@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
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- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
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- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
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- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
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- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
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- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
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- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
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- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
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- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
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*
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*
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* Beside the segment `r⊥` is perpendicular to `â`, and the speed is `strength·(27/4)·s·(1 − s)²` with
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* Past an end `r⊥` leans along `â`, and the cross product turns only its part across the axis. A
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* segment of no length is therefore a point vortex about the axis line through `position`. The swirl
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export function vortex_swirl(
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out, out_offset,
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x_x, x_y, x_z,
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position_x, position_y, position_z,
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axis_x, axis_y, axis_z,
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segment_length,
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radius, strength
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const end_x = position_x + axis_x * segment_length;
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const t = line3_compute_segment_closest_point_t(
|
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);
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const r_x = x_x - ((end_x - position_x) * t + position_x);
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const weight = falloff_quadratic(v3_length(r_x, r_y, r_z) / radius);
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return;
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const scale = strength * PEAK_NORMALISATION * weight / radius;
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out[out_offset] = (axis_y * r_z - axis_z * r_y) * scale;
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out[out_offset + 1] = (axis_z * r_x - axis_x * r_z) * scale;
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out[out_offset + 2] = (axis_x * r_y - axis_y * r_x) * scale;
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}
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|
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1
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/**
|
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2
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* Velocity of a point carried by a rigid body: `v + ω × (x − c)`.
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*
|
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* The body moves at `v` at the point `c` it turns about (its centre of mass, or a node's
|
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* translation), and spins at `ω` radians per second about `c`. A collider's wall velocity, where the
|
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6
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* fluid meets it, is this at the wall.
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*
|
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* The WGSL twin is `rigid_velocity_at_point` (`chunk_rigid_velocity_at_point`). The physics solver
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* still writes this inline at its own sites.
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*
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* @param {number[]|Float32Array|Float64Array} out receives the point's velocity at `out_offset`
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* @param {number} out_offset
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* @param {number} linear_x `v`, the body's velocity at `c`
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* @param {number} linear_y
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* @param {number} linear_z
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|
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*/
|
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|
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export function rigid_velocity_at_point(out: number[] | Float32Array | Float64Array, out_offset: number, linear_x: number, linear_y: number, linear_z: number, angular_x: number, angular_y: number, angular_z: number, origin_x: number, origin_y: number, origin_z: number, point_x: number, point_y: number, point_z: number): void;
|
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//# sourceMappingURL=rigid_velocity_at_point.d.ts.map
|
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|
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1
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{"version":3,"file":"rigid_velocity_at_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/math/physics/kinematics/rigid_velocity_at_point.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,6CAfW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,aACN,MAAM,aACN,MAAM,aACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,QAgBhB"}
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@@ -0,0 +1,40 @@
|
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1
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/**
|
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2
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* Velocity of a point carried by a rigid body: `v + ω × (x − c)`.
|
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3
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*
|
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4
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* The body moves at `v` at the point `c` it turns about (its centre of mass, or a node's
|
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5
|
+
