@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"shader_volumetrics_build_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js"],"names":[],"mappings":"AAqCA;;;;;;;GAOG;AACH,0DAFU,MAAM,EAAE,CAEmD;
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{"version":3,"file":"shader_volumetrics_build_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js"],"names":[],"mappings":"AAqCA;;;;;;;GAOG;AACH,0DAFU,MAAM,EAAE,CAEmD;AAErE;;;;GAIG;AACH,kDAFU,MAAM,CAEsC;AA0KtD;;;;;;;;;GASG;AACH,kDAFU,aAAa,CAMpB;8BApN2B,4BAA4B"}
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* The most point lights, and separately spot lights, of a froxel's cluster cell the fog's in-scatter adds.
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* Each one marches the medium toward the light and takes a shadow tap, the dearest per-light work here.
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* Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
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* @type {number}
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*/
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export const VOLUMETRICS_LIGHTING_LIGHT_BUDGET: number;
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export const shader_volumetrics_build_lighting: ComputeShader;
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import { ComputeShader } from "../shader/ComputeShader.js";
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//# sourceMappingURL=shader_volumetrics_build_lighting.d.ts.map
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AAmXpD,8DAIE;8BAxa4B,4BAA4B"}
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@@ -36,7 +36,7 @@ import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_fro
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import { chunk_integrate_optical_depth } from "./chunk_integrate_optical_depth.js";
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import {
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chunk_volumetrics_sun_optical_depth,
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-
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+
VOLUMETRICS_SUN_SHADOW_CASCADE_RESOURCES
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} from "./chunk_volumetrics_sun_optical_depth.js";
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import { VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT } from "./VOLUMETRICS_SUN_SHADOW_RESOLUTION.js";
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import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
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@@ -61,6 +61,14 @@ import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
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*/
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export const VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION = [8, 8, 1];
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/**
|
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* The most point lights, and separately spot lights, of a froxel's cluster cell the fog's in-scatter adds.
|
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66
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+
* Each one marches the medium toward the light and takes a shadow tap, the dearest per-light work here.
|
|
67
|
+
* Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
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+
* @type {number}
|
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69
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+
*/
|
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export const VOLUMETRICS_LIGHTING_LIGHT_BUDGET = 16;
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const resources = new ShaderResourceSetDescriptor();
|
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const primary_group = resources.createGroup()
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// shader_volumetrics_build_sun_shadow_volume, one cascade per texture and innermost first.
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// Sampled, not marched.
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for (let cascade = 0; cascade < VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT; cascade++) {
|
|
81
|
-
primary_group.
|
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89
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+
primary_group.add(VOLUMETRICS_SUN_SHADOW_CASCADE_RESOURCES[cascade]);
|
|
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90
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}
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|
83
91
|
|
|
84
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primary_group.addStorageTexture("tLighting", "rgba16float", "3d", "write-only")
|
|
@@ -309,7 +317,8 @@ fn main(
|
|
|
309
317
|
let point_count = light_cluster_count_point(cluster_metadata.counts);
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318
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let spot_count = light_cluster_count_spot(cluster_metadata.counts);
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319
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|
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-
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// Budget: VOLUMETRICS_LIGHTING_LIGHT_BUDGET
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+
