@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -24,7 +24,8 @@ const DESCRIPTOR_CHUNK_BYTES = 256 * 1024;
24
24
  const GATHER_SIZE_GRANULARITY = 1024;
25
25
 
26
26
  /**
27
- * Requests at or above which a batch is gathered by a dispatch rather than copied range by range.
27
+ * Copies at or above which a batch is gathered by a dispatch rather than copied range by range —
28
+ * one per single request, and per row of a run (a run of whole records: per page it touches).
28
29
  *
29
30
  * **Measured, not chosen**, on a real device: Chrome 141 / Dawn, NVIDIA Lovelace, reading a 64-byte
30
31
  * range out of each of N 176-byte rows spread across 4 KiB pages. Best of five blocks of a hundred
@@ -83,17 +84,40 @@ const INITIAL_CAPACITY = 64;
83
84
 
84
85
  /*
85
86
  * One request is RECORD_WORDS words of the flat record array, at handle * RECORD_WORDS. The first
86
- * six are written by `request`, the last two by `encode`.
87
+ * seven are written by `request_run`, the last two by `encode`. A request is a run of rows — one
88
+ * row for `request` — and the word offset and count are per row.
87
89
  */
88
90
  const R_TABLE = 0;
89
91
  const R_ROW = 1;
90
- const R_WORD_OFFSET = 2;
91
- const R_WORD_COUNT = 3;
92
- const R_GENERATION = 4;
93
- const R_TARGET_OFFSET = 5;
94
- const R_SOURCE_WORD = 6;
95
- const R_DESTINATION_WORD = 7;
96
- const RECORD_WORDS = 8;
92
+ const R_ROW_COUNT = 2;
93
+ const R_WORD_OFFSET = 3;
94
+ const R_WORD_COUNT = 4;
95
+ const R_GENERATION = 5;
96
+ const R_TARGET_OFFSET = 6;
97
+ const R_SOURCE_WORD = 7;
98
+ const R_DESTINATION_WORD = 8;
99
+ const RECORD_WORDS = 9;
100
+
101
+ /**
102
+ * The generations of a run's rows, summed mod 2^32 — one word that tells whether any row of the run
103
+ * was freed between two moments. Every free adds exactly one to its row's generation, and nothing
104
+ * else changes one, so the sum moves by the number of frees in the run and comes back only after
105
+ * 2^32 of them: an exact test, where a hash of the generations would be a probable one.
106
+ *
107
+ * @param {import("./GPUTypedTable.js").GPUTypedTable} table
108
+ * @param {number} first_row
109
+ * @param {number} row_count
110
+ * @returns {number}
111
+ */
112
+ function generation_sum(table, first_row, row_count) {
113
+ let sum = 0;
114
+
115
+ for (let i = 0; i < row_count; i++) {
116
+ sum = (sum + table.generation_of(first_row + i)) >>> 0;
117
+ }
118
+
119
+ return sum;
120
+ }
97
121
 
98
122
  /**
99
123
  * @enum {number}
@@ -128,11 +152,26 @@ class GPUReadbackBatch {
128
152
  count = 0;
129
153
 
130
154
  /**
131
- * Requests whose row was resident when the batch was encoded.
155
+ * Requests whose rows were all resident when the batch was encoded.
132
156
  * @type {number}
133
157
  */
134
158
  live = 0;
135
159
 
