@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
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- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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* @see chunk_subgroup_append_slot for a count that hands each lane its place
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_subgroup_atomic_add: CodeChunk;
|
|
14
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
15
|
+
//# sourceMappingURL=chunk_subgroup_atomic_add.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_subgroup_atomic_add.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,wCAFU,SAAS,CAahB;0BAzBuB,6BAA6B"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
|
|
2
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Add every lane's `value` to a counter with one atomic per subgroup: the subgroup sums the values,
|
|
6
|
+
* and its first active lane adds the sum with one `atomicAdd`, skipped when the sum is 0.
|
|
7
|
+
*
|
|
8
|
+
* `fn subgroup_atomic_add_u32(counter: ptr<storage, atomic<u32>, read_write>, value: u32)`
|
|
9
|
+
*
|
|
10
|
+
* Every lane of the subgroup calls it, from subgroup-uniform control flow. Nothing here assumes how
|
|
11
|
+
* subgroups map onto `local_invocation_index`.
|
|
12
|
+
*
|
|
13
|
+
* @see chunk_subgroup_append_slot for a count that hands each lane its place
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_subgroup_atomic_add = CodeChunk.from(
|
|
17
|
+
//language=WGSL
|
|
18
|
+
`
|
|
19
|
+
fn subgroup_atomic_add_u32(counter: ptr<storage, atomic<u32>, read_write>, value: u32) {
|
|
20
|
+
let total = subgroupAdd(value);
|
|
21
|
+
let elected = subgroupElect();
|
|
22
|
+
|
|
23
|
+
if (elected && total > 0u) {
|
|
24
|
+
atomicAdd(counter, total);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
`);
|
|
28
|
+
|
|
29
|
+
chunk_subgroup_atomic_add.addExtension(WebGPUExtensionType.Subgroups);
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The eight texels of a trilinear tap on a single channel of a 3-D texture, and where the point sits
|
|
3
|
+
* between them.
|
|
4
|
+
*
|
|
5
|
+
* - `z0`: the four corners on the lower z face, x fastest: `(x0 y0, x1 y0, x0 y1, x1 y1)` — the
|
|
6
|
+
* order `interpolate_bilinear_f32` takes;
|
|
7
|
+
* - `z1`: the same four on the upper z face;
|
|
8
|
+
* - `weight`: the fraction from the lower corner toward the upper one along x, y and z, in [0, 1].
|
|
9
|
+
*
|
|
10
|
+
* Interpolation is `texture3d_trilinear_interpolate`; the eight values themselves are what a
|
|
11
|
+
* MacCormack limiter clamps its correction to.
|
|
12
|
+
*/
|
|
13
|
+
export const TEXTURE3D_TRILINEAR_CORNERS_STRUCT: WebGPUStruct;
|
|
14
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
15
|
+
//# sourceMappingURL=TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,8DAIgC;6BAlBH,4BAA4B"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { vec3f, vec4f } from "../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The eight texels of a trilinear tap on a single channel of a 3-D texture, and where the point sits
|
|
6
|
+
* between them.
|
|
7
|
+
*
|
|
8
|
+
* - `z0`: the four corners on the lower z face, x fastest: `(x0 y0, x1 y0, x0 y1, x1 y1)` — the
|
|
9
|
+
* order `interpolate_bilinear_f32` takes;
|
|
10
|
+
* - `z1`: the same four on the upper z face;
|
|
11
|
+
* - `weight`: the fraction from the lower corner toward the upper one along x, y and z, in [0, 1].
|
|
12
|
+
*
|
|
13
|
+
* Interpolation is `texture3d_trilinear_interpolate`; the eight values themselves are what a
|
|
14
|
+
* MacCormack limiter clamps its correction to.
|
|
15
|
+
*/
|
|
16
|
+
export const TEXTURE3D_TRILINEAR_CORNERS_STRUCT = WebGPUStruct.from({
|
|
17
|
+
z0: vec4f,
|
|
18
|
+
z1: vec4f,
|
|
19
|
+
weight: vec3f,
|
|
20
|
+
}, "Texture3DTrilinearCorners");
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A 3-D texel coordinate to UVW, cell-centred: texel `c` covers `[c, c + 1)` in texel units and is
|
|
3
|
+
* centred at coordinate `c`, which lands at `(c + 0.5) / size` — the convention of a texture
|
|
4
|
+
* sampled with a linear filter, and the one the volumetrics noise tap documents. The 3-D sibling of
|
|
5
|
+
* `texel_coordinate_to_uv`; {@link chunk_uv3_to_texel_coordinate} is its inverse.
