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
  397. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
  398. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
  399. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
  400. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
  401. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
  402. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
  403. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
  404. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  405. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
  406. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
  407. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
  408. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
  409. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
  410. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
  411. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
  412. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  413. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  414. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  415. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  416. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  417. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  418. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  419. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  420. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  421. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  422. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  423. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  424. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  425. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  426. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  427. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  428. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  429. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  430. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  431. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  432. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  433. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  434. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  435. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  436. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  437. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  438. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  439. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  440. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  441. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  442. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  443. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  444. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  445. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  446. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  447. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  448. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  449. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  450. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  451. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  452. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  453. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  454. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  455. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  456. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  457. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  458. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  459. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  460. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  461. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  462. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  463. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  464. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  465. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  466. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  467. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  468. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  469. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  470. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  471. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  472. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  473. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  474. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  475. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  476. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  477. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  478. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  479. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  480. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  481. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  482. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  483. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  484. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  485. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  486. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  487. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  488. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  489. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  490. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  491. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  492. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  493. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  494. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  495. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  496. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  497. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  498. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  499. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  500. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  501. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  502. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  503. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  504. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  505. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  506. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  507. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  508. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  509. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  510. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  511. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  512. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  513. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  514. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  515. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  516. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  517. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  518. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  519. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  520. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  521. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  522. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  523. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  524. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  525. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  526. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  527. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  528. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  529. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  530. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  531. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  532. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  533. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  534. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  535. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  536. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  537. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  538. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  539. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  540. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  541. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  542. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  543. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  544. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  545. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  546. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  547. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  548. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  549. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  550. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  551. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  552. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  553. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  554. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  555. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  556. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  557. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  558. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  559. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  560. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  561. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  562. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  563. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  564. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  565. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  566. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  567. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  568. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  569. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  570. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  571. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  572. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  573. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  574. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  575. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  576. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  577. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  578. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  579. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  580. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  581. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  582. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  583. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  584. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  585. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  586. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  587. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  588. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  589. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  590. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  591. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  592. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  593. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  594. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  595. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  596. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  597. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  598. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  599. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  600. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  601. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  602. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  603. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  604. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  605. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  606. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  607. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  608. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  609. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  610. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  611. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  612. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  613. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  614. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  615. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  616. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  617. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  618. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  619. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  620. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  621. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  622. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  623. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  624. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  625. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  626. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  627. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  628. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  629. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  630. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  631. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  632. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  633. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  634. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  635. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
  636. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  637. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
  638. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  639. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
  640. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  641. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  642. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  643. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  644. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  645. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
  646. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  647. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
  648. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  649. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  650. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  651. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  652. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  653. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  654. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  655. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  656. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  657. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  658. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  659. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  660. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  661. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  662. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
  663. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  664. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  665. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  666. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
  667. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  668. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  669. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  670. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  671. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  672. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  673. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  674. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  675. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  676. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  677. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  678. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  679. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
  680. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  681. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  682. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  683. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  684. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  685. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  686. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
  687. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  688. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
  689. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  690. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  691. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  692. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
  693. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
  694. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
  695. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
  696. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  697. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
  698. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  699. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  700. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  701. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  702. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  703. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  704. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  705. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  706. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  707. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  708. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  709. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  710. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  711. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  712. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  713. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  714. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  715. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  716. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  717. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  718. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  720. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  721. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  722. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  723. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  724. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  725. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  726. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  727. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  728. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  729. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  730. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  731. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  732. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  733. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  734. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  735. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  736. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  737. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  738. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  739. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  740. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  741. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  742. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  743. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  744. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  745. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  746. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  747. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
  748. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
  749. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  750. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
  751. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
  752. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  753. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
  754. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  755. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  756. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  757. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  758. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  759. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  760. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  761. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  762. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  763. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  764. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  765. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  766. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  767. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  768. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  769. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  770. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  771. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  772. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  773. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  774. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  775. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  776. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  777. package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
  778. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  779. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
  780. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  781. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
  782. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  783. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  784. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  785. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  786. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  787. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  788. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  789. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  790. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  791. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  792. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  793. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  794. package/src/shade/renderer/particles/DESIGN.md +16 -2
  795. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  796. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  797. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  798. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  799. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  800. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  801. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  802. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  803. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  804. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  805. package/src/shade/renderer/particles/graph_particles.js +13 -0
  806. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  807. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  808. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  809. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  810. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  811. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  812. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  813. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  814. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  815. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  816. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  817. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  818. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  819. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  820. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  821. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  822. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  823. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  824. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  825. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  826. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  827. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  828. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  829. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  830. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  831. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  832. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  833. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  835. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  836. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  837. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  838. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  839. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  840. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  841. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  842. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  843. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
  844. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  845. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
  846. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  847. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
  848. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  849. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  850. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  851. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  852. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  853. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  854. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  855. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  856. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  857. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  858. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  859. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  860. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  861. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  862. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