160
+ /**
161
+ * Rows of the live requests: one gather descriptor each.
162
+ * @type {number}
163
+ */
164
+ rows = 0;
165
+
166
+ /**
167
+ * `copyBufferToBuffer` calls the live requests would take on the copy path — what the gather
168
+ * threshold is measured against. One per row, except that a run of whole records is one per
169
+ * page it crosses, since its rows sit back to back there.
170
+ *
171
+ * @type {number}
172
+ */
173
+ copies = 0;
174
+
136
175
  /**
137
176
  * Bytes of the packed image.
138
177
  * @type {number}
@@ -207,6 +246,14 @@ class GPUReadbackBatch {
207
246
  * shader packs a batch contiguously in request order, so a consumer's run of rows lands in its
208
247
  * destination as one `set` — which a per-row function could never have done.
209
248
  *
249
+ * **A run is one request.** {@link request_run} asks for the same byte range of consecutive rows —
250
+ * the rows of an `add_run`, say — under one handle and one status. It is split at page boundaries
251
+ * here, never by the caller, and its ranges land back to back in the target. It is all or nothing:
252
+ * Delivered only when every row is, Dropped when any row is (not resident at encode, not occupied,
253
+ * or freed while in flight), and it counts once in {@link delivered_count}, {@link dropped_count}
254
+ * and {@link stalled_count}. A run of whole records is one copy per page it touches rather than one
255
+ * per row.
256
+ *
210
257
  * **Gather, then one copy.** Rows sit at scattered offsets across pages, so a compute shader packs
211
258
  * the requested ranges contiguously before a single copy into a readback buffer. Packing a *range*
212
259
  * rather than a record is what makes it worth doing: an entity's world matrix is 64 bytes of a
@@ -382,7 +429,7 @@ export class GPUDatabaseReadback {
382
429
  * @param {Object} options
383
430
  * @param {import("./GPUDatabase.js").GPUDatabase} options.database
384
431
  * @param {GPUDevice} options.device
385
- * @param {number} [options.gather_threshold] requests at or above which a dispatch is used
432
+ * @param {number} [options.gather_threshold] copies at or above which a dispatch is used
386
433
  * @param {number} [options.max_in_flight] batches in flight before a frame's requests are dropped
387
434
  * @param {string} [options.label]
388
435
  */
@@ -410,7 +457,8 @@ export class GPUDatabaseReadback {
410
457
  }
411
458
 
412
459
  /**
413
- * Requests at or above which a batch is gathered rather than copied range by range.
460
+ * Copies at or above which a batch is gathered rather than copied range by range — see
461
+ * {@link DEFAULT_GATHER_THRESHOLD} for what counts as one.
414
462
  * @returns {number}
415
463
  */
416
464
  get gather_threshold() {
@@ -557,8 +605,33 @@ export class GPUDatabaseReadback {
557
605
  * @returns {number} a handle into {@link status}, valid until the frame after its result lands
558
606
  */
559
607
  request(table, row, byte_offset, byte_size, target, target_byte_offset = 0) {
608
+ return this.request_run(table, row, 1, byte_offset, byte_size, target, target_byte_offset);
609
+ }
610
+
611
+ /**
612
+ * Ask for the same byte range of `row_count` consecutive rows, landing back to back in `target`
613
+ * from `target_byte_offset` — row `first_row + i`'s range at `target_byte_offset + i * byte_size`
614
+ * — under one handle.
615
+ *
616
+ * The run may cross pages; it is split at their boundaries here. Its status is
617
+ * {@link GPUReadbackStatus.Delivered} only when every row was delivered, and
618
+ * {@link GPUReadbackStatus.Dropped} when any row was dropped — a page not resident or a row not
619
+ * occupied when the batch was encoded, a row freed while it was in flight, or the pipeline full
620
+ * — and then nothing of it is written.
621
+ *
622
+ * @param {number} table from {@link table}
623
+ * @param {number} first_row
624
+ * @param {number} row_count at least 1
625
+ * @param {number} byte_offset within each record, word-aligned
626
+ * @param {number} byte_size per row, a positive multiple of the word size
627
+ * @param {Uint8Array} target memory the caller owns and keeps, as for {@link request}
628
+ * @param {number} target_byte_offset where the first row's range lands
629
+ * @returns {number} a handle into {@link status}, valid until the frame after its result lands
630
+ */
631
+ request_run(table, first_row, row_count, byte_offset, byte_size, target, target_byte_offset) {
560
632
  assert.isNonNegativeInteger(table, 'table');
561
- assert.isNonNegativeInteger(row, 'row');
633
+ assert.isNonNegativeInteger(first_row, 'first_row');
634
+ assert.isPositiveInteger(row_count, 'row_count');
562
635
  assert.isNonNegativeInteger(byte_offset, 'byte_offset');
563
636
  assert.isPositiveInteger(byte_size, 'byte_size');
564
637
  assert.isNonNegativeInteger(target_byte_offset, 'target_byte_offset');
@@ -573,17 +646,18 @@ export class GPUDatabaseReadback {
573
646
  // constant messages: these run per row per frame, and a template literal built to describe a
574
647
  // failure that does not happen is the cost on the path being measured
575
648
  assert.lessThanOrEqual(byte_offset + byte_size, tables[table].descriptor.packed_element_size_bytes, 'range reaches past the record');
576
- assert.lessThanOrEqual(target_byte_offset + byte_size, target.length, 'range reaches past the target');
649
+ assert.lessThanOrEqual(target_byte_offset + row_count * byte_size, target.length, 'range reaches past the target');
577
650
 
