@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
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- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
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- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
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- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
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- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
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- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
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- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
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- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
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- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -247,16 +247,16 @@ export class MarkerNodeActionPaintTerrain extends MarkerNodeAction {
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initialize(grid, ecd, seed) {
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// find layer index
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const terrain = ecd.
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const terrain = ecd.getAnyComponentInstance(Terrain);
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if (terrain
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if (terrain === null) {
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throw new Error('No terrain present');
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this._terrain = terrain
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this._terrain = terrain;
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// bind splats
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this._splat_map = terrain.
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this._splat_map = terrain.splat;
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this._layer_index = -1;
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Binary file
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@@ -163,6 +163,26 @@ export class ShadeGPUCommandContext {
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size: number;
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};
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}): ShadeGPUComputePassEncoder;
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/**
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* Set `pipeline` and its bindings on a compute pass that is already open, so that several
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*
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*/
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bindComputePipeline({ pass, pipeline, bindings, immediate }: {
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pass: ShadeGPUComputePassEncoder;
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pipeline: ComputePipelineDescriptor;
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bindings?: GPUBindingResource[][];
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immediate?: {
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buffer: BinaryBuffer;
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offset: number;
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size: number;
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};
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}): void;
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/**
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,
|
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1
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+
{"version":3,"file":"ShadeGPUCommandContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/device/ShadeGPUCommandContext.js"],"names":[],"mappings":"AAgDA;;;;;;GAMG;AACH;IA+LI;;;;;OAKG;IACH,wBAJW,eAAe,UACf,MAAM,GACJ,sBAAsB,CA6BlC;IA5ND;;;;OAIG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IASD;;;;OAIG;IACH,qCAEC;IAED;;;;;OAKG;IACH,yEAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAeD;;;;;;;;OAQG;IACH,wCAIC;IAED;;;;;;OAMG;IACH,2BAJW,gBAAgB,gBAChB,MAAM,GACJ,IAAI,CAOhB;IAOD;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,+EAEC;IAgCD;;;OAGG;IACH,yBAA0B;IAE1B;;;OAGG;IACH,6BAA8B;IAE9B;;;OAGG;IACH,0BAcC;IA6CD;;;OAGG;IACH,2BAFa,wBAAwB,CAIpC;IAED;;;OAGG;IACH,mBAFW,UAAU,QAapB;IAED;;;;;OAKG;IACH,wCAHW,MAAM,SACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;OASG;IACH,oDALW,MAAM,6CAEN,MAAM,SACN,MAAM,QAqChB;IAGD;;;;;OAKG;IACH,uHAKC;IAED;;;;;;OAMG;IACH,qHAMC;IAED;;;;OAIG;IACH,yDAFa,0BAA0B,CAatC;IAGD;;;;;;;;;OASG;IACH;QAP8C,QAAQ,EAA3C,yBAAyB;QACR,KAAK,GAAtB,MAAM;QAC2B,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,0BAA0B,CAwBtC;IAED;;;;;;;;;OASG;IACH;QAL+C,IAAI,EAAxC,0BAA0B;QACS,QAAQ,EAA3C,yBAAyB;QACQ,QAAQ,GAAzC,oBAAoB,EAAE;QACyC,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;aAe9D;IAED;;;;OAIG;IACH,sBAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAIC;IAED;;;;OAIG;IACH,yBAFW,MAAM,QAKhB;IAED;;;;;;;;;;;OAWG;IACH;QAT4B,KAAK,GAAtB,MAAM;QAC4B,QAAQ,EAA1C,wBAAwB;QACS,QAAQ,GAAzC,oBAAoB,EAAE;QACkB,gBAAgB,EAAxD,8BAA8B;QACgB,sBAAsB;QACL,SAAS,GAAxE;YAAC,MAAM,EAAE,YAAY,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAElD,yBAAyB,CAuCrC;IAED;;;;OAIG;IACH,sDAFa,yBAAyB,CAarC;IAED;;;;;;;OAOG;IACH,mDALW,MAAM,cACN,MAAM,6CAEN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,2CAFY,OAAO,CAYlB;IAUD;;;;;;OAMG;IACH,+BAJW,MAAM,iBAAe,QACrB,MAAM,aAuBhB;IAED;;;;;;;OAOG;IACH,qCANW,WAAW,UACX,MAAM,iBAAe,WACrB,MAAM,SACN,MAAM,aAwBhB;IAeD;;;;;;;;;OASG;IACH,0BAJW,2BAA2B,aAEzB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GAAC,SAAS,CA2B1E;IAED;;;;;;OAMG;IACH,sCALW,UAAU,oBAEV,MAAM,iBAAe,aAgB/B;IAED;;;;;;;;OAQG;IACH,wDAJW,MAAM,QACN,UAAU,oBA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,8CALW,MAAM,QACN,WAAW,eACX,MAAM,QACN,MAAM,QA4ChB;IAkGD;;OAEG;IACH,eA8DC;;CACJ;uCA3+BY,OAAO,2DAA2D,EAAE,wBAAwB;yBAI5F,OAAO,wDAAwD,EAAE,UAAU;wCAC3E,OAAO,6DAA6D,EAAE,yBAAyB;8BAC/F,OAAO,gCAAgC,EAAE,eAAe;0CACxD,OAAO,4DAA4D,EAAE,2BAA2B;yBAChG,OAAO,uCAAuC,EAAE,UAAU;6BAC1D,OAAO,uCAAuC,EAAE,cAAc;6BAC9D,OAAO,sCAAsC,EAAE,cAAc;+BAC7D,OAAO,sCAAsC,EAAE,gBAAgB;yCAdnC,qCAAqC;2CAPnC,sCAAsC;6BANpD,mCAAmC;0CAOtB,qCAAqC"}
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@@ -450,21 +450,38 @@ export class ShadeGPUCommandContext {
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|
pass_descriptor.label = pipeline.label;
|
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|
}
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|
-
const graphics = this.#graphics;
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|
-
|
|
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453
|
const pass = this.beginComputePass(pass_descriptor);
|
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-
|
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|
+
this.bindComputePipeline({ pass, pipeline, bindings, immediate });
|
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|
|
|
459
|
-
|
|
457
|
+
// console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
|
|
460
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|
|
|
461
|
-
pass
|
|
459
|
+
return pass;
|
|
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|
+
}
|
|
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|
|
|
463
|
-
|
|
462
|
+
/**
|
|
463
|
+
* Set `pipeline` and its bindings on a compute pass that is already open, so that several
|
|
464
|
+
* pipelines can dispatch in one pass.
|
|
465
|
+
*
|
|
466
|
+
* @param {Object} options
|
|
467
|
+
* @param {ShadeGPUComputePassEncoder} options.pass
|
|
468
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+
* @param {ComputePipelineDescriptor} options.pipeline
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|
469
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+
* @param {GPUBindingResource[][]} [options.bindings]
|
|
470
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+
* @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] see {@link constructComputePass}
|
|
471
|
+
*/
|
|
472
|
+
bindComputePipeline({
|
|
473
|
+
pass,
|
|
474
|
+
pipeline,
|
|
475
|
+
bindings = [],
|
|
476
|
+
immediate
|
|
477
|
+
}) {
|
|
478
|
+
const graphics = this.#graphics;
|
|
464
479
|
|
|
465
|
-
|
|
480
|
+
pass.setPipeline(graphics.compute_pipelines.obtain(pipeline));
|
|
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481
|
|
|
467
|
-
|
|
482
|
+
pass.record_pipeline(pipeline);
|
|
483
|
+
|
|
484
|
+
graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
|
|
468
485
|
}
|
|
469
486
|
|
|
470
487
|
/**
|
|
@@ -19,15 +19,19 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase impleme
|
|
|
19
19
|
*/
|
|
20
20
|
constructor(encoder: SoftwareGPUCommandEncoder, descriptor?: GPUComputePassDescriptor);
|
|
21
21
|
/**
|
|
22
|
-
* One entry per {@link dispatchWorkgroups}, in encode order.
|
|
22
|
+
* One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
|
|
23
|
+
* An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
|
|
24
|
+
* `indirect_offset` its counts are read from.