  863. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  864. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  865. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  866. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  867. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  868. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  869. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  870. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  871. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  872. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  873. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  874. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  875. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  876. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  877. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  878. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
  879. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
  880. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  881. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
  882. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  883. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  884. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  885. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
  886. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  887. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
  888. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  889. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  890. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
  891. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  892. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
  893. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  894. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
  895. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  896. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  897. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  898. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  899. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  900. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  901. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
  902. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  903. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  904. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  905. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  906. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  907. package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
  908. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  909. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  910. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  911. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  912. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  913. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  914. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  915. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  916. package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
  917. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  918. package/src/shade/renderer/shader/ComputeShader.js +54 -0
  919. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
  920. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  921. package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
  922. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  923. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  924. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  925. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  926. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  927. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  928. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  929. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  930. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  931. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  932. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  933. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  934. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  935. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  936. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  937. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  938. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  939. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  940. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  941. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  942. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  943. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  944. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  945. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  946. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  947. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  948. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  949. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  950. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  951. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  952. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  953. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
  954. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  955. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
  956. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  957. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  958. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  959. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  960. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  961. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  962. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  963. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  964. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  965. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  966. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  967. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  968. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  969. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  970. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  971. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  972. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  973. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  974. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  975. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  976. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  977. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  978. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  979. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  980. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  981. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  982. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  983. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  984. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  985. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  986. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  987. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  988. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  989. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  990. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  991. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  992. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  993. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  994. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  995. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  996. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  997. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  998. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  999. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1000. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1001. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1002. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1003. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1004. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1005. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1006. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1007. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1008. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1009. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1010. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1011. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1012. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
  1013. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1014. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
  1015. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
  1016. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
  1017. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
  1018. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1019. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1021. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1022. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1023. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1025. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1026. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1028. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1029. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1031. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1032. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1033. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1034. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1036. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1037. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1038. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1039. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1040. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1041. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1042. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1043. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1044. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1045. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1046. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1047. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1048. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1049. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1050. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1051. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1052. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1053. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1054. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1055. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1056. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1057. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1058. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1059. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1060. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1061. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1062. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1063. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1064. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1065. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1066. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1067. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1068. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1069. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1070. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1071. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1072. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1073. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1074. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1075. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1076. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1077. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1078. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1079. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1080. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1081. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1082. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1083. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1084. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1085. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1086. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1087. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1088. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1089. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
  1090. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1091. package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
  1092. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
  1093. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
  1094. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
  1095. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
  1096. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
  1097. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
  1098. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
  1099. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
  1100. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1101. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1102. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1103. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1104. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1105. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1106. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1107. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1108. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1109. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1110. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1111. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1112. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1113. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1114. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1115. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1116. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1117. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1118. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1119. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1120. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1121. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1122. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1123. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1124. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1125. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1126. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1127. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1128. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1129. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1130. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1131. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1132. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1133. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1134. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1135. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1136. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1137. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
  1138. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  1139. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
  1140. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1141. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1142. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1143. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1144. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1145. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1146. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1147. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1148. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1149. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1150. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1151. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1152. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1153. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1154. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1155. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1156. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1157. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1158. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
  1159. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1160. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
  1161. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
  1162. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1163. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
  1164. package/src/shade/renderer/volumetrics/NOTES.md +47 -0
  1165. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1166. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
  1167. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
  1168. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1169. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
  1170. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
  1171. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1172. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
  1173. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1174. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1175. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1176. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
  1177. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1178. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1179. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
  1180. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1181. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
  1182. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
  1183. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
  1184. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1185. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1186. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1187. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1188. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1189. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1190. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1191. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1192. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1193. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1194. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1195. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1196. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1197. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1198. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1199. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1200. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1201. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1202. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1203. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1204. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1205. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1206. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
  1207. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1208. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
  1209. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1210. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
  1211. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
  1212. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
  1213. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
  1214. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
  1215. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
  1216. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
  1217. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
  1218. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
  1219. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
  1220. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1221. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1222. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1223. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1224. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1225. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1226. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1227. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1228. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1229. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1230. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1231. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1232. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1233. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1234. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1235. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1236. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
  1237. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1238. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
  1239. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
  1240. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1241. package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
  1242. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1243. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1244. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1245. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1246. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1247. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1248. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1249. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1250. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1251. package/src/shade/renderer/water/shader_water.d.ts +9 -12
  1252. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1253. package/src/shade/renderer/water/shader_water.js +69 -47
  1254. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1255. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1256. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1257. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1258. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1259. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1260. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1261. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1262. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1263. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1264. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1265. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1266. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1267. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1268. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1269. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1270. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1271. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1272. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1273. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1274. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1275. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1276. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1277. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1278. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1279. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1280. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1281. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1282. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1283. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1284. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1285. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1286. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1287. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1288. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1289. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1290. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1291. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1292. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1293. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1294. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1295. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1296. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1297. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1298. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1299. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1300. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1301. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1302. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
  1303. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1304. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1305. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1306. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1307. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1308. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1309. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1310. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1311. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1312. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1313. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1314. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1315. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1316. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1317. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1318. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1319. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1320. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1321. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1322. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1323. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1324. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1325. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1326. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1327. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1328. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1329. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1330. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1331. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1332. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1333. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1334. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1335. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1336. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The wind at a world point, m/s: `wind_field_sample(position_ws)`, the one read every GPU consumer of
3
+ * the wind takes (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §11).
4
+ *
5
+ * Reads the bindings {@link wind_field_add_resources} declares — `wind_field`
6
+ * ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` (`texture_3d<f32>`) and `wind_field_sampler`
7
+ * (linear, clamped) — and no storage buffer, so a pass at the binding floor can take it. A consumer
8
+ * includes this chunk and declares the bindings through that helper; `GPUSceneWind.bind` fills them.
