@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,709 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { GPUDatabase } from "../../buffer/table/GPUDatabase.js";
3
+ import { GPUDatabaseReadback } from "../../buffer/table/GPUDatabaseReadback.js";
4
+ import { GPUReadbackStatus } from "../../buffer/table/GPUReadbackStatus.js";
5
+ import { gpu_table_gather_shader } from "../../buffer/table/gpu_table_gather_shader.js";
6
+ import { generate_record_writer } from "../../buffer/table/serde/generate_record_writer.js";
7
+ import { WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION } from "../../gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
8
+ import {
9
+ FLUID_QUERY_DATABASE_INITIAL_SIZE,
10
+ FLUID_QUERY_DATABASE_SPEC,
11
+ FLUID_QUERY_SAMPLE_DESCRIPTOR,
12
+ FLUID_QUERY_SAMPLE_STRUCT,
13
+ FLUID_QUERY_SAMPLE_TABLE,
14
+ FLUID_QUERY_STRUCT,
15
+ FLUID_QUERY_TABLE
16
+ } from "./FLUID_QUERY_DATABASE_SPEC.js";
17
+ import {
18
+ FLUID_QUERY_GATHER_ENTRY_WORDS,
19
+ FLUID_QUERY_GATHER_WORKGROUP_SIZE,
20
+ shader_fluid_query_gather
21
+ } from "./shader_fluid_query_gather.js";
22
+
23
+ /**
24
+ * @typedef {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
25
+ * @typedef {import("../../wind/GPUSceneWind.js").GPUSceneWind} GPUSceneWind
26
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
27
+ */
28
+
29
+ /**
30
+ * Floats a lattice sample lands as in a request's target: the wind's `x, y, z`, then 0.
31
+ * @type {number}
32
+ */
33
+ export const FLUID_QUERY_SAMPLE_FLOATS = 4;
34
+
35
+ const QUERY_WRITER = generate_record_writer(FLUID_QUERY_STRUCT);
36
+ const SAMPLE_WRITER = generate_record_writer(FLUID_QUERY_SAMPLE_STRUCT);
37
+
38
+ /** Bytes of a sample row, read back whole. */
39
+ const SAMPLE_BYTES = FLUID_QUERY_SAMPLE_DESCRIPTOR.packed_element_size_bytes;
40
+
41
+ /** Invocations a row of a gather dispatch holds along x. */
42
+ const ROW_WIDTH = WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION * FLUID_QUERY_GATHER_WORKGROUP_SIZE;
43
+
44
+ /** Entries every per-request list starts with, doubling. */
45
+ const INITIAL_CAPACITY = 16;
46
+
47
+ /*
48
+ Words of an in-flight request, FLIGHT_WORDS a request.
49
+ */
50
+ const F_HANDLE = 0;
51
+ const F_TAG = 1;
52
+ const F_QUERY_ROW = 2;
53
+ const F_FIRST_SAMPLE = 3;
54
+ const F_SAMPLE_COUNT = 4;
55
+ const F_SLOT = 5;
56
+ const F_SLOT_OFFSET = 6;
57
+ const F_TARGET_OFFSET = 7;
58
+ const FLIGHT_WORDS = 8;
59
+
60
+ /**
61
+ * A frame's lattices land here, back to back, before they are copied into the targets their
62
+ * requests named: the frame's requests are then one run of the readback's image and one copy out of
63
+ * the mapping, instead of a view made per request. Pooled, and in use until every request of its
64
+ * frame has settled.
65
+ */
66
+ class StagingSlot {
67
+ /** @type {Float32Array} */
68
+ floats = new Float32Array(0);
69
+
70
+ /** @type {Uint8Array} */
71
+ bytes = new Uint8Array(0);
72
+
73
+ /** Requests of the slot's frame not yet settled. */
74
+ live = 0;
75
+ }
76
+
77
+ /**
78
+ * @param {Uint32Array|Float64Array|Uint8Array} array
79
+ * @param {number} length
80
+ * @returns {Uint32Array|Float64Array|Uint8Array} `array`, or a copy of it at least `length` long
81
+ */
82
+ function fit(array, length) {
83
+ if (array.length >= length) {
84
+ return array;
85
+ }
86
+
87
+ const grown = new array.constructor(Math.max(length, 2 * array.length));
88
+
89
+ grown.set(array);
90
+
91
+ return grown;
92
+ }
93
+
94
+ /**
95
+ * # The GPU fluid read API, on the device
96
+ *
97
+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12: lattices of the published wind field, read back to
98
+ * the CPU. The device half of `GPUFluidSystem#request`; the system keeps the handles and statuses
99
+ * its callers read, and hands each request in here tagged with its handle.