|
|
23
25
|
*
|
|
24
|
-
* @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
|
|
26
|
+
* @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
|
|
25
27
|
*/
|
|
26
28
|
dispatches: {
|
|
27
29
|
pipeline: GPUComputePipeline | null;
|
|
28
30
|
bind_groups: GPUBindGroup[];
|
|
29
31
|
dynamic_offsets: number[][];
|
|
30
32
|
group_counts: [number, number, number];
|
|
33
|
+
indirect_buffer?: GPUBuffer;
|
|
34
|
+
indirect_offset?: number;
|
|
31
35
|
}[];
|
|
32
36
|
/**
|
|
33
37
|
* The descriptor this pass was begun with, retained so a test can read what the host asked for —
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;
|
|
1
|
+
{"version":3,"file":"SoftwareGPUComputePassEncoder.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/mock/SoftwareGPUComputePassEncoder.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH,oFAFgB,qBAAqB;IA+DjC;;;OAGG;IACH,uFAQC;IAxED;;;;;;OAMG;IACH,YAFU;QAAC,QAAQ,EAAE,qBAAmB,IAAI,CAAC;QAAC,WAAW,EAAE,cAAc,CAAC;QAAC,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;QAAC,YAAY,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,eAAe,CAAC,YAAY;QAAC,eAAe,CAAC,EAAE,MAAM,CAAA;KAAC,EAAE,CAExL;IAEhB;;;;;OAKG;IACH,qCAAW;IAoCX;;;;OAIG;IACH,uBAEC;IAsBD;;OAEG;IACH,gDAIC;IAED;;;;;;;;;OASG;IACH,oBANW,MAAM,8CAEN,MAAM,EAAE,GAAC,WAAW,0BACpB,MAAM,2BACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,4BALW,MAAM,QACN,WAAW,GAAC,eAAe,gBAC3B,MAAM,cACN,MAAM,QAUhB;IA4DD;;;;OAIG;IACH,sBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAYhB;IAED;;;OAGG;IACH,wEAFW,MAAM,QAwBhB;IAED;;OAEG;IACH,sBAFW,MAAM,QAIhB;IAED,sBAEC;IAED;;OAEG;IACH,yBAFW,MAAM,QAIhB;IAED,YAQC;IAGL;;;OAGG;IACH,0CAFU,OAAO,CAEsD;;CANtE;sCAjSqC,4BAA4B"}
|
|
@@ -20,9 +20,11 @@ import { write_pass_timestamp } from "./write_pass_timestamp.js";
|
|
|
20
20
|
*/
|
|
21
21
|
export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
|
|
22
22
|
/**
|
|
23
|
-
* One entry per {@link dispatchWorkgroups}, in encode order.
|
|
23
|
+
* One entry per {@link dispatchWorkgroups} or {@link dispatchWorkgroupsIndirect}, in encode order.
|
|
24
|
+
* An indirect one's `group_counts` is `[-1, -1, -1]`, and it carries the `indirect_buffer` and
|
|
25
|
+
* `indirect_offset` its counts are read from.
|
|
24
26
|
*
|
|
25
|
-
* @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number]}[]}
|
|
27
|
+
* @type {{pipeline: GPUComputePipeline|null, bind_groups: GPUBindGroup[], dynamic_offsets: number[][], group_counts: [number, number, number], indirect_buffer?: GPUBuffer, indirect_offset?: number}[]}
|
|
26
28
|
*/
|
|
27
29
|
dispatches = [];
|
|
28
30
|
|
|
@@ -251,11 +253,13 @@ export class SoftwareGPUComputePassEncoder extends SoftwareGPUObjectBase {
|
|
|
251
253
|
this.#encoder.notify_pass_uses([indirect_buffer]);
|
|
252
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|
|
|
253
255
|
// The group counts live in a buffer a shader wrote, which nothing here executed — recording
|
|
254
|
-
// a count read out of it would be fiction, so the entry says what it is.
|
|
256
|
+
// a count read out of it would be fiction, so the entry says what it is, and where they live.
