@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1,54 +1,14 @@
1
- import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
1
+ import { m4_decompose_rigid_array } from "../../../core/geom/3d/mat4/m4_decompose_rigid_array.js";
2
2
  import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
3
3
  import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
4
4
 
5
- /**
6
- * How far a TransformedShape3D's matrix may be from a rigid motion — column lengths off 1, columns off
7
- * perpendicular — and still be treated as one. A matrix handed over in float32 arrives rounded at
8
- * about 1e-7, an exact rotation included.
9
- * @type {number}
10
- */
11
- const RIGID_TOLERANCE = 1e-5;
12
-
13
- /** Translation / rotation / scale of the wrapper matrix last passed to {@link decompose_rigid}. */
5
+ /** Translation / rotation of the wrapper matrix last passed to {@link m4_decompose_rigid_array}. */
14
6
  const wrapper_translation = new Float64Array(3);
15
7
  const wrapper_rotation = new Float64Array(4);
16
- const wrapper_scale = new Float64Array(3);
17
8
 
18
9
  /** The wrapper's translation rotated into the world, by {@link rigid_subject_pose}. */
19
10
  const wrapper_offset = new Float64Array(3);
20
11
 
21
- /**
22
- * Whether an affine matrix (column-major) is a rigid motion, leaving its translation and rotation in
23
- * {@link wrapper_translation} / {@link wrapper_rotation}.
24
- *
25
- * @param {ArrayLike<number>} m
26
- * @returns {boolean}
27
- */
28
- function decompose_rigid(m) {
29
- if (m[3] !== 0 || m[7] !== 0 || m[11] !== 0 || m[15] !== 1) {
30
- return false;
31
- }
32
-
33
- // a reflection comes back as a negative x scale, so it fails here too
34
- m4_decompose_array(m, wrapper_translation, 0, wrapper_rotation, 0, wrapper_scale, 0);
35
-
36
- if (Math.abs(wrapper_scale[0] - 1) > RIGID_TOLERANCE
37
- || Math.abs(wrapper_scale[1] - 1) > RIGID_TOLERANCE
38
- || Math.abs(wrapper_scale[2] - 1) > RIGID_TOLERANCE) {
39
- return false;
40
- }
41
-
42
- // the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
43
- const d01 = m[0] * m[4] + m[1] * m[5] + m[2] * m[6];
44
- const d02 = m[0] * m[8] + m[1] * m[9] + m[2] * m[10];
45
- const d12 = m[4] * m[8] + m[5] * m[9] + m[6] * m[10];
46
-
47
- return Math.abs(d01) <= RIGID_TOLERANCE
48
- && Math.abs(d02) <= RIGID_TOLERANCE
49
- && Math.abs(d12) <= RIGID_TOLERANCE;
50
- }
51
-
52
12
  /**
53
13
  * The world pose of what a rigid `TransformedShape3D` wraps, given the wrapper's own world pose.
54
14
  *
@@ -75,7 +35,7 @@ function decompose_rigid(m) {
75
35
  * is untouched when it is not
76
36
  */
77
37
  export function rigid_subject_pose(out, shape, px, py, pz, qx, qy, qz, qw) {
78
- if (shape.isTransformedShape3D !== true || shape.subject === null || !decompose_rigid(shape.transform)) {
38
+ if (shape.isTransformedShape3D !== true || shape.subject === null || !m4_decompose_rigid_array(shape.transform, wrapper_translation, 0, wrapper_rotation, 0)) {
79
39
  return false;
80
40
  }
81
41
 
@@ -247,16 +247,16 @@ export class MarkerNodeActionPaintTerrain extends MarkerNodeAction {
247
247
 
248
248
  initialize(grid, ecd, seed) {
249
249
  // find layer index
250
- const terrain = ecd.getAnyComponent(Terrain);
250
+ const terrain = ecd.getAnyComponentInstance(Terrain);
251
251
 
252
- if (terrain.component === null) {
252
+ if (terrain === null) {
253
253
  throw new Error('No terrain present');
254
254
  }
255
255
 
256
- this._terrain = terrain.component;
256
+ this._terrain = terrain;
257
257
 
258
258
  // bind splats
259
- this._splat_map = terrain.component.splat;
259
+ this._splat_map = terrain.splat;
260
260
 
