@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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|
401
|
-
let type = _type;
|
|
402
|
-
if (typeof type === "string") {
|
|
403
|
-
type = parse_wgsl_type(type);
|
|
404
|
-
} else {
|
|
405
|
-
assert.equal(type.isWebGPUType, true, 'type.isWebGPUType !== true');
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
if (type.runtime_sized) {
|
|
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|
-
// TODO check if this is true, I don't remember exact details from the spec
|
|
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|
-
throw new Error(`Uniforms can not use runtime sized structures. Size must be defined ahead of time. name='${name}', type=${type}`);
|
|
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|
-
}
|
|
412
|
-
|
|
413
|
-
// https://www.w3.org/TR/WGSL/#atomic-type
|
|
414
|
-
assert.equal(type_has_atomics(type), false, 'atomics are not allowed in uniforms');
|
|
415
|
-
|
|
416
|
-
const resource = this.#createBuffer(name, type);
|
|
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|
-
|
|
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|
-
resource.member_descriptor = BufferBindingLayout.uniform;
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|
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|
-
|
|
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|
-
if (default_value !== undefined) {
|
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-
|
|
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|
-
const buffer = new ArrayBuffer(type.size);
|
|
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|
-
|
|
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|
-
write_gpu_typed_buffer(default_value, resource.buffer_type, buffer, 0);
|
|
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|
-
|
|
426
|
-
resource.default_value = buffer;
|
|
427
|
-
|
|
428
|
-
}
|
|
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|
-
|
|
430
|
-
this.#add(resource);
|
|
386
|
+
this.#add(ShaderResourceDescriptor.uniform(name, _type, default_value));
|
|
431
387
|
|
|
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388
|
return this;
|
|
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389
|
}
|
|
@@ -437,25 +393,17 @@ export class ShaderResourceGroupDescriptor {
|
|
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437
393
|
* @param {string} name
|
|
438
394
|
* @param {WebGPUType} type
|
|
439
395
|
* @param {boolean} [write_enabled]
|
|
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|
+
* @param {boolean} [transient_default] when a frame graph pass is given nothing for this binding, it binds
|
|
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|
+
* a transient buffer of the type's minimum binding size in its place. The buffer comes from the
|
|
398
|
+
* frame's pool, so its contents are whatever it last held: declare this only for a binding some
|
|
399
|
+
* variants of the shader do not read, such as one shader switch value's resource in a union of
|
|
400
|
+
* every value's bindings. A pass that binds by hand ({@link generateBindings}) gets no default.
|
|
440
401
|
* @returns {this}
|
|
441
402
|
*/
|
|
442
|
-
addStorageBuffer(name, type, write_enabled = false) {
|
|
443
|
-
|
|
444
|
-
assert.isBoolean(write_enabled, 'write_enabled');
|
|
445
|
-
assert.isObject(type, 'type');
|
|
446
|
-
assert.equal(type.isWebGPUType, true, 'type.isWebGPUType !== true');
|
|
447
|
-
|
|
448
|
-
// https://www.w3.org/TR/WGSL/#atomic-type
|
|
449
|
-
assert.equal(type_has_atomics(type) && !write_enabled, false, 'atomics are only allowed in write-access mode');
|
|
450
|
-
|
|
451
|
-
const resource = this.#createBuffer(name, type);
|
|
452
|
-
|
|
453
|
-
resource.member_descriptor = write_enabled ? BufferBindingLayout.storage : BufferBindingLayout.readOnlyStorage;
|
|
454
|
-
|
|
455
|
-
this.#add(resource);
|
|
403
|
+
addStorageBuffer(name, type, write_enabled = false, transient_default = false) {
|
|
404
|
+
