@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -11,37 +11,19 @@ import { m4_make_scale } from "../mat4/m4_make_scale.js";
11
11
  import { Ray3 } from "../ray/Ray3.js";
12
12
  import { AbstractShape3D } from "./AbstractShape3D.js";
13
13
 
14
- /**
15
- * In double precision, as everything that passes through it: the subject's support point goes
16
- * through here on its way into this frame, and in float32 a support a metre out was rounded by
17
- * 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
18
- * closer than its 1e-5 m, or stopped early.
19
- * @type {Float64Array}
20
- */
21
- const scratch_v3_0 = new Float64Array(3);
22
-
23
14
  /**
24
15
  * @type {Float64Array}
25
16
  */
26
17
  const scratch_m4_0 = new Float64Array(16);
27
18
 
28
19
  /**
29
- * The subject-frame query direction {@link TransformedShape3D#support} hands its subject.
30
- * @type {Float64Array}
31
- */
32
- const scratch_direction = new Float64Array(3);
33
-
34
- /**
35
- * The subject's box in {@link TransformedShape3D#compute_bounding_box}, and the copy of it the
36
- * projection reads. A wrapper nested in another is handed the outer one's `subject_box` as its result,
37
- * and the projection cannot read and write one array; the copy is taken once the subject has
38
- * answered, so each level is done with the first before the next writes it. In double precision, as
39
- * the array each call allocated held it.
40
- * @type {Float64Array}
20
+ * Everything a wrapper hands its subject — a point, a direction, a box, a ray — is the wrapper's OWN
21
+ * array, allocated with it, never one shared by every instance. A shared one is live across the call to
22
+ * the subject, and the subject may hold another wrapper: under a union, the first child's wrapper wrote
23
+ * its own point over the one its siblings were still to be asked about, and a wrapped union of two
24
+ * wrapped unit spheres answered 1.024 for a distance of 0.118. Only a cycle, which no shape can answer
25
+ * anyway, re-enters the same instance, so one array per instance is never in use twice.
41
26
  */
42
- const subject_box = new Float64Array(6);
43
- const subject_box_copy = new Float64Array(6);
44
-
45
27
  export class TransformedShape3D extends AbstractShape3D {
46
28
  /**
47
29
  * In double precision, as the points and supports mapped through it are.
@@ -63,6 +45,39 @@ export class TransformedShape3D extends AbstractShape3D {
63
45
  */
64
46
  __subject = null;
65
47
 
48
+ /**
49
+ * The subject-frame point a query hands the subject, and what the subject answers into it. In
50
+ * double precision, as everything that passes through it: the subject's support point goes
51
+ * through here on its way into this frame, and in float32 a support a metre out was rounded by
52
+ * 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
53
+ * closer than its 1e-5 m, or stopped early.
54
+ * @type {Float64Array}
55
+ * @private
56
+ */
57
+ __subject_point = new Float64Array(3);
58
+
59
+ /**
60
+ * The subject-frame query direction {@link support} hands its subject.
61
+ * @type {Float64Array}
62
+ * @private
63
+ */
64
+ __subject_direction = new Float64Array(3);
65
+
66
+ /**
67
+ * The subject's box in {@link compute_bounding_box}. In double precision, as the array each call
68
+ * once allocated held it.
69
+ * @type {Float64Array}
70
+ * @private
71
+ */
72
+ __subject_box = new Float64Array(6);
73
+
74
+ /**
75
+ * The subject-frame ray {@link raycast} hands its subject.
76
+ * @type {Ray3}
77
+ * @private
78
+ */
79
+ __subject_ray = new Ray3();
80
+
66
81
  /**
67
82
  *
68
83
  * @returns {AbstractShape3D|null}
@@ -168,9 +183,11 @@ export class TransformedShape3D extends AbstractShape3D {
168
183
  }
169
184
 
170
185
  get volume() {
171
- m4_extract_scale(scratch_v3_0, 0, this.__matrix);
186
+ const scale = this.__subject_point;
187
+
188
+ m4_extract_scale(scale, 0, this.__matrix);
172
189
 
173
- const scale_modifier = scratch_v3_0[0] * scratch_v3_0[1] * scratch_v3_0[2];
190
+ const scale_modifier = scale[0] * scale[1] * scale[2];
174
191
 
175
192
  return this.__subject.volume * scale_modifier;
176
193
  }
@@ -179,21 +196,23 @@ export class TransformedShape3D extends AbstractShape3D {
179
196
  // No array allocated per call: a physics step asks every wrapped collider for its box at
180
197
  // least twice (broadphase refit, the narrowphase's collider-pair test), and those arrays were
181
198
  // 5% of a scene of 40 compound tables' step, and much of its garbage.
182
- this.__subject.compute_bounding_box(subject_box);
199
+ const subject_box = this.__subject_box;
183
200
 