100
+ *
101
+ * ## A frame
102
+ *
103
+ * request(box, counts, target, target_offset, tag) ×n, at FrameStart, before
104
+ * record({ graph, wind }) the frame's requests become rows and a pass
105
+ * ...
106
+ * apply() at the system's apply point, once a frame:
107
+ * settled_tag(i), settled_status(i) what settled, for i < settled_count
108
+ *
109
+ * - **Rows.** {@link record} makes each request a `fluid_query` row and a run of `fluid_query_sample`
110
+ * rows, one a lattice point ({@link FLUID_QUERY_DATABASE_SPEC}), and asks the readback for the run
111
+ * (`GPUDatabaseReadback#request_run`, all or nothing).
112
+ * - **The pass**, recorded after the frame's publish of the wind field: the database's upload, then
113
+ * the gather (`shader_fluid_query_gather`), which evaluates `wind_field_sample` at every lattice
114
+ * point into the runs, then `readback.encode` — right after the gather, in the same pass.
115
+ * - **Delivery** is the readback's: in order, a batch a frame, at most `max_in_flight` (4) batches
116
+ * in flight, a frame's requests past it dropped with a status. A delivered lattice is copied into
117
+ * its target at {@link apply}; a delivered or dropped request's rows are freed there.
118
+ *
119
+ * Nothing is allocated per request at steady state: requests and their rows are integer stores into
120
+ * retained arrays and tables, a frame's lattices share one pooled staging array, and the pass reuses
121
+ * its record and bindings.
122
+ */
123
+ export class GPUFluidQueries {
124
+
125
+ /**
126
+ * Offer the pipelines the read API dispatches — see {@link PipelineEnquiry}.
127
+ *
128
+ * @param {PipelineEnquiry} enquiry
129
+ */
130
+ static enquirePipelines(enquiry) {
131
+ GPUDatabase.enquirePipelines(enquiry);
132
+ enquiry.compute.push(shader_fluid_query_gather.pipeline);
133
+ // a frame of many requests crosses the readback's gather threshold
134
+ enquiry.compute.push(gpu_table_gather_shader.pipeline);
135
+ }
136
+
137
+ /** @type {GPUDatabase} */
138
+ #database;
139
+
140
+ /** @type {GPUDatabaseReadback} */
141
+ #readback;
142
+
143
+ /** The sample table's readback handle. */
144
+ #samples;
145
+
146
+ /** @type {import("../../buffer/table/GPUTypedTable.js").GPUTypedTable} */
147
+ #query_table;
148
+
149
+ /** @type {import("../../buffer/table/GPUTypedTable.js").GPUTypedTable} */
150
+ #sample_table;
151
+
152
+ /** The staging record a request's row is written from. */
153
+ #query_record = {
154
+ low: new Float32Array(3),
155
+ first_sample: 0,
156
+ high: new Float32Array(3),
157
+ count_x: 0,
158
+ count_y: 0,
159
+ count_z: 0,
160
+ };
161
+
162
+ /** What a sample row holds until the gather writes it. */
163
+ #empty_sample = { velocity: new Float32Array(4) };
164
+
165
+ /*
166
+ Requests asked for and not yet recorded.
167
+ */
168
+ #asked_box = new Float64Array(6 * INITIAL_CAPACITY);
169
+ #asked_counts = new Uint32Array(3 * INITIAL_CAPACITY);
170
+ #asked_offsets = new Uint32Array(INITIAL_CAPACITY);
171
+ #asked_tags = new Uint32Array(INITIAL_CAPACITY);
172
+ /** @type {(Float32Array|null)[]} */
173
+ #asked_targets = [];
174
+ #asked_count = 0;
175
+
176
+ /*
177
+ Requests recorded and not yet settled, in the order they were recorded: FLIGHT_WORDS words each,
178
+ and the target beside them.
