@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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* How much of a deviation from the far field stored as of `Λ = from` is left as of `Λ = to`:
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export type GPUFluidCascadePressureArm = number;
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* that stepped since it did, it exceeds 1, by how much the drag acted between the two records. The
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* device then multiplies back down by the step's own `e^(−ΔΛ)`. Past `e^64` (6e27, which keeps a
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* deviation of 1e10 m/s finite in f32) the deviation being carried has decayed below 1.6e-28 of
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/**
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63
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* One cascade window of the GPU fluid (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §8), and the step
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* that advances it.
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*
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* The window is N = `resolution` cells of `cell_size` metres, powers of two (32 to 256 on an axis in
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* production; a spec runs smaller), with world cell `corner` at window-local 0. World cell `g` of a
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* cascade covers `[g·h, (g + 1)·h)` on each axis, so cascades of every cell size share the world's
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* origin, and a cascade of twice the cell holds child cells `2G` and `2G + 1` in its cell `G`.
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*
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* **What it keeps between steps:**
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* - {@link velocity}, A: three toroidal `r32float` face textures (`FluidMacVelocitySet`);
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* - {@link pressure}: kinematic pressure, m²/s², `array<f32>` of N cells, toroidal, the solve's warm
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* start;
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* - {@link solid}: window-local solid flags, all fluid at creation: `FLUID_SOLID_FLAG`, and
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* `FLUID_FORCED_FLAG` where the tick's forcing was written for the cell's faces. A step reads these
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* unless it is handed another buffer. `GPUFluidForcing` writes them before each step of the
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* cascade, with {@link solid_bricks} saying which bricks it last wrote;
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* - **its read record**: the instant its velocity was last brought to, `t_s`, with `v_far(t_s)`
|
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* ({@link read_far_velocity}, rounded to f32 as the device holds it) and `Λ(t_s)`
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* ({@link read_lambda}), on the CPU. The velocity is a deviation from `v_far(t_s)`, so every read of
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* it at an instant `t` is `v_far(t) + (v − v_far(t_s))·e^(−(Λ(t) − Λ(t_s)))` (§6); {@link update_read}
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* computes that factor, {@link read_keep}, on the CPU, and the device never sees `Λ`.
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*
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* It is created at the far field of a {@link FluidAtmosphere} record: velocity `v_far`, pressure 0,
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* the read record that instant.
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*
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* **One step** ({@link record_step}) is one frame-graph pass, in the order of §8, from `t₀`, its read
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* record, to `t₁`, the atmosphere it is handed:
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*
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* ghosts parent → G: its identity read at the faces and its pressure at the cells
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* just past the window, once (shader_fluid_cascade_ghosts)
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* curl A → C, the vorticity confinement's force per cell (shader_fluid_mac_curl),
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* only for a step with confinement
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* advect predict A → F
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* advect correct A + F → B, then per face the atmosphere identity, the confinement from C,
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* the relaxation band and the deviation clamp (chunk_fluid_cascade_epilogue),
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* and the tick's forcing where the flags say it was written
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* divergence B → rhs = div/dt
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* pressure solve rhs → pressure (V-cycles or SOR)
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* gradient B + pressure → A
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*
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* and moves the read record to `t₁`. Beyond the window, velocity is the parent's identity read at
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* `t₀` and pressure the parent's: a `parent` cascade's, of twice the cell and the same resolution, or
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* the far field's (`v_far(t₀)`, 0), a parent with no window. The step's passes read it from G, the
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* step's ghosts, which hold it as of the step's start for every face a trace can reach and every
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* ghost cell; a trace past the shell reads the parent itself.
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*
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* F and B (three textures each), G (three shell textures and a buffer), the RHS and C are the step's
|
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* transients: the pass creates them in the frame graph, which pools them, so the steps of every
|
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* cascade of one resolution share one set of memory. The pressure solve keeps its level buffers itself (`GPUFluidPressureSolve`).
|
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*
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+
* At 64×32×64 a step dispatches the ghosts, 4 MAC passes, the solve's 4 weight passes and 10 a
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* V-cycle: 29 at {@link GPU_FLUID_CASCADE_V_CYCLES}, and the curl with confinement.