9
+ *
10
+ * By the field's shape ({@link WIND_FIELD_UNIFORM}), the same function either way:
11
+ * - as it is (`false`, the default): through the cascades, finest first, blended across their bands,
12
+ * the far field outside them all ({@link chunk_wind_field_sample_cascades});
13
+ * - uniform (`true`), no cascades: the far field, `v_far(t)`, which is what the cascaded read returns
14
+ * at every point of such a field ({@link chunk_wind_field_sample_uniform}).
15
+ *
16
+ * @type {CodeChunkChoice}
17
+ */
18
+ export const chunk_wind_field_sample: CodeChunkChoice;
19
+ import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
20
+ //# sourceMappingURL=chunk_wind_field_sample.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_wind_field_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;GAgBG;AACH,sCAFU,eAAe,CAEuD;gCAtBhD,uCAAuC"}
@@ -0,0 +1,26 @@
1
+ import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
2
+ import { chunk_wind_field_sample_cascades } from "./chunk_wind_field_sample_cascades.js";
3
+ import { chunk_wind_field_sample_uniform } from "./chunk_wind_field_sample_uniform.js";
4
+ import { WIND_FIELD_UNIFORM } from "./WIND_FIELD_UNIFORM.js";
5
+
6
+ /**
7
+ * The wind at a world point, m/s: `wind_field_sample(position_ws)`, the one read every GPU consumer of
8
+ * the wind takes (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §11).
9
+ *
10
+ * Reads the bindings {@link wind_field_add_resources} declares — `wind_field`
11
+ * ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` (`texture_3d<f32>`) and `wind_field_sampler`
12
+ * (linear, clamped) — and no storage buffer, so a pass at the binding floor can take it. A consumer
13
+ * includes this chunk and declares the bindings through that helper; `GPUSceneWind.bind` fills them.
14
+ *
15
+ * By the field's shape ({@link WIND_FIELD_UNIFORM}), the same function either way:
16
+ * - as it is (`false`, the default): through the cascades, finest first, blended across their bands,
17
+ * the far field outside them all ({@link chunk_wind_field_sample_cascades});
18
+ * - uniform (`true`), no cascades: the far field, `v_far(t)`, which is what the cascaded read returns
19
+ * at every point of such a field ({@link chunk_wind_field_sample_uniform}).
20
+ *
21
+ * @type {CodeChunkChoice}
22
+ */
23
+ export const chunk_wind_field_sample = CodeChunkChoice.from(WIND_FIELD_UNIFORM);
24
+
25
+ chunk_wind_field_sample.add(false, chunk_wind_field_sample_cascades);
26
+ chunk_wind_field_sample.add(true, chunk_wind_field_sample_uniform);
@@ -0,0 +1,40 @@
1
+ /**
2
+ * `wind_field_sample(position_ws)` through the field's cascades: the read
3
+ * `chunk_wind_field_sample` links for a field as it is ({@link WIND_FIELD_UNIFORM} `false`), any
4
+ * number of cascades, none included.
5
+ *
6
+ * Reads `wind_field` ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` and `wind_field_sampler`, as
7
+ * {@link wind_field_add_resources} declares them.
8
+ *
9
+ * **The read:**
10
+ * - `clipmap_select_finest` walks the cascades' windows, finest first, and the first holding the point
11
+ * answers, with how far into its edge band of {@link WIND_FIELD_BAND_WIDTH} cells the point is;
12
+ * - a cascade's read is the atmosphere identity, `v_far(t) + tap · k_c`: one trilinear tap of its tile,
13
+ * which holds `v − v_far(t_s,c)` at cell centres, times its decay;
14
+ * - in the band, a second read blends in linearly, all of it on the window's face: the parent's
15
+ * identity read, or `v_far(t)` for the coarsest; deeper than the band, one read;
16
+ * - outside every cascade, `v_far(t)`.
17
+ *
18
+ * The blend and the decay are taken now, at the sample, so a cascade that last stepped ticks ago reads
19
+ * the far field's current gust and drag. Air at the far field publishes a deviation of 0 and reads
20
+ * back `v_far(t)` exactly, on every cascade, in every band, at every instant: the blend is written as
21
+ * `inner + (outer − inner)·w`, which leaves equal reads as they are.
22
+ *
23
+ * A child cascade's window lies inside its parent's (the host refuses one that does not), so the
24
+ * parent's tap in the child's band lands in the parent's tile. The read is continuous across a
25
+ * child's face wherever that face is deeper than the parent's own band, which nesting with a margin
26
+ * gives.
27
+ *
28
+ * **Precision.** The tap is the hardware's trilinear: WebGPU guarantees no filter-weight precision, and
29
+ * Vulkan core only 4 bits (1/16 of a texel); the RTX 4090 rounds its weights to the nearest 1/256
30
+ * (measured), which is presentation-grade and accepted here. Tiles are `rgba16float` deviations, so
31
+ * their rounding scales with the deviation and not the wind.
32
+ *
33
+ * Positions are `f32` world positions divided into the cascade's cells, so a read at `p` places its tap
34
+ * to about `2⁻²⁴ · |p| / h` cells.
35
+ *
36
+ * @type {CodeChunk}
37
+ */
38
+ export const chunk_wind_field_sample_cascades: CodeChunk;
39
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
40
+ //# sourceMappingURL=chunk_wind_field_sample_cascades.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_wind_field_sample_cascades.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample_cascades.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,+CAFU,SAAS,CAmDjB;0BA1FwB,iCAAiC"}
@@ -0,0 +1,92 @@
1
+ import { chunk_clipmap_select_finest } from "../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
2
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
3
+ import { WIND_FIELD_BAND_WIDTH } from "./WIND_FIELD.js";
4
+ import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
5
+
6
+ /**
7
+ * `wind_field_sample(position_ws)` through the field's cascades: the read
8
+ * `chunk_wind_field_sample` links for a field as it is ({@link WIND_FIELD_UNIFORM} `false`), any
9
+ * number of cascades, none included.