* translation), and spins at `ω` radians per second about `c`. A collider's wall velocity, where the
|
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6
|
+
* fluid meets it, is this at the wall.
|
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7
|
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*
|
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8
|
+
* The WGSL twin is `rigid_velocity_at_point` (`chunk_rigid_velocity_at_point`). The physics solver
|
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9
|
+
* still writes this inline at its own sites.
|
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*
|
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11
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* @param {number[]|Float32Array|Float64Array} out receives the point's velocity at `out_offset`
|
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* @param {number} out_offset
|
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* @param {number} linear_x `v`, the body's velocity at `c`
|
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* @param {number} linear_y
|
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+
* @param {number} linear_z
|
|
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* @param {number} angular_x `ω`, radians per second about `c`
|
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17
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* @param {number} angular_y
|
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18
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* @param {number} angular_z
|
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|
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* @param {number} origin_y
|
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|
|
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|
|
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|
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* @param {number} point_y
|
|
24
|
+
* @param {number} point_z
|
|
25
|
+
*/
|
|
26
|
+
export function rigid_velocity_at_point(
|
|
27
|
+
out, out_offset,
|
|
28
|
+
linear_x, linear_y, linear_z,
|
|
29
|
+
angular_x, angular_y, angular_z,
|
|
30
|
+
origin_x, origin_y, origin_z,
|
|
31
|
+
point_x, point_y, point_z
|
|
32
|
+
) {
|
|
33
|
+
const r_x = point_x - origin_x;
|
|
34
|
+
const r_y = point_y - origin_y;
|
|
35
|
+
const r_z = point_z - origin_z;
|
|
36
|
+
|
|
37
|
+
out[out_offset] = linear_x + angular_y * r_z - angular_z * r_y;
|
|
38
|
+
out[out_offset + 1] = linear_y + angular_z * r_x - angular_x * r_z;
|
|
39
|
+
out[out_offset + 2] = linear_z + angular_x * r_y - angular_y * r_x;
|
|
40
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AAoFA;IAmBI;;;;;OAKG;IACH;QAHmE,aAAa,GAArE,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI;QAC5C,QAAQ,MAAM,CAAC,CAM1B;IAED;;;;;;;;;OASG;IACH,0BAHW,MAAM,GACJ,KAAK,CAYjB;IAED;;;;;;;;;OASG;IACH,6BAHW,MAAM,GACJ,aAAa,CAQzB;IAkED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACN,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;;OAYG;IACH;QAXyB,MAAM,EAApB,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACP,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;QACS,iBAAiB,GAAhC,MAAM;sBA2DhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG,GAAlC,sBAAsB;QACpB,QAAQ,MAAM,CAAC,CA6C3B;IAGD;;;;;;;;;;OAUG;IACH;QAR2B,MAAM,EAAtB,MAAM;QACY,IAAI,GAAtB,OAAO;QACU,QAAQ;QACR,UAAU,GAA3B,MAAM;QACW,UAAU,GAA3B,MAAM;QACY,WAAW,GAA7B,OAAO;QACL,OAAO,CAwEnB;IAngBD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAEb;IAGL;;;OAGG;IACH,QAFU,MAAM,CAEiC;IA2DrD;;;;;OAKG;IACH;QAJkE,aAAa,GAApE,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI;QAC5B,mBAAmB,GAApC,OAAO;QACL,QAAQ,MAAM,CAAC,CA0D3B;CAgYJ;;IAID;;;OAGG;IACH,uCAMC;;qCA3jBY,OAAO,iCAAiC,EAAE,sBAAsB;mBA7B1D,aAAa;oCACI,0BAA0B;sBAQxC,kCAAkC;8BAlB1B,mCAAmC;oBAD7C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAG1B,yBAAyB;oBAQzB,8BAA8B"}
|
|
@@ -21,6 +21,7 @@ import { CameraSystem } from "./graphics3/CameraSystem.js";
|
|
|
21
21
|
import { LightSystem } from "./graphics3/LightSystem.js";
|
|
22
22
|
import { TerrainSystem } from "./graphics3/TerrainSystem.js";
|
|
23
23
|
import { WaterSystem } from "./graphics3/WaterSystem.js";
|
|
24
|
+
import { GPUFluidSystem } from "./graphics3/GPUFluidSystem.js";
|
|
24
25
|
import { Scene } from "../shade/renderer/scene/Scene.js";
|
|
25
26
|
import TopDownCameraController from "./graphics/ecs/camera/topdown/TopDownCameraController.js";
|
|
26
27
|
import TopDownCameraControllerSystem from "./graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
|
|
@@ -572,6 +573,11 @@ export class EngineHarness {
|
|
|
572
573
|
em.addSystem(new WaterSystem(engine.graphics, EngineHarness.shadeScene(engine)));
|
|
573
574
|
}
|
|
574
575
|
|
|
576
|
+
// the scene's wind: a GPUFluidComponent on an entity steps it, and the far field fills it without one
|
|
577
|
+
if (em.getSystem(GPUFluidSystem) === null) {
|
|
578
|
+
em.addSystem(new GPUFluidSystem(engine.graphics, EngineHarness.shadeScene(engine)));
|
|
579
|
+
}
|
|
580
|
+
|
|
575
581
|
const water = new Water();
|
|
576
582
|
|
|
577
583
|
await MeshoptClusterizer.ready;
|
|
@@ -79,6 +79,23 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
79
79
|
* @type {Object[][]}
|
|
80
80
|
*/
|
|
81
81
|
private components;
|
|
82
|
+
/**
|
|
83
|
+
* Per component type index, the lowest entity id holding an instance of that type: what
|
|
84
|
+
* {@link getAnyComponentInstance} and {@link getAnyComponent} answer with. {@link ANY_HOLDER_NONE}
|
|
85
|
+
* when no entity holds one, {@link ANY_HOLDER_UNKNOWN} when the holder it named has let go and
|
|
86
|
+
* nobody has asked since.
|
|
87
|
+
*
|
|
88
|
+
* Kept as components come and go — a lower id taking the type over in
|
|
89
|
+
* {@link addComponentToEntityByIndex}, the holder letting go in
|
|
90
|
+
* {@link removeComponentFromEntityByIndex_Unchecked} — so that asking for a singleton is an
|
|
91
|
+
* array read rather than a walk of the type's store. The store is a sparse array, and walking it
|
|
92
|
+
* either allocates (`for…in` builds its key list) or, by index, crawls through every hole below
|
|
93
|
+
* the holder: 82 µs for a holder at entity 5,000, 1.8 ms at 100,000, in Node 24.
|
|
94
|
+
*
|
|
95
|
+
* @private
|
|
96
|
+
* @type {Int32Array}
|
|
97
|
+
*/
|
|
98
|
+
private __any_holder;
|
|
82
99
|
/**
|
|
83
100
|
* Current number of entities
|
|
84
101
|
* @private
|
|
@@ -313,9 +330,16 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
313
330
|
*/
|
|
314
331
|
computeComponentCount<T_1>(klass: T_1): number;
|
|
315
332
|
/**
|
|
316
|
-
* Retrieves any instance of a given component.