|
|
6
|
+
*
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
9
|
+
export const chunk_texel_coordinate_to_uv3: CodeChunk;
|
|
10
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
11
|
+
//# sourceMappingURL=chunk_texel_coordinate_to_uv3.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_texel_coordinate_to_uv3.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,4CAFU,SAAS,CASjB;0BAjBwB,6BAA6B"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* A 3-D texel coordinate to UVW, cell-centred: texel `c` covers `[c, c + 1)` in texel units and is
|
|
5
|
+
* centred at coordinate `c`, which lands at `(c + 0.5) / size` — the convention of a texture
|
|
6
|
+
* sampled with a linear filter, and the one the volumetrics noise tap documents. The 3-D sibling of
|
|
7
|
+
* `texel_coordinate_to_uv`; {@link chunk_uv3_to_texel_coordinate} is its inverse.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_texel_coordinate_to_uv3 = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn texel_coordinate_to_uv3(coordinate: vec3<f32>, texture_size: vec3<u32>) -> vec3<f32> {
|
|
15
|
+
return (coordinate + 0.5) / vec3<f32>(texture_size);
|
|
16
|
+
}
|
|
17
|
+
`
|
|
18
|
+
);
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* UVW to a 3-D texel coordinate, cell-centred: uv 0 is the near edge of texel 0, half a texel
|
|
3
|
+
* before its centre at coordinate 0, so the result is `uv * size - 0.5` and its floor and fraction
|
|
4
|
+
* are a trilinear tap's lower corner and weights. The 3-D sibling of `uv_to_texel_coordinate`;
|
|
5
|
+
* {@link chunk_texel_coordinate_to_uv3} is its inverse.
|
|
6
|
+
*
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
9
|
+
export const chunk_uv3_to_texel_coordinate: CodeChunk;
|
|
10
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
11
|
+
//# sourceMappingURL=chunk_uv3_to_texel_coordinate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_uv3_to_texel_coordinate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,4CAFU,SAAS,CASjB;0BAjBwB,6BAA6B"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* UVW to a 3-D texel coordinate, cell-centred: uv 0 is the near edge of texel 0, half a texel
|
|
5
|
+
* before its centre at coordinate 0, so the result is `uv * size - 0.5` and its floor and fraction
|
|
6
|
+
* are a trilinear tap's lower corner and weights. The 3-D sibling of `uv_to_texel_coordinate`;
|
|
7
|
+
* {@link chunk_texel_coordinate_to_uv3} is its inverse.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_uv3_to_texel_coordinate = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn uv3_to_texel_coordinate(uv: vec3<f32>, texture_size: vec3<u32>) -> vec3<f32> {
|
|
15
|
+
return fma(uv, vec3<f32>(texture_size), vec3(-0.5));
|
|
16
|
+
}
|
|
17
|
+
`
|
|
18
|
+
);
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The eight texels at `lo` and `hi`, absolute texel coordinates of the lower and upper corner along
|
|
3
|
+
* each axis (equal on an axis held at an edge), and `weight`, the fraction from `lo` toward `hi`.
|
|
4
|
+
* @type {CodeChunk}
|
|
5
|
+
*/
|
|
6
|
+
export const chunk_texture3d_trilinear_corners_load: CodeChunk;
|
|
7
|
+
/**
|
|
8
|
+
* The corners of a tap at a texel coordinate in a region of the texture: texel `c` of the region is
|
|
9
|
+
* centred at coordinate `c`, the region starts at `region_offset` and is `region_size` texels
|
|
10
|
+
* across. Each corner is clamped to the region on its own, so a coordinate past an edge reads the
|
|
11
|
+
* edge texel on both sides — clamp-to-edge, and nothing outside the region is ever loaded.
|
|
12
|
+
* @type {CodeChunk}
|
|
13
|
+
*/
|
|
14
|
+
export const chunk_texture3d_trilinear_corners: CodeChunk;
|
|
15
|
+
/**
|
|
16
|
+
* Corner-aligned: uv 0 is the centre of the region's first texel and uv 1 the centre of its last,
|
|
17
|
+
* so the texel coordinate is `uv · (size − 1)`; uv outside [0, 1] reads the edge. How the geometry
|
|
18
|
+
* SDF reads a tile of its atlas.
