@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
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- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
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- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
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- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
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- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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get volume() {
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this.
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signed_distance_at_point(point) {
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contains_point(point) {
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}
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sample_random_point_in_volume(result, result_offset, random) {
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this.
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|
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|
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this.__subject.sample_random_point_in_volume(subject_point, 0, random);
|
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v3_matrix4_multiply(result, result_offset, subject_point, 0, this.__matrix);
|
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|
}
|
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support(result, result_offset, direction, direction_offset) {
|
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@@ -303,14 +327,16 @@ export class TransformedShape3D extends AbstractShape3D {
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ld_x *= inv; ld_y *= inv; ld_z *= inv;
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}
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const subject_direction = this.__subject_direction;
|
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const subject_point = this.__subject_point;
|
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|
|
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|
+
subject_direction[0] = ld_x;
|
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|
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subject_direction[1] = ld_y;
|
|
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|
+
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|
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|
|
|
311
|
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this.__subject.support(
|
|
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|
+
this.__subject.support(subject_point, 0, subject_direction, 0);
|
|
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|
|
|
313
|
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v3_matrix4_multiply(result, result_offset,
|
|
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|
+
v3_matrix4_multiply(result, result_offset, subject_point, 0, this.__matrix);
|
|
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340
|
}
|
|
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|
|
|
316
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|
/**
|
|
@@ -379,9 +405,7 @@ export class TransformedShape3D extends AbstractShape3D {
|
|
|
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405
|
|
|
380
406
|
const inv_scale = 1 / scale;
|
|
381
407
|
|
|
382
|
-
|
|
383
|
-
// wrapper, and every level of that recursion needs its own sub-ray alive across the call below.
|
|
384
|
-
const subject_ray = new Ray3();
|
|
408
|
+
const subject_ray = this.__subject_ray;
|
|
385
409
|
|
|
386
410
|
v3_matrix4_multiply(subject_ray, 0, ray, 0, inverse);
|
|
387
411
|
|
|
@@ -20,6 +20,19 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
20
20
|
__volume_sum: number;
|
|
21
21
|
__volume_sums: any[];
|
|
22
22
|
__child_volumes: any[];
|
|
23
|
+
/**
|
|
24
|
+
* Each child's box in {@link compute_bounding_box}, and the ray {@link raycast} narrows across the
|
|
25
|
+
* children. This union's own, not shared with every union: each is live across the calls to the
|
|
26
|
+
* children, and a child may hold another union. In double precision, as a child's box is.
|
|
27
|
+
* @type {Float64Array}
|
|
28
|
+
* @private
|
|
29
|
+
*/
|
|
30
|
+
private __child_box;
|
|
31
|
+
/**
|
|
32
|
+
* @type {Ray3}
|
|
33
|
+
* @private
|
|
34
|
+
*/
|
|
35
|
+
private __child_ray;
|
|
23
36
|
compute_bounding_box(result: any): void;
|
|
24
37
|
/**
|
|
25
38
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;
|
|
1
|
+
{"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;IAiJI;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IA/JD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB;;;;;;OAMG;IACH,oBAAkC;IAElC;;;OAGG;IACH,oBAAyB;IAEzB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,sFAqDC;IA+DD;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAnc+B,sBAAsB"}
|
|
@@ -51,6 +51,21 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
51
51
|
__volume_sums = [];
|
|
52
52
|
__child_volumes = [];
|
|
53
53
|
|
|
54
|
+
/**
|
|
55
|
+
* Each child's box in {@link compute_bounding_box}, and the ray {@link raycast} narrows across the
|
|
56
|
+
* children. This union's own, not shared with every union: each is live across the calls to the
|
|
57
|
+
* children, and a child may hold another union. In double precision, as a child's box is.