578
651
  const handle = this.#allocate_handle();
579
652
  const base = handle * RECORD_WORDS;
580
653
  const records = this.#records;
581
654
 
582
655
  records[base + R_TABLE] = table;
583
- records[base + R_ROW] = row;
656
+ records[base + R_ROW] = first_row;
657
+ records[base + R_ROW_COUNT] = row_count;
584
658
  records[base + R_WORD_OFFSET] = byte_offset / WORD_SIZE;
585
659
  records[base + R_WORD_COUNT] = byte_size / WORD_SIZE;
586
- records[base + R_GENERATION] = tables[table].generation_of(row);
660
+ records[base + R_GENERATION] = generation_sum(tables[table], first_row, row_count);
587
661
  records[base + R_TARGET_OFFSET] = target_byte_offset;
588
662
 
589
663
  this.#targets[handle] = target;
@@ -729,7 +803,7 @@ export class GPUDatabaseReadback {
729
803
 
730
804
  batch.buffer = this.#allocator.get(batch.byte_size);
731
805
 
732
- if (live < this.#gather_threshold) {
806
+ if (batch.copies < this.#gather_threshold) {
733
807
  this.#encode_copies(encoder, batch);
734
808
  } else {
735
809
  this.#encode_gather(encoder, batch);
@@ -758,13 +832,15 @@ export class GPUDatabaseReadback {
758
832
  * table and the page are looked up when they change rather than per request. Live requests are
759
833
  * counted per table on the way through, which is all the gather path's bucketing needs.
760
834
  *
835
+ * A run is walked page by page, and is dropped whole if any page it touches is not resident or
836
+ * any of its rows is not occupied. Only its first row's source is kept; the copy path finds the
837
+ * pages after that one again.
838
+ *
761
839
  * @param {GPUReadbackBatch} batch
762
840
  * @returns {number} live requests
763
841
  */
764
842
  #resolve(batch) {
765
- const database = this.#database;
766
- const tables = database.tables;
767
- const data_start = database.data_start_offset;
843
+ const tables = this.#database.tables;
768
844
 
769
845
  const records = this.#records;
770
846
  const status = this.#status;
@@ -777,11 +853,12 @@ export class GPUDatabaseReadback {
777
853
 
778
854
  let destination = 0;
779
855
  let live = 0;
856
+ let rows = 0;
857
+ let copies = 0;
780
858
  let dropped = 0;
781
859
 
782
860
  let table_index = -1;
783
861
  let table = null;
784
- let descriptor = null;
785
862
  let elements_per_page = 0;
786
863
  let record_words = 0;
787
864
 
@@ -793,67 +870,104 @@ export class GPUDatabaseReadback {
793
870
  const base = handle * RECORD_WORDS;
794
871
 
795
872
  const t = records[base + R_TABLE];
796
- const row = records[base + R_ROW];
873
+ const first_row = records[base + R_ROW];
874
+ const row_count = records[base + R_ROW_COUNT];
875
+ const end_row = first_row + row_count;
797
876
 
798
877
  if (t !== table_index) {
799
878
  table_index = t;
800
879
  table = tables[t];
801
- descriptor = table.descriptor;
802
- elements_per_page = descriptor.elements_per_page;
803
- record_words = descriptor.packed_element_size_bytes / WORD_SIZE;
880
+ elements_per_page = table.descriptor.elements_per_page;
881
+ record_words = table.descriptor.packed_element_size_bytes / WORD_SIZE;
804
882
  page_index = -1;
805
883
  }
806
884
 
