@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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/**
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* Signed distance from a point to a box centred at the origin of its own frame, spanning
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{"version":3,"file":"chunk_sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,6BAFU,SAAS,CAajB;0BA3BwB,6BAA6B"}
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* Signed distance from a point to a box centred at the origin of its own frame, spanning
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* `±half_extents` on each axis: negative inside. Inigo Quilez's exact box field, with
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* `q = |p| − half_extents`:
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* The WGSL twin of `sdf3_box` (`core/geom/3d/shape/sdf/sdf3_box.js`), same frame and same
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* parameters. A box given by its corners re-centres first: `aabb3_signed_distance_to_point`.
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*
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14
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+
* @see https://iquilezles.org/articles/distfunctions/
|
|
15
|
+
* @type {CodeChunk}
|
|
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+
*/
|
|
17
|
+
export const chunk_sdf3_box = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn sdf3_box(p: vec3<f32>, half_extents: vec3<f32>) -> f32 {
|
|
21
|
+
let q = abs(p) - half_extents;
|
|
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+
|
|
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|
+
return length(max(q, vec3(0.0))) + min(max_v3(q), 0.0);
|
|
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+
}
|
|
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`, [
|
|
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+
chunk_max_v3
|
|
27
|
+
]
|
|
28
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
3
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
4
|
+
* total extent along Y is `height + 2·radius`.
|
|
5
|
+
*
|
|
6
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
7
|
+
*
|
|
8
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
9
|
+
* no branch on which cap.
|
|
10
|
+
*
|
|
11
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
12
|
+
* parameters: `CapsuleShape3D`'s.
|
|
13
|
+
*
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_capsule: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
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+
//# sourceMappingURL=chunk_sdf3_capsule.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,iCAFU,SAAS,CAcjB;0BA7BwB,6BAA6B"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
5
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
6
|
+
* total extent along Y is `height + 2·radius`.
|
|
7
|
+
*
|
|
8
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
9
|
+
*
|
|
10
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
11
|
+
* no branch on which cap.
|
|
12
|
+
*
|
|
13
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
14
|
+
* parameters: `CapsuleShape3D`'s.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_capsule = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_capsule(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let half_height = height * 0.5;
|
|
23
|
+
|
|
24
|
+
// the offset from the nearest point on the segment: Y beyond the segment's end, if any
|
|
25
|
+
let offset = vec3(p.x, p.y - clamp(p.y, -half_height, half_height), p.z);
|
|
26
|
+
|
|
27
|
+
return length(offset) - radius;
|
|
28
|
+
}
|
|
29
|
+
`
|
|
30
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
3
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
4
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
5
|
+
*
|
|
6
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
7
|
+
* da = |y| − h/2 distance outside the slab
|
|
8
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
9
|
+
*
|
|
10
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
11
|
+
* parameters.
|
|
12
|
+
*
|
|
13
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_cylinder: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
|
+
//# sourceMappingURL=chunk_sdf3_cylinder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,kCAFU,SAAS,CAYjB;0BA3BwB,6BAA6B"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
5
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
6
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
7
|
+
*
|
|
8
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
9
|
+
* da = |y| − h/2 distance outside the slab
|
|
10
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
11
|
+
*
|
|
12
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
13
|
+
* parameters.
|
|
14
|
+
*
|
|
15
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_cylinder = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_cylinder(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let radial = length(p.xz) - radius;
|
|
23
|
+
let axial = abs(p.y) - height * 0.5;
|
|
24
|
+
|
|
25
|
+
return length(max(vec2(radial, axial), vec2(0.0))) + min(max(radial, axial), 0.0);
|
|
26
|
+
}
|
|
27
|
+
`
|
|
28
|
+
);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
3
|
+
* negative inside.
|
|
4
|
+
*
|
|
5
|
+
* d(p) = ‖p‖ − r
|
|
6
|
+
*
|
|
7
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_sdf3_sphere: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_sdf3_sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,gCAFU,SAAS,CASjB;0BAnBwB,6BAA6B"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
5
|
+
* negative inside.
