@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
- package/src/engine/physics/fluid/prototype.js +2 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +25 -8
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +9 -6
- package/src/shade/playground/particle_ecs/README.md +20 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
- package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
- package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
- package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
- package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
- package/src/shade/playground/particle_ecs/index.html +21 -0
- package/src/shade/playground/particle_ecs/main.js +35 -1
- package/src/shade/playground/path_traced_media/main.js +12 -10
- package/src/shade/playground/render_submitted_frames.d.ts +20 -0
- package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
- package/src/shade/playground/render_submitted_frames.js +29 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -6
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
- package/src/shade/playground/ssr_motion/README.md +24 -22
- package/src/shade/playground/ssr_motion/main.js +150 -149
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +5 -3
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/playground/ssr_variance/main.js +247 -246
- package/src/shade/playground/submit_frame.d.ts +25 -0
- package/src/shade/playground/submit_frame.d.ts.map +1 -0
- package/src/shade/playground/submit_frame.js +36 -0
- package/src/shade/playground/tonemap_sdr/README.md +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +7 -1
- package/src/shade/playground/water_refraction/README.md +4 -2
- package/src/shade/playground/water_refraction/main.js +19 -3
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +2 -1
- package/src/shade/playground/water_surface/README.md +15 -7
- package/src/shade/playground/water_surface/index.html +2 -1
- package/src/shade/playground/water_surface/main.js +39 -7
- package/src/shade/playground/water_surface/world.d.ts +2 -5
- package/src/shade/playground/water_surface/world.d.ts.map +1 -1
- package/src/shade/playground/water_surface/world.js +9 -8
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +68 -61
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
- package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
- package/src/shade/renderer/particles/DESIGN.md +16 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
- package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +54 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
- package/src/shade/renderer/volumetrics/NOTES.md +47 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
|
@@ -24,7 +24,8 @@ const DESCRIPTOR_CHUNK_BYTES = 256 * 1024;
|
|
|
24
24
|
const GATHER_SIZE_GRANULARITY = 1024;
|
|
25
25
|
|
|
26
26
|
/**
|
|
27
|
-
*
|
|
27
|
+
* Copies at or above which a batch is gathered by a dispatch rather than copied range by range —
|
|
28
|
+
* one per single request, and per row of a run (a run of whole records: per page it touches).
|
|
28
29
|
*
|
|
29
30
|
* **Measured, not chosen**, on a real device: Chrome 141 / Dawn, NVIDIA Lovelace, reading a 64-byte
|
|
30
31
|
* range out of each of N 176-byte rows spread across 4 KiB pages. Best of five blocks of a hundred
|
|
@@ -83,17 +84,40 @@ const INITIAL_CAPACITY = 64;
|
|
|
83
84
|
|
|
84
85
|
/*
|
|
85
86
|
* One request is RECORD_WORDS words of the flat record array, at handle * RECORD_WORDS. The first
|
|
86
|
-
*
|
|
87
|
+
* seven are written by `request_run`, the last two by `encode`. A request is a run of rows — one
|
|
88
|
+
* row for `request` — and the word offset and count are per row.
|
|
87
89
|
*/
|
|
88
90
|
const R_TABLE = 0;
|
|
89
91
|
const R_ROW = 1;
|
|
90
|
-
const
|
|
91
|
-
const
|
|
92
|
-
const
|
|
93
|
-
const
|
|
94
|
-
const
|
|
95
|
-
const
|
|
96
|
-
const
|
|
92
|
+
const R_ROW_COUNT = 2;
|
|
93
|
+
const R_WORD_OFFSET = 3;
|
|
94
|
+
const R_WORD_COUNT = 4;
|
|
95
|
+
const R_GENERATION = 5;
|
|
96
|
+
const R_TARGET_OFFSET = 6;
|
|
97
|
+
const R_SOURCE_WORD = 7;
|
|
98
|
+
const R_DESTINATION_WORD = 8;
|
|
99
|
+
const RECORD_WORDS = 9;
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* The generations of a run's rows, summed mod 2^32 — one word that tells whether any row of the run
|
|
103
|
+
* was freed between two moments. Every free adds exactly one to its row's generation, and nothing
|
|
104
|
+
* else changes one, so the sum moves by the number of frees in the run and comes back only after
|
|
105
|
+
* 2^32 of them: an exact test, where a hash of the generations would be a probable one.
