@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
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- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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export const WATER_WAVES_SHORE_REFLECTION_DEFAULT = 0.5;
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export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter<any> {
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constructor();
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{"version":3,"file":"WaterWavesSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js"],"names":[],"mappings":"AAGA;;IAEI,yBAAmB;IAGnB;;;OAGG;IACH,uCAFW,UAAU,
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{"version":3,"file":"WaterWavesSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;;IAEI,yBAAmB;IAGnB;;;OAGG;IACH,uCAFW,UAAU,QAKpB;IAED;;;OAGG;IACH,yCAFW,UAAU,QAKpB;CACJ;gDA7B+C,gEAAgE;uBACzF,iBAAiB"}
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import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
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import WaterWaves from "./WaterWaves.js";
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/**
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* Version 2: the upwind fetch and the shore reflection. Version 1 also held the wind speed and direction, which
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* left `WaterWaves` for the scene's wind (`WaterWavesSerializationUpgrader_1_2` drops them).
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*/
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export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter {
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klass = WaterWaves;
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version =
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version = 2;
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serialize(buffer, value) {
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buffer.writeFloat32(value.windSpeed.getValue());
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buffer.writeFloat32(value.windDirection.getValue());
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buffer.writeFloat32(value.upwindFetch.getValue());
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buffer.writeFloat32(value.shoreReflection.getValue());
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}
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deserialize(buffer, value) {
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value.windSpeed.set(buffer.readFloat32());
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value.windDirection.set(buffer.readFloat32());
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value.upwindFetch.set(buffer.readFloat32());
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value.shoreReflection.set(buffer.readFloat32());
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}
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/**
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* Drop version 1's wind speed and direction, which left `WaterWaves` for the scene's wind
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* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6), and keep its upwind fetch and shore reflection.
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*/
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export class WaterWavesSerializationUpgrader_1_2 extends BinaryClassUpgrader {
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upgrade(source: any, target: any): void;
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}
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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
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//# sourceMappingURL=WaterWavesSerializationUpgrader_1_2.d.ts.map
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1
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{"version":3,"file":"WaterWavesSerializationUpgrader_1_2.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH;IAII,wCAOC;CACJ;oCAlBmC,oDAAoD"}
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@@ -0,0 +1,19 @@
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1
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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
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/**
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* Drop version 1's wind speed and direction, which left `WaterWaves` for the scene's wind
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* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6), and keep its upwind fetch and shore reflection.
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*/
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export class WaterWavesSerializationUpgrader_1_2 extends BinaryClassUpgrader {
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__startVersion = 1;
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__targetVersion = 2;
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upgrade(source, target) {
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// wind speed, m/s, and direction, radians
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source.readFloat32();
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source.readFloat32();
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// upwind fetch, metres, and shore reflection
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target.writeFloat32(source.readFloat32());
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target.writeFloat32(source.readFloat32());
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}
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}
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*/
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export function scs3d_sample_linear3_array(out: Float32Array | Float64Array | number[], data_0: Float32Array, data_1: Float32Array, data_2: Float32Array, res_x: number, res_y: number, res_z: number, position: Float64Array, position_offset: number): Float32Array | Float64Array | number[];
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/**
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* {@link scs3d_sample_linear3_array} over three channels interleaved in one array: cell `i`'s
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* channels are `data[i * stride + channel_offset ..+2]`. For lattices that arrive as records — a GPU
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* readback of `(x, y, z, pad)` rows is `stride` 4, `channel_offset` 0 — so they are sampled where they
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* @return {Float32Array|Float64Array|number[]} `out`, for chaining.