for (var j = 0u; j < min(point_count, ${VOLUMETRICS_LIGHTING_LIGHT_BUDGET}u); j++) {
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|
let light_index = cluster_data[cluster_offset + j];
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314
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var direct_light = get_point_light_info_by_index(&light_data, light_index, position_ws);
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324
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@@ -350,7 +359,8 @@ fn main(
|
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350
359
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inScatteringSum += shadow_term * ms * direct_light.color;
|
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351
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|
}
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361
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|
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-
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362
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+
// Budget: VOLUMETRICS_LIGHTING_LIGHT_BUDGET
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363
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for (var k = 0u; k < min(spot_count, ${VOLUMETRICS_LIGHTING_LIGHT_BUDGET}u); k++) {
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|
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let light_index = cluster_data[cluster_offset + point_count + k];
|
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var direct_light = get_spot_light_info_by_index(&light_data, light_index, position_ws);
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|
package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AAsPA,yEAIE;8BAnO4B,4BAA4B"}
|
|
@@ -32,10 +32,13 @@ import { chunk_participating_media_volumes_iterate } from "./chunk_participating
|
|
|
32
32
|
import { chunk_participating_media_noise } from "./noise/chunk_participating_media_noise.js";
|
|
33
33
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "./noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
34
34
|
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
35
|
+
import { chunk_wind_field_sample } from "../wind/chunk_wind_field_sample.js";
|
|
36
|
+
import { wind_field_add_resources } from "../wind/wind_field_add_resources.js";
|
|
35
37
|
|
|
36
38
|
const resources = new ShaderResourceSetDescriptor();
|
|
37
39
|
|
|
38
|
-
|
|
40
|
+
// the scene's wind, which carries the noise: one uniform, one texture, one sampler
|
|
41
|
+
wind_field_add_resources(resources.createGroup()
|
|
39
42
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
40
43
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
41
44
|
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
@@ -44,7 +47,7 @@ resources.createGroup()
|
|
|
44
47
|
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
45
48
|
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
|
|
46
49
|
.addStorageTexture("tOutput0", "rgba16float", "3d", "write-only")
|
|
47
|
-
.addStorageTexture("tOutput1", "rgba16float", "3d", "write-only")
|
|
50
|
+
.addStorageTexture("tOutput1", "rgba16float", "3d", "write-only"));
|
|
48
51
|
|
|
49
52
|
const body = CodeChunk.from(
|
|
50
53
|
//language=WGSL
|
|
@@ -124,6 +127,11 @@ fn main(
|
|
|
124
127
|
var scattering_luma_sum = 0.0;
|
|
125
128
|
var anisotropic_g = 0.0;
|
|
126
129
|
|
|
130
|
+
// the wind at the noise point, sampled once a froxel by the first volume that feels it: every
|
|
131
|
+
// volume reads its noise at the same point
|
|
132
|
+
var noise_wind = wind_field.far_velocity;
|
|
133
|
+
var noise_wind_read = false;
|
|
134
|
+
|
|
127
135
|
let volume_count = participating_media_volumes_count(&scene_database);
|
|
128
136
|
|
|
129
137
|
for (var v = 0u; v < volume_count; v++) {
|
|
@@ -178,7 +186,12 @@ fn main(
|
|
|
178
186
|
var noise = 1.0;
|
|
179
187
|
|
|
180
188
|
if (volume.noise_strength > 0.0) {
|
|
181
|
-
|
|
189
|
+
if (volume.noise_wind_factor != 0.0 && !noise_wind_read) {
|
|
190
|
+
noise_wind = wind_field_sample(noise_position_ws);
|
|
191
|
+
noise_wind_read = true;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
noise = participating_media_noise_multiplier_in_wind(volume, noise_position_ws, noise_wind);
|
|
182
195
|
}
|
|
183
196
|
|
|
184
197
|
let weight = volume.density * volume_coverage * edge_fade_factor * noise;
|
|
@@ -226,6 +239,7 @@ fn main(
|
|
|
226
239
|
chunk_participating_media_volumes_iterate,
|
|
227
240
|
chunk_frustum_sample_point,
|
|
228
241
|
chunk_stbn_sample_vec3,
|
|
242
|
+
chunk_wind_field_sample,
|
|
229
243
|
chunk_participating_media_noise,
|
|
230
244
|
]
|
|
231
245
|
)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"volumetrics_position_world_to_froxel_uvw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"volumetrics_position_world_to_froxel_uvw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,uDAFU,SAAS,CAoBlB;0BA7ByB,iCAAiC"}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_froxel_content_offset.js";
|
|
3
3
|
import { chunk_volumetrics_froxel_uvw_from_clip } from "./chunk_volumetrics_froxel_uvw_from_clip.js";
|
|
4
|
+
import { CAMERA_RESOURCE } from "../camera/CAMERA_RESOURCE.js";
|
|
5
|
+
import { VOLUMETRICS_METADATA_RESOURCE } from "./VOLUMETRICS_RESOURCES.js";
|
|
4
6
|
|
|
5
7
|
/**
|
|
6
8
|
* NOTE: we don't clamp final slice coordinate, this is intentional, we let the linear texture sampler take care of that.