10
+ *
11
+ * Reads `wind_field` ({@link WIND_FIELD_STRUCT}), `wind_field_atlas` and `wind_field_sampler`, as
12
+ * {@link wind_field_add_resources} declares them.
13
+ *
14
+ * **The read:**
15
+ * - `clipmap_select_finest` walks the cascades' windows, finest first, and the first holding the point
16
+ * answers, with how far into its edge band of {@link WIND_FIELD_BAND_WIDTH} cells the point is;
17
+ * - a cascade's read is the atmosphere identity, `v_far(t) + tap · k_c`: one trilinear tap of its tile,
18
+ * which holds `v − v_far(t_s,c)` at cell centres, times its decay;
19
+ * - in the band, a second read blends in linearly, all of it on the window's face: the parent's
20
+ * identity read, or `v_far(t)` for the coarsest; deeper than the band, one read;
21
+ * - outside every cascade, `v_far(t)`.
22
+ *
23
+ * The blend and the decay are taken now, at the sample, so a cascade that last stepped ticks ago reads
24
+ * the far field's current gust and drag. Air at the far field publishes a deviation of 0 and reads
25
+ * back `v_far(t)` exactly, on every cascade, in every band, at every instant: the blend is written as
26
+ * `inner + (outer − inner)·w`, which leaves equal reads as they are.
27
+ *
28
+ * A child cascade's window lies inside its parent's (the host refuses one that does not), so the
29
+ * parent's tap in the child's band lands in the parent's tile. The read is continuous across a
30
+ * child's face wherever that face is deeper than the parent's own band, which nesting with a margin
31
+ * gives.
32
+ *
33
+ * **Precision.** The tap is the hardware's trilinear: WebGPU guarantees no filter-weight precision, and
34
+ * Vulkan core only 4 bits (1/16 of a texel); the RTX 4090 rounds its weights to the nearest 1/256
35
+ * (measured), which is presentation-grade and accepted here. Tiles are `rgba16float` deviations, so
36
+ * their rounding scales with the deviation and not the wind.
37
+ *
38
+ * Positions are `f32` world positions divided into the cascade's cells, so a read at `p` places its tap
39
+ * to about `2⁻²⁴ · |p| / h` cells.
40
+ *
41
+ * @type {CodeChunk}
42
+ */
43
+ export const chunk_wind_field_sample_cascades = CodeChunk.from(
44
+ //language=WGSL
45
+ `
46
+ const WIND_FIELD_BAND_WIDTH: f32 = ${WIND_FIELD_BAND_WIDTH}.0;
47
+
48
+ // cascade c's identity read at a world point its window holds
49
+ fn wind_field_cascade_read(c: u32, position_ws: vec3<f32>) -> vec3<f32> {
50
+ let level = wind_field.levels[c];
51
+ let cascade = wind_field.cascades[c];
52
+
53
+ // window-local position in the cascade's cells, which is a texel offset from the tile's content
54
+ let local = position_ws / level.cell_size - vec3<f32>(level.corner);
55
+ let uvw = (cascade.content_origin + local) * wind_field.inverse_atlas_size;
56
+
57
+ let deviation = textureSampleLevel(wind_field_atlas, wind_field_sampler, uvw, 0.0).xyz;
58
+
59
+ return wind_field.far_velocity + deviation * cascade.decay;
60
+ }
61
+
62
+ fn wind_field_sample(position_ws: vec3<f32>) -> vec3<f32> {
63
+ let count = wind_field.cascade_count;
64
+
65
+ let selection = clipmap_select_finest(&wind_field.levels, count, position_ws, WIND_FIELD_BAND_WIDTH);
66
+
67
+ if (selection.level == CLIPMAP_LEVEL_NONE) {
68
+ return wind_field.far_velocity;
69
+ }
70
+
71
+ let inner = wind_field_cascade_read(selection.level, position_ws);
72
+
73
+ if (selection.edge_weight <= 0.0) {
74
+ return inner;
75
+ }
76
+
77
+ let parent = selection.level + 1u;
78
+
79
+ var outer = wind_field.far_velocity;
80
+
81
+ if (parent < count) {
82
+ outer = wind_field_cascade_read(parent, position_ws);
83
+ }
84
+
85
+ // mix's form, written so that equal reads blend to themselves exactly
86
+ return inner + (outer - inner) * selection.edge_weight;
87
+ }
88
+ `, [
89
+ WIND_FIELD_STRUCT.declaration_chunk,
90
+ chunk_clipmap_select_finest,
91
+ ]
92
+ );
@@ -0,0 +1,12 @@
1
+ /**
2
+ * `wind_field_sample(position_ws)` in a uniform field ({@link WIND_FIELD_UNIFORM} `true`): one with no
3
+ * cascades, where the wind is `v_far(t)` at every point, which is what the cascaded read returns there,
4
+ * exactly, having found no window that holds the point.
