@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -26,6 +26,18 @@ const FALLBACK_LINEAR_CLAMP_SAMPLER = Object.freeze({
26
26
  * @param {import("./CPUBitmapData.js").CPUBitmapData} texture
27
27
  * @returns {number[]}
28
28
  */
29
+ /**
30
+ * How many axes a texel coordinate addresses: a scalar for a 1D texture, a vector of the texture's
31
+ * dimension otherwise. WGSL makes a coordinate match the texture's declaration, so this is the
32
+ * declared dimension, where the bound bitmap only knows its size.
33
+ *
34
+ * @param {ArrayLike<number> | number} coords
35
+ * @returns {number}
36
+ */
37
+ function coordinate_axis_count(coords) {
38
+ return typeof coords === 'number' ? 1 : coords.length;
39
+ }
40
+
29
41
  function gather_texel_coord(coords, texture) {
30
42
  return [coords[0] * texture.size[0], coords[1] * texture.size[1]];
31
43
  }
@@ -83,6 +95,31 @@ function makeVec(TypedArrayCtor, size, args) {
83
95
  return out;
84
96
  }
85
97
 
98
+ /**
99
+ * Build a `vec<bool>` as a plain `Array<boolean>`, the shape {@link binop_cmp} gives a vector
100
+ * comparison. Arguments are as for {@link makeVec}; each component converts as `bool(x)` does, so
101
+ * `vec2<bool>(vec2<f32>(0, 2))` is `[false, true]`.
102
+ *
103
+ * @param {number} size
104
+ * @param {*[]} args
105
+ * @returns {boolean[]}
106
+ */
107
+ function makeBoolVec(size, args) {
108
+ const out = new Array(size).fill(false);
109
+ if (args.length === 1 && !is_vec(args[0])) {
110
+ return out.fill(!!args[0]);
111
+ }
112
+ let i = 0;
113
+ for (const a of args) {
114
+ if (is_vec(a)) {
115
+ for (let j = 0; j < a.length; j++) out[i++] = !!a[j];
116
+ } else {
117
+ out[i++] = !!a;
118
+ }
119
+ }
120
+ return out;
121
+ }
122
+
86
123
  /**
87
124
  * Build a matrix constructor returning a typed array of `total_elements` entries. The returned
88
125
  * function accepts (a) no args → zero-filled, (b) `total_elements` scalars in column-major order,
@@ -370,6 +407,12 @@ export const WGSLLanguageCore = {
370
407
  vec3u: (...args) => makeVec(Uint32Array, 3, args),
371
408
  vec4u: (...args) => makeVec(Uint32Array, 4, args),
372
409
 
410
+ // vec<bool>, the Array<boolean> the comparison helpers return. WGSL has no `vec2b` alias; the
411
+ // compiler names these for `vec2<bool>`.
412
+ vec2b: (...args) => makeBoolVec(2, args),
413
+ vec3b: (...args) => makeBoolVec(3, args),
414
+ vec4b: (...args) => makeBoolVec(4, args),
415
+
373
416
  // ---------------------------------------------------------------------
374
417
  // Matrix constructors — column-major flat arrays. matCxR has C columns of R rows each,
375
418
  // for a total of C*R entries. Args may be scalars, column vectors, or a mix.
@@ -592,6 +635,8 @@ export const WGSLLanguageCore = {
592
635
 
593
636
  neg: (a) => unop(a, x => -x),
594
637
  not: (a) => unop(a, x => (~x) >>> 0),
638
+ // `!` on a vec<bool>; JS's raw `!` on the array is `false` whatever it holds
639
+ logical_not: (a) => unop(a, x => !x),
595
640
 
596
641
  // Bit-field extract / insert (WGSL §17.9). Component-wise over vectors; `offset` and
597
642
  // `count` are scalar u32 even when `e` / `newbits` are vectors, matching the WGSL
@@ -964,8 +1009,10 @@ export const WGSLLanguageCore = {
964
1009
  },
965
1010
 
966
1011
  // ---------------------------------------------------------------------
967
- // Texture intrinsics - backed by `CPUBitmapData` (1D / 2D / 3D inferred
968
- // from the texture's `size`). Sampling routes through
1012
+ // Texture intrinsics - backed by `CPUBitmapData`. A texture's dimension is the one its WGSL
1013
+ // declaration names, never the bitmap's: a 1x1 bitmap may be bound to any texture type. The
1014
+ // load and store builtins count the axes of their coordinate, and `textureDimensions` is
1015
+ // compiled to the variant its declaration selects. Sampling routes through
969
1016
  // `cpu_texture_sample`, which honours the bound `SamplerDescriptor`'s
970
1017
  // address modes and filter. Mipmaps are not modelled (LOD 0 only) -
971
1018
  // see cpu_texture_sample header for details.