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_texture3d_trilinear_corners_corner_aligned: CodeChunk;
|
|
22
|
+
/**
|
|
23
|
+
* Cell-centred: texel `c` covers `[c, c + 1)` and is centred at uv `(c + 0.5) / size`, so the
|
|
24
|
+
* texel coordinate is `uv · size − 0.5`; past the outer half texel the edge is held. How a linear
|
|
25
|
+
* sampler reads a texture, and how a grid of cells (a fluid's) is read.
|
|
26
|
+
* @type {CodeChunk}
|
|
27
|
+
*/
|
|
28
|
+
export const chunk_texture3d_trilinear_corners_cell_centred: CodeChunk;
|
|
29
|
+
/**
|
|
30
|
+
* The trilinear blend of a tap's corners: bilinear across each z face, then along z.
|
|
31
|
+
* @type {CodeChunk}
|
|
32
|
+
*/
|
|
33
|
+
export const chunk_texture3d_trilinear_interpolate: CodeChunk;
|
|
34
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
35
|
+
//# sourceMappingURL=chunk_texture3d_trilinear_corners.d.ts.map
|
package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_texture3d_trilinear_corners.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js"],"names":[],"mappings":"AAwBA;;;;GAIG;AACH,qDAFU,SAAS,CA8BjB;AAEF;;;;;;GAMG;AACH,gDAFU,SAAS,CA0BjB;AAEF;;;;;GAKG;AACH,+DAFU,SAAS,CAmBjB;AAEF;;;;;GAKG;AACH,6DAFU,SAAS,CAkBjB;AAEF;;;GAGG;AACH,oDAFU,SAAS,CAejB;0BA9JwB,gCAAgC"}
|
|
@@ -0,0 +1,159 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_uv3_to_texel_coordinate } from "../chunk_uv3_to_texel_coordinate.js";
|
|
3
|
+
import { TEXTURE3D_TRILINEAR_CORNERS_STRUCT } from "../TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js";
|
|
4
|
+
import { chunk_interpolate_bilinear_f32 } from "./chunk_interpolate_bilinear_f32.js";
|
|
5
|
+
|
|
6
|
+
/*
|
|
7
|
+
A trilinear tap on the first channel of a texture_3d<f32>, done by hand: eight textureLoads and
|
|
8
|
+
f32 weights, where a filtering sampler gives as little as 4 bits of weight. Two uses: the blend
|
|
9
|
+
(texture3d_trilinear_interpolate), and the eight corners themselves, which bound the blend and are
|
|
10
|
+
what a MacCormack limiter clamps its correction to.
|
|
11
|
+
|
|
12
|
+
The pieces, smallest first:
|
|
13
|
+
- texture3d_trilinear_corners_load: the eight texels at given lower and upper corners. A reader
|
|
14
|
+
with its own addressing (a toroidal window wraps each corner on its own) computes the corners
|
|
15
|
+
and calls this.
|
|
16
|
+
- texture3d_trilinear_corners: a region of the texture, a texel coordinate with texel c centred at
|
|
17
|
+
c, and the corners clamped to the region (clamp-to-edge; nothing outside the region is read).
|
|
18
|
+
- two concrete alignments over uv in [0, 1] of the region:
|
|
19
|
+
- corner-aligned: uv 0 is the first texel's centre and uv 1 the last's, uv outside [0, 1] the
|
|
20
|
+
edge. A distance field sampled at its own lattice points reads this way.
|
|
21
|
+
- cell-centred: texel c covers [c, c + 1) and is centred at uv (c + 0.5) / n. A grid of cells (a
|
|
22
|
+
fluid's) reads this way, as a linear sampler would.
|
|
23
|
+
*/
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* The eight texels at `lo` and `hi`, absolute texel coordinates of the lower and upper corner along
|
|
27
|
+
* each axis (equal on an axis held at an edge), and `weight`, the fraction from `lo` toward `hi`.