|
|
58
|
+
* @type {Float64Array}
|
|
59
|
+
* @private
|
|
60
|
+
*/
|
|
61
|
+
__child_box = new Float64Array(6);
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* @type {Ray3}
|
|
65
|
+
* @private
|
|
66
|
+
*/
|
|
67
|
+
__child_ray = new Ray3();
|
|
68
|
+
|
|
54
69
|
compute_bounding_box(result) {
|
|
55
70
|
let x0 = Infinity, y0 = Infinity, z0 = Infinity,
|
|
56
71
|
x1 = -Infinity, y1 = -Infinity, z1 = -Infinity;
|
|
@@ -58,7 +73,7 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
58
73
|
const children = this.children;
|
|
59
74
|
const n = children.length;
|
|
60
75
|
|
|
61
|
-
const tmp_aabb3 =
|
|
76
|
+
const tmp_aabb3 = this.__child_box;
|
|
62
77
|
|
|
63
78
|
for (let i = 0; i < n; i++) {
|
|
64
79
|
const child = children[i];
|
|
@@ -400,9 +415,7 @@ export class UnionShape3D extends AbstractShape3D {
|
|
|
400
415
|
const ox = ray[0], oy = ray[1], oz = ray[2];
|
|
401
416
|
const dx = ray[3], dy = ray[4], dz = ray[5];
|
|
402
417
|
|
|
403
|
-
|
|
404
|
-
// and every level of that recursion needs its own narrowing ray alive across the loop below.
|
|
405
|
-
const child_ray = new Ray3();
|
|
418
|
+
const child_ray = this.__child_ray;
|
|
406
419
|
|
|
407
420
|
child_ray[0] = ox; child_ray[1] = oy; child_ray[2] = oz;
|
|
408
421
|
child_ray[3] = dx; child_ray[4] = dy; child_ray[5] = dz;
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* # A shape as a row of floats — the layout, and nothing else
|
|
3
|
+
*
|
|
4
|
+
* A physics shape is a class with a prototype marker, which is what an author builds and the
|
|
5
|
+
* narrowphase asks. A loop that evaluates thousands of shapes per frame — cloth against its colliders
|
|
6
|
+
* per particle per iteration, a GPU fluid against its obstacles per cell — wants the opposite: the kind
|
|
7
|
+
* and its parameters in a typed array, so the evaluation is a branch on one number and the arithmetic
|
|
8
|
+
* of one `sdf3_*` field, with no object in reach.
|
|
9
|
+
*
|
|
10
|
+
* This is that row: a {@link ShapeRecordKind}, then four parameters in exactly the order the
|
|
11
|
+
* `core/geom/3d/shape/sdf/sdf3_*_gradient_array` forms read them, so the evaluation hands the record to
|
|
12
|
+
* the field where it sits. It is the general half of a record. A client keeps its own fields beside it
|
|
13
|
+
* — cloth's collider record holds this at its start and its friction, inflation, poses and bounds
|
|
14
|
+
* after — and indexes the shape cells as its own offset plus these.
|
|
15
|
+
*
|
|
16
|
+
* ## What is not in it
|
|
17
|
+
*
|
|
18
|
+
* **The pose.** A shape record is in the shape's own local frame. Where that frame is, is the client's:
|
|
19
|
+
* cloth interpolates two poses per substep, a GPU row reads its node. Packing a shape that only sits
|
|
20
|
+
* somewhere inside the one it was asked about — a rigid `TransformedShape3D`, a `UnionShape3D`'s
|
|
21
|
+
* children — hands back that offset pose separately; see `shape_record_pack.js`.
|
|
22
|
+
*
|
|
23
|
+
* **A hull's planes.** A convex hull has as many planes as it has sides, which no fixed row holds, so
|
|
24
|
+
* they go in a plane array the caller supplies, four floats per plane `(nx, ny, nz, d)` — the layout of
|
|
25
|
+
* `ConvexHullShape3D#face_loop_planes` and of `sdf3_plane`'s parameters — and the record holds where its
|
|
26
|
+
* run starts and how long it is. At most {@link SHAPE_RECORD_HULL_PLANE_LIMIT}.
