@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  249. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  250. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  251. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  252. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  253. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  254. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  255. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  256. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  257. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  258. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  259. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  260. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  261. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  262. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  263. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  264. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  265. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  266. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  267. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  268. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  269. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  270. package/src/engine/physics/fluid/prototype.js +2 -0
  271. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  272. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  273. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  274. package/src/shade/assets/textures/split_sum.bin +0 -0
  275. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  276. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  277. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  278. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  279. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  280. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  281. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  282. package/src/shade/playground/avboit/main.js +9 -6
  283. package/src/shade/playground/particle_ecs/README.md +20 -0
  284. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  285. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  286. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  287. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  288. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  289. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  290. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  291. package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
  292. package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
  293. package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
  294. package/src/shade/playground/particle_ecs/index.html +21 -0
  295. package/src/shade/playground/particle_ecs/main.js +35 -1
  296. package/src/shade/playground/path_traced_media/main.js +12 -10
  297. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  298. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  299. package/src/shade/playground/render_submitted_frames.js +29 -0
  300. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  301. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  302. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  303. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  304. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  306. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  307. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  308. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  309. package/src/shade/playground/ssr_motion/README.md +24 -22
  310. package/src/shade/playground/ssr_motion/main.js +150 -149
  311. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  312. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  313. package/src/shade/playground/ssr_variance/capture.js +1 -1
  314. package/src/shade/playground/ssr_variance/main.js +247 -246
  315. package/src/shade/playground/submit_frame.d.ts +25 -0
  316. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  317. package/src/shade/playground/submit_frame.js +36 -0
  318. package/src/shade/playground/tonemap_sdr/README.md +1 -1
  319. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
  320. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
  321. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  322. package/src/shade/playground/volumetrics_froxel/main.js +7 -1
  323. package/src/shade/playground/water_refraction/README.md +4 -2
  324. package/src/shade/playground/water_refraction/main.js +19 -3
  325. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  326. package/src/shade/playground/water_refraction/world.js +2 -1
  327. package/src/shade/playground/water_surface/README.md +15 -7
  328. package/src/shade/playground/water_surface/index.html +2 -1
  329. package/src/shade/playground/water_surface/main.js +39 -7
  330. package/src/shade/playground/water_surface/world.d.ts +2 -5
  331. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  332. package/src/shade/playground/water_surface/world.js +9 -8
  333. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  334. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  335. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  336. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  337. package/src/shade/renderer/Renderer.js +68 -61
  338. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  339. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  340. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  341. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
  343. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  344. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  345. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  346. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  347. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  348. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  349. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  350. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  351. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  352. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  353. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  354. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  355. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  356. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  357. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  358. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  359. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  360. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  361. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  362. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  363. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  364. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  365. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  366. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  367. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
  368. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  369. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  370. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  371. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  372. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  373. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  374. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  375. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
  376. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  377. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  378. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  379. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  383. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  384. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
  385. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  386. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  387. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  388. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  389. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  390. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  391. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  392. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  393. package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
  394. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
  395. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  396. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
  397. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
  398. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
  399. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
  400. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
  401. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
  402. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
  403. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
  404. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  405. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
  406. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
  407. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
  408. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
  409. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
  410. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
  411. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
  412. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  413. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  414. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  415. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  416. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  417. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  418. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  419. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  420. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  421. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  422. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  423. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  424. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  425. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  426. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  427. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  428. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  429. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  430. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  431. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  432. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  433. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  434. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  435. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  436. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  437. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  438. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  439. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  440. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  441. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  442. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  443. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  444. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  445. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  446. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  447. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  448. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  449. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  450. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  451. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  452. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  453. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  454. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  455. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  456. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  457. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  458. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  459. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  460. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  461. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  462. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  463. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  464. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  465. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  466. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  467. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  468. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  469. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  470. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  471. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  472. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  473. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  474. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  475. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  476. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  477. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  478. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  479. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  480. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  481. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  482. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  483. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  484. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  485. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  486. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  487. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  488. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  489. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  490. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  491. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  492. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  493. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  494. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  495. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  496. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  497. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  498. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  499. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  500. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  501. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  502. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  503. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  504. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  505. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  506. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  507. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  508. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  509. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  510. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  511. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  512. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  513. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  514. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  515. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  516. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  517. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  518. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  519. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  520. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  521. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  522. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  523. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  524. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  525. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  526. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  527. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  528. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  529. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  530. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  531. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  532. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  533. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  534. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  535. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  536. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  537. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  538. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  539. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  540. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  541. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  542. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  543. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  544. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  545. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  546. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  547. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  548. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  549. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  550. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  551. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  552. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  553. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  554. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  555. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  556. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  557. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  558. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  559. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  560. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  561. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  562. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  563. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  564. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  565. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  566. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  567. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  568. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  569. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  570. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  571. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  572. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  573. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  574. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  575. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  576. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  577. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  578. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  579. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  580. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  581. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  582. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  583. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  584. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  585. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  586. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  587. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  588. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  589. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  590. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  591. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  592. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  593. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  594. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  595. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  596. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  597. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  598. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  599. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  600. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  601. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  602. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  603. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  604. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  605. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  606. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  607. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  608. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  609. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  610. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  611. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  612. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  613. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  614. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  615. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  616. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  617. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  618. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  619. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  620. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  621. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  622. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  623. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  624. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  625. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  626. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  627. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  628. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  629. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  630. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  631. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  632. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  633. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  634. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  635. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
  636. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  637. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
  638. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  639. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
  640. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  641. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  642. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  643. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  644. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  645. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
  646. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  647. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
  648. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  649. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  650. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  651. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  652. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  653. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  654. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  655. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  656. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  657. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  658. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  659. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  660. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  661. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  662. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
  663. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  664. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  665. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  666. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
  667. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  668. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  669. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  670. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  671. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  672. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  673. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  674. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  675. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  676. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  677. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  678. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  679. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
  680. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  681. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  682. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  683. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  684. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  685. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  686. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
  687. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  688. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
  689. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  690. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  691. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  692. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
  693. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
  694. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
  695. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
  696. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  697. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
  698. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  699. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  700. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  701. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  702. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  703. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  704. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  705. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  706. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  707. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  708. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  709. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  710. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  711. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  712. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  713. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  714. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  715. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  716. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  717. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  718. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  720. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  721. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  722. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  723. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  724. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  725. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  726. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  727. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  728. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  729. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  730. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  731. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  732. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  733. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  734. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  735. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  736. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  737. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  738. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  739. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  740. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  741. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  742. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  743. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  744. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  745. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  746. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  747. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
  748. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
  749. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  750. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
  751. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
  752. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  753. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
  754. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  755. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  756. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  757. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  758. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  759. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  760. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  761. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  762. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  763. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  764. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  765. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  766. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  767. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  768. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  769. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  770. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  771. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  772. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  773. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  774. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  775. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  776. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  777. package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
  778. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  779. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
  780. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  781. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
  782. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  783. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  784. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  785. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  786. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  787. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  788. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  789. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  790. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  791. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  792. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  793. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  794. package/src/shade/renderer/particles/DESIGN.md +16 -2
