@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTileAtlas3D.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/atlas/GPUTileAtlas3D.js"],"names":[],"mappings":"AAijBA;;;;;;;;GAQG;AACH,2CANW,MAAM,WACN,MAAM,WACN,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,MAAM,EAAE,GAAC,WAAW,CAchC;AAED;;;;;;;;;;GAUG;AACH,sDANW,MAAM,WACN,MAAM,cACN,MAAM,OACN,MAAM,EAAE,GACN,OAAO,CAuBnB;AAED;;;;;;;;;;;;;GAaG;AACH,mDAPW,UAAU,gBACV,MAAM,UACN,MAAM,mBACN,MAAM,OACN,UAAU,GACR,UAAU,CAwCtB;AA1pBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IA0EI;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QAlB8B,MAAM;QACC,MAAM;QAEhB,YAAY,EAA5B,MAAM;QACU,MAAM,EAAtB,MAAM;QAEU,OAAO,EAAvB,MAAM;QAEU,OAAO,EAAvB,MAAM;QAEU,QAAQ,EAAxB,MAAM;QAEwB,KAAK;QAInB,KAAK,EAArB,MAAM;OA4DhB;IAED;;OAEG;IACH,iCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,8BAEC;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;;OAKG;IACH,YAFa,MAAM,CAkBlB;IAED;;OAEG;IACH,WAFW,MAAM,QAOhB;IAED;;;;;;;OAOG;IACH,kBAJW,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,MAAM,EAAE,GAAC,WAAW,CAehC;IAED;;;;;;OAMG;IACH,YAHW,MAAM,WACN,UAAU,QA4BpB;IAED;;;;;;;;;;;OAWG;IACH,mDANW,MAAM,kCAEN,MAAM,iBACN,MAAM,QA2BhB;IAED,gBAEC;;CA0HJ;kCA7iBiC,yBAAyB"}
1
+ {"version":3,"file":"GPUTileAtlas3D.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/atlas/GPUTileAtlas3D.js"],"names":[],"mappings":"AA8lBA;;;;;;;;GAQG;AACH,2CANW,MAAM,WACN,MAAM,WACN,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,MAAM,EAAE,GAAC,WAAW,CAchC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,sDARW,MAAM,WACN,MAAM,eACN,MAAM,eACN,MAAM,iBACN,MAAM,OACN,MAAM,EAAE,GACN,OAAO,CAoCnB;AAED;;;;;;;;;;;;;;;GAeG;AACH,mDATW,UAAU,gBAEV,UAAU,MAAM,CAAC,UACjB,MAAM,mBACN,MAAM,OACN,UAAU,GAER,UAAU,CAkDtB;AAtuBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;IA4FI;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH;QAnB8B,MAAM;QACC,MAAM;QAEd,YAAY,EAA9B,MAAM,EAAE;QAEQ,MAAM,EAAtB,MAAM;QAEU,OAAO,EAAvB,MAAM;QAEU,OAAO,EAAvB,MAAM;QAEU,QAAQ,EAAxB,MAAM;QAEwB,KAAK;QAInB,KAAK,EAArB,MAAM;OA0EhB;IAED;;OAEG;IACH,iCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,8BAEC;IAED;;;OAGG;IACH,sCAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;;OAIG;IACH,mCAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;;OAKG;IACH,YAFa,MAAM,CAkBlB;IAED;;OAEG;IACH,WAFW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,kBAJW,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,MAAM,EAAE,GAAC,WAAW,CAehC;IAED;;;;;;;OAOG;IACH,YAJW,MAAM,WACN,UAAU,QAiCpB;IAED;;;;;;;;;;;OAWG;IACH,mDANW,MAAM,kCAEN,MAAM,iBACN,MAAM,QA+BhB;IAED,gBAEC;;CAsHJ;kCA1lBiC,yBAAyB"}
@@ -3,31 +3,36 @@ import { gpu_texture_format_info } from "../../../descriptor/texture/format/gpu_
3
3
  import { GPUTextureContext } from "../GPUTextureContext.js";
4
4
 