this.#add(ShaderResourceDescriptor.storageBuffer(name, type, write_enabled, transient_default));
|
|
456
405
|
|
|
457
406
|
return this;
|
|
458
|
-
|
|
459
407
|
}
|
|
460
408
|
|
|
461
409
|
/**
|
|
@@ -474,41 +422,7 @@ export class ShaderResourceGroupDescriptor {
|
|
|
474
422
|
multisampled = false,
|
|
475
423
|
default_value = undefined,
|
|
476
424
|
) {
|
|
477
|
-
|
|
478
|
-
assert.isOneOf(type, [
|
|
479
|
-
"unfilterable-float",
|
|
480
|
-
"float",
|
|
481
|
-
"sint",
|
|
482
|
-
"uint",
|
|
483
|
-
"depth"
|
|
484
|
-
], 'type');
|
|
485
|
-
|
|
486
|
-
assert.isOneOf(dimension, [
|
|
487
|
-
"1d",
|
|
488
|
-
"2d",
|
|
489
|
-
"2d-array",
|
|
490
|
-
"cube",
|
|
491
|
-
"cube-array",
|
|
492
|
-
"3d"
|
|
493
|
-
], "dimension");
|
|
494
|
-
|
|
495
|
-
const resource = new ShaderResourceDescriptor();
|
|
496
|
-
|
|
497
|
-
resource.name = name;
|
|
498
|
-
resource.type = ResourceType.Texture;
|
|
499
|
-
resource.member_descriptor = TextureBindingLayout.fromJSON({
|
|
500
|
-
sampleType: type,
|
|
501
|
-
viewDimension: dimension,
|
|
502
|
-
multisampled
|
|
503
|
-
});
|
|
504
|
-
|
|
505
|
-
if (default_value !== undefined) {
|
|
506
|
-
assert.equal(default_value.isShadeTexture, true, 'default_value.isShadeTexture !== true');
|
|
507
|
-
|
|
508
|
-
resource.default_value = default_value;
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
this.#add(resource);
|
|
425
|
+
this.#add(ShaderResourceDescriptor.texture(name, type, dimension, multisampled, default_value));
|
|
512
426
|
|
|
513
427
|
return this;
|
|
514
428
|
}
|
|
@@ -527,21 +441,7 @@ export class ShaderResourceGroupDescriptor {
|
|
|
527
441
|
dimension,
|
|
528
442
|
access
|
|
529
443
|
) {
|
|
530
|
-
|
|
531
|
-
assert.isString(name, 'name');
|
|
532
|
-
|
|
533
|
-
const resource = new ShaderResourceDescriptor();
|
|
534
|
-
|
|
535
|
-
resource.name = name;
|
|
536
|
-
resource.type = ResourceType.StorageTexture;
|
|
537
|
-
|
|
538
|
-
resource.member_descriptor = StorageTextureBindingLayout.fromJSON({
|
|
539
|
-
format,
|
|
540
|
-
access,
|
|
541
|
-
viewDimension: dimension
|
|
542
|
-
});
|
|
543
|
-
|
|
544
|
-
this.#add(resource);
|
|
444
|
+
this.#add(ShaderResourceDescriptor.storageTexture(name, format, dimension, access));
|
|
545
445
|
|
|
546
446
|
return this;
|
|
547
447
|
}
|
|
@@ -554,29 +454,7 @@ export class ShaderResourceGroupDescriptor {
|
|
|
554
454
|
* @returns {ShaderResourceGroupDescriptor}
|
|
555
455
|
*/
|
|
556
456
|
addSampler(name, type = "filtering", default_value = undefined) {
|
|
557
|
-
|
|
558
|
-
assert.isOneOf(type, ["filtering", "non-filtering", "comparison"])
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
const resource = new ShaderResourceDescriptor();
|
|
562
|
-
|
|
563
|
-
resource.name = name;
|
|
564
|
-
resource.type = ResourceType.Sampler;
|
|
565
|
-
|
|
566
|
-
resource.member_descriptor = SamplerBindingLayout.fromJSON({
|
|
567
|
-
type
|
|
568
|
-
});
|
|
569
|
-
|
|
570
|
-
if (default_value !== undefined) {
|
|
571
|
-
assert.isObject(default_value, 'default_value');
|
|
572
|
-
assert.equal(default_value.isSamplerDescriptor, true, 'default_value.isSamplerDescriptor !== true');
|
|
573
|
-
|
|
574
|
-
// TODO validate that type matches
|
|
575
|
-
|
|
576
|
-
resource.default_value = default_value;
|
|
577
|
-
}
|
|
578
|
-
|
|
579
|
-
this.#add(resource);
|
|
457
|
+
this.#add(ShaderResourceDescriptor.sampler(name, type, default_value));
|
|
580
458
|
|
|
581
459
|
return this;
|
|
582
460
|
}
|
|
@@ -1,6 +1,11 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Given a set of bindings (the target), fill out the rest with defaults where applicable
|
|
3
3
|
* Make sure that you run this at the end, once all the other bindings have been assigned
|
|
4
|
+
*
|
|
5
|
+
* A storage buffer declared with a transient default gets a transient buffer of its type's minimum
|
|
6
|
+
* binding size from the frame's pool, contents undefined; see
|
|
7
|
+
* {@link ShaderResourceGroupDescriptor#addStorageBuffer}.