  795. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  796. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  797. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  798. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  799. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  800. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  801. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  802. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  803. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  804. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  805. package/src/shade/renderer/particles/graph_particles.js +13 -0
  806. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  807. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  808. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  809. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  810. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  811. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  812. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  813. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  814. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  815. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  816. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  817. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  818. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  819. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  820. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  821. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  822. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  823. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  824. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  825. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  826. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  827. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  828. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  829. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  830. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  831. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  832. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  833. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  835. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  836. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  837. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  838. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  839. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  840. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  841. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  842. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  843. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
  844. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  845. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
  846. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  847. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
  848. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  849. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  850. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  851. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  852. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  853. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  854. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  855. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  856. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  857. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  858. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  859. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  860. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  861. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  862. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
  863. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  864. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  865. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  866. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  867. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  868. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  869. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  870. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  871. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  872. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  873. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  874. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  875. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  876. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  877. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  878. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
  879. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
  880. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  881. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
  882. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  883. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  884. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  885. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
  886. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  887. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
  888. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  889. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  890. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
  891. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  892. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
  893. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  894. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
  895. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  896. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  897. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  898. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  899. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  900. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  901. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
  902. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  903. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  904. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  905. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  906. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  907. package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
  908. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  909. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  910. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  911. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  912. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  913. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  914. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  915. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  916. package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
  917. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  918. package/src/shade/renderer/shader/ComputeShader.js +54 -0
  919. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
  920. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  921. package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
  922. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  923. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  924. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  925. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  926. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  927. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  928. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  929. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  930. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  931. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  932. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  933. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  934. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  935. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  936. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  937. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  938. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  939. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  940. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  941. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  942. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  943. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  944. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  945. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  946. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  947. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  948. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  949. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  950. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  951. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  952. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  953. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
  954. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  955. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
  956. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  957. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  958. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  959. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  960. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  961. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  962. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  963. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  964. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  965. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  966. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  967. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  968. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  969. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  970. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  971. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  972. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  973. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  974. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  975. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  976. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  977. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  978. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  979. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  980. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  981. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  982. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  983. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  984. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  985. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  986. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  987. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  988. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  989. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  990. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  991. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  992. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  993. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  994. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  995. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  996. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  997. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  998. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  999. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1000. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1001. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1002. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1003. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1004. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1005. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1006. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1007. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1008. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1009. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1010. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1011. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1012. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
  1013. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1014. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
  1015. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
  1016. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
  1017. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
  1018. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1019. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1021. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1022. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1023. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1025. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1026. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1028. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1029. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1031. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1032. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1033. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1034. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1036. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1037. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1038. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1039. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1040. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1041. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1042. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1043. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1044. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1045. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1046. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1047. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1048. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1049. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1050. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1051. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1052. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1053. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1054. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1055. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1056. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1057. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1058. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1059. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1060. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1061. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1062. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1063. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1064. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1065. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1066. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1067. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1068. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1069. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1070. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1071. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1072. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1073. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1074. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1075. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1076. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1077. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1078. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1079. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1080. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1081. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1082. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1083. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1084. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1085. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1086. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1087. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1088. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1089. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
  1090. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1091. package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
  1092. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
  1093. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
  1094. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
  1095. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
  1096. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
  1097. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
  1098. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
  1099. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
  1100. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1101. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1102. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1103. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1104. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1105. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1106. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1107. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1108. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1109. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1110. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1111. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1112. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1113. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1114. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1115. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1116. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1117. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1118. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1119. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1120. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1121. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1122. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1123. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1124. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1125. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1126. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1127. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1128. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1129. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1130. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1131. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1132. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1133. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1134. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1135. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1136. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1137. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
  1138. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  1139. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
  1140. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1141. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1142. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1143. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1144. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1145. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1146. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1147. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1148. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1149. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1150. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1151. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1152. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1153. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1154. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1155. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1156. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1157. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1158. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
  1159. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1160. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
  1161. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
  1162. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1163. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
  1164. package/src/shade/renderer/volumetrics/NOTES.md +47 -0
  1165. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1166. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
  1167. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
  1168. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1169. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
  1170. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
  1171. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1172. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
  1173. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1174. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1175. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1176. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
  1177. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1178. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1179. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
  1180. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1181. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
  1182. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
  1183. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
  1184. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1185. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1186. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1187. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1188. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1189. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1190. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1191. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1192. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1193. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1194. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1195. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1196. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1197. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1198. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1199. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1200. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1201. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1202. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1203. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1204. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1205. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1206. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
  1207. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1208. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
  1209. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1210. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
  1211. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
  1212. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
  1213. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
  1214. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
  1215. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
  1216. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
  1217. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
  1218. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
  1219. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
  1220. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1221. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1222. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1223. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1224. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1225. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1226. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1227. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1228. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1229. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1230. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1231. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1232. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1233. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1234. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1235. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1236. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
  1237. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1238. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
  1239. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
  1240. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1241. package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
  1242. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1243. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1244. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1245. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1246. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1247. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1248. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1249. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1250. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1251. package/src/shade/renderer/water/shader_water.d.ts +9 -12
  1252. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1253. package/src/shade/renderer/water/shader_water.js +69 -47
  1254. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1255. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1256. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1257. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1258. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1259. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1260. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1261. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1262. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1263. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1264. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1265. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1266. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1267. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1268. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1269. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1270. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1271. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1272. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1273. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1274. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1275. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1276. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1277. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1278. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1279. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1280. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1281. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1282. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1283. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1284. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1285. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1286. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1287. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1288. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1289. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1290. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1291. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1292. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1293. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1294. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1295. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1296. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1297. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1298. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1299. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1300. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1301. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1302. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
  1303. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1304. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1305. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1306. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1307. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1308. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1309. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1310. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1311. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1312. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1313. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1314. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1315. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1316. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1317. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1318. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1319. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1320. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1321. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1322. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1323. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1324. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1325. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1326. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1327. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1328. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1329. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1330. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1331. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1332. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1333. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1334. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1335. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1336. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -893,8 +893,121 @@ reproduced it:
893
893
  - 1,000 forced rebuilds per tree at 20,000 leaves over reused node buffers, alternating two
894
894
  far-apart leaf sets, 200 of them one per submission and 800 eight per submission.