|
|
@@ -26,3 +28,6 @@ fn volumetrics_position_world_to_froxel_uvw(
|
|
|
26
28
|
chunk_volumetrics_froxel_uvw_from_clip,
|
|
27
29
|
]
|
|
28
30
|
)
|
|
31
|
+
|
|
32
|
+
volumetrics_position_world_to_froxel_uvw.requireResource(CAMERA_RESOURCE);
|
|
33
|
+
volumetrics_position_world_to_froxel_uvw.requireResource(VOLUMETRICS_METADATA_RESOURCE);
|
|
@@ -42,7 +42,7 @@ export class GPUWaterRenderer {
|
|
|
42
42
|
/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
|
|
43
43
|
request_probe(uv: any): Promise<any>;
|
|
44
44
|
dispose(): void;
|
|
45
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas,
|
|
45
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches }: {
|
|
46
46
|
graph: any;
|
|
47
47
|
view_ctx: any;
|
|
48
48
|
camera: any;
|
|
@@ -55,7 +55,6 @@ export class GPUWaterRenderer {
|
|
|
55
55
|
light_cluster_lookup: any;
|
|
56
56
|
light_cluster_data: any;
|
|
57
57
|
shadowmap_atlas: any;
|
|
58
|
-
indirect_lighting_mode?: number;
|
|
59
58
|
shader_switches?: ShaderSwitchSet;
|
|
60
59
|
}): {
|
|
61
60
|
background_color: any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;MAoIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCAxX+B,uCAAuC"}
|
|
@@ -2,7 +2,6 @@ import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDes
|
|
|
2
2
|
import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
|
|
3
3
|
import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
|
|
4
4
|
import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
|
|
5
|
-
import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
|
|
6
5
|
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
|
|
7
6
|
import { graph_water_tessellation } from "./surface/graph_water_tessellation.js";
|
|
8
7
|
import { water_lod_view, WATER_LOD_VIEW_STRUCT } from "./surface/lod/WATER_LOD.js";
|
|
@@ -12,8 +11,7 @@ import { GEOMETRY_MESHLET_TRIANGLE_LIMIT } from "../geometry/meshlet/GEOMETRY_ME
|
|
|
12
11
|
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
13
12
|
import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
|
|
14
13
|
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
15
|
-
import {
|
|
16
|
-
WATER_FINALIZE_RESOURCES_BRICK4, WATER_FINALIZE_RESOURCES_IBL, WATER_RESOURCES,
|
|
14
|
+
import { create_water_finalize_pipeline, create_water_pipeline, WATER_FINALIZE_RESOURCES, WATER_RESOURCES,
|
|
17
15
|
WATER_TRACE_STRUCT } from "./shader_water.js";
|
|
18
16
|
import { WATER_BAND_SAMPLER } from "./surface/GPUWaterSurface.js";
|
|
19
17
|
import { shader_water_background_copy, shader_water_debug, shader_water_draw,
|
|
@@ -36,21 +34,17 @@ export class GPUWaterRenderer {
|
|
|
36
34
|
*/
|
|
37
35
|
bodies = null;
|
|
38
36
|
#pipeline = create_water_pipeline();
|
|
39
|
-
/** The optics pipelines
|
|
40
|
-
#
|
|
41
|
-
#finalize_pipelines_brick4 = new Map();
|
|
37
|
+
/** The optics pipelines, each by the shader switch set it was built for. */
|
|
38
|
+
#finalize_pipelines = new Map();
|
|
42
39
|
/**
|
|
43
|
-
* @param {boolean} use_brick4
|
|
44
40
|
* @param {ShaderSwitchSet} shader_switches
|
|
45
41
|
* @returns {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor}
|
|
46
42
|
*/
|
|
47
|
-
#finalize_pipeline(
|
|
48
|
-
|
|
49
|
-
let pipeline = cache.get(shader_switches);
|
|
43
|
+
#finalize_pipeline(shader_switches) {
|
|
44
|
+
let pipeline = this.#finalize_pipelines.get(shader_switches);
|
|
50
45
|
if (pipeline === undefined) {
|
|
51
|
-
pipeline =
|
|
52
|
-
|
|
53
|
-
cache.set(shader_switches, pipeline);
|
|
46
|
+
pipeline = create_water_finalize_pipeline(shader_switches);
|
|
47
|
+
this.#finalize_pipelines.set(shader_switches, pipeline);
|
|
54
48
|
}
|
|
55
49
|
return pipeline;
|
|
56
50
|
}
|
|
@@ -163,7 +157,7 @@ export class GPUWaterRenderer {
|
|
|
163
157
|
|
|
164
158
|
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture,
|
|
165
159
|
hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data,
|
|
166
|
-
shadowmap_atlas,
|
|
160
|
+
shadowmap_atlas, shader_switches = ShaderSwitchSet.EMPTY }) {
|
|
167
161
|
const scene = view_ctx.scene;
|
|
168
162
|
const settings = { ...this.settings };
|
|
169
163
|
const probe = this.#probe;
|
|
@@ -240,11 +234,9 @@ export class GPUWaterRenderer {
|
|
|
240
234
|
views.set(view_ctx, { data, mode: settings.debug_view, resolution });
|
|
241
235
|
}
|
|
242
236
|
const finalize_data = {};
|
|
243
|
-
// the optics read the GI mode the meshes in this frame are lit by
|
|
244
|
-
// misses on screen falls back to it, as SSR's resolve does
|
|
245
|
-
const
|
|
246
|
-
const finalize_pipeline = this.#finalize_pipeline(use_brick4, shader_switches);
|
|
247
|
-
const finalize_resources = use_brick4 ? WATER_FINALIZE_RESOURCES_BRICK4 : WATER_FINALIZE_RESOURCES_IBL;
|
|
237
|
+
// the optics read the GI mode the meshes in this frame are lit by, through the switches: a
|
|
238
|
+
// reflection or a sky that misses on screen falls back to it, as SSR's resolve does
|
|
239
|
+
const finalize_pipeline = this.#finalize_pipeline(shader_switches);
|
|
248
240
|
const finalize = graph.add('Water / coherent optics', finalize_data, (d, resources, {encoder, graphics}) => {
|
|
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{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_water_gi.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/chunk_water_gi.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH,iCAFU,SAAS,CAUoC;AAEvD;;;;GAIG;AACH,oCAFU,SAAS,CAgBwB;AAE3C;;;;;GAKG;AACH,6BAFU,eAAe,CAE6C;0BA1D5C,iCAAiC;gCAC3B,uCAAuC"}
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import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
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import { chunk_get_ibl_irradiance } from "../deferred/indirect/chunk_get_ibl_irradiance.js";