|
|
8
|
+
*
|
|
4
9
|
* @param {Object} target
|
|
5
10
|
* @param {GraphicsExecutionContext} context
|
|
6
11
|
* @param {ShaderResourceSetDescriptor} resources
|
package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"encoder_prepare_shader_bindings_defaults.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"encoder_prepare_shader_bindings_defaults.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,uJA+BC"}
|
|
@@ -3,6 +3,11 @@ import { encoder_prepare_shader_binding } from "./encoder_prepare_shader_binding
|
|
|
3
3
|
/**
|
|
4
4
|
* Given a set of bindings (the target), fill out the rest with defaults where applicable
|
|
5
5
|
* Make sure that you run this at the end, once all the other bindings have been assigned
|
|
6
|
+
*
|
|
7
|
+
* A storage buffer declared with a transient default gets a transient buffer of its type's minimum
|
|
8
|
+
* binding size from the frame's pool, contents undefined; see
|
|
9
|
+
* {@link ShaderResourceGroupDescriptor#addStorageBuffer}.
|
|
10
|
+
*
|
|
6
11
|
* @param {Object} target
|
|
7
12
|
* @param {GraphicsExecutionContext} context
|
|
8
13
|
* @param {ShaderResourceSetDescriptor} resources
|
|
@@ -30,7 +35,12 @@ export function encoder_prepare_shader_bindings_defaults(target, context, resour
|
|
|
30
35
|
const binding = encoder_prepare_shader_binding(context, resource.default_value, resource);
|
|
31
36
|
|
|
32
37
|
target[resource_name] = binding;
|
|
38
|
+
} else if (resource.transient_default) {
|
|
39
|
+
target[resource_name] = context.encoder.allocateTransientBuffer(
|
|
40
|
+
GPUBufferUsage.STORAGE,
|
|
41
|
+
resource.buffer_type.aligned_size
|
|
42
|
+
);
|
|
33
43
|
}
|
|
34
44
|
}
|
|
35
45
|
}
|
|
36
|
-
}
|
|
46
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The shadow map atlas the lights' shadow maps are drawn into.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const SHADOWMAP_ATLAS_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* The comparison sampler the atlas is filtered through.
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const SHADOWMAP_COMPARE_SAMPLER_RESOURCE: ShaderResourceDescriptor;
|
|
11
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
12
|
+
//# sourceMappingURL=SHADOWMAP_RESOURCES.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SHADOWMAP_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,uCAFU,wBAAwB,CAEkE;AAEpG;;;GAGG;AACH,iDAFU,wBAAwB,CAEuH;yCAbhH,mDAAmD"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "./SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The shadow map atlas the lights' shadow maps are drawn into.
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const SHADOWMAP_ATLAS_RESOURCE = ShaderResourceDescriptor.texture("shadowmapAtlas", "depth");
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* The comparison sampler the atlas is filtered through.