5
+ *
6
+ * Reads `wind_field.far_velocity` and nothing else; the atlas and its sampler stay bound and unread.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_wind_field_sample_uniform: CodeChunk;
11
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
12
+ //# sourceMappingURL=chunk_wind_field_sample_uniform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_wind_field_sample_uniform.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/chunk_wind_field_sample_uniform.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,8CAFU,SAAS,CAWjB;0BArBwB,iCAAiC"}
@@ -0,0 +1,22 @@
1
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
2
+ import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
3
+
4
+ /**
5
+ * `wind_field_sample(position_ws)` in a uniform field ({@link WIND_FIELD_UNIFORM} `true`): one with no
6
+ * cascades, where the wind is `v_far(t)` at every point, which is what the cascaded read returns there,
7
+ * exactly, having found no window that holds the point.
8
+ *
9
+ * Reads `wind_field.far_velocity` and nothing else; the atlas and its sampler stay bound and unread.
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_wind_field_sample_uniform = CodeChunk.from(
14
+ //language=WGSL
15
+ `
16
+ fn wind_field_sample(position_ws: vec3<f32>) -> vec3<f32> {
17
+ return wind_field.far_velocity;
18
+ }
19
+ `, [
20
+ WIND_FIELD_STRUCT.declaration_chunk,
21
+ ]
22
+ );
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Declare the published wind field's bindings in a consumer's resource group, under the names
3
+ * `chunk_wind_field_sample` reads:
4
+ * - `wind_field`: the uniform {@link WIND_FIELD_STRUCT};
5
+ * - `wind_field_atlas`: the tiles, `texture_3d<f32>`, filterable;
6
+ * - `wind_field_sampler`: linear and clamped, by default the field's own, so a host binds only the
7
+ * other two (`GPUSceneWind.bind`).
8
+ *
9
+ * One uniform, one texture, one sampler, and no storage buffer.
10
+ *
11
+ * @param {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
12
+ * @returns {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
13
+ */
14
+ export function wind_field_add_resources(group: import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor): import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor;
15
+ //# sourceMappingURL=wind_field_add_resources.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wind_field_add_resources.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/wind/wind_field_add_resources.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,gDAHW,OAAO,qDAAqD,EAAE,6BAA6B,GACzF,OAAO,qDAAqD,EAAE,6BAA6B,CAOvG"}
@@ -0,0 +1,22 @@
1
+ import { WIND_FIELD_SAMPLER_DESCRIPTOR } from "./WIND_FIELD.js";
2
+ import { WIND_FIELD_STRUCT } from "./WIND_FIELD_STRUCT.js";
3
+
4
+ /**
5
+ * Declare the published wind field's bindings in a consumer's resource group, under the names
6
+ * `chunk_wind_field_sample` reads:
7
+ * - `wind_field`: the uniform {@link WIND_FIELD_STRUCT};
8
+ * - `wind_field_atlas`: the tiles, `texture_3d<f32>`, filterable;
9
+ * - `wind_field_sampler`: linear and clamped, by default the field's own, so a host binds only the
10
+ * other two (`GPUSceneWind.bind`).
11
+ *
12
+ * One uniform, one texture, one sampler, and no storage buffer.
13
+ *
14
+ * @param {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
15
+ * @returns {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
16
+ */
17
+ export function wind_field_add_resources(group) {
18
+ return group
19
+ .addUniform("wind_field", WIND_FIELD_STRUCT)
20
+ .addTexture("wind_field_atlas", "float", "3d")
21
+ .addSampler("wind_field_sampler", "filtering", WIND_FIELD_SAMPLER_DESCRIPTOR);
22
+ }
@@ -135,8 +135,11 @@ export class CPUBitmapData {
135
135
  /**
136
136
  * Effective dimension count (1, 2 or 3) inferred from which trailing
137
137
  * size axes are 1. A `width=W height=1 depth=1` texture is 1D; a
138
- * `width=W height=H depth=1` is 2D; otherwise 3D. Used by the emulator
139
- * to decide what `textureDimensions` should return.
138
+ * `width=W height=H depth=1` is 2D; otherwise 3D. This is the storage's
139
+ * shape, not the texture type: a shader's declaration decides what
140
+ * `textureDimensions` returns and which axes a load or store bounds-checks.
141
+ * Filtering may use it, because an axis of size 1 samples the same texel
142
+ * under every address mode.