895
895
 
896
- So the rate is low and unattributed. The climb's visibility assumption is the open question, and
897
- R1's per-level-dispatch fallback is its designed answer.
896
+ It was reproduced and attributed the same day, and the climb now handles it: §4.8.
897
+
898
+ ### 4.8 R1 measured, and the refit's repair — landed 2026-10-16
899
+
900
+ **What happens.** The climb's second arrival at a node sometimes reads its sibling's box before the
901
+ sibling's stores have reached it. It is not rare enough to ignore. A refit-only probe, which builds a
902
+ tree once and then re-runs only the refit, 64 a submission, alternating two leaf sets of one
903
+ topology, measured it. Each refit's internal bounds were compared word for word with the CPU's exact
904
+ tree:
905
+
906
+ | configuration, RTX 4090, 20,000 leaves | refits | stale |
907
+ |---|---|---|
908
+ | refit only, nothing else on the GPU | 32,000 | 14 |
909
+ | refit only, a second device hammering the GPU | 16,000 | 9 |
910
+ | harness-shaped full builds, nothing else | 1,000 builds | 0 |
911
+ | harness-shaped full builds, second device | 1,000 builds | 2 |
912
+
913
+ That is about one refit in 2,000. It accounts for the harness's single failure, and for the 1,000
914
+ rebuilds that showed nothing. The node pair the harness reported, 8195 and 8192, recurs in the
915
+ refit-only probe at the same seed.
916
+
917
+ **What it is, and what it is not.** The pooled arrival counters were read back after every build and
918
+ every refit, and every internal node read exactly 2, so the protocol ran as designed and no counter
919
+ was stale. The stale node is always the union of its fresh child and its other child's previous
920
+ value, with 1 to 4 of the 6 words stale, and the stale child is always internal: leaves come from
921
+ emission, a dispatch earlier. A copy of the climb that records the thread of each arrival found the
922
+ same in 17 of 17 events: the stale child's writer was the parent's first arrival, which then exits,
923
+ and the reader, the second arrival, was always in a different workgroup, always an adjacent one. It
924
+ is cross-workgroup visibility of the bound stores after the counter, exactly as AR3 named it.
925
+
926
+ **Why no ordering fix.** WGSL has no device-scope fence. Its atomics are relaxed, and
927
+ `storageBarrier` is workgroup-scoped and needs uniform control flow. Inside one dispatch the only
928
+ formally coherent channel between workgroups is a single word's read-modify-write, and a box is six
929
+ words. So the fix is the CSDLDF one: make the read that went wrong detectable, and finish the job
930
+ where a dispatch boundary guarantees visibility.
931
+
932
+ **The fix.**
933
+
934
+ 1. Emission seeds every internal node's six bound words with `BVH_UNFITTED`, a quiet NaN no union
935
+ produces (`BVH_REFIT_DEFERRED_LAYOUT.js`). Emission's dispatch ends before the refit's begins, so
936
+ a refit read returns the store or the seed, never the previous build's box.
937
+ 2. The climb's second arrival reads both children through a check (`chunk_bvh_refit_climb`). A seed
938
+ word counts as the empty box's word (±inf, made at runtime from the seed, because WGSL will not
939
+ fold an infinity), the node is fitted from what can be seen and the climb goes on, and the node is
940
+ appended to a deferred list with its tree's node and parents offsets. The list's first three words
941
+ are the repair's dispatch command, folded as the engine's builders fold one, and raised with
942
+ `atomicMax` as entries are taken, so no prepare pass is needed.
943
+ 3. `shader_bvh_refit_repair`, the build's 20th dispatch, is indirect over that command, so it is
944
+ empty unless something was deferred. For each listed node it takes the union of the children,
945
+ now visible, and grows the node and every ancestor with `atomic_min/max_f32_storage`
946
+ (`chunk_bvh_refit_repair`).
947
+
948
+ Why that is exact. Everything the climb fitted holds no more than the true box, because an
949
+ unarrived word reads as empty. Every repair contribution holds no more than the true box either.
950
+ For any leaf under a node, the lowest node on the path between them that fails to hold it must
951
+ have read a seed for its path child, so it was listed, and its repair grows the whole path with a
952
+ box that holds the leaf. Growth is a per-word min or max, which commute, so repairs that meet need no
953
+ order.
954
+
955
+ The single-workgroup build takes the same climb with the same seed. It repairs in-workgroup after one
956
+ more barrier, which gives one workgroup what a dispatch boundary gives the multi-pass build. The
957
+ per-frame skinned BLAS refit (`GPUBLASRefitBatch`) takes it too, with a seeding dispatch of its own
958
+ (`shader_blas_refit_batch_seed`, one lane per node slot) and the same repair over every tree in the
959
+ batch. The batch writes its leaf boxes in the same dispatch too, so the seed covers leaves as
960
+ well. On the device every stale read classified so far was of an internal child, 6 of 6
961
+ (`BLAS_REFIT_BATCH_PLAN.md` §3.7).
962
+
963
+ The refit-only update of a built tree (`graph_bvh_refit_lbvh`, the GPU fluid's forcing tree above a
964
+ sort tile) has no emission ahead of its climb, so its prepare pass (`shader_bvh_refit_prepare`), the
965
+ dispatch before the climb, seeds each internal node as it rebuilds that node's children's parents. It
966
+ binds a deferred list and records the same indirect repair: three dispatches. On the RTX 4090 at
967
+ 20,000 leaves, refits alternating with a pre-R1 twin (no seed, no repair) in every submission: 0
968
+ stale in 96,000 against the twin's 92 in 96,000, with the repair firing in 129. The seed moved the
969
+ prepare from 2.99 to 3.62 µs (mean, 1 µs timer), the empty repair costs 2.64 µs, and the sum of
970
+ passes went from 19.5 to 22.7 µs.
971
+
972
+ R1's per-level-dispatch fallback was not built. It needs a dispatch per tree level. The 100,000-leaf
973
+ tree is 22 levels deep, and the recorder would have to record the worst case, about 64, because the
974
+ depth is only known on the device. At the measured 3.1 µs for an empty indirect dispatch that is
975
+ 70–200 µs, against the ~8 µs below.