|
|
12
|
+
* @type {ShaderResourceDescriptor}
|
|
13
|
+
*/
|
|
14
|
+
export const SHADOWMAP_COMPARE_SAMPLER_RESOURCE = ShaderResourceDescriptor.sampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sample_shadowmap_atlas_for_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sample_shadowmap_atlas_for_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,qDAFU,SAAS,CAyFjB;0BA1GwB,uCAAuC"}
|
|
@@ -5,6 +5,7 @@ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
|
5
5
|
import { SHADOWMAP_FILTER_SIZE } from "../SHADOWMAP_FILTER_SIZE.js";
|
|
6
6
|
import { chunk_get_shadow_offsets } from "./chunk_get_shadow_offsets.js";
|
|
7
7
|
import { chunk_shadowmap_sample_5 } from "./chunk_shadowmap_sample_5.js";
|
|
8
|
+
import { SHADOWMAP_ATLAS_RESOURCE } from "../SHADOWMAP_RESOURCES.js";
|
|
8
9
|
|
|
9
10
|
/**
|
|
10
11
|
* Samples the shadow atlas for a given light, using the supplied shadow projection matrix and
|
|
@@ -107,3 +108,5 @@ fn sample_shadowmap_atlas_with_texel(
|
|
|
107
108
|
chunk_m4_projection_size,
|
|
108
109
|
]
|
|
109
110
|
);
|
|
111
|
+
|
|
112
|
+
chunk_sample_shadowmap_atlas_for_light.requireResource(SHADOWMAP_ATLAS_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shadowmap_sample_filtered.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shadowmap_sample_filtered.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,8CAFU,SAAS,CAmBlB;AAKD;;;;GAIG;AACH,iDAFU,SAAS,CA0BlB;0BA1DyB,uCAAuC"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { chunk_interpolate_bilinear_f32 } from "../../../shader/chunk/texture/sample/chunk_interpolate_bilinear_f32.js";
|
|
2
2
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { SHADOWMAP_ATLAS_RESOURCE, SHADOWMAP_COMPARE_SAMPLER_RESOURCE } from "../SHADOWMAP_RESOURCES.js";
|
|
3
4
|
|
|
4
5
|
/**
|
|
5
6
|
* see {@link SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR}
|
|
@@ -24,6 +25,9 @@ fn shadowmap_sample_filtered(
|
|
|
24
25
|
`
|
|
25
26
|
)
|
|
26
27
|
|
|
28
|
+
chunk_shadowmap_sample_filtered.requireResource(SHADOWMAP_COMPARE_SAMPLER_RESOURCE);
|
|
29
|
+
chunk_shadowmap_sample_filtered.requireResource(SHADOWMAP_ATLAS_RESOURCE);
|
|
30
|
+
|
|
27
31
|
/**
|
|
28
32
|
* WebGPU requires uniform flow for `textureSampleCompare`, which is a major limitation. `textureGatherCompare` does not have such limitation, so we use it instead.
|
|
29
33
|
* see {@link SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR}
|
|
@@ -53,4 +57,7 @@ fn shadowmap_sample_filtered(
|
|
|
53
57
|
`, [
|
|
54
58
|
chunk_interpolate_bilinear_f32,
|
|
55
59
|
]
|
|
56
|
-
)
|
|
60
|
+
)
|
|
61
|
+
|
|
62
|
+
chunk_shadowmap_sample_filtered_v2.requireResource(SHADOWMAP_COMPARE_SAMPLER_RESOURCE);
|
|
63
|
+
chunk_shadowmap_sample_filtered_v2.requireResource(SHADOWMAP_ATLAS_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shadowmap_sample_point2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shadowmap_sample_point2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,4CAFU,SAAS,CAqGjB;0BAhIwB,uCAAuC"}
|
|
@@ -11,6 +11,7 @@ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
|
11
11
|
import { chunk_get_shadow_offsets } from "./chunk_get_shadow_offsets.js";
|
|
12
12
|
import { chunk_contact_harden_pcf_kernel } from "./dpcf/chunk_contact_harden_pcf_kernel.js";
|
|
13
13
|
import { chunk_max_penumbra_percentage } from "./dpcf/chunk_max_penumbra_percentage.js";
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import { SHADOWMAP_ATLAS_RESOURCE } from "../SHADOWMAP_RESOURCES.js";
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const SHADOW_POINT_DESCRIPTOR = LIGHT_DATABASE_SPEC.get('shadow_point');
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@@ -135,3 +136,5 @@ fn shadowmap_sample_point(
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chunk_random_vec2,
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]
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);
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+
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chunk_shadowmap_sample_point2.requireResource(SHADOWMAP_ATLAS_RESOURCE);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_screens_space_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_screens_space_shadows.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"shader_screens_space_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_screens_space_shadows.js"],"names":[],"mappings":"AAgMA,uDAWG;4BAzKyB,6BAA6B"}
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@@ -36,6 +36,7 @@ import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { SCREEN_HZB_RESOURCE } from "../../shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js";
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const resources = new ShaderResourceSetDescriptor();
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@@ -48,6 +49,8 @@ resources.createGroup()
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.addTexture("tNormal", "uint")
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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+
// what chunk_ffx_sssr_load_depth reads above mip 0
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+
.add(SCREEN_HZB_RESOURCE)
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;
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const body = CodeChunk.from(
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_geometry_sdf_query_distance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js"],"names":[],"mappings":"AAaA,0DAmCO;AAGP;;;;GAIG;AACH,gDAFU,SAAS,CAkBjB;
|
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1
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+