|
|
333
|
+
* Retrieves any instance of a given component, with the entity holding it.
|
|
317
334
|
* If no component instances exist - component will be `null` and entity will be `-1`.
|
|
318
335
|
* Useful for singleton components such as a camera or an audio listener.
|
|
336
|
+
*
|
|
337
|
+
* When several entities hold the type, the lowest entity id wins — the same one
|
|
338
|
+
* {@link getAnyComponentInstance} answers with.
|
|
339
|
+
*
|
|
340
|
+
* Allocates the result. A caller that needs only the component uses
|
|
341
|
+
* {@link getAnyComponentInstance}, which does not.
|
|
342
|
+
*
|
|
319
343
|
* @template T
|
|
320
344
|
* @param {Class<T>} component_type
|
|
321
345
|
* @returns {{entity:number, component:T}}
|
|
@@ -324,6 +348,26 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
324
348
|
entity: number;
|
|
325
349
|
component: T_2;
|
|
326
350
|
};
|
|
351
|
+
/**
|
|
352
|
+
* The instance of a component type held by the lowest entity id that holds one, or `null` when
|
|
353
|
+
* no entity does or the type is not registered. For singletons — a camera, an audio listener, a
|
|
354
|
+
* terrain — looked up every tick: it allocates nothing, and is an array read except for the first
|
|
355
|
+
* ask after the type's holder let go of it, which walks the live entities below the next holder.
|
|
356
|
+
*
|
|
357
|
+
* When several entities hold the type, the lowest entity id wins. That is the order
|
|
358
|
+
* {@link getAnyComponent} always answered in, when it walked the type's store with `for…in`.
|
|
359
|
+
*
|
|
360
|
+
* @template T
|
|
361
|
+
* @param {Class<T>} component_type
|
|
362
|
+
* @returns {T|null}
|
|
363
|
+
*/
|
|
364
|
+
getAnyComponentInstance<T_3>(component_type: import("../../core/primitives/Class.js").Class<T_3>): T_3;
|
|
365
|
+
/**
|
|
366
|
+
* @private
|
|
367
|
+
* @param {number} component_index
|
|
368
|
+
* @returns {number} the lowest entity id holding the type, or {@link ANY_HOLDER_NONE}
|
|
369
|
+
*/
|
|
370
|
+
private __lowest_holder;
|
|
327
371
|
/**
|
|
328
372
|
*
|
|
329
373
|
* Associate a component with a particular entity.
|
|
@@ -364,7 +408,7 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
364
408
|
* @param {Class<T>} klass
|
|
365
409
|
* @returns {T|undefined}
|
|
366
410
|
*/
|
|
367
|
-
getComponent<
|
|
411
|
+
getComponent<T_4>(entity_id: number, klass: import("../../core/primitives/Class.js").Class<T_4>): T_4;
|
|
368
412
|
/**
|
|
369
413
|
* Always returns non-null value, if the component is not found - an error is thrown instead
|
|
370
414
|
* @template C
|
|
@@ -418,7 +462,7 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
418
462
|
* @param {*} [thisArg=undefined] optional `this` argument for the visitor callback
|
|
419
463
|
* @returns {void}
|
|
420
464
|
*/
|
|
421
|
-
traverseComponents<
|
|
465
|
+
traverseComponents<T_5>(klass: import("../../core/primitives/Class.js").Class<T_5>, visitor: (instance: T_5, entity: number) => void, thisArg?: any): void;
|
|
422
466
|
/**
|
|
423
467
|
*
|
|
424
468
|
* @param {number} component_index
|
|
@@ -537,7 +581,7 @@ export class EntityComponentDataset implements Iterable<number> {
|
|
|
537
581
|
* @param {string} class_name
|
|
538
582
|
* @returns {null|function|Class<T>}
|
|
539
583
|
*/
|
|
540
|
-
getComponentClassByName<
|
|
584
|
+
getComponentClassByName<T_6>(class_name: string): Function | import("../../core/primitives/Class.js").Class<T_6>;
|
|
541
585
|
/**
|
|
542
586
|
* Copy entities from a supplied input dataset. Only components present in the mask are copied
|
|
543
587
|
* @param {Array} component_classes