|
|
106
|
+
*
|
|
107
|
+
* @param {import("./GPUTypedTable.js").GPUTypedTable} table
|
|
108
|
+
* @param {number} first_row
|
|
109
|
+
* @param {number} row_count
|
|
110
|
+
* @returns {number}
|
|
111
|
+
*/
|
|
112
|
+
function generation_sum(table, first_row, row_count) {
|
|
113
|
+
let sum = 0;
|
|
114
|
+
|
|
115
|
+
for (let i = 0; i < row_count; i++) {
|
|
116
|
+
sum = (sum + table.generation_of(first_row + i)) >>> 0;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
return sum;
|
|
120
|
+
}
|
|
97
121
|
|
|
98
122
|
/**
|
|
99
123
|
* @enum {number}
|
|
@@ -128,11 +152,26 @@ class GPUReadbackBatch {
|
|
|
128
152
|
count = 0;
|
|
129
153
|
|
|
130
154
|
/**
|
|
131
|
-
* Requests whose
|
|
155
|
+
* Requests whose rows were all resident when the batch was encoded.
|
|
132
156
|
* @type {number}
|
|
133
157
|
*/
|
|
134
158
|
live = 0;
|
|
135
159
|
|
|
160
|
+
/**
|
|
161
|
+
* Rows of the live requests: one gather descriptor each.
|
|
162
|
+
* @type {number}
|
|
163
|
+
*/
|
|
164
|
+
rows = 0;
|
|
165
|
+
|
|
166
|
+
/**
|
|
167
|
+
* `copyBufferToBuffer` calls the live requests would take on the copy path — what the gather
|
|
168
|
+
* threshold is measured against. One per row, except that a run of whole records is one per
|
|
169
|
+
* page it crosses, since its rows sit back to back there.
|
|
170
|
+
*
|
|
171
|
+
* @type {number}
|
|
172
|
+
*/
|
|
173
|
+
copies = 0;
|
|
174
|
+
|
|
136
175
|
/**
|
|
137
176
|
* Bytes of the packed image.
|
|
138
177
|
* @type {number}
|
|
@@ -207,6 +246,14 @@ class GPUReadbackBatch {
|
|
|
207
246
|
* shader packs a batch contiguously in request order, so a consumer's run of rows lands in its
|
|
208
247
|
* destination as one `set` — which a per-row function could never have done.
|
|
209
248
|
*
|
|
249
|
+
* **A run is one request.** {@link request_run} asks for the same byte range of consecutive rows —
|
|
250
|
+
* the rows of an `add_run`, say — under one handle and one status. It is split at page boundaries
|
|
251
|
+
* here, never by the caller, and its ranges land back to back in the target. It is all or nothing:
|
|
252
|
+
* Delivered only when every row is, Dropped when any row is (not resident at encode, not occupied,
|
|
253
|
+
* or freed while in flight), and it counts once in {@link delivered_count}, {@link dropped_count}
|
|
254
|
+
* and {@link stalled_count}. A run of whole records is one copy per page it touches rather than one
|
|
255
|
+
* per row.
|
|
256
|
+
*
|
|
210
257
|
* **Gather, then one copy.** Rows sit at scattered offsets across pages, so a compute shader packs
|
|
211
258
|
* the requested ranges contiguously before a single copy into a readback buffer. Packing a *range*
|
|
212
259
|
* rather than a record is what makes it worth doing: an entity's world matrix is 64 bytes of a
|
|
@@ -382,7 +429,7 @@ export class GPUDatabaseReadback {
|
|
|
382
429
|
* @param {Object} options
|
|
383
430
|
* @param {import("./GPUDatabase.js").GPUDatabase} options.database
|
|
384
431
|
* @param {GPUDevice} options.device
|
|
385
|
-
* @param {number} [options.gather_threshold]
|
|
432
|
+
* @param {number} [options.gather_threshold] copies at or above which a dispatch is used
|
|
386
433
|
* @param {number} [options.max_in_flight] batches in flight before a frame's requests are dropped
|
|
387
434
|
* @param {string} [options.label]
|
|
388
435
|
*/
|
|
@@ -410,7 +457,8 @@ export class GPUDatabaseReadback {
|
|
|
410
457
|
}
|
|
411
458
|
|
|
412
459
|
/**
|
|
413
|
-
*
|
|
460
|
+
* Copies at or above which a batch is gathered rather than copied range by range — see
|
|
461
|
+
* {@link DEFAULT_GATHER_THRESHOLD} for what counts as one.
|
|
414
462
|
* @returns {number}
|
|
415
463
|
*/
|
|
416
464
|
get gather_threshold() {
|
|
@@ -557,8 +605,33 @@ export class GPUDatabaseReadback {
|
|
|
557
605
|
* @returns {number} a handle into {@link status}, valid until the frame after its result lands
|
|
558
606
|
*/
|
|
559
607
|
request(table, row, byte_offset, byte_size, target, target_byte_offset = 0) {
|
|
608
|
+
return this.request_run(table, row, 1, byte_offset, byte_size, target, target_byte_offset);
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
/**
|
|
612
|
+
* Ask for the same byte range of `row_count` consecutive rows, landing back to back in `target`
|
|
613
|
+
* from `target_byte_offset` — row `first_row + i`'s range at `target_byte_offset + i * byte_size`
|
|
614
|
+
* — under one handle.