{"version":3,"file":"chunk_geometry_sdf_query_distance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js"],"names":[],"mappings":"AAaA,0DAmCO;AAGP;;;;GAIG;AACH,gDAFU,SAAS,CAkBjB;0BA/DwB,oCAAoC"}
|
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@@ -1,4 +1,3 @@
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1
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-
import { chunk_sdf_slot_index_to_texture_offset } from "../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
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2
1
|
import { chunk_aabb3_distance_to_ray_v2 } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
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3
2
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import {
|
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4
3
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chunk_aabb3_nearest_point_on_surface
|
|
@@ -9,6 +8,7 @@ import {
|
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9
8
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chunk_sdf_texture_region_sample_linear_uv
|
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10
9
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} from "../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
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11
10
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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11
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+
import { chunk_tile_atlas_slot_origin } from "../../texture/atlas/chunk_tile_atlas_slot_origin.js";
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12
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13
13
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14
14
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export const chunk_geometry_sdf_query_distance = CodeChunk.from(
|
|
@@ -34,14 +34,14 @@ fn geometry_sdf_query_distance( geometry_id:u32, position_local: vec3<f32>) -> f
|
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34
34
|
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35
35
|
sdf_uv = clamped;
|
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36
36
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|
|
37
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-
let offset =
|
|
37
|
+
let offset = tile_atlas_slot_origin(geometry_id, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
38
38
|
let geometry_distance = sdf_texture_region_sample_linear_uv(texture_sdf, offset, vec3(settings.sdf_tile_resolution), sdf_uv);
|
|
39
39
|
|
|
40
40
|
return geometry_distance + sign_not_zero(geometry_distance) * length(geometry_bounds_span * uv_distance_to_box);
|
|
41
41
|
}
|
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42
42
|
`, [
|
|
43
43
|
chunk_array_to_aabb3,
|
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44
|
-
|
|
44
|
+
chunk_tile_atlas_slot_origin,
|
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45
45
|
chunk_sdf_texture_region_sample_linear_uv,
|
|
46
46
|
chunk_aabb3_nearest_point_on_surface,
|
|
47
47
|
chunk_aabb3_distance_to_ray_v2,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sdf_geometry_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js"],"names":[],"mappings":"AAYA,oDAwEE;
|
|
1
|
+
{"version":3,"file":"chunk_sdf_geometry_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js"],"names":[],"mappings":"AAYA,oDAwEE;0BA3EwB,oCAAoC"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { chunk_sdf_slot_index_to_texture_offset } from "../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
|
2
1
|
import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
3
2
|
import { chunk_mat4_compose_transform } from "../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
|
|
4
3
|
import { MAT4_IDENTITY_DEFINITION } from "../../shader/chunk/geometry/mat4/MAT4_IDENTITY_DEFINITION.js";
|
|
@@ -9,6 +8,7 @@ import { chunk_min_v3 } from "../../shader/chunk/geometry/vec3/chunk_min_v3.js";
|
|
|
9
8
|
import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
|
|
10
9
|
import { chunk_sdf_texture_raycast } from "../../shader/chunk/sdf/chunk_sdf_texture_raycast.js";
|
|
11
10
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
11
|
+
import { chunk_tile_atlas_slot_origin } from "../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
12
12
|
|
|
13
13
|
export const chunk_sdf_geometry_raymarch = CodeChunk.from(
|
|
14
14
|
//language=WGSL
|
|
@@ -27,7 +27,7 @@ fn sdf_geometry_raymarch(ray:${RAY_STRUCT.wgsl_ref}, geometry_index: u32) -> vec
|
|
|
27
27
|
|
|
28
28
|
var sdf_ray = ray_transform_m4(ray, sdf_transform_inverse);
|
|
29
29
|
|
|
30
|
-
let offset =
|
|
30
|
+
let offset = tile_atlas_slot_origin(geometry_index, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
31
31
|
|
|
32
32
|
const tolerance = 0.001;
|
|
33
33
|
|
|
@@ -74,7 +74,7 @@ fn sdf_geometry_raymarch(ray:${RAY_STRUCT.wgsl_ref}, geometry_index: u32) -> vec
|
|
|
74
74
|
MAT4_IDENTITY_DEFINITION,
|
|
75
75
|
RAY_HIT_INFO.declaration_chunk,
|
|
76
76
|
RAY_STRUCT.declaration_chunk,
|
|
77
|
-
|
|
77
|
+
chunk_tile_atlas_slot_origin,
|
|
78
78
|
chunk_sdf_texture_raycast,
|
|
79
79
|
chunk_mat4_compose_transform,
|
|
80
80
|
chunk_array_to_aabb3,
|
|
@@ -12,7 +12,8 @@
|
|
|
12
12
|
* world units on a side, anchored to the world in light space. Each level keeps a window of
|
|
13
13
|
* `pages_per_level²` pages around the camera ({@link update_windows}), and a page of the window sits
|
|
14
14
|
* in cell `(x mod N, y mod N)` of the level — so a window that scrolls keeps every page still inside
|
|
15
|
-
* it where it was, and gives back only the pages it left behind.