261
261
  this._layer_index = -1;
262
262
 
@@ -163,6 +163,26 @@ export class ShadeGPUCommandContext {
163
163
  size: number;
164
164
  };
165
165
  }): ShadeGPUComputePassEncoder;
166
+ /**
167
+ * Set `pipeline` and its bindings on a compute pass that is already open, so that several
168
+ * pipelines can dispatch in one pass.
169
+ *
170
+ * @param {Object} options
171
+ * @param {ShadeGPUComputePassEncoder} options.pass
172
+ * @param {ComputePipelineDescriptor} options.pipeline
173
+ * @param {GPUBindingResource[][]} [options.bindings]
174
+ * @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] see {@link constructComputePass}
175
+ */
176
+ bindComputePipeline({ pass, pipeline, bindings, immediate }: {
177
+ pass: ShadeGPUComputePassEncoder;
178
+ pipeline: ComputePipelineDescriptor;
179
+ bindings?: GPUBindingResource[][];
180
+ immediate?: {
181
+ buffer: BinaryBuffer;
182
+ offset: number;
183
+ size: number;
184
+ };
185
+ }): void;
166
186
  /**
167
187
  * Begins a labeled debug group containing subsequent commands.
168
188
  * @see https://gpuweb.github.io/gpuweb/#debug-markers
@@ -1 +1 @@
1
- {"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,CAgCtC;IAED;;;;OAIG;IACH,sBAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAIC;IAED;;;;OAIG;IACH,yBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;OAWG;IACH;QAT4B,KAAK,GAAtB,MAAM;QAC4B,QAAQ,EAA1C,wBAAwB;QACS,QAAQ,GAAzC,oBAAoB,EAAE;QACkB,gBAAgB,EAAxD,8BAA8B;QACgB,sBAAsB;QACL,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,yBAAyB,CAuCrC;IAED;;;;OAIG;IACH,sDAFa,yBAAyB,CAarC;IAED;;;;;;;OAOG;IACH,mDALW,MAAM,cACN,MAAM,6CAEN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,2CAFY,OAAO,CAYlB;IAUD;;;;;;OAMG;IACH,+BAJW,MAAM,iBAAe,QACrB,MAAM,aAuBhB;IAED;;;;;;;OAOG;IACH,qCANW,WAAW,UACX,MAAM,iBAAe,WACrB,MAAM,SACN,MAAM,aAwBhB;IAeD;;;;;;;;;OASG;IACH,0BAJW,2BAA2B,aAEzB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CA2B1E;IAED;;;;;;OAMG;IACH,sCALW,UAAU,oBAEV,MAAM,iBAAe,aAgB/B;IAED;;;;;;;;OAQG;IACH,wDAJW,MAAM,QACN,UAAU,oBA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,8CALW,MAAM,QACN,WAAW,eACX,MAAM,QACN,MAAM,QA4ChB;IAkGD;;OAEG;IACH,eA8DC;;CACJ;uCA19BY,OAAO,2DAA2D,EAAE,wBAAwB;yBAI5F,OAAO,wDAAwD,EAAE,UAAU;wCAC3E,OAAO,6DAA6D,EAAE,yBAAyB;8BAC/F,OAAO,gCAAgC,EAAE,eAAe;0CACxD,OAAO,4DAA4D,EAAE,2BAA2B;yBAChG,OAAO,uCAAuC,EAAE,UAAU;6BAC1D,OAAO,uCAAuC,EAAE,cAAc;6BAC9D,OAAO,sCAAsC,EAAE,cAAc;+BAC7D,OAAO,sCAAsC,EAAE,gBAAgB;yCAdnC,qCAAqC;2CAPnC,sCAAsC;6BANpD,mCAAmC;0CAOtB,qCAAqC"}
1
+ {"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,CAwBtC;IAED;;;;;;;;;OASG;IACH;QAL+C,IAAI,EAAxC,0BAA0B;QACS,QAAQ,EAA3C,yBAAyB;QACQ,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;aAe9D;IAED;;;;OAIG;IACH,sBAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAIC;IAED;;;;OAIG;IACH,yBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;OAWG;IACH;QAT4B,KAAK,GAAtB,MAAM;QAC4B,QAAQ,EAA1C,wBAAwB;QACS,QAAQ,GAAzC,oBAAoB,EAAE;QACkB,gBAAgB,EAAxD,8BAA8B;QACgB,sBAAsB;QACL,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,yBAAyB,CAuCrC;IAED;;;;OAIG;IACH,sDAFa,yBAAyB,CAarC;IAED;;;;;;;OAOG;IACH,mDALW,MAAM,cACN,MAAM,6CAEN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,2CAFY,OAAO,CAYlB;IAUD;;;;;;OAMG;IACH,+BAJW,MAAM,iBAAe,QACrB,MAAM,aAuBhB;IAED;;;;;;;OAOG;IACH,qCANW,WAAW,UACX,MAAM,iBAAe,WACrB,MAAM,SACN,MAAM,aAwBhB;IAeD;;;;;;;;;OASG;IACH,0BAJW,2BAA2B,aAEzB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CA2B1E;IAED;;;;;;OAMG;IACH,sCALW,UAAU,oBAEV,MAAM,iBAAe,aAgB/B;IAED;;;;;;;;OAQG;IACH,wDAJW,MAAM,QACN,UAAU,oBA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,8CALW,MAAM,QACN,WAAW,eACX,MAAM,QACN,MAAM,QA4ChB;IAkGD;;OAEG;IACH,eA8DC;;CACJ;uCA3+BY,OAAO,2DAA2D,EAAE,wBAAwB;yBAI5F,OAAO,wDAAwD,EAAE,UAAU;wCAC3E,OAAO,6DAA6D,EAAE,yBAAyB;8BAC/F,OAAO,gCAAgC,EAAE,eAAe;0CACxD,OAAO,4DAA4D,EAAE,2BAA2B;yBAChG,OAAO,uCAAuC,EAAE,UAAU;6BAC1D,OAAO,uCAAuC,EAAE,cAAc;6BAC9D,OAAO,sCAAsC,EAAE,cAAc;+BAC7D,OAAO,sCAAsC,EAAE,gBAAgB;yCAdnC,qCAAqC;2CAPnC,sCAAsC;6BANpD,mCAAmC;0CAOtB,qCAAqC"}
@@ -450,21 +450,38 @@ export class ShadeGPUCommandContext {
450
450
  pass_descriptor.label = pipeline.label;
451
451
  }
452
452
 