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*/
|
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+
export function scs3d_sample_linear3_strided(out: Float32Array | Float64Array | number[], data: Float32Array, stride: number, channel_offset: number, res_x: number, res_y: number, res_z: number, position: Float64Array, position_offset: number): Float32Array | Float64Array | number[];
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{"version":3,"file":"scs3d_sample_linear3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear3.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAZW,YAAY,GAAC,MAAM,EAAE,UACrB,YAAY,UACZ,YAAY,UACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAWhC;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,gDAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,UAClC,YAAY,UACZ,YAAY,UACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,YACN,YAAY,mBACZ,MAAM,GACL,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,CA0D7C"}
|
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1
|
+
{"version":3,"file":"scs3d_sample_linear3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear3.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,0CAZW,YAAY,GAAC,MAAM,EAAE,UACrB,YAAY,UACZ,YAAY,UACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAWhC;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,gDAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,UAClC,YAAY,UACZ,YAAY,UACZ,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,YACN,YAAY,mBACZ,MAAM,GACL,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,CA0D7C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,kDAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,QAClC,YAAY,UACZ,MAAM,kBACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,YACN,YAAY,mBACZ,MAAM,GACL,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,CA0D7C"}
|
|
@@ -115,3 +115,81 @@ export function scs3d_sample_linear3_array(out, data_0, data_1, data_2, res_x, r
|
|
|
115
115
|
);
|
|
116
116
|
return out;
|
|
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117
|
}
|
|
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|
+
|
|
119
|
+
/**
|
|
120
|
+
* {@link scs3d_sample_linear3_array} over three channels interleaved in one array: cell `i`'s
|
|
121
|
+
* channels are `data[i * stride + channel_offset ..+2]`. For lattices that arrive as records — a GPU
|
|
122
|
+
* readback of `(x, y, z, pad)` rows is `stride` 4, `channel_offset` 0 — so they are sampled where they
|
|
123
|
+
* landed rather than split into three planes first.
|
|
124
|
+
*
|
|
125
|
+
* The same corners, weights, clamping and lerp order as the planar form, so on the same values it
|
|
126
|
+
* returns the same result, bit for bit.
|
|
127
|
+
*
|
|
128
|
+
* @param {Float32Array|Float64Array|number[]} out length >= 3
|
|
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|
+
* @param {Float32Array} data
|
|
130
|
+
* @param {number} stride elements from one cell's channels to the next's, at least 3
|
|
131
|
+
* @param {number} channel_offset elements from a cell's start to its first channel
|
|
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|
+
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|
|
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|
+
* @param {number} res_y
|
|
134
|
+
* @param {number} res_z
|
|
135
|
+
* @param {Float64Array} position `[x, y, z]`, in grid index space
|
|
136
|
+
* @param {number} position_offset
|
|
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|
+
* @return {Float32Array|Float64Array|number[]} `out`, for chaining.
|
|
138
|
+
*/
|
|
139
|
+
export function scs3d_sample_linear3_strided(out, data, stride, channel_offset, res_x, res_y, res_z, position, position_offset) {
|
|
140
|
+
const x = position[position_offset];
|
|
141
|
+
const y = position[position_offset + 1];
|
|
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|
+
const z = position[position_offset + 2];
|
|
143
|
+
|
|
144
|
+
const x_max = res_x - 1;
|
|
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|
+
const y_max = res_y - 1;
|
|
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|
+
const z_max = res_z - 1;
|
|
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|