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_texture3d_trilinear_corners_load = CodeChunk.from(
|
|
31
|
+
//language=WGSL
|
|
32
|
+
`
|
|
33
|
+
fn texture3d_trilinear_corners_load(
|
|
34
|
+
source: texture_3d<f32>,
|
|
35
|
+
lo: vec3<u32>,
|
|
36
|
+
hi: vec3<u32>,
|
|
37
|
+
weight: vec3<f32>
|
|
38
|
+
) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
39
|
+
let c000 = textureLoad(source, lo, 0).r;
|
|
40
|
+
let c100 = textureLoad(source, vec3<u32>(hi.x, lo.y, lo.z), 0).r;
|
|
41
|
+
let c010 = textureLoad(source, vec3<u32>(lo.x, hi.y, lo.z), 0).r;
|
|
42
|
+
let c110 = textureLoad(source, vec3<u32>(hi.x, hi.y, lo.z), 0).r;
|
|
43
|
+
|
|
44
|
+
let c001 = textureLoad(source, vec3<u32>(lo.x, lo.y, hi.z), 0).r;
|
|
45
|
+
let c101 = textureLoad(source, vec3<u32>(hi.x, lo.y, hi.z), 0).r;
|
|
46
|
+
let c011 = textureLoad(source, vec3<u32>(lo.x, hi.y, hi.z), 0).r;
|
|
47
|
+
let c111 = textureLoad(source, hi, 0).r;
|
|
48
|
+
|
|
49
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
|
|
50
|
+
vec4<f32>(c000, c100, c010, c110),
|
|
51
|
+
vec4<f32>(c001, c101, c011, c111),
|
|
52
|
+
weight
|
|
53
|
+
);
|
|
54
|
+
}
|
|
55
|
+
`, [
|
|
56
|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
57
|
+
]
|
|
58
|
+
);
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The corners of a tap at a texel coordinate in a region of the texture: texel `c` of the region is
|
|
62
|
+
* centred at coordinate `c`, the region starts at `region_offset` and is `region_size` texels
|
|
63
|
+
* across. Each corner is clamped to the region on its own, so a coordinate past an edge reads the
|
|
64
|
+
* edge texel on both sides — clamp-to-edge, and nothing outside the region is ever loaded.
|
|
65
|
+
* @type {CodeChunk}
|
|
66
|
+
*/
|
|
67
|
+
export const chunk_texture3d_trilinear_corners = CodeChunk.from(
|
|
68
|
+
//language=WGSL
|
|
69
|
+
`
|
|
70
|
+
fn texture3d_trilinear_corners(
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source: texture_3d<f32>,
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region_offset: vec3<u32>,
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region_size: vec3<u32>,
|
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texel: vec3<f32>
|
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75
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
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76
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// floor before converting: a negative coordinate truncated toward zero would take the wrong
|
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// lower corner, while the weight below would still be measured from the floor
|
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+
let base = floor(texel);
|
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|
+
let base_i = vec3<i32>(base);
|
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let max_texel = vec3<i32>(region_size) - vec3<i32>(1);
|
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+
|
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82
|
+
let lo = vec3<u32>(clamp(base_i, vec3<i32>(0), max_texel));
|
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+
let hi = vec3<u32>(clamp(base_i + vec3<i32>(1), vec3<i32>(0), max_texel));
|
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+
|
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85
|
+
return texture3d_trilinear_corners_load(source, region_offset + lo, region_offset + hi, texel - base);
|
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}
|
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+
`, [
|
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
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chunk_texture3d_trilinear_corners_load,
|
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]
|
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);
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+
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/**
|
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* Corner-aligned: uv 0 is the centre of the region's first texel and uv 1 the centre of its last,
|
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* so the texel coordinate is `uv · (size − 1)`; uv outside [0, 1] reads the edge. How the geometry
|
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* SDF reads a tile of its atlas.