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*
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* A face with a solid cell on either side is pinned: every pass carries its value in A through, so A
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* holds the wall's velocity there. Whoever writes the solid flags writes that velocity too: the
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* forcing writes it into A at every face it pins, before the step, so a face that just became pinned
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* carries the wall and never the fluid value it held.
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*
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* **Placement** ({@link place}) moves the window's corner and writes nothing: storage wraps, so every
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* value still inside the window stays where it is, and what the move exposed holds stale values until
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* {@link record_fill} writes it from the parent (one dispatch, `shader_fluid_cascade_fill`).
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*
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* **Feedback** ({@link record_restrict}): before a cascade steps, its child's interior is restricted
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* into it, each parent face the mean of the four child faces on it (one dispatch,
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* `shader_fluid_cascade_restrict`). A step records the corner, and its parent's, as they are
|
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* when the step is recorded, so several ticks may be recorded into one graph.
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*
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* Nothing is allocated per step once the first has been recorded: the step's parameters and the
|
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131
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+
* solve's inputs live in retained records, and several steps may be recorded into one graph.
|
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+
*/
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+
export class GPUFluidCascade {
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/**
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* @param {object} record
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+
* @param {*} _resources
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* @param {{encoder: ShadeGPUCommandContext}} context
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*/
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static "__#263@#execute_restrict"(record: object, _resources: any, context: {
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encoder: ShadeGPUCommandContext;
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+
}): void;
|
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+
/**
|
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+
* @param {object} record
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* @param {*} _resources
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+
* @param {{encoder: ShadeGPUCommandContext}} context
|
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*/
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static "__#263@#execute_fill"(record: object, _resources: any, context: {
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encoder: ShadeGPUCommandContext;
|
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+
}): void;
|
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+
/**
|
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* @param {object} record
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+
* @param {import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
|
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+
* @param {{encoder: ShadeGPUCommandContext}} context
|
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+
*/
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static "__#263@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
|
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+
encoder: ShadeGPUCommandContext;
|
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+
}): void;
|
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+
/**
|
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159
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+
* @param {object} options
|
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+
* @param {GPUDevice} options.device
|
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|
+
* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two
|
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|
+
* @param {number} options.cell_size metres
|
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163
|
+
* @param {ArrayLike<number>} options.corner the world cell at window-local (0, 0, 0)
|
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164
|
+
* @param {Float64Array|number[]} options.atmosphere a {@link FluidAtmosphere} record, world units:
|
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165
|
+
* the velocity starts at its `v_far`, and the read record is its instant
|
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166
|
+
* @param {number} options.atmosphere_offset where the record starts in `atmosphere`
|
|
167
|
+
*/
|
|
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|
+
constructor({ device, resolution, cell_size, corner, atmosphere, atmosphere_offset }: {
|
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|
+
device: GPUDevice;
|
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170
|
+
resolution: ArrayLike<number>;
|
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171
|
+
cell_size: number;
|
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172
|
+
corner: ArrayLike<number>;
|
|
173
|
+
atmosphere: Float64Array | number[];
|
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174
|
+
atmosphere_offset: number;
|
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175
|
+
});
|
|
176
|
+
/**
|
|
177
|
+
* Cells on each axis.
|
|
178
|
+
* @returns {Readonly<Uint32Array>}
|
|
179
|
+
*/
|
|
180
|
+
get resolution(): Readonly<Uint32Array>;
|
|
181
|
+
/**
|
|
182
|
+
* The world cell at window-local (0, 0, 0).
|
|
183
|
+
* @returns {Readonly<Int32Array>}
|
|
184
|
+
*/
|
|
185
|
+
get corner(): Readonly<Int32Array>;
|
|
186
|
+
/**
|
|
187
|
+
* A cell's edge, metres.
|
|
188
|
+
* @returns {number}
|
|
189
|
+
*/
|
|
190
|
+
get cell_size(): number;
|
|
191
|
+
/**
|
|
192
|
+
* The persistent velocity, A: u, v and w faces, toroidal through the window, each a deviation from
|
|
193
|
+
* {@link read_far_velocity}.
|
|
194
|
+
* @returns {FluidMacVelocitySet}
|
|
195
|
+
*/
|
|
196
|
+
get velocity(): FluidMacVelocitySet;
|
|
197
|
+
/**
|
|
198
|
+
* The persistent pressure, m²/s², `array<f32>` of N cells, toroidal with period N.
