@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -50,6 +50,17 @@ export class ParticleReferenceSimulation {
50
50
  * @type {number}
51
51
  */
52
52
  time: number;
53
+ /**
54
+ * The wind `SAMPLE_WIND` reads here, m/s, the same at every point: a far field.
55
+ *
56
+ * The preview has no scene, so no published wind field to sample, and it answers the opcode with
57
+ * what its host hands it — a `GlobalFluidEffector`'s far field, read off
58
+ * `FluidEffectorsSystem.read_atmosphere` (its `VELOCITY_*` words), is the obvious source. Still
59
+ * air until someone writes it. Written in place; read at every sample.
60
+ *
61
+ * @type {Float32Array}
62
+ */
63
+ wind: Float32Array;
53
64
  /**
54
65
  * @type {number}
55
66
  */
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleReferenceSimulation.d.ts","sourceRoot":"","sources":["../../../../editor/particles/effect/ParticleReferenceSimulation.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE8B;AAE9C;IAgGI;;;OAGG;IACH;QAF4B,QAAQ,GAAzB,MAAM;OAiBhB;IAjHD;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;OAGG;IACH,OAFU,MAAM,EAAE,CAEP;IAEX;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IAEV;;;OAGG;IACH,KAFU,WAAW,CAEI;IAQzB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAoDL;;OAEG;IACH,UAFU,MAAM,CAEQ;IAa5B;;OAEG;IACH,cAYC;IAED;;;;;;;;;;;;OAYG;IACH;QAJ0G,OAAO,EAAtG,OAAO,8DAA8D,EAAE,eAAe;QACU,MAAM,EAAtG,OAAO,gEAAgE,EAAE,cAAc;QACxE,OAAO,EAAtB,MAAM;aAsBhB;IAED;;OAEG;IACH,oBAEC;IAED;;;;OAIG;IACH,SAFW,MAAM,QAmBhB;IA0KD;;;;;;;;;OASG;IACH,gCAFoB;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,gBA2C7H;;CACJ"}
1
+ {"version":3,"file":"ParticleReferenceSimulation.d.ts","sourceRoot":"","sources":["../../../../editor/particles/effect/ParticleReferenceSimulation.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE8B;AAE9C;IA0HI;;;OAGG;IACH;QAF4B,QAAQ,GAAzB,MAAM;OAiBhB;IA3ID;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;OAGG;IACH,OAFU,MAAM,EAAE,CAEP;IAEX;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IAEV;;;OAGG;IACH,KAFU,WAAW,CAEI;IAQzB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;;;;OASG;IACH,MAFU,YAAY,CAEK;IAkEvB;;OAEG;IACH,UAFU,MAAM,CAEQ;IAa5B;;OAEG;IACH,cAYC;IAED;;;;;;;;;;;;OAYG;IACH;QAJ0G,OAAO,EAAtG,OAAO,8DAA8D,EAAE,eAAe;QACU,MAAM,EAAtG,OAAO,gEAAgE,EAAE,cAAc;QACxE,OAAO,EAAtB,MAAM;aAsBhB;IAED;;OAEG;IACH,oBAEC;IAED;;;;OAIG;IACH,SAFW,MAAM,QAmBhB;IA4KD;;;;;;;;;OASG;IACH,gCAFoB;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,gBA2C7H;;CACJ"}
@@ -97,6 +97,32 @@ export class ParticleReferenceSimulation {
97
97
  */
98
98
  time = 0;
99
99
 
100
+ /**
101
+ * The wind `SAMPLE_WIND` reads here, m/s, the same at every point: a far field.
102
+ *
103
+ * The preview has no scene, so no published wind field to sample, and it answers the opcode with
104
+ * what its host hands it — a `GlobalFluidEffector`'s far field, read off
105
+ * `FluidEffectorsSystem.read_atmosphere` (its `VELOCITY_*` words), is the obvious source. Still
106
+ * air until someone writes it. Written in place; read at every sample.