179
+ */
180
+ #flight = new Uint32Array(FLIGHT_WORDS * INITIAL_CAPACITY);
181
+ /** @type {(Float32Array|null)[]} */
182
+ #flight_targets = [];
183
+ #flight_count = 0;
184
+
185
+ /*
186
+ What the last apply settled, in the order the requests were recorded.
187
+ */
188
+ #settled_tags = new Uint32Array(INITIAL_CAPACITY);
189
+ #settled_status = new Uint8Array(INITIAL_CAPACITY);
190
+ #settled_count = 0;
191
+
192
+ /** @type {StagingSlot[]} */
193
+ #slots = [];
194
+
195
+ /** Pass records not in a graph. */
196
+ #free_passes = [];
197
+
198
+ /** The gather's settings, rewritten for every dispatch. */
199
+ #settings = { query_count: 0, sample_count: 0, row_width: ROW_WIDTH };
200
+
201
+ /** Bindings of the gather, rebound for every dispatch. */
202
+ #dispatch = {
203
+ encoder: null,
204
+ thread_count_x: 0,
205
+ thread_count_y: 1,
206
+ thread_count_z: 1,
207
+ bindings: { settings: null, database: null, list: null, wind_field: null, wind_field_atlas: null },
208
+ };
209
+
210
+ #destroyed = false;
211
+
212
+ /**
213
+ * @param {object} options
214
+ * @param {GPUDevice} options.device
215
+ */
216
+ constructor({ device }) {
217
+ assert.defined(device, 'device');
218
+
219
+ this.#database = new GPUDatabase({
220
+ device,
221
+ definition: FLUID_QUERY_DATABASE_SPEC,
222
+ label: 'Fluid / query',
223
+ initial_data_size_bytes: FLUID_QUERY_DATABASE_INITIAL_SIZE,
224
+ });
225
+
226
+ // its own, not the database's `readback`: the database's is applied and encoded by its
227
+ // update, which runs before the gather has written the rows
228
+ this.#readback = new GPUDatabaseReadback({
229
+ database: this.#database,
230
+ device,
231
+ label: 'Fluid / query / readback',
232
+ });
233
+
234
+ this.#samples = this.#readback.table(FLUID_QUERY_SAMPLE_TABLE);
235
+
236
+ this.#query_table = this.#database.get(FLUID_QUERY_TABLE);
237
+ this.#sample_table = this.#database.get(FLUID_QUERY_SAMPLE_TABLE);
238
+
239
+ // Every row is freed a frame or two after it was taken, so the occupancy's high bit falls and
240
+ // rises frame after frame: left to shrink, it reallocated its words on the way down and
241
+ // again on the way up (~70 bytes a request, measured). Its working set is a few frames of
242
+ // requests; it keeps it.
243
+ this.#query_table.occupancy.preventShrink();
244
+ this.#sample_table.occupancy.preventShrink();
245
+ }
246
+
247
+ /**
248
+ * The read API's database. For inspection.
249
+ * @returns {GPUDatabase}
250
+ */
251
+ get database() {
252
+ return this.#database;
253
+ }
254
+
255
+ /**
256
+ * The readback the lattices travel through: its `in_flight_count`, `delivered_count`,
257
+ * `dropped_count` and `stalled_count`. For inspection.
258
+ * @returns {GPUDatabaseReadback}
259
+ */
260
+ get readback() {
261
+ return this.#readback;
262
+ }
263
+
264
+ /**
265
+ * Requests holding rows: recorded and not yet delivered or dropped.
266
+ * @returns {number}
267
+ */
268
+ get in_flight_count() {
269
+ return this.#flight_count;
270
+ }
271
+
272
+ /**
273
+ * Rows of `fluid_query`: one per request in flight.
274
+ * @returns {number}
275
+ */
276
+ get query_count() {
277
+ return this.#query_table.count;
278
+ }
279
+
280
+ /**
281
+ * Rows of `fluid_query_sample`: the lattice points of every request in flight.