|
|
27
|
+
*
|
|
28
|
+
* In a `Float32Array` the plane index is exact up to 2^24 planes.
|
|
29
|
+
*
|
|
30
|
+
* @author Alex Goldring
|
|
31
|
+
* @copyright Company Named Limited (c) 2026
|
|
32
|
+
*/
|
|
33
|
+
/** Shape kind — a {@link ShapeRecordKind}. */
|
|
34
|
+
export const SHAPE_RECORD_KIND: 0;
|
|
35
|
+
/** Shape parameter 0: radius, or half-extent x, or plane normal x, or a hull's first plane. */
|
|
36
|
+
export const SHAPE_RECORD_PARAM_0: 1;
|
|
37
|
+
/** Shape parameter 1: height, or half-extent y, or plane normal y, or a hull's plane count. */
|
|
38
|
+
export const SHAPE_RECORD_PARAM_1: 2;
|
|
39
|
+
/** Shape parameter 2: half-extent z, or plane normal z, or a hull's bounding radius. */
|
|
40
|
+
export const SHAPE_RECORD_PARAM_2: 3;
|
|
41
|
+
/** Shape parameter 3: the plane's offset. Unused by every other kind. */
|
|
42
|
+
export const SHAPE_RECORD_PARAM_3: 4;
|
|
43
|
+
/** Floats in one shape record. */
|
|
44
|
+
export const SHAPE_RECORD_STRIDE: 5;
|
|
45
|
+
/**
|
|
46
|
+
* The most planes a hull record holds.
|
|
47
|
+
*
|
|
48
|
+
* A record is evaluated as a max over its planes, inside a loop that already runs per cell per
|
|
49
|
+
* obstacle, so the bound is on that loop: a fixed budget per obstacle, not one that grows with
|
|
50
|
+
* whatever an author built (the GPU fluid proposal's forcing pass, §10: at most 24 obstacles × 16
|
|
51
|
+
* planes a cell). Sixteen holds a box (6), a hexagonal prism (8), an octagonal one (10), a dodecahedron
|
|
52
|
+
* (12). A hull with more sides has no record, as a mesh has none — `shape_record_count` answers 0 for
|
|
53
|
+
* it — and its caller treats it as it treats a mesh.
|
|
54
|
+
*
|
|
55
|
+
* @type {number}
|
|
56
|
+
*/
|
|
57
|
+
export const SHAPE_RECORD_HULL_PLANE_LIMIT: number;
|
|
58
|
+
/**
|
|
59
|
+
* Floats in a pose handed back by the pack: `[tx, ty, tz, qx, qy, qz, qw]`, a translation and a unit
|
|
60
|
+
* quaternion, the layout `PosedShape3D#setup_pose` reads.
|
|
61
|
+
*
|
|
62
|
+
* @type {number}
|
|
63
|
+
*/
|
|
64
|
+
export const SHAPE_RECORD_POSE_STRIDE: number;
|
|
65
|
+
//# sourceMappingURL=ShapeRecord.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShapeRecord.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/ShapeRecord.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AAEH,8CAA8C;AAC9C,kCAAmC;AAEnC,+FAA+F;AAC/F,qCAAsC;AAEtC,+FAA+F;AAC/F,qCAAsC;AAEtC,wFAAwF;AACxF,qCAAsC;AAEtC,yEAAyE;AACzE,qCAAsC;AAEtC,kCAAkC;AAClC,oCAAqC;AAErC;;;;;;;;;;;GAWG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B"}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* # A shape as a row of floats — the layout, and nothing else
|
|
3
|
+
*
|
|
4
|
+
* A physics shape is a class with a prototype marker, which is what an author builds and the
|
|
5
|
+
* narrowphase asks. A loop that evaluates thousands of shapes per frame — cloth against its colliders
|
|
6
|
+
* per particle per iteration, a GPU fluid against its obstacles per cell — wants the opposite: the kind
|
|
7
|
+
* and its parameters in a typed array, so the evaluation is a branch on one number and the arithmetic
|
|
8
|
+
* of one `sdf3_*` field, with no object in reach.
