@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,255 @@
1
+ import { hash_mix3 } from "../../../../core/math/hash/hash_mix3.js";
2
+ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
3
+ import { NODE3D_SCENE_ID } from "../../../../shade/renderer/scene/NODE3D_STRUCT.js";
4
+ import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
5
+ import { fluid_effector_record_create } from "./record/fluid_effector_record_create.js";
6
+ import { FluidEffectorRecordKind } from "./record/FluidEffectorRecordKind.js";
7
+ import { fluid_record_apply } from "./record/fluid_record_apply.js";
8
+
9
+ /**
10
+ * The record {@link VortexFluidEffector#apply} writes itself into, at the world root.
11
+ * @type {FluidEffectorRecord}
12
+ */
13
+ const scratch_record = fluid_effector_record_create();
14
+
15
+ /**
16
+ * Turns the air about an axis, along a segment of it: a whirlwind, a dust devil, the swirl behind a
17
+ * rotor. Each step adds `vortex_swirl` over the step,
18
+ *
19
+ * Δv(x) = strength · dt · (27/4) · (â × r⊥)/R · (1 − d/R)², 0 from d = R on
20
+ *
21
+ * where the segment runs from {@link position} along the unit {@link axis} for {@link length}, `r⊥` is
22
+ * `x` less the point on the segment closest to it, `d = ‖r⊥‖`, and `R` is {@link radius}. Beside the
23
+ * segment the push is tangential and right-handed about the axis: zero on the axis, `strength·dt` at
24
+ * `R/3`, zero at `R` with zero slope. Past an end the swirl fades over a cap of radius `R`, so a
25
+ * `length` of 0 is a ball of swirl about the axis line through `position`. Finite everywhere.
26
+ *
27
+ * Everything is in WORLD units, and `apply` evaluates the effector's GPU record on the field
28
+ * ({@link fluid_record_apply}), so the CPU fluid and the GPU fluid deposit the same swirl. On a
29
+ * field whose cells are coarser than half the radius, the swirl is evaluated two cells wide with its
30
+ * angular momentum kept (the record's kernel floor).
31
+ *
32
+ * Synced to a `Transform64`, the segment starts at the entity's position and runs along its local +Y.
33
+ */
34
+ export class VortexFluidEffector extends AbstractFluidEffector {
35
+
36
+ /**
37
+ * Where the segment starts, on the axis. World coordinates.
38
+ * @type {[number, number, number]}
39
+ */
40
+ position = [0, 0, 0];
41
+
42
+ /**
43
+ * The axis the swirl turns about, right-handed, and the direction the segment runs in. Unit
44
+ * length, world.
45
+ * @type {[number, number, number]}
46
+ */
47
+ axis = [0, 1, 0];
48
+
49
+ /**
50
+ * How far the segment runs along {@link axis} from {@link position}, metres, ≥ 0. 0 is a point
51
+ * vortex.
52
+ * @type {number}
53
+ */
54
+ length = 0;
55
+
56
+ /**
57
+ * The swirl's reach from the segment, metres. 0 disables the effector.
58
+ * @type {number}
59
+ */
60
+ radius = 1;
61
+
62
+ /**
63
+ * The swirl's peak, at `radius / 3` beside the segment: m/s added per second, m/s². Negative
64
+ * turns it the other way.
65
+ * @type {number}
66
+ */
67
+ strength = 1;
68
+
69
+ /**
70
+ * @param {FluidField} field
71
+ * @param {number} dt
72
+ * @param {Float32Array|number[]} world_to_grid Column-major 4×4 affine from world
73
+ * to the target field's grid space.
74
+ */
75
+ apply(field, dt, world_to_grid) {
76
+ if (dt <= 0) {
77
+ return;
78
+ }
79
+
80
+ const record = scratch_record;
81
+
82
+ record.node = NODE3D_SCENE_ID;
83
+ this.write_gpu_record(record);
84
+
85
+ fluid_record_apply(field, dt, world_to_grid, record);
86
+ }
87
+
88
+ /**
89
+ * The segment starts at the entity's position and runs along its local +Y.
90
+ *
91
+ * @param {Transform64} transform
92
+ */
93
+ syncFromTransform(transform) {
94
+ this.position[0] = transform.translation_x;
95
+ this.position[1] = transform.translation_y;
96
+ this.position[2] = transform.translation_z;
97
+
98
+ const x = transform.rotation_x;
99
+ const y = transform.rotation_y;
100
+ const z = transform.rotation_z;
101
+ const w = transform.rotation_w;
102
+
103
+ // the rotation applied to +Y
104
+ this.axis[0] = 2 * (x * y - w * z);
105
+ this.axis[1] = 1 - 2 * (x * x + z * z);
106
+ this.axis[2] = 2 * (y * z + w * x);
107
+ }
108
+
109
+ /**
110
+ * A `SWIRL`: the segment's start (the node's origin, or `position` at node 0), the axis (the
111
+ * node's local +Y, or `axis` at node 0), `length`, `radius` and `strength`.