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chunk_brick4_sample_forward_indirect
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} from "../global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js";
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import { INDIRECT_LIGHTING } from "../INDIRECT_LIGHTING.js";
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import { ShadeIndirectLightingMode } from "../ShadeIndirectLightingMode.js";
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/*
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What the engine's indirect lighting says at a point on the water, by the renderer's indirect
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lighting mode, as SSR's resolve and the transparent mesh draw choose theirs (WATER_OPTICS_PLAN_2026_10_02.md
|
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§5.4). Each alternative defines the same two functions, so the water's optics body is written once:
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- water_gi_irradiance(position, normal): plane irradiance on a surface facing normal — the sky light
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that enters the water;
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- water_gi_specular(position, normal, view_direction, roughness): the radiance a reflection that
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missed on screen falls back to. view_direction points from the surface to the camera.
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LPV has no transparent sampling: like the transparent meshes, water uses the environment under it.
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*/
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/**
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* The environment map: irradiance as its roughness-1 level × π, specular from its prefiltered levels.
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* Reads `tEnvironment`.
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* @type {CodeChunk}
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*/
|
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export const chunk_water_gi_ibl = CodeChunk.from(/* language=WGSL */ `
|
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|
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fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
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|
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return get_ibl_irradiance(normal);
|
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}
|
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|
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fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
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return get_ibl_radiance(view_direction, normal, roughness);
|
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}
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`, [chunk_get_ibl_irradiance, chunk_get_ibl_radiance]);
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/**
|
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* Brick4, the volumetric directional light map: position-dependent, so water under a bridge receives
|
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|
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* less sky and reflects the bridge's light rather than the sky. Reads `brick4` and `view`.
|
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* @type {CodeChunk}
|
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*/
|
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export const chunk_water_gi_brick4 = CodeChunk.from(/* language=WGSL */ `
|
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|
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fn water_gi_irradiance(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
|
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var radiance: vec3<f32>;
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var irradiance: vec3<f32>;
|
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brick4_sample_forward_indirect(position, normal, normal, normal, 1.0, &radiance, &irradiance);
|
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return irradiance;
|
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}
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|
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fn water_gi_specular(position: vec3<f32>, normal: vec3<f32>, view_direction: vec3<f32>, roughness: f32) -> vec3<f32> {
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var radiance: vec3<f32>;
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var irradiance: vec3<f32>;
|
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brick4_sample_forward_indirect(position, view_direction, normal, normal, roughness, &radiance, &irradiance);
|
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return radiance;
|
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}
|
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`, [chunk_brick4_sample_forward_indirect]);
|
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|
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/**
|
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* The water's indirect lighting by the renderer's mode ({@link INDIRECT_LIGHTING}): IBL and LPV
|
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|
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* {@link chunk_water_gi_ibl}, Brick4 {@link chunk_water_gi_brick4}. A pipeline that links it binds
|
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* `tEnvironment`, `brick4` and `view`, and reads only its own mode's.