|
|
615
|
+
*
|
|
616
|
+
* The run may cross pages; it is split at their boundaries here. Its status is
|
|
617
|
+
* {@link GPUReadbackStatus.Delivered} only when every row was delivered, and
|
|
618
|
+
* {@link GPUReadbackStatus.Dropped} when any row was dropped — a page not resident or a row not
|
|
619
|
+
* occupied when the batch was encoded, a row freed while it was in flight, or the pipeline full
|
|
620
|
+
* — and then nothing of it is written.
|
|
621
|
+
*
|
|
622
|
+
* @param {number} table from {@link table}
|
|
623
|
+
* @param {number} first_row
|
|
624
|
+
* @param {number} row_count at least 1
|
|
625
|
+
* @param {number} byte_offset within each record, word-aligned
|
|
626
|
+
* @param {number} byte_size per row, a positive multiple of the word size
|
|
627
|
+
* @param {Uint8Array} target memory the caller owns and keeps, as for {@link request}
|
|
628
|
+
* @param {number} target_byte_offset where the first row's range lands
|
|
629
|
+
* @returns {number} a handle into {@link status}, valid until the frame after its result lands
|
|
630
|
+
*/
|
|
631
|
+
request_run(table, first_row, row_count, byte_offset, byte_size, target, target_byte_offset) {
|
|
560
632
|
assert.isNonNegativeInteger(table, 'table');
|
|
561
|
-
assert.isNonNegativeInteger(
|
|
633
|
+
assert.isNonNegativeInteger(first_row, 'first_row');
|
|
634
|
+
assert.isPositiveInteger(row_count, 'row_count');
|
|
562
635
|
assert.isNonNegativeInteger(byte_offset, 'byte_offset');
|
|
563
636
|
assert.isPositiveInteger(byte_size, 'byte_size');
|
|
564
637
|
assert.isNonNegativeInteger(target_byte_offset, 'target_byte_offset');
|
|
@@ -573,17 +646,18 @@ export class GPUDatabaseReadback {
|
|
|
573
646
|
// constant messages: these run per row per frame, and a template literal built to describe a
|
|
574
647
|
// failure that does not happen is the cost on the path being measured
|
|
575
648
|
assert.lessThanOrEqual(byte_offset + byte_size, tables[table].descriptor.packed_element_size_bytes, 'range reaches past the record');
|
|
576
|
-
assert.lessThanOrEqual(target_byte_offset + byte_size, target.length, 'range reaches past the target');
|
|
649
|
+
assert.lessThanOrEqual(target_byte_offset + row_count * byte_size, target.length, 'range reaches past the target');
|
|
577
650
|
|
|
578
651
|
const handle = this.#allocate_handle();
|
|
579
652
|
const base = handle * RECORD_WORDS;
|
|
580
653
|
const records = this.#records;
|
|
581
654
|
|
|
582
655
|
records[base + R_TABLE] = table;
|
|
583
|
-
records[base + R_ROW] =
|
|
656
|
+
records[base + R_ROW] = first_row;
|
|
657
|
+
records[base + R_ROW_COUNT] = row_count;
|
|
584
658
|
records[base + R_WORD_OFFSET] = byte_offset / WORD_SIZE;
|
|
585
659
|
records[base + R_WORD_COUNT] = byte_size / WORD_SIZE;
|
|
586
|
-
records[base + R_GENERATION] = tables[table]
|
|
660
|
+
records[base + R_GENERATION] = generation_sum(tables[table], first_row, row_count);
|
|
587
661
|
records[base + R_TARGET_OFFSET] = target_byte_offset;
|
|
588
662
|
|
|
589
663
|
this.#targets[handle] = target;
|
|
@@ -729,7 +803,7 @@ export class GPUDatabaseReadback {
|
|
|
729
803
|
|
|
730
804
|
batch.buffer = this.#allocator.get(batch.byte_size);
|
|
731
805
|
|
|
732
|
-
if (
|
|
806
|
+
if (batch.copies < this.#gather_threshold) {
|
|
733
807
|
this.#encode_copies(encoder, batch);
|
|
734
808
|
} else {
|
|
735
809
|
this.#encode_gather(encoder, batch);
|
|
@@ -758,13 +832,15 @@ export class GPUDatabaseReadback {
|
|
|
758
832
|
* table and the page are looked up when they change rather than per request. Live requests are
|
|
759
833
|
* counted per table on the way through, which is all the gather path's bucketing needs.
|
|
760
834
|
*
|
|
835
|
+
* A run is walked page by page, and is dropped whole if any page it touches is not resident or
|
|
836
|
+
* any of its rows is not occupied. Only its first row's source is kept; the copy path finds the
|
|
837
|
+
* pages after that one again.