|
|
9
|
+
*
|
|
10
|
+
* This is that row: a {@link ShapeRecordKind}, then four parameters in exactly the order the
|
|
11
|
+
* `core/geom/3d/shape/sdf/sdf3_*_gradient_array` forms read them, so the evaluation hands the record to
|
|
12
|
+
* the field where it sits. It is the general half of a record. A client keeps its own fields beside it
|
|
13
|
+
* — cloth's collider record holds this at its start and its friction, inflation, poses and bounds
|
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* after — and indexes the shape cells as its own offset plus these.
|
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*
|
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* ## What is not in it
|
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*
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* **The pose.** A shape record is in the shape's own local frame. Where that frame is, is the client's:
|
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* cloth interpolates two poses per substep, a GPU row reads its node. Packing a shape that only sits
|
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* somewhere inside the one it was asked about — a rigid `TransformedShape3D`, a `UnionShape3D`'s
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* children — hands back that offset pose separately; see `shape_record_pack.js`.
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*
|
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* **A hull's planes.** A convex hull has as many planes as it has sides, which no fixed row holds, so
|
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* they go in a plane array the caller supplies, four floats per plane `(nx, ny, nz, d)` — the layout of
|
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* `ConvexHullShape3D#face_loop_planes` and of `sdf3_plane`'s parameters — and the record holds where its
|
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* run starts and how long it is. At most {@link SHAPE_RECORD_HULL_PLANE_LIMIT}.
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*
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* In a `Float32Array` the plane index is exact up to 2^24 planes.
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*
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* @author Alex Goldring
|
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* @copyright Company Named Limited (c) 2026
|
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*/
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+
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+
/** Shape kind — a {@link ShapeRecordKind}. */
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export const SHAPE_RECORD_KIND = 0;
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+
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/** Shape parameter 0: radius, or half-extent x, or plane normal x, or a hull's first plane. */
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export const SHAPE_RECORD_PARAM_0 = 1;
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+
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/** Shape parameter 1: height, or half-extent y, or plane normal y, or a hull's plane count. */
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export const SHAPE_RECORD_PARAM_1 = 2;
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+
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/** Shape parameter 2: half-extent z, or plane normal z, or a hull's bounding radius. */
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export const SHAPE_RECORD_PARAM_2 = 3;
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+
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/** Shape parameter 3: the plane's offset. Unused by every other kind. */
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export const SHAPE_RECORD_PARAM_3 = 4;
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+
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/** Floats in one shape record. */
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export const SHAPE_RECORD_STRIDE = 5;
|
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+
|
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/**
|
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* The most planes a hull record holds.
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*
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* A record is evaluated as a max over its planes, inside a loop that already runs per cell per
|
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* obstacle, so the bound is on that loop: a fixed budget per obstacle, not one that grows with
|
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* whatever an author built (the GPU fluid proposal's forcing pass, §10: at most 24 obstacles × 16
|
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+
* planes a cell). Sixteen holds a box (6), a hexagonal prism (8), an octagonal one (10), a dodecahedron
|
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|
+
* (12). A hull with more sides has no record, as a mesh has none — `shape_record_count` answers 0 for
|
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|
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* it — and its caller treats it as it treats a mesh.
|
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|
+
*
|
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|
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* @type {number}
|
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|
+
*/
|
|
64
|
+
export const SHAPE_RECORD_HULL_PLANE_LIMIT = 16;
|
|
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|
+
|
|
66
|
+
/**
|
|
67
|
+
* Floats in a pose handed back by the pack: `[tx, ty, tz, qx, qy, qz, qw]`, a translation and a unit
|
|
68
|
+
* quaternion, the layout `PosedShape3D#setup_pose` reads.