+
|
|
148
|
+
const x_clamped = clamp(x, 0, x_max);
|
|
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|
+
const y_clamped = clamp(y, 0, y_max);
|
|
150
|
+
const z_clamped = clamp(z, 0, z_max);
|
|
151
|
+
|
|
152
|
+
const x0 = x_clamped | 0;
|
|
153
|
+
const y0 = y_clamped | 0;
|
|
154
|
+
const z0 = z_clamped | 0;
|
|
155
|
+
|
|
156
|
+
const f_x = x_clamped - x0;
|
|
157
|
+
const f_y = y_clamped - y0;
|
|
158
|
+
const f_z = z_clamped - z0;
|
|
159
|
+
|
|
160
|
+
const x1 = x_clamped === x0 ? x0 : x0 + 1;
|
|
161
|
+
const y1 = y_clamped === y0 ? y0 : y0 + 1;
|
|
162
|
+
const z1 = z_clamped === z0 ? z0 : z0 + 1;
|
|
163
|
+
|
|
164
|
+
const slice = res_x * res_y;
|
|
165
|
+
const z0_offset = z0 * slice;
|
|
166
|
+
const z1_offset = z1 * slice;
|
|
167
|
+
const y0_offset = y0 * res_x;
|
|
168
|
+
const y1_offset = y1 * res_x;
|
|
169
|
+
|
|
170
|
+
const c000 = (z0_offset + y0_offset + x0) * stride + channel_offset;
|
|
171
|
+
const c100 = (z0_offset + y0_offset + x1) * stride + channel_offset;
|
|
172
|
+
const c010 = (z0_offset + y1_offset + x0) * stride + channel_offset;
|
|
173
|
+
const c110 = (z0_offset + y1_offset + x1) * stride + channel_offset;
|
|
174
|
+
const c001 = (z1_offset + y0_offset + x0) * stride + channel_offset;
|
|
175
|
+
const c101 = (z1_offset + y0_offset + x1) * stride + channel_offset;
|
|
176
|
+
const c011 = (z1_offset + y1_offset + x0) * stride + channel_offset;
|
|
177
|
+
const c111 = (z1_offset + y1_offset + x1) * stride + channel_offset;
|
|
178
|
+
|
|
179
|
+
out[0] = lerp(
|
|
180
|
+
lerp(lerp(data[c000], data[c100], f_x), lerp(data[c010], data[c110], f_x), f_y),
|
|
181
|
+
lerp(lerp(data[c001], data[c101], f_x), lerp(data[c011], data[c111], f_x), f_y),
|
|
182
|
+
f_z
|
|
183
|
+
);
|
|
184
|
+
out[1] = lerp(
|
|
185
|
+
lerp(lerp(data[c000 + 1], data[c100 + 1], f_x), lerp(data[c010 + 1], data[c110 + 1], f_x), f_y),
|
|
186
|
+
lerp(lerp(data[c001 + 1], data[c101 + 1], f_x), lerp(data[c011 + 1], data[c111 + 1], f_x), f_y),
|
|
187
|
+
f_z
|
|
188
|
+
);
|
|
189
|
+
out[2] = lerp(
|
|
190
|
+
lerp(lerp(data[c000 + 2], data[c100 + 2], f_x), lerp(data[c010 + 2], data[c110 + 2], f_x), f_y),
|
|
191
|
+
lerp(lerp(data[c001 + 2], data[c101 + 2], f_x), lerp(data[c011 + 2], data[c111 + 2], f_x), f_y),
|
|
192
|
+
f_z
|
|
193
|
+
);
|
|
194
|
+
return out;
|
|
195
|
+
}
|
|
@@ -0,0 +1,266 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
|
|
3
|
+
* @typedef {import("../../shade/renderer/extension/FrameContext.js").FrameContext} FrameContext
|
|
4
|
+
* @typedef {import("../physics/fluid/effector/AbstractFluidEffector.js").AbstractFluidEffector} AbstractFluidEffector
|
|
5
|
+
* @typedef {import("../physics/fluid/effector/record/fluid_effector_record_create.js").FluidEffectorRecord} FluidEffectorRecord
|
|
6
|
+
* @typedef {import("../physics/fluid/obstacle/fluid_obstacle_record_create.js").FluidObstacleRecord} FluidObstacleRecord
|
|
7
|
+
* @typedef {import("../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} AbstractShape3D
|
|
8
|
+
*/
|
|
9
|
+
/**
|
|
10
|
+
* The most fixed-step ticks one frame records (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §5). Ticks
|
|
11
|
+
* pending past it are dropped, and counted ({@link GPUFluidSystem#dropped_tick_count}); the atmosphere
|
|
12
|
+
* identity covers them.
|
|
13
|
+
*
|
|
14
|
+
* @type {number}
|
|
15
|
+
*/
|
|
16
|
+
export const GPU_FLUID_SYSTEM_TICK_CAP: number;
|
|
17
|
+
/**
|
|
18
|
+
* # The GPU wind fluid of a scene
|
|
19
|
+
*
|
|
20
|
+
* GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §5: the ECS half of the GPU fluid. An entity with a
|
|
21
|
+
* {@link GPUFluidComponent} and a `Transform64` is the fluid's domain — nested, scrolling, two-way
|
|
22
|
+
* coupled cascades (`GPUFluidCascadeStack`) centred on the entity, stepped on the device at the
|
|
23
|
+
* simulation's fixed step and published as the scene's wind field (`GPUSceneContext#wind`), which
|
|
24
|
+
* every GPU consumer samples. `GlobalFluidEffector`s are its far field, folded by
|
|
25
|
+
* {@link FluidEffectorsSystem}; every other fluid effector and every {@link FluidObstacle} in the
|
|
26
|
+
* scene forces it.