|
|
6
|
+
*
|
|
7
|
+
* d(p) = ‖p‖ − r
|
|
8
|
+
*
|
|
9
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_sdf3_sphere = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn sdf3_sphere(p: vec3<f32>, radius: f32) -> f32 {
|
|
17
|
+
return length(p) - radius;
|
|
18
|
+
}
|
|
19
|
+
`
|
|
20
|
+
);
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
3
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
4
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
5
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
1
8
|
export const chunk_sdf_texture_region_sample_linear_uv: CodeChunk;
|
|
2
9
|
export const chunk_sdf_texture_region_sample_linear_uv_hardware: CodeChunk;
|
|
3
10
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,wDAFU,SAAS,CAmBjB;AAGF,2EA0BE;0BA5DwB,6BAA6B"}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
import {
|
|
3
|
-
|
|
2
|
+
import {
|
|
3
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
4
|
+
chunk_texture3d_trilinear_interpolate
|
|
5
|
+
} from "../texture/sample/chunk_texture3d_trilinear_corners.js";
|
|
4
6
|
|
|
5
7
|
|
|
8
|
+
/**
|
|
9
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
10
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
11
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
12
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
6
15
|
export const chunk_sdf_texture_region_sample_linear_uv = CodeChunk.from(
|
|
7
16
|
//language=WGSL
|
|
8
17
|
`
|
|
@@ -12,47 +21,13 @@ fn sdf_texture_region_sample_linear_uv(
|
|
|
12
21
|
region_size: vec3<u32>,
|
|
13
22
|
uv:vec3<f32>
|
|
14
23
|
) -> f32{
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
let uv_saturated = saturate(uv);
|
|
19
|
-
|
|
20
|
-
let max_texel = region_size - 1u;
|
|
21
|
-
|
|
22
|
-
// get texel coordinates
|
|
23
|
-
let local_texel = uv_saturated * vec3<f32>(max_texel);
|
|
24
|
-
let texel_fraction = fract(local_texel);
|
|
25
|
-
|
|
26
|
-
let p000 = vec3<u32>(local_texel);
|
|
27
|
-
let p100 = vec3(min(p000.x+1u, max_texel.x), p000.y, p000.z);
|
|
28
|
-
let p010 = vec3(p000.x, min(p000.y + 1u, max_texel.y), p000.z);
|
|
29
|
-
let p001 = vec3(p000.x, p000.y, min(p000.z + 1u, max_texel.z));
|
|
30
|
-
|
|
31
|
-
let p110 = vec3(p100.x, p010.y, p000.z);
|
|
32
|
-
let p111 = vec3(p100.x, p010.y, p001.z);
|
|
33
|
-
let p101 = vec3(p100.x, p000.y, p001.z);
|
|
34
|
-
let p011 = vec3(p000.x, p010.y, p001.z);
|
|
35
|
-
|
|
36
|
-
let t000 = textureLoad(texture_sdf, region_offset + p000, 0).r;
|
|
37
|
-
let t100 = textureLoad(texture_sdf, region_offset + p100, 0).r;
|
|
38
|
-
let t010 = textureLoad(texture_sdf, region_offset + p010, 0).r;
|
|
39
|
-
let t110 = textureLoad(texture_sdf, region_offset + p110, 0).r;
|
|
40
|
-
|
|
41
|
-
let t001 = textureLoad(texture_sdf, region_offset + p001, 0).r;
|
|
42
|
-
let t101 = textureLoad(texture_sdf, region_offset + p101, 0).r;
|
|
43
|
-
let t011 = textureLoad(texture_sdf, region_offset + p011, 0).r;
|
|
44
|
-
let t111 = textureLoad(texture_sdf, region_offset + p111, 0).r;
|
|
45
|
-
|
|
46
|
-
let z0 = interpolate_bilinear_f32(vec4(t000,t100, t010, t110), texel_fraction.xy);
|
|
47
|
-
let z1 = interpolate_bilinear_f32(vec4(t001,t101, t011, t111), texel_fraction.xy);
|
|
48
|
-
|
|
49
|
-
let sampled_distance = mix(z0, z1, texel_fraction.z);
|
|
50
|
-
|
|
51
|
-
return sampled_distance;
|
|
24
|
+
return texture3d_trilinear_interpolate(
|
|
25
|
+
texture3d_trilinear_corners_corner_aligned(texture_sdf, region_offset, region_size, uv)
|
|
26
|
+
);
|
|
52
27
|
}
|
|
53
28
|
`, [
|
|
54
|
-
|
|
55
|
-
|
|
29
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
30
|
+
chunk_texture3d_trilinear_interpolate,
|
|
56
31
|
]
|
|
57
32
|
);
|
|
58
33
|
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Core's `ShapeRecordKind` values and `SHAPE_RECORD_HULL_PLANE_LIMIT` as WGSL constants, the one
|
|
3
|
+
* declaration every shape-record chunk shares (`chunk_shape_record_signed_distance`,
|
|
4
|
+