@@ -974,8 +1021,8 @@ export const WGSLLanguageCore = {
974
1021
  /**
975
1022
  * `textureLoad(t, coords, level) -> vec4<T>`
976
1023
  *
977
- * Integer-coord fetch. `coords` is i32-vector matching the texture's
978
- * dimensionality (1, 2, or 3 entries). Out-of-bounds reads return zero
1024
+ * Integer-coord fetch. `coords` is a scalar for a texture_1d and a vector of the texture's
1025
+ * dimension otherwise, so its length says which axes to bounds-check. Out-of-bounds reads return zero
979
1026
  * across all channels (with alpha defaulting to 1.0 for textures with
980
1027
  * fewer than 4 channels - matches WGSL semantics).
981
1028
  *
@@ -992,9 +1039,9 @@ export const WGSLLanguageCore = {
992
1039
  textureLoad(t, coords, _level_or_index = 0, _array_level = undefined) {
993
1040
  assert.defined(t, 'texture');
994
1041
  const out = new Float32Array(4);
995
- const dim = t.dimensionality;
996
1042
  // textureLoad on texture_1d takes a scalar i32 in WGSL (not vec1).
997
- const x = (dim >= 1 ? (typeof coords === 'number' ? coords : coords[0]) : 0) | 0;
1043
+ const dim = coordinate_axis_count(coords);
1044
+ const x = (dim === 1 ? coords : coords[0]) | 0;
998
1045
  const y = (dim >= 2 ? coords[1] : 0) | 0;
999
1046
  /*
1000
1047
  Four arguments is the texture_2d_array form — (t, coords, array_index, level) — where the
@@ -1265,8 +1312,8 @@ export const WGSLLanguageCore = {
1265
1312
  * `textureStore(t, coords, value) -> ()`
1266
1313
  *
1267
1314
  * Integer-coord write into a storage texture. Out-of-bounds writes are
1268
- * silently dropped (WGSL semantics). `coords` length matches the
1269
- * texture dimensionality.
1315
+ * silently dropped (WGSL semantics). `coords` is a scalar for a texture_storage_1d and a
1316
+ * vector of the texture's dimension otherwise.
1270
1317
  *
1271
1318
  * Four arguments is the `texture_storage_2d_array` form — `(t, coords, array_index, value)` —
1272
1319
  * where the third argument selects the slice, stored along z as the sampling side reads it.
@@ -1282,8 +1329,8 @@ export const WGSLLanguageCore = {
1282
1329
  t.write(coords[0] | 0, coords[1] | 0, value_or_index | 0, array_value);
1283
1330
  return;
1284
1331
  }
1285
- const dim = t.dimensionality;
1286
- const x = (dim >= 1 ? (typeof coords === 'number' ? coords : coords[0]) : 0) | 0;
1332
+ const dim = coordinate_axis_count(coords);
1333
+ const x = (dim === 1 ? coords : coords[0]) | 0;
1287
1334
  const y = (dim >= 2 ? coords[1] : 0) | 0;
1288
1335
  const z = (dim >= 3 ? coords[2] : 0) | 0;
1289
1336
  t.write(x, y, z, value_or_index);
@@ -1292,23 +1339,44 @@ export const WGSLLanguageCore = {
1292
1339
  // CPUBitmapData models one stored mip level.
1293
1340
  textureNumLevels(_t) { return 1; },
1294
1341
 
1342
+ /*
1343
+ `textureDimensions(t, level)` comes in three variants, one per number of components it returns,
1344
+ and the compiler picks the one the texture's declaration selects: `texture_1d` → `u32`; the 2D,
1345
+ array, cube and multisampled types → `vec2<u32>`; `texture_3d` → `vec3<u32>`. The bound
1346
+ bitmap's size cannot select it — a 1x1 `texture_2d` is still `vec2(1, 1)`.