140
143
  * @returns {1 | 2 | 3}
141
144
  */
142
145
  get dimensionality(): 1 | 2 | 3;
@@ -1 +1 @@
1
- {"version":3,"file":"CPUBitmapData.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/CPUBitmapData.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IA6II;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,uBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;;;;OAQG;IACH,sBALW,MAAM,WACN,MAAM,UACN,MAAM,GACJ,aAAa,CAQzB;IAxMD;;;;;;OAMG;IACH,kBANW,UAAU,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,EAmBhB;IA3DD;;;OAGG;IACH,MAFU,YAAY,kBAAkB,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,MAAM,EAAE,CAE1H;IAEL;;;OAGG;IACH,WAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;;;;;;;;;;;OAaG;IACH,UAFU,OAAO,CAEA;IA4BjB,wBAAwB;IACxB,oBAAoC;IACpC,wBAAwB;IACxB,qBAAqC;IACrC,wBAAwB;IACxB,oBAAoC;IAEpC;;;;;;OAMG;IACH,gCAIC;IAED;;;;;;;OAOG;IACH,gBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;OASG;IACH,QANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,GAAG;QAAE,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,eAC3C,MAAM,QAWhB;IAED;;;;;;;;;OASG;IACH,SANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,eACjB,MAAM,QAQhB;CAwGJ"}
1
+ {"version":3,"file":"CPUBitmapData.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/CPUBitmapData.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAgJI;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,yBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,uBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,wBALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,iBAIhB;IAED;;;;;;;;OAQG;IACH,sBALW,MAAM,WACN,MAAM,UACN,MAAM,GACJ,aAAa,CAQzB;IA3MD;;;;;;OAMG;IACH,kBANW,UAAU,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,WACN,MAAM,UACN,MAAM,EAmBhB;IA3DD;;;OAGG;IACH,MAFU,YAAY,kBAAkB,SAAS,GAAG,UAAU,GAAG,UAAU,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,MAAM,EAAE,CAE1H;IAEL;;;OAGG;IACH,WAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;;;;;;;;;;;OAaG;IACH,UAFU,OAAO,CAEA;IA4BjB,wBAAwB;IACxB,oBAAoC;IACpC,wBAAwB;IACxB,qBAAqC;IACrC,wBAAwB;IACxB,oBAAoC;IAEpC;;;;;;;;;OASG;IACH,gCAIC;IAED;;;;;;;OAOG;IACH,gBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;OASG;IACH,QANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,GAAG;QAAE,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,eAC3C,MAAM,QAWhB;IAED;;;;;;;;;OASG;IACH,SANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,UAAU,MAAM,CAAC,eACjB,MAAM,QAQhB;CAwGJ"}
@@ -94,8 +94,11 @@ export class CPUBitmapData {
94
94
  /**
95
95
  * Effective dimension count (1, 2 or 3) inferred from which trailing
96
96
  * size axes are 1. A `width=W height=1 depth=1` texture is 1D; a
97
- * `width=W height=H depth=1` is 2D; otherwise 3D. Used by the emulator
98
- * to decide what `textureDimensions` should return.
97
+ * `width=W height=H depth=1` is 2D; otherwise 3D. This is the storage's
98
+ * shape, not the texture type: a shader's declaration decides what
99
+ * `textureDimensions` returns and which axes a load or store bounds-checks.
100
+ * Filtering may use it, because an axis of size 1 samples the same texel
101
+ * under every address mode.
99
102
  * @returns {1 | 2 | 3}
100
103
  */
101
104
  get dimensionality() {
@@ -32,7 +32,7 @@ export class WGSLJavaScriptCompiler {
32
32
  compile(ast: Tree): string;
33
33
  }
34
34
  export type WgslType = {
35
- kind: 'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture_2d' | 'sampler' | 'atomic' | 'unknown';
35
+ kind: 'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture' | 'sampler' | 'atomic' | 'unknown';
36
36
  name?: string;
37
37
  size?: number;
38
38
  cols?: number;
@@ -40,5 +40,9 @@ export type WgslType = {
40
40
  scalar?: string;
41
41
  element?: WgslType;
42
42
  count?: number;
43
+ /**
44
+ * — of a texture: the size of what `textureDimensions` returns
45
+ */
46
+ dimension?: 1 | 2 | 3;
43
47
  };
44
48
  //# sourceMappingURL=WGSLJavaScriptCompiler.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AA+nBA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UA1pBa,WAAW,GAAG,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAC/G,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM"}
1
+ {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AAkpBA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UA7qBa,WAAW,GAAG,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,SAAS,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAC5G,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM;;;;gBACN,CAAC,GAAG,CAAC,GAAG,CAAC"}
@@ -8,7 +8,7 @@ import LineBuilder from "../../../core/codegen/LineBuilder.js";
8
8
 
9
9
  /**
10
10
  * @typedef {object} WgslType
11
- * @property {'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture_2d' | 'sampler' | 'atomic' | 'unknown'} kind
11
+ * @property {'primitive' | 'abstract' | 'vec' | 'mat' | 'array' | 'struct' | 'texture' | 'sampler' | 'atomic' | 'unknown'} kind
12
12
  * @property {string} [name]
13
13
  * @property {number} [size]
14
14
  * @property {number} [cols]
@@ -16,6 +16,7 @@ import LineBuilder from "../../../core/codegen/LineBuilder.js";
16
16
  * @property {string} [scalar]
17
17
  * @property {WgslType} [element]
18
18
  * @property {number} [count]
19
+ * @property {1 | 2 | 3} [dimension] — of a texture: the size of what `textureDimensions` returns
19
20
  */
20
21
 
21
22
  const T_UNKNOWN = Object.freeze({ kind: 'unknown' });
@@ -34,6 +35,31 @@ const T_F32 = Object.freeze({ kind: 'primitive', name: 'f32' });
34
35
  const T_ABSTRACT_INT = Object.freeze({ kind: 'abstract', name: 'AbstractInt' });
35
36
  const T_ABSTRACT_FLOAT = Object.freeze({ kind: 'abstract', name: 'AbstractFloat' });
36
37
 
38
+ /**
39
+ * Every WGSL texture type, by the number of components `textureDimensions` returns for it: a
40
+ * `u32` for 1D, a `vec2<u32>` for the 2D, array, cube and multisampled types, a `vec3<u32>` for 3D.