453
- const graphics = this.#graphics;
454
-
455
453
  const pass = this.beginComputePass(pass_descriptor);
456
454
 
457
- const gpu_pipeline = graphics.compute_pipelines.obtain(pipeline);
455
+ this.bindComputePipeline({ pass, pipeline, bindings, immediate });
458
456
 
459
- pass.setPipeline(gpu_pipeline);
457
+ // console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
460
458
 
461
- pass.record_pipeline(pipeline);
459
+ return pass;
460
+ }
462
461
 
463
- graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
462
+ /**
463
+ * Set `pipeline` and its bindings on a compute pass that is already open, so that several
464
+ * pipelines can dispatch in one pass.
465
+ *
466
+ * @param {Object} options
467
+ * @param {ShadeGPUComputePassEncoder} options.pass
468
+ * @param {ComputePipelineDescriptor} options.pipeline
469
+ * @param {GPUBindingResource[][]} [options.bindings]
470
+ * @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] see {@link constructComputePass}
471
+ */
472
+ bindComputePipeline({
473
+ pass,
474
+ pipeline,
475
+ bindings = [],
476
+ immediate
477
+ }) {
478
+ const graphics = this.#graphics;
464
479
 
465
- // console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
480
+ pass.setPipeline(graphics.compute_pipelines.obtain(pipeline));
466
481
 
467
- return pass;
482
+ pass.record_pipeline(pipeline);
483
+
484
+ graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
468
485
  }
469
486
 