5
5
  /**
6
- * One 3-D texture cut into equal tiles, each tile a `content_size³` block of texels wrapped in a
7
- * `border`-texel skirt, handed out one slot at a time.
6
+ * One 3-D texture cut into equal tiles, each tile a block of `content_size[0] × content_size[1] ×
7
+ * content_size[2]` texels wrapped in a `border`-texel skirt, handed out one slot at a time. A tile
8
+ * has its own length along each axis; a cube is the case where the three are equal, declared as
9
+ * such.
8
10
  *
9
11
  * **What the border is for.** A tile sampled with a linear filter reads half a texel past its
10
12
  * content on every side. The skirt holds the texels a *wrapping* tile would find there — the
11
- * opposite edge of the same content — so a trilinear tap at the tile's edge blends with the tile's
12
- * other side and never with the neighbouring slot. {@link tile_atlas_bordered_block} builds that
13
- * skirt on the host; a producer writing on the device (a compute bake copying in through
14
- * {@link copy_from_buffer}, or storing into the texture from a shader) writes the whole
15
- * `tile_size³` block, skirt included, itself. One texel of border is what a linear filter needs; a
16
- * wider one is for a consumer that steps further (a distance field marched across a tile), which is
17
- * why it is a parameter. A consumer that never reads past its tile — loads clamped to the content —
18
- * wants none.
13
+ * opposite edge of the same content, along each axis by that axis's length — so a trilinear tap at
14
+ * the tile's edge blends with the tile's other side and never with the neighbouring slot.
15
+ * {@link tile_atlas_bordered_block} builds that skirt on the host; a producer writing on the device
16
+ * (a compute bake copying in through {@link copy_from_buffer}, or storing into the texture from a
17
+ * shader) writes the whole `tile_size` block, skirt included, itself. One texel of border is what a
18
+ * linear filter needs; a wider one is for a consumer that steps further (a distance field marched
19
+ * across a tile), which is why it is a parameter. A consumer that never reads past its tile — loads
20
+ * clamped to the content — wants none. The border is the same on every side and every axis.
19
21
  *
20
22
  * **Slots are linear, and grow two ways.** Slot `s` sits at grid cell
21
23
  * `(s mod slots_x, floor(s / slots_x) mod slots_y, floor(s / (slots_x · slots_y)))`, x fastest and
22
- * z slowest. When none is free, {@link allocate}:
24
+ * z slowest, and a cell is one tile along each axis: its texel origin is the cell times
25
+ * {@link tile_size}, per axis ({@link slot_origin}; `chunk_tile_atlas_slot_origin` on the device).
26
+ * When no slot is free, {@link allocate}:
23
27
  * - **adds a layer** of `slots_x · slots_y` slots at the end of z. Nothing already placed moves, so
24
28
  * the old extent is copied across as it was. This is the common grow.
25
- * - **widens the layer** once z is at the device's `maxTextureDimension3D`: the smaller of x and y
26
- * doubles (x on a tie, capped at the device), the layers halve, and every tile is copied to where
27
- * its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A slot keeps its
28
- * index and its texels; its *origin* changes. Rare, and as costly as a full copy.
29
+ * - **widens the layer** once z is at the device's `maxTextureDimension3D`: the side narrower in
30
+ * texels doubles (x on a tie, each capped at its own limit), the layers halve, and every tile is
31
+ * copied to where its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A
32
+ * slot keeps its index and its texels; its *origin* changes. Rare, and as costly as a full copy.
29
33
  *
30
- * {@link capacity_limit} is where both run out: the device's limit in tiles along every axis.
34
+ * {@link capacity_limit} is where both run out: along every axis, as many tiles of that axis's
35
+ * length as fit under `maxTextureDimension3D`.
31
36
  *
32
37
  * **Allocation reallocates the texture.** A grow replaces {@link texture}'s `GPUTexture` (the
33
38
  * `GPUTextureContext` stays; its views are re-made), and a widen moves every tile. Take the
@@ -40,8 +45,9 @@ import { GPUTextureContext } from "../GPUTextureContext.js";
40
45
  *
41
46
  * Clients: the volumetrics noise atlas (`r8unorm`, 128³ + 1, sampled) and the per-geometry SDF
42
47
  * atlas of `GPUGeometrySDFManager` (`r32float`, 50³ + 0, stored into by its build shader). Built
43
- * general — format, tile size, border, footprint and usage are all constructor arguments — so a
44
- * brick SDF atlas can be another instance rather than another class.
48
+ * general — format, tile size per axis, border, footprint and usage are all constructor arguments —
49
+ * so a brick SDF atlas or a published wind field can be another instance rather than another
50
+ * class.
45
51
  */
46
52
  export class GPUTileAtlas3D {
47
53
  /**
@@ -65,7 +71,8 @@ export class GPUTileAtlas3D {
65
71
  #bytes_per_texel;
66
72
 
67
73
  /**
68
- * @type {number}
74
+ * Texels of content along x, y and z.
75
+ * @type {readonly number[]}
69
76
  */
70
77
  #content_size;
71
78
 
@@ -75,10 +82,27 @@ export class GPUTileAtlas3D {
75
82
  #border;
76
83
 
77
84
  /**
78
- * @type {number}
85
+ * Texels along x, y and z of a whole tile, skirt included.
86
+ * @type {readonly number[]}
79
87
  */
80
88
  #tile_size;
81
89
 