|
|
27
|
+
*
|
|
28
|
+
* ```js
|
|
29
|
+
* await em.addSystem(new FluidEffectorsSystem());
|
|
30
|
+
* await em.addSystem(new GPUFluidSystem(graphics, scene));
|
|
31
|
+
*
|
|
32
|
+
* new Entity().add(new Transform64()).add(new GPUFluidComponent()).build(dataset);
|
|
33
|
+
* ```
|
|
34
|
+
*
|
|
35
|
+
* ## The CPU half: {@link far_field}
|
|
36
|
+
*
|
|
37
|
+
* The far field in m/s, synchronously, from {@link FluidEffectorsSystem}'s fold: deterministic, the
|
|
38
|
+
* same headless as on a device, and still air with no `FluidEffectorsSystem`. Gameplay reads this,
|
|
39
|
+
* never the fluid (§6).
|
|
40
|
+
*
|
|
41
|
+
* ## The CPU half: {@link request}, a lattice of the wind, asynchronously
|
|
42
|
+
*
|
|
43
|
+
* ```js
|
|
44
|
+
* const h = system.request(min_x, min_y, min_z, max_x, max_y, max_z, nx, ny, nz, target, target_offset);
|
|
45
|
+
* system.status[h] // a GPUReadbackStatus: Pending, then Delivered or Dropped for one frame, then None
|
|
46
|
+
* ```
|
|
47
|
+
*
|
|
48
|
+
* The wind at `nx × ny × nz` points over the box, as every GPU consumer reads it
|
|
49
|
+
* (`wind_field_sample`), lands in `target` from `target_offset`: four floats a point, `(x, y, z, 0)`
|
|
50
|
+
* m/s, x fastest, point `(i, j, k)` at `mix(min, max, (i, j, k) / (n − 1))` per axis (an axis of one
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* point at `min`). Presentation only, like everything read back (I-4): cloth, audio, volumetrics.
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*
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* - **The apply point is {@link update}**, once a frame: a status set there reads that way until the
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* next one, where the handle is recycled. A fixed step reads the statuses its frame's update set.
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* - **With a device**, the frame's requests are recorded at `FrameStart`, after the publish of the
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* wind field: rows of the read API's database (`GPUFluidQueries`), a gather of `wind_field_sample`
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* into them, and the readback's copy right after it, in the same pass. Delivery is in order, at
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* most 4 batches (a frame's requests each) in flight; a frame's requests past that are dropped,
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* with the status. Measured latency: see the proposal (§12). Rows are freed after delivery or a
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* drop. A device restart drops what was in flight; requests not yet recorded go to the new device.
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* - **Headless** (no scene context at the update): answered from {@link far_field} at the next
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* {@link update}, every point the far field.
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*
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* At steady state nothing is allocated per request.
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*
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* ## The GPU half, at `FramePhase.FrameStart`
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*
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* - **Ticks.** The ticks `EntityManager.fixedStepTick` has advanced since the frame that last
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* recorded, at most {@link GPU_FLUID_SYSTEM_TICK_CAP} of them, the latest; the rest are dropped and
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* counted ({@link dropped_tick_count}). Each steps the stack at `fixedUpdateStepSize` against the
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* far field at the end of the frame's last tick. `fixedStepTick` is a local counter, which is all a
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72
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* presentation fluid needs; nothing simulated reads the fluid.
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* - **The frame**, on a frame that records ticks: `GPUFluidForcing#record_frame` (the rows' upload,
|
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* the leaves, the LBVH), clipped to the coarsest window, wakes swept over the frame's longest
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75
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* step, node motion taken over `1 / (frame_dt · fixedStepTimeScale)`; then each tick's
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* `record_tick`; then `record_publish` into the scene's wind field, whose table is uploaded at
|
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* once so the frame's readers see it.
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* - **No domain:** nothing is recorded and nothing is held on the device; the wind field carries the
|
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* far field alone.