807
- const p = Math.floor(row / elements_per_page);
885
+ let source = -1;
886
+ let pages = 0;
887
+
888
+ for (let row = first_row; row < end_row; row = (page_index + 1) * elements_per_page) {
889
+ const p = Math.floor(row / elements_per_page);
890
+
891
+ if (p !== page_index) {
892
+ page_index = p;
893
+ page_base = this.#page_base(table, p);
894
+ }
808
895
 
809
- if (p !== page_index) {
810
- page_index = p;
896
+ if (page_base === -1) {
897
+ break;
898
+ }
811
899
 
812
- const page = table.pages.get(p);
900
+ if (source === -1) {
901
+ source = page_base + (row - p * elements_per_page) * record_words;
902
+ }
813
903
 
814
- page_base = (page === undefined || page.slot_offset === -1)
815
- ? -1
816
- : page.slot_offset + data_start + descriptor.page_header_words;
904
+ pages++;
817
905
  }
818
906
 
819
- if (page_base === -1 || !table.occupancy.get(row)) {
820
- // the page is not on the GPU, or the row was removed and its bytes are whatever the
821
- // last occupant left
907
+ if (page_base === -1 || table.occupancy.nextClearBit(first_row) < end_row) {
908
+ // a page is not on the GPU, or a row was removed and its bytes are whatever the last
909
+ // occupant left
822
910
  status[handle] = GPUReadbackStatus.Dropped;
823
911
  dropped++;
824
912
 
825
913
  continue;
826
914
  }
827
915
 
828
- records[base + R_SOURCE_WORD] = page_base
829
- + (row - page_index * elements_per_page) * record_words
830
- + records[base + R_WORD_OFFSET];
916
+ const word_count = records[base + R_WORD_COUNT];
917
+
918
+ records[base + R_SOURCE_WORD] = source + records[base + R_WORD_OFFSET];
831
919
  records[base + R_DESTINATION_WORD] = destination;
832
920
 
833
- destination += records[base + R_WORD_COUNT];
921
+ destination += row_count * word_count;
834
922
 
835
923
  live++;
924
+ rows += row_count;
925
+ copies += word_count === record_words ? pages : row_count;
836
926
  starts[t + 1]++;
837
927
  }
838
928
 
839
929
  this.#dropped_count += dropped;
840
930
 
841
931
  batch.live = live;
932
+ batch.rows = rows;
933
+ batch.copies = copies;
842
934
  batch.byte_size = destination * WORD_SIZE;
843
935
 
844
936
  return live;
845
937
  }
846
938
 
939
+ /**
940
+ * Where a page's records start in the database buffer, in words.
941
+ *
942
+ * @param {import("./GPUTypedTable.js").GPUTypedTable} table
943
+ * @param {number} page_index
944
+ * @returns {number} or -1 when the page is not on the GPU
945
+ */
946
+ #page_base(table, page_index) {
947
+ const page = table.pages.get(page_index);
948
+
949
+ if (page === undefined || page.slot_offset === -1) {
950
+ return -1;
951
+ }
952
+
953
+ return page.slot_offset + this.#database.data_start_offset + table.descriptor.page_header_words;
954
+ }
955
+
847
956
  /**
848
957
  * Copy each range straight out of the database into its place in the image. No shader, no
849
958
  * descriptor upload, no bind group — which below the threshold is cheaper than all three.
850
959
  *
960
+ * A run is copied page by page: its rows' ranges one at a time, or — when the range is the
961
+ * whole record — each page's stretch of the run as one copy, since its records are back to back
962
+ * there just as they are in the image.
963
+ *
851
964
  * @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} encoder
852
965
  * @param {GPUReadbackBatch} batch
853
966
  */
854
967
  #encode_copies(encoder, batch) {
855
968
  const source = this.#database.buffer;
856
969
  const destination = batch.buffer;
970
+ const tables = this.#database.tables;
857
971
 