90
+ /**
91
+ * Tiles that fit along x under `maxTextureDimension3D`.
92
+ * @type {number}
93
+ */
94
+ #limit_x;
95
+
96
+ /**
97
+ * @type {number}
98
+ */
99
+ #limit_y;
100
+
101
+ /**
102
+ * @type {number}
103
+ */
104
+ #limit_z;
105
+
82
106
  /**
83
107
  * @type {number}
84
108
  */
@@ -124,9 +148,10 @@ export class GPUTileAtlas3D {
124
148
  * @param {GPUDevice} options.device
125
149
  * @param {GPUTextureFormat} options.format an uncompressed, copyable format — what a 3-D texture
126
150
  * allows, and what {@link write} sizes its block by
127
- * @param {number} options.content_size texels of content along each axis of a tile
151
+ * @param {number[]} options.content_size texels of content along x, y and z of a tile, three
152
+ * positive integers; a cubic tile is `[n, n, n]`. Copied: the array stays the caller's
128
153
  * @param {number} options.border texels of skirt on each side of the content, at least 1 for a
129
- * linear filter
154
+ * linear filter, and no more than the shortest axis of the content
130
155
  * @param {number} options.slots_x tiles along x to start with; it changes only when the atlas
131
156
  * widens
132
157
  * @param {number} options.slots_y tiles along y to start with; it changes only when the atlas
@@ -142,10 +167,13 @@ export class GPUTileAtlas3D {
142
167
  constructor({ device, format, content_size, border, slots_x, slots_y, capacity, usage, label }) {
143
168
  assert.defined(device, 'device');
144
169
  assert.isString(format, 'format');
145
- assert.isNonNegativeInteger(content_size, 'content_size');
146
- assert.greaterThan(content_size, 0, 'content_size');
170
+ assert.isArrayLike(content_size, 'content_size');
171
+ assert.equal(content_size.length, 3, 'content_size is texels along x, y and z');
172
+ assert.isPositiveInteger(content_size[0], 'content_size[0]');
173
+ assert.isPositiveInteger(content_size[1], 'content_size[1]');
174
+ assert.isPositiveInteger(content_size[2], 'content_size[2]');
147
175
  assert.isNonNegativeInteger(border, 'border');
148
- assert.lessThanOrEqual(border, content_size, 'border must not exceed content_size: the skirt is the opposite edge of the content, and there is no more of it');
176
+ assert.lessThanOrEqual(border, Math.min(content_size[0], content_size[1], content_size[2]), 'border must not exceed the shortest axis of content_size: the skirt is the opposite edge of the content, and there is no more of it');
149
177
  assert.isNonNegativeInteger(slots_x, 'slots_x');
150
178
  assert.greaterThan(slots_x, 0, 'slots_x');
151
179
  assert.isNonNegativeInteger(slots_y, 'slots_y');
@@ -164,9 +192,22 @@ export class GPUTileAtlas3D {
164
192
  this.#device = device;
165
193
  this.#format = format;
166
194
  this.#bytes_per_texel = info.bytes_per_block;
167
- this.#content_size = content_size;
195
+ this.#content_size = Object.freeze([content_size[0], content_size[1], content_size[2]]);
168
196
  this.#border = border;
169
- this.#tile_size = content_size + 2 * border;
197
+
198
+ const tile_x = content_size[0] + 2 * border;
199
+ const tile_y = content_size[1] + 2 * border;
200
+ const tile_z = content_size[2] + 2 * border;
201
+
202
+ this.#tile_size = Object.freeze([tile_x, tile_y, tile_z]);
203
+
204
+ // a 3-D texture has the same limit on all three axes; a tile reaches it at its own length
205
+ const max_dimension = device.limits.maxTextureDimension3D;
206
+
207
+ this.#limit_x = Math.floor(max_dimension / tile_x);
208
+ this.#limit_y = Math.floor(max_dimension / tile_y);
209
+ this.#limit_z = Math.floor(max_dimension / tile_z);
210
+
170
211
  this.#slots_x = slots_x;
171
212
  this.#slots_y = slots_y;
172
213
  this.#label = label;
@@ -186,15 +227,13 @@ export class GPUTileAtlas3D {
186
227
 
187
228
  this.#texture = texture;
188
229
 
189
- const axis_limit = this.#axis_limit();
190
-
191
- assert.lessThanOrEqual(slots_x, axis_limit, `slots_x ${slots_x} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
192
- assert.lessThanOrEqual(slots_y, axis_limit, `slots_y ${slots_y} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
230
+ assert.lessThanOrEqual(slots_x, this.#limit_x, `slots_x ${slots_x} of ${tile_x} texels exceed maxTextureDimension3D ${max_dimension}`);
231
+ assert.lessThanOrEqual(slots_y, this.#limit_y, `slots_y ${slots_y} of ${tile_y} texels exceed maxTextureDimension3D ${max_dimension}`);
193
232
 
194
233
  const layers = Math.ceil(capacity / (slots_x * slots_y));
195
234
 
196
235
  // the footprint was declared, so construction does not widen it
197
- assert.lessThanOrEqual(layers, axis_limit, `capacity ${capacity} needs ${layers} layers of ${this.#tile_size} texels; the device allows ${axis_limit} (maxTextureDimension3D ${device.limits.maxTextureDimension3D})`);
236
+ assert.lessThanOrEqual(layers, this.#limit_z, `capacity ${capacity} needs ${layers} layers of ${tile_z} texels; the device allows ${this.#limit_z} (maxTextureDimension3D ${max_dimension})`);
198
237
 