976
+
977
+ **Measured, RTX 4090, on the device:**
978
+
979
+ - **Stale rate, refit only, the real kernels before and after:** 23 stale refits in 48,000
980
+ before, 0 in 48,000 after. The fallback fired 62 times in those 48,000, and every refit came out
981
+ exact.
982
+ - **The skinned batch, before and after:** eight UV spheres, about 45,000 leaves, two poses
983
+ alternated over the meshlet data. Before, 11 stale refits in 48,000, at least 9 of them real
984
+ holes, a child escaping its parent; one genuine stale node per bad tree. In the 32,000 that were
985
+ classified, all 6 stale children were internal and none a leaf. After, 0 in 48,000. At that
986
+ size the batch's own refit pass is unchanged (p10 about 38 µs either way); the seeding pass adds
987
+ 10.2 µs at p10 (16–19 µs median) and the empty repair 3.1 µs.
988
+ - **Equivalence:** the fix's trees equal the old recorder's, word for word, at 1, 2, 16, 1,000,
989
+ 1,024, 1,025, 4,096, 20,000 and 100,000 leaves.
990
+ - **Harness:** `bvh_repro` "Run all", three times: 118 PASS, 0 FAIL.
991
+ - **Cost:** per-pass timestamps, medians of 320 builds per arm, builds alternating between the old
992
+ recorder and the new in one page, with other sessions holding the GPU at about 50%:
993
+
994
+ | | before | after |
995
+ |---|---|---|
996
+ | 100,000 leaves, sum of passes | 140.3 µs | 148.5 µs (+8.2, +5.8%) |
997
+ | … emission | 25.6 µs | 27.7 µs |
998
+ | … refit | 41.0 µs | 43.0 µs |
999
+ | … repair, empty | — | 3.1 µs |
1000
+ | 1,024 leaves, one workgroup | 50.2 µs | 54.3 µs (+4.1) |
1001
+ | 128 leaves, one workgroup | 12.3 µs | 13.3 µs (+1.0) |
1002
+
1003
+ The gaps between passes are not inside these spans; the extra pass adds one.
1004
+
1005
+ **Specs.** `bvh_refit_late_stores.spec.js` runs emission, the refit and the repair on the emulator
1006
+ with node cells whose stores reach other invocations only when the dispatch ends — a visibility the
1007
+ memory model allows, and the one the device showed. It holds the tree exact for one late store, the
1008
+ harness's case, and for none landing before the end. `shader_blas_refit_batch.spec.js` does the same
1009
+ for a batch frame. On the old kernels the harness's case leaves the parent exactly 3.0 short, and the
1010
+ batch leaves children outside their parents.
898
1011
 
899
1012
  ---
900
1013
 
@@ -1087,7 +1200,10 @@ through `array<atomic<u32>>` accesses only, never plain loads/stores gated by an
1087
1200
  strictest formulation available in WGSL; (d) the browser verify harness asserts structural
1088
1201
  validity per platform, and a formally-clean fallback (iterative per-level dispatches —
1089
1202
  inter-dispatch ordering is guaranteed by WebGPU) is sketched and cheap to add if a platform ever
1090
- misbehaves. Not hand-waved: named, bounded, fallback designed.
1203
+ misbehaves. Not hand-waved: named, bounded, fallback designed. **Update, 2026-10-16:** the RTX 4090
1204
+ does misbehave, about one refit in 2,000, and (c) alone does not prevent it. The landed answer is
1205
+ not the per-level fallback: emission seeds the bounds, the climb defers what it cannot see, and a
1206
+ repair dispatch grows it (§4.8).
1091
1207
 
1092
1208
  **AR4 — "The 32-slot traversal stack is shared TLAS+BLAS and your LBVH can exceed the depth the
1093
1209
  current balanced trees keep. Silent geometry drop-out is the failure mode."** The sharpest finding
@@ -1162,7 +1278,7 @@ toward AR2's alternative rather than against it.
1162
1278
 
1163
1279
  | # | risk | mitigation |
1164
1280
  |---|---|---|
1165
- | R1 | WGSL relaxed-atomic cross-workgroup visibility (refit/treelet climbs) is beyond formal guarantees | All-atomic access discipline; no unbounded waiting anywhere (arrival-counter losers exit); per-platform structural verification in the harness; per-level-dispatch fallback designed (inter-dispatch ordering is spec-guaranteed); precedent: csdldf ships on the same visibility assumption. See AR3. **Observed once, 2026-10-16**: one stale-sibling fit in the multi-pass refit, in one harness run on the RTX 4090; not reproduced since (§4.7). |
1281
+ | R1 | WGSL relaxed-atomic cross-workgroup visibility (refit/treelet climbs) is beyond formal guarantees | **Realised and closed for the refit, 2026-10-16** (§4.8): about one refit in 2,000 at 20,000 leaves on the RTX 4090 read a sibling's box before it arrived, always across workgroups. Emission seeds the bounds with `BVH_UNFITTED`, the climb defers a node it cannot see whole, and an indirect repair grows it after the dispatch boundary. This is exact, with no waits, and costs +8 µs at 100,000 leaves. The same climb serves the single-workgroup build and the skinned BLAS batch, which seed and repair too. Treelet climbs, when they come, inherit the discipline: a read across an in-dispatch handoff must be able to see that it read too early. |
1166
1282
  | R2 | The sort is new engineering on phase 1's critical path (the fallback-less port was removed; nothing shippable exists today) | v1 deliberately assembled from proven parts — `graph_prefix_scan_csdldf` reused as-is for the spine, ranking/scatter machinery adapted from the deleted port in history, interface kept; ships and verifies before the builder consumes it; single-pass v2 deferred behind a measurement. See AR7, §4.2.1. |
1167
1283
  | R3 | ~~Phase-1 quality dip (raw LBVH vs treelet-optimised dynamic tree)~~ | **Retired.** Measured (§4.6): a dip at ~100 instances that does not reach the frame, and an improvement on every axis at 20k. See AR1. |
1168
1284
  | R4 | Tree depth vs the shared 32-slot traversal stack; occlusion path truncates silently | Depth histogram in verify harness + phase gates; treelets shorten chains; `BVH_TRAVERSAL_STACK_SIZE` bump is a measured last resort. Pre-existing cliff, now instrumented — and **measured**: 22/32 at 100k scattered instances, 20/32 at 20k (§4.6). Not a hypothetical any more. See AR4. |
@@ -5,27 +5,39 @@
5
5
  * each internal node on the way. An internal node has exactly two children, so exactly two climbs
6
6
  * pass through it. The first arrival exits — its sibling's subtree is still being fitted, and it
7
7
  * has nothing to wait ON: no spin, no assumption about anyone else's forward progress. The second
8
- * arrival finds both children written and owns the node from here up. That is the whole
9
- * synchronisation, and it assumes atomic-word visibility rather than any scheduling fairness —
10
- * which is why it sits on the accepted side of the engine's line on cross-workgroup communication.