|
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* @type {CodeChunkChoice}
|
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*/
|
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|
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export const chunk_water_gi = CodeChunkChoice.from(INDIRECT_LIGHTING);
|
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|
|
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|
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chunk_water_gi.add(ShadeIndirectLightingMode.IBL, chunk_water_gi_ibl);
|
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69
|
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chunk_water_gi.add(ShadeIndirectLightingMode.Brick4, chunk_water_gi_brick4);
|
|
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|
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chunk_water_gi.add(ShadeIndirectLightingMode.LPV, chunk_water_gi_ibl);
|
|
@@ -18,8 +18,8 @@
|
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* The medium's phase functions enter through b_b, which the bodies table integrates from them on the
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* GPU. The model is gated against the Monte Carlo slab oracle (`water_inscatter_oracle.spec.js`).
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*
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* Expects `
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*
|
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* Expects a `water_gi_irradiance` from one of the GI modules. Returns radiance arriving at the surface from below;
|
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|
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* the caller takes it out of the water.
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*
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*/
|
|
@@ -1 +1 @@
|
|
|
1
|
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{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"chunk_water_inscatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_inscatter.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,oCAFU,SAAS,CAwFmF;0BArH5E,oCAAoC"}
|
|
@@ -9,6 +9,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
|
9
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import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
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10
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import { WATER_BODY_STRUCT } from "../medium/WATER_BODIES_STRUCT.js";
|
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|
import { chunk_water_optics } from "./chunk_water_optics.js";
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|
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import { LIGHT_DATA_RESOURCE } from "../../light/LIGHT_DATA_RESOURCE.js";
|
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13
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/**
|
|
14
15
|
* Light the water body sends back towards a viewer above it (WATER_OPTICS_PLAN_2026_10_02.md §4.4):
|
|
@@ -30,8 +31,8 @@ import { chunk_water_optics } from "./chunk_water_optics.js";
|
|
|
30
31
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* The medium's phase functions enter through b_b, which the bodies table integrates from them on the
|
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32
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* GPU. The model is gated against the Monte Carlo slab oracle (`water_inscatter_oracle.spec.js`).
|
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*
|
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* Expects `
|
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*
|
|
34
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* Expects a `water_gi_irradiance` from one of the GI modules. Returns radiance arriving at the surface from below;
|
|
35
|
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* the caller takes it out of the water.
|
|
35
36
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*
|
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36
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|
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37
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*/
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|
@@ -122,3 +123,5 @@ fn water_inscatter(body: WaterBody, origin: vec3<f32>, direction: vec3<f32>, up:
|
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}
|
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124
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`, [WATER_BODY_STRUCT.declaration_chunk, chunk_water_optics, chunk_directional_lights_iteration_mask,
|
|
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125
|
chunk_get_directional_light_info_by_index, chunk_shadowmap_get_light_visibility, PI_DECLARATION]);
|
|
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|
+
|
|
127
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chunk_water_inscatter.requireResource(LIGHT_DATA_RESOURCE);
|
|
@@ -18,8 +18,7 @@
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* Stated limits: light the receiver had from lamps and its own emission is scaled by the same ratio,
|
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* and a highlight keeps its dry direction, scaled.
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*
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|
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* modules.