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80
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+
*
|
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81
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+
* ## Rows
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*
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83
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* Kept from the entities on the CPU (in {@link update}, so a row acquired this frame is written
|
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84
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+
* before the frame reads it, and again at `FrameStart` if no update ran), written only where a field
|
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85
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+
* changed (`write_gpu_record`, `fluid_obstacle_write_gpu_motion` compare while they assign):
|
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86
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+
*
|
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87
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+
* - **Effectors.** Each effector of a {@link FluidEffectorsComponent} with a GPU record (impulse,
|
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88
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+
* wake, vortex) is a row. Its `node` is its entity's row when the entity has a `Transform64`, held
|
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89
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+
* with its chain through {@link RowChains}, so the effector follows its entity on the GPU and a
|
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90
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+
* wake takes its node's motion (`fluid_effector_record_resolve` from the node's `global` and
|
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91
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+
* `prev_global`; a `TRANSFORM64_EVENT_PLACED` seeds them equal, so a teleport gives no motion).
|
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92
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+
* Without a `Transform64` it is 0, the world, and the effector writes itself there. Adding or
|
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93
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+
* removing an effector of the component rewrites the entity's rows.
|
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94
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+
* - **Obstacles.** An entity with {@link FluidObstacle}, `Collider`, `RigidBody` and `Transform64` —
|
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95
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+
* `FluidObstacleSystem`'s tuple — is a run of rows, one per record its collider's shape packs into
|
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96
|
+
* (`fluid_obstacle_write_gpu_shape`), with its hulls' planes, posed by its row. The shape is packed
|
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97
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+
* again when the collider is handed another shape object, the run made anew when the count of
|
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98
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+
* records or planes moves; the inflation and the body's velocities are compared every frame.
|
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99
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+
*
|
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100
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+
* ## Several domains
|
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101
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+
*
|
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102
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+
* The scene has one wind (F2, R1): the domain is the enabled `GPUFluidComponent` on the lowest entity
|
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103
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+
* id. Any other enabled component is dormant — it holds nothing on the device — and takes over when
|
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104
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+
* that one is removed or disabled. Overlapping domains coupled to each other are not in the proposal
|
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105
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+
* (§20).
|
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+
*
|
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107
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+
* ## Lifetime
|
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108
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+
*
|
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109
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+
* The stack is made when a domain first meets a device, from its component, seeded at the far field
|
|
110
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+
* (nothing of the fluid is saved, §6), and made again when the component's resolution, cell size or
|
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111
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+
* cascade count changes or another entity becomes the domain. A device restart (a new scene context)
|
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112
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+
* drops the stack, the forcing and their rows with the old device and builds them again on the new
|
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113
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+
* one; the chains held in the scene's rows move to the new rows by themselves. Losing the domain
|
|
114
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+
* releases everything, rows included. At a fixed scene, nothing is created after the first frame.
|
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115
|
+
*/
|
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116
|
+
export class GPUFluidSystem extends System<any> {
|
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117
|
+
/**
|
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118
|
+
* @param {import("./GraphicsEngine.js").GraphicsEngine} graphics
|
|
119
|
+
* @param {import("../../shade/renderer/scene/Scene.js").Scene} scene the scene whose wind this is
|
|
120
|
+
*/
|
|
121
|
+
constructor(graphics: import("./GraphicsEngine.js").GraphicsEngine, scene: import("../../shade/renderer/scene/Scene.js").Scene);
|
|
122
|
+
dependencies: (typeof Transform64 | typeof GPUFluidComponent)[];
|
|
123
|
+
components_used: (ResourceAccessSpecification<typeof FluidEffectorsComponent> | ResourceAccessSpecification<typeof FluidObstacle> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody>)[];
|
|
124
|
+
/**
|
|
125
|
+
* @returns {import("../../shade/renderer/scene/Scene.js").Scene}
|
|
126
|
+
*/
|
|
127
|
+
get scene(): import("../../shade/renderer/scene/Scene.js").Scene;
|
|
128
|
+
/**
|
|
129
|
+
* The entity whose {@link GPUFluidComponent} is the scene's domain: the lowest one with an enabled
|
|
130
|
+
* component, or -1 for none. Read once a tick by cloth's default wind; allocates nothing.
|
|
131
|
+
*
|
|
132
|
+
* @returns {number}
|
|
133
|
+
*/
|
|
134
|
+
get domain(): number;
|
|
135
|
+
/**
|
|
136
|
+
* The domain's cascades on the device, or null while there is no domain or no device. For
|
|
137
|
+
* inspection: the system owns it, and makes it anew when the domain changes.