|
|
15
|
+
* it where it was, and gives back only the pages it left behind. The windows are a 2-D
|
|
16
|
+
* {@link ClipmapWindowSet}, and what a scroll leaves behind is {@link window_scroll_regions}'.
|
|
16
17
|
*
|
|
17
18
|
* **The pool** is a {@link VTPhysicalSlots}: VT's slot grid, least-recently-touched eviction outside
|
|
18
19
|
* a protection window, and the finest page shed first on a tie.
|
|
@@ -138,7 +139,8 @@ export class VSMPageManager {
|
|
|
138
139
|
*/
|
|
139
140
|
page_world_size(level: number): number;
|
|
140
141
|
/**
|
|
141
|
-
* The page-table row, from the map's first, of a world page's cell
|
|
142
|
+
* The page-table row, from the map's first, of a world page's cell: the window set's
|
|
143
|
+
* {@link ClipmapWindowSet#storage_cell}, with the window's power-of-two side taken as a mask.
|
|
142
144
|
*
|
|
143
145
|
* @param {number} level
|
|
144
146
|
* @param {number} x world page
|
|
@@ -160,7 +162,7 @@ export class VSMPageManager {
|
|
|
160
162
|
* @param {number} level
|
|
161
163
|
* @param {number} x
|
|
162
164
|
* @param {number} y
|
|
163
|
-
* @returns {boolean}
|
|
165
|
+
* @returns {boolean} whether the level's window is placed and holds the world page
|
|
164
166
|
*/
|
|
165
167
|
window_contains(level: number, x: number, y: number): boolean;
|
|
166
168
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"VSMPageManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSMPageManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"VSMPageManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSMPageManager.js"],"names":[],"mappings":"AA+FA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAwNI;;;;;;;;;;OAUG;IACH;QAT2B,WAAW,EAA3B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,cAAc,EAA9B,MAAM;OAmFhB;IAlTD;;;OAGG;IACH,sBAHU,MAAM,CAGJ;IAEZ;;;;OAIG;IACH,0BAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;OAIG;IACH,oBAHU,MAAM,CAGN;IAEV;;;OAGG;IACH,iBAHU,MAAM,CAGT;IAEP;;;;OAIG;IACH,gBAHU,eAAe,CAGnB;IAEN;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;;OAKG;IACH,yBAHU,MAAM,CAGD;IAsIf;;OAEG;IACH;QACI,kCAAkC;;QAElC,uFAAuF;;QAEvF,sGAAsG;;QAEtG,kDAAkD;;QAElD,wFAAwF;;QAExF,wEAAwE;;;;;;;;;;;MAW1E;IAgGF;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,uBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,WACN,MAAM,QA4BhB;IA0ED;;;;;;;;;;;OAWG;IACH,sBANW,UAAU,MAAM,CAAC,QACjB,MAAM,OACN,MAAM,SACN,MAAM,GACJ,OAAO,CAgDnB;IAwED;;;;;;;;;;OAUG;IACH,qBALW,WAAW,UACX,YAAY,iBACZ,MAAM,GACJ,OAAO,CAmGnB;IA2GD;;;;;;;;OAQG;IACH,cAHW,MAAM,UACN,MAAM,QAiIhB;IAiHD;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,+BAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,+BAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,oBAYC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,0BAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,wBAEC;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,SAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,SAHW,MAAM,GACJ,MAAM,CAIlB;;CACJ;gCAt3C+B,0CAA0C"}
|