1347
+ */
1348
+
1295
1349
  /**
1296
- * `textureDimensions(t, level) -> u32 | vec2<u32> | vec3<u32>`
1297
- *
1298
- * Returns the texture's size as a vector matching its dimensionality.
1299
- * 1D textures return a scalar `u32` in WGSL; we still hand back a
1300
- * length-1 Uint32Array so the calling shader can swizzle/index it
1301
- * uniformly with the multi-axis case.
1302
- *
1350
+ * `textureDimensions` of a `texture_1d` or `texture_storage_1d`.
1303
1351
  * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1304
- * @param {number} [_level]
1352
+ * @param {number} [_level] - ignored, mipmaps are not modelled
1353
+ * @returns {number}
1354
+ */
1355
+ textureDimensions_1d(t, _level = 0) {
1356
+ assert.defined(t, 'texture');
1357
+ return t.size[0];
1358
+ },
1359
+
1360
+ /**
1361
+ * `textureDimensions` of a 2D, array, cube or multisampled texture. An array texture's layers
1362
+ * are not part of it.
1363
+ * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1364
+ * @param {number} [_level] - ignored, mipmaps are not modelled
1305
1365
  * @returns {Uint32Array}
1306
1366
  */
1307
- textureDimensions(t, _level = 0) {
1367
+ textureDimensions_2d(t, _level = 0) {
1368
+ assert.defined(t, 'texture');
1369
+ return new Uint32Array([t.size[0], t.size[1]]);
1370
+ },
1371
+
1372
+ /**
1373
+ * `textureDimensions` of a `texture_3d` or `texture_storage_3d`.
1374
+ * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1375
+ * @param {number} [_level] - ignored, mipmaps are not modelled
1376
+ * @returns {Uint32Array}
1377
+ */
1378
+ textureDimensions_3d(t, _level = 0) {
1308
1379
  assert.defined(t, 'texture');
1309
- const dim = t.dimensionality;
1310
- if (dim === 1) return new Uint32Array([t.size[0]]);
1311
- if (dim === 2) return new Uint32Array([t.size[0], t.size[1]]);
1312
1380
  return new Uint32Array([t.size[0], t.size[1], t.size[2]]);
1313
1381
  },
1314
1382
 
@@ -1,87 +0,0 @@
1
- /**
2
- * # The air everywhere a fluid simulation is not
3
- *
4
- * §10's fallback: "a `GlobalFluidEffector`-shaped ambient term — a constant
5
- * `wind` vector plus a small band-limited noise for gusting". The shape is
6
- * deliberate. `GlobalFluidEffector` with a `wind` and a `drag` makes every fluid
7
- * field relax *toward* `wind`, so a field with one in the scene already reads
8
- * `wind` away from whatever is disturbing it — which means this is not an
9
- * approximation of the simulation, it is **the same far field the simulation
10
- * has**, evaluated where no simulation exists. A cloth walking out of a fluid
11
- * volume walks into the volume's own ambient rather than into still air.
12
- *
13
- * ## The gust is three sinusoids, not a noise function
14
- *
15
- * "Band-limited" is exactly what a sum of sinusoids is, and the three properties
16
- * that matters for here are all free: it is bounded (so `gust` is a real
17
- * amplitude rather than a scale factor over an unbounded tail), it is smooth
18
- * (so a settled banner is lifted rather than kicked), and it carries **no
19
- * state** — `g(t)` is a pure function of the cloth world's own fixed-step clock,
20
- * which is what lets two systems sharing this source produce bit-identical
21
- * cloth. A value-noise lattice would need a seed and an interpolation rule to
22
- * buy the same three.
23
- *
24
- * The three components sit at 1, 2.41 and 5.83 times the base frequency, which
25
- * are mutually irrational enough that the pattern does not visibly repeat, and
26
- * the three axes are offset in phase so the gust turns as well as pulses. It is
27
- * the cheapest thing that reads as weather; it is not turbulence, and a scene
28
- * that wants turbulence has a fluid simulator.
29
- *
30
- * The clock `g(t)` reads is the **asking cloth's own age**, handed in per
31
- * sample, not a clock this object holds — see {@link AbstractClothWind} for the
32
- * parity argument. The visible consequence is that two garments spawned a second
33
- * apart are a second apart in the gust rather than in phase with it, which for a
34
- * bounded sum of sinusoids is indistinguishable from weather and is the reason
35
- * this costs nothing to make true.