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* @type {CodeChunk}
|
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*/
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export const chunk_texture3d_trilinear_corners_corner_aligned = CodeChunk.from(
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//language=WGSL
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`
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fn texture3d_trilinear_corners_corner_aligned(
|
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source: texture_3d<f32>,
|
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region_offset: vec3<u32>,
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region_size: vec3<u32>,
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uv: vec3<f32>
|
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) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
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let texel = saturate(uv) * vec3<f32>(region_size - vec3<u32>(1u));
|
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|
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return texture3d_trilinear_corners(source, region_offset, region_size, texel);
|
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}
|
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`, [
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TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
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chunk_texture3d_trilinear_corners,
|
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]
|
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);
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+
|
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/**
|
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* Cell-centred: texel `c` covers `[c, c + 1)` and is centred at uv `(c + 0.5) / size`, so the
|
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* texel coordinate is `uv · size − 0.5`; past the outer half texel the edge is held. How a linear
|
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* sampler reads a texture, and how a grid of cells (a fluid's) is read.
|
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* @type {CodeChunk}
|
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+
*/
|
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export const chunk_texture3d_trilinear_corners_cell_centred = CodeChunk.from(
|
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+
//language=WGSL
|
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|
+
`
|
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|
+
fn texture3d_trilinear_corners_cell_centred(
|
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|
+
source: texture_3d<f32>,
|
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|
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region_offset: vec3<u32>,
|
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region_size: vec3<u32>,
|
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uv: vec3<f32>
|
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|
+
) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
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|
+
return texture3d_trilinear_corners(source, region_offset, region_size, uv3_to_texel_coordinate(uv, region_size));
|
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|
+
}
|
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|
+
`, [
|
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|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
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|
+
chunk_texture3d_trilinear_corners,
|
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|
+
chunk_uv3_to_texel_coordinate,
|
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|
+
]
|
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|
+
);
|
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|
+
|
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/**
|
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* The trilinear blend of a tap's corners: bilinear across each z face, then along z.
|
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* @type {CodeChunk}
|
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+
*/
|
|
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|
+
export const chunk_texture3d_trilinear_interpolate = CodeChunk.from(
|
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|
+
//language=WGSL
|
|
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|
+
`
|
|
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|
+
fn texture3d_trilinear_interpolate(corners: ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}) -> f32 {
|
|
150
|
+
let lower = interpolate_bilinear_f32(corners.z0, corners.weight.xy);
|
|
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|
+
let upper = interpolate_bilinear_f32(corners.z1, corners.weight.xy);
|
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+
|
|
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+
return mix(lower, upper, corners.weight.z);
|
|
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|
+
}
|
|
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|
+
`, [
|
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|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
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157
|
+
chunk_interpolate_bilinear_f32,
|
|
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|
+
]
|
|
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|
+
);
|
|
@@ -1,7 +1,12 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
2
3
|
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
3
4
|
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
4
5
|
*/
|
|
6
|
+
/**
|
|
7
|
+
* A binding some chunk of a linked graph reads, and the first chunk in link order that declared it.
|
|
8
|
+
* @typedef {{resource: ShaderResourceDescriptor, chunk: CodeChunk}} CodeChunkResourceRequirement
|
|
9
|
+
*/
|
|
5
10
|
export class CodeChunk {
|
|
6
11
|
/**
|
|
7
12
|
* Special singleton
|
|
@@ -21,7 +26,7 @@ export class CodeChunk {
|
|
|
21
26
|
* @param {Map<CodeChunk, CodeChunk>} memo what each chunk of this call's graph became
|
|
22
27
|
* @returns {CodeChunk}
|
|
23
28
|
*/
|
|
24
|
-
static "__#
|
|
29
|
+
static "__#77@#specialize"(chunk: CodeChunk, set: ShaderSwitchSet, memo: Map<CodeChunk, CodeChunk>): CodeChunk;
|
|
25
30
|
get isCodeChunk(): boolean;
|
|
26
31
|
/**
|
|
27
32
|
*
|
|
@@ -39,6 +44,22 @@ export class CodeChunk {
|
|
|
39
44
|
* @returns {boolean} true iff added, false if already present
|
|
40
45
|
*/
|
|
41
46
|
addLanguageExtension(extension: string): boolean;
|
|
47
|
+
/**
|
|
48
|
+
* Declare that this chunk's own text reads the binding `resource` describes. A link collects these
|
|
49
|
+
* over the graph it links, as it does extensions ({@link compile}), and a shader checks each against
|
|
50
|
+
* the resources it binds, so a missing or mistyped binding is an error naming this chunk.
|
|
51
|
+
*
|
|
52
|
+
* @param {ShaderResourceDescriptor} resource a declaration, see {@link ShaderResourceDescriptor.uniform} and its siblings
|
|
53
|
+
* @returns {boolean} true iff added, false if already present
|
|
54
|
+
*/
|
|
55
|
+
requireResource(resource: ShaderResourceDescriptor): boolean;
|
|
56
|
+
/**
|
|
57
|
+
* The bindings this chunk's own text declares it reads; see {@link requireResource}. Its
|
|
58
|
+
* dependencies declare their own.