|
|
199
|
+
* @returns {GPUBuffer}
|
|
200
|
+
*/
|
|
201
|
+
get pressure(): GPUBuffer;
|
|
202
|
+
/**
|
|
203
|
+
* The cascade's own solid flags, `array<u32>` of N cells, window-local, x fastest; all fluid unless
|
|
204
|
+
* written. What a step reads when it is handed no other.
|
|
205
|
+
* @returns {GPUBuffer}
|
|
206
|
+
*/
|
|
207
|
+
get solid(): GPUBuffer;
|
|
208
|
+
/**
|
|
209
|
+
* Which bricks of {@link solid} hold anything, one u32 a brick of `FLUID_FORCING_BRICK`³ cells,
|
|
210
|
+
* window-local, x fastest: 1 where the forcing last wrote the brick's flags, so that the next
|
|
211
|
+
* forcing of this cascade clears them if nothing meets the brick then. All 0 at creation. The
|
|
212
|
+
* forcing's (`GPUFluidForcing`), beside the flags it writes.
|
|
213
|
+
* @returns {GPUBuffer}
|
|
214
|
+
*/
|
|
215
|
+
get solid_bricks(): GPUBuffer;
|
|
216
|
+
/**
|
|
217
|
+
* How many non-finite values the pressure solves read and zeroed; made by the first step.
|
|
218
|
+
* @returns {GPUBuffer|null}
|
|
219
|
+
*/
|
|
220
|
+
get nonfinite_counter(): any;
|
|
221
|
+
/**
|
|
222
|
+
* The read record's instant `t_s`, seconds, as the atmosphere records count them.
|
|
223
|
+
* @returns {number}
|
|
224
|
+
*/
|
|
225
|
+
get read_time(): number;
|
|
226
|
+
/**
|
|
227
|
+
* `Λ(t_s)`.
|
|
228
|
+
* @returns {number}
|
|
229
|
+
*/
|
|
230
|
+
get read_lambda(): number;
|
|
231
|
+
/**
|
|
232
|
+
* `v_far(t_s)`, m/s, rounded to f32: what the stored velocity is a deviation from.
|
|
233
|
+
* @returns {Readonly<Float32Array>}
|
|
234
|
+
*/
|
|
235
|
+
get read_far_velocity(): Readonly<Float32Array>;
|
|
236
|
+
/**
|
|
237
|
+
* `k = e^(−(Λ(t) − Λ(t_s)))` for the instant of the last {@link update_read}, in [0, 1]: a read of
|
|
238
|
+
* the stored velocity `v` at that instant is `v_far(t) + (v − v_far(t_s))·k`. 1 until the first.
|
|
239
|
+
* @returns {number}
|
|
240
|
+
*/
|
|
241
|
+
get read_keep(): number;
|
|
242
|
+
/**
|
|
243
|
+
* Compute {@link read_keep} for the instant a {@link FluidAtmosphere} record describes: what a
|
|
244
|
+
* reader of the cascade takes, each frame, as one number. A record before the cascade's own reads
|
|
245
|
+
* 1.
|
|
246
|
+
*
|
|
247
|
+
* @param {Float64Array|number[]} atmosphere
|
|
248
|
+
* @param {number} offset
|
|
249
|
+
*/
|
|
250
|
+
update_read(atmosphere: Float64Array | number[], offset: number): void;
|
|
251
|
+
/**
|
|
252
|
+
* Where the pressure is stored now, as a {@link GRID_TILE_WINDOW_STRUCT} value: period N, the
|
|
253
|
+
* storage corner the corner modulo N. A retained object, rewritten on every call.
|
|
254
|
+
* @returns {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}}
|
|
255
|
+
*/
|
|
256
|
+
get cells_window(): {
|
|
257
|
+
corner: Int32Array;
|
|
258
|
+
corner_storage: Uint32Array;
|
|
259
|
+
size: Uint32Array;
|
|
260
|
+
period: Uint32Array;
|
|
261
|
+
};
|
|
262
|
+
/**
|
|
263
|
+
* Where a component's faces are stored now: period N plus one along its own axis. A retained
|
|
264
|
+
* object, rewritten on every call.