107
+ *
108
+ * @type {Float32Array}
109
+ */
110
+ wind = new Float32Array(3);
111
+
112
+ /**
113
+ * The reference VM's host function for `SAMPLE_WIND`: {@link wind}, wherever it is asked. Made
114
+ * once, so a sample allocates nothing.
115
+ *
116
+ * @type {import("../../../src/shade/renderer/particles/vm/ParticleVMReference.js").ParticleVMWindSampler}
117
+ */
118
+ #sample_wind = (out) => {
119
+ const wind = this.wind;
120
+
121
+ out[0] = wind[0];
122
+ out[1] = wind[1];
123
+ out[2] = wind[2];
124
+ };
125
+
100
126
  /**
101
127
  * How many spawns have happened, so two particles born in the same frame get different seeds.
102
128
  * @type {number}
@@ -325,6 +351,7 @@ export class ParticleReferenceSimulation {
325
351
  record,
326
352
  builtins: this.#builtins(dt, slot, count === 0 ? 0 : i / count),
327
353
  rng_state: this.rng[slot],
354
+ sample_wind: this.#sample_wind,
328
355
  });
329
356
 
330
357
  this.rng[slot] = result.rng_state;
@@ -368,6 +395,7 @@ export class ParticleReferenceSimulation {
368
395
  record: this.#record(slot),
369
396
  builtins: this.#builtins(dt_particle, slot, 0),
370
397
  rng_state: this.rng[slot],
398
+ sample_wind: this.#sample_wind,
371
399
  });
372
400
 
373
401
  this.rng[slot] = result.rng_state;
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleGraphEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleGraphEditorView.js"],"names":[],"mappings":"AA0LA;IA6FI;;;;;OAKG;IACH;QAJyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;QAC1D,eAAe;OAsDnD;IAhDG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAEpB;;OAEG;IACH,2CAAsC;IA4X1C;;;;;;;;;;;;;;;OAeG;IACH,kBAHa,QAAQ,eAAa,IAAI,CAAC,CAwEtC;IAED;;;;;;;;OAQG;IACH,oBAFa,QAAQ,cAAc,CAAC,CAgCnC;IA+ID;;;;;;;;;;;;;OAaG;IACH,iBAHW,OAAO,qEAAqE,EAAE,iBAAiB,GAC7F,IAAI,CAsDhB;IAED;;;OAGG;IACH,cAFa,IAAI,CAIhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,GACJ,IAAI,CAWhB;IAED;;;;OAIG;IACH,cAFa,OAAO,qEAAqE,EAAE,iBAAiB,EAAE,CAI7G;IAED;;;;;;;;;;OAUG;IACH,gBAuCC;IAwBD;;;;;;;OAOG;IACH,wDAHW,MAAM,GACJ,qBAAqB,CAiBjC;IAiED;;;;OAIG;IACH,gBAFa,mBAAmB,CAQ/B;IAED;;OAEG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAmBhB;IAoGD;;;;;;;;;OASG;IACH,mBAJW,OAAO,qEAAqE,EAAE,iBAAiB,SAC/F,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;;;OAWG;IACH,wBAoCC;IAoDD;;;;;OAKG;IACH,qBAHW,MAAM,WACN,MAAM,QA2BhB;IAED;;;;;OAKG;IACH,cAFa,OAAO,6CAA6C,EAAE,uBAAuB,GAAC,IAAI,CAI9F;IAED,eAuBC;;CAgCJ;iBAtgDgB,8BAA8B;gCAvCf,sDAAsD;oCA0ClD,yCAAyC"}
1