858
972
  const records = this.#records;
859
973
  const status = this.#status;
@@ -871,15 +985,58 @@ export class GPUDatabaseReadback {
871
985
 
872
986
  const base = handle * RECORD_WORDS;
873
987
 
874
- encoder.copyBufferToBuffer(
875
- source,
876
- records[base + R_SOURCE_WORD] * WORD_SIZE,
877
- destination,
878
- records[base + R_DESTINATION_WORD] * WORD_SIZE,
879
- records[base + R_WORD_COUNT] * WORD_SIZE,
880
- );
988
+ const word_count = records[base + R_WORD_COUNT];
989
+ const row_count = records[base + R_ROW_COUNT];
990
+
991
+ let source_word = records[base + R_SOURCE_WORD];
992
+ let destination_word = records[base + R_DESTINATION_WORD];
993
+
994
+ if (row_count === 1) {
995
+ encoder.copyBufferToBuffer(source, source_word * WORD_SIZE, destination, destination_word * WORD_SIZE, word_count * WORD_SIZE);
996
+
997
+ copies++;
881
998
 
882
- copies++;
999
+ continue;
1000
+ }
1001
+
1002
+ const table = tables[records[base + R_TABLE]];
1003
+ const elements_per_page = table.descriptor.elements_per_page;
1004
+ const record_words = table.descriptor.packed_element_size_bytes / WORD_SIZE;
1005
+ const whole = word_count === record_words;
1006
+
1007
+ const end_row = records[base + R_ROW] + row_count;
1008
+
1009
+ let row = records[base + R_ROW];
1010
+
1011
+ while (row < end_row) {
1012
+ const page_index = Math.floor(row / elements_per_page);
1013
+ const page_end = Math.min(end_row, (page_index + 1) * elements_per_page);
1014
+ const in_page = page_end - row;
1015
+
1016
+ if (whole) {
1017
+ encoder.copyBufferToBuffer(source, source_word * WORD_SIZE, destination, destination_word * WORD_SIZE, in_page * record_words * WORD_SIZE);
1018
+
1019
+ copies++;
1020
+ } else {
1021
+ for (let k = 0; k < in_page; k++) {
1022
+ encoder.copyBufferToBuffer(
1023
+ source, (source_word + k * record_words) * WORD_SIZE,
1024
+ destination, (destination_word + k * word_count) * WORD_SIZE,
1025
+ word_count * WORD_SIZE,
1026
+ );
1027
+ }
1028
+
1029
+ copies += in_page;
1030
+ }
1031
+
1032
+ destination_word += in_page * word_count;
1033
+ row = page_end;
1034
+
1035
+ if (row < end_row) {
1036
+ // resolved resident a moment ago, in this same encode
1037
+ source_word = this.#page_base(table, page_index + 1) + records[base + R_WORD_OFFSET];
1038
+ }
1039
+ }
883
1040
  }
884
1041
 
885
1042
  this.#copies_encoded += copies;
@@ -942,7 +1099,8 @@ export class GPUDatabaseReadback {
942
1099
  const descriptor_stride = GPU_TABLE_GATHER_DESCRIPTOR_WORDS;
943
1100
  const max_per_chunk = Math.max(1, Math.floor(DESCRIPTOR_CHUNK_BYTES / (descriptor_stride * WORD_SIZE)));
944
1101
 
945
- const scratch_words = Math.min(live, max_per_chunk) * descriptor_stride;
1102
+ // a descriptor per row: the shader finds each row's page itself, so a run needs no splitting
1103
+ const scratch_words = Math.min(batch.rows, max_per_chunk) * descriptor_stride;
946
1104
 
947
1105
  if (this.#descriptor_scratch.length < scratch_words) {
948
1106
  this.#descriptor_scratch = new Uint32Array(scratch_words);
@@ -972,18 +1130,27 @@ export class GPUDatabaseReadback {
972
1130
 
973
1131
  for (let i = run_start; i < run_end; i++) {
974
1132
  const base = order[i] * RECORD_WORDS;
975
- const d = filled * descriptor_stride;
976
1133
 