199
238
  this.#set_layers(layers);
200
239
  }
@@ -221,7 +260,8 @@ export class GPUTileAtlas3D {
221
260
  }
222
261
 
223
262
  /**
224
- * @returns {number}
263
+ * Texels of content along x, y and z of a tile. Frozen: the atlas's own, not a copy.
264
+ * @returns {readonly number[]}
225
265
  */
226
266
  get content_size() {
227
267
  return this.#content_size;
@@ -235,8 +275,9 @@ export class GPUTileAtlas3D {
235
275
  }
236
276
 
237
277
  /**
238
- * Texels along each axis of a tile, skirt included.
239
- * @returns {number}
278
+ * Texels along x, y and z of a tile, skirt included: the stride between slots along each axis.
279
+ * Frozen: the atlas's own, not a copy.
280
+ * @returns {readonly number[]}
240
281
  */
241
282
  get tile_size() {
242
283
  return this.#tile_size;
@@ -275,15 +316,13 @@ export class GPUTileAtlas3D {
275
316
  }
276
317
 
277
318
  /**
278
- * The most slots this atlas can ever hold on this device: as many tiles along each of x, y and z
279
- * as fit under `maxTextureDimension3D`, x and y reached by widening. A limit of texture
280
- * dimensions, not of memory — a device may refuse the texture long before.
319
+ * The most slots this atlas can ever hold on this device: along each of x, y and z, as many
320
+ * tiles of that axis's length as fit under `maxTextureDimension3D`, x and y reached by widening.
321
+ * A limit of texture dimensions, not of memory — a device may refuse the texture long before.
281
322
  * @returns {number}
282
323
  */
283
324
  get capacity_limit() {
284
- const axis_limit = this.#axis_limit();
285
-
286
- return axis_limit * axis_limit * axis_limit;
325
+ return this.#limit_x * this.#limit_y * this.#limit_z;
287
326
  }
288
327
 
289
328
  /**
@@ -339,7 +378,8 @@ export class GPUTileAtlas3D {
339
378
 
340
379
  /**
341
380
  * Texel origin of a slot's tile — the corner of its skirt, not of its content — under the
342
- * footprint as it is now.
381
+ * footprint as it is now: the slot's grid cell times {@link tile_size}, per axis.
382
+ * `chunk_tile_atlas_slot_origin` is the same placement on the device.
343
383
  *
344
384
  * @param {number} slot
345
385
  * @param {number[]|Uint32Array} out receives x, y, z
@@ -349,13 +389,13 @@ export class GPUTileAtlas3D {
349
389
  assert.isNonNegativeInteger(slot, 'slot');
350
390
  assert.lessThan(slot, this.capacity, 'slot is past the atlas');
351
391
 
352
- const t = this.#tile_size;
392
+ const tile = this.#tile_size;
353
393
 
354
394
  tile_atlas_slot_cell(slot, this.#slots_x, this.#slots_y, out);
355
395
 
356
- out[0] *= t;
357
- out[1] *= t;
358
- out[2] *= t;
396
+ out[0] *= tile[0];
397
+ out[1] *= tile[1];
398
+ out[2] *= tile[2];
359
399
 
360
400
  return out;
361
401
  }
@@ -365,7 +405,8 @@ export class GPUTileAtlas3D {
365
405
  * one `writeTexture`.
366
406
  *
367
407
  * @param {number} slot a live slot
368
- * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest, then y, then z
408
+ * @param {Uint8Array} content `content_size[0] · content_size[1] · content_size[2] ·
409
+ * bytes_per_texel` bytes, x fastest, then y, then z
369
410
  */
370
411
  write(slot, content) {
371
412
  assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
@@ -374,10 +415,14 @@ export class GPUTileAtlas3D {
374
415
  const n = this.#content_size;
375
416
  const bpt = this.#bytes_per_texel;
376
417
 
377
- assert.equal(content.length, n * n * n * bpt, `content holds ${content.length} bytes; a tile's content is ${n}³ texels of ${bpt} bytes`);
418
+ assert.equal(content.length, n[0] * n[1] * n[2] * bpt, `content holds ${content.length} bytes; a tile's content is ${n[0]}×${n[1]}×${n[2]} texels of ${bpt} bytes`);
419
+
420
+ const tile = this.#tile_size;
421
+ const tx = tile[0];
422
+ const ty = tile[1];
423
+ const tz = tile[2];
378
424
 
379
- const t = this.#tile_size;
380
- const block = tile_atlas_bordered_block(content, n, this.#border, bpt, new Uint8Array(t * t * t * bpt));
425
+ const block = tile_atlas_bordered_block(content, n, this.#border, bpt, new Uint8Array(tx * ty * tz * bpt));
381
426
 