|
|
838
|
+
*
|
|
761
839
|
* @param {GPUReadbackBatch} batch
|
|
762
840
|
* @returns {number} live requests
|
|
763
841
|
*/
|
|
764
842
|
#resolve(batch) {
|
|
765
|
-
const
|
|
766
|
-
const tables = database.tables;
|
|
767
|
-
const data_start = database.data_start_offset;
|
|
843
|
+
const tables = this.#database.tables;
|
|
768
844
|
|
|
769
845
|
const records = this.#records;
|
|
770
846
|
const status = this.#status;
|
|
@@ -777,11 +853,12 @@ export class GPUDatabaseReadback {
|
|
|
777
853
|
|
|
778
854
|
let destination = 0;
|
|
779
855
|
let live = 0;
|
|
856
|
+
let rows = 0;
|
|
857
|
+
let copies = 0;
|
|
780
858
|
let dropped = 0;
|
|
781
859
|
|
|
782
860
|
let table_index = -1;
|
|
783
861
|
let table = null;
|
|
784
|
-
let descriptor = null;
|
|
785
862
|
let elements_per_page = 0;
|
|
786
863
|
let record_words = 0;
|
|
787
864
|
|
|
@@ -793,67 +870,104 @@ export class GPUDatabaseReadback {
|
|
|
793
870
|
const base = handle * RECORD_WORDS;
|
|
794
871
|
|
|
795
872
|
const t = records[base + R_TABLE];
|
|
796
|
-
const
|
|
873
|
+
const first_row = records[base + R_ROW];
|
|
874
|
+
const row_count = records[base + R_ROW_COUNT];
|
|
875
|
+
const end_row = first_row + row_count;
|
|
797
876
|
|
|
798
877
|
if (t !== table_index) {
|
|
799
878
|
table_index = t;
|
|
800
879
|
table = tables[t];
|
|
801
|
-
|
|
802
|
-
|
|
803
|
-
record_words = descriptor.packed_element_size_bytes / WORD_SIZE;
|
|
880
|
+
elements_per_page = table.descriptor.elements_per_page;
|
|
881
|
+
record_words = table.descriptor.packed_element_size_bytes / WORD_SIZE;
|
|
804
882
|
page_index = -1;
|
|
805
883
|
}
|
|
806
884
|
|
|
807
|
-
|
|
885
|
+
let source = -1;
|
|
886
|
+
let pages = 0;
|
|
887
|
+
|
|
888
|
+
for (let row = first_row; row < end_row; row = (page_index + 1) * elements_per_page) {
|
|
889
|
+
const p = Math.floor(row / elements_per_page);
|
|
890
|
+
|
|
891
|
+
if (p !== page_index) {
|
|
892
|
+
page_index = p;
|
|
893
|
+
page_base = this.#page_base(table, p);
|
|
894
|
+
}
|
|
808
895
|
|
|
809
|
-
|
|
810
|
-
|
|
896
|
+
if (page_base === -1) {
|
|
897
|
+
break;
|
|
898
|
+
}
|
|
811
899
|
|
|
812
|
-
|
|
900
|
+
if (source === -1) {
|
|
901
|
+
source = page_base + (row - p * elements_per_page) * record_words;
|
|
902
|
+
}
|
|
813
903
|
|
|
814
|
-
|
|
815
|
-
? -1
|
|
816
|
-
: page.slot_offset + data_start + descriptor.page_header_words;
|
|
904
|
+
pages++;
|
|
817
905
|
}
|
|
818
906
|
|
|
819
|
-
if (page_base === -1 ||
|
|
820
|
-
//
|
|
821
|
-
//
|
|
907
|
+
if (page_base === -1 || table.occupancy.nextClearBit(first_row) < end_row) {
|
|
908
|
+
// a page is not on the GPU, or a row was removed and its bytes are whatever the last
|
|
909
|
+
// occupant left
|
|
822
910
|
status[handle] = GPUReadbackStatus.Dropped;
|
|
823
911
|
dropped++;
|
|
824
912
|
|
|
825
913
|
continue;
|
|
826
914
|
}
|
|
827
915
|
|
|
828
|
-
records[base +
|
|
829
|
-
|
|
830
|
-
|
|
916
|
+
const word_count = records[base + R_WORD_COUNT];
|
|
917
|
+
|
|
918
|
+
records[base + R_SOURCE_WORD] = source + records[base + R_WORD_OFFSET];
|
|
831
919
|
records[base + R_DESTINATION_WORD] = destination;
|
|
832
920
|
|
|
833
|
-
destination +=
|
|
921
|
+
destination += row_count * word_count;
|
|
834
922
|
|
|
835
923
|
live++;
|
|
924
|
+
rows += row_count;
|
|
925
|
+
copies += word_count === record_words ? pages : row_count;
|
|
836
926
|
starts[t + 1]++;
|
|
837
927
|
}
|
|
838
928
|
|
|
839
929
|
this.#dropped_count += dropped;
|
|
840
930
|
|
|
841
931
|
batch.live = live;
|
|
932
|
+
batch.rows = rows;
|
|
933
|
+
batch.copies = copies;
|
|
842
934
|
batch.byte_size = destination * WORD_SIZE;
|
|
843
935
|
|
|
844
936
|
return live;
|
|
845
937
|
}
|
|
846
938
|
|
|
939
|
+
/**
|
|
940
|
+
* Where a page's records start in the database buffer, in words.
