@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"chunk_shade_standard_material_direct_restir.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_shade_standard_material_direct_restir.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH,0DAFU,SAAS,CAmCjB;0BAlDwB,iCAAiC"}
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* The deferred pass links it when the renderer shades local lights with ReSTIR
|
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* (`chunk_shade_standard_material_direct_deferred`), never via a runtime branch.
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* Reads the `tRestirRadiance` texture binding.
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*
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*/
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@@ -25,6 +27,9 @@ fn shade_standard_material_direct(
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geometry: ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref},
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coord: vec2<f32>,
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view_depth: f32,
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// the brute-force variant's light budgets; this one takes one resampled light and has none
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point_budget: u32,
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spot_budget: u32,
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) -> vec3<f32>{
|
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var reflected_light : ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
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@@ -48,3 +53,5 @@ fn shade_standard_material_direct(
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chunk_re_direct_multiscatter,
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]
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);
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+
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chunk_shade_standard_material_direct_restir.requireResource(RESTIR_RADIANCE_RESOURCE);
|
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"chunk_get_ibl_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"chunk_get_ibl_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,uCAFU,SAAS,CAYjB;0BAjBwB,oCAAoC"}
|
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@@ -1,6 +1,7 @@
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1
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import { PI_DECLARATION } from "../../shader/chunk/math/PI_DECLARATION.js";
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import { chunk_sample_environment_map } from "../../shader/chunk/texture/sample/chunk_sample_environment_map.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ENVIRONMENT_MAP_RESOURCE } from "../../light/environment/ENVIRONMENT_MAP_RESOURCE.js";
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/**
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* see https://github.com/mrdoob/three.js/blob/089e36db16a6fbaf8cd12fbc8b6abfa3beaa4801/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js#L4
|
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@@ -16,4 +17,6 @@ fn get_ibl_irradiance(normal: vec3<f32>) -> vec3<f32> {
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chunk_sample_environment_map,
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PI_DECLARATION,
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]
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-
);
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);
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chunk_get_ibl_irradiance.requireResource(ENVIRONMENT_MAP_RESOURCE);
|
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"chunk_get_ibl_radiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"chunk_get_ibl_radiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,qCAFU,SAAS,CAqBZ;0BA1BmB,oCAAoC"}
|
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@@ -1,6 +1,7 @@
|
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1
1
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import { PI_DECLARATION } from "../../shader/chunk/math/PI_DECLARATION.js";
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2
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import { chunk_sample_environment_map } from "../../shader/chunk/texture/sample/chunk_sample_environment_map.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ENVIRONMENT_MAP_RESOURCE } from "../../light/environment/ENVIRONMENT_MAP_RESOURCE.js";
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5
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/**
|
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* @see https://github.com/mrdoob/three.js/blob/ac8d338cc4de9c9529cbdb0d256eb0fc50a86a93/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js#L22
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@@ -25,4 +26,6 @@ fn get_ibl_radiance(
|
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`, [
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chunk_sample_environment_map,
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PI_DECLARATION,
|
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-
]);
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+
]);
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+
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chunk_get_ibl_radiance.requireResource(ENVIRONMENT_MAP_RESOURCE);
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"chunk_lpv_sample_light.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_lpv_sample_light.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js"],"names":[],"mappings":"AAmCA;;GAEG;AACH,qCAFU,SAAS,CAsDjB;0BA9DwB,oCAAoC"}
|
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@@ -28,6 +28,10 @@ import {
|
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import { chunk_sh3_convolve_with_GGX } from "../../shader/chunk/spherical_harmonics/chunk_sh3_convolve_with_GGX.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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import { LPV_SAMPLE_COORDINATES } from "./chunk_lpv_2d_cache_sample_irradiance.js";