184
- subject_box_copy.set(subject_box);
201
+ this.__subject.compute_bounding_box(subject_box);
185
202
 
186
- aabb3_matrix4_project(result, subject_box_copy, this.__matrix);
203
+ aabb3_matrix4_project(result, subject_box, this.__matrix);
187
204
  }
188
205
 
189
206
  signed_distance_gradient_at_point(result, point) {
207
+ const subject_point = this.__subject_point;
208
+
190
209
  // transform point to subject's local space
191
- v3_matrix4_multiply(scratch_v3_0, 0, point, 0, this.__inverse_matrix);
210
+ v3_matrix4_multiply(subject_point, 0, point, 0, this.__inverse_matrix);
192
211
 
193
212
  const subject = this.__subject;
194
213
 
195
214
  // sample gradient at the point
196
- const distance = subject.signed_distance_gradient_at_point(scratch_v3_0, scratch_v3_0);
215
+ const distance = subject.signed_distance_gradient_at_point(subject_point, subject_point);
197
216
 
198
217
  const m = this.__matrix;
199
218
 
@@ -213,12 +232,12 @@ export class TransformedShape3D extends AbstractShape3D {
213
232
  const scale_y = v3_length(m21, m22, m23);
214
233
  const scale_z = v3_length(m31, m32, m33);
215
234
 
216
- const scaled_gx = scratch_v3_0[0] * scale_x;
217
- const scaled_gy = scratch_v3_0[1] * scale_y;
218
- const scaled_gz = scratch_v3_0[2] * scale_z;
235
+ const scaled_gx = subject_point[0] * scale_x;
236
+ const scaled_gy = subject_point[1] * scale_y;
237
+ const scaled_gz = subject_point[2] * scale_z;
219
238
 
220
239
  // normalize gradient
221
- const gd = distance / v3_length(scratch_v3_0[0], scratch_v3_0[1], scratch_v3_0[2]);
240
+ const gd = distance / v3_length(subject_point[0], subject_point[1], subject_point[2]);
222
241
 
223
242
  const scaled_dx = scaled_gx * gd;
224
243
  const scaled_dy = scaled_gy * gd;
@@ -246,20 +265,25 @@ export class TransformedShape3D extends AbstractShape3D {
246
265
  }
247
266
 
248
267
  signed_distance_at_point(point) {
249
- return this.signed_distance_gradient_at_point(scratch_v3_0, point);
268
+ // The gradient lands in this wrapper's own point, which the subject has answered by then.
269
+ return this.signed_distance_gradient_at_point(this.__subject_point, point);
250
270
  }
251
271
 
252
272
  contains_point(point) {
253
273
  // transform point to subject's local space
254
- v3_matrix4_multiply(scratch_v3_0, 0, point, 0, this.__inverse_matrix);
274
+ const subject_point = this.__subject_point;
275
+
276
+ v3_matrix4_multiply(subject_point, 0, point, 0, this.__inverse_matrix);
255
277
 
256
- return this.__subject.contains_point(scratch_v3_0);
278
+ return this.__subject.contains_point(subject_point);
257
279
  }
258
280
 
259
281
  sample_random_point_in_volume(result, result_offset, random) {
260
- this.__subject.sample_random_point_in_volume(scratch_v3_0, 0, random);
282
+ const subject_point = this.__subject_point;
261
283
 
262
- v3_matrix4_multiply(result, result_offset, scratch_v3_0, 0, this.__matrix);
284
+ this.__subject.sample_random_point_in_volume(subject_point, 0, random);
285
+
286
+ v3_matrix4_multiply(result, result_offset, subject_point, 0, this.__matrix);
263
287
  }
264
288
 
265
289
  support(result, result_offset, direction, direction_offset) {
@@ -303,14 +327,16 @@ export class TransformedShape3D extends AbstractShape3D {
303
327
  ld_x *= inv; ld_y *= inv; ld_z *= inv;
304
328
  }
305
329
 
306
- // Down in module scratch: a wrapper nested in this one reads it before it writes its own there.
307
- scratch_direction[0] = ld_x;
308
- scratch_direction[1] = ld_y;
309
- scratch_direction[2] = ld_z;
330
+ const subject_direction = this.__subject_direction;
331
+ const subject_point = this.__subject_point;
332
+
333
+ subject_direction[0] = ld_x;
334
+ subject_direction[1] = ld_y;
335
+ subject_direction[2] = ld_z;
310
336
 