382
427
  this.#device.queue.writeTexture(
383
428
  {
@@ -388,24 +433,24 @@ export class GPUTileAtlas3D {
388
433
  block,
389
434
  {
390
435
  offset: 0,
391
- bytesPerRow: t * bpt,
392
- rowsPerImage: t,
436
+ bytesPerRow: tx * bpt,
437
+ rowsPerImage: ty,
393
438
  },
394
- [t, t, t]
439
+ [tx, ty, tz]
395
440
  );
396
441
  }
397
442
 
398
443
  /**
399
444
  * Put a whole tile, skirt included, into a slot from a buffer on the device — the way a compute
400
- * bake lands: it writes the `tile_size³` block into a storage buffer, rows padded to the copy
445
+ * bake lands: it writes the `tile_size` block into a storage buffer, rows padded to the copy
401
446
  * alignment, and this copies it across in the same command stream.
402
447
  *
403
448
  * @param {GPUCommandEncoder} encoder
404
449
  * @param {number} slot a live slot
405
450
  * @param {GPUBuffer} buffer
406
451
  * @param {number} byte_offset where the block starts in the buffer
407
- * @param {number} bytes_per_row stride of a row of `tile_size` texels, a multiple of
408
- * `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is the tile size
452
+ * @param {number} bytes_per_row stride of a row of `tile_size[0]` texels, a multiple of
453
+ * `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is `tile_size[1]`
409
454
  */
410
455
  copy_from_buffer(encoder, slot, buffer, byte_offset, bytes_per_row) {
411
456
  assert.defined(encoder, 'encoder');
@@ -413,23 +458,27 @@ export class GPUTileAtlas3D {
413
458
  assert.defined(buffer, 'buffer');
414
459
  assert.isNonNegativeInteger(byte_offset, 'byte_offset');
415
460
  assert.isNonNegativeInteger(bytes_per_row, 'bytes_per_row');
416
- assert.greaterThanOrEqual(bytes_per_row, this.#tile_size * this.#bytes_per_texel, 'bytes_per_row is shorter than a row of the tile');
417
461
 
418
- const t = this.#tile_size;
462
+ const tile = this.#tile_size;
463
+ const tx = tile[0];
464
+ const ty = tile[1];
465
+ const tz = tile[2];
466
+
467
+ assert.greaterThanOrEqual(bytes_per_row, tx * this.#bytes_per_texel, 'bytes_per_row is shorter than a row of the tile');
419
468
 
420
469
  encoder.copyBufferToTexture(
421
470
  {
422
471
  buffer,
423
472
  offset: byte_offset,
424
473
  bytesPerRow: bytes_per_row,
425
- rowsPerImage: t,
474
+ rowsPerImage: ty,
426
475
  },
427
476
  {
428
477
  texture: this.#texture.gpu_texture,
429
478
  mipLevel: 0,
430
479
  origin: this.slot_origin(slot, [0, 0, 0]),
431
480
  },
432
- [t, t, t]
481
+ [tx, ty, tz]
433
482
  );
434
483
  }
435
484
 
@@ -437,19 +486,11 @@ export class GPUTileAtlas3D {
437
486
  this.#texture.destroy();
438
487
  }
439
488
 
440
- /**
441
- * Tiles that fit along any one axis: a 3-D texture has the same limit on all three.
442
- * @returns {number}
443
- */
444
- #axis_limit() {
445
- return Math.floor(this.#device.limits.maxTextureDimension3D / this.#tile_size);
446
- }
447
-
448
489
  /**
449
490
  * Room for one more slot: a layer while z has room for one, a widen once it does not.
450
491
  */
451
492
  #grow() {
452
- if (this.#slots_z < this.#axis_limit()) {
493
+ if (this.#slots_z < this.#limit_z) {
453
494
  this.#set_layers(this.#slots_z + 1);
454
495
  } else {
455
496
  this.#widen();
@@ -462,13 +503,13 @@ export class GPUTileAtlas3D {
462
503
  * @param {number} layers
463
504
  */
464
505
  #set_layers(layers) {
465
- const t = this.#tile_size;
506
+ const tile = this.#tile_size;
466
507
 
467
508
  this.#slots_z = layers;
468
509
  this.#resize_live();
469
510
 
470
511
  // preserve: a new layer keeps every tile where it was, because x and y do not change
471
- this.#texture.resize(this.#slots_x * t, this.#slots_y * t, layers * t, true);
512
+ this.#texture.resize(this.#slots_x * tile[0], this.#slots_y * tile[1], layers * tile[2], true);
472
513
  }
473
514
 
474
515
  /**
@@ -480,9 +521,14 @@ export class GPUTileAtlas3D {
480
521
  const sy = this.#slots_y;
481
522
  const footprint = [sx, sy];
482
523
 
483
- const widened = tile_atlas_widened_footprint(sx, sy, this.#axis_limit(), footprint);
524
+ const tile = this.#tile_size;
525
+ const tx = tile[0];
526
+ const ty = tile[1];
527
+ const tz = tile[2];
484
528
 