|
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+
import {
|
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32
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LPV_ATLAS_RADIANCE_RESOURCE,
|
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LPV_METADATA_RESOURCE
|
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} from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
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35
|
|
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32
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/**
|
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* @type {CodeChunk}
|
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@@ -86,3 +90,6 @@ fn lpv_sample_light(
|
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86
90
|
]
|
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87
91
|
);
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+
chunk_lpv_sample_light.requireResource(LPV_ATLAS_RADIANCE_RESOURCE);
|
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chunk_lpv_sample_light.requireResource(LPV_METADATA_RESOURCE);
|
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+
|
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|
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1
1
|
/**
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2
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-
*
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3
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-
*
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2
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* The most point lights, and separately spot lights, of a pixel's cluster cell the deferred pass shades,
|
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3
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+
* each with its shadow map. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
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* @type {number}
|
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4
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*/
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-
export const
|
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export const DEFERRED_LIGHT_BUDGET: number;
|
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|
/**
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7
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-
*
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8
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-
*
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8
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* Deferred shading of the G-buffer: the direct light of every pixel, directional and local. How local
|
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9
|
+
* lights are shaded is the renderer's shader switch ({@link chunk_shade_standard_material_direct_deferred}):
|
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10
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+
* every clustered point and spot light shadow-mapped, or ReSTIR DI's resolved radiance from
|
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11
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+
* `tRestirRadiance`. The bindings are the same for both; a pass without ReSTIR leaves the radiance to
|
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* its black default.
|
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*
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* @type {ImageShader}
|
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*/
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-
export const
|
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export const shader_deferred_main: ImageShader;
|
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import { ImageShader } from "../shader/ImageShader.js";
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//# sourceMappingURL=shader_deferred_main.d.ts.map
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"AAwBA;;;;GAIG;AACH,oCAFU,MAAM,CAEwB;AAgGxC;;;;;;;;GAQG;AACH,mCAFU,WAAW,CAelB;4BAtIyB,0BAA0B"}
|
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@@ -15,55 +15,45 @@ import { ImageShader } from "../shader/ImageShader.js";
|
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
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+
import { BLACK_PIXEL_TEXTURE } from "../texture/util/BLACK_PIXEL_TEXTURE.js";
|
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import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
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import { VIEW_UNIFORM_STRUCT } from "../view/VIEW_UNIFORM_STRUCT.js";
|
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import { chunk_read_gBuffer_material } from "./chunk_read_gBuffer_material.js";
|
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import {
|
|
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|
-
import { chunk_shade_standard_material_direct_restir } from "./chunk_shade_standard_material_direct_restir.js";
|
|
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|
+
import { chunk_shade_standard_material_direct_deferred } from "./chunk_shade_standard_material_direct_deferred.js";
|
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import { SHADING_LIGHT_RESOURCE_GROUP } from "./SHADING_LIGHT_RESOURCE_GROUP.js";
|
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|
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|
/**
|
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-
*
|
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|
-
*
|
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-
*
|
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* ReSTIR variant, an extra `tRestirRadiance` input. Keeping the variant choice
|
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|
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* at link time avoids a runtime branch / dead bindings in the shader.