977
- scratch[d] = records[base + R_ROW];
978
- scratch[d + 1] = records[base + R_WORD_OFFSET];
979
- scratch[d + 2] = records[base + R_WORD_COUNT];
980
- scratch[d + 3] = records[base + R_DESTINATION_WORD];
1134
+ const first_row = records[base + R_ROW];
1135
+ const row_count = records[base + R_ROW_COUNT];
1136
+ const word_offset = records[base + R_WORD_OFFSET];
1137
+ const word_count = records[base + R_WORD_COUNT];
1138
+ const destination = records[base + R_DESTINATION_WORD];
1139
+
1140
+ for (let k = 0; k < row_count; k++) {
1141
+ const d = filled * descriptor_stride;
1142
+
1143
+ scratch[d] = first_row + k;
1144
+ scratch[d + 1] = word_offset;
1145
+ scratch[d + 2] = word_count;
1146
+ scratch[d + 3] = destination + k * word_count;
981
1147
 
982
- filled++;
1148
+ filled++;
983
1149
 
984
- if (filled === max_per_chunk) {
985
- this.#dispatch_gather(encoder, scratch, filled, settings, gather_buffer);
986
- filled = 0;
1150
+ if (filled === max_per_chunk) {
1151
+ this.#dispatch_gather(encoder, scratch, filled, settings, gather_buffer);
1152
+ filled = 0;
1153
+ }
987
1154
  }
988
1155
  }
989
1156
 
@@ -1103,11 +1270,11 @@ export class GPUDatabaseReadback {
1103
1270
  }
1104
1271
 
1105
1272
  const base = handle * RECORD_WORDS;
1106
- const row = records[base + R_ROW];
1273
+ const row_count = records[base + R_ROW_COUNT];
1107
1274
 
1108
- if (tables[records[base + R_TABLE]].generation_of(row) !== records[base + R_GENERATION]) {
1109
- // the row was freed while this was in flight, and an id freed is an id already
1110
- // handed out again — answering would be answering about a stranger
1275
+ if (generation_sum(tables[records[base + R_TABLE]], records[base + R_ROW], row_count) !== records[base + R_GENERATION]) {
1276
+ // a row was freed while this was in flight, and an id freed is an id already handed
1277
+ // out again — answering would be answering about a stranger
1111
1278
  status[handle] = GPUReadbackStatus.Dropped;
1112
1279
  dropped++;
1113
1280
 
@@ -1115,7 +1282,7 @@ export class GPUDatabaseReadback {
1115
1282
  }
1116
1283
 
1117
1284
  const source = records[base + R_DESTINATION_WORD] * WORD_SIZE;
1118
- const length = records[base + R_WORD_COUNT] * WORD_SIZE;
1285
+ const length = row_count * records[base + R_WORD_COUNT] * WORD_SIZE;
1119
1286
  const target = targets[handle];
1120
1287
  const target_offset = records[base + R_TARGET_OFFSET];
1121
1288
 
@@ -1217,6 +1384,8 @@ export class GPUDatabaseReadback {
1217
1384
 
1218
1385
  batch.count = 0;
1219
1386
  batch.live = 0;
1387
+ batch.rows = 0;
1388
+ batch.copies = 0;
1220
1389
  batch.byte_size = 0;
1221
1390
  batch.state = BatchState.Assembling;
1222
1391
 
@@ -145,6 +145,18 @@ export class GPUTypedTable<T> {
145
145
  * @returns {number} the run's first row, or {@link GPU_DATABASE_NULL} for no values
146
146
  */
147
147
  add_run_records(values: T[], writer: GPURecordWriter): number;
148
+ /**
149
+ * A run of `count` rows each written from the same `value`, through a generated writer: what
150
+ * {@link add_run_records} would do with an array of `count` copies, without the array. For the
151
+ * rows of a run a shader fills — the GPU fluid's lattice samples — whose size changes with every
152
+ * call, so no caller-held array of values could be the right length.
153
+ *
154
+ * @param {number} count at least 1
155
+ * @param {T} value
156
+ * @param {GPURecordWriter} writer generated against this table's type
157
+ * @returns {number} the run's first row
158
+ */
159
+ add_run_filled(count: number, value: T, writer: GPURecordWriter): number;
148
160
  /**
149
161
  * Remove an element from the table, freeing its slot — and every row it owns.
150
162
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA8DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAlwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
1
+ {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAED;;;;;;;;;;OAUG;IACH,sBALW,MAAM,SACN,CAAC,UACD,eAAe,GACb,MAAM,CAYlB;IAmCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QAwEzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA+GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAvyDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
@@ -391,6 +391,29 @@ export class GPUTypedTable {
391
391
  return first;
392
392
  }
393
393
 