|
|
265
|
+
*
|
|
266
|
+
* @param {number} component 0, 1 or 2 for u, v or w
|
|
267
|
+
* @returns {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}}
|
|
268
|
+
*/
|
|
269
|
+
faces_window(component: number): {
|
|
270
|
+
corner: Int32Array;
|
|
271
|
+
corner_storage: Uint32Array;
|
|
272
|
+
size: Uint32Array;
|
|
273
|
+
period: Uint32Array;
|
|
274
|
+
};
|
|
275
|
+
/**
|
|
276
|
+
* Move the window: `corner` becomes the world cell at window-local 0. Nothing is written; the
|
|
277
|
+
* storage wraps, so values still inside the window keep their place, and the cells the move exposed
|
|
278
|
+
* hold what the cells it left held until a fill writes them.
|
|
279
|
+
*
|
|
280
|
+
* @param {ArrayLike<number>} corner
|
|
281
|
+
*/
|
|
282
|
+
place(corner: ArrayLike<number>): void;
|
|
283
|
+
/**
|
|
284
|
+
* Fill a {@link FLUID_CASCADE_PARENT_STRUCT} value and its bindings with what this cascade reads
|
|
285
|
+
* beyond its window as of its read record: `parent`'s identity read at `t_s`, or the far field's
|
|
286
|
+
* (a parent with no window, beside this cascade's own stand-ins). What its step, its fill and its
|
|
287
|
+
* publish (`FluidWindPublish`) read there.
|
|
288
|
+
*
|
|
289
|
+
* @param {object} out the value
|
|
290
|
+
* @param {{u: GPUTextureView|null, v: GPUTextureView|null, w: GPUTextureView|null, pressure: GPUBuffer|null}} out_bindings
|
|
291
|
+
* @param {GPUFluidCascade|null} parent a cascade of twice the cell and the same resolution, or `null`
|
|
292
|
+
*/
|
|
293
|
+
describe_parent(out: object, out_bindings: {
|
|
294
|
+
u: GPUTextureView | null;
|
|
295
|
+
v: GPUTextureView | null;
|
|
296
|
+
w: GPUTextureView | null;
|
|
297
|
+
pressure: GPUBuffer | null;
|
|
298
|
+
}, parent: GPUFluidCascade | null): void;
|
|
299
|
+
/**
|
|
300
|
+
* Record one step into `graph`, from the read record to the instant `atmosphere` describes, and
|
|
301
|
+
* move the read record there. Nothing is recorded for `dt = 0`, and the record stays.
|
|
302
|
+
*
|
|
303
|
+
* @param {object} options
|
|
304
|
+
* @param {FrameGraph} options.graph
|
|
305
|
+
* @param {number} options.dt seconds, the step the advection and the solve take
|
|
306
|
+
* @param {Float64Array|number[]} options.atmosphere a {@link FluidAtmosphere} record, world units:
|
|
307
|
+
* `t₁`, at or after the read record
|
|
308
|
+
* @param {number} options.atmosphere_offset where the record starts in `atmosphere`
|
|
309
|
+
* @param {GPUFluidCascade|null} options.parent what lies beyond the window: a cascade of twice the
|
|
310
|
+
* cell and the same resolution, or `null` for the far field
|
|
311
|
+
* @param {boolean} options.relaxation_band whether rows 2..5 relax toward the parent (§9)
|
|
312
|
+
* @param {GPUBuffer} [options.solid] the window's solid flags, `array<u32>`, bit 0; {@link solid} by default
|
|
313
|
+
* @param {number|null} [options.forcing] the tick's forcing for this cascade, a buffer resource of
|
|
314
|
+
* `graph` that `GPUFluidForcing` wrote, read under `FLUID_FORCED_FLAG` of `solid`; `null`, the
|
|
315
|
+
* default, for none
|
|
316
|
+
* @param {number} [options.vorticity_confinement] its strength ε, per second, ≥ 0, as
|
|
317
|
+
* `FluidSimulator#vorticity_confinement` reads it: the step records the curl pass and the correct
|
|
318
|
+
* pass adds `ε·dt·(N × ω)`, ω per cell. 0, the default, records no curl pass
|
|
319
|
+
* @param {GPUFluidCascadePressureArm} [options.arm]
|
|
320
|
+