* `chunk_shape_record_local_bounds`), so a shader may include several of them.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_shape_record_kind: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_shape_record_kind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_kind.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,sCAFU,SAAS,CAcjB;0BArBwB,6BAA6B"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { SHAPE_RECORD_HULL_PLANE_LIMIT } from "../../../../../core/geom/3d/shape/record/ShapeRecord.js";
|
|
2
|
+
import { ShapeRecordKind } from "../../../../../core/geom/3d/shape/record/ShapeRecordKind.js";
|
|
3
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Core's `ShapeRecordKind` values and `SHAPE_RECORD_HULL_PLANE_LIMIT` as WGSL constants, the one
|
|
7
|
+
* declaration every shape-record chunk shares (`chunk_shape_record_signed_distance`,
|
|
8
|
+
* `chunk_shape_record_local_bounds`), so a shader may include several of them.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_shape_record_kind = CodeChunk.from(
|
|
13
|
+
//language=WGSL
|
|
14
|
+
`
|
|
15
|
+
const SHAPE_RECORD_SPHERE: u32 = ${ShapeRecordKind.Sphere}u;
|
|
16
|
+
const SHAPE_RECORD_CAPSULE: u32 = ${ShapeRecordKind.Capsule}u;
|
|
17
|
+
const SHAPE_RECORD_BOX: u32 = ${ShapeRecordKind.Box}u;
|
|
18
|
+
const SHAPE_RECORD_CYLINDER: u32 = ${ShapeRecordKind.Cylinder}u;
|
|
19
|
+
const SHAPE_RECORD_PLANE: u32 = ${ShapeRecordKind.Plane}u;
|
|
20
|
+
const SHAPE_RECORD_CONVEX_HULL: u32 = ${ShapeRecordKind.ConvexHull}u;
|
|
21
|
+
|
|
22
|
+
const SHAPE_RECORD_HULL_PLANE_LIMIT: u32 = ${SHAPE_RECORD_HULL_PLANE_LIMIT}u;
|
|
23
|
+
`
|
|
24
|
+
);
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A core shape record's box in its own local frame, ignoring pose: the WGSL twin of
|
|
3
|
+
* `shape_record_local_bounds` (`core/geom/3d/shape/record/`), branch for branch.
|
|
4
|
+
*
|
|
5
|
+
* - `shape_record_local_bounded(kind) -> bool`: whether the kind has a box at all. A plane has none:
|
|
6
|
+
* its half-space is unbounded, and its caller bounds it some other way.
|
|
7
|
+
* - `shape_record_local_half_extents(kind, parameters) -> vec3<f32>`: the box's half extents; every
|
|
8
|
+
* bounded kind's box is centred on the local origin. A sphere's radius on each axis; a capsule's
|
|
9
|
+
* radius, and the radius plus half its segment along local Y; a box's half extents; a cylinder's
|
|
10
|
+
* radius, and half its height along Y; a hull's bounding radius on each axis (the cube about the
|
|
11
|
+
* sphere its record carries, since its planes alone do not say where its corners are). 0 for a
|
|
12
|
+
* plane.
|
|
13
|
+
*
|
|
14
|
+
* `kind` is the record's `ShapeRecordKind` and `parameters` its `SHAPE_RECORD_PARAM_0..3`.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_shape_record_local_bounds: CodeChunk;
|
|
19
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
20
|
+
//# sourceMappingURL=chunk_shape_record_local_bounds.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_local_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CAmCjB;0BArDwB,6BAA6B"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_shape_record_kind } from "./chunk_shape_record_kind.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* A core shape record's box in its own local frame, ignoring pose: the WGSL twin of
|
|
6
|
+
* `shape_record_local_bounds` (`core/geom/3d/shape/record/`), branch for branch.
|
|
7
|
+
*
|
|
8
|
+
* - `shape_record_local_bounded(kind) -> bool`: whether the kind has a box at all. A plane has none:
|
|
9
|
+
* its half-space is unbounded, and its caller bounds it some other way.
|
|
10
|
+
* - `shape_record_local_half_extents(kind, parameters) -> vec3<f32>`: the box's half extents; every
|
|
11
|
+
* bounded kind's box is centred on the local origin. A sphere's radius on each axis; a capsule's
|
|
12
|
+
* radius, and the radius plus half its segment along local Y; a box's half extents; a cylinder's
|
|
13
|
+
* radius, and half its height along Y; a hull's bounding radius on each axis (the cube about the
|
|
14
|
+
* sphere its record carries, since its planes alone do not say where its corners are). 0 for a
|
|
15
|
+
* plane.