+ {"version":3,"file":"ParticleGraphEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleGraphEditorView.js"],"names":[],"mappings":"AA4LA;IA6FI;;;;;OAKG;IACH;QAJyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;QAC1D,eAAe;OAsDnD;IAhDG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAEpB;;OAEG;IACH,2CAAsC;IA4X1C;;;;;;;;;;;;;;;OAeG;IACH,kBAHa,QAAQ,eAAa,IAAI,CAAC,CAwEtC;IAED;;;;;;;;OAQG;IACH,oBAFa,QAAQ,cAAc,CAAC,CAgCnC;IA+ID;;;;;;;;;;;;;OAaG;IACH,iBAHW,OAAO,qEAAqE,EAAE,iBAAiB,GAC7F,IAAI,CAsDhB;IAED;;;OAGG;IACH,cAFa,IAAI,CAIhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,GACJ,IAAI,CAWhB;IAED;;;;OAIG;IACH,cAFa,OAAO,qEAAqE,EAAE,iBAAiB,EAAE,CAI7G;IAED;;;;;;;;;;OAUG;IACH,gBAuCC;IAwBD;;;;;;;OAOG;IACH,wDAHW,MAAM,GACJ,qBAAqB,CAiBjC;IAiED;;;;OAIG;IACH,gBAFa,mBAAmB,CAQ/B;IAED;;OAEG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAmBhB;IAoGD;;;;;;;;;OASG;IACH,mBAJW,OAAO,qEAAqE,EAAE,iBAAiB,SAC/F,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;;;OAWG;IACH,wBAoCC;IAoDD;;;;;OAKG;IACH,qBAHW,MAAM,WACN,MAAM,QA2BhB;IAED;;;;;OAKG;IACH,cAFa,OAAO,6CAA6C,EAAE,uBAAuB,GAAC,IAAI,CAI9F;IAED,eAuBC;;CAgCJ;iBAxgDgB,8BAA8B;gCAvCf,sDAAsD;oCA0ClD,yCAAyC"}
@@ -148,6 +148,8 @@ const PALETTE_CATEGORIES = [
148
148
  { name: "rotation", types: ["quatFromAxisAngle", "quatLookRotation", "quatRotate", "quatMultiply", "quatIntegrate", "sampleRotation", "emitterRotation"] },
149
149
  { name: "sampling", types: ["sampleSphereSurface", "sampleSphereVolume"] },
150
150
  { name: "noise", types: ["simplex3", "simplex4", "curl3", "curl4", "srdnoise3", "psrdnoise3"] },
151
+ // What the scene around the particle holds, read at a point.
152
+ { name: "scene", types: ["wind"] },
151
153
  ];
152
154
 
153
155
  /**
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.49.0",
9
+ "version": "3.50.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -0,0 +1,11 @@
1
+ /**
2
+ * The matrix from linear RGB to CIE XYZ for a set of primaries and a white point, derived from their chromaticities
3
+ * so that RGB 1,1,1 lands on the white at Y = 1. Row-major.
4
+ *
5
+ * @param {Float64Array|number[]} out 9 elements, row-major
6
+ * @param {number[]} primaries xy of red, green and blue: `[xr, yr, xg, yg, xb, yb]`
7
+ * @param {number} white_x
8
+ * @param {number} white_y
9
+ */
10
+ export function m3_rgb_to_xyz_from_primaries(out: Float64Array | number[], primaries: number[], white_x: number, white_y: number): void;
11
+ //# sourceMappingURL=m3_rgb_to_xyz_from_primaries.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"m3_rgb_to_xyz_from_primaries.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,kDALW,YAAY,GAAC,MAAM,EAAE,aACrB,MAAM,EAAE,WACR,MAAM,WACN,MAAM,QA4BhB"}
@@ -0,0 +1,40 @@
1
+ import { m3_invert } from "../../geom/mat3/m3_invert.js";
2
+
3
+ const scratch_inverse = new Float64Array(9);
4
+
5
+ /**
6
+ * The matrix from linear RGB to CIE XYZ for a set of primaries and a white point, derived from their chromaticities
7
+ * so that RGB 1,1,1 lands on the white at Y = 1. Row-major.