311
- this.__subject.support(scratch_v3_0, 0, scratch_direction, 0);
337
+ this.__subject.support(subject_point, 0, subject_direction, 0);
312
338
 
313
- v3_matrix4_multiply(result, result_offset, scratch_v3_0, 0, this.__matrix);
339
+ v3_matrix4_multiply(result, result_offset, subject_point, 0, this.__matrix);
314
340
  }
315
341
 
316
342
  /**
@@ -379,9 +405,7 @@ export class TransformedShape3D extends AbstractShape3D {
379
405
 
380
406
  const inv_scale = 1 / scale;
381
407
 
382
- // Allocated per call rather than kept as a module scratch: a transformed shape may wrap another
383
- // wrapper, and every level of that recursion needs its own sub-ray alive across the call below.
384
- const subject_ray = new Ray3();
408
+ const subject_ray = this.__subject_ray;
385
409
 
386
410
  v3_matrix4_multiply(subject_ray, 0, ray, 0, inverse);
387
411
 
@@ -20,6 +20,19 @@ export class UnionShape3D extends AbstractShape3D {
20
20
  __volume_sum: number;
21
21
  __volume_sums: any[];
22
22
  __child_volumes: any[];
23
+ /**
24
+ * Each child's box in {@link compute_bounding_box}, and the ray {@link raycast} narrows across the
25
+ * children. This union's own, not shared with every union: each is live across the calls to the
26
+ * children, and a child may hold another union. In double precision, as a child's box is.
27
+ * @type {Float64Array}
28
+ * @private
29
+ */
30
+ private __child_box;
31
+ /**
32
+ * @type {Ray3}
33
+ * @private
34
+ */
35
+ private __child_ray;
23
36
  compute_bounding_box(result: any): void;
24
37
  /**
25
38
  *
@@ -1 +1 @@
1
- {"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;IAkII;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IAhJD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,sFAqDC;IAiED;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAtb+B,sBAAsB"}
1
+ {"version":3,"file":"UnionShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/UnionShape3D.js"],"names":[],"mappings":"AAkCA;IAiJI;;;;OAIG;IACH,sBAHW,eAAe,EAAE,GACf,YAAY,CAYxB;IA/JD;;;OAGG;IACH,UAFU,eAAe,EAAE,CAEb;IAEd;;;;;OAKG;IACH,kCAA+B;IAE/B,qBAAkB;IAClB,qBAAmB;IACnB,uBAAqB;IAErB;;;;;;OAMG;IACH,oBAAkC;IAElC;;;OAGG;IACH,oBAAyB;IAEzB,wCAgCC;IAED;;;OAGG;IACH,mCAkBC;IAED;;;OAGG;IACH,2CA+CC;IA2DD,mEAEC;IAED,6CAaC;IAED,oCAYC;IAED,kFAoDC;IAED,sFAqDC;IA+DD;;;;OAIG;IACH,cAHW,YAAY,GACV,OAAO,CAKnB;IA6BL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;CApBpC;gCAnc+B,sBAAsB"}
@@ -51,6 +51,21 @@ export class UnionShape3D extends AbstractShape3D {
51
51
  __volume_sums = [];
52
52
  __child_volumes = [];
53
53
 
54
+ /**
55
+ * Each child's box in {@link compute_bounding_box}, and the ray {@link raycast} narrows across the
56
+ * children. This union's own, not shared with every union: each is live across the calls to the
57
+ * children, and a child may hold another union. In double precision, as a child's box is.
58
+ * @type {Float64Array}
59
+ * @private
60
+ */
61
+ __child_box = new Float64Array(6);
62
+
63
+ /**
64
+ * @type {Ray3}
65
+ * @private
66
+ */
67
+ __child_ray = new Ray3();
68
+
54
69
  compute_bounding_box(result) {
55
70
  let x0 = Infinity, y0 = Infinity, z0 = Infinity,
56
71
  x1 = -Infinity, y1 = -Infinity, z1 = -Infinity;
@@ -58,7 +73,7 @@ export class UnionShape3D extends AbstractShape3D {
58
73
  const children = this.children;
59
74
  const n = children.length;
60
75
 
61
- const tmp_aabb3 = new Float32Array(6);
76
+ const tmp_aabb3 = this.__child_box;
62
77
 