|
|
16
|
+
*
|
|
17
|
+
* `kind` is the record's `ShapeRecordKind` and `parameters` its `SHAPE_RECORD_PARAM_0..3`.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_shape_record_local_bounds = CodeChunk.from(
|
|
22
|
+
//language=WGSL
|
|
23
|
+
`
|
|
24
|
+
fn shape_record_local_bounded(kind: u32) -> bool {
|
|
25
|
+
return kind != SHAPE_RECORD_PLANE;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
fn shape_record_local_half_extents(kind: u32, parameters: vec4<f32>) -> vec3<f32> {
|
|
29
|
+
if (kind == SHAPE_RECORD_SPHERE) {
|
|
30
|
+
return vec3<f32>(parameters.x);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
if (kind == SHAPE_RECORD_CAPSULE) {
|
|
34
|
+
return vec3<f32>(parameters.x, parameters.x + parameters.y * 0.5, parameters.x);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
if (kind == SHAPE_RECORD_BOX) {
|
|
38
|
+
return parameters.xyz;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
if (kind == SHAPE_RECORD_CYLINDER) {
|
|
42
|
+
return vec3<f32>(parameters.x, parameters.y * 0.5, parameters.x);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
if (kind == SHAPE_RECORD_CONVEX_HULL) {
|
|
46
|
+
return vec3<f32>(parameters.z);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
return vec3<f32>(0.0);
|
|
50
|
+
}
|
|
51
|
+
`, [
|
|
52
|
+
chunk_shape_record_kind,
|
|
53
|
+
]
|
|
54
|
+
);
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `shape_record_signed_distance(kind, parameters, p) -> f32`: signed distance from a point to a core
|
|
3
|
+
* shape record's surface, negative inside, in the record's own local frame. `kind` is the record's
|
|
4
|
+
* `ShapeRecordKind` and `parameters` its four parameters, `SHAPE_RECORD_PARAM_0..3` as core lays
|
|
5
|
+
* them out.
|
|
6
|
+
*
|
|
7
|
+
* The WGSL twin of `shape_record_signed_distance` (`core/geom/3d/shape/record/`), branch for branch:
|
|
8
|
+
* the `sdf3_*` field each analytic kind's parameters were laid out for, a plane through
|
|
9
|
+
* `point_distance_above_plane` with `w = −offset`, and a hull as the maximum over its planes — exact
|
|
10
|
+
* inside, conservative outside near an edge or a corner (see the CPU twin's header).
|
|
11
|
+
*
|
|
12
|
+
* ## Seam
|
|
13
|
+
*
|
|
14
|
+
* A hull's planes live in a plane array the enclosing shader binds, in core's layout `(n, offset)`:
|
|
15
|
+
* the shader defines `fn shape_record_plane(index: u32) -> vec4<f32>` for any plane index a record it
|
|
16
|
+
* evaluates names. A hull reads `parameters.y` of them from `parameters.x` on, at most
|
|
17
|
+
* `SHAPE_RECORD_HULL_PLANE_LIMIT` (${SHAPE_RECORD_HULL_PLANE_LIMIT}): the loop's budget.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_shape_record_signed_distance: CodeChunk;
|
|
22
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
23
|
+
//# sourceMappingURL=chunk_shape_record_signed_distance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_signed_distance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,iDAFU,SAAS,CAsDjB;0BAjFwB,6BAA6B"}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_shape_record_kind } from "./chunk_shape_record_kind.js";
|
|
3
|
+
import { chunk_point_distance_above_plane } from "../geometry/plane/chunk_point_distance_above_plane.js";
|
|
4
|
+
import { F32_MAX_DEFINITION } from "../math/F32_MAX_DEFINITION.js";
|
|
5
|
+
import { chunk_sdf3_box } from "./chunk_sdf3_box.js";
|
|
6
|
+
import { chunk_sdf3_capsule } from "./chunk_sdf3_capsule.js";
|
|
7
|
+
import { chunk_sdf3_cylinder } from "./chunk_sdf3_cylinder.js";
|
|
8
|
+
import { chunk_sdf3_sphere } from "./chunk_sdf3_sphere.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* `shape_record_signed_distance(kind, parameters, p) -> f32`: signed distance from a point to a core
|
|
12
|
+
* shape record's surface, negative inside, in the record's own local frame. `kind` is the record's
|
|
13
|
+
* `ShapeRecordKind` and `parameters` its four parameters, `SHAPE_RECORD_PARAM_0..3` as core lays
|
|
14
|
+
* them out.