112
+ *
113
+ * @param {FluidEffectorRecord} record `node` already set
114
+ * @returns {boolean} whether any field changed
115
+ */
116
+ write_gpu_record(record) {
117
+ const world = record.node === NODE3D_SCENE_ID;
118
+
119
+ let changed = false;
120
+
121
+ if (record.kind !== FluidEffectorRecordKind.SWIRL) {
122
+ record.kind = FluidEffectorRecordKind.SWIRL;
123
+ changed = true;
124
+ }
125
+
126
+ const position = record.position;
127
+
128
+ const p_x = world ? Math.fround(this.position[0]) : 0;
129
+ const p_y = world ? Math.fround(this.position[1]) : 0;
130
+ const p_z = world ? Math.fround(this.position[2]) : 0;
131
+
132
+ if (position[0] !== p_x || position[1] !== p_y || position[2] !== p_z) {
133
+ position[0] = p_x;
134
+ position[1] = p_y;
135
+ position[2] = p_z;
136
+ changed = true;
137
+ }
138
+
139
+ const radius = Math.fround(this.radius);
140
+
141
+ if (record.radius !== radius) {
142
+ record.radius = radius;
143
+ changed = true;
144
+ }
145
+
146
+ const vector = record.vector;
147
+
148
+ const a_x = world ? Math.fround(this.axis[0]) : 0;
149
+ const a_y = world ? Math.fround(this.axis[1]) : 1;
150
+ const a_z = world ? Math.fround(this.axis[2]) : 0;
151
+
152
+ if (vector[0] !== a_x || vector[1] !== a_y || vector[2] !== a_z) {
153
+ vector[0] = a_x;
154
+ vector[1] = a_y;
155
+ vector[2] = a_z;
156
+ changed = true;
157
+ }
158
+
159
+ const strength = Math.fround(this.strength);
160
+
161
+ if (record.parameter !== strength) {
162
+ record.parameter = strength;
163
+ changed = true;
164
+ }
165
+
166
+ const length = Math.fround(this.length);
167
+
168
+ if (record.length !== length) {
169
+ record.length = length;
170
+ changed = true;
171
+ }
172
+
173
+ return changed;
174
+ }
175
+
176
+ /**
177
+ * @param {AbstractFluidEffector} other
178
+ * @return {boolean}
179
+ */
180
+ equals(other) {
181
+ if (other === this) {
182
+ return true;
183
+ }
184
+ if (!(other instanceof VortexFluidEffector)) {
185
+ return false;
186
+ }
187
+ return this.length === other.length
188
+ && this.radius === other.radius
189
+ && this.strength === other.strength
190
+ && this.position[0] === other.position[0]
191
+ && this.position[1] === other.position[1]
192
+ && this.position[2] === other.position[2]
193
+ && this.axis[0] === other.axis[0]
194
+ && this.axis[1] === other.axis[1]
195
+ && this.axis[2] === other.axis[2];
196
+ }
197
+
198
+ /**
199
+ * @return {number}
200
+ */
201
+ hash() {
202
+ return hash_mix3(
203
+ hash_mix3(
204
+ hash_mix3(
205
+ computeHashFloat(this.position[0]),
206
+ computeHashFloat(this.position[1]),
207
+ computeHashFloat(this.position[2])
208
+ ),
209
+ hash_mix3(
210
+ computeHashFloat(this.axis[0]),
211
+ computeHashFloat(this.axis[1]),
212
+ computeHashFloat(this.axis[2])
213
+ ),
214
+ computeHashFloat(this.length)
215
+ ),
216
+ computeHashFloat(this.radius),
217
+ computeHashFloat(this.strength)
218
+ );
219
+ }
220
+
221
+ /**
222
+ * World-space AABB of the segment, grown by `radius`. Uses the user-supplied radius, not the
223
+ * kernel floor a coarse field evaluates it at.
224
+ *
225
+ * @param {AABB3} out
226
+ */
227
+ getBoundingBox(out) {
228
+ const r = this.radius;
229
+
230
+ const a_x = this.position[0];
231
+ const a_y = this.position[1];
232
+ const a_z = this.position[2];
233
+
234
+ const b_x = a_x + this.axis[0] * this.length;
235
+ const b_y = a_y + this.axis[1] * this.length;
236
+ const b_z = a_z + this.axis[2] * this.length;
237
+
238
+ out.setBounds(
239
+ Math.min(a_x, b_x) - r,
240
+ Math.min(a_y, b_y) - r,
241
+ Math.min(a_z, b_z) - r,
242
+ Math.max(a_x, b_x) + r,
243
+ Math.max(a_y, b_y) + r,
244
+ Math.max(a_z, b_z) + r
245
+ );
246
+ }
247
+ }
248
+
249
+ /**
250
+ * @readonly
251
+ * @type {string}
252
+ */
253
+ VortexFluidEffector.typeName = "VortexFluidEffector";
254
+
255
+ VortexFluidEffector.prototype.has_gpu_record = true;
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Binary serialization for {@link VortexFluidEffector}: `position`, `axis`, `length`, `radius` and
3
+ * `strength`, f64. Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field
4
+ * added later costs.