|
|
59
|
+
*
|
|
60
|
+
* @returns {ShaderResourceDescriptor[]}
|
|
61
|
+
*/
|
|
62
|
+
get required_resources(): import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor[];
|
|
42
63
|
/**
|
|
43
64
|
*
|
|
44
65
|
* @param {CodeChunk} dependency
|
|
@@ -88,12 +109,16 @@ export class CodeChunk {
|
|
|
88
109
|
*/
|
|
89
110
|
coalesceDependencies(): CodeChunk[];
|
|
90
111
|
/**
|
|
91
|
-
*
|
|
112
|
+
* `resources` holds every binding a chunk of the graph declared it reads ({@link requireResource}),
|
|
113
|
+
* once per declaration, with the first chunk in link order that declared it.
|
|
114
|
+
*
|
|
115
|
+
* @returns {{text:string, extensions: string[], language_extensions: string[], resources: CodeChunkResourceRequirement[]}}
|
|
92
116
|
*/
|
|
93
117
|
compile(): {
|
|
94
118
|
text: string;
|
|
95
119
|
extensions: string[];
|
|
96
120
|
language_extensions: string[];
|
|
121
|
+
resources: CodeChunkResourceRequirement[];
|
|
97
122
|
};
|
|
98
123
|
toString(): string;
|
|
99
124
|
/**
|
|
@@ -119,7 +144,15 @@ export class CodeChunk {
|
|
|
119
144
|
equals(other: CodeChunk): boolean;
|
|
120
145
|
#private;
|
|
121
146
|
}
|
|
147
|
+
export type ShaderResourceDescriptor = import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor;
|
|
122
148
|
export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
|
|
123
149
|
export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
|
|
150
|
+
/**
|
|
151
|
+
* A binding some chunk of a linked graph reads, and the first chunk in link order that declared it.
|
|
152
|
+
*/
|
|
153
|
+
export type CodeChunkResourceRequirement = {
|
|
154
|
+
resource: ShaderResourceDescriptor;
|
|
155
|
+
chunk: CodeChunk;
|
|
156
|
+
};
|
|
124
157
|
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
125
158
|
//# sourceMappingURL=CodeChunk.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CodeChunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunk.js"],"names":[],"mappings":"AAMA;;;GAGG;AAGH;IAMI;;;OAGG;IACH,cAFU,SAAS,SAAS,CAAC,CAEoB;
|
|
1
|
+
{"version":3,"file":"CodeChunk.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunk.js"],"names":[],"mappings":"AAMA;;;;GAIG;AAEH;;;GAGG;AAGH;IAMI;;;OAGG;IACH,cAFU,SAAS,SAAS,CAAC,CAEoB;IAiIjD;;;;;OAKG;IACH,kBAHW,MAAM,iBADN,SAAS,EAAE,GAET,SAAS,CAqBrB;IA+JD;;;;;OAKG;IACH,kCALW,SAAS,OACT,eAAe,QACf,IAAI,SAAS,EAAE,SAAS,CAAC,GACvB,SAAS,CAuDrB;IA5XD,2BAEC;IAcD;;;OAGG;IACH,mBAEC;IAeD;;;;OAIG;IACH,wBAHW,mBAAmB,GACjB,OAAO,CAMnB;IAkBD;;;OAGG;IACH,gCAHW,MAAM,GACJ,OAAO,CAMnB;IAQD;;;;;;;OAOG;IACH,0BAHW,wBAAwB,GACtB,OAAO,CAOnB;IAED;;;;;OAKG;IACH,uGAEC;IAED;;;;OAIG;IACH,0BAHW,SAAS,GACP,OAAO,CAmBnB;IAqCD;;;;OAIG;IACH,6CAHW,IAAI,SAAS,CAAC,GACZ,OAAO,CAgBnB;IAED;;;;OAIG;IACH,+BAHW,SAAS,GACP,OAAO,CAqBnB;IAED;;;OAGG;IACH,uBAFa,SAAS,EAAE,CAuCvB;IAED;;;;;;OAMG;IACH,mBAFa,YAAY,EAAE,CA0C1B;IAED;;;;;;;;;;OAUG;IACH,gBAHW,eAAe,GACb,SAAS,CAOrB;IA+DD;;;OAGG;IACH,wBAFY,SAAS,EAAE,CAgDtB;IAED;;;;;OAKG;IACH,WAFa;QAAC,IAAI,EAAC,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;QAAC,SAAS,EAAE,4BAA4B,EAAE,CAAA;KAAC,CAiEzH;IAED,mBAEC;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,YAFW,SAAS,QAQnB;IAED;;;OAGG;IACH,SAFY,SAAS,CAQpB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAgBnB;;CACJ;uCA9jBY,OAAO,yCAAyC,EAAE,wBAAwB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;;;;2CAK9C;IAAC,QAAQ,EAAE,wBAAwB,CAAC;IAAC,KAAK,EAAE,SAAS,CAAA;CAAC;oCAV/B,4CAA4C"}