|
|
15
|
+
*
|
|
16
|
+
* The WGSL twin of `shape_record_signed_distance` (`core/geom/3d/shape/record/`), branch for branch:
|
|
17
|
+
* the `sdf3_*` field each analytic kind's parameters were laid out for, a plane through
|
|
18
|
+
* `point_distance_above_plane` with `w = −offset`, and a hull as the maximum over its planes — exact
|
|
19
|
+
* inside, conservative outside near an edge or a corner (see the CPU twin's header).
|
|
20
|
+
*
|
|
21
|
+
* ## Seam
|
|
22
|
+
*
|
|
23
|
+
* A hull's planes live in a plane array the enclosing shader binds, in core's layout `(n, offset)`:
|
|
24
|
+
* the shader defines `fn shape_record_plane(index: u32) -> vec4<f32>` for any plane index a record it
|
|
25
|
+
* evaluates names. A hull reads `parameters.y` of them from `parameters.x` on, at most
|
|
26
|
+
* `SHAPE_RECORD_HULL_PLANE_LIMIT` (${SHAPE_RECORD_HULL_PLANE_LIMIT}): the loop's budget.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_shape_record_signed_distance = CodeChunk.from(
|
|
31
|
+
//language=WGSL
|
|
32
|
+
`
|
|
33
|
+
fn shape_record_signed_distance(kind: u32, parameters: vec4<f32>, p: vec3<f32>) -> f32 {
|
|
34
|
+
if (kind == SHAPE_RECORD_SPHERE) {
|
|
35
|
+
return sdf3_sphere(p, parameters.x);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
if (kind == SHAPE_RECORD_CAPSULE) {
|
|
39
|
+
return sdf3_capsule(p, parameters.x, parameters.y);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (kind == SHAPE_RECORD_BOX) {
|
|
43
|
+
return sdf3_box(p, parameters.xyz);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (kind == SHAPE_RECORD_CYLINDER) {
|
|
47
|
+
return sdf3_cylinder(p, parameters.x, parameters.y);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
if (kind == SHAPE_RECORD_PLANE) {
|
|
51
|
+
// core's half-space is n·p − offset, the engine's WGSL plane n·p + w
|
|
52
|
+
return point_distance_above_plane(p, vec4<f32>(parameters.xyz, -parameters.w));
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// SHAPE_RECORD_CONVEX_HULL: the maximum over its planes
|
|
56
|
+
let first = u32(parameters.x);
|
|
57
|
+
let count = u32(parameters.y);
|
|
58
|
+
|
|
59
|
+
var distance = -F32_MAX;
|
|
60
|
+
|
|
61
|
+
for (var i = 0u; i < SHAPE_RECORD_HULL_PLANE_LIMIT; i++) {
|
|
62
|
+
if (i >= count) {
|
|
63
|
+
break;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
let plane = shape_record_plane(first + i);
|
|
67
|
+
|
|
68
|
+
distance = max(distance, point_distance_above_plane(p, vec4<f32>(plane.xyz, -plane.w)));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
return distance;
|
|
72
|
+
}
|
|
73
|
+
`, [
|
|
74
|
+
chunk_shape_record_kind,
|
|
75
|
+
chunk_sdf3_sphere,
|
|
76
|
+
chunk_sdf3_capsule,
|
|
77
|
+
chunk_sdf3_box,
|
|
78
|
+
chunk_sdf3_cylinder,
|
|
79
|
+
chunk_point_distance_above_plane,
|
|
80
|
+
F32_MAX_DEFINITION,
|
|
81
|
+
]
|
|
82
|
+
);
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts
CHANGED
|
@@ -25,9 +25,10 @@
|
|
|
25
25
|
* depends on `n·v`, which `P(r) Q(h_r)` cannot represent and the 2-D factor `B / (A + B)` carries exactly.
|
|
26
26
|
*
|
|
27
27
|
* `dfg` is a split-sum LUT read at `(NoV, roughness)`: `.x` the F0 scale A, `.y` the F90 bias B.