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EntityComponentDataset.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityComponentDataset.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"EntityComponentDataset.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityComponentDataset.js"],"names":[],"mappings":"AA8xEA;;;;;;GAMG;AACH,qDAFa,MAAM,CAIlB;AAvpED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAfyB,MAAM;IAiB3B;;;;OAIG;IACH,wBAA+B;IAE/B;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;;;;;OASG;IACH,2BAAkC;IAElC;;;;;OAKG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAgC;IAEhC;;;;OAIG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,mBAAgB;IAEhB;;;;;;;;;;;;;;;OAeG;IACH,qBAAiC;IAEjC;;;;OAIG;IACH,oBAAgB;IAEhB;;;;;;;OAOG;IACH,mBAAe;IAEf;;;OAGG;IACH,8BAA+B;IAE/B;;;OAGG;IACH,8BAA+B;IAG/B;;;;OAIG;IACH,+BAA4B;IAE5B;;;;OAIG;IACH,kCAA+B;IAE/B;;;OAGG;IACH,kBAAe;IAGf;;;;;;OAMG;IACH,+BAJW,MAAM,iCAsChB;IAED;;;;;OAKG;IACH,sBAJW,cAAc,cACd,OAAO,GACL,OAAO,CAqDnB;IAED;;;;;OAKG;IACH,yBAJW,cAAc,cACd,OAAO,GACL,OAAO,CA6DnB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,yBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,sBAJW,MAAM,qBACN,EAAE,SAmCZ;IAED;;;;;;;OAOG;IACH,6BANW,EAAE,iBACF,MAAM,aACN,MAAM,GACJ,MAAM,CAoClB;IAED;;;;;;;OAOG;IACH,4BAJW,MAAM,GACJ,EAAE,CA0Bd;IAED;;;;;OAKG;IACH,yBAJW,KAAK,EAAE,GACL,IAAI,CAsPhB;IAED;;;;OAIG;IACH,mCAHW,KAAK,EAAE,GACL,OAAO,CAenB;IAED;;;;;OAKG;IACH,gCAHW,KAAK,WAAS,GACb,OAAO,CASlB;IAED;;;OAGG;IACH,uBAFa,KAAK,EAAE,CAInB;IAED;;;;OAIG;IACH,kCAHW,KAAK,EAAE,GACL,OAAO,CAgBnB;IAED;;;;OAIG;IACH,4BAHW,KAAK,WAAS,GACZ,OAAO,CAanB;IAED;;;;OAIG;IACH,8BAHW,KAAK,GACH,OAAO,CAkBnB;IAED;;;;OAIG;IACH,iCAHW,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;OAKG;IACH,+BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;;;OAIG;IACH,2BAiBC;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,qCAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAwCnB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,EAAE,GACN,IAAI,CAQhB;IAED;;;;;OAKG;IACH,qCAJW,MAAM,SACN,KAAK,GACH,IAAI,CAUhB;IAED;;;;;OAKG;IACH,4CAJW,MAAM,mBACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;OAOG;IACH,mDAqBC;IAED;;;;OAIG;IACH,iCAHW,WAAS,KAAK,GACZ,MAAM,CAalB;IAED;;;;OAIG;IACH,wCAFa,MAAM,CAUlB;IAED;;;;;;;;;;;;;;OAcG;IACH;gBAFqB,MAAM;;MAoB1B;IAED;;;;;;;;;;;;OAYG;IACH,uGAcC;IAED;;;;OAIG;IACH,wBAyBC;IAED;;;;;;;;OAQG;IACH,mCAJW,MAAM,0BAEJ,IAAI,CAqBhB;IAED;;;;;;;OAOG;IACH,4CALW,MAAM,mBACN,MAAM,4BAEJ,IAAI,CA8ChB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,mBACN,MAAM,OAUhB;IAED;;;;;;OAMG;IACH,6BAJW,MAAM,+DAEJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,mEAiBhB;IAED;;;;;;;OAOG;IACH,iCALW,MAAM,mEAahB;IAED;;;;;;;OAOG;IACH,sDALW,KAAK,sCAGH,IAAI,CAiBhB;IAED;;;;;;;;;;;;;OAaG;IACH,gEAJ6B,OAAO,YACzB,MAAM,GACJ,IAAI,CAsEhB;IAED;;;;;;;OAOG;IACH,uEAFa,IAAI,CA0DhB;IAkBD;;;;;;;;;;OAUG;IACH,qHAJiC,MAAM,KAAK,IAAI,kBAEnC,IAAI,CAahB;IAED;;;;;;OAMG;IACH,2CALW,MAAM,qCAGJ,IAAI,CAShB;IAED;;;;;;;OAOG;IACH,+CAyBC;IAED;;;;;;OAMG;IACH,iDAsBC;IAED;;;;;OAKG;IACH,wCAgCC;IAED;;;;;OAKG;IACH,0CA2BC;IAED;;;;;;;;;OASG;IACH,kCARW,MAAM,sCAGJ,IAAI,CAuBhB;IAED;;;;;;;;;OASG;IACH,qCARW,MAAM,sCAGJ,OAAO,CAkCnB;IAED;;;;;;;;;;OAUG;IACH,+BATW,MAAM,cACN,MAAM,uCAGJ,IAAI,CAiChB;IAED;;;;;;;;;;OAUG;IACH,kCATW,MAAM,cACN,MAAM,sCAGJ,OAAO,CA2CnB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,QACN,MAAM,gBAEJ,IAAI,CAmBhB;IAED;;;;OAIG;IACH,+BAHW,MAAM,GACJ,OAAO,CAenB;IAED;;;;OAIG;IACH,SAHa,IAAI,CAShB;IAED;;;;;OAKG;IACH,YAHa,IAAI,CAkBhB;IAED;;;;OAIG;IACH,yCAHW,MAAM,kEAkBhB;IAED;;;;;OAKG;IACH,mBAHW,sBAAsB,6BACpB,IAAI,CA6DhB;IAED;;;;;OAKG;IACH,qEAHW,CAAC,cAAc,EAAE,MAAM,EAAE,UAAU,OAAO,EAAE,cAAc,EAAE,MAAM,KAAK,IAAI,GACzE,IAAI,CAkEhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAInB;IAED;;;;;OAKG;IACH,+BAJW,CAAC,WAAW,EAAE,MAAM,KAAK,IAAI,kBAE3B,IAAI,CAgBhB;IAGL;;;;;OAKG;IACH,mCAFU,OAAO,CAEwC;IAIzD;;OAEG;IACH,4BAroBgB,UAAU,MAAM,CAAC,CAqoBoB;IAErD;;OAEG;IACH,iCAvae,MAAM,wCAGJ,OAAO,CAoa+B;IA5oBnD;;;OAGG;IACH,qBAFY,UAAU,MAAM,CAAC,CAY5B;CA0mBJ;6BAltEY,OAAO,gCAAgC,EAAE,KAAK,CAAC,CAAC,CAAC;6BAIjD,OAAO,qBAAqB,EAAE,cAAc"}