8
+ * arrival owns the node from here up.
11
9
  *
12
- * Every word this climb communicates between workgroups — bounds and counters — goes through
13
- * atomic accesses only, never a plain load or store gated by an atomic: the strictest formulation
14
- * WGSL offers, and the discipline the builder plan's R1 rests on.
10
+ * The second arrival cannot assume both children's boxes have reached it. The counter it took is one
11
+ * atomic word and the boxes are six others, and WGSL atomics are relaxed: arriving second orders
12
+ * nothing about the sibling's bound stores. On an RTX 4090 the second arrival read its sibling's
13
+ * box before the stores landed about once in 2,000 refits at 20,000 leaves, always across
14
+ * workgroups (R1 in GPU_BVH_BUILD_PLAN.md). So every bound word the climb reads must have been
15
+ * seeded with {@link BVH_UNFITTED} by an earlier dispatch. A read then returns either the store or
16
+ * the seed, and a seed word is a box the second arrival can see has not arrived. It reads as the
17
+ * empty box's word, the node is fitted from what can be seen and climbed on, and the node goes on
18
+ * the deferred list. The repair ({@link chunk_bvh_refit_repair}), a dispatch later, grows it and
19
+ * every node above it by what was missing. Nothing waits on anyone, and nothing assumes a store
20
+ * reached anyone before its dispatch ended.
21
+ *
22
+ * Every word this climb communicates between invocations — bounds, counters, the deferred list —
23
+ * goes through atomic accesses only.
15
24
  *
16
25
  * Three offsets, so one climb serves a tree that owns its arrays and a tree that is a tenant in
17
26
  * somebody else's. `node_word_offset` is where node 0 starts in the bound node buffer, in words;
18
27
  * `parents_offset` is where this tree's parents start in the bound parents array;
19
28
  * `counters_offset` is where this tree's arrival counters start in the bound counters array. A
20
29
  * build passes 0 for all three. A refit of a tree living in a shared arena passes its position in
21
- * each — including the counters, when one buffer holds the counters of many trees at once.
30
+ * each — including the counters, when one buffer holds the counters of many trees at once. A
31
+ * deferred node is listed with its tree's node and parents offsets, so one list serves many trees.
22
32
  *
23
33
  * The counters must be zero when the climb starts, one per node of the tree: a leftover count lets
24
- * a first arrival believe it is a second and fit a node from a sibling nothing has written yet.
34
+ * a first arrival believe it is a second and fit a node from a sibling nothing has written yet. The
35
+ * deferred list's header must be zero too ({@link BVH_REFIT_DEFERRED_COUNT_WORD}).
25
36
  *
26
- * Assumes the module-scope bindings `parents` (`array<u32>`), `counters` (`array<atomic<u32>>`)
27
- * and `nodes` (`array<atomic<u32>>`, the node buffer bound flat) — by name, the same way
28
- * `read_meshlet_triangle_bounds` assumes `meshlet_metadata`.
37
+ * Assumes the module-scope bindings `parents` (`array<u32>`), `counters` (`array<atomic<u32>>`),
38
+ * `nodes` (`array<atomic<u32>>`, the node buffer bound flat) and `refit_deferred`
39
+ * (`array<atomic<u32>>`) — by name, the same way `read_meshlet_triangle_bounds` assumes
40
+ * `meshlet_metadata`.
29
41
  *
30
42
  * @type {CodeChunk}
31
43
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_bvh_refit_climb.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,oCAFU,SAAS,CAoEhB;0BArGuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_bvh_refit_climb.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH,oCAFU,SAAS,CAyHhB;0BA1KuB,oCAAoC"}
@@ -1,102 +1,171 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { BVH_NULL_NODE_DEFINITION } from "../../shader/chunk/bvh/BVH_NULL_NODE_DEFINITION.js";
3
- import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
4
-
5
- /**
6
- * The bottom-up AABB refit climb, as a function a kernel calls once per leaf.
7
- *
8
- * Starting above `leaf_node`, the caller climbs the `parents` chain, taking an arrival counter at
9
- * each internal node on the way. An internal node has exactly two children, so exactly two climbs
10
- * pass through it. The first arrival exits — its sibling's subtree is still being fitted, and it
11
- * has nothing to wait ON: no spin, no assumption about anyone else's forward progress. The second
12
- * arrival finds both children written and owns the node from here up. That is the whole
13
- * synchronisation, and it assumes atomic-word visibility rather than any scheduling fairness —
14
- * which is why it sits on the accepted side of the engine's line on cross-workgroup communication.
15
- *
16
- * Every word this climb communicates between workgroups — bounds and counters — goes through
17
- * atomic accesses only, never a plain load or store gated by an atomic: the strictest formulation
18
- * WGSL offers, and the discipline the builder plan's R1 rests on.
19
- *
20
- * Three offsets, so one climb serves a tree that owns its arrays and a tree that is a tenant in
21
- * somebody else's. `node_word_offset` is where node 0 starts in the bound node buffer, in words;
22
- * `parents_offset` is where this tree's parents start in the bound parents array;
23
- * `counters_offset` is where this tree's arrival counters start in the bound counters array. A
24
- * build passes 0 for all three. A refit of a tree living in a shared arena passes its position in
25
- * each — including the counters, when one buffer holds the counters of many trees at once.
26
- *
27
- * The counters must be zero when the climb starts, one per node of the tree: a leftover count lets
28
- * a first arrival believe it is a second and fit a node from a sibling nothing has written yet.
29
- *
30
- * Assumes the module-scope bindings `parents` (`array<u32>`), `counters` (`array<atomic<u32>>`)
31
- * and `nodes` (`array<atomic<u32>>`, the node buffer bound flat) — by name, the same way
32
- * `read_meshlet_triangle_bounds` assumes `meshlet_metadata`.