|
|
28
|
-
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by
|
|
29
|
-
* as `chunk_integrate_brdf` does
|
|
30
|
-
* quadrature, 2026-10-03; held by `split_sum_asset.spec.js`)
|
|
28
|
+
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by Schlick's `(1 - VoH)^5`, the
|
|
29
|
+
* Fresnel `F_Schlick` applies in the direct lobe, as `chunk_integrate_brdf` does. Its `A + B` is the directional
|
|
30
|
+
* albedo to within 0.06% (against an f64 quadrature, 2026-10-03; held by `split_sum_asset.spec.js`), and
|
|
31
|
+
* regenerating it with Schlick's weight moved no texel's `A + B` by more than one f16 ulp. And this is single scattering:
|
|
31
32
|
* `compute_indirect_specular` adds Turquin's multiple-scattering term, `1 + F0 (1 - Ess) / Ess`, which this
|
|
32
33
|
* does not.
|
|
33
34
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sh_exp_split_sum.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_sh_exp_split_sum.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,oCAFU,SAAS,CAQhB;AAEH;;;;;;;;;;;;GAYG;AACH,oCAFU,SAAS,CAQhB;0BAjEuB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js
CHANGED
|
@@ -27,9 +27,10 @@ import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
|
27
27
|
* depends on `n·v`, which `P(r) Q(h_r)` cannot represent and the 2-D factor `B / (A + B)` carries exactly.
|
|
28
28
|
*
|
|
29
29
|
* `dfg` is a split-sum LUT read at `(NoV, roughness)`: `.x` the F0 scale A, `.y` the F90 bias B.
|
|
30
|
-
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by
|
|
31
|
-
* as `chunk_integrate_brdf` does
|
|
32
|
-
* quadrature, 2026-10-03; held by `split_sum_asset.spec.js`)
|
|
30
|
+
* The engine's `tSplitSum` (`assets/textures/split_sum.bin`) weights both by Schlick's `(1 - VoH)^5`, the
|
|
31
|
+
* Fresnel `F_Schlick` applies in the direct lobe, as `chunk_integrate_brdf` does. Its `A + B` is the directional
|
|
32
|
+
* albedo to within 0.06% (against an f64 quadrature, 2026-10-03; held by `split_sum_asset.spec.js`), and
|
|
33
|
+
* regenerating it with Schlick's weight moved no texel's `A + B` by more than one f16 ulp. And this is single scattering:
|
|
33
34
|
* `compute_indirect_specular` adds Turquin's multiple-scattering term, `1 + F0 (1 - Ess) / Ess`, which this
|
|
34
35
|
* does not.
|
|
35
36
|
*
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What {@link chunk_subgroup_append_slot} hands a lane that holds no slot: one that did not append,
|
|
3
|
+
* or one whose place fell at or past the capacity. The engine's one "no index" word, which no
|
|
4
|
+
* capacity reaches, so `slot < capacity` tests for it as well as `slot != SUBGROUP_APPEND_NONE` does.
|
|
5
|
+
*
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const SUBGROUP_APPEND_NONE: number;
|
|
9
|
+
/**
|
|
10
|
+
* Claim a lane's slot in an append-only list, one atomic per subgroup: the subgroup counts the lanes
|
|
11
|
+
* that append, its first active lane adds that many to `count` with one `atomicAdd`, and each
|
|
12
|
+
* appending lane takes its place by its exclusive prefix over the subgroup.
|
|
13
|
+
*
|
|
14
|
+
* `fn subgroup_append_slot(count: ptr<storage, atomic<u32>, read_write>, want: bool, capacity: u32) -> u32`
|
|
15
|
+
*
|
|
16
|
+
* Returns the lane's slot, below `capacity`, or {@link SUBGROUP_APPEND_NONE}. Past `capacity` the
|
|
17
|
+
* count still rises — so whoever reads the list can tell it overflowed, and by how much — but no slot
|
|
18
|
+
* is handed out: what the list holds is only ever its first `capacity` entries, and the caller writes
|
|
19
|
+
* only into a slot it was given.
|
|
20
|
+
*
|
|
21
|
+
* Every lane of the subgroup calls it, appending or not, from subgroup-uniform control flow.
|
|
22
|
+
* The order of entries across subgroups is whatever order their atomics land in.
|
|
23
|
+
*
|
|
24
|
+
* Nothing here assumes how subgroups map onto `local_invocation_index`.
|
|
25
|
+
*
|
|
26
|
+
* @see chunk_collection_u32_append for a list of `u32`s
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_subgroup_append_slot: CodeChunk;
|
|
30
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
31
|
+
//# sourceMappingURL=chunk_subgroup_append_slot.d.ts.map
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|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_subgroup_append_slot.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,mCAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,yCAFU,SAAS,CA0BhB;0BAvDuB,6BAA6B"}
|