|
|
@@ -74,6 +74,19 @@ function validateIndexValue(index, name) {
|
|
|
74
74
|
return true;
|
|
75
75
|
}
|
|
76
76
|
|
|
77
|
+
/**
|
|
78
|
+
* What {@link EntityComponentDataset#__any_holder} holds for a component type no entity has.
|
|
79
|
+
* @type {number}
|
|
80
|
+
*/
|
|
81
|
+
const ANY_HOLDER_NONE = -1;
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* What {@link EntityComponentDataset#__any_holder} holds for a component type whose lowest holder
|
|
85
|
+
* let go of it, until somebody asks who holds it now.
|
|
86
|
+
* @type {number}
|
|
87
|
+
*/
|
|
88
|
+
const ANY_HOLDER_UNKNOWN = -2;
|
|
89
|
+
|
|
77
90
|
/**
|
|
78
91
|
* Matches a supplies component mask against a larger set
|
|
79
92
|
* @param {BitSet} componentOccupancy
|
|
@@ -210,6 +223,24 @@ export class EntityComponentDataset {
|
|
|
210
223
|
*/
|
|
211
224
|
components = [];
|
|
212
225
|
|
|
226
|
+
/**
|
|
227
|
+
* Per component type index, the lowest entity id holding an instance of that type: what
|
|
228
|
+
* {@link getAnyComponentInstance} and {@link getAnyComponent} answer with. {@link ANY_HOLDER_NONE}
|
|
229
|
+
* when no entity holds one, {@link ANY_HOLDER_UNKNOWN} when the holder it named has let go and
|
|
230
|
+
* nobody has asked since.
|
|
231
|
+
*
|
|
232
|
+
* Kept as components come and go — a lower id taking the type over in
|
|
233
|
+
* {@link addComponentToEntityByIndex}, the holder letting go in
|
|
234
|
+
* {@link removeComponentFromEntityByIndex_Unchecked} — so that asking for a singleton is an
|
|
235
|
+
* array read rather than a walk of the type's store. The store is a sparse array, and walking it
|
|
236
|
+
* either allocates (`for…in` builds its key list) or, by index, crawls through every hole below
|
|
237
|
+
* the holder: 82 µs for a holder at entity 5,000, 1.8 ms at 100,000, in Node 24.
|
|
238
|
+
*
|
|
239
|
+
* @private
|
|
240
|
+
* @type {Int32Array}
|
|
241
|
+
*/
|
|
242
|
+
__any_holder = new Int32Array(0);
|
|
243
|
+
|
|
213
244
|
/**
|
|
214
245
|
* Current number of entities
|
|
215
246
|
* @private
|
|
@@ -807,6 +838,9 @@ export class EntityComponentDataset {
|
|
|
807
838
|
this.__type_to_index_map.set(map[i], i);
|
|
808
839
|
}
|
|
809
840
|
|
|
841
|
+
// indices moved; each type's holder is found again when it is next asked for
|
|
842
|
+
this.__any_holder = new Int32Array(newComponentTypeCount).fill(ANY_HOLDER_UNKNOWN);
|
|
843
|
+
|
|
810
844
|
this.componentTypeCount = newComponentTypeCount;
|
|
811
845
|
}
|
|
812
846
|
|
|
@@ -1141,6 +1175,11 @@ export class EntityComponentDataset {
|
|
|
1141
1175
|
//clear occupancy bit
|
|
1142
1176
|
this.componentOccupancy.clear(component_occupancy_index);
|
|
1143
1177
|
|
|
1178
|
+
if (this.__any_holder[component_index] === entity_id) {
|
|
1179
|
+
// the next holder up is found when it is asked for, not on every removal
|
|
1180
|
+
this.__any_holder[component_index] = ANY_HOLDER_UNKNOWN;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1144
1183
|
//dispatch events
|
|
1145
1184
|
const componentClass = this.componentTypeMap[component_index];
|
|
1146
1185
|
|
|
@@ -1182,9 +1221,16 @@ export class EntityComponentDataset {
|
|
|
1182
1221
|
}
|
|
1183
1222
|
|
|
1184
1223
|
/**
|
|
1185
|
-
* Retrieves any instance of a given component.