470
487
  /**
@@ -19,15 +19,19 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase impleme
19
19
  */
20
20
  constructor(encoder: SoftwareGPUCommandEncoder, descriptor?: GPUComputePassDescriptor);
21
21
  /**
22
- * One entry per {@link dispatchWorkgroups}, in encode order.
22
+ * One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
23
+ * An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
24
+ * `indirect_offset` its counts are read from.
23
25
  *
24
- * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
26
+ * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
25
27
  */
26
28
  dispatches: {
27
29
  pipeline: GPUComputePipeline | null;
28
30
  bind_groups: GPUBindGroup[];
29
31
  dynamic_offsets: number[][];
30
32
  group_counts: [number, number, number];
33
+ indirect_buffer?: GPUBuffer;
34
+ indirect_offset?: number;
31
35
  }[];
32
36
  /**
33
37
  * The descriptor this pass was begun with, retained so a test can read what the host asked for —
@@ -1 +1 @@
1
- {"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;IA6DjC;;;OAGG;IACH,uFAQC;IAtED;;;;OAIG;IACH,YAFU;QAAC,QAAQ,EAAE,qBAAmB,IAAI,CAAC;QAAC,WAAW,EAAE,cAAc,CAAC;QAAC,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;QAAC,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAC,EAAE,CAEjI;IAEhB;;;;;OAKG;IACH,qCAAW;IAoCX;;;;OAIG;IACH,uBAEC;IAsBD;;OAEG;IACH,gDAIC;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,8CAEN,MAAM,EAAE,GAAC,WAAW,0BACpB,MAAM,2BACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,4BALW,MAAM,QACN,WAAW,GAAC,eAAe,gBAC3B,MAAM,cACN,MAAM,QAUhB;IA4DD;;;;OAIG;IACH,sBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAYhB;IAED;;;OAGG;IACH,wEAFW,MAAM,QAsBhB;IAED;;OAEG;IACH,sBAFW,MAAM,QAIhB;IAED,sBAEC;IAED;;OAEG;IACH,yBAFW,MAAM,QAIhB;IAED,YAQC;IAGL;;;OAGG;IACH,0CAFU,OAAO,CAEsD;;CANtE;sCA7RqC,4BAA4B"}
1
+ {"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;IA+DjC;;;OAGG;IACH,uFAQC;IAxED;;;;;;OAMG;IACH,YAFU;QAAC,QAAQ,EAAE,qBAAmB,IAAI,CAAC;QAAC,WAAW,EAAE,cAAc,CAAC;QAAC,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;QAAC,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,eAAe,CAAC,YAAY;QAAC,eAAe,CAAC,EAAE,MAAM,CAAA;KAAC,EAAE,CAExL;IAEhB;;;;;OAKG;IACH,qCAAW;IAoCX;;;;OAIG;IACH,uBAEC;IAsBD;;OAEG;IACH,gDAIC;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,8CAEN,MAAM,EAAE,GAAC,WAAW,0BACpB,MAAM,2BACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,4BALW,MAAM,QACN,WAAW,GAAC,eAAe,gBAC3B,MAAM,cACN,MAAM,QAUhB;IA4DD;;;;OAIG;IACH,sBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAYhB;IAED;;;OAGG;IACH,wEAFW,MAAM,QAwBhB;IAED;;OAEG;IACH,sBAFW,MAAM,QAIhB;IAED,sBAEC;IAED;;OAEG;IACH,yBAFW,MAAM,QAIhB;IAED,YAQC;IAGL;;;OAGG;IACH,0CAFU,OAAO,CAEsD;;CANtE;sCAjSqC,4BAA4B"}
@@ -20,9 +20,11 @@ import { write_pass_timestamp } from "./write_pass_timestamp.js";
20
20
  */
21
21
  export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
22
22
  /**
23
- * One entry per {@link dispatchWorkgroups}, in encode order.
23
+ * One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
24
+ * An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
25
+ * `indirect_offset` its counts are read from.
24
26
  *
25
- * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
27
+ * @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
26
28
  */
27
29
  dispatches = [];
28
30
 
@@ -251,11 +253,13 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
251
253
  this.#encoder.notify_pass_uses([indirect_buffer]);
252
254
 
253
255
  // The group counts live in a buffer a shader wrote, which nothing here executed — recording
254
- // a count read out of it would be fiction, so the entry says what it is.
256
+ // a count read out of it would be fiction, so the entry says what it is, and where they live.
255
257
  this.dispatches.push({
256
258
  pipeline: this.#pipeline,
257
259
  ...this.#snapshot_bindings(),
258
260
  group_counts: [-1, -1, -1],
261
+ indirect_buffer,
262
+ indirect_offset,
259
263
  });
260
264
  }
261
265
 