|
|
138
|
+
*
|
|
139
|
+
* @returns {GPUFluidCascadeStack|null}
|
|
140
|
+
*/
|
|
141
|
+
get stack(): GPUFluidCascadeStack;
|
|
142
|
+
/**
|
|
143
|
+
* The fluid database of the scene's effectors and obstacles, with its LBVH and forcing, or null
|
|
144
|
+
* while there is no domain or no device. For inspection: the system keeps its rows.
|
|
145
|
+
*
|
|
146
|
+
* @returns {GPUFluidForcing|null}
|
|
147
|
+
*/
|
|
148
|
+
get forcing(): GPUFluidForcing;
|
|
149
|
+
/**
|
|
150
|
+
* Fixed-step ticks no frame recorded since the system started: those pending past
|
|
151
|
+
* {@link GPU_FLUID_SYSTEM_TICK_CAP} at a frame.
|
|
152
|
+
*
|
|
153
|
+
* @returns {number}
|
|
154
|
+
*/
|
|
155
|
+
get dropped_tick_count(): number;
|
|
156
|
+
/**
|
|
157
|
+
* The far field now, m/s: `v_far` at the end of the last fixed step, as {@link FluidEffectorsSystem}
|
|
158
|
+
* folds the `GlobalFluidEffector`s (§6). Synchronous and deterministic, with or without a device;
|
|
159
|
+
* still air when there is no `FluidEffectorsSystem`. Allocates nothing.
|
|
160
|
+
*
|
|
161
|
+
* @param {Float64Array|Float32Array|number[]} out receives `[x, y, z]`
|
|
162
|
+
*/
|
|
163
|
+
far_field(out: Float64Array | Float32Array | number[]): void;
|
|
164
|
+
/**
|
|
165
|
+
* What became of each request, by handle: a `GPUReadbackStatus`. `Pending` from {@link request}
|
|
166
|
+
* until the apply point ({@link update}) that answers it, `Delivered` (the lattice is in its
|
|
167
|
+
* target) or `Dropped` (the target is as it was) from there until the next apply point, then
|
|
168
|
+
* `None`, the handle recycled.
|
|
169
|
+
*
|
|
170
|
+
* Read it fresh each time rather than keeping a reference: the array is replaced when the handle
|
|
171
|
+
* space grows.
|
|
172
|
+
*
|
|
173
|
+
* @returns {Uint8Array}
|
|
174
|
+
*/
|
|
175
|
+
get status(): Uint8Array;
|
|
176
|
+
/**
|
|
177
|
+
* The read API's device half, or null before the first frame with a request on a device. For
|
|
178
|
+
* inspection: its rows and its readback's counters.
|
|
179
|
+
*
|
|
180
|
+
* @returns {GPUFluidQueries|null}
|
|
181
|
+
*/
|
|
182
|
+
get queries(): GPUFluidQueries;
|
|
183
|
+
/**
|
|
184
|
+
* Ask for the wind on a lattice over a box: `count_x × count_y × count_z` points, landing in
|
|
185
|
+
* `target` from `target_offset` as four floats a point, `(x, y, z, 0)` m/s, x fastest; point
|
|
186
|
+
* `(i, j, k)` at `mix(min, max, (i, j, k) / (count − 1))` per axis, an axis of one point at its
|
|
187
|
+
* `min`. Answered at a later apply point ({@link update}); see {@link status}.
|
|
188
|
+
*
|
|
189
|
+
* Positional, and a few stores into retained arrays: nothing is allocated per request.