36
- *
37
- * ## Uniform in space, and that is the interesting limit
38
- *
39
- * {@link varies} is always `false`, so a whole garment costs **one** sample —
40
- * which is what makes the no-simulation case essentially free on the main thread
41
- * regardless of particle count (`MEASUREMENTS.md` §47). The cost is that the
42
- * whole cloth is lifted together and a long banner does not see a gust arrive at
43
- * one end before the other. Spatial structure is the thing a fluid field has and
44
- * this does not, and §10's argument is that building a second, worse one here
45
- * would be the duplication the design exists to avoid.
46
- *
47
- * @author Alex Goldring
48
- * @copyright Company Named Limited (c) 2026
49
- */
50
- export class ClothAmbientWind extends AbstractClothWind {
51
- /**
52
- * Prevailing wind, world-space metres per second. The same quantity and the
53
- * same units as `GlobalFluidEffector#wind`.
54
- * @type {Float64Array}
55
- */
56
- wind: Float64Array;
57
- /**
58
- * Peak gust speed on top of {@link wind}, metres per second. The gust is
59
- * bounded by exactly this — the component amplitudes below sum to one — so
60
- * the air's speed never leaves `|wind| ± gust`.
61
- * @type {number}
62
- */
63
- gust: number;
64
- /**
65
- * Period of the gust's slowest component, seconds. Four is a breeze that
66
- * arrives and leaves a few times a minute; a fraction of a second is a
67
- * flutter.
68
- * @type {number}
69
- */
70
- period: number;
71
- /**
72
- * @param {number} time
73
- * @param {EntityComponentDataset} [ecd]
74
- * @returns {void}
75
- */
76
- begin(time: number, ecd?: EntityComponentDataset): void;
77
- /**
78
- * Always `false`: the ambient is one vector for the whole world at any
79
- * instant, so one sample describes a garment exactly rather than
80
- * approximately.
81
- *
82
- * @returns {boolean}
83
- */
84
- varies(): boolean;
85
- }
86
- import { AbstractClothWind } from "./AbstractClothWind.js";
87
- //# sourceMappingURL=ClothAmbientWind.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ClothAmbientWind.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/wind/ClothAmbientWind.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAEI;;;;OAIG;IACH,MAFU,YAAY,CAEK;IAE3B;;;;;OAKG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,QAFU,MAAM,CAEL;IAEX;;;;OAIG;IACH,YAJW,MAAM,iCAEJ,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,UAFa,OAAO,CAInB;CAuCJ;kCAtIiC,wBAAwB"}
@@ -1,185 +0,0 @@
1
- import { AbstractClothWind } from "./AbstractClothWind.js";
2
-
3
- /**
4
- * # The air everywhere a fluid simulation is not
5
- *
6
- * §10's fallback: "a `GlobalFluidEffector`-shaped ambient term — a constant
7
- * `wind` vector plus a small band-limited noise for gusting". The shape is
8
- * deliberate. `GlobalFluidEffector` with a `wind` and a `drag` makes every fluid
9
- * field relax *toward* `wind`, so a field with one in the scene already reads
10
- * `wind` away from whatever is disturbing it — which means this is not an
11
- * approximation of the simulation, it is **the same far field the simulation
12
- * has**, evaluated where no simulation exists. A cloth walking out of a fluid
13
- * volume walks into the volume's own ambient rather than into still air.
14
- *
15
- * ## The gust is three sinusoids, not a noise function
16
- *
17
- * "Band-limited" is exactly what a sum of sinusoids is, and the three properties
18
- * that matters for here are all free: it is bounded (so `gust` is a real
19
- * amplitude rather than a scale factor over an unbounded tail), it is smooth
20
- * (so a settled banner is lifted rather than kicked), and it carries **no
21
- * state** — `g(t)` is a pure function of the cloth world's own fixed-step clock,
22
- * which is what lets two systems sharing this source produce bit-identical
23
- * cloth. A value-noise lattice would need a seed and an interpolation rule to
24
- * buy the same three.
25
- *
26
- * The three components sit at 1, 2.41 and 5.83 times the base frequency, which
27
- * are mutually irrational enough that the pattern does not visibly repeat, and
28
- * the three axes are offset in phase so the gust turns as well as pulses. It is
29
- * the cheapest thing that reads as weather; it is not turbulence, and a scene
30
- * that wants turbulence has a fluid simulator.