41
+ * @type {Object<string, 1 | 2 | 3>}
42
+ */
43
+ const TEXTURE_DIMENSION = {
44
+ texture_1d: 1,
45
+ texture_storage_1d: 1,
46
+ texture_2d: 2,
47
+ texture_2d_array: 2,
48
+ texture_cube: 2,
49
+ texture_cube_array: 2,
50
+ texture_multisampled_2d: 2,
51
+ texture_external: 2,
52
+ texture_storage_2d: 2,
53
+ texture_storage_2d_array: 2,
54
+ texture_depth_2d: 2,
55
+ texture_depth_2d_array: 2,
56
+ texture_depth_cube: 2,
57
+ texture_depth_cube_array: 2,
58
+ texture_depth_multisampled_2d: 2,
59
+ texture_3d: 3,
60
+ texture_storage_3d: 3,
61
+ };
62
+
37
63
  const VECTOR_ALIASES = {
38
64
  vec2i: { size: 2, scalar: 'i32' },
39
65
  vec3i: { size: 3, scalar: 'i32' },
@@ -56,10 +82,11 @@ const SWIZZLE_LETTERS = new Set(['x', 'y', 'z', 'w', 'r', 'g', 'b', 'a']);
56
82
  const SWIZZLE_INDEX = { x: 0, y: 1, z: 2, w: 3, r: 0, g: 1, b: 2, a: 3 };
57
83
 
58
84
  /**
59
- * Build a vec type alias name (e.g., {size:3, scalar:'f32'} → 'vec3f').
85
+ * Build a vec type alias name (e.g., {size:3, scalar:'f32'} → 'vec3f'). A `vec3<bool>` is the
86
+ * runtime's `vec3b`, which WGSL itself does not spell.
60
87
  */
61
88
  function vecAliasName(size, scalar) {
62
- const suffix = { i32: 'i', u32: 'u', f32: 'f', f16: 'h' }[scalar] || 'f';
89
+ const suffix = { i32: 'i', u32: 'u', f32: 'f', f16: 'h', bool: 'b' }[scalar] || 'f';
63
90
  return `vec${size}${suffix}`;
64
91
  }
65
92
 
@@ -352,20 +379,12 @@ function classifyType(ident, args, template_list_node) {
352
379
  const inner = args.length > 0 ? args[0] : 'i32';
353
380
  return { kind: 'atomic', scalar: inner };
354
381
  }
355
- // Texture types - 1D / 2D / 3D, sampled and storage variants. We
356
- // collapse all of them to a single kind because the intrinsics in
357
- // WGSLLanguageCore dispatch on the bound CPUBitmapData's
358
- // `dimensionality`, not on the static WGSL type. (The 'texture_2d'
359
- // kind label is preserved for backward compatibility with any
360
- // downstream consumer that may grep for it.)
361
- if (
362
- ident === 'texture_2d' || ident === 'texture_storage_2d'
363
- || ident === 'texture_1d' || ident === 'texture_storage_1d'
364
- || ident === 'texture_3d' || ident === 'texture_storage_3d'
365
- || ident === 'texture_2d_array'
366
- ) {
382
+ // Texture types carry the dimension their declaration names. It is what `textureDimensions`
383
+ // answers with; the bound CPUBitmapData cannot say it, since a 1x1 bitmap is as much a
384
+ // texture_2d as a texture_1d.
385
+ if (TEXTURE_DIMENSION.hasOwnProperty(ident)) {
367
386
  const scalar = args.length > 0 ? args[0] : 'f32';
368
- return { kind: 'texture_2d', scalar };
387
+ return { kind: 'texture', scalar, dimension: TEXTURE_DIMENSION[ident] };
369
388
  }
370
389
  if (ident === 'sampler') {
371
390
  return { kind: 'sampler' };
@@ -1613,7 +1632,7 @@ function ownedValueCode(compiled) {
1613
1632
  case 'primitive':
1614
1633
  case 'abstract':
1615
1634
  case 'atomic':
1616
- case 'texture_2d':
1635
+ case 'texture':
1617
1636
  case 'sampler':
1618
1637
  return compiled.code;
1619
1638
  default:
@@ -2473,11 +2492,16 @@ function inferBinaryArithResultType(a, b) {
2473
2492
 
2474
2493
  /**
2475
2494
  * Pick the result type of a non-arithmetic binary op (comparison / logical / bitwise / shift).
2476
- * Comparisons return bool; bitwise and shift preserve the leftmost known integer operand type.
2495
+ * Comparisons return bool, or a `vec<bool>` of the operands' size when either is a vector, so a
2496
+ * swizzle on the result indexes it; bitwise and shift preserve the leftmost known integer operand type.
2477
2497
  */
2478
2498
  function inferRawBinaryResultType(a, b, op) {
2479
2499
  const COMPARISON = new Set(['==', '!=', '<', '>', '<=', '>=']);
2480
2500
  const LOGICAL = new Set(['&&', '||']);
2501
+ if (COMPARISON.has(op)) {
2502
+ const vec = a && a.kind === 'vec' ? a : b && b.kind === 'vec' ? b : null;
2503
+ if (vec !== null) return { kind: 'vec', size: vec.size, scalar: 'bool' };
2504
+ }
2481
2505
  if (COMPARISON.has(op) || LOGICAL.has(op)) {
2482
2506
  return { kind: 'primitive', name: 'bool' };
2483
2507
  }
@@ -2509,6 +2533,7 @@ function compileUnaryExpression(c, node) {
2509
2533
  value: operand.value === undefined ? undefined : -operand.value,
2510
2534
  };
2511
2535
  }
2536
+ if (prefix === '!' && operand.type && operand.type.kind === 'vec') return { code: `wgsl.logical_not(${operand.code})`, type: operand.type };
2512
2537
  if (prefix === '!') return { code: `!${operand.code}`, type: operand.type };
2513
2538
  if (prefix === '~') return { code: `wgsl.not(${operand.code})`, type: operand.type };
2514
2539
  if (prefix === '*' && operand.pointer_box === true) return { code: `${operand.code}.value`, type: operand.type };
@@ -2692,10 +2717,11 @@ function compileCallPhraseTyped(c, node) {
2692
2717
  }
2693
2718
  if (scalar === undefined) {
2694
2719
  // No explicit template — infer the component type from the arguments, mirroring
2695
- // WGSL's overload resolution. e.g. `vec4(some_u32)` is `vec4<u32>`, not `vec4<f32>`.