|
|
941
|
+
*
|
|
942
|
+
* @param {import("./GPUTypedTable.js").GPUTypedTable} table
|
|
943
|
+
* @param {number} page_index
|
|
944
|
+
* @returns {number} or -1 when the page is not on the GPU
|
|
945
|
+
*/
|
|
946
|
+
#page_base(table, page_index) {
|
|
947
|
+
const page = table.pages.get(page_index);
|
|
948
|
+
|
|
949
|
+
if (page === undefined || page.slot_offset === -1) {
|
|
950
|
+
return -1;
|
|
951
|
+
}
|
|
952
|
+
|
|
953
|
+
return page.slot_offset + this.#database.data_start_offset + table.descriptor.page_header_words;
|
|
954
|
+
}
|
|
955
|
+
|
|
847
956
|
/**
|
|
848
957
|
* Copy each range straight out of the database into its place in the image. No shader, no
|
|
849
958
|
* descriptor upload, no bind group — which below the threshold is cheaper than all three.
|
|
850
959
|
*
|
|
960
|
+
* A run is copied page by page: its rows' ranges one at a time, or — when the range is the
|
|
961
|
+
* whole record — each page's stretch of the run as one copy, since its records are back to back
|
|
962
|
+
* there just as they are in the image.
|
|
963
|
+
*
|
|
851
964
|
* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} encoder
|
|
852
965
|
* @param {GPUReadbackBatch} batch
|
|
853
966
|
*/
|
|
854
967
|
#encode_copies(encoder, batch) {
|
|
855
968
|
const source = this.#database.buffer;
|
|
856
969
|
const destination = batch.buffer;
|
|
970
|
+
const tables = this.#database.tables;
|
|
857
971
|
|
|
858
972
|
const records = this.#records;
|
|
859
973
|
const status = this.#status;
|
|
@@ -871,15 +985,58 @@ export class GPUDatabaseReadback {
|
|
|
871
985
|
|
|
872
986
|
const base = handle * RECORD_WORDS;
|
|
873
987
|
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
)
|
|
988
|
+
const word_count = records[base + R_WORD_COUNT];
|
|
989
|
+
const row_count = records[base + R_ROW_COUNT];
|
|
990
|
+
|
|
991
|
+
let source_word = records[base + R_SOURCE_WORD];
|
|
992
|
+
let destination_word = records[base + R_DESTINATION_WORD];
|
|
993
|
+
|
|
994
|
+
if (row_count === 1) {
|
|
995
|
+
encoder.copyBufferToBuffer(source, source_word * WORD_SIZE, destination, destination_word * WORD_SIZE, word_count * WORD_SIZE);
|
|
996
|
+
|
|
997
|
+
copies++;
|
|
881
998
|
|
|
882
|
-
|
|
999
|
+
continue;
|
|
1000
|
+
}
|
|
1001
|
+
|
|
1002
|
+
const table = tables[records[base + R_TABLE]];
|
|
1003
|
+
const elements_per_page = table.descriptor.elements_per_page;
|
|
1004
|
+
const record_words = table.descriptor.packed_element_size_bytes / WORD_SIZE;
|
|
1005
|
+
const whole = word_count === record_words;
|
|
1006
|
+
|
|
1007
|
+
const end_row = records[base + R_ROW] + row_count;
|
|
1008
|
+
|
|
1009
|
+
let row = records[base + R_ROW];
|
|
1010
|
+
|
|
1011
|
+
while (row < end_row) {
|
|
1012
|
+
const page_index = Math.floor(row / elements_per_page);
|
|
1013
|
+
const page_end = Math.min(end_row, (page_index + 1) * elements_per_page);
|
|
1014
|
+
const in_page = page_end - row;
|
|
1015
|
+
|
|
1016
|
+
if (whole) {
|
|
1017
|
+
encoder.copyBufferToBuffer(source, source_word * WORD_SIZE, destination, destination_word * WORD_SIZE, in_page * record_words * WORD_SIZE);
|
|
1018
|
+
|
|
1019
|
+
copies++;
|
|
1020
|
+
} else {
|
|
1021
|
+
for (let k = 0; k < in_page; k++) {
|
|
1022
|
+
encoder.copyBufferToBuffer(
|
|
1023
|
+
source, (source_word + k * record_words) * WORD_SIZE,
|
|
1024
|
+
destination, (destination_word + k * word_count) * WORD_SIZE,
|
|
1025
|
+
word_count * WORD_SIZE,
|
|
1026
|
+
);
|
|
1027
|
+
}
|
|
1028
|
+
|
|
1029
|
+
copies += in_page;
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
destination_word += in_page * word_count;
|
|
1033
|
+
row = page_end;
|
|
1034
|
+
|
|
1035
|
+
if (row < end_row) {
|
|
1036
|
+
// resolved resident a moment ago, in this same encode
|
|
1037
|
+
source_word = this.#page_base(table, page_index + 1) + records[base + R_WORD_OFFSET];
|
|
1038
|
+
}
|
|
1039
|
+
}
|
|
883
1040
|
}
|
|
884
1041
|
|
|
885
1042
|
this.#copies_encoded += copies;
|
|
@@ -942,7 +1099,8 @@ export class GPUDatabaseReadback {