|
|
1224
|
+
* Retrieves any instance of a given component, with the entity holding it.
|
|
1186
1225
|
* If no component instances exist - component will be `null` and entity will be `-1`.
|
|
1187
1226
|
* Useful for singleton components such as a camera or an audio listener.
|
|
1227
|
+
*
|
|
1228
|
+
* When several entities hold the type, the lowest entity id wins — the same one
|
|
1229
|
+
* {@link getAnyComponentInstance} answers with.
|
|
1230
|
+
*
|
|
1231
|
+
* Allocates the result. A caller that needs only the component uses
|
|
1232
|
+
* {@link getAnyComponentInstance}, which does not.
|
|
1233
|
+
*
|
|
1188
1234
|
* @template T
|
|
1189
1235
|
* @param {Class<T>} component_type
|
|
1190
1236
|
* @returns {{entity:number, component:T}}
|
|
@@ -1196,17 +1242,10 @@ export class EntityComponentDataset {
|
|
|
1196
1242
|
const index = this.computeComponentTypeIndex(component_type);
|
|
1197
1243
|
|
|
1198
1244
|
if (index !== -1) {
|
|
1245
|
+
entity = this.__lowest_holder(index);
|
|
1199
1246
|
|
|
1200
|
-
|
|
1201
|
-
|
|
1202
|
-
const c = components[entity_key];
|
|
1203
|
-
|
|
1204
|
-
if (c !== undefined) {
|
|
1205
|
-
entity = Number(entity_key);
|
|
1206
|
-
component = c;
|
|
1207
|
-
break;
|
|
1208
|
-
}
|
|
1209
|
-
|
|
1247
|
+
if (entity !== ANY_HOLDER_NONE) {
|
|
1248
|
+
component = this.components[index][entity];
|
|
1210
1249
|
}
|
|
1211
1250
|
}
|
|
1212
1251
|
|
|
@@ -1216,6 +1255,67 @@ export class EntityComponentDataset {
|
|
|
1216
1255
|
};
|
|
1217
1256
|
}
|
|
1218
1257
|
|
|
1258
|
+
/**
|
|
1259
|
+
* The instance of a component type held by the lowest entity id that holds one, or `null` when
|
|
1260
|
+
* no entity does or the type is not registered. For singletons — a camera, an audio listener, a
|
|
1261
|
+
* terrain — looked up every tick: it allocates nothing, and is an array read except for the first
|
|
1262
|
+
* ask after the type's holder let go of it, which walks the live entities below the next holder.
|
|
1263
|
+
*
|
|
1264
|
+
* When several entities hold the type, the lowest entity id wins. That is the order
|
|
1265
|
+
* {@link getAnyComponent} always answered in, when it walked the type's store with `for…in`.
|
|
1266
|
+
*
|
|
1267
|
+
* @template T
|
|
1268
|
+
* @param {Class<T>} component_type
|
|
1269
|
+
* @returns {T|null}
|
|
1270
|
+
*/
|
|
1271
|
+
getAnyComponentInstance(component_type) {
|
|
1272
|
+
const index = this.computeComponentTypeIndex(component_type);
|
|
1273
|
+
|
|
1274
|
+
if (index === -1) {
|
|
1275
|
+
return null;
|
|
1276
|
+
}
|
|
1277
|
+
|
|
1278
|
+
const entity = this.__lowest_holder(index);
|
|
1279
|
+
|
|
1280
|
+
if (entity === ANY_HOLDER_NONE) {
|
|
1281
|
+
return null;
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
return this.components[index][entity];
|
|
1285
|
+
}
|
|
1286
|
+
|
|
1287
|
+
/**
|
|
1288
|
+
* @private
|
|
1289
|
+
* @param {number} component_index
|
|
1290
|
+
* @returns {number} the lowest entity id holding the type, or {@link ANY_HOLDER_NONE}
|
|
1291
|
+
*/
|
|
1292
|
+
__lowest_holder(component_index) {
|
|
1293
|
+
const holders = this.__any_holder;
|
|
1294
|
+
const known = holders[component_index];
|
|
1295
|
+
|
|
1296
|
+
if (known !== ANY_HOLDER_UNKNOWN) {
|
|
1297
|
+
return known;
|
|
1298
|
+
}
|
|
1299
|
+
|
|
1300
|
+
// the holder it named let go: find the next one up, once, and remember it
|
|
1301
|
+
const entity_occupancy = this.entityOccupancy;
|
|
1302
|
+
const component_occupancy = this.componentOccupancy;
|
|
1303
|
+
const type_count = this.componentTypeCount;
|
|
1304
|
+
|
|
1305
|
+
let found = ANY_HOLDER_NONE;
|
|
1306
|
+
|
|
1307
|
+
for (let entity = entity_occupancy.nextSetBit(0); entity !== -1; entity = entity_occupancy.nextSetBit(entity + 1)) {
|
|
1308
|
+
if (component_occupancy.get(entity * type_count + component_index)) {
|
|
1309
|
+
found = entity;
|
|
1310
|
+
break;
|
|
1311
|
+
}
|
|
1312
|
+
}
|
|
1313
|
+
|
|
1314
|
+
holders[component_index] = found;
|
|
1315
|
+
|
|
1316
|
+
return found;
|
|
1317
|
+
}
|
|
1318
|
+
|
|
1219
1319
|
/**
|
|
1220
1320
|
*
|
|
1221
1321
|
* Associate a component with a particular entity.