|
|
@@ -5,10 +5,16 @@ import { computeStringHash } from "../../../../core/primitives/strings/computeSt
|
|
|
5
5
|
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
6
6
|
|
|
7
7
|
/**
|
|
8
|
+
* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
8
9
|
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
9
10
|
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
10
11
|
*/
|
|
11
12
|
|
|
13
|
+
/**
|
|
14
|
+
* A binding some chunk of a linked graph reads, and the first chunk in link order that declared it.
|
|
15
|
+
* @typedef {{resource: ShaderResourceDescriptor, chunk: CodeChunk}} CodeChunkResourceRequirement
|
|
16
|
+
*/
|
|
17
|
+
|
|
12
18
|
|
|
13
19
|
export class CodeChunk {
|
|
14
20
|
|
|
@@ -86,6 +92,37 @@ export class CodeChunk {
|
|
|
86
92
|
return array_push_if_unique(this.#language_extensions, extension);
|
|
87
93
|
}
|
|
88
94
|
|
|
95
|
+
/**
|
|
96
|
+
* Bindings this chunk's own text reads.
|
|
97
|
+
* @type {ShaderResourceDescriptor[]}
|
|
98
|
+
*/
|
|
99
|
+
#resources = [];
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Declare that this chunk's own text reads the binding `resource` describes. A link collects these
|
|
103
|
+
* over the graph it links, as it does extensions ({@link compile}), and a shader checks each against
|
|
104
|
+
* the resources it binds, so a missing or mistyped binding is an error naming this chunk.
|
|
105
|
+
*
|
|
106
|
+
* @param {ShaderResourceDescriptor} resource a declaration, see {@link ShaderResourceDescriptor.uniform} and its siblings
|
|
107
|
+
* @returns {boolean} true iff added, false if already present
|
|
108
|
+
*/
|
|
109
|
+
requireResource(resource) {
|
|
110
|
+
assert.defined(resource, 'resource');
|
|
111
|
+
assert.equal(resource.isShaderResourceDescriptor, true, 'resource.isShaderResourceDescriptor !== true');
|
|
112
|
+
|
|
113
|
+
return array_push_if_unique(this.#resources, resource);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* The bindings this chunk's own text declares it reads; see {@link requireResource}. Its
|
|
118
|
+
* dependencies declare their own.
|
|
119
|
+
*
|
|
120
|
+
* @returns {ShaderResourceDescriptor[]}
|
|
121
|
+
*/
|
|
122
|
+
get required_resources() {
|
|
123
|
+
return this.#resources;
|
|
124
|
+
}
|
|
125
|
+
|
|
89
126
|
/**
|
|
90
127
|
*
|
|
91
128
|
* @param {CodeChunk} dependency
|
|
@@ -355,6 +392,7 @@ export class CodeChunk {
|
|
|
355
392
|
r.#dependencies = specialized;
|
|
356
393
|
r.#extensions = chunk.#extensions.slice();
|
|
357
394
|
r.#language_extensions = chunk.#language_extensions.slice();
|
|
395
|
+
r.#resources = chunk.#resources.slice();
|
|
358
396
|
}
|
|
359
397
|
|
|
360
398
|
memo.set(chunk, r);
|
|
@@ -415,7 +453,10 @@ export class CodeChunk {
|
|
|
415
453
|
}
|
|
416
454
|
|
|
417
455
|
/**
|
|
418
|
-
*
|
|
456
|
+
* `resources` holds every binding a chunk of the graph declared it reads ({@link requireResource}),
|
|
457
|
+
* once per declaration, with the first chunk in link order that declared it.