394
+ /**
395
+ * A run of `count` rows each written from the same `value`, through a generated writer: what
396
+ * {@link add_run_records} would do with an array of `count` copies, without the array. For the
397
+ * rows of a run a shader fills — the GPU fluid's lattice samples — whose size changes with every
398
+ * call, so no caller-held array of values could be the right length.
399
+ *
400
+ * @param {number} count at least 1
401
+ * @param {T} value
402
+ * @param {GPURecordWriter} writer generated against this table's type
403
+ * @returns {number} the run's first row
404
+ */
405
+ add_run_filled(count, value, writer) {
406
+ assert.isPositiveInteger(count, 'count');
407
+
408
+ const first = this.#find_run(count);
409
+
410
+ for (let i = 0; i < count; i++) {
411
+ this.set_record(first + i, value, writer);
412
+ }
413
+
414
+ return first;
415
+ }
416
+
394
417
 
395
418
  /**
396
419
  * The lowest row where `count` free rows start.
@@ -417,7 +440,9 @@ export class GPUTypedTable {
417
440
 
418
441
  const descriptor = this.descriptor;
419
442
 
420
- assert.lessThanOrEqual(start + count, descriptor.page_limit * descriptor.elements_per_page, `a run of ${count} does not fit in '${descriptor.name}' below its page limit`);
443
+ // a constant message: an interpolated one is built on every call, whether the assertion
444
+ // holds or not (132 bytes a run, measured on the GPU fluid's read API)
445
+ assert.lessThanOrEqual(start + count, descriptor.page_limit * descriptor.elements_per_page, 'the run does not fit in the table below its page limit');
421
446
 
422
447
  return start;
423
448
  }
@@ -1162,10 +1187,10 @@ export class GPUTypedTable {
1162
1187
  set_record(element_index, value, writer) {
1163
1188
  assert.isNonNegativeInteger(element_index, 'element_index');
1164
1189
  assert.defined(writer, 'writer');
1165
- // The message names no type: `WebGPUType.toString` rebuilds the struct's whole WGSL
1166
- // declaration, and an interpolation is evaluated whether the assertion holds or not — which
1167
- // put a code generator on the per-row write path, where a writer exists to take one off.
1168
- assert.equal(writer.type, this.descriptor.type, `writer was generated against a type other than '${this.descriptor.name}''s — its field offsets would land anywhere in a record of this one`);
1190
+ // The message is a constant: an interpolation is evaluated whether the assertion holds or
1191
+ // not, and naming the type rebuilt its whole WGSL declaration per row; naming the table
1192
+ // still built a string a row (64 bytes a call, GPUTypedTable.set_record.allocation.spec.js).
1193
+ assert.equal(writer.type, this.descriptor.type, 'writer was generated against a type other than the table\'s — its field offsets would land anywhere in a record of this one');
1169
1194
 
1170
1195
  const descriptor = this.descriptor;
1171
1196
  const record_size = descriptor.packed_element_size_bytes;
@@ -1215,10 +1240,20 @@ export class GPUTypedTable {
1215
1240
  }
1216
1241
 