485
- assert.ok(widened, `${this.#label}: full at ${this.capacity} slots — ${sx}×${sy}×${this.#slots_z} tiles of ${this.#tile_size} texels reach maxTextureDimension3D ${this.#device.limits.maxTextureDimension3D} on every axis`);
529
+ const widened = tile_atlas_widened_footprint(sx, sy, tx, ty, this.#device.limits.maxTextureDimension3D, footprint);
530
+
531
+ assert.ok(widened, `${this.#label}: full at ${this.capacity} slots — ${sx}×${sy}×${this.#slots_z} tiles of ${tx}×${ty}×${tz} texels reach maxTextureDimension3D ${this.#device.limits.maxTextureDimension3D} on every axis`);
486
532
 
487
533
  const nx = footprint[0];
488
534
  const ny = footprint[1];
@@ -493,11 +539,10 @@ export class GPUTileAtlas3D {
493
539
 
494
540
  const device = this.#device;
495
541
  const texture = this.#texture;
496
- const t = this.#tile_size;
497
542
 
498
543
  const source = texture.gpu_texture;
499
544
 
500
- texture.descriptor.size = [nx * t, ny * t, layers * t];
545
+ texture.descriptor.size = [nx * tx, ny * ty, layers * tz];
501
546
 
502
547
  const destination = device.createTexture(texture.descriptor);
503
548
 
@@ -521,14 +566,14 @@ export class GPUTileAtlas3D {
521
566
  {
522
567
  texture: source,
523
568
  mipLevel: 0,
524
- origin: [from[0] * t, from[1] * t, from[2] * t],
569
+ origin: [from[0] * tx, from[1] * ty, from[2] * tz],
525
570
  },
526
571
  {
527
572
  texture: destination,
528
573
  mipLevel: 0,
529
- origin: [to[0] * t, to[1] * t, to[2] * t],
574
+ origin: [to[0] * tx, to[1] * ty, to[2] * tz],
530
575
  },
531
- [run * t, t, t]
576
+ [run * tx, ty, tz]
532
577
  );
533
578
 
534
579
  slot += run;
@@ -583,82 +628,113 @@ export function tile_atlas_slot_cell(slot, slots_x, slots_y, out) {
583
628
  }
584
629
 
585
630
  /**
586
- * The footprint a full atlas widens to: the smaller of x and y doubles, x on a tie, capped at
587
- * `axis_limit`. The smaller side reaches the limit only when both have, which is when the atlas is
588
- * full.
631
+ * The footprint a full atlas widens to: the side narrower in texels doubles, x on a tie, each side
632
+ * capped at as many tiles of its own length as fit under `max_dimension`. A side already at its
633
+ * limit leaves the doubling to the other, and the footprint is full only when both are.
634
+ *
635
+ * Texels, not tiles, decide which side is narrower: the device's limit is in texels on every axis,
636
+ * so keeping the layer near square in texels keeps both sides short of it for longer. With a cubic
637
+ * tile the two counts agree.
589
638
  *
590
639
  * @param {number} slots_x
591
640
  * @param {number} slots_y
592
- * @param {number} axis_limit tiles that fit along an axis
641
+ * @param {number} tile_size_x texels along x of a tile
642
+ * @param {number} tile_size_y texels along y of a tile
643
+ * @param {number} max_dimension the device's `maxTextureDimension3D`
593
644
  * @param {number[]} out receives the new slots_x, slots_y
594
- * @returns {boolean} false when both sides are at the limit, and nothing can widen
645
+ * @returns {boolean} false when both sides are at their limits, and nothing can widen
595
646
  */
596
- export function tile_atlas_widened_footprint(slots_x, slots_y, axis_limit, out) {
647
+ export function tile_atlas_widened_footprint(slots_x, slots_y, tile_size_x, tile_size_y, max_dimension, out) {
597
648
  assert.isNonNegativeInteger(slots_x, 'slots_x');
598
649
  assert.isNonNegativeInteger(slots_y, 'slots_y');
599
- assert.isNonNegativeInteger(axis_limit, 'axis_limit');
600
- assert.lessThanOrEqual(slots_x, axis_limit, 'slots_x');
601
- assert.lessThanOrEqual(slots_y, axis_limit, 'slots_y');
650
+ assert.isPositiveInteger(tile_size_x, 'tile_size_x');
651
+ assert.isPositiveInteger(tile_size_y, 'tile_size_y');
652
+ assert.isNonNegativeInteger(max_dimension, 'max_dimension');
653
+
654
+ const limit_x = Math.floor(max_dimension / tile_size_x);
655
+ const limit_y = Math.floor(max_dimension / tile_size_y);
656
+
657
+ assert.lessThanOrEqual(slots_x, limit_x, 'slots_x');
658
+ assert.lessThanOrEqual(slots_y, limit_y, 'slots_y');
602
659
 