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/avboit/main.js"],"names":[],"mappings":"AA+RA,uCAwlBC;8BAn1BY,OAAO,yCAAyC,EAAE,eAAe"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/avboit/main.js"],"names":[],"mappings":"AAkSA,uCAwlBC;8BAp1BY,OAAO,yCAAyC,EAAE,eAAe"}
@@ -19,8 +19,7 @@ import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
19
19
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
20
20
  import { TransparencyMode } from "../../renderer/material/TransparencyMode.js";
21
21
  import { shader_avboit_build_warp } from "../../renderer/rasterize/native/avboit/shader_avboit_build_warp.js";
22
- import { shader_avboit_draw_brick4 } from "../../renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js";
23
- import { shader_avboit_draw_ibl } from "../../renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js";
22
+ import { shader_avboit_draw } from "../../renderer/rasterize/native/avboit/shader_avboit_draw.js";
24
23
  import { shader_avboit_integrate } from "../../renderer/rasterize/native/avboit/shader_avboit_integrate.js";
25
24
  import { shader_avboit_occupancy } from "../../renderer/rasterize/native/avboit/shader_avboit_occupancy.js";
26
25
  import { shader_avboit_resolve } from "../../renderer/rasterize/native/avboit/shader_avboit_resolve.js";
@@ -30,6 +29,9 @@ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
30
29
  import { place_primitive, remove_primitive } from "../../renderer/scene/rows/place_primitive.js";
31
30
  import { Scene } from "../../renderer/scene/Scene.js";
32
31
  import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
32
+ import { INDIRECT_LIGHTING } from "../../renderer/INDIRECT_LIGHTING.js";
33
+ import { ShaderSwitchSet } from "../../renderer/shader/compiler/ShaderSwitchSet.js";
34
+ import { STANDARD_MATERIAL_TEMPLATE } from "../../renderer/material/standard/STANDARD_MATERIAL_TEMPLATE.js";
33
35
  import { ShadeTransparencyMode } from "../../renderer/ShadeTransparencyMode.js";
34
36
  import { load_default_environment } from "../load_default_environment.js";
35
37
 
@@ -117,10 +119,11 @@ const AVBOIT_MODULES = [
117
119
  ["splat / vertex", () => shader_avboit_splat.pipeline.vertex.module.code],
118
120
  ["splat / fragment", () => shader_avboit_splat.pipeline.fragment.module.code],
119
121
  ["integrate", () => shader_avboit_integrate.descriptor.source],
120
- ["draw IBL / vertex", () => shader_avboit_draw_ibl.pipeline.vertex.module.code],
121
- ["draw IBL / fragment", () => shader_avboit_draw_ibl.pipeline.fragment.module.code],
122
- ["draw Brick4 / vertex", () => shader_avboit_draw_brick4.pipeline.vertex.module.code],
123
- ["draw Brick4 / fragment", () => shader_avboit_draw_brick4.pipeline.fragment.module.code],
122
+ ["draw / vertex", () => shader_avboit_draw.pipeline.vertex.module.code],
123
+ ["draw IBL / fragment", () => shader_avboit_draw.pipeline.fragment.module.code],
124
+ ["draw Brick4 / fragment", () => shader_avboit_draw
125
+ .variant(ShaderSwitchSet.EMPTY.with(INDIRECT_LIGHTING, ShadeIndirectLightingMode.Brick4))
126
+ .template_pipeline_descriptor(STANDARD_MATERIAL_TEMPLATE).fragment.module.code],
124
127
  ["resolve", () => shader_avboit_resolve.descriptor.source],
125
128
  ];
126
129
 
@@ -127,6 +127,26 @@ Two things to know before editing one:
127
127
  same accumulators. Switch the renderer to MBOIT and the particles vanish while everything else
128
128
  stays: MBOIT is the legacy path and has no particle channel.
129
129
 