|
|
255
257
|
this.dispatches.push({
|
|
256
258
|
pipeline: this.#pipeline,
|
|
257
259
|
...this.#snapshot_bindings(),
|
|
258
260
|
group_counts: [-1, -1, -1],
|
|
261
|
+
indirect_buffer,
|
|
262
|
+
indirect_offset,
|
|
259
263
|
});
|
|
260
264
|
}
|
|
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|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/avboit/main.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/avboit/main.js"],"names":[],"mappings":"AAkSA,uCAwlBC;8BAp1BY,OAAO,yCAAyC,EAAE,eAAe"}
|
|
@@ -19,8 +19,7 @@ import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
|
|
|
19
19
|
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
20
20
|
import { TransparencyMode } from "../../renderer/material/TransparencyMode.js";
|
|
21
21
|
import { shader_avboit_build_warp } from "../../renderer/rasterize/native/avboit/shader_avboit_build_warp.js";
|
|
22
|
-
import {
|
|
23
|
-
import { shader_avboit_draw_ibl } from "../../renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js";
|
|
22
|
+
import { shader_avboit_draw } from "../../renderer/rasterize/native/avboit/shader_avboit_draw.js";
|
|
24
23
|
import { shader_avboit_integrate } from "../../renderer/rasterize/native/avboit/shader_avboit_integrate.js";
|
|
25
24
|
import { shader_avboit_occupancy } from "../../renderer/rasterize/native/avboit/shader_avboit_occupancy.js";
|
|
26
25
|
import { shader_avboit_resolve } from "../../renderer/rasterize/native/avboit/shader_avboit_resolve.js";
|
|
@@ -30,6 +29,9 @@ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
|
30
29
|
import { place_primitive, remove_primitive } from "../../renderer/scene/rows/place_primitive.js";
|
|
31
30
|
import { Scene } from "../../renderer/scene/Scene.js";
|
|
32
31
|
import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
|
|
32
|
+
import { INDIRECT_LIGHTING } from "../../renderer/INDIRECT_LIGHTING.js";
|
|
33
|
+
import { ShaderSwitchSet } from "../../renderer/shader/compiler/ShaderSwitchSet.js";
|
|
34
|
+
import { STANDARD_MATERIAL_TEMPLATE } from "../../renderer/material/standard/STANDARD_MATERIAL_TEMPLATE.js";
|
|
33
35
|
import { ShadeTransparencyMode } from "../../renderer/ShadeTransparencyMode.js";
|
|
34
36
|
import { load_default_environment } from "../load_default_environment.js";
|
|
35
37
|
|
|
@@ -117,10 +119,11 @@ const AVBOIT_MODULES = [
|
|
|
117
119
|
["splat / vertex", () => shader_avboit_splat.pipeline.vertex.module.code],
|
|
118
120
|
["splat / fragment", () => shader_avboit_splat.pipeline.fragment.module.code],
|
|
119
121
|
["integrate", () => shader_avboit_integrate.descriptor.source],
|
|
120
|
-
["draw
|
|
121
|
-
["draw IBL / fragment", () =>
|
|
122
|
-
["draw Brick4 /
|
|
123
|
-
|
|
122
|
+
["draw / vertex", () => shader_avboit_draw.pipeline.vertex.module.code],
|
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["draw IBL / fragment", () => shader_avboit_draw.pipeline.fragment.module.code],
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["draw Brick4 / fragment", () => shader_avboit_draw
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.variant(ShaderSwitchSet.EMPTY.with(INDIRECT_LIGHTING, ShadeIndirectLightingMode.Brick4))
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.template_pipeline_descriptor(STANDARD_MATERIAL_TEMPLATE).fragment.module.code],
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["resolve", () => shader_avboit_resolve.descriptor.source],
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];
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@@ -127,6 +127,26 @@ Two things to know before editing one:
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same accumulators. Switch the renderer to MBOIT and the particles vanish while everything else
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stays: MBOIT is the legacy path and has no particle channel.
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+
### The wind
|
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The fire burns in a gusty breeze: the **Wind**, **Gust** and **Heading** sliders (or `?wind=`,
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`?gust=`, `?heading=` — m/s, m/s, degrees; `?wind=0&gust=0` is the still night). `bonfire_wind.js`
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+
writes them onto the scene's published wind field every frame as its far field, through
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+
`GPUSceneWind#set_far_velocity`, with the gust from `GlobalFluidEffector`'s model. There is no fluid
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on this page: with no cascades every read of the field is that far field, exactly.