|
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*
|
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* @param {Object} options
|
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* @param {string} options.label
|
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|
-
* @param {CodeChunk} options.shading_chunk defines `shade_standard_material_direct`
|
|
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|
-
* @param {boolean} options.with_restir bind the ReSTIR radiance texture
|
|
36
|
-
* @returns {ImageShader}
|
|
26
|
+
* The most point lights, and separately spot lights, of a pixel's cluster cell the deferred pass shades,
|
|
27
|
+
* each with its shadow map. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
28
|
+
* @type {number}
|
|
37
29
|
*/
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
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|
-
|
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42
|
-
|
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|
-
|
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44
|
-
|
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45
|
-
|
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46
|
-
|
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|
-
|
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48
|
-
|
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-
|
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50
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-
|
|
51
|
-
|
|
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|
-
gbuffer_group.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE);
|
|
53
|
-
|
|
30
|
+
export const DEFERRED_LIGHT_BUDGET = 64;
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addTexture("gBufferDepth")
|
|
36
|
+
.addTexture("gBufferPBR")
|
|
37
|
+
.addTexture("gBufferNormal", "uint")
|
|
38
|
+
.addTexture("gBufferAlbedo")
|
|
39
|
+
.addTexture("gBufferEmissive", "uint")
|
|
40
|
+
// ReSTIR DI's resolved local light, read when the renderer shades local lights with it; black when
|
|
41
|
+
// it does not run
|
|
42
|
+
.addTexture("tRestirRadiance", "unfilterable-float", "2d", false, BLACK_PIXEL_TEXTURE)
|
|
43
|
+
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
54
44
|
// the split-sum LUT, for the direct specular's multiple-scattering compensation
|
|
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|
-
|
|
45
|
+
.addTexture("tSplitSum", "float");
|
|
56
46
|
|
|
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|
-
|
|
47
|
+
resources.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
|
|
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|
|
|
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|
-
|
|
60
|
-
|
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|
-
|
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|
-
|
|
49
|
+
resources.createGroup()
|
|
50
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
51
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
52
|
+
;
|
|
63
53
|
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
54
|
+
const body = CodeChunk.from(
|
|
55
|
+
// language=WGSL
|
|
56
|
+
`
|
|
67
57
|
@fragment
|
|
68
58
|
fn main(
|
|
69
59
|
|
|
@@ -109,61 +99,50 @@ fn main(
|
|
|
109
99
|
geometry,
|
|
110
100
|
coord.xy,
|
|
111
101
|
view_depth,
|
|
102
|
+
${DEFERRED_LIGHT_BUDGET}u,
|
|
103
|
+
${DEFERRED_LIGHT_BUDGET}u,
|
|
112
104
|
);
|
|
113
105
|
|
|
114
106
|
return vec4(result, 1.0);
|
|
115
107
|
}
|
|
116
108
|
`,
|
|
117
|
-
|
|
118
|
-
|
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119
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
|
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|
-
|
|
134
|
-
return new ImageShader({
|
|
135
|
-
descriptor: ShaderDescriptor.from({
|
|
136
|
-
label,
|
|
137
|
-
resources,
|
|
138
|
-
body
|
|
139
|
-
}),
|
|
140
|
-
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
141
|
-
targets: [
|
|
142
|
-
{
|
|
143
|
-
label: "shaded",
|
|
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|
-
format: "rgba16float"
|
|
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|
-
}
|
|
146
|
-
]
|
|
147
|
-
});
|
|
148
|
-
}
|
|
109
|
+
[
|
|
110
|
+
DIRECTIONAL_LIGHT_STRUCT.declaration_chunk,
|
|
111
|
+
POINT_LIGHT_STRUCT.declaration_chunk,
|
|
112
|
+
INCIDENT_LIGHT_STRUCT.declaration_chunk,
|
|
113
|
+
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
114
|
+
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
115
|
+
chunk_decode_g_buffer_normal,
|
|
116
|
+
chunk_project_position_from_depth,
|
|
117
|
+
chunk_mat4_extract_position,
|
|
118
|
+
chunk_read_gBuffer_material,
|
|
119
|
+
|
|
120
|
+
chunk_get_view_space_depth,
|
|
121
|
+
chunk_random_initialize,
|
|
122
|
+
chunk_shade_standard_material_direct_deferred,
|
|
123
|
+
]
|
|
124
|
+
);
|
|
149
125
|
|
|
150
126
|
/**
|
|
151
|
-
*
|
|
152
|
-
* @
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
with_restir: false,
|
|
158
|
-
});
|
|
159
|
-
|
|
160
|
-
/**
|
|
161
|
-
* ReSTIR DI deferred shading variant — consumes the resolved point+spot radiance
|
|
162
|
-
* texture in place of the brute-force cluster loop.