130
+ ### The wind
131
+
132
+ The fire burns in a gusty breeze: the **Wind**, **Gust** and **Heading** sliders (or `?wind=`,
133
+ `?gust=`, `?heading=` — m/s, m/s, degrees; `?wind=0&gust=0` is the still night). `bonfire_wind.js`
134
+ writes them onto the scene's published wind field every frame as its far field, through
135
+ `GPUSceneWind#set_far_velocity`, with the gust from `GlobalFluidEffector`'s model. There is no fluid
136
+ on this page: with no cascades every read of the field is that far field, exactly.
137
+
138
+ The effects read it with the node library's `wind` (`SAMPLE_WIND`), each the way it should:
139
+
140
+ - **the flame leans**: its position integrates the wind at half strength on top of its own velocity,
141
+ so the tongues bend over without being blown off the logs;
142
+ - **the embers and the soot are carried**: the wind at full strength, so they stream downwind and
143
+ scatter as the gust turns;
144
+ - **the smoke's plume bends over as it rises**: its drag, which relaxed it toward still air, relaxes
145
+ it toward the wind at the particle instead — slowly, so the column leaves the fire upright and
146
+ goes over further up.
147
+
148
+ `globalThis.weather` is the `BonfireWind`; `weather.far_velocity` is what was last written.
149
+
130
150
  ### Profiling
131
151
 