33
- *
34
- * @type {CodeChunk}
35
- */
36
- export const chunk_bvh_refit_climb = CodeChunk.from(
37
- //language=WGSL
38
- `
39
- fn bvh_node_read_bounds_low(node_word: u32) -> vec3<f32> {
40
- return vec3<f32>(
41
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS])),
42
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS + 1u])),
43
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS + 2u])),
44
- );
45
- }
46
-
47
- fn bvh_node_read_bounds_high(node_word: u32) -> vec3<f32> {
48
- return vec3<f32>(
49
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS + 3u])),
50
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS + 4u])),
51
- bitcast<f32>(atomicLoad(&nodes[node_word + BVH_NODE_BOUNDS + 5u])),
52
- );
53
- }
54
-
55
- fn bvh_node_store_bounds(node_word: u32, low: vec3<f32>, high: vec3<f32>) {
56
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS], bitcast<u32>(low.x));
57
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 1u], bitcast<u32>(low.y));
58
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 2u], bitcast<u32>(low.z));
59
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 3u], bitcast<u32>(high.x));
60
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 4u], bitcast<u32>(high.y));
61
- atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 5u], bitcast<u32>(high.z));
62
- }
63
-
64
- fn bvh_refit_climb(node_word_offset: u32, parents_offset: u32, counters_offset: u32, leaf_node: u32) {
65
- // Start above the leaf and climb. Which node that leaf is comes from the caller rather than
66
- // from a layout this function assumes, so a tree that was built and a tree that was copied
67
- // refit alike.
68
- var node = parents[parents_offset + leaf_node];
69
-
70
- loop {
71
- if (node == BVH_NULL_NODE) {
72
- // climbed past the root
73
- break;
74
- }
75
-
76
- let arrivals = atomicAdd(&counters[counters_offset + node], 1u);
77
-
78
- if (arrivals == 0u) {
79
- // first arrival: the sibling subtree is still being fitted, and this is not a wait
80
- break;
81
- }
82
-
83
- let node_word = node_word_offset + node * BVH_NODE_STRIDE;
84
-
85
- let child_1 = atomicLoad(&nodes[node_word + BVH_NODE_CHILD_1]);
86
- let child_2 = atomicLoad(&nodes[node_word + BVH_NODE_CHILD_2]);
87
-
88
- let word_1 = node_word_offset + child_1 * BVH_NODE_STRIDE;
89
- let word_2 = node_word_offset + child_2 * BVH_NODE_STRIDE;
90
-
91
- let low = min(bvh_node_read_bounds_low(word_1), bvh_node_read_bounds_low(word_2));
92
- let high = max(bvh_node_read_bounds_high(word_1), bvh_node_read_bounds_high(word_2));
93
-
94
- bvh_node_store_bounds(node_word, low, high);
95
-
96
- node = parents[parents_offset + node];
97
- }
98
- }
99
- `, [
100
- BVH_NULL_NODE_DEFINITION,
101
- BVH_NODE_LAYOUT_DEFINITION,
102
- ]);
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { BVH_NULL_NODE_DEFINITION } from "../../shader/chunk/bvh/BVH_NULL_NODE_DEFINITION.js";
3
+ import {
4
+ WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION
5
+ } from "../indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
6
+ import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
7
+ import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
8
+
9
+ /**
10
+ * The bottom-up AABB refit climb, as a function a kernel calls once per leaf.
11
+ *
12
+ * Starting above `leaf_node`, the caller climbs the `parents` chain, taking an arrival counter at
13
+ * each internal node on the way. An internal node has exactly two children, so exactly two climbs
14
+ * pass through it. The first arrival exits — its sibling's subtree is still being fitted, and it
15
+ * has nothing to wait ON: no spin, no assumption about anyone else's forward progress. The second
16
+ * arrival owns the node from here up.
17
+ *
18
+ * The second arrival cannot assume both children's boxes have reached it. The counter it took is one
19
+ * atomic word and the boxes are six others, and WGSL atomics are relaxed: arriving second orders
20
+ * nothing about the sibling's bound stores. On an RTX 4090 the second arrival read its sibling's
21
+ * box before the stores landed about once in 2,000 refits at 20,000 leaves, always across
22
+ * workgroups (R1 in GPU_BVH_BUILD_PLAN.md). So every bound word the climb reads must have been
23
+ * seeded with {@link BVH_UNFITTED} by an earlier dispatch. A read then returns either the store or
24
+ * the seed, and a seed word is a box the second arrival can see has not arrived. It reads as the
25
+ * empty box's word, the node is fitted from what can be seen and climbed on, and the node goes on
26
+ * the deferred list. The repair ({@link chunk_bvh_refit_repair}), a dispatch later, grows it and
27
+ * every node above it by what was missing. Nothing waits on anyone, and nothing assumes a store
28
+ * reached anyone before its dispatch ended.
29
+ *
30
+ * Every word this climb communicates between invocations — bounds, counters, the deferred list —
31
+ * goes through atomic accesses only.
32
+ *
33
+ * Three offsets, so one climb serves a tree that owns its arrays and a tree that is a tenant in
34
+ * somebody else's. `node_word_offset` is where node 0 starts in the bound node buffer, in words;
35
+ * `parents_offset` is where this tree's parents start in the bound parents array;
36
+ * `counters_offset` is where this tree's arrival counters start in the bound counters array. A
37
+ * build passes 0 for all three. A refit of a tree living in a shared arena passes its position in
38
+ * each — including the counters, when one buffer holds the counters of many trees at once. A
39
+ * deferred node is listed with its tree's node and parents offsets, so one list serves many trees.
40
+ *
41
+ * The counters must be zero when the climb starts, one per node of the tree: a leftover count lets
42
+ * a first arrival believe it is a second and fit a node from a sibling nothing has written yet. The
43
+ * deferred list's header must be zero too ({@link BVH_REFIT_DEFERRED_COUNT_WORD}).
44
+ *
45
+ * Assumes the module-scope bindings `parents` (`array<u32>`), `counters` (`array<atomic<u32>>`),
46
+ * `nodes` (`array<atomic<u32>>`, the node buffer bound flat) and `refit_deferred`
47
+ * (`array<atomic<u32>>`) — by name, the same way `read_meshlet_triangle_bounds` assumes
48
+ * `meshlet_metadata`.