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2026
8
+ */
9
+ export class VortexFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter<any> {
10
+ constructor();
11
+ klass: typeof VortexFluidEffector;
12
+ /**
13
+ * @param {BinaryBuffer} buffer
14
+ * @param {VortexFluidEffector} value
15
+ */
16
+ serialize(buffer: BinaryBuffer, value: VortexFluidEffector): void;
17
+ /**
18
+ * @param {BinaryBuffer} buffer
19
+ * @param {VortexFluidEffector} value
20
+ */
21
+ deserialize(buffer: BinaryBuffer, value: VortexFluidEffector): void;
22
+ }
23
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
24
+ import { VortexFluidEffector } from "./VortexFluidEffector.js";
25
+ //# sourceMappingURL=VortexFluidEffectorSerializationAdapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VortexFluidEffectorSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH;;IAEI,kCAA4B;IAG5B;;;OAGG;IACH,uCAFW,mBAAmB,QAc7B;IAED;;;OAGG;IACH,yCAFW,mBAAmB,QAc7B;CACJ;gDAnD+C,gEAAgE;oCAC5E,0BAA0B"}
@@ -0,0 +1,52 @@
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import { VortexFluidEffector } from "./VortexFluidEffector.js";
3
+
4
+ /**
5
+ * Binary serialization for {@link VortexFluidEffector}: `position`, `axis`, `length`, `radius` and
6
+ * `strength`, f64. Version 0; see {@link GlobalFluidEffectorSerializationAdapter} for what a field
7
+ * added later costs.
8
+ *
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2026
11
+ */
12
+ export class VortexFluidEffectorSerializationAdapter extends BinaryClassSerializationAdapter {
13
+
14
+ klass = VortexFluidEffector;
15
+ version = 0;
16
+
17
+ /**
18
+ * @param {BinaryBuffer} buffer
19
+ * @param {VortexFluidEffector} value
20
+ */
21
+ serialize(buffer, value) {
22
+ buffer.writeFloat64(value.position[0]);
23
+ buffer.writeFloat64(value.position[1]);
24
+ buffer.writeFloat64(value.position[2]);
25
+
26
+ buffer.writeFloat64(value.axis[0]);
27
+ buffer.writeFloat64(value.axis[1]);
28
+ buffer.writeFloat64(value.axis[2]);
29
+
30
+ buffer.writeFloat64(value.length);
31
+ buffer.writeFloat64(value.radius);
32
+ buffer.writeFloat64(value.strength);
33
+ }
34
+
35
+ /**
36
+ * @param {BinaryBuffer} buffer
37
+ * @param {VortexFluidEffector} value
38
+ */
39
+ deserialize(buffer, value) {
40
+ value.position[0] = buffer.readFloat64();
41
+ value.position[1] = buffer.readFloat64();
42
+ value.position[2] = buffer.readFloat64();
43
+
44
+ value.axis[0] = buffer.readFloat64();
45
+ value.axis[1] = buffer.readFloat64();
46
+ value.axis[2] = buffer.readFloat64();
47
+
48
+ value.length = buffer.readFloat64();
49
+ value.radius = buffer.readFloat64();
50
+ value.strength = buffer.readFloat64();
51
+ }
52
+ }
@@ -3,17 +3,19 @@
3
3
  * left by an agent passing through air or water.
4
4
  *
5
5
  * Each call to {@link apply} treats the segment from {@link previous_position} to
6
- * {@link position} (both in WORLD coordinates) as a swept tube. The matrix
7
- * `world_to_grid` converts both endpoints into the target field's grid space, and the
8
- * effector splats `(position - previous_position) / dt * strength` into every fluid
9
- * cell within the kernel of that grid-space segment, weighted by a smooth
10
- * `(1 - d/R)²` falloff.