|
|
@@ -1273,6 +1373,13 @@ export class EntityComponentDataset {
|
|
|
1273
1373
|
//inset component instance into component dataset
|
|
1274
1374
|
this.components[component_index][entity_id] = component_instance;
|
|
1275
1375
|
|
|
1376
|
+
const holder = this.__any_holder[component_index];
|
|
1377
|
+
|
|
1378
|
+
if (holder === ANY_HOLDER_NONE || entity_id < holder) {
|
|
1379
|
+
// a lower id takes the type over; an unknown holder stays unknown until asked for
|
|
1380
|
+
this.__any_holder[component_index] = entity_id;
|
|
1381
|
+
}
|
|
1382
|
+
|
|
1276
1383
|
//dispatch events
|
|
1277
1384
|
const componentClass = this.componentTypeMap[component_index];
|
|
1278
1385
|
|
|
@@ -1967,6 +2074,8 @@ export class EntityComponentDataset {
|
|
|
1967
2074
|
this.componentOccupancy.reset();
|
|
1968
2075
|
this.entityOccupancy.reset();
|
|
1969
2076
|
|
|
2077
|
+
this.__any_holder.fill(ANY_HOLDER_NONE);
|
|
2078
|
+
|
|
1970
2079
|
this.entityCount = 0;
|
|
1971
2080
|
|
|
1972
2081
|
this.__entityEventListeners = [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FogOfWarVisibilityPredicate.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarVisibilityPredicate.js"],"names":[],"mappings":"AAEA;IACI;;;OAGG;IACH,KAFU,QAAQ,CAEP;IAEX;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,
|
|
1
|
+
{"version":3,"file":"FogOfWarVisibilityPredicate.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarVisibilityPredicate.js"],"names":[],"mappings":"AAEA;IACI;;;OAGG;IACH,KAFU,QAAQ,CAEP;IAEX;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,8CAEC;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAYnB;IAED,iBAEC;CACJ;yBA7CwB,eAAe"}
|
|
@@ -18,9 +18,7 @@ export class FogOfWarVisibilityPredicate {
|
|
|
18
18
|
* @param {EntityComponentDataset} ecd
|
|
19
19
|
*/
|
|
20
20
|
initialize(ecd) {
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
this.fow = fow.component;
|
|
21
|
+
this.fow = ecd.getAnyComponentInstance(FogOfWar);
|
|
24
22
|
}
|
|
25
23
|
|
|
26
24
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"populateEngineSerializationRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/storage/populateEngineSerializationRegistry.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"populateEngineSerializationRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/storage/populateEngineSerializationRegistry.js"],"names":[],"mappings":"AAuMA;;;;;;;;GAQG;AACH,iGAyHC"}
|
|
@@ -103,6 +103,7 @@ import { WaterSerializationUpgrader_4_5 } from "../../graphics/ecs/water/WaterSe
|
|
|
103
103
|
import { MeshletGeometrySerializationAdapter } from "../../../shade/renderer/geometry/MeshletGeometrySerializationAdapter.js";
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104
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import { WaterWavesSerializationAdapter } from "../../graphics/ecs/water/WaterWavesSerializationAdapter.js";
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105
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import { WaterWavesSerializationUpgrader_0_1 } from "../../graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js";
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106
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+
import { WaterWavesSerializationUpgrader_1_2 } from "../../graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js";
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106
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import WaterWaves from "../../graphics/ecs/water/WaterWaves.js";
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import { GridPosition2Transform } from "../../grid/grid2transform/GridPosition2Transform.js";
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import {
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@@ -313,6 +314,7 @@ export function populateEngineSerializationRegistry(registry) {
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313
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registry.registerUpgrader(Water.typeName, new WaterSerializationUpgrader_3_4());
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314
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registry.registerUpgrader(Water.typeName, new WaterSerializationUpgrader_4_5());
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315
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registry.registerUpgrader(WaterWaves.typeName, new WaterWavesSerializationUpgrader_0_1());
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317
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+
registry.registerUpgrader(WaterWaves.typeName, new WaterWavesSerializationUpgrader_1_2());
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316
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registry.registerUpgrader(SoundEmitter.typeName, new SoundEmitterSerializationUpgrader_0_1());
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registry.registerUpgrader(SoundEmitter.typeName, new SoundEmitterSerializationUpgrader_1_2());
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"obtainTerrain.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/obtainTerrain.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,sEAHW,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,OAAO,GAAC,IAAI,