|
|
69
|
+
*
|
|
70
|
+
* @type {number}
|
|
71
|
+
*/
|
|
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|
+
export const SHAPE_RECORD_POSE_STRIDE = 7;
|
|
@@ -0,0 +1,13 @@
|
|
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1
|
+
/**
|
|
2
|
+
* *
|
|
3
|
+
*/
|
|
4
|
+
export type ShapeRecordKind = number;
|
|
5
|
+
export namespace ShapeRecordKind {
|
|
6
|
+
let Sphere: number;
|
|
7
|
+
let Capsule: number;
|
|
8
|
+
let Box: number;
|
|
9
|
+
let Cylinder: number;
|
|
10
|
+
let Plane: number;
|
|
11
|
+
let ConvexHull: number;
|
|
12
|
+
}
|
|
13
|
+
//# sourceMappingURL=ShapeRecordKind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShapeRecordKind.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/ShapeRecordKind.js"],"names":[],"mappings":";;;8BASU,MAAM"}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The shapes a {@link ShapeRecord} holds.
|
|
3
|
+
*
|
|
4
|
+
* The values are indices into a dispatch, so they are contiguous from zero and their order is the order
|
|
5
|
+
* `shape_record_signed_distance.js` branches in. The first five are the analytic primitives, whose
|
|
6
|
+
* parameters are what the `sdf3_*` fields read; a convex hull is a run of planes held beside the
|
|
7
|
+
* records.
|
|
8
|
+
*
|
|
9
|
+
* @readonly
|
|
10
|
+
* @enum {number}
|
|
11
|
+
*
|
|
12
|
+
* @author Alex Goldring
|
|
13
|
+
* @copyright Company Named Limited (c) 2026
|
|
14
|
+
*/
|
|
15
|
+
export const ShapeRecordKind = {
|
|
16
|
+
/** Radius in `SHAPE_RECORD_PARAM_0`. */
|
|
17
|
+
Sphere: 0,
|
|
18
|
+
|
|
19
|
+
/** Radius in `SHAPE_RECORD_PARAM_0`, segment length in `SHAPE_RECORD_PARAM_1`, about local Y. */
|
|
20
|
+
Capsule: 1,
|
|
21
|
+
|
|
22
|
+
/** Half-extents in `SHAPE_RECORD_PARAM_0..2`. */
|
|
23
|
+
Box: 2,
|
|
24
|
+
|
|
25
|
+
/** Radius in `SHAPE_RECORD_PARAM_0`, height in `SHAPE_RECORD_PARAM_1`, about local Y. */
|
|
26
|
+
Cylinder: 3,
|
|
27
|
+
|
|
28
|
+
/** Outward unit normal in `SHAPE_RECORD_PARAM_0..2`, offset in `SHAPE_RECORD_PARAM_3`. */
|
|
29
|
+
Plane: 4,
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* The first plane in `SHAPE_RECORD_PARAM_0` and the plane count in `SHAPE_RECORD_PARAM_1`, both
|
|
33
|
+
* indices into the plane array the record was packed with; the radius of a sphere about the local
|
|
34
|
+
* origin holding every vertex in `SHAPE_RECORD_PARAM_2`.
|
|
35
|
+
*/
|
|
36
|
+
ConvexHull: 5
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
Object.freeze(ShapeRecordKind);
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The AABB of a shape record in its own local frame, ignoring pose.
|
|
3
|
+
*
|
|
4
|
+
* Written here rather than taken from `AbstractShape3D#compute_bounding_box` because a plane's box is
|
|
5
|
+
* `±Infinity` on its unbounded axes and the caller transforms this one — `0 · Infinity` is `NaN`, so an
|
|
6
|
+
* unbounded local box cannot go through a pose. A plane is therefore refused, and its caller bounds it
|
|
7
|
+
* from its world normal.
|
|
8
|
+
*
|
|
9
|
+
* Every bounded kind's box is centred on the local origin. A hull's is the cube about the sphere its
|
|
10
|
+
* record carries — a hull's planes alone do not say where its corners are — so it is loose by up to √3
|
|
11
|
+
* on a corner, and by however far the hull sits from its own origin.