|
|
|
942
1099
|
const descriptor_stride = GPU_TABLE_GATHER_DESCRIPTOR_WORDS;
|
|
943
1100
|
const max_per_chunk = Math.max(1, Math.floor(DESCRIPTOR_CHUNK_BYTES / (descriptor_stride * WORD_SIZE)));
|
|
944
1101
|
|
|
945
|
-
|
|
1102
|
+
// a descriptor per row: the shader finds each row's page itself, so a run needs no splitting
|
|
1103
|
+
const scratch_words = Math.min(batch.rows, max_per_chunk) * descriptor_stride;
|
|
946
1104
|
|
|
947
1105
|
if (this.#descriptor_scratch.length < scratch_words) {
|
|
948
1106
|
this.#descriptor_scratch = new Uint32Array(scratch_words);
|
|
@@ -972,18 +1130,27 @@ export class GPUDatabaseReadback {
|
|
|
972
1130
|
|
|
973
1131
|
for (let i = run_start; i < run_end; i++) {
|
|
974
1132
|
const base = order[i] * RECORD_WORDS;
|
|
975
|
-
const d = filled * descriptor_stride;
|
|
976
1133
|
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
1134
|
+
const first_row = records[base + R_ROW];
|
|
1135
|
+
const row_count = records[base + R_ROW_COUNT];
|
|
1136
|
+
const word_offset = records[base + R_WORD_OFFSET];
|
|
1137
|
+
const word_count = records[base + R_WORD_COUNT];
|
|
1138
|
+
const destination = records[base + R_DESTINATION_WORD];
|
|
1139
|
+
|
|
1140
|
+
for (let k = 0; k < row_count; k++) {
|
|
1141
|
+
const d = filled * descriptor_stride;
|
|
1142
|
+
|
|
1143
|
+
scratch[d] = first_row + k;
|
|
1144
|
+
scratch[d + 1] = word_offset;
|
|
1145
|
+
scratch[d + 2] = word_count;
|
|
1146
|
+
scratch[d + 3] = destination + k * word_count;
|
|
981
1147
|
|
|
982
|
-
|
|
1148
|
+
filled++;
|
|
983
1149
|
|
|
984
|
-
|
|
985
|
-
|
|
986
|
-
|
|
1150
|
+
if (filled === max_per_chunk) {
|
|
1151
|
+
this.#dispatch_gather(encoder, scratch, filled, settings, gather_buffer);
|
|
1152
|
+
filled = 0;
|
|
1153
|
+
}
|
|
987
1154
|
}
|
|
988
1155
|
}
|
|
989
1156
|
|
|
@@ -1103,11 +1270,11 @@ export class GPUDatabaseReadback {
|
|
|
1103
1270
|
}
|
|
1104
1271
|
|
|
1105
1272
|
const base = handle * RECORD_WORDS;
|
|
1106
|
-
const
|
|
1273
|
+
const row_count = records[base + R_ROW_COUNT];
|
|
1107
1274
|
|
|
1108
|
-
if (tables[records[base + R_TABLE]]
|
|
1109
|
-
//
|
|
1110
|
-
//
|
|
1275
|
+
if (generation_sum(tables[records[base + R_TABLE]], records[base + R_ROW], row_count) !== records[base + R_GENERATION]) {
|
|
1276
|
+
// a row was freed while this was in flight, and an id freed is an id already handed
|
|
1277
|
+
// out again — answering would be answering about a stranger
|
|
1111
1278
|
status[handle] = GPUReadbackStatus.Dropped;
|
|
1112
1279
|
dropped++;
|
|
1113
1280
|
|
|
@@ -1115,7 +1282,7 @@ export class GPUDatabaseReadback {
|
|
|
1115
1282
|
}
|
|
1116
1283
|
|
|
1117
1284
|
const source = records[base + R_DESTINATION_WORD] * WORD_SIZE;
|
|
1118
|
-
const length = records[base + R_WORD_COUNT] * WORD_SIZE;
|
|
1285
|
+
const length = row_count * records[base + R_WORD_COUNT] * WORD_SIZE;
|
|
1119
1286
|
const target = targets[handle];
|
|
1120
1287
|
const target_offset = records[base + R_TARGET_OFFSET];
|
|
1121
1288
|
|
|
@@ -1217,6 +1384,8 @@ export class GPUDatabaseReadback {
|
|
|
1217
1384
|
|
|
1218
1385
|
batch.count = 0;
|
|
1219
1386
|
batch.live = 0;
|
|
1387
|
+
batch.rows = 0;
|
|
1388
|
+
batch.copies = 0;
|
|
1220
1389
|
batch.byte_size = 0;
|
|
1221
1390
|
batch.state = BatchState.Assembling;
|
|
1222
1391
|
|
|
@@ -145,6 +145,18 @@ export class GPUTypedTable<T> {
|
|
|
145
145
|
* @returns {number} the run's first row, or {@link GPU_DATABASE_NULL} for no values
|
|
146
146
|
*/
|
|
147
147
|
add_run_records(values: T[], writer: GPURecordWriter): number;
|
|
148
|
+
/**
|
|
149
|
+
* A run of `count` rows each written from the same `value`, through a generated writer: what
|
|
150
|
+
* {@link add_run_records} would do with an array of `count` copies, without the array. For the
|
|
151
|
+
* rows of a run a shader fills — the GPU fluid's lattice samples — whose size changes with every
|
|
152
|
+
* call, so no caller-held array of values could be the right length.