282
+ * @returns {number}
283
+ */
284
+ get sample_count() {
285
+ return this.#sample_table.count;
286
+ }
287
+
288
+ /**
289
+ * Requests the last {@link apply} (or {@link destroy}) settled.
290
+ * @returns {number}
291
+ */
292
+ get settled_count() {
293
+ return this.#settled_count;
294
+ }
295
+
296
+ /**
297
+ * @param {number} index below {@link settled_count}
298
+ * @returns {number} the tag the settled request was asked with
299
+ */
300
+ settled_tag(index) {
301
+ return this.#settled_tags[index];
302
+ }
303
+
304
+ /**
305
+ * @param {number} index below {@link settled_count}
306
+ * @returns {number} a {@link GPUReadbackStatus}: `Delivered`, its lattice now in its target, or
307
+ * `Dropped`
308
+ */
309
+ settled_status(index) {
310
+ return this.#settled_status[index];
311
+ }
312
+
313
+ /**
314
+ * Ask for the lattice of `counts` samples over a box, for the frame {@link record} records next.
315
+ * Its samples land in `target` from `target_offset`, {@link FLUID_QUERY_SAMPLE_FLOATS} floats a
316
+ * point, x fastest, at the {@link apply} that settles it Delivered.
317
+ *
318
+ * @param {number} min_x world metres
319
+ * @param {number} min_y
320
+ * @param {number} min_z
321
+ * @param {number} max_x
322
+ * @param {number} max_y
323
+ * @param {number} max_z
324
+ * @param {number} count_x samples along x, at least 1
325
+ * @param {number} count_y
326
+ * @param {number} count_z
327
+ * @param {Float32Array} target
328
+ * @param {number} target_offset in floats
329
+ * @param {number} tag the caller's, a u32, reported back when the request settles
330
+ */
331
+ request(min_x, min_y, min_z, max_x, max_y, max_z, count_x, count_y, count_z, target, target_offset, tag) {
332
+ assert.notOk(this.#destroyed, 'destroyed');
333
+
334
+ const i = this.#asked_count;
335
+
336
+ if (6 * (i + 1) > this.#asked_box.length) {
337
+ this.#asked_box = fit(this.#asked_box, 6 * (i + 1));
338
+ this.#asked_counts = fit(this.#asked_counts, 3 * (i + 1));
339
+ this.#asked_offsets = fit(this.#asked_offsets, i + 1);
340
+ this.#asked_tags = fit(this.#asked_tags, i + 1);
341
+ }
342
+
343
+ const box = this.#asked_box;
344
+
345
+ box[6 * i] = min_x;
346
+ box[6 * i + 1] = min_y;
347
+ box[6 * i + 2] = min_z;
348
+ box[6 * i + 3] = max_x;
349
+ box[6 * i + 4] = max_y;
350
+ box[6 * i + 5] = max_z;
351
+
352
+ const counts = this.#asked_counts;
353
+
354
+ counts[3 * i] = count_x;
355
+ counts[3 * i + 1] = count_y;
356
+ counts[3 * i + 2] = count_z;
357
+
358
+ this.#asked_offsets[i] = target_offset;
359
+ this.#asked_tags[i] = tag;
360
+ this.#asked_targets[i] = target;
361
+
362
+ this.#asked_count = i + 1;
363
+ }
364
+
365
+ /**
366
+ * A staging slot free to take `floats` floats.
367
+ *
368
+ * @param {number} floats
369
+ * @returns {number} its index
370
+ */
371
+ #take_slot(floats) {
372
+ const slots = this.#slots;
373
+
374
+ let index = -1;
375
+
376
+ for (let i = 0; i < slots.length; i++) {
377
+ if (slots[i].live !== 0) {
378
+ continue;
379
+ }
380
+
381
+ if (slots[i].floats.length >= floats) {
382
+ index = i;
383
+ break;
384
+ }
385
+
386
+ if (index === -1) {
387
+ index = i;
388
+ }
389
+ }
390
+
391
+ if (index === -1) {
392
+ index = slots.length;
393
+ slots.push(new StagingSlot());
394
+ }
395
+
396
+ const slot = slots[index];
397
+
398
+ if (slot.floats.length < floats) {
399
+ slot.floats = new Float32Array(Math.max(floats, 2 * slot.floats.length));
400
+ slot.bytes = new Uint8Array(slot.floats.buffer);
401
+ }
402
+
403
+ return index;
404
+ }
405
+
406
+ /**
407
+ * Make the frame's requests rows and record their pass into `graph`: the database's upload, the
408
+ * gather, and the readback's encode. After the frame's publish of `wind`, which the gather reads.