132
152
  <kbd>T</kbd> starts a GPU capture, <kbd>T</kbd> again stops it and saves an `.sgpt`. The status line
@@ -108,6 +108,16 @@ export function bonfire_sprite_urls(textures?: object): {
108
108
  * variants *for the whole system* — so an effect that grows past it slows down every effect in the
109
109
  * scene rather than itself. `bonfire.spec.js` pins it.
110
110
  *
111
+ * ## Wind
112
+ *
113
+ * All four read the scene's wind at the particle, through the library's `wind` node (`SAMPLE_WIND`).
114
+ * The flame, the embers and the soot are carried by it: their position integrates
115
+ * `velocity + gain · wind` while the velocity they store stays their own, with a gain of one for the
116
+ * embers and the soot and a half for the flame, whose tongues lean rather than blow away. The smoke
117
+ * already had a drag, and its target was still air; it is the wind now, so the plume bends over as
118
+ * it rises. In still air every one of them is the effect it was before. The page writes the wind —
119
+ * see `bonfire_wind.js`.
120
+ *
111
121
  * The turbulence in all four is three decorrelated `simplex3` samples read as a vector, at a point
112
122
  * that drifts with time so the field scrolls through the rising column. Deliberately not the
113
123
  * library's `curl3`, which is twelve samples for a divergence-free field: over a metre of flame
@@ -1 +1 @@
1
- {"version":3,"file":"bonfire_effects.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_effects.js"],"names":[],"mappings":"AAyGA;;GAEG;AACH,yCAFa,6BAA6B,CAUzC;AAED;;;;;;;GAOG;AACH,8CALW,MAAM,SACN,MAAM,GAEJ,sBAAsB,CAIlC;AAED;;;;GAIG;AACH;QAFoB,MAAM,GAAE,sBAAsB;EAIjD;AAED;;;;;;;;;;;GAWG;AACH,mDALW,sBAAsB,YACtB,MAAM,GAAC,IAAI,GAET,cAAc,GAAC,IAAI,CAY/B;AAED;;;;;;;;;GASG;AACH;IANkC,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,IAAI,GAA3B,MAAM,GAAC,IAAI;IACT;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,cAAc,CAAA;CAAC,CAcxG;AAED;;;;;;GAMG;AACH,+CAHW,MAAM;QACG,MAAM,GAAE,MAAM,GAAC,IAAI;EAStC;AA7LD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDG;AAEH;;;;;;;GAOG;AACH;QAFiB,MAAM,GAAE,MAAM;EAO5B;AAEH;;;;;GAKG;AACH,mCAFU,MAAM,EAAE,CAEsE;8CA1FjF,wEAAwE;uCAExC,+DAA+D;+BADvE,0DAA0D"}
1
+ {"version":3,"file":"bonfire_effects.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_effects.js"],"names":[],"mappings":"AAmHA;;GAEG;AACH,yCAFa,6BAA6B,CAUzC;AAED;;;;;;;GAOG;AACH,8CALW,MAAM,SACN,MAAM,GAEJ,sBAAsB,CAIlC;AAED;;;;GAIG;AACH;QAFoB,MAAM,GAAE,sBAAsB;EAIjD;AAED;;;;;;;;;;;GAWG;AACH,mDALW,sBAAsB,YACtB,MAAM,GAAC,IAAI,GAET,cAAc,GAAC,IAAI,CAY/B;AAED;;;;;;;;;GASG;AACH;IANkC,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,IAAI,GAA3B,MAAM,GAAC,IAAI;IACT;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,cAAc,CAAA;CAAC,CAcxG;AAED;;;;;;GAMG;AACH,+CAHW,MAAM;QACG,MAAM,GAAE,MAAM,GAAC,IAAI;EAStC;AAvMD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmEG;AAEH;;;;;;;GAOG;AACH;QAFiB,MAAM,GAAE,MAAM;EAO5B;AAEH;;;;;GAKG;AACH,mCAFU,MAAM,EAAE,CAEsE;8CApGjF,wEAAwE;uCAExC,+DAA+D;+BADvE,0DAA0D"}
@@ -55,6 +55,16 @@ import soot_json from "./effects/soot.json";
55
55
  * variants *for the whole system* — so an effect that grows past it slows down every effect in the
56
56
  * scene rather than itself. `bonfire.spec.js` pins it.
57
57
  *
58
+ * ## Wind
59
+ *
60
+ * All four read the scene's wind at the particle, through the library's `wind` node (`SAMPLE_WIND`).
61
+ * The flame, the embers and the soot are carried by it: their position integrates
62
+ * `velocity + gain · wind` while the velocity they store stays their own, with a gain of one for the
63
+ * embers and the soot and a half for the flame, whose tongues lean rather than blow away. The smoke
64
+ * already had a drag, and its target was still air; it is the wind now, so the plume bends over as
65
+ * it rises. In still air every one of them is the effect it was before. The page writes the wind —
66
+ * see `bonfire_wind.js`.
67
+ *
58
68
  * The turbulence in all four is three decorrelated `simplex3` samples read as a vector, at a point
59
69
  * that drifts with time so the field scrolls through the rising column. Deliberately not the
60
70
  * library's `curl3`, which is twelve samples for a divergence-free field: over a metre of flame
@@ -0,0 +1,48 @@
1
+ /**
2
+ * The weather over the fire: a steady wind and a gust on top, written straight onto the scene's
3
+ * published wind field as its far field, `v_far(t)`.
4
+ *
5
+ * There is no fluid here. The field is the one every `GPUSceneContext` has, with no cascades, so every
6
+ * particle that reads `SAMPLE_WIND` reads `v_far` exactly — the page plays the part a producer plays,
7
+ * through the same `set_far_velocity` it would call. The gust is `GlobalFluidEffector`'s, used on its
8
+ * own as the model it is (three sinusoids per axis, bounded by `gust`, turning as it goes): the page
9