2720
+ // WGSL's overload resolution. e.g. `vec4(some_u32)` is `vec4<u32>`, not `vec4<f32>`,
2721
+ // and `vec2(a < b, c)` is a `vec2<bool>`.
2696
2722
  for (const a of arg_results) {
2697
2723
  const t = a.type;
2698
- if (t && t.kind === 'primitive' && t.name !== 'bool') { scalar = t.name; break; }
2724
+ if (t && t.kind === 'primitive') { scalar = t.name; break; }
2699
2725
  if (t && (t.kind === 'vec' || t.kind === 'mat')) { scalar = t.scalar; break; }
2700
2726
  }
2701
2727
  if (scalar === undefined) scalar = 'f32';
@@ -2835,6 +2861,27 @@ function compileCallPhraseTyped(c, node) {
2835
2861
 
2836
2862
  // 9) WGSL builtins — best-effort type inference for common helpers.
2837
2863
  //
2864
+ // `textureDimensions` answers with as many components as the texture's declaration has
2865
+ // dimensions, which only the declaration says. A chunk compiled on its own may name a texture
2866
+ // its importing shader declares; that compiles, and throws only if it runs.
2867
+ if (callee_name === 'textureDimensions') {
2868
+ const texture_type = arg_results[0] === undefined ? undefined : arg_results[0].type;
2869
+
2870
+ if (texture_type === undefined || texture_type.kind !== 'texture') {
2871
+ const message = `textureDimensions: '${args[0]}' is not declared as a texture in this module, so its dimension is unknown`;
2872
+
2873
+ return {
2874
+ code: `(() => { throw new Error(${JSON.stringify(message)}); })()`,
2875
+ type: T_UNKNOWN,
2876
+ };
2877
+ }
2878
+
2879
+ return {
2880
+ code: `wgsl.textureDimensions_${texture_type.dimension}d(${args.join(', ')})`,
2881
+ type: inferBuiltinReturnType(callee_name, arg_results),
2882
+ };
2883
+ }
2884
+
2838
2885
  // A few of them mean different things on i32 and on u32, and the operand type is the only
2839
2886
  // thing that says which — the same selection the arithmetic operators make.
2840
2887
  if (INTEGER_TYPED_BUILTIN.has(callee_name)) {
@@ -2869,7 +2916,8 @@ const INTEGER_TYPED_BUILTIN = new Set(['abs', 'firstLeadingBit', 'firstTrailingB
2869
2916
 
2870
2917
  /**
2871
2918
  * Element-wise builtins: the result has the type of the arguments. Most are vector-preserving
2872
- * math; subgroupBroadcastFirst is not math, but has the same shape.
2919
+ * math; subgroupBroadcastFirst is not math, but has the same shape. So have the derivatives, which
2920
+ * the core refuses but a caller's core may answer.
2873
2921
  * @type {Set<string>}
2874
2922
  */
2875
2923
  const ELEMENT_WISE_BUILTIN = new Set([
@@ -2878,6 +2926,7 @@ const ELEMENT_WISE_BUILTIN = new Set([
2878
2926
  'pow', 'atan2', 'min', 'max', 'step', 'clamp', 'saturate', 'mix', 'smoothstep',
2879
2927
  'normalize', 'reflect', 'fma',
2880
2928
  'subgroupBroadcastFirst',
2929
+ 'dpdx', 'dpdy', 'fwidth', 'dpdxFine', 'dpdyFine', 'fwidthFine', 'dpdxCoarse', 'dpdyCoarse', 'fwidthCoarse',
2881
2930
  ]);
2882
2931
 
2883
2932
  /**
@@ -2936,7 +2985,11 @@ function inferBuiltinReturnType(name, args) {
2936
2985
  return { kind: 'vec', size: 4, scalar: 'f32' };
2937
2986
  }
2938
2987
  if (name === 'textureDimensions') {
2939
- return { kind: 'vec', size: 2, scalar: 'u32' };
2988
+ const dimension = args[0].type.dimension;
2989
+
2990
+ return dimension === 1
2991
+ ? { kind: 'primitive', name: 'u32' }
2992
+ : { kind: 'vec', size: dimension, scalar: 'u32' };
2940
2993
  }
2941
2994
  if (name === 'atomicLoad') return { kind: 'primitive', name: 'i32' };
2942
2995
  if (name === 'unpack2x16unorm' || name === 'unpack2x16snorm' || name === 'unpack2x16float') {
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IAy/CA;;;;;;;;;;;;;;OAcG;IACH,+DAmDC"}
1
+ {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IA6jDA;;;;;;;;;;;;;;OAcG;IACH,+DAmDC"}