409
+ * Nothing is recorded with no request asked since the last call.
410
+ *
411
+ * @param {object} options
412
+ * @param {FrameGraph} options.graph
413
+ * @param {GPUSceneWind} options.wind the scene's published wind field
414
+ * @returns {boolean} whether a pass was recorded
415
+ */
416
+ record({ graph, wind }) {
417
+ assert.notOk(this.#destroyed, 'destroyed');
418
+ assert.defined(graph, 'graph');
419
+ assert.defined(wind, 'wind');
420
+
421
+ const count = this.#asked_count;
422
+
423
+ if (count === 0) {
424
+ return false;
425
+ }
426
+
427
+ const counts = this.#asked_counts;
428
+
429
+ let total = 0;
430
+
431
+ for (let i = 0; i < count; i++) {
432
+ total += counts[3 * i] * counts[3 * i + 1] * counts[3 * i + 2];
433
+ }
434
+
435
+ const slot_index = this.#take_slot(FLUID_QUERY_SAMPLE_FLOATS * total);
436
+ const slot = this.#slots[slot_index];
437
+
438
+ const pass = this.#free_passes.pop() ?? { queries: this, wind: null, list: new Uint32Array(0), query_count: 0, sample_count: 0 };
439
+
440
+ pass.list = fit(pass.list, FLUID_QUERY_GATHER_ENTRY_WORDS * count);
441
+
442
+ const flight_end = this.#flight_count + count;
443
+
444
+ this.#flight = fit(this.#flight, FLIGHT_WORDS * flight_end);
445
+
446
+ const box = this.#asked_box;
447
+ const record = this.#query_record;
448
+ const query_table = this.#query_table;
449
+ const sample_table = this.#sample_table;
450
+ const readback = this.#readback;
451
+ const list = pass.list;
452
+ const flight = this.#flight;
453
+
454
+ let first_of_frame = 0;
455
+
456
+ for (let i = 0; i < count; i++) {
457
+ const count_x = counts[3 * i];
458
+ const count_y = counts[3 * i + 1];
459
+ const count_z = counts[3 * i + 2];
460
+
461
+ const samples = count_x * count_y * count_z;
462
+
463
+ const first_sample = sample_table.add_run_filled(samples, this.#empty_sample, SAMPLE_WRITER);
464
+
465
+ record.low[0] = box[6 * i];
466
+ record.low[1] = box[6 * i + 1];
467
+ record.low[2] = box[6 * i + 2];
468
+ record.high[0] = box[6 * i + 3];
469
+ record.high[1] = box[6 * i + 4];
470
+ record.high[2] = box[6 * i + 5];
471
+ record.first_sample = first_sample;
472
+ record.count_x = count_x;
473
+ record.count_y = count_y;
474
+ record.count_z = count_z;
475
+
476
+ const query_row = query_table.add_record(record, QUERY_WRITER);
477
+
478
+ const handle = readback.request_run(this.#samples, first_sample, samples, 0, SAMPLE_BYTES, slot.bytes, first_of_frame * SAMPLE_BYTES);
479
+
480
+ const f = this.#flight_count * FLIGHT_WORDS;
481
+
482
+ flight[f + F_HANDLE] = handle;
483
+ flight[f + F_TAG] = this.#asked_tags[i];
484
+ flight[f + F_QUERY_ROW] = query_row;
485
+ flight[f + F_FIRST_SAMPLE] = first_sample;
486
+ flight[f + F_SAMPLE_COUNT] = samples;
487
+ flight[f + F_SLOT] = slot_index;
488
+ flight[f + F_SLOT_OFFSET] = FLUID_QUERY_SAMPLE_FLOATS * first_of_frame;
489
+ flight[f + F_TARGET_OFFSET] = this.#asked_offsets[i];
490
+
491
+ this.#flight_targets[this.#flight_count] = this.#asked_targets[i];
492
+ this.#flight_count++;
493
+
494
+ this.#asked_targets[i] = null;
495
+
496
+ list[FLUID_QUERY_GATHER_ENTRY_WORDS * i] = query_row;
497
+ list[FLUID_QUERY_GATHER_ENTRY_WORDS * i + 1] = first_of_frame;