* @param {number} [options.count] V-cycles under {@link GPUFluidCascadePressureArm.VCycles}, red-black
|
|
321
|
+
* sweeps under {@link GPUFluidCascadePressureArm.SOR}
|
|
322
|
+
*/
|
|
323
|
+
record_step({ graph, dt, atmosphere, atmosphere_offset, parent, relaxation_band, solid, forcing, vorticity_confinement, arm, count, }: {
|
|
324
|
+
graph: FrameGraph;
|
|
325
|
+
dt: number;
|
|
326
|
+
atmosphere: Float64Array | number[];
|
|
327
|
+
atmosphere_offset: number;
|
|
328
|
+
parent: GPUFluidCascade | null;
|
|
329
|
+
relaxation_band: boolean;
|
|
330
|
+
solid?: GPUBuffer;
|
|
331
|
+
forcing?: number | null;
|
|
332
|
+
vorticity_confinement?: number;
|
|
333
|
+
arm?: GPUFluidCascadePressureArm;
|
|
334
|
+
count?: number;
|
|
335
|
+
}): void;
|
|
336
|
+
/**
|
|
337
|
+
* Record a fill into `graph`: the cells a placement exposed take the parent's identity read as of
|
|
338
|
+
* the read record, faces and pressure (§7, §8 pass 0). One dispatch over the boxes' bricks; nothing
|
|
339
|
+
* for no box.
|
|
340
|
+
*
|
|
341
|
+
* @param {object} options
|
|
342
|
+
* @param {FrameGraph} options.graph
|
|
343
|
+
* @param {ArrayLike<number>} options.boxes world cells of this cascade, six a box as
|
|
344
|
+
* `window_scroll_regions` writes them (smallest cell on x, y, z, then one past the largest), every
|
|
345
|
+
* one inside the window and on the 4-cell lattice
|
|
346
|
+
* @param {number} options.box_count 0 to 3
|
|
347
|
+
* @param {GPUFluidCascade|null} options.parent the parent to fill from, or `null` for the far field
|
|
348
|
+
*/
|
|
349
|
+
record_fill({ graph, boxes, box_count, parent }: {
|
|
350
|
+
graph: FrameGraph;
|
|
351
|
+
boxes: ArrayLike<number>;
|
|
352
|
+
box_count: number;
|
|
353
|
+
parent: GPUFluidCascade | null;
|
|
354
|
+
}): void;
|
|
355
|
+
/**
|
|
356
|
+
* Record the feedback of `child` into this cascade (§8 pass 7, §9), as it must run before this
|
|
357
|
+
* cascade steps: every face of the parent cells whose children lie
|
|
358
|
+
* {@link FLUID_CASCADE_FEEDBACK_MARGIN} child cells or more inside the child's window takes the mean
|
|
359
|
+
* of the four child faces on it, carried from the child's record to this cascade's. One dispatch.
|
|
360
|
+
*
|
|
361
|
+
* The child's corner must lie on the even cells of its lattice, so the two lattices' faces coincide,
|
|
362
|
+
* and its interior inside this window: the nesting a stack keeps.
|
|
363
|
+
*
|
|
364
|
+
* @param {object} options
|
|
365
|
+
* @param {FrameGraph} options.graph
|
|
366
|
+
* @param {GPUFluidCascade} options.child a cascade of half the cell and the same resolution
|
|
367
|
+
*/
|
|
368
|
+
record_restrict({ graph, child }: {
|
|
369
|
+
graph: FrameGraph;
|
|
370
|
+
child: GPUFluidCascade;
|
|
371
|
+
}): void;
|
|
372
|
+
/**
|
|
373
|
+
* Release everything the cascade made. A step recorded into a graph that has not run yet encodes
|
|
374
|
+
* nothing; work already submitted keeps what it holds, as WebGPU keeps a destroyed resource for
|
|
375
|
+
* the commands that use it. Nothing may be recorded after.
|
|
376
|
+
*/
|
|
377
|
+
destroy(): void;
|
|
378
|
+
#private;
|
|
379
|
+
}
|
|
380
|
+
export type FrameGraph = import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
381
|
+
export type ShadeGPUCommandContext = import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
382
|
+
import { FluidMacVelocitySet } from "./mac/FluidMacVelocitySet.js";
|
|
383
|
+
//# sourceMappingURL=GPUFluidCascade.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|