|
|
12
|
+
*
|
|
13
|
+
* @param {Float64Array|number[]} out `[x0, y0, z0, x1, y1, z1]`
|
|
14
|
+
* @param {Float32Array|Float64Array|number[]} record
|
|
15
|
+
* @param {number} record_offset where the record starts
|
|
16
|
+
* @returns {boolean} `false` for an unbounded kind, in which case `out` is untouched
|
|
17
|
+
*/
|
|
18
|
+
export function shape_record_local_bounds(out: Float64Array | number[], record: Float32Array | Float64Array | number[], record_offset: number): boolean;
|
|
19
|
+
//# sourceMappingURL=shape_record_local_bounds.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shape_record_local_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/shape_record_local_bounds.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;GAgBG;AACH,+CALW,YAAY,GAAC,MAAM,EAAE,UACrB,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,iBAClC,MAAM,GACJ,OAAO,CAqCnB"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import {
|
|
2
|
+
SHAPE_RECORD_KIND,
|
|
3
|
+
SHAPE_RECORD_PARAM_0,
|
|
4
|
+
SHAPE_RECORD_PARAM_1,
|
|
5
|
+
SHAPE_RECORD_PARAM_2
|
|
6
|
+
} from "./ShapeRecord.js";
|
|
7
|
+
import { ShapeRecordKind } from "./ShapeRecordKind.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The AABB of a shape record in its own local frame, ignoring pose.
|
|
11
|
+
*
|
|
12
|
+
* Written here rather than taken from `AbstractShape3D#compute_bounding_box` because a plane's box is
|
|
13
|
+
* `±Infinity` on its unbounded axes and the caller transforms this one — `0 · Infinity` is `NaN`, so an
|
|
14
|
+
* unbounded local box cannot go through a pose. A plane is therefore refused, and its caller bounds it
|
|
15
|
+
* from its world normal.
|
|
16
|
+
*
|
|
17
|
+
* Every bounded kind's box is centred on the local origin. A hull's is the cube about the sphere its
|
|
18
|
+
* record carries — a hull's planes alone do not say where its corners are — so it is loose by up to √3
|
|
19
|
+
* on a corner, and by however far the hull sits from its own origin.
|
|
20
|
+
*
|
|
21
|
+
* @param {Float64Array|number[]} out `[x0, y0, z0, x1, y1, z1]`
|
|
22
|
+
* @param {Float32Array|Float64Array|number[]} record
|
|
23
|
+
* @param {number} record_offset where the record starts
|
|
24
|
+
* @returns {boolean} `false` for an unbounded kind, in which case `out` is untouched
|
|
25
|
+
*/
|
|
26
|
+
export function shape_record_local_bounds(out, record, record_offset) {
|
|
27
|
+
const kind = record[record_offset + SHAPE_RECORD_KIND];
|
|
28
|
+
|
|
29
|
+
let hx;
|
|
30
|
+
let hy;
|
|
31
|
+
let hz;
|
|
32
|
+
|
|
33
|
+
if (kind === ShapeRecordKind.Sphere) {
|
|
34
|
+
hx = hy = hz = record[record_offset + SHAPE_RECORD_PARAM_0];
|
|
35
|
+
} else if (kind === ShapeRecordKind.Capsule) {
|
|
36
|
+
const radius = record[record_offset + SHAPE_RECORD_PARAM_0];
|
|
37
|
+
|
|
38
|
+
hx = hz = radius;
|
|
39
|
+
hy = radius + record[record_offset + SHAPE_RECORD_PARAM_1] * 0.5;
|
|
40
|
+
} else if (kind === ShapeRecordKind.Box) {
|
|
41
|
+
hx = record[record_offset + SHAPE_RECORD_PARAM_0];
|
|
42
|
+
hy = record[record_offset + SHAPE_RECORD_PARAM_1];
|
|
43
|