498
+
499
+ first_of_frame += samples;
500
+ }
501
+
502
+ slot.live += count;
503
+
504
+ this.#asked_count = 0;
505
+
506
+ pass.wind = wind;
507
+ pass.query_count = count;
508
+ pass.sample_count = total;
509
+
510
+ // it uploads the database and writes the readback's buffers, none of them the graph's
511
+ graph.add('Fluid / query / gather', pass, GPUFluidQueries.#execute).make_side_effect();
512
+
513
+ return true;
514
+ }
515
+
516
+ /**
517
+ * @param {object} pass
518
+ * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
519
+ * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
520
+ */
521
+ static #execute(pass, resources, context) {
522
+ const queries = pass.queries;
523
+
524
+ try {
525
+ if (!queries.#destroyed) {
526
+ queries.#encode(context.encoder, pass);
527
+ }
528
+ } finally {
529
+ pass.wind = null;
530
+ queries.#free_passes.push(pass);
531
+ }
532
+ }
533
+
534
+ /**
535
+ * @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} encoder
536
+ * @param {object} pass
537
+ */
538
+ #encode(encoder, pass) {
539
+ const database = this.#database;
540
+
541
+ // the rows first: the gather reads the requests and writes their runs
542
+ if (database.has_pending_upload) {
543
+ database.update(encoder);
544
+ }
545
+
546
+ const settings = this.#settings;
547
+ const sample_count = pass.sample_count;
548
+
549
+ settings.query_count = pass.query_count;
550
+ settings.sample_count = sample_count;
551
+
552
+ const dispatch = this.#dispatch;
553
+ const b = dispatch.bindings;
554
+
555
+ b.settings = settings;
556
+ b.database = database.buffer;
557
+ b.list = encoder.allocateTransientBufferAndLoad(pass.list.buffer, GPUBufferUsage.STORAGE, 0, 4 * FLUID_QUERY_GATHER_ENTRY_WORDS * pass.query_count);
558
+
559
+ pass.wind.bind(b);
560
+
561
+ dispatch.encoder = encoder;
562
+ dispatch.thread_count_x = sample_count < ROW_WIDTH ? sample_count : ROW_WIDTH;
563
+ dispatch.thread_count_y = Math.ceil(sample_count / ROW_WIDTH);
564
+
565
+ shader_fluid_query_gather.dispatchThreads(dispatch);
566
+
567
+ dispatch.encoder = null;
568
+ b.settings = b.database = b.list = b.wind_field = b.wind_field_atlas = null;
569
+
570
+ // right after the gather: the copy reads what it wrote
571
+ this.#readback.encode(encoder);
572
+ }
573
+
574
+ /**
575
+ * The apply point, once a frame (`GPUFluidSystem#update`): the readback delivers every batch
576
+ * whose mapping has landed, oldest first, and starts the maps of the frames submitted since.
577
+ * What settled is reported in {@link settled_count}: a delivered lattice copied into its target,
578
+ * a dropped one leaving its target as it was; either way its rows are freed.
579
+ */
580
+ apply() {
581
+ this.#settled_count = 0;
582
+
583
+ if (this.#destroyed) {
584
+ return;
585
+ }
586
+
587
+ // a frame's requests the pipeline refused were dropped at its encode, and the readback
588
+ // recycles their handles at the apply that follows: settle them before it does
589
+ this.#settle();
590
+
591
+ this.#readback.apply();
592
+
593
+ this.#settle();
594
+ }
595
+
596
+ /**
597
+ * Settle every request in flight whose handle the readback has answered, keeping the rest in
598
+ * order.