63
78
  for (let i = 0; i < n; i++) {
64
79
  const child = children[i];
@@ -400,9 +415,7 @@ export class UnionShape3D extends AbstractShape3D {
400
415
  const ox = ray[0], oy = ray[1], oz = ray[2];
401
416
  const dx = ray[3], dy = ray[4], dz = ray[5];
402
417
 
403
- // Allocated per call rather than kept as a module scratch: a union may hold another wrapper,
404
- // and every level of that recursion needs its own narrowing ray alive across the loop below.
405
- const child_ray = new Ray3();
418
+ const child_ray = this.__child_ray;
406
419
 
407
420
  child_ray[0] = ox; child_ray[1] = oy; child_ray[2] = oz;
408
421
  child_ray[3] = dx; child_ray[4] = dy; child_ray[5] = dz;
@@ -0,0 +1,65 @@
1
+ /**
2
+ * # A shape as a row of floats — the layout, and nothing else
3
+ *
4
+ * A physics shape is a class with a prototype marker, which is what an author builds and the
5
+ * narrowphase asks. A loop that evaluates thousands of shapes per frame — cloth against its colliders
6
+ * per particle per iteration, a GPU fluid against its obstacles per cell — wants the opposite: the kind
7
+ * and its parameters in a typed array, so the evaluation is a branch on one number and the arithmetic
8
+ * of one `sdf3_*` field, with no object in reach.
9
+ *
10
+ * This is that row: a {@link ShapeRecordKind}, then four parameters in exactly the order the
11
+ * `core/geom/3d/shape/sdf/sdf3_*_gradient_array` forms read them, so the evaluation hands the record to
12
+ * the field where it sits. It is the general half of a record. A client keeps its own fields beside it
13
+ * — cloth's collider record holds this at its start and its friction, inflation, poses and bounds
14
+ * after — and indexes the shape cells as its own offset plus these.
15
+ *
16
+ * ## What is not in it
17
+ *
18
+ * **The pose.** A shape record is in the shape's own local frame. Where that frame is, is the client's:
19
+ * cloth interpolates two poses per substep, a GPU row reads its node. Packing a shape that only sits
20
+ * somewhere inside the one it was asked about — a rigid `TransformedShape3D`, a `UnionShape3D`'s
21
+ * children — hands back that offset pose separately; see `shape_record_pack.js`.
22
+ *
23
+ * **A hull's planes.** A convex hull has as many planes as it has sides, which no fixed row holds, so
24
+ * they go in a plane array the caller supplies, four floats per plane `(nx, ny, nz, d)` — the layout of
25
+ * `ConvexHullShape3D#face_loop_planes` and of `sdf3_plane`'s parameters — and the record holds where its
26
+ * run starts and how long it is. At most {@link SHAPE_RECORD_HULL_PLANE_LIMIT}.
27
+ *
28
+ * In a `Float32Array` the plane index is exact up to 2^24 planes.
29
+ *
30
+ * @author Alex Goldring
31
+ * @copyright Company Named Limited (c) 2026
32
+ */
33
+ /** Shape kind — a {@link ShapeRecordKind}. */
34
+ export const SHAPE_RECORD_KIND: 0;
35
+ /** Shape parameter 0: radius, or half-extent x, or plane normal x, or a hull's first plane. */
36
+ export const SHAPE_RECORD_PARAM_0: 1;
37
+ /** Shape parameter 1: height, or half-extent y, or plane normal y, or a hull's plane count. */
38
+ export const SHAPE_RECORD_PARAM_1: 2;
39
+ /** Shape parameter 2: half-extent z, or plane normal z, or a hull's bounding radius. */
40
+ export const SHAPE_RECORD_PARAM_2: 3;
41
+ /** Shape parameter 3: the plane's offset. Unused by every other kind. */
42
+ export const SHAPE_RECORD_PARAM_3: 4;
43
+ /** Floats in one shape record. */
44
+ export const SHAPE_RECORD_STRIDE: 5;
45
+ /**
46
+ * The most planes a hull record holds.
47
+ *
48
+ * A record is evaluated as a max over its planes, inside a loop that already runs per cell per
49
+ * obstacle, so the bound is on that loop: a fixed budget per obstacle, not one that grows with
50
+ * whatever an author built (the GPU fluid proposal's forcing pass, §10: at most 24 obstacles × 16
51
+ * planes a cell). Sixteen holds a box (6), a hexagonal prism (8), an octagonal one (10), a dodecahedron
52
+ * (12). A hull with more sides has no record, as a mesh has none — `shape_record_count` answers 0 for