|
|
153
|
+
*
|
|
154
|
+
* @param {number} count at least 1
|
|
155
|
+
* @param {T} value
|
|
156
|
+
* @param {GPURecordWriter} writer generated against this table's type
|
|
157
|
+
* @returns {number} the run's first row
|
|
158
|
+
*/
|
|
159
|
+
add_run_filled(count: number, value: T, writer: GPURecordWriter): number;
|
|
148
160
|
/**
|
|
149
161
|
* Remove an element from the table, freeing its slot — and every row it owns.
|
|
150
162
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;
|
|
1
|
+
{"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAED;;;;;;;;;;OAUG;IACH,sBALW,MAAM,SACN,CAAC,UACD,eAAe,GACb,MAAM,CAYlB;IAmCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QAwEzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA+GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAvyDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
|
|
@@ -391,6 +391,29 @@ export class GPUTypedTable {
|
|
|
391
391
|
return first;
|
|
392
392
|
}
|
|
393
393
|
|
|
394
|
+
/**
|
|
395
|
+
* A run of `count` rows each written from the same `value`, through a generated writer: what
|
|
396
|
+
* {@link add_run_records} would do with an array of `count` copies, without the array. For the
|
|
397
|
+
* rows of a run a shader fills — the GPU fluid's lattice samples — whose size changes with every
|
|
398
|
+
* call, so no caller-held array of values could be the right length.
|
|
399
|
+
*
|
|
400
|
+
* @param {number} count at least 1
|
|
401
|
+
* @param {T} value
|
|
402
|
+
* @param {GPURecordWriter} writer generated against this table's type
|
|
403
|
+
* @returns {number} the run's first row
|
|
404
|
+
*/
|
|
405
|
+
add_run_filled(count, value, writer) {
|
|
406
|
+
assert.isPositiveInteger(count, 'count');
|
|
407
|
+
|
|
408
|
+
const first = this.#find_run(count);
|
|
409
|
+
|
|
410
|
+
for (let i = 0; i < count; i++) {
|
|
411
|
+
this.set_record(first + i, value, writer);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
return first;
|
|
415
|
+
}
|
|
416
|
+
|
|
394
417
|
|
|
395
418
|
/**
|
|
396
419
|
* The lowest row where `count` free rows start.
|
|
@@ -417,7 +440,9 @@ export class GPUTypedTable {
|
|
|
417
440
|
|
|
418
441
|
const descriptor = this.descriptor;
|
|
419
442
|
|
|
420
|
-
|
|
443
|
+
// a constant message: an interpolated one is built on every call, whether the assertion
|
|
444
|
+
// holds or not (132 bytes a run, measured on the GPU fluid's read API)
|
|
445
|
+
assert.lessThanOrEqual(start + count, descriptor.page_limit * descriptor.elements_per_page, 'the run does not fit in the table below its page limit');
|
|
421
446
|
|
|
422
447
|
return start;
|
|
423
448
|
}
|
|
@@ -1162,10 +1187,10 @@ export class GPUTypedTable {
|
|
|
1162
1187
|
set_record(element_index, value, writer) {
|
|
1163
1188
|
assert.isNonNegativeInteger(element_index, 'element_index');
|
|
1164
1189
|
assert.defined(writer, 'writer');
|
|
1165
|
-
// The message
|
|
1166
|
-
//
|
|
1167
|
-
//
|
|
1168
|
-
assert.equal(writer.type, this.descriptor.type,
|
|
1190
|
+
// The message is a constant: an interpolation is evaluated whether the assertion holds or
|
|
1191
|
+
// not, and naming the type rebuilt its whole WGSL declaration per row; naming the table
|
|
1192
|
+
// still built a string a row (64 bytes a call, GPUTypedTable.set_record.allocation.spec.js).