1217
1242
  // A partial writer leaves the row's other fields in the shadow. Publish that whole
1218
- // record, rather than leaving the upload slot's previous occupant in those fields.
1219
- new Uint8Array(upload_buffer.data, record_start + u32.size, record_size).set(
1220
- new Uint8Array(page.cpu_data_buffer, page.cpu_data_address + in_page_index * record_size, record_size)
1221
- );
1243
+ // record, rather than leaving the upload slot's previous occupant in those fields. Word by
1244
+ // word through the retained views: a byte view each side made per row was ~280 bytes a call
1245
+ // on the per-row write path (GPUTypedTable.set_record.allocation.spec.js). Records are whole
1246
+ // words and the stream's strides are too, so both ends are word-aligned.
1247
+ const upload = this.#upload_words.over(upload_buffer.data).u32;
1248
+ const source = shadow.u32;
1249
+
1250
+ const record_words = record_size / WORD_SIZE;
1251
+ const from = (page.cpu_data_address + in_page_index * record_size) / WORD_SIZE;
1252
+ const to = record_start / WORD_SIZE + 1;
1253
+
1254
+ for (let w = 0; w < record_words; w++) {
1255
+ upload[to + w] = source[from + w];
1256
+ }
1222
1257
  }
1223
1258
 
1224
1259
  /**
@@ -1394,8 +1429,10 @@ export class GPUTypedTable {
1394
1429
  set_fields(element_index, value, writer) {
1395
1430
  assert.isNonNegativeInteger(element_index, 'element_index');
1396
1431
  assert.defined(writer, 'writer');
1397
- // Naming no type in the message is deliberate — see `set_record`.
1398
- assert.equal(writer.type, this.descriptor.type, `writer was generated against a type other than '${this.descriptor.name}''s — its field offsets would land anywhere in a record of this one`);
1432
+ // Every message here is a constant, as in `set_record`: an interpolation is evaluated whether
1433
+ // the assertion holds or not, and these four built 216 bytes of strings a row
1434
+ // (GPUTypedTable.set_record.allocation.spec.js) on a path written once a row a frame.
1435
+ assert.equal(writer.type, this.descriptor.type, 'writer was generated against a type other than the table\'s — its field offsets would land anywhere in a record of this one');
1399
1436
 
1400
1437
  const descriptor = this.descriptor;
1401
1438
  const record_size = descriptor.packed_element_size_bytes;
@@ -1403,9 +1440,9 @@ export class GPUTypedTable {
1403
1440
 
1404
1441
  const page = this.pages.get(Math.floor(element_index / elements_per_page));
1405
1442
 
1406
- assert.ok(this.occupancy.get(element_index), `element ${element_index} of '${descriptor.name}' is not occupied — a partial write patches a record, it does not create one`);
1407
- assert.defined(page, `page of element ${element_index} of '${descriptor.name}'`);
1408
- assert.defined(page.cpu_data_buffer, `page ${page.index} of '${descriptor.name}' has no CPU shadow — a partial write cannot run against an unmapped page`);
1443
+ assert.ok(this.occupancy.get(element_index), 'the element is not occupied — a partial write patches a record, it does not create one');
1444
+ assert.defined(page, 'the element\'s page');
1445
+ assert.defined(page.cpu_data_buffer, 'the element\'s page has no CPU shadow — a partial write cannot run against an unmapped page');
1409
1446
 
1410
1447
  const record_byte_base = page.cpu_data_address + (element_index % elements_per_page) * record_size;
1411
1448
  const record_word_base = record_byte_base / WORD_SIZE;
@@ -0,0 +1,7 @@
1
+ /**
2
+ * The camera, as the chunks that read it declare it.
3
+ * @type {ShaderResourceDescriptor}
4
+ */
5
+ export const CAMERA_RESOURCE: ShaderResourceDescriptor;
6
+ import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
7
+ //# sourceMappingURL=CAMERA_RESOURCE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CAMERA_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/CAMERA_RESOURCE.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,8BAFU,wBAAwB,CAE+D;yCAPxD,gDAAgD"}
@@ -0,0 +1,8 @@
1
+ import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
2
+ import { CAMERA_UNIFORM_STRUCT } from "./CAMERA_UNIFORM_STRUCT.js";
3
+
4
+ /**
5
+ * The camera, as the chunks that read it declare it.
6
+ * @type {ShaderResourceDescriptor}
7
+ */
8
+ export const CAMERA_RESOURCE = ShaderResourceDescriptor.uniform("camera", CAMERA_UNIFORM_STRUCT);