31
- *
32
- * The clock `g(t)` reads is the **asking cloth's own age**, handed in per
33
- * sample, not a clock this object holds — see {@link AbstractClothWind} for the
34
- * parity argument. The visible consequence is that two garments spawned a second
35
- * apart are a second apart in the gust rather than in phase with it, which for a
36
- * bounded sum of sinusoids is indistinguishable from weather and is the reason
37
- * this costs nothing to make true.
38
- *
39
- * ## Uniform in space, and that is the interesting limit
40
- *
41
- * {@link varies} is always `false`, so a whole garment costs **one** sample —
42
- * which is what makes the no-simulation case essentially free on the main thread
43
- * regardless of particle count (`MEASUREMENTS.md` §47). The cost is that the
44
- * whole cloth is lifted together and a long banner does not see a gust arrive at
45
- * one end before the other. Spatial structure is the thing a fluid field has and
46
- * this does not, and §10's argument is that building a second, worse one here
47
- * would be the duplication the design exists to avoid.
48
- *
49
- * @author Alex Goldring
50
- * @copyright Company Named Limited (c) 2026
51
- */
52
- export class ClothAmbientWind extends AbstractClothWind {
53
-
54
- /**
55
- * Prevailing wind, world-space metres per second. The same quantity and the
56
- * same units as `GlobalFluidEffector#wind`.
57
- * @type {Float64Array}
58
- */
59
- wind = new Float64Array(3);
60
-
61
- /**
62
- * Peak gust speed on top of {@link wind}, metres per second. The gust is
63
- * bounded by exactly this — the component amplitudes below sum to one — so
64
- * the air's speed never leaves `|wind| ± gust`.
65
- * @type {number}
66
- */
67
- gust = 0;
68
-
69
- /**
70
- * Period of the gust's slowest component, seconds. Four is a breeze that
71
- * arrives and leaves a few times a minute; a fraction of a second is a
72
- * flutter.
73
- * @type {number}
74
- */
75
- period = 4;
76
-
77
- /**
78
- * @param {number} time
79
- * @param {EntityComponentDataset} [ecd]
80
- * @returns {void}
81
- */
82
- begin(time, ecd) {
83
- // Nothing to refresh: the gust is a pure function of the time each
84
- // sample is taken at, and there is no scene to walk.
85
- }
86
-
87
- /**
88
- * Always `false`: the ambient is one vector for the whole world at any
89
- * instant, so one sample describes a garment exactly rather than
90
- * approximately.
91
- *
92
- * @returns {boolean}
93
- */
94
- varies() {
95
- return false;
96
- }
97
-
98
- /**
99
- * @param {Float64Array|number[]} out
100
- * @param {number} x unused — the ambient has no spatial structure
101
- * @param {number} y
102
- * @param {number} z
103
- * @param {number} time seconds the asking cloth has stepped
104
- * @returns {Float64Array|number[]}
105
- */
106
- sample(out, x, y, z, time) {
107
- const wind = this.wind;
108
-
109
- out[0] = wind[0];
110
- out[1] = wind[1];
111
- out[2] = wind[2];
112
-
113
- const gust = this.gust;
114
-
115
- if (gust === 0) {
116
- return out;
117
- }
118
-
119
- const period = this.period > 0 ? this.period : 1;
120
-
121
- const w = 2 * Math.PI * time / period;
122
-
123
- for (let axis = 0; axis < 3; axis++) {
124
- const phase = PHASE[axis];
125
-
126
- out[axis] += gust * (
127
- AMPLITUDE_0 * Math.sin(w * RATE_0 + phase)
128
- + AMPLITUDE_1 * Math.sin(w * RATE_1 + phase * 2)
129
- + AMPLITUDE_2 * Math.sin(w * RATE_2 + phase * 3)
130
- );
131
- }
132
-
133
- return out;
134
- }
135
- }
136
-
137
- /**
138
- * Component rates, as multiples of the base frequency. Mutually irrational
139
- * enough that the sum's own period is far longer than anyone watches.