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+
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+
The effects read it with the node library's `wind` (`SAMPLE_WIND`), each the way it should:
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+
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- **the flame leans**: its position integrates the wind at half strength on top of its own velocity,
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so the tongues bend over without being blown off the logs;
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+
- **the embers and the soot are carried**: the wind at full strength, so they stream downwind and
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+
scatter as the gust turns;
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+
- **the smoke's plume bends over as it rises**: its drag, which relaxed it toward still air, relaxes
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+
it toward the wind at the particle instead — slowly, so the column leaves the fire upright and
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+
goes over further up.
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+
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+
`globalThis.weather` is the `BonfireWind`; `weather.far_velocity` is what was last written.
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+
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130
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### Profiling
|
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151
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<kbd>T</kbd> starts a GPU capture, <kbd>T</kbd> again stops it and saves an `.sgpt`. The status line
|
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@@ -108,6 +108,16 @@ export function bonfire_sprite_urls(textures?: object): {
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* variants *for the whole system* — so an effect that grows past it slows down every effect in the
|
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* scene rather than itself. `bonfire.spec.js` pins it.
|
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110
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*
|
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111
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+
* ## Wind
|
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+
*
|
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+
* All four read the scene's wind at the particle, through the library's `wind` node (`SAMPLE_WIND`).
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+
* The flame, the embers and the soot are carried by it: their position integrates
|
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+
* `velocity + gain · wind` while the velocity they store stays their own, with a gain of one for the
|
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+
* embers and the soot and a half for the flame, whose tongues lean rather than blow away. The smoke
|
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+
* already had a drag, and its target was still air; it is the wind now, so the plume bends over as
|
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+
* it rises. In still air every one of them is the effect it was before. The page writes the wind —
|
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+
* see `bonfire_wind.js`.
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|
+
*
|
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121
|
* The turbulence in all four is three decorrelated `simplex3` samples read as a vector, at a point
|
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* that drifts with time so the field scrolls through the rising column. Deliberately not the
|
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* library's `curl3`, which is twelve samples for a divergence-free field: over a metre of flame
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"bonfire_effects.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_effects.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bonfire_effects.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_effects.js"],"names":[],"mappings":"AAmHA;;GAEG;AACH,yCAFa,6BAA6B,CAUzC;AAED;;;;;;;GAOG;AACH,8CALW,MAAM,SACN,MAAM,GAEJ,sBAAsB,CAIlC;AAED;;;;GAIG;AACH;QAFoB,MAAM,GAAE,sBAAsB;EAIjD;AAED;;;;;;;;;;;GAWG;AACH,mDALW,sBAAsB,YACtB,MAAM,GAAC,IAAI,GAET,cAAc,GAAC,IAAI,CAY/B;AAED;;;;;;;;;GASG;AACH;IANkC,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,KAAK,GAA5B,MAAM,GAAC,IAAI;IACY,IAAI,GAA3B,MAAM,GAAC,IAAI;IACT;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,KAAK,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,cAAc,CAAA;CAAC,CAcxG;AAED;;;;;;GAMG;AACH,+CAHW,MAAM;QACG,MAAM,GAAE,MAAM,GAAC,IAAI;EAStC;AAvMD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmEG;AAEH;;;;;;;GAOG;AACH;QAFiB,MAAM,GAAE,MAAM;EAO5B;AAEH;;;;;GAKG;AACH,mCAFU,MAAM,EAAE,CAEsE;8CApGjF,wEAAwE;uCAExC,+DAA+D;+BADvE,0DAA0D"}
|
|
@@ -55,6 +55,16 @@ import soot_json from "./effects/soot.json";
|
|
|
55
55
|
* variants *for the whole system* — so an effect that grows past it slows down every effect in the
|
|
56
56
|
* scene rather than itself. `bonfire.spec.js` pins it.
|
|
57
57
|
*
|
|
58
|
+
* ## Wind
|
|
59
|
+
*
|
|
60
|
+
* All four read the scene's wind at the particle, through the library's `wind` node (`SAMPLE_WIND`).