53
+ * it — and its caller treats it as it treats a mesh.
54
+ *
55
+ * @type {number}
56
+ */
57
+ export const SHAPE_RECORD_HULL_PLANE_LIMIT: number;
58
+ /**
59
+ * Floats in a pose handed back by the pack: `[tx, ty, tz, qx, qy, qz, qw]`, a translation and a unit
60
+ * quaternion, the layout `PosedShape3D#setup_pose` reads.
61
+ *
62
+ * @type {number}
63
+ */
64
+ export const SHAPE_RECORD_POSE_STRIDE: number;
65
+ //# sourceMappingURL=ShapeRecord.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShapeRecord.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/ShapeRecord.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AAEH,8CAA8C;AAC9C,kCAAmC;AAEnC,+FAA+F;AAC/F,qCAAsC;AAEtC,+FAA+F;AAC/F,qCAAsC;AAEtC,wFAAwF;AACxF,qCAAsC;AAEtC,yEAAyE;AACzE,qCAAsC;AAEtC,kCAAkC;AAClC,oCAAqC;AAErC;;;;;;;;;;;GAWG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B"}
@@ -0,0 +1,72 @@
1
+ /**
2
+ * # A shape as a row of floats — the layout, and nothing else
3
+ *
4
+ * A physics shape is a class with a prototype marker, which is what an author builds and the
5
+ * narrowphase asks. A loop that evaluates thousands of shapes per frame — cloth against its colliders
6
+ * per particle per iteration, a GPU fluid against its obstacles per cell — wants the opposite: the kind
7
+ * and its parameters in a typed array, so the evaluation is a branch on one number and the arithmetic
8
+ * of one `sdf3_*` field, with no object in reach.
9
+ *
10
+ * This is that row: a {@link ShapeRecordKind}, then four parameters in exactly the order the
11
+ * `core/geom/3d/shape/sdf/sdf3_*_gradient_array` forms read them, so the evaluation hands the record to
12
+ * the field where it sits. It is the general half of a record. A client keeps its own fields beside it
13
+ * — cloth's collider record holds this at its start and its friction, inflation, poses and bounds
14
+ * after — and indexes the shape cells as its own offset plus these.
15
+ *
16
+ * ## What is not in it
17
+ *
18
+ * **The pose.** A shape record is in the shape's own local frame. Where that frame is, is the client's:
19
+ * cloth interpolates two poses per substep, a GPU row reads its node. Packing a shape that only sits
20
+ * somewhere inside the one it was asked about — a rigid `TransformedShape3D`, a `UnionShape3D`'s
21
+ * children — hands back that offset pose separately; see `shape_record_pack.js`.
22
+ *
23
+ * **A hull's planes.** A convex hull has as many planes as it has sides, which no fixed row holds, so
24
+ * they go in a plane array the caller supplies, four floats per plane `(nx, ny, nz, d)` — the layout of
25
+ * `ConvexHullShape3D#face_loop_planes` and of `sdf3_plane`'s parameters — and the record holds where its
26
+ * run starts and how long it is. At most {@link SHAPE_RECORD_HULL_PLANE_LIMIT}.
27
+ *
28
+ * In a `Float32Array` the plane index is exact up to 2^24 planes.
29
+ *
30
+ * @author Alex Goldring
31
+ * @copyright Company Named Limited (c) 2026
32
+ */
33
+
34
+ /** Shape kind — a {@link ShapeRecordKind}. */
35
+ export const SHAPE_RECORD_KIND = 0;
36
+
37
+ /** Shape parameter 0: radius, or half-extent x, or plane normal x, or a hull's first plane. */
38
+ export const SHAPE_RECORD_PARAM_0 = 1;
39
+
40
+ /** Shape parameter 1: height, or half-extent y, or plane normal y, or a hull's plane count. */
41
+ export const SHAPE_RECORD_PARAM_1 = 2;
42
+
43
+ /** Shape parameter 2: half-extent z, or plane normal z, or a hull's bounding radius. */
44
+ export const SHAPE_RECORD_PARAM_2 = 3;
45
+
46
+ /** Shape parameter 3: the plane's offset. Unused by every other kind. */
47
+ export const SHAPE_RECORD_PARAM_3 = 4;
48
+
49
+ /** Floats in one shape record. */
50
+ export const SHAPE_RECORD_STRIDE = 5;
51
+
52
+ /**
53
+ * The most planes a hull record holds.
54
+ *
55
+ * A record is evaluated as a max over its planes, inside a loop that already runs per cell per
56
+ * obstacle, so the bound is on that loop: a fixed budget per obstacle, not one that grows with
57