|
|
127
|
+
* Deferred shading of the G-buffer: the direct light of every pixel, directional and local. How local
|
|
128
|
+
* lights are shaded is the renderer's shader switch ({@link chunk_shade_standard_material_direct_deferred}):
|
|
129
|
+
* every clustered point and spot light shadow-mapped, or ReSTIR DI's resolved radiance from
|
|
130
|
+
* `tRestirRadiance`. The bindings are the same for both; a pass without ReSTIR leaves the radiance to
|
|
131
|
+
* its black default.
|
|
132
|
+
*
|
|
163
133
|
* @type {ImageShader}
|
|
164
134
|
*/
|
|
165
|
-
export const
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
135
|
+
export const shader_deferred_main = new ImageShader({
|
|
136
|
+
descriptor: ShaderDescriptor.from({
|
|
137
|
+
label: "Shade From G-Buffer",
|
|
138
|
+
resources,
|
|
139
|
+
body
|
|
140
|
+
}),
|
|
141
|
+
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
142
|
+
targets: [
|
|
143
|
+
{
|
|
144
|
+
label: "shaded",
|
|
145
|
+
format: "rgba16float"
|
|
146
|
+
}
|
|
147
|
+
]
|
|
169
148
|
});
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* The HDR output with {@link ShadeToneMappingMode.GT7}: GT7 at the display's peak, with the same paper white as
|
|
3
|
-
* {@link shader_tonemap_LDR}, written
|
|
3
|
+
* {@link shader_tonemap_LDR}, written in the canvas's primaries, extended, where 1.0 is SDR white.
|
|
4
4
|
*
|
|
5
5
|
* @type {ImageShader}
|
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6
6
|
*/
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BAvEyB,0BAA0B"}
|
|
@@ -1,7 +1,5 @@
|
|
|
1
|
-
import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
|
-
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
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3
1
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import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
4
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-
import {
|
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2
|
+
import { TONEMAP_SETTINGS_REC2020_PEAK } from "./TonemapDisplaySettings.js";
|
|
5
3
|
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
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6
4
|
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
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7
5
|
import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
@@ -11,18 +9,11 @@ import { ImageShader } from "../shader/ImageShader.js";
|
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11
9
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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10
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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13
11
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|
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14
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-
const SETTINGS_STRUCT = WebGPUStruct.from({
|
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15
|
-
/**
|
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* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
|
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-
*/
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peak_nits: f32,
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-
});
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-
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const resources = new ShaderResourceSetDescriptor();
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13
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
|
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15
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// bound - it is computed on the GPU, so there is no CPU value to write.
|
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25
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-
resources.setImmediate("settings",
|
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+
resources.setImmediate("settings", TONEMAP_SETTINGS_REC2020_PEAK);
|
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resources.createGroup()
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18
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.addTexture("input_color", "float")
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.addUniform("exposure", F32_CONTAINER_STRUCT)
|
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@@ -41,17 +32,21 @@ fn main(
|
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// Apply exposure
|
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42
33
|
color *= exposure.value;
|
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43
34
|
|
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44
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-
// Finally tonemap
|
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45
|
-
|
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35
|
+
// Finally tonemap, in the operator's own Rec.2020
|
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36
|
+
let color_2020 = tonemap_gt7_rec2020(CRM_FROM_REC709_TO_REC2020 * color, settings.peak_nits, PAPER_WHITE_NITS);
|
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46
37
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|
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47
38
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// NOTE: no dithering, colorspace is wide
|
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48
39
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|
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49
|
-
//
|
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50
|
-
|
|
51
|
-
let
|
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40
|
+
// into the primaries the canvas reports it was configured with (Renderer#configure_context): Display P3, or
|
|
41
|
+
// sRGB where the browser would not configure P3
|
|
42
|
+
let color_display = mat3x3<f32>(
|
|
43
|
+
settings.display_from_rec2020_c0,
|
|
44
|
+
settings.display_from_rec2020_c1,
|
|
45
|
+
settings.display_from_rec2020_c2
|
|
46
|
+
) * color_2020;
|
|
52
47
|
|
|
53
|
-
// apply gamma. Note that gamma is the same
|
|
54
|
-
let color_gamma = sRGBTransferOETF(
|
|
48
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
49
|
+
let color_gamma = sRGBTransferOETF(color_display);
|
|
55
50
|
|
|
56
51
|
return vec4(color_gamma, 1.0);
|
|
57
52
|
}
|
|
@@ -59,14 +54,13 @@ fn main(
|
|
|
59
54
|
chunk_tonemap_gt7,
|
|
60
55
|
chunk_PAPER_WHITE_NITS,
|
|
61
56
|
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
62
|
-
chunk_CRM_FROM_REC2020_TO_P3,
|
|
63
57
|
chunk_sRGBTransferOETF,
|
|
64
58
|
]
|
|
65
59
|
);
|
|
66
60
|
|
|
67
61
|
/**
|
|
68
62
|
* The HDR output with {@link ShadeToneMappingMode.GT7}: GT7 at the display's peak, with the same paper white as
|
|
69
|
-
* {@link shader_tonemap_LDR}, written
|
|
63
|
+
* {@link shader_tonemap_LDR}, written in the canvas's primaries, extended, where 1.0 is SDR white.