|
|
61
|
+
* The flame, the embers and the soot are carried by it: their position integrates
|
|
62
|
+
* `velocity + gain · wind` while the velocity they store stays their own, with a gain of one for the
|
|
63
|
+
* embers and the soot and a half for the flame, whose tongues lean rather than blow away. The smoke
|
|
64
|
+
* already had a drag, and its target was still air; it is the wind now, so the plume bends over as
|
|
65
|
+
* it rises. In still air every one of them is the effect it was before. The page writes the wind —
|
|
66
|
+
* see `bonfire_wind.js`.
|
|
67
|
+
*
|
|
58
68
|
* The turbulence in all four is three decorrelated `simplex3` samples read as a vector, at a point
|
|
59
69
|
* that drifts with time so the field scrolls through the rising column. Deliberately not the
|
|
60
70
|
* library's `curl3`, which is twelve samples for a divergence-free field: over a metre of flame
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The weather over the fire: a steady wind and a gust on top, written straight onto the scene's
|
|
3
|
+
* published wind field as its far field, `v_far(t)`.
|
|
4
|
+
*
|
|
5
|
+
* There is no fluid here. The field is the one every `GPUSceneContext` has, with no cascades, so every
|
|
6
|
+
* particle that reads `SAMPLE_WIND` reads `v_far` exactly — the page plays the part a producer plays,
|
|
7
|
+
* through the same `set_far_velocity` it would call. The gust is `GlobalFluidEffector`'s, used on its
|
|
8
|
+
* own as the model it is (three sinusoids per axis, bounded by `gust`, turning as it goes): the page
|
|
9
|
+
* advances it and adds it to the wind, which is what the far field's fold does with one global and
|
|
10
|
+
* no drag.
|
|
11
|
+
*
|
|
12
|
+
* What reads it is the four effects' own graphs: the flame, the embers and the soot are carried by
|
|
13
|
+
* the air — their positions integrate the wind at the particle on top of their own velocity, the
|
|
14
|
+
* flame's at half strength — and the smoke's drag relaxes it toward the wind instead of still air.
|
|
15
|
+
*/
|
|
16
|
+
export class BonfireWind {
|
|
17
|
+
/**
|
|
18
|
+
* Steady wind speed, m/s.
|
|
19
|
+
* @type {number}
|
|
20
|
+
*/
|
|
21
|
+
speed: number;
|
|
22
|
+
/**
|
|
23
|
+
* Which way the steady wind blows, degrees about +Y from +X toward +Z. The default blows across
|
|
24
|
+
* the page's opening view, from left to right.
|
|
25
|
+
* @type {number}
|
|
26
|
+
*/
|
|
27
|
+
heading_degrees: number;
|
|
28
|
+
/**
|
|
29
|
+
* Peak gust on top of the wind, m/s per axis — `GlobalFluidEffector#gust`'s meaning.
|
|
30
|
+
* @type {number}
|
|
31
|
+
*/
|
|
32
|
+
gust: number;
|
|
33
|
+
/**
|
|
34
|
+
* `v_far(t)` as last written.
|
|
35
|
+
* @type {Float64Array}
|
|
36
|
+
*/
|
|
37
|
+
far_velocity: Float64Array;
|
|
38
|
+
/**
|
|
39
|
+
* Advance the gust by `dt` and write the wind onto the scene's field. Once a frame, before the
|
|
40
|
+
* frame renders: the scene context uploads the field's table in its own update.
|
|
41
|
+
*
|
|
42
|
+
* @param {number} dt seconds
|
|
43
|
+
* @param {import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind} wind_field
|
|
44
|
+
*/
|
|
45
|
+
blow(dt: number, wind_field: import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind): void;
|
|
46
|
+
#private;
|
|
47
|
+
}
|
|
48
|
+
//# sourceMappingURL=bonfire_wind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bonfire_wind.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_wind.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,MAFU,MAAM,CAEL;IAWX;;;OAGG;IACH,cAFU,YAAY,CAEa;IAOnC;;;;;;OAMG;IACH,SAHW,MAAM,cACN,OAAO,qCAAqC,EAAE,YAAY,QAkBpE;;CACJ"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
|
|
2
|
+
import { GlobalFluidEffector } from "../../../engine/physics/fluid/effector/GlobalFluidEffector.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The weather over the fire: a steady wind and a gust on top, written straight onto the scene's
|
|
6
|
+
* published wind field as its far field, `v_far(t)`.