|
|
458
|
+
*
|
|
459
|
+
* @returns {{text:string, extensions: string[], language_extensions: string[], resources: CodeChunkResourceRequirement[]}}
|
|
419
460
|
*/
|
|
420
461
|
compile() {
|
|
421
462
|
|
|
@@ -425,6 +466,16 @@ export class CodeChunk {
|
|
|
425
466
|
const extension_hash = {};
|
|
426
467
|
const language_extension_hash = {};
|
|
427
468
|
|
|
469
|
+
/**
|
|
470
|
+
* @type {CodeChunkResourceRequirement[]}
|
|
471
|
+
*/
|
|
472
|
+
const resources = [];
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* @type {Set<ShaderResourceDescriptor>}
|
|
476
|
+
*/
|
|
477
|
+
const required = new Set();
|
|
478
|
+
|
|
428
479
|
/**
|
|
429
480
|
*
|
|
430
481
|
* @type {string[]}
|
|
@@ -446,6 +497,16 @@ export class CodeChunk {
|
|
|
446
497
|
for (let j = 0; j < lang_ext.length; j++) {
|
|
447
498
|
language_extension_hash[lang_ext[j]] = true;
|
|
448
499
|
}
|
|
500
|
+
|
|
501
|
+
const res = chunk.#resources;
|
|
502
|
+
for (let j = 0; j < res.length; j++) {
|
|
503
|
+
const resource = res[j];
|
|
504
|
+
|
|
505
|
+
if (!required.has(resource)) {
|
|
506
|
+
required.add(resource);
|
|
507
|
+
resources.push({ resource, chunk });
|
|
508
|
+
}
|
|
509
|
+
}
|
|
449
510
|
}
|
|
450
511
|
|
|
451
512
|
// Enable required extensions
|
|
@@ -457,7 +518,8 @@ export class CodeChunk {
|
|
|
457
518
|
return {
|
|
458
519
|
text,
|
|
459
520
|
extensions,
|
|
460
|
-
language_extensions
|
|
521
|
+
language_extensions,
|
|
522
|
+
resources
|
|
461
523
|
};
|
|
462
524
|
}
|
|
463
525
|
|
|
@@ -482,6 +544,7 @@ export class CodeChunk {
|
|
|
482
544
|
this.#dependencies = other.#dependencies.slice();
|
|
483
545
|
this.#extensions = other.#extensions.slice();
|
|
484
546
|
this.#language_extensions = other.#language_extensions.slice();
|
|
547
|
+
this.#resources = other.#resources.slice();
|
|
485
548
|
}
|
|
486
549
|
|
|
487
550
|
/**
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* @typedef {import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor} ShaderResourceDescriptor
|
|
2
3
|
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
3
4
|
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
4
5
|
*/
|
|
@@ -68,6 +69,7 @@ export class CodeChunkChoice extends CodeChunk {
|
|
|
68
69
|
readonly isCodeChunkChoice: boolean;
|
|
69
70
|
#private;
|
|
70
71
|
}
|
|
72
|
+
export type ShaderResourceDescriptor = import("../resource/ShaderResourceDescriptor.js").ShaderResourceDescriptor;
|
|
71
73
|
export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
|
|
72
74
|
export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
|
|
73
75
|
import { CodeChunk } from "./CodeChunk.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CodeChunkChoice.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunkChoice.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"CodeChunkChoice.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunkChoice.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA+HI;;;OAGG;IACH,2BAHW,YAAY,GACV,eAAe,CAW3B;IAtID;;OAEG;IACH,8DAEC;IAQD;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,WALW,MAAM,GAAC,OAAO,eAEd,SAAS,QAcnB;IAED;;;;OAIG;IACH,qBAJW,eAAe,GACb,SAAS,CAarB;IA2BD;;OAEG;IACH,gBAEC;IAWD;;OAEG;IACH,YAFW,eAAe,QAKzB;IAED;;OAEG;IACH,SAFa,eAAe,CAQ3B;IAsBL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;uCArKY,OAAO,yCAAyC,EAAE,wBAAwB;2BAC1E,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;0BALjC,gBAAgB"}
|