|
|
70
64
|
*
|
|
71
65
|
* @type {ImageShader}
|
|
72
66
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and
|
|
3
|
-
* and nothing in between.
|
|
2
|
+
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and the canvas's primaries, extended, where 1.0 is
|
|
3
|
+
* SDR white, and nothing in between.
|
|
4
4
|
*
|
|
5
5
|
* @type {ImageShader}
|
|
6
6
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_tonemap_HDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_none.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_none.js"],"names":[],"mappings":"AA+CA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA7DyB,0BAA0B"}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
|
-
import {
|
|
3
|
-
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
2
|
+
import { TONEMAP_SETTINGS_REC709 } from "./TonemapDisplaySettings.js";
|
|
4
3
|
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
4
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
6
5
|
import { ImageShader } from "../shader/ImageShader.js";
|
|
@@ -8,6 +7,7 @@ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSe
|
|
|
8
7
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
9
8
|
|
|
10
9
|
const resources = new ShaderResourceSetDescriptor();
|
|
10
|
+
resources.setImmediate("settings", TONEMAP_SETTINGS_REC709);
|
|
11
11
|
resources.createGroup()
|
|
12
12
|
.addTexture("input_color", "float")
|
|
13
13
|
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
@@ -29,22 +29,25 @@ fn main(
|
|
|
29
29
|
|
|
30
30
|
// NOTE: no dithering, colorspace is wide
|
|
31
31
|
|
|
32
|
-
//
|
|
33
|
-
|
|
32
|
+
// into the primaries the canvas reports it was configured with (Renderer#configure_context): Display P3, or
|
|
33
|
+
// sRGB where the browser would not configure P3
|
|
34
|
+
let color_display = mat3x3<f32>(
|
|
35
|
+
settings.display_from_rec709_c0,
|
|
36
|
+
settings.display_from_rec709_c1,
|
|
37
|
+
settings.display_from_rec709_c2
|
|
38
|
+
) * color;
|
|
34
39
|
|
|
35
|
-
// apply gamma. Note that gamma is the same
|
|
36
|
-
return vec4(sRGBTransferOETF(
|
|
40
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
41
|
+
return vec4(sRGBTransferOETF(color_display), 1.0);
|
|
37
42
|
}
|
|
38
43
|
`, [
|
|
39
|
-
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
40
|
-
chunk_CRM_FROM_REC2020_TO_P3,
|
|
41
44
|
chunk_sRGBTransferOETF,
|
|
42
45
|
]
|
|
43
46
|
);
|
|
44
47
|
|
|
45
48
|
/**
|
|
46
|
-
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and
|
|
47
|
-
* and nothing in between.
|
|
49
|
+
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and the canvas's primaries, extended, where 1.0 is
|
|
50
|
+
* SDR white, and nothing in between.