6
+ * {@link position} (both in WORLD coordinates) as a swept tube and deposits along the
7
+ * source's velocity over it, `v = (position − previous_position) / dt`, weighted by a smooth
8
+ * `(1 − d/R)²` falloff. The deposit is the effector's GPU record evaluated through
9
+ * `fluid_record_apply`, so the CPU and GPU fluids deposit the same momentum: a step carries
10
+ * `v·strength·πR²·|v|·dt`, the volume the source's disc swept taking `v·strength`, so a wake's
11
+ * momentum per second is `|v|·v·strength·πR²` whatever the step and the cell size. The peak on
12
+ * the segment is then `v·strength·L/(L/6 + 2R/15)` for a sweep `L = |v|·dt`, not `v·strength`.
11
13
  *
12
14
  * Trail advancement (copying `position` into `previous_position`) depends on who
13
15
  * drives the effector:
14
16
  *
15
- * - **Transform64-managed** (entity has a `Transform64`; {@link FluidSystem} calls
16
- * {@link syncFromTransform} once per fixed update): the trail advances inside
17
+ * - **Transform64-managed** (entity has a `Transform64`; {@link FluidEffectorsSystem}
18
+ * calls {@link syncFromTransform} once per fixed update): the trail advances inside
17
19
  * the sync, NOT inside {@link apply}. The segment is "movement since the last
18
20
  * tick", and `apply` is a pure read — the same instance can be applied to any
19
21
  * number of overlapping fluid fields in one step and every field receives the
@@ -27,15 +29,13 @@
27
29
  * {@link syncFromTransform}-style bookkeeping yourself by resetting
28
30
  * {@link previous_position} between steps.
29
31
  *
30
- * Works at any user-supplied {@link radius}, including sub-cell. The kernel is
31
- * internally floored at `1` grid cell — small user radii (bullets, arrows) still
32
- * produce a roughly 1-cell-wide tube instead of silently missing every cell. The
33
- * intent: users supply radii in world units without thinking about cell size; the
34
- * effector picks the smallest physically meaningful footprint when the converted
35
- * radius is below one cell.
32
+ * Works at any user-supplied {@link radius}, including sub-cell: a tube narrower than two
33
+ * of the field's cells is evaluated two cells wide, carrying the momentum the normalisation
34
+ * gives it (the record's kernel floor) — small radii (bullets, arrows) still push the air,
35
+ * by as much as their swept disc does.
36
36
  *
37
37
  * When the entity carrying a {@link FluidEffectorsComponent} also has a Transform64,
38
- * {@link FluidSystem} calls {@link syncFromTransform} on this effector each step —
38
+ * {@link FluidEffectorsSystem} calls {@link syncFromTransform} on this effector each step —
39
39
  * which pulls the latest world-space position off the transform. On the very first
40
40
  * sync `previous_position` is seeded equal to `position` to suppress the spurious
41
41
  * wake from `[0, 0, 0]`.
@@ -61,16 +61,14 @@ export class WakeFluidEffector extends AbstractFluidEffector {
61
61
  */
62
62
  previous_position: [number, number, number];
63
63
  /**
64
- * Influence radius of the swept tube, in WORLD units. Converted to grid units via
65
- * the `world_to_grid` matrix's uniform scale, then internally floored to 1 grid
66
- * cell so sub-cell world-radii still hit cells (see class docstring).
64
+ * Influence radius of the swept tube, in WORLD units. Below two of a field's cells
65
+ * the tube is evaluated two cells wide, its momentum kept (see class docstring).
67
66
  * @type {number}
68
67
  */
69
68
  radius: number;
70
69
  /**
71
- * Multiplier on the imparted velocity. `1` means an on-segment cell takes the
72
- * source's full grid-space velocity (before falloff weighting). `< 1` softens the
73
- * wake; `> 1` exaggerates it.
70
+ * Multiplier on the imparted momentum: the swept volume takes `v·strength` (see the
71
+ * class docstring). `< 1` softens the wake; `> 1` exaggerates it.
74
72
  * @type {number}
75
73
  */
76
74
  strength: number;
@@ -81,7 +79,11 @@ export class WakeFluidEffector extends AbstractFluidEffector {
81
79
  * across the jump.
82
80
  */
83
81
  reset_trail(): void;
82
+ has_gpu_record: boolean;
84
83
  #private;
85
84
  }
85
+ export namespace WakeFluidEffector {
86
+ let typeName: string;
87
+ }
86
88
  import { AbstractFluidEffector } from "./AbstractFluidEffector.js";
87
89
  //# sourceMappingURL=WakeFluidEffector.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"WakeFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/WakeFluidEffector.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAEI;;;;;OAKG;IACH,UAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEb;IAErB;;;;;;OAMG;IACH,mBAFU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAEJ;IAE9B;;;;OAIG;IACH,QAFU,MAAM,CAEL;IAEX;;;;OAIG;IACH,UAFU,MAAM,CAEH;IAmCb;;;;;OAKG;IACH,oBAUC;IA0QL,wBAA0C;;CARzC;;kBAIS,MAAM;;sCAjZsB,4BAA4B"}