49
+ *
50
+ * @type {CodeChunk}
51
+ */
52
+ export const chunk_bvh_refit_climb = CodeChunk.from(
53
+ //language=WGSL
54
+ `
55
+ fn bvh_node_store_bounds(node_word: u32, low: vec3<f32>, high: vec3<f32>) {
56
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS], bitcast<u32>(low.x));
57
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 1u], bitcast<u32>(low.y));
58
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 2u], bitcast<u32>(low.z));
59
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 3u], bitcast<u32>(high.x));
60
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 4u], bitcast<u32>(high.y));
61
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + 5u], bitcast<u32>(high.z));
62
+ }
63
+
64
+ // A child's box as the second arrival sees it, and whether all of it had arrived.
65
+ struct BVHRefitSeenBox {
66
+ low: vec3<f32>,
67
+ high: vec3<f32>,
68
+ complete: bool,
69
+ }
70
+
71
+ fn bvh_refit_seen_word(word: u32, high: bool, complete: ptr<function, bool>) -> f32 {
72
+ let raw = atomicLoad(&nodes[word]);
73
+
74
+ if (raw != BVH_UNFITTED) {
75
+ return bitcast<f32>(raw);
76
+ }
77
+
78
+ *complete = false;
79
+
80
+ // The empty box's word, +inf for a minimum and -inf for a maximum, so the union ignores it. Made
81
+ // from the seed just read, whose exponent bits are all set, because WGSL will not fold an
82
+ // infinity out of a constant.
83
+ return bitcast<f32>((raw & 0x7F800000u) | select(0u, 0x80000000u, high));
84
+ }
85
+
86
+ fn bvh_refit_seen_box(node_word: u32) -> BVHRefitSeenBox {
87
+ var complete = true;
88
+
89
+ let low = vec3<f32>(
90
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS, false, &complete),
91
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS + 1u, false, &complete),
92
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS + 2u, false, &complete),
93
+ );
94
+
95
+ let high = vec3<f32>(
96
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS + 3u, true, &complete),
97
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS + 4u, true, &complete),
98
+ bvh_refit_seen_word(node_word + BVH_NODE_BOUNDS + 5u, true, &complete),
99
+ );
100
+
101
+ return BVHRefitSeenBox(low, high, complete);
102
+ }
103
+
104
+ // The node goes on the deferred list for the repair, which runs when every store of this dispatch
105
+ // has landed.
106
+ fn bvh_refit_defer(node_word_offset: u32, parents_offset: u32, node: u32) {
107
+ let k = atomicAdd(&refit_deferred[BVH_REFIT_DEFERRED_COUNT], 1u);
108
+
109
+ let entry = BVH_REFIT_DEFERRED_ENTRIES + k * BVH_REFIT_DEFERRED_ENTRY_WORDS;
110
+
111
+ atomicStore(&refit_deferred[entry], node_word_offset);
112
+ atomicStore(&refit_deferred[entry + 1u], parents_offset);
113
+ atomicStore(&refit_deferred[entry + 2u], node);
114
+
115
+ // The repair's dispatch command, folded the way the engine's command builders fold one: the
116
+ // entry that opens a workgroup's worth raises x, and y once x is full. Raised rather than
117
+ // counted, so it comes out the same whatever order the entries were taken in.
118
+ if (k % BVH_REFIT_REPAIR_WORKGROUP_SIZE == 0u) {
119
+ const WIDTH = ${WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}u;
120
+
121
+ let group = k / BVH_REFIT_REPAIR_WORKGROUP_SIZE;
122
+
123
+ atomicMax(&refit_deferred[0], min(group + 1u, WIDTH));
124
+ atomicMax(&refit_deferred[1], min(group / WIDTH + 1u, WIDTH));
125
+ atomicMax(&refit_deferred[2], group / (WIDTH * WIDTH) + 1u);
126
+ }
127
+ }
128
+
129
+ fn bvh_refit_climb(node_word_offset: u32, parents_offset: u32, counters_offset: u32, leaf_node: u32) {
130
+ // Start above the leaf and climb. Which node that leaf is comes from the caller rather than
131
+ // from a layout this function assumes, so a tree that was built and a tree that was copied
132
+ // refit alike.
133
+ var node = parents[parents_offset + leaf_node];
134
+
135
+ loop {
136
+ if (node == BVH_NULL_NODE) {
137
+ // climbed past the root
138
+ break;
139
+ }
140
+
141
+ let arrivals = atomicAdd(&counters[counters_offset + node], 1u);
142
+
143
+ if (arrivals == 0u) {
144
+ // first arrival: the sibling subtree is still being fitted, and this is not a wait
145
+ break;
146
+ }
147
+
148
+ let node_word = node_word_offset + node * BVH_NODE_STRIDE;
149
+
150
+ let child_1 = atomicLoad(&nodes[node_word + BVH_NODE_CHILD_1]);
151
+ let child_2 = atomicLoad(&nodes[node_word + BVH_NODE_CHILD_2]);
152
+
153
+ let seen_1 = bvh_refit_seen_box(node_word_offset + child_1 * BVH_NODE_STRIDE);
154
+ let seen_2 = bvh_refit_seen_box(node_word_offset + child_2 * BVH_NODE_STRIDE);
155
+
156
+ if (!(seen_1.complete && seen_2.complete)) {
157
+ // What did arrive is still part of this node's box, so the climb fits it and goes on;
158
+ // the repair adds the rest, here and above.
159
+ bvh_refit_defer(node_word_offset, parents_offset, node);
160
+ }
161
+
162
+ bvh_node_store_bounds(node_word, min(seen_1.low, seen_2.low), max(seen_1.high, seen_2.high));
163
+
164
+ node = parents[parents_offset + node];
165
+ }
166
+ }
167
+ `, [
168
+ BVH_NULL_NODE_DEFINITION,
169
+ BVH_NODE_LAYOUT_DEFINITION,
170
+ BVH_REFIT_DEFERRED_DEFINITION,
171
+ ]);
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Repair of one node the refit climb ({@link chunk_bvh_refit_climb}) deferred: the union of its
3
+ * children as they stand now, grown into the node and into every node above it.
4
+ *
5
+ * Call it where every store of the climb is visible — in a later dispatch, or in the same
6
+ * workgroup after a storage barrier. Every child has been fitted by then, if only from part of its
7
+ * own children, so no word reads as {@link BVH_UNFITTED}.
8
+ *
9
+ * Why growing is enough, and exact. Whatever the climb fitted holds no more than the true box,
10
+ * because a word that had not arrived read as the empty box's. The union grown here holds no more
11
+ * than the true box either, for the same reason. And a leaf's box is missing from a node only if,
12
+ * somewhere between the two, a node read the child on that path before it arrived — and that node
13
+ * was deferred, so its repair grows the whole path by a box that holds the leaf. Growth is a min
14
+ * and a max per word, which commute, so repairs that meet on the way up need no order between them.