603
660
  out[0] = slots_x;
604
661
  out[1] = slots_y;
605
662
 
606
- if (slots_x <= slots_y) {
607
- if (slots_x === axis_limit) {
608
- return false;
609
- }
663
+ const x_has_room = slots_x < limit_x;
664
+ const y_has_room = slots_y < limit_y;
665
+
666
+ const x_is_narrower = slots_x * tile_size_x <= slots_y * tile_size_y;
667
+
668
+ if (x_has_room && (x_is_narrower || !y_has_room)) {
669
+ out[0] = Math.min(2 * slots_x, limit_x);
610
670
 
611
- out[0] = Math.min(2 * slots_x, axis_limit);
612
- } else {
613
- out[1] = Math.min(2 * slots_y, axis_limit);
671
+ return true;
614
672
  }
615
673
 
616
- return true;
674
+ if (y_has_room) {
675
+ out[1] = Math.min(2 * slots_y, limit_y);
676
+
677
+ return true;
678
+ }
679
+
680
+ return false;
617
681
  }
618
682
 
619
683
  /**
620
684
  * A tile's full block from its content: the content in the middle, and around it a skirt of
621
- * `border` texels holding the content's opposite edge, so the block tiles with itself under a
622
- * linear filter.
685
+ * `border` texels holding the content's opposite edge along each axis, so the block tiles with
686
+ * itself under a linear filter.
623
687
  *
624
688
  * Pure, and the one place the wrap is defined — a device-side producer has to agree with it.
625
689
  *
626
- * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest
627
- * @param {number} content_size
628
- * @param {number} border at most `content_size`
690
+ * @param {Uint8Array} content `content_size[0] · content_size[1] · content_size[2] ·
691
+ * bytes_per_texel` bytes, x fastest
692
+ * @param {ArrayLike<number>} content_size texels of content along x, y and z
693
+ * @param {number} border at most the shortest axis of `content_size`
629
694
  * @param {number} bytes_per_texel
630
- * @param {Uint8Array} out `(content_size + 2·border)³ · bytes_per_texel` bytes, x fastest
695
+ * @param {Uint8Array} out `(content_size[0] + 2·border) · (content_size[1] + 2·border) ·
696
+ * (content_size[2] + 2·border) · bytes_per_texel` bytes, x fastest
631
697
  * @returns {Uint8Array} out
632
698
  */
633
699
  export function tile_atlas_bordered_block(content, content_size, border, bytes_per_texel, out) {
634
700
  assert.isInstanceOf(content, Uint8Array, 'content');
635
701
  assert.isInstanceOf(out, Uint8Array, 'out');
636
- assert.isNonNegativeInteger(content_size, 'content_size');
702
+ assert.isArrayLike(content_size, 'content_size');
703
+ assert.equal(content_size.length, 3, 'content_size is texels along x, y and z');
637
704
  assert.isNonNegativeInteger(border, 'border');
638
- assert.lessThanOrEqual(border, content_size, 'border');
639
705
  assert.isNonNegativeInteger(bytes_per_texel, 'bytes_per_texel');
640
706
 
641
- const n = content_size;
642
- const t = n + 2 * border;
707
+ const nx = content_size[0];
708
+ const ny = content_size[1];
709
+ const nz = content_size[2];
710
+
711
+ assert.isPositiveInteger(nx, 'content_size[0]');
712
+ assert.isPositiveInteger(ny, 'content_size[1]');
713
+ assert.isPositiveInteger(nz, 'content_size[2]');
714
+ assert.lessThanOrEqual(border, Math.min(nx, ny, nz), 'border');
715
+
716
+ const tx = nx + 2 * border;
717
+ const ty = ny + 2 * border;
718
+ const tz = nz + 2 * border;
643
719
 
644
- assert.equal(content.length, n * n * n * bytes_per_texel, 'content length');
645
- assert.equal(out.length, t * t * t * bytes_per_texel, 'out length');
720
+ assert.equal(content.length, nx * ny * nz * bytes_per_texel, 'content length');
721
+ assert.equal(out.length, tx * ty * tz * bytes_per_texel, 'out length');
646
722
 
647
- for (let tz = 0; tz < t; tz++) {
648
- // (tz - border) mod n, kept non-negative: border <= n, so one n is enough
649
- const cz = (tz - border + n) % n;
723
+ for (let bz = 0; bz < tz; bz++) {
724
+ // (bz - border) mod nz, kept non-negative: border <= nz, so one nz is enough
725
+ const cz = (bz - border + nz) % nz;
650
726
 
651
- for (let ty = 0; ty < t; ty++) {
652
- const cy = (ty - border + n) % n;
727
+ for (let by = 0; by < ty; by++) {
728
+ const cy = (by - border + ny) % ny;
653
729
 
654
- const row_out = (tz * t + ty) * t;
655
- const row_in = (cz * n + cy) * n;
730
+ const row_out = (bz * ty + by) * tx;
731
+ const row_in = (cz * ny + cy) * nx;
656
732
 