+ * advances it and adds it to the wind, which is what the far field's fold does with one global and
10
+ * no drag.
11
+ *
12
+ * What reads it is the four effects' own graphs: the flame, the embers and the soot are carried by
13
+ * the air — their positions integrate the wind at the particle on top of their own velocity, the
14
+ * flame's at half strength — and the smoke's drag relaxes it toward the wind instead of still air.
15
+ */
16
+ export class BonfireWind {
17
+ /**
18
+ * Steady wind speed, m/s.
19
+ * @type {number}
20
+ */
21
+ speed: number;
22
+ /**
23
+ * Which way the steady wind blows, degrees about +Y from +X toward +Z. The default blows across
24
+ * the page's opening view, from left to right.
25
+ * @type {number}
26
+ */
27
+ heading_degrees: number;
28
+ /**
29
+ * Peak gust on top of the wind, m/s per axis — `GlobalFluidEffector#gust`'s meaning.
30
+ * @type {number}
31
+ */
32
+ gust: number;
33
+ /**
34
+ * `v_far(t)` as last written.
35
+ * @type {Float64Array}
36
+ */
37
+ far_velocity: Float64Array;
38
+ /**
39
+ * Advance the gust by `dt` and write the wind onto the scene's field. Once a frame, before the
40
+ * frame renders: the scene context uploads the field's table in its own update.
41
+ *
42
+ * @param {number} dt seconds
43
+ * @param {import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind} wind_field
44
+ */
45
+ blow(dt: number, wind_field: import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind): void;
46
+ #private;
47
+ }
48
+ //# sourceMappingURL=bonfire_wind.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bonfire_wind.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_wind.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,MAFU,MAAM,CAEL;IAWX;;;OAGG;IACH,cAFU,YAAY,CAEa;IAOnC;;;;;;OAMG;IACH,SAHW,MAAM,cACN,OAAO,qCAAqC,EAAE,YAAY,QAkBpE;;CACJ"}
@@ -0,0 +1,83 @@
1
+ import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
2
+ import { GlobalFluidEffector } from "../../../engine/physics/fluid/effector/GlobalFluidEffector.js";
3
+
4
+ /**
5
+ * The weather over the fire: a steady wind and a gust on top, written straight onto the scene's
6
+ * published wind field as its far field, `v_far(t)`.
7
+ *
8
+ * There is no fluid here. The field is the one every `GPUSceneContext` has, with no cascades, so every
9
+ * particle that reads `SAMPLE_WIND` reads `v_far` exactly — the page plays the part a producer plays,
10
+ * through the same `set_far_velocity` it would call. The gust is `GlobalFluidEffector`'s, used on its
11
+ * own as the model it is (three sinusoids per axis, bounded by `gust`, turning as it goes): the page
12
+ * advances it and adds it to the wind, which is what the far field's fold does with one global and
13
+ * no drag.
14
+ *
15
+ * What reads it is the four effects' own graphs: the flame, the embers and the soot are carried by
16
+ * the air — their positions integrate the wind at the particle on top of their own velocity, the
17
+ * flame's at half strength — and the smoke's drag relaxes it toward the wind instead of still air.
18
+ */
19
+ export class BonfireWind {
20
+ /**
21
+ * Steady wind speed, m/s.
22
+ * @type {number}
23
+ */
24
+ speed = 2;
25
+
26
+ /**
27
+ * Which way the steady wind blows, degrees about +Y from +X toward +Z. The default blows across
28
+ * the page's opening view, from left to right.
29
+ * @type {number}
30
+ */
31
+ heading_degrees = -38;
32
+
33
+ /**
34
+ * Peak gust on top of the wind, m/s per axis — `GlobalFluidEffector#gust`'s meaning.
35
+ * @type {number}
36
+ */
37
+ gust = 1.5;
38
+
39
+ /**
40
+ * The gust model, used for nothing else.
41
+ * @type {GlobalFluidEffector}
42
+ */
43
+ #weather = new GlobalFluidEffector();
44
+
45
+ /** @type {Float64Array} */
46
+ #gust_now = new Float64Array(3);
47
+
48
+ /**
49
+ * `v_far(t)` as last written.
50
+ * @type {Float64Array}
51
+ */
52
+ far_velocity = new Float64Array(3);
53
+
54
+ constructor() {
55
+ // quicker than a cloth's breeze: a fire in a gusty night
56
+ this.#weather.gust_period = 3;
57
+ }
58
+
59
+ /**
60
+ * Advance the gust by `dt` and write the wind onto the scene's field. Once a frame, before the
61
+ * frame renders: the scene context uploads the field's table in its own update.
62
+ *
63
+ * @param {number} dt seconds
64
+ * @param {import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind} wind_field
65
+ */
66
+ blow(dt, wind_field) {
67
+ const weather = this.#weather;
68
+ const gust = this.#gust_now;
69
+
70
+ weather.gust = this.gust;
71
+ weather.advance(dt);
72
+ weather.compute_gust(gust);
73
+
74
+ const heading = this.heading_degrees * DEG_TO_RAD;
75
+ const far = this.far_velocity;
76
+
77
+ far[0] = this.speed * Math.cos(heading) + gust[0];
78
+ far[1] = gust[1];
79
+ far[2] = this.speed * Math.sin(heading) + gust[2];
80
+
81
+ wind_field.set_far_velocity(far);
82
+ }
83
+ }