+
hz = record[record_offset + SHAPE_RECORD_PARAM_2];
|
|
44
|
+
} else if (kind === ShapeRecordKind.Cylinder) {
|
|
45
|
+
hx = hz = record[record_offset + SHAPE_RECORD_PARAM_0];
|
|
46
|
+
hy = record[record_offset + SHAPE_RECORD_PARAM_1] * 0.5;
|
|
47
|
+
} else if (kind === ShapeRecordKind.ConvexHull) {
|
|
48
|
+
hx = hy = hz = record[record_offset + SHAPE_RECORD_PARAM_2];
|
|
49
|
+
} else {
|
|
50
|
+
return false;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
out[0] = -hx;
|
|
54
|
+
out[1] = -hy;
|
|
55
|
+
out[2] = -hz;
|
|
56
|
+
out[3] = hx;
|
|
57
|
+
out[4] = hy;
|
|
58
|
+
out[5] = hz;
|
|
59
|
+
|
|
60
|
+
return true;
|
|
61
|
+
}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* # `AbstractShape3D` → shape records
|
|
3
|
+
*
|
|
4
|
+
* The one place a shape is an object rather than a row of floats. It runs when a shape is linked or
|
|
5
|
+
* changes, never per evaluation.
|
|
6
|
+
*
|
|
7
|
+
* Each kind is asked by its prototype marker, as the physics narrowphase asks.
|
|
8
|
+
*
|
|
9
|
+
* ## One shape, a run of records
|
|
10
|
+
*
|
|
11
|
+
* A shape packs into a run of records, and {@link shape_record_count} says how long:
|
|
12
|
+
*
|
|
13
|
+
* - an analytic primitive or a convex hull is one record, posed at the identity;
|
|
14
|
+
* - a `TransformedShape3D` whose matrix is a rigid motion is its subject's run, each record's pose
|
|
15
|
+
* composed with the wrapper's — it moves the subject without changing it;
|
|
16
|
+
* - a `UnionShape3D` is its children's runs in child order, depth first; its children share its frame;
|
|
17
|
+
* - anything else is none: a mesh, a heightmap, a wrapper that scales, shears or mirrors, a hull with
|
|
18
|
+
* no planes or more than {@link SHAPE_RECORD_HULL_PLANE_LIMIT}. A union holding any of those is none
|
|
19
|
+
* as well — a shape packs whole or not at all, so a caller never collides against part of one.
|
|
20
|
+
*
|
|
21
|
+
* {@link shape_record_pack} writes record `element` of the run, and hands back its pose within the shape
|
|
22
|
+
* asked about. A caller packs a shape as
|
|
23
|
+
*
|
|
24
|
+
* const n = shape_record_count(shape);
|
|
25
|
+
* for (let i = 0; i < n; i++) {
|
|
26
|
+
* shape_record_pack(records, i * stride, poses, i * SHAPE_RECORD_POSE_STRIDE, planes, cursor, shape, i);
|
|
27
|
+
* cursor += shape_record_plane_count(records, i * stride);
|
|
28
|
+
* }
|
|
29
|
+
*
|
|
30
|
+
* Nothing is allocated. Finding element `i` walks the run from its start, so packing a whole union of
|
|
31
|
+
* `n` leaves costs O(n²) — the price of one call shape for every kind, paid when a shape changes.
|
|
32
|
+
*
|
|
33
|
+
* @author Alex Goldring
|
|
34
|
+
* @copyright Company Named Limited (c) 2026
|
|
35
|
+
*/
|
|
36
|
+
/**
|
|
37
|
+
* Write an analytic primitive's kind and parameters: a sphere, a capsule, a box, a cylinder or a plane.
|
|
38
|
+
*
|
|
39
|
+
* The five whose fields are closed-form, and the subset of {@link shape_record_pack} a client takes
|
|
40
|
+
* when it collides against nothing else. Unused parameters are written as zero.