|
|
190
|
+
*
|
|
191
|
+
* @param {number} min_x world metres
|
|
192
|
+
* @param {number} min_y
|
|
193
|
+
* @param {number} min_z
|
|
194
|
+
* @param {number} max_x at least `min_x`
|
|
195
|
+
* @param {number} max_y
|
|
196
|
+
* @param {number} max_z
|
|
197
|
+
* @param {number} count_x points along x, at least 1
|
|
198
|
+
* @param {number} count_y
|
|
199
|
+
* @param {number} count_z
|
|
200
|
+
* @param {Float32Array} target memory the caller owns and keeps until the request settles
|
|
201
|
+
* @param {number} target_offset in floats
|
|
202
|
+
* @returns {number} a handle into {@link status}
|
|
203
|
+
*/
|
|
204
|
+
request(min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, count_x: number, count_y: number, count_z: number, target: Float32Array, target_offset: number): number;
|
|
205
|
+
startup(entityManager: any): Promise<void>;
|
|
206
|
+
shutdown(entityManager: any): Promise<void>;
|
|
207
|
+
/**
|
|
208
|
+
* @param {GPUFluidComponent} component
|
|
209
|
+
* @param {Transform64} transform
|
|
210
|
+
* @param {number} entity
|
|
211
|
+
*/
|
|
212
|
+
link(component: GPUFluidComponent, transform: Transform64, entity: number): void;
|
|
213
|
+
/**
|
|
214
|
+
* @param {GPUFluidComponent} component
|
|
215
|
+
* @param {Transform64} transform
|
|
216
|
+
* @param {number} entity
|
|
217
|
+
*/
|
|
218
|
+
unlink(component: GPUFluidComponent, transform: Transform64, entity: number): void;
|
|
219
|
+
/**
|
|
220
|
+
* The frame's GPU work, at `FramePhase.FrameStart`: the pending ticks and the publish, then the
|
|
221
|
+
* read API's requests.
|
|
222
|
+
*
|
|
223
|
+
* @param {FrameContext} frame
|
|
224
|
+
*/
|
|
225
|
+
prepare(frame: FrameContext): void;
|
|
226
|
+
/**
|
|
227
|
+
* Says what this system is to code that cannot import it: cloth's world finds the scene's GPU fluid
|
|
228
|
+
* among the entity manager's systems by it, because importing this module needs WebGPU's globals and
|
|
229
|
+
* a cloth scene on a server has none. The `Scene#isScene` pattern.
|
|
230
|
+
*
|
|
231
|
+
* @readonly
|
|
232
|
+
* @type {boolean}
|
|
233
|
+
*/
|
|
234
|
+
readonly isGPUFluidSystem: boolean;
|
|
235
|
+
#private;
|
|
236
|
+
}
|
|
237
|
+
/**
|
|
238
|
+
* Records {@link GPUFluidSystem}'s ticks and publish at the start of a frame, before anything reads
|
|
239
|
+
* the scene's wind.
|
|
240
|
+
*/
|
|
241
|
+
export class GPUFluidExtension extends RenderExtension {
|
|
242
|
+
/**
|
|
243
|
+
* @param {GPUFluidSystem} system
|
|
244
|
+
*/
|
|
245
|
+
constructor(system: GPUFluidSystem);
|
|
246
|
+
system: GPUFluidSystem;
|
|
247
|
+
}
|
|
248
|
+
export type GPUSceneContext = import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext;
|
|
249
|
+
export type FrameContext = import("../../shade/renderer/extension/FrameContext.js").FrameContext;
|
|
250
|
+
export type AbstractFluidEffector = import("../physics/fluid/effector/AbstractFluidEffector.js").AbstractFluidEffector;
|
|
251
|
+
export type FluidEffectorRecord = import("../physics/fluid/effector/record/fluid_effector_record_create.js").FluidEffectorRecord;
|
|
252
|
+
export type FluidObstacleRecord = import("../physics/fluid/obstacle/fluid_obstacle_record_create.js").FluidObstacleRecord;
|
|
253
|
+
export type AbstractShape3D = import("../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D;
|
|
254
|
+
import { System } from "../ecs/System.js";
|
|
255
|
+
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
256
|
+
import { GPUFluidComponent } from "../physics/fluid/ecs/GPUFluidComponent.js";
|
|
257
|
+
import { FluidEffectorsComponent } from "../physics/fluid/ecs/FluidEffectorsComponent.js";
|
|
258
|
+
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
259
|
+
import { FluidObstacle } from "../physics/fluid/ecs/FluidObstacle.js";
|
|
260
|
+
import { Collider } from "../physics/ecs/Collider.js";
|
|
261
|
+
import { RigidBody } from "../physics/ecs/RigidBody.js";
|
|
262
|
+
import { GPUFluidCascadeStack } from "../../shade/renderer/fluid/GPUFluidCascadeStack.js";
|
|
263
|
+
import { GPUFluidForcing } from "../../shade/renderer/fluid/forcing/GPUFluidForcing.js";
|
|
264
|
+
import { GPUFluidQueries } from "../../shade/renderer/fluid/query/GPUFluidQueries.js";
|
|
265
|
+
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
266
|
+
//# sourceMappingURL=GPUFluidSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|