8
+ *
9
+ * @param {Float64Array|number[]} out 9 elements, row-major
10
+ * @param {number[]} primaries xy of red, green and blue: `[xr, yr, xg, yg, xb, yb]`
11
+ * @param {number} white_x
12
+ * @param {number} white_y
13
+ */
14
+ export function m3_rgb_to_xyz_from_primaries(out, primaries, white_x, white_y) {
15
+ // each primary's XYZ at Y = 1, one per column
16
+ for (let column = 0; column < 3; column++) {
17
+ const x = primaries[column * 2];
18
+ const y = primaries[column * 2 + 1];
19
+
20
+ out[column] = x / y;
21
+ out[3 + column] = 1;
22
+ out[6 + column] = (1 - x - y) / y;
23
+ }
24
+
25
+ const inverse = scratch_inverse;
26
+ m3_invert(inverse, out);
27
+
28
+ const wX = white_x / white_y;
29
+ const wZ = (1 - white_x - white_y) / white_y;
30
+
31
+ // scale each primary so that the three together make the white
32
+ for (let column = 0; column < 3; column++) {
33
+ const row = column * 3;
34
+ const scale = inverse[row] * wX + inverse[row + 1] + inverse[row + 2] * wZ;
35
+
36
+ out[column] *= scale;
37
+ out[3 + column] *= scale;
38
+ out[6 + column] *= scale;
39
+ }
40
+ }
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Decompose an affine matrix into a translation and a rotation, if it is a rigid motion: affine, unit
3
+ * columns, perpendicular columns, no reflection.
4
+ *
5
+ * What a `TransformedShape3D` wrapper is when it only moves its subject. The physics narrowphase asks
6
+ * this to collide a rigidly wrapped mesh where it sits, and the shape record asks it to pack a rigidly
7
+ * wrapped primitive with a pose rather than refuse it. A matrix that scales, shears, mirrors or projects
8
+ * is no such thing.
9
+ *
10
+ * The test is per column, within {@link RIGID_TOLERANCE}; a reflection fails it as a negative x scale,
11
+ * which is how {@link m4_decompose_array} folds it. Contrast {@link m4_rigidity_defect}, which measures
12
+ * orthonormality alone and reads a reflection as rigid.
13
+ *
14
+ * Nothing is allocated. `m4` may be either destination.
15
+ *
16
+ * @param {ArrayLike<number>} m4 column-major, 16 elements
17
+ * @param {number[]|Float32Array|Float64Array} translation receives `[x, y, z]`
18
+ * @param {number} translation_offset
19
+ * @param {number[]|Float32Array|Float64Array} rotation receives a unit quaternion `[x, y, z, w]`
20
+ * @param {number} rotation_offset
21
+ * @returns {boolean} whether `m4` is a rigid motion; both destinations are untouched when it is not
22
+ */
23
+ export function m4_decompose_rigid_array(m4: ArrayLike<number>, translation: number[] | Float32Array | Float64Array, translation_offset: number, rotation: number[] | Float32Array | Float64Array, rotation_offset: number): boolean;
24
+ //# sourceMappingURL=m4_decompose_rigid_array.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"m4_decompose_rigid_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_decompose_rigid_array.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6CAPW,UAAU,MAAM,CAAC,eACjB,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,GACJ,OAAO,CAwCnB"}
@@ -0,0 +1,80 @@
1
+ import { m4_decompose_array } from "./m4_decompose_array.js";
2
+
3
+ /**
4
+ * How far a matrix may be from a rigid motion — column lengths off 1, columns off perpendicular — and
5
+ * still be treated as one. A matrix handed over in float32 arrives rounded at about 1e-7, an exact
6
+ * rotation included.
7
+ * @type {number}
8
+ */
9
+ const RIGID_TOLERANCE = 1e-5;
10
+
11
+ /**
12
+ * The decomposition, held here until the matrix has passed, so a refused matrix leaves the caller's
13
+ * destinations untouched.
14
+ * @type {Float64Array}
15
+ */
16
+ const scratch_translation = new Float64Array(3);
17
+ const scratch_rotation = new Float64Array(4);
18
+ const scratch_scale = new Float64Array(3);
19
+
20
+ /**
21
+ * Decompose an affine matrix into a translation and a rotation, if it is a rigid motion: affine, unit
22
+ * columns, perpendicular columns, no reflection.