|
|
41
|
+
*
|
|
42
|
+
* @param {Float32Array|Float64Array|number[]} record
|
|
43
|
+
* @param {number} record_offset where the record starts
|
|
44
|
+
* @param {AbstractShape3D} shape in its canonical local frame
|
|
45
|
+
* @returns {boolean} `false` if `shape` is none of the five, in which case nothing was written
|
|
46
|
+
*/
|
|
47
|
+
export function shape_record_pack_analytic(record: Float32Array | Float64Array | number[], record_offset: number, shape: AbstractShape3D): boolean;
|
|
48
|
+
/**
|
|
49
|
+
* How many records `shape` packs into. See the module comment for what packs and how.
|
|
50
|
+
*
|
|
51
|
+
* @param {AbstractShape3D} shape
|
|
52
|
+
* @returns {number} `0` when the shape, or any part of it, has no record form
|
|
53
|
+
*/
|
|
54
|
+
export function shape_record_count(shape: AbstractShape3D): number;
|
|
55
|
+
/**
|
|
56
|
+
* Write record `element` of `shape`'s run, and its pose within `shape`.
|
|
57
|
+
*
|
|
58
|
+
* PRECONDITION: `element < shape_record_count(shape)`. Outside it this answers `false` and writes
|
|
59
|
+
* nothing — with one exception: a hull past {@link SHAPE_RECORD_HULL_PLANE_LIMIT} asked for directly (or
|
|
60
|
+
* through rigid wrappers) fails an assertion, since it is the one refusal an author fixes by editing the
|
|
61
|
+
* shape. In a build with assertions stripped it is refused like the rest.
|
|
62
|
+
*
|
|
63
|
+
* A hull's planes go to `planes` from plane `plane_index` on, its zero planes skipped (a face with no
|
|
64
|
+
* area has an all-zero plane in `face_loop_planes`); the record holds `plane_index` and the count, which
|
|
65
|
+
* {@link shape_record_plane_count} reads back. Every other kind leaves `planes` alone.
|
|
66
|
+
*
|
|
67
|
+
* @param {Float32Array|Float64Array|number[]} record
|
|
68
|
+
* @param {number} record_offset where the record starts
|
|
69
|
+
* @param {Float32Array|Float64Array|number[]} pose receives `[tx, ty, tz, qx, qy, qz, qw]`: where the
|
|
70
|
+
* record's local frame sits in `shape`'s, a translation and a unit quaternion
|
|
71
|
+
* @param {number} pose_offset
|
|
72
|
+
* @param {Float32Array|Float64Array} planes receives a hull's planes, four floats each `(nx, ny, nz, d)`
|
|
73
|
+
* @param {number} plane_index the first plane a hull may write, in planes rather than floats
|
|
74
|
+
* @param {AbstractShape3D} shape
|
|
75
|
+
* @param {number} element which record of the run, from 0
|
|
76
|
+
* @returns {boolean} whether the record and its pose were written
|
|
77
|
+
*/
|
|
78
|
+
export function shape_record_pack(record: Float32Array | Float64Array | number[], record_offset: number, pose: Float32Array | Float64Array | number[], pose_offset: number, planes: Float32Array | Float64Array, plane_index: number, shape: AbstractShape3D, element: number): boolean;
|
|
79
|
+
/**
|
|
80
|
+
* How many planes a record holds in its plane array: a hull's count, and zero for every other kind. What
|
|
81
|
+
* a caller advances its plane cursor by after packing a record.
|
|
82
|
+
*
|
|
83
|
+
* @param {Float32Array|Float64Array|number[]} record
|
|
84
|
+
* @param {number} record_offset
|
|
85
|
+
* @returns {number}
|
|
86
|
+
*/
|
|
87
|
+
export function shape_record_plane_count(record: Float32Array | Float64Array | number[], record_offset: number): number;
|
|
88
|
+
//# sourceMappingURL=shape_record_pack.d.ts.map
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|
@@ -0,0 +1 @@
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|
|
1
|
+
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|