599
+ */
600
+ #settle() {
601
+ const status = this.#readback.status;
602
+ const flight = this.#flight;
603
+ const targets = this.#flight_targets;
604
+ const slots = this.#slots;
605
+ const count = this.#flight_count;
606
+
607
+ let kept = 0;
608
+
609
+ for (let i = 0; i < count; i++) {
610
+ const f = i * FLIGHT_WORDS;
611
+ const outcome = status[flight[f + F_HANDLE]];
612
+
613
+ if (outcome !== GPUReadbackStatus.Delivered && outcome !== GPUReadbackStatus.Dropped) {
614
+ if (kept !== i) {
615
+ flight.copyWithin(kept * FLIGHT_WORDS, f, f + FLIGHT_WORDS);
616
+ targets[kept] = targets[i];
617
+ }
618
+
619
+ kept++;
620
+
621
+ continue;
622
+ }
623
+
624
+ const samples = flight[f + F_SAMPLE_COUNT];
625
+ const slot = slots[flight[f + F_SLOT]];
626
+
627
+ if (outcome === GPUReadbackStatus.Delivered) {
628
+ const source = slot.floats;
629
+ const target = targets[i];
630
+ const from = flight[f + F_SLOT_OFFSET];
631
+ const to = flight[f + F_TARGET_OFFSET];
632
+ const length = FLUID_QUERY_SAMPLE_FLOATS * samples;
633
+
634
+ for (let k = 0; k < length; k++) {
635
+ target[to + k] = source[from + k];
636
+ }
637
+ }
638
+
639
+ this.#push_settled(flight[f + F_TAG], outcome);
640
+
641
+ this.#query_table.remove(flight[f + F_QUERY_ROW]);
642
+
643
+ const first = flight[f + F_FIRST_SAMPLE];
644
+ const sample_table = this.#sample_table;
645
+
646
+ for (let k = 0; k < samples; k++) {
647
+ sample_table.remove(first + k);
648
+ }
649
+
650
+ slot.live--;
651
+ }
652
+
653
+ for (let i = kept; i < count; i++) {
654
+ targets[i] = null;
655
+ }
656
+
657
+ this.#flight_count = kept;
658
+ }
659
+
660
+ /**
661
+ * @param {number} tag
662
+ * @param {number} status
663
+ */
664
+ #push_settled(tag, status) {
665
+ const i = this.#settled_count;
666
+
667
+ if (i === this.#settled_tags.length) {
668
+ this.#settled_tags = fit(this.#settled_tags, i + 1);
669
+ this.#settled_status = fit(this.#settled_status, i + 1);
670
+ }
671
+
672
+ this.#settled_tags[i] = tag;
673
+ this.#settled_status[i] = status;
674
+
675
+ this.#settled_count = i + 1;
676
+ }
677
+
678
+ /**
679
+ * Release the database and the readback, discarding any mapping still out. Every request asked
680
+ * or in flight settles `Dropped`, reported in {@link settled_count} as an {@link apply} would.
681
+ * Passes recorded into a graph that has not run yet encode nothing. Safe to call twice.
682
+ */
683
+ destroy() {
684
+ if (this.#destroyed) {
685
+ return;
686
+ }
687
+
688
+ this.#destroyed = true;
689
+ this.#settled_count = 0;
690
+
691
+ const flight = this.#flight;
692
+
693
+ for (let i = 0; i < this.#flight_count; i++) {
694
+ this.#push_settled(flight[i * FLIGHT_WORDS + F_TAG], GPUReadbackStatus.Dropped);
695
+ this.#flight_targets[i] = null;
696
+ }
697
+
698
+ for (let i = 0; i < this.#asked_count; i++) {
699
+ this.#push_settled(this.#asked_tags[i], GPUReadbackStatus.Dropped);
700
+ this.#asked_targets[i] = null;
701
+ }
702
+
703
+ this.#flight_count = 0;
704
+ this.#asked_count = 0;
705
+
706
+ this.#readback.destroy();
707
+ this.#database.destroy();
708
+ }
709
+ }