+ * whatever an author built (the GPU fluid proposal's forcing pass, §10: at most 24 obstacles × 16
58
+ * planes a cell). Sixteen holds a box (6), a hexagonal prism (8), an octagonal one (10), a dodecahedron
59
+ * (12). A hull with more sides has no record, as a mesh has none — `shape_record_count` answers 0 for
60
+ * it — and its caller treats it as it treats a mesh.
61
+ *
62
+ * @type {number}
63
+ */
64
+ export const SHAPE_RECORD_HULL_PLANE_LIMIT = 16;
65
+
66
+ /**
67
+ * Floats in a pose handed back by the pack: `[tx, ty, tz, qx, qy, qz, qw]`, a translation and a unit
68
+ * quaternion, the layout `PosedShape3D#setup_pose` reads.
69
+ *
70
+ * @type {number}
71
+ */
72
+ export const SHAPE_RECORD_POSE_STRIDE = 7;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * *
3
+ */
4
+ export type ShapeRecordKind = number;
5
+ export namespace ShapeRecordKind {
6
+ let Sphere: number;
7
+ let Capsule: number;
8
+ let Box: number;
9
+ let Cylinder: number;
10
+ let Plane: number;
11
+ let ConvexHull: number;
12
+ }
13
+ //# sourceMappingURL=ShapeRecordKind.d.ts.map
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1
+ {"version":3,"file":"ShapeRecordKind.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/ShapeRecordKind.js"],"names":[],"mappings":";;;8BASU,MAAM"}
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1
+ /**
2
+ * The shapes a {@link ShapeRecord} holds.
3
+ *
4
+ * The values are indices into a dispatch, so they are contiguous from zero and their order is the order
5
+ * `shape_record_signed_distance.js` branches in. The first five are the analytic primitives, whose
6
+ * parameters are what the `sdf3_*` fields read; a convex hull is a run of planes held beside the
7
+ * records.
8
+ *
9
+ * @readonly
10
+ * @enum {number}
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ */
15
+ export const ShapeRecordKind = {
16
+ /** Radius in `SHAPE_RECORD_PARAM_0`. */
17
+ Sphere: 0,
18
+
19
+ /** Radius in `SHAPE_RECORD_PARAM_0`, segment length in `SHAPE_RECORD_PARAM_1`, about local Y. */
20
+ Capsule: 1,
21
+
22
+ /** Half-extents in `SHAPE_RECORD_PARAM_0..2`. */
23
+ Box: 2,
24
+
25
+ /** Radius in `SHAPE_RECORD_PARAM_0`, height in `SHAPE_RECORD_PARAM_1`, about local Y. */
26
+ Cylinder: 3,
27
+
28
+ /** Outward unit normal in `SHAPE_RECORD_PARAM_0..2`, offset in `SHAPE_RECORD_PARAM_3`. */
29
+ Plane: 4,
30
+
31
+ /**
32
+ * The first plane in `SHAPE_RECORD_PARAM_0` and the plane count in `SHAPE_RECORD_PARAM_1`, both
33
+ * indices into the plane array the record was packed with; the radius of a sphere about the local
34
+ * origin holding every vertex in `SHAPE_RECORD_PARAM_2`.
35
+ */
36
+ ConvexHull: 5
37
+ };
38
+
39
+ Object.freeze(ShapeRecordKind);
@@ -0,0 +1,19 @@
1
+ /**
2
+ * The AABB of a shape record in its own local frame, ignoring pose.
3
+ *
4
+ * Written here rather than taken from `AbstractShape3D#compute_bounding_box` because a plane's box is
5
+ * `±Infinity` on its unbounded axes and the caller transforms this one — `0 · Infinity` is `NaN`, so an
6
+ * unbounded local box cannot go through a pose. A plane is therefore refused, and its caller bounds it
7
+ * from its world normal.
8
+ *
9
+ * Every bounded kind's box is centred on the local origin. A hull's is the cube about the sphere its
10
+ * record carries — a hull's planes alone do not say where its corners are — so it is loose by up to √3
11
+ * on a corner, and by however far the hull sits from its own origin.
12
+ *
13
+ * @param {Float64Array|number[]} out `[x0, y0, z0, x1, y1, z1]`
14
+ * @param {Float32Array|Float64Array|number[]} record
15
+ * @param {number} record_offset where the record starts
16
+ * @returns {boolean} `false` for an unbounded kind, in which case `out` is untouched
17
+ */
18
+ export function shape_record_local_bounds(out: Float64Array | number[], record: Float32Array | Float64Array | number[], record_offset: number): boolean;
19
+ //# sourceMappingURL=shape_record_local_bounds.d.ts.map