140
- * @type {number}
141
- * @private
142
- */
143
- const RATE_0 = 1;
144
-
145
- /**
146
- * @type {number}
147
- * @private
148
- */
149
- const RATE_1 = 2.41;
150
-
151
- /**
152
- * @type {number}
153
- * @private
154
- */
155
- const RATE_2 = 5.83;
156
-
157
- /**
158
- * Component amplitudes. They sum to exactly one, which is what makes
159
- * {@link ClothAmbientWind#gust} a bound rather than a scale — a pink-ish
160
- * `1 : 1/2 : 1/4` normalised by its own total.
161
- * @type {number}
162
- * @private
163
- */
164
- const AMPLITUDE_0 = 4 / 7;
165
-
166
- /**
167
- * @type {number}
168
- * @private
169
- */
170
- const AMPLITUDE_1 = 2 / 7;
171
-
172
- /**
173
- * @type {number}
174
- * @private
175
- */
176
- const AMPLITUDE_2 = 1 / 7;
177
-
178
- /**
179
- * Per-axis phase offsets, so the three axes are not a single pulse along the
180
- * diagonal. Thirds of a turn, scaled per component so the axes stay apart at
181
- * every rate rather than only at the slowest.
182
- * @type {number[]}
183
- * @private
184
- */
185
- const PHASE = [0, 2 * Math.PI / 3, 4 * Math.PI / 3];
@@ -1,7 +0,0 @@
1
- /**
2
- * TODO align with {@link chunk_index_to_grid3d}
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_sdf_slot_index_to_texture_offset: CodeChunk;
6
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_sdf_slot_index_to_texture_offset.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_sdf_slot_index_to_texture_offset.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,qDAFU,SAAS,CAmBjB;0BAxBwB,oCAAoC"}
@@ -1,25 +0,0 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
-
3
-
4
- /**
5
- * TODO align with {@link chunk_index_to_grid3d}
6
- * @type {CodeChunk}
7
- */
8
- export const chunk_sdf_slot_index_to_texture_offset = CodeChunk.from(
9
- //language=WGSL
10
- `
11
- fn sdf_slot_index_to_texture_offset(slot_index:u32, texture_slot_resolution:vec3<u32>) -> vec3<u32>{
12
-
13
- let slice_size = texture_slot_resolution.x * texture_slot_resolution.y;
14
-
15
- let slot_offset_z = slot_index / slice_size;
16
-
17
- let index_in_slice = slot_index - slot_offset_z*slice_size;
18
-
19
- let slot_offset_y = index_in_slice / texture_slot_resolution.x;
20
- let slot_offset_x = slot_index % texture_slot_resolution.x;
21
-
22
- return vec3(slot_offset_x, slot_offset_y, slot_offset_z);
23
- }
24
- `
25
- );
@@ -1,43 +0,0 @@
1
- export class GPUClipMap3D {
2
- /**
3
- *
4
- * @param {GPUDevice} device
5
- */
6
- constructor(device: GPUDevice);
7
- /**
8
- *
9
- * @return {GPUTextureContext}
10
- */
11
- get texture(): GPUTextureContext;
12
- /**
13
- *
14
- * @return {GPUTypedBuffer}
15
- */
16
- get metadata(): GPUTypedBuffer;
17
- update(): void;
18
- /**
19
- *
20
- * @param {number} v
21
- */
22
- set cascade_resolution(v: number);
23
- /**
24
- *
25
- * @return {number}
26
- */
27
- get cascade_resolution(): number;
28
- /**
29
- *
30
- * @param {number} v
31
- */
32
- set cascade_count(v: number);
33
- /**
34
- *
35
- * @return {number}
36
- */
37
- get cascade_count(): number;
38
- destroy(): void;
39
- #private;
40
- }
41
- import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
42
- import { GPUTypedBuffer } from "../../buffer/GPUTypedBuffer.js";
43
- //# sourceMappingURL=GPUClipMap3D.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUClipMap3D.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js"],"names":[],"mappings":"AAMA;IA4DI;;;OAGG;IACH,+BAiCC;IA/DD;;;OAGG;IACH,iCAIC;IAQD;;;OAGG;IACH,+BAIC;IAyCD,eAOC;IAuCD;;;OAGG;IACH,kCAWC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,6BAYC;IAED;;;OAGG;IACH,4BAEC;IAED,gBAGC;;CACJ;kCA3MiC,oCAAoC;+BADvC,gCAAgC"}