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* Expects a `water_gi_irradiance` from one of the GI modules.
|
|
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|
*
|
|
24
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|
* @type {CodeChunk}
|
|
25
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|
*/
|
|
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|
|
|
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|
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{"version":3,"file":"chunk_water_receiver_downwelling.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js"],"names":[],"mappings":"
|
|
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|
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{"version":3,"file":"chunk_water_receiver_downwelling.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAFU,SAAS,CAyCmE;0BArE5D,oCAAoC"}
|
|
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|
|
|
8
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|
import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
9
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|
import { WATER_BODY_STRUCT } from "../medium/WATER_BODIES_STRUCT.js";
|
|
10
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|
import { chunk_water_optics } from "./chunk_water_optics.js";
|
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|
+
import { LIGHT_DATA_RESOURCE } from "../../light/LIGHT_DATA_RESOURCE.js";
|
|
11
12
|
|
|
12
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|
/**
|
|
13
14
|
* Light reaching a submerged receiver (WATER_OPTICS_PLAN_2026_10_02.md §4.3), applied by the water
|
|
@@ -29,8 +30,7 @@ import { chunk_water_optics } from "./chunk_water_optics.js";
|
|
|
29
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|
* Stated limits: light the receiver had from lamps and its own emission is scaled by the same ratio,
|
|
30
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|
* and a highlight keeps its dry direction, scaled.
|
|
31
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*
|
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* Expects
|
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33
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* modules.
|
|
33
|
+
* Expects a `water_gi_irradiance` from one of the GI modules.
|
|
34
34
|
*
|
|
35
35
|
* @type {CodeChunk}
|
|
36
36
|
*/
|
|
@@ -74,3 +74,5 @@ fn water_receiver_downwelling(body: WaterBody, receiver: vec3<f32>, normal: vec3
|
|
|
74
74
|
}
|
|
75
75
|
`, [WATER_BODY_STRUCT.declaration_chunk, chunk_water_optics, chunk_directional_lights_iteration_mask,
|
|
76
76
|
chunk_get_directional_light_info_by_index, chunk_shadowmap_get_light_visibility]);
|
|
77
|
+
|
|
78
|
+
chunk_water_receiver_downwelling.requireResource(LIGHT_DATA_RESOURCE);
|
|
@@ -1,19 +1,16 @@
|
|
|
1
1
|
export function create_water_pipeline(): RenderPipelineDescriptor;
|
|
2
|
-
/** The optics pipeline
|
|
3
|
-
export function
|
|
4
|
-
/** The optics pipeline under Brick4, its shader built for `switches` (a ShaderSwitchSet). */
|
|
5
|
-
export function create_water_finalize_pipeline_brick4(switches: any): RenderPipelineDescriptor;
|
|
2
|
+
/** The optics pipeline, its shader built for `switches` (a ShaderSwitchSet). */
|
|
3
|
+
export function create_water_finalize_pipeline(switches: any): RenderPipelineDescriptor;
|
|
6
4
|
export const WATER_TRACE_STRUCT: WebGPUStruct;
|
|
7
|
-
/**
|
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|
-
|
|
9
|
-
|
|
10
|
-
|
|
5
|
+
/**
|
|
6
|
+
* The optics: the lights, the environment, and the light map with the view its sampling jitters by.
|
|
7
|
+
* Every indirect lighting mode's resources, whichever the pipeline's variant reads (`chunk_water_gi`).
|
|
8
|
+
*/
|
|
9
|
+
export const WATER_FINALIZE_RESOURCES: ShaderResourceSetDescriptor;
|
|
11
10
|
export const chunk_water_screen_ray: CodeChunk;
|
|
12
11
|
export const water_shader: ShaderDescriptor;
|
|
13
|
-
/** The optics pass
|
|
14
|
-
export const
|
|
15
|
-
/** The optics pass under Brick4. */
|
|
16
|
-
export const water_finalize_shader_brick4: ShaderDescriptor;
|
|
12
|
+
/** The optics pass; its variants differ in the indirect lighting they fall back to, and bind alike. */
|
|
13
|
+
export const water_finalize_shader: ShaderDescriptor;
|
|
17
14
|
export const WATER_RESOURCES: ShaderResourceSetDescriptor;
|
|
18
15
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import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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19
16
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"shader_water.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water.js"],"names":[],"mappings":"AAyoBA,kEAAuH;AACvH,gFAAgF;AAChF,wFAEC;AAzlBD,8CAKwB;AAwCxB;;;GAGG;AACH,mEAA8D;AA4O9D,+CAsFmB;AAoMnB,4CAAmG;AACnG,uGAAuG;AACvG,qDACgE;AAChE,0DAAyC;yCA7mBA,8DAA8D;6BAwB1E,gCAAgC;4CAJjB,mDAAmD;0BAPrE,iCAAiC;iCAQ1B,+BAA+B"}
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