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+ {"version":3,"file":"shape_record_local_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/record/shape_record_local_bounds.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;GAgBG;AACH,+CALW,YAAY,GAAC,MAAM,EAAE,UACrB,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,iBAClC,MAAM,GACJ,OAAO,CAqCnB"}
@@ -0,0 +1,61 @@
1
+ import {
2
+ SHAPE_RECORD_KIND,
3
+ SHAPE_RECORD_PARAM_0,
4
+ SHAPE_RECORD_PARAM_1,
5
+ SHAPE_RECORD_PARAM_2
6
+ } from "./ShapeRecord.js";
7
+ import { ShapeRecordKind } from "./ShapeRecordKind.js";
8
+
9
+ /**
10
+ * The AABB of a shape record in its own local frame, ignoring pose.
11
+ *
12
+ * Written here rather than taken from `AbstractShape3D#compute_bounding_box` because a plane's box is
13
+ * `±Infinity` on its unbounded axes and the caller transforms this one — `0 · Infinity` is `NaN`, so an
14
+ * unbounded local box cannot go through a pose. A plane is therefore refused, and its caller bounds it
15
+ * from its world normal.
16
+ *
17
+ * Every bounded kind's box is centred on the local origin. A hull's is the cube about the sphere its
18
+ * record carries — a hull's planes alone do not say where its corners are — so it is loose by up to √3
19
+ * on a corner, and by however far the hull sits from its own origin.
20
+ *
21
+ * @param {Float64Array|number[]} out `[x0, y0, z0, x1, y1, z1]`
22
+ * @param {Float32Array|Float64Array|number[]} record
23
+ * @param {number} record_offset where the record starts
24
+ * @returns {boolean} `false` for an unbounded kind, in which case `out` is untouched
25
+ */
26
+ export function shape_record_local_bounds(out, record, record_offset) {
27
+ const kind = record[record_offset + SHAPE_RECORD_KIND];
28
+
29
+ let hx;
30
+ let hy;
31
+ let hz;
32
+
33
+ if (kind === ShapeRecordKind.Sphere) {
34
+ hx = hy = hz = record[record_offset + SHAPE_RECORD_PARAM_0];
35
+ } else if (kind === ShapeRecordKind.Capsule) {
36
+ const radius = record[record_offset + SHAPE_RECORD_PARAM_0];
37
+
38
+ hx = hz = radius;
39
+ hy = radius + record[record_offset + SHAPE_RECORD_PARAM_1] * 0.5;
40
+ } else if (kind === ShapeRecordKind.Box) {
41
+ hx = record[record_offset + SHAPE_RECORD_PARAM_0];
42
+ hy = record[record_offset + SHAPE_RECORD_PARAM_1];
43
+ hz = record[record_offset + SHAPE_RECORD_PARAM_2];
44
+ } else if (kind === ShapeRecordKind.Cylinder) {
45
+ hx = hz = record[record_offset + SHAPE_RECORD_PARAM_0];
46
+ hy = record[record_offset + SHAPE_RECORD_PARAM_1] * 0.5;
47
+ } else if (kind === ShapeRecordKind.ConvexHull) {
48
+ hx = hy = hz = record[record_offset + SHAPE_RECORD_PARAM_2];
49
+ } else {
50
+ return false;
51
+ }
52
+
53
+ out[0] = -hx;
54
+ out[1] = -hy;
55
+ out[2] = -hz;
56
+ out[3] = hx;
57
+ out[4] = hy;
58
+ out[5] = hz;
59
+
60
+ return true;
61
+ }
@@ -0,0 +1,88 @@
1
+ /**
2
+ * # `AbstractShape3D` → shape records
3
+ *
4
+ * The one place a shape is an object rather than a row of floats. It runs when a shape is linked or
5
+ * changes, never per evaluation.
6
+ *
7
+ * Each kind is asked by its prototype marker, as the physics narrowphase asks.
8
+ *
9
+ * ## One shape, a run of records
10
+ *
11
+ * A shape packs into a run of records, and {@link shape_record_count} says how long:
12
+ *
13
+ * - an analytic primitive or a convex hull is one record, posed at the identity;
14
+ * - a `TransformedShape3D` whose matrix is a rigid motion is its subject's run, each record's pose
15
+ * composed with the wrapper's — it moves the subject without changing it;
16
+ * - a `UnionShape3D` is its children's runs in child order, depth first; its children share its frame;
17
+ * - anything else is none: a mesh, a heightmap, a wrapper that scales, shears or mirrors, a hull with
18
+ * no planes or more than {@link SHAPE_RECORD_HULL_PLANE_LIMIT}. A union holding any of those is none
19
+ * as well — a shape packs whole or not at all, so a caller never collides against part of one.
20
+ *
21
+ * {@link shape_record_pack} writes record `element` of the run, and hands back its pose within the shape
22
+ * asked about. A caller packs a shape as
23
+ *
24