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1
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+
{"version":3,"file":"obtainTerrain.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/obtainTerrain.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,sEAHW,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,GACxC,OAAO,GAAC,IAAI,CAoBxB;oBA1BmB,mBAAmB"}
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@@ -12,6 +12,11 @@ export function obtainTerrain(ecd, callback=noop) {
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12
12
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assert.notEqual(ecd, null, 'ecd is null');
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13
13
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assert.notEqual(ecd, undefined, 'ecd is undefined');
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14
14
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|
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15
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+
if (callback === noop) {
|
|
16
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+
// called per tick by placement systems; only the callback needs the entity
|
|
17
|
+
return ecd.getAnyComponentInstance(Terrain);
|
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18
|
+
}
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19
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+
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15
20
|
const object = ecd.getAnyComponent(Terrain);
|
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16
21
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17
22
|
const terrain = object.component;
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@@ -2,30 +2,19 @@
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2
2
|
export const WATER_WAVES_SHORE_REFLECTION_DEFAULT: 0.5;
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3
3
|
export default WaterWaves;
|
|
4
4
|
/**
|
|
5
|
-
* The waves of the {@link Water} on the same entity: the
|
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6
|
-
* treats them (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1).
|
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5
|
+
* The waves of the {@link Water} on the same entity: the open water beyond its mesh that the wind crosses, and
|
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6
|
+
* how the body's outline treats them (WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md §6.1).
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7
7
|
*
|
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8
8
|
* Kept apart from `Water`, which describes the body and its optics and says nothing about how the surface
|
|
9
|
-
* moves. A body without this component
|
|
10
|
-
* `WaterSystem.splash`) at the default coefficient.
|
|
9
|
+
* moves. A body without this component has no water upwind of its mesh, and its outline reflects wave particles
|
|
10
|
+
* (from `WaterSystem.splash`) at the default coefficient.
|
|
11
11
|
*
|
|
12
|
-
* The wind
|
|
13
|
-
*
|
|
14
|
-
*
|
|
12
|
+
* The wind is not here: it is the scene's (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6), the published wind field
|
|
13
|
+
* 10 m above the body's origin, low-passed on the GPU. The waves follow from physics: a fetch-limited JONSWAP sea
|
|
14
|
+
* of that wind over the water upwind — the body's own extent along the wind plus {@link upwindFetch} — so the same
|
|
15
|
+
* wind raises centimetre ripples on a puddle and swell on an open sea.
|
|
15
16
|
*/
|
|
16
17
|
declare class WaterWaves {
|
|
17
|
-
/**
|
|
18
|
-
* Wind speed at 10 m, m/s.
|
|
19
|
-
* @type {Vector1}
|
|
20
|
-
*/
|
|
21
|
-
windSpeed: Vector1;
|
|
22
|
-
/**
|
|
23
|
-
* Direction the wind blows towards, radians in the body's local xz plane, measured from +x towards +z.
|
|
24
|
-
* The angle turns with the body's rotation and is not skewed by its scale. A change turns the waves over
|
|
25
|
-
* a few seconds.
|
|
26
|
-
* @type {Vector1}
|
|
27
|
-
*/
|
|
28
|
-
windDirection: Vector1;
|
|
29
18
|
/**
|
|
30
19
|
* Open water upwind of the mesh, metres, added to the mesh's own extent along the wind. Zero for a body
|
|
31
20
|
* that is all the water there is (a pool, a lake); an open sea states the distance to its far shore
|
|
@@ -41,8 +30,6 @@ declare class WaterWaves {
|
|
|
41
30
|
shoreReflection: Vector1;
|
|
42
31
|
fromJSON(json: any): void;
|
|
43
32
|
toJSON(): {
|
|
44
|
-
windSpeed: number;
|
|
45
|
-
windDirection: number;
|
|
46
33
|
upwindFetch: number;
|
|
47
34
|
shoreReflection: number;
|
|
48
35
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WaterWaves.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWaves.js"],"names":[],"mappings":"AAEA,8FAA8F;AAC9F,uDAAwD;;AAExD
|
|
1
|
+
{"version":3,"file":"WaterWaves.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWaves.js"],"names":[],"mappings":"AAEA,8FAA8F;AAC9F,uDAAwD;;AAExD;;;;;;;;;;;;GAYG;AACH;IACI;;;;;OAKG;IACH,aAFU,OAAO,CAEY;IAE7B;;;;OAIG;IACH,iBAFU,OAAO,CAEmD;IAEpE,0BAQC;IAED;;;MAKC;CACJ;;;;oBAlDmB,kCAAkC"}
|