15
+ *
16
+ * Assumes the module-scope bindings `parents` (`array<u32>`) and `nodes` (`array<atomic<u32>>`),
17
+ * as the climb does.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_bvh_refit_repair: CodeChunk;
22
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
23
+ //# sourceMappingURL=chunk_bvh_refit_repair.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_bvh_refit_repair.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qCAFU,SAAS,CAuDhB;0BA/EuB,oCAAoC"}
@@ -0,0 +1,80 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { BVH_NULL_NODE_DEFINITION } from "../../shader/chunk/bvh/BVH_NULL_NODE_DEFINITION.js";
3
+ import { chunk_atomic_max_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_max_f32_storage.js";
4
+ import { chunk_atomic_min_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_min_f32_storage.js";
5
+ import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
6
+
7
+ /**
8
+ * Repair of one node the refit climb ({@link chunk_bvh_refit_climb}) deferred: the union of its
9
+ * children as they stand now, grown into the node and into every node above it.
10
+ *
11
+ * Call it where every store of the climb is visible — in a later dispatch, or in the same
12
+ * workgroup after a storage barrier. Every child has been fitted by then, if only from part of its
13
+ * own children, so no word reads as {@link BVH_UNFITTED}.
14
+ *
15
+ * Why growing is enough, and exact. Whatever the climb fitted holds no more than the true box,
16
+ * because a word that had not arrived read as the empty box's. The union grown here holds no more
17
+ * than the true box either, for the same reason. And a leaf's box is missing from a node only if,
18
+ * somewhere between the two, a node read the child on that path before it arrived — and that node
19
+ * was deferred, so its repair grows the whole path by a box that holds the leaf. Growth is a min
20
+ * and a max per word, which commute, so repairs that meet on the way up need no order between them.
21
+ *
22
+ * Assumes the module-scope bindings `parents` (`array<u32>`) and `nodes` (`array<atomic<u32>>`),
23
+ * as the climb does.
24
+ *
25
+ * @type {CodeChunk}
26
+ */
27
+ export const chunk_bvh_refit_repair = CodeChunk.from(
28
+ //language=WGSL
29
+ `
30
+ fn bvh_refit_repair_read_low(bounds_word: u32) -> vec3<f32> {
31
+ return vec3<f32>(
32
+ bitcast<f32>(atomicLoad(&nodes[bounds_word])),
33
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 1u])),
34
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 2u])),
35
+ );
36
+ }
37
+
38
+ fn bvh_refit_repair_read_high(bounds_word: u32) -> vec3<f32> {
39
+ return vec3<f32>(
40
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 3u])),
41
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 4u])),
42
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 5u])),
43
+ );
44
+ }
45
+
46
+ fn bvh_refit_repair(node_word_offset: u32, parents_offset: u32, node: u32) {
47
+ let node_word = node_word_offset + node * BVH_NODE_STRIDE;
48
+
49
+ let word_1 = node_word_offset + atomicLoad(&nodes[node_word + BVH_NODE_CHILD_1]) * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
50
+ let word_2 = node_word_offset + atomicLoad(&nodes[node_word + BVH_NODE_CHILD_2]) * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
51
+
52
+ let low = min(bvh_refit_repair_read_low(word_1), bvh_refit_repair_read_low(word_2));
53
+ let high = max(bvh_refit_repair_read_high(word_1), bvh_refit_repair_read_high(word_2));
54
+
55
+ var current = node;
56
+
57
+ loop {
58
+ if (current == BVH_NULL_NODE) {
59
+ // grown past the root
60
+ break;
61
+ }
62
+
63
+ let bounds_word = node_word_offset + current * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
64
+
65
+ atomic_min_f32_storage(&nodes[bounds_word], low.x);
66
+ atomic_min_f32_storage(&nodes[bounds_word + 1u], low.y);
67
+ atomic_min_f32_storage(&nodes[bounds_word + 2u], low.z);
68
+ atomic_max_f32_storage(&nodes[bounds_word + 3u], high.x);
69
+ atomic_max_f32_storage(&nodes[bounds_word + 4u], high.y);
70
+ atomic_max_f32_storage(&nodes[bounds_word + 5u], high.z);
71
+
72
+ current = parents[parents_offset + current];
73
+ }
74
+ }
75
+ `, [
76
+ BVH_NULL_NODE_DEFINITION,
77
+ BVH_NODE_LAYOUT_DEFINITION,
78
+ chunk_atomic_min_f32_storage,
79
+ chunk_atomic_max_f32_storage,
80
+ ]);
@@ -15,9 +15,11 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry: PipelineEnquiry): void
15
15
  *
16
16
  * Two recordings, chosen by `element_count` and nothing else. Up to one sort tile of leaves
17
17
  * ({@link SORT_TILE_SIZE}), the whole build is one dispatch of one workgroup,
18
- * {@link shader_bvh_build_single_workgroup}. Above it the build is 19 dispatches: Morton, the four
19
- * digit passes of {@link graph_radix_sort}, emission and refit. Over a few leaves each of those 19 is
20
- * nearly empty and costs its fixed overhead, and a rebuild per spawn or despawn pays it every time.
18
+ * {@link shader_bvh_build_single_workgroup}. Above it the build is 20 dispatches: Morton, the four
19
+ * digit passes of {@link graph_radix_sort}, emission, refit, and the refit's repair
20
+ * ({@link shader_bvh_refit_repair}), which is indirect and empty unless a refit climb read a box
21
+ * before it arrived. Over a few leaves each of those is nearly empty and costs its fixed overhead,
22
+ * and a rebuild per spawn or despawn pays it every time.
21
23
  * Both write the same tree and the same Morton order, word for word. The single-workgroup path sorts
22
24
  * by code and then leaf index, which is the stable radix sort's order.
23
25
  *
@@ -1 +1 @@
1
- {"version":3,"file":"graph_bvh_build_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js"],"names":[],"mappings":"AAYA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QAQzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAhB+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAGW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CA6LzD;8BAtPY,OAAO,6CAA6C,EAAE,eAAe"}
1
+ {"version":3,"file":"graph_bvh_build_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js"],"names":[],"mappings":"AAcA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QASzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+CG;AACH;IAhB+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAGW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAsOzD;8BAlSY,OAAO,6CAA6C,EAAE,eAAe"}