+ * const n = shape_record_count(shape);
25
+ * for (let i = 0; i < n; i++) {
26
+ * shape_record_pack(records, i * stride, poses, i * SHAPE_RECORD_POSE_STRIDE, planes, cursor, shape, i);
27
+ * cursor += shape_record_plane_count(records, i * stride);
28
+ * }
29
+ *
30
+ * Nothing is allocated. Finding element `i` walks the run from its start, so packing a whole union of
31
+ * `n` leaves costs O(n²) — the price of one call shape for every kind, paid when a shape changes.
32
+ *
33
+ * @author Alex Goldring
34
+ * @copyright Company Named Limited (c) 2026
35
+ */
36
+ /**
37
+ * Write an analytic primitive's kind and parameters: a sphere, a capsule, a box, a cylinder or a plane.
38
+ *
39
+ * The five whose fields are closed-form, and the subset of {@link shape_record_pack} a client takes
40
+ * when it collides against nothing else. Unused parameters are written as zero.
41
+ *
42
+ * @param {Float32Array|Float64Array|number[]} record
43
+ * @param {number} record_offset where the record starts
44
+ * @param {AbstractShape3D} shape in its canonical local frame
45
+ * @returns {boolean} `false` if `shape` is none of the five, in which case nothing was written
46
+ */
47
+ export function shape_record_pack_analytic(record: Float32Array | Float64Array | number[], record_offset: number, shape: AbstractShape3D): boolean;
48
+ /**
49
+ * How many records `shape` packs into. See the module comment for what packs and how.
50
+ *
51
+ * @param {AbstractShape3D} shape
52
+ * @returns {number} `0` when the shape, or any part of it, has no record form
53
+ */
54
+ export function shape_record_count(shape: AbstractShape3D): number;
55
+ /**
56
+ * Write record `element` of `shape`'s run, and its pose within `shape`.
57
+ *
58
+ * PRECONDITION: `element < shape_record_count(shape)`. Outside it this answers `false` and writes
59
+ * nothing — with one exception: a hull past {@link SHAPE_RECORD_HULL_PLANE_LIMIT} asked for directly (or
60
+ * through rigid wrappers) fails an assertion, since it is the one refusal an author fixes by editing the
61
+ * shape. In a build with assertions stripped it is refused like the rest.
62
+ *
63
+ * A hull's planes go to `planes` from plane `plane_index` on, its zero planes skipped (a face with no
64
+ * area has an all-zero plane in `face_loop_planes`); the record holds `plane_index` and the count, which
65
+ * {@link shape_record_plane_count} reads back. Every other kind leaves `planes` alone.
66
+ *
67
+ * @param {Float32Array|Float64Array|number[]} record
68
+ * @param {number} record_offset where the record starts
69
+ * @param {Float32Array|Float64Array|number[]} pose receives `[tx, ty, tz, qx, qy, qz, qw]`: where the
70
+ * record's local frame sits in `shape`'s, a translation and a unit quaternion
71
+ * @param {number} pose_offset
72
+ * @param {Float32Array|Float64Array} planes receives a hull's planes, four floats each `(nx, ny, nz, d)`
73
+ * @param {number} plane_index the first plane a hull may write, in planes rather than floats
74
+ * @param {AbstractShape3D} shape
75
+ * @param {number} element which record of the run, from 0
76
+ * @returns {boolean} whether the record and its pose were written
77
+ */
78
+ export function shape_record_pack(record: Float32Array | Float64Array | number[], record_offset: number, pose: Float32Array | Float64Array | number[], pose_offset: number, planes: Float32Array | Float64Array, plane_index: number, shape: AbstractShape3D, element: number): boolean;
79
+ /**
80
+ * How many planes a record holds in its plane array: a hull's count, and zero for every other kind. What
81
+ * a caller advances its plane cursor by after packing a record.
82
+ *
83
+ * @param {Float32Array|Float64Array|number[]} record
84
+ * @param {number} record_offset
85
+ * @returns {number}
86
+ */
87
+ export function shape_record_plane_count(record: Float32Array | Float64Array | number[], record_offset: number): number;
88
+ //# sourceMappingURL=shape_record_pack.d.ts.map
@@ -0,0 +1 @@
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