|
|
1193
|
+
assert.equal(writer.type, this.descriptor.type, 'writer was generated against a type other than the table\'s — its field offsets would land anywhere in a record of this one');
|
|
1169
1194
|
|
|
1170
1195
|
const descriptor = this.descriptor;
|
|
1171
1196
|
const record_size = descriptor.packed_element_size_bytes;
|
|
@@ -1215,10 +1240,20 @@ export class GPUTypedTable {
|
|
|
1215
1240
|
}
|
|
1216
1241
|
|
|
1217
1242
|
// A partial writer leaves the row's other fields in the shadow. Publish that whole
|
|
1218
|
-
// record, rather than leaving the upload slot's previous occupant in those fields.
|
|
1219
|
-
|
|
1220
|
-
|
|
1221
|
-
|
|
1243
|
+
// record, rather than leaving the upload slot's previous occupant in those fields. Word by
|
|
1244
|
+
// word through the retained views: a byte view each side made per row was ~280 bytes a call
|
|
1245
|
+
// on the per-row write path (GPUTypedTable.set_record.allocation.spec.js). Records are whole
|
|
1246
|
+
// words and the stream's strides are too, so both ends are word-aligned.
|
|
1247
|
+
const upload = this.#upload_words.over(upload_buffer.data).u32;
|
|
1248
|
+
const source = shadow.u32;
|
|
1249
|
+
|
|
1250
|
+
const record_words = record_size / WORD_SIZE;
|
|
1251
|
+
const from = (page.cpu_data_address + in_page_index * record_size) / WORD_SIZE;
|
|
1252
|
+
const to = record_start / WORD_SIZE + 1;
|
|
1253
|
+
|
|
1254
|
+
for (let w = 0; w < record_words; w++) {
|
|
1255
|
+
upload[to + w] = source[from + w];
|
|
1256
|
+
}
|
|
1222
1257
|
}
|
|
1223
1258
|
|
|
1224
1259
|
/**
|
|
@@ -1394,8 +1429,10 @@ export class GPUTypedTable {
|
|
|
1394
1429
|
set_fields(element_index, value, writer) {
|
|
1395
1430
|
assert.isNonNegativeInteger(element_index, 'element_index');
|
|
1396
1431
|
assert.defined(writer, 'writer');
|
|
1397
|
-
//
|
|
1398
|
-
|
|
1432
|
+
// Every message here is a constant, as in `set_record`: an interpolation is evaluated whether
|
|
1433
|
+
// the assertion holds or not, and these four built 216 bytes of strings a row
|
|
1434
|
+
// (GPUTypedTable.set_record.allocation.spec.js) on a path written once a row a frame.
|
|
1435
|
+
assert.equal(writer.type, this.descriptor.type, 'writer was generated against a type other than the table\'s — its field offsets would land anywhere in a record of this one');
|
|
1399
1436
|
|
|
1400
1437
|
const descriptor = this.descriptor;
|
|
1401
1438
|
const record_size = descriptor.packed_element_size_bytes;
|
|
@@ -1403,9 +1440,9 @@ export class GPUTypedTable {
|
|
|
1403
1440
|
|
|
1404
1441
|
const page = this.pages.get(Math.floor(element_index / elements_per_page));
|
|
1405
1442
|
|
|
1406
|
-
assert.ok(this.occupancy.get(element_index),
|
|
1407
|
-
assert.defined(page,
|
|
1408
|
-
assert.defined(page.cpu_data_buffer,
|
|
1443
|
+
assert.ok(this.occupancy.get(element_index), 'the element is not occupied — a partial write patches a record, it does not create one');
|
|
1444
|
+
assert.defined(page, 'the element\'s page');
|
|
1445
|
+
assert.defined(page.cpu_data_buffer, 'the element\'s page has no CPU shadow — a partial write cannot run against an unmapped page');
|
|
1409
1446
|
|
|
1410
1447
|
const record_byte_base = page.cpu_data_address + (element_index % elements_per_page) * record_size;
|
|
1411
1448
|
const record_word_base = record_byte_base / WORD_SIZE;
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The camera, as the chunks that read it declare it.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const CAMERA_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
7
|
+
//# sourceMappingURL=CAMERA_RESOURCE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CAMERA_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/CAMERA_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,8BAFU,wBAAwB,CAE+D;yCAPxD,gDAAgD"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
import { CAMERA_UNIFORM_STRUCT } from "./CAMERA_UNIFORM_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The camera, as the chunks that read it declare it.
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const CAMERA_RESOURCE = ShaderResourceDescriptor.uniform("camera", CAMERA_UNIFORM_STRUCT);
|