|
|
48
51
|
*
|
|
49
52
|
* @type {ImageShader}
|
|
50
53
|
*/
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
|
|
3
|
-
* paper white in place of the specification's 1, written
|
|
4
|
-
* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
|
|
3
|
+
* paper white in place of the specification's 1, written in the canvas's primaries, extended, where 1.0 is SDR white.
|
|
4
|
+
* Below the compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
|
|
5
5
|
*
|
|
6
6
|
* @type {ImageShader}
|
|
7
7
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"AA4DA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BAzEyB,0BAA0B"}
|
|
@@ -1,8 +1,5 @@
|
|
|
1
|
-
import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
1
|
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
4
|
-
import {
|
|
5
|
-
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
2
|
+
import { TONEMAP_SETTINGS_REC709_PEAK } from "./TonemapDisplaySettings.js";
|
|
6
3
|
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
7
4
|
import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
8
5
|
import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
|
|
@@ -11,18 +8,11 @@ import { ImageShader } from "../shader/ImageShader.js";
|
|
|
11
8
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
12
9
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
13
10
|
|
|
14
|
-
const SETTINGS_STRUCT = WebGPUStruct.from({
|
|
15
|
-
/**
|
|
16
|
-
* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
|
|
17
|
-
*/
|
|
18
|
-
peak_nits: f32,
|
|
19
|
-
});
|
|
20
|
-
|
|
21
11
|
const resources = new ShaderResourceSetDescriptor();
|
|
22
12
|
|
|
23
13
|
// per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
|
|
24
14
|
// bound - it is computed on the GPU, so there is no CPU value to write.
|
|
25
|
-
resources.setImmediate("settings",
|
|
15
|
+
resources.setImmediate("settings", TONEMAP_SETTINGS_REC709_PEAK);
|
|
26
16
|
resources.createGroup()
|
|
27
17
|
.addTexture("input_color", "float")
|
|
28
18
|
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
@@ -50,25 +40,28 @@ fn main(
|
|
|
50
40
|
|
|
51
41
|
// NOTE: no dithering, colorspace is wide
|
|
52
42
|
|
|
53
|
-
//
|
|
54
|
-
|
|
43
|
+
// into the primaries the canvas reports it was configured with (Renderer#configure_context): Display P3, or
|
|
44
|
+
// sRGB where the browser would not configure P3
|
|
45
|
+
let color_display = mat3x3<f32>(
|
|
46
|
+
settings.display_from_rec709_c0,
|
|
47
|
+
settings.display_from_rec709_c1,
|
|
48
|
+
settings.display_from_rec709_c2
|
|
49
|
+
) * color;
|
|
55
50
|
|
|
56
|
-
// apply gamma. Note that gamma is the same
|
|
57
|
-
return vec4(sRGBTransferOETF(
|
|
51
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
52
|
+
return vec4(sRGBTransferOETF(color_display), 1.0);
|
|
58
53
|
}
|
|
59
54
|
`, [
|
|
60
55
|
chunk_tonemap_khronos_pbr,
|
|
61
56
|
chunk_PAPER_WHITE_NITS,
|
|
62
|
-
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
63
|
-
chunk_CRM_FROM_REC2020_TO_P3,
|
|
64
57
|
chunk_sRGBTransferOETF,
|
|
65
58
|
]
|
|
66
59
|
);
|
|
67
60
|
|
|
68
61
|
/**
|
|
69
62
|
* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
|
|
70
|
-
* paper white in place of the specification's 1, written
|
|
71
|
-
* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
|
|
63
|
+
* paper white in place of the specification's 1, written in the canvas's primaries, extended, where 1.0 is SDR white.
|
|
64
|
+
* Below the compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
|
|
72
65
|
*
|
|
73
66
|
* @type {ImageShader}
|
|
74
67
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode,
|
|
3
|
-
* curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
|
|
2
|
+
* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, the canvas's primaries, the sRGB
|
|
3
|
+
* transfer curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
|
|
4
4
|
*
|
|
5
5
|
* @type {ImageShader}
|
|
6
6
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BArEyB,0BAA0B"}
|