657
- for (let tx = 0; tx < t; tx++) {
658
- const cx = (tx - border + n) % n;
733
+ for (let bx = 0; bx < tx; bx++) {
734
+ const cx = (bx - border + nx) % nx;
659
735
 
660
736
  const src = (row_in + cx) * bytes_per_texel;
661
- const dst = (row_out + tx) * bytes_per_texel;
737
+ const dst = (row_out + bx) * bytes_per_texel;
662
738
 
663
739
  for (let b = 0; b < bytes_per_texel; b++) {
664
740
  out[dst + b] = content[src + b];
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Texel origin of a slot's tile in a {@link GPUTileAtlas3D} — the corner of its skirt, not of its
3
+ * content — on the device: the WGSL twin of `GPUTileAtlas3D.slot_origin`, and the one place a
4
+ * shader finds a slot.
5
+ *
6
+ * Slot `s` sits at grid cell `index_to_grid3d(s, slots)`, x fastest and z slowest, and a cell is one
7
+ * tile along each axis, so the origin is the cell times `tile_size`, per axis.
8
+ *
9
+ * The footprint is the caller's to supply, as tiles along x and y: a shader that knows the tile
10
+ * size takes it from the texture itself, `textureDimensions(atlas).xy / tile_size.xy`, which is
11
+ * always the footprint the bound texture was built with; one that does not takes the atlas's
12
+ * `slots_x` and `slots_y` from a uniform the host refreshes after its last `allocate`. z is not an
13
+ * argument: the layer is whatever the slot index reaches.
14
+ *
15
+ * @see GPUTileAtlas3D
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_tile_atlas_slot_origin: CodeChunk;
19
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
20
+ //# sourceMappingURL=chunk_tile_atlas_slot_origin.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_tile_atlas_slot_origin.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,SAAS,CAWjB;0BA5BwB,oCAAoC"}
@@ -0,0 +1,30 @@
1
+ import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+
4
+ /**
5
+ * Texel origin of a slot's tile in a {@link GPUTileAtlas3D} — the corner of its skirt, not of its
6
+ * content — on the device: the WGSL twin of `GPUTileAtlas3D.slot_origin`, and the one place a
7
+ * shader finds a slot.
8
+ *
9
+ * Slot `s` sits at grid cell `index_to_grid3d(s, slots)`, x fastest and z slowest, and a cell is one
10
+ * tile along each axis, so the origin is the cell times `tile_size`, per axis.
11
+ *
12
+ * The footprint is the caller's to supply, as tiles along x and y: a shader that knows the tile
13
+ * size takes it from the texture itself, `textureDimensions(atlas).xy / tile_size.xy`, which is
14
+ * always the footprint the bound texture was built with; one that does not takes the atlas's
15
+ * `slots_x` and `slots_y` from a uniform the host refreshes after its last `allocate`. z is not an
16
+ * argument: the layer is whatever the slot index reaches.
17
+ *
18
+ * @see GPUTileAtlas3D
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_tile_atlas_slot_origin = CodeChunk.from(
22
+ //language=WGSL
23
+ `
24
+ fn tile_atlas_slot_origin(slot: u32, slots: vec2<u32>, tile_size: vec3<u32>) -> vec3<u32> {
25
+ return index_to_grid3d(slot, slots) * tile_size;
26
+ }
27
+ `, [
28
+ chunk_index_to_grid3d,
29
+ ]
30
+ );
@@ -1,4 +1,6 @@
1
1
  /**
2
+ * Draw a 2-D texture as RGBA. One slice of a 3-D texture is drawn by
3
+ * {@link graph_draw_texture_3d_slice_as_rgba} instead.
2
4
  *
3
5
  * @param {Object} options
4
6
  * @param {FrameGraph} options.graph
@@ -1 +1 @@
1
- {"version":3,"file":"draw_texture_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/draw_texture_as_rgba.js"],"names":[],"mappings":"AAkFA;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACS,MAAM,EAAxC,MAAM,oBAAkB;IACN,UAAU,EAA5B,MAAM,EAAE;IACS,cAAc,GAA/B,MAAM;IACoB,YAAY;IACpC,MAAM,CA4DlB;AAGD;;;;;;;;GAQG;AACH;IANsC,OAAO;IACd,MAAM;IACT,cAAc,GAA/B,MAAM;IACc,MAAM;IACD,QAAQ;SAyJ3C"}
1
+ {"version":3,"file":"draw_texture_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/draw_texture_as_rgba.js"],"names":[],"mappings":"AAkFA;;;;;;;;;;;GAWG;AACH;IAP+B,KAAK;IACS,MAAM,EAAxC,MAAM,oBAAkB;IACN,UAAU,EAA5B,MAAM,EAAE;IACS,cAAc,GAA/B,MAAM;IACoB,YAAY;IACpC,MAAM,CA4DlB;AAGD;;;;;;;;GAQG;AACH;IANsC,OAAO;IACd,MAAM;IACT,cAAc,GAA/B,MAAM;IACc,MAAM;IACD,QAAQ;SAyJ3C"}