|
|
7
|
+
*
|
|
8
|
+
* There is no fluid here. The field is the one every `GPUSceneContext` has, with no cascades, so every
|
|
9
|
+
* particle that reads `SAMPLE_WIND` reads `v_far` exactly — the page plays the part a producer plays,
|
|
10
|
+
* through the same `set_far_velocity` it would call. The gust is `GlobalFluidEffector`'s, used on its
|
|
11
|
+
* own as the model it is (three sinusoids per axis, bounded by `gust`, turning as it goes): the page
|
|
12
|
+
* advances it and adds it to the wind, which is what the far field's fold does with one global and
|
|
13
|
+
* no drag.
|
|
14
|
+
*
|
|
15
|
+
* What reads it is the four effects' own graphs: the flame, the embers and the soot are carried by
|
|
16
|
+
* the air — their positions integrate the wind at the particle on top of their own velocity, the
|
|
17
|
+
* flame's at half strength — and the smoke's drag relaxes it toward the wind instead of still air.
|
|
18
|
+
*/
|
|
19
|
+
export class BonfireWind {
|
|
20
|
+
/**
|
|
21
|
+
* Steady wind speed, m/s.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
speed = 2;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Which way the steady wind blows, degrees about +Y from +X toward +Z. The default blows across
|
|
28
|
+
* the page's opening view, from left to right.
|
|
29
|
+
* @type {number}
|
|
30
|
+
*/
|
|
31
|
+
heading_degrees = -38;
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Peak gust on top of the wind, m/s per axis — `GlobalFluidEffector#gust`'s meaning.
|
|
35
|
+
* @type {number}
|
|
36
|
+
*/
|
|
37
|
+
gust = 1.5;
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The gust model, used for nothing else.
|
|
41
|
+
* @type {GlobalFluidEffector}
|
|
42
|
+
*/
|
|
43
|
+
#weather = new GlobalFluidEffector();
|
|
44
|
+
|
|
45
|
+
/** @type {Float64Array} */
|
|
46
|
+
#gust_now = new Float64Array(3);
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* `v_far(t)` as last written.
|
|
50
|
+
* @type {Float64Array}
|
|
51
|
+
*/
|
|
52
|
+
far_velocity = new Float64Array(3);
|
|
53
|
+
|
|
54
|
+
constructor() {
|
|
55
|
+
// quicker than a cloth's breeze: a fire in a gusty night
|
|
56
|
+
this.#weather.gust_period = 3;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Advance the gust by `dt` and write the wind onto the scene's field. Once a frame, before the
|
|
61
|
+
* frame renders: the scene context uploads the field's table in its own update.
|
|
62
|
+
*
|
|
63
|
+
* @param {number} dt seconds
|
|
64
|
+
* @param {import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind} wind_field
|
|
65
|
+
*/
|
|
66
|
+
blow(dt, wind_field) {
|
|
67
|
+
const weather = this.#weather;
|
|
68
|
+
const gust = this.#gust_now;
|
|
69
|
+
|
|
70
|
+
weather.gust = this.gust;
|
|
71
|
+
weather.advance(dt);
|
|
72
|
+
weather.compute_gust(gust);
|
|
73
|
+
|
|
74
|
+
const heading = this.heading_degrees * DEG_TO_RAD;
|
|
75
|
+
const far = this.far_velocity;
|
|
76
|
+
|
|
77
|
+
far[0] = this.speed * Math.cos(heading) + gust[0];
|
|
78
|
+
far[1] = gust[1];
|
|
79
|
+
far[2] = this.speed * Math.sin(heading) + gust[2];
|
|
80
|
+
|
|
81
|
+
wind_field.set_far_velocity(far);
|
|
82
|
+
}
|
|
83
|
+
}
|