23
+ *
24
+ * What a `TransformedShape3D` wrapper is when it only moves its subject. The physics narrowphase asks
25
+ * this to collide a rigidly wrapped mesh where it sits, and the shape record asks it to pack a rigidly
26
+ * wrapped primitive with a pose rather than refuse it. A matrix that scales, shears, mirrors or projects
27
+ * is no such thing.
28
+ *
29
+ * The test is per column, within {@link RIGID_TOLERANCE}; a reflection fails it as a negative x scale,
30
+ * which is how {@link m4_decompose_array} folds it. Contrast {@link m4_rigidity_defect}, which measures
31
+ * orthonormality alone and reads a reflection as rigid.
32
+ *
33
+ * Nothing is allocated. `m4` may be either destination.
34
+ *
35
+ * @param {ArrayLike<number>} m4 column-major, 16 elements
36
+ * @param {number[]|Float32Array|Float64Array} translation receives `[x, y, z]`
37
+ * @param {number} translation_offset
38
+ * @param {number[]|Float32Array|Float64Array} rotation receives a unit quaternion `[x, y, z, w]`
39
+ * @param {number} rotation_offset
40
+ * @returns {boolean} whether `m4` is a rigid motion; both destinations are untouched when it is not
41
+ */
42
+ export function m4_decompose_rigid_array(m4, translation, translation_offset, rotation, rotation_offset) {
43
+ if (m4[3] !== 0 || m4[7] !== 0 || m4[11] !== 0 || m4[15] !== 1) {
44
+ return false;
45
+ }
46
+
47
+ // a reflection comes back as a negative x scale, so it fails here too
48
+ m4_decompose_array(m4, scratch_translation, 0, scratch_rotation, 0, scratch_scale, 0);
49
+
50
+ if (Math.abs(scratch_scale[0] - 1) > RIGID_TOLERANCE
51
+ || Math.abs(scratch_scale[1] - 1) > RIGID_TOLERANCE
52
+ || Math.abs(scratch_scale[2] - 1) > RIGID_TOLERANCE) {
53
+ return false;
54
+ }
55
+
56
+ // the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
57
+ const d01 = m4[0] * m4[4] + m4[1] * m4[5] + m4[2] * m4[6];
58
+ const d02 = m4[0] * m4[8] + m4[1] * m4[9] + m4[2] * m4[10];
59
+ const d12 = m4[4] * m4[8] + m4[5] * m4[9] + m4[6] * m4[10];
60
+
61
+ // written as "within", so a NaN column is refused here
62
+ const perpendicular = Math.abs(d01) <= RIGID_TOLERANCE
63
+ && Math.abs(d02) <= RIGID_TOLERANCE
64
+ && Math.abs(d12) <= RIGID_TOLERANCE;
65
+
66
+ if (!perpendicular) {
67
+ return false;
68
+ }
69
+
70
+ translation[translation_offset] = scratch_translation[0];
71
+ translation[translation_offset + 1] = scratch_translation[1];
72
+ translation[translation_offset + 2] = scratch_translation[2];
73
+
74
+ rotation[rotation_offset] = scratch_rotation[0];
75
+ rotation[rotation_offset + 1] = scratch_rotation[1];
76
+ rotation[rotation_offset + 2] = scratch_rotation[2];
77
+ rotation[rotation_offset + 3] = scratch_rotation[3];
78
+
79
+ return true;
80
+ }
@@ -82,6 +82,16 @@ export class PosedShape3D extends AbstractShape3D {
82
82
  * @returns {number}
83
83
  */
84
84
  signed_distance_at_point(point: number[] | Float32Array | Float64Array): number;
85
+ /**
86
+ * Signed distance and its gradient at a WORLD-space point. The distance is the local shape's, as in
87
+ * {@link signed_distance_at_point}; the gradient is the local shape's turned back into the world by
88
+ * the pose's rotation, which keeps it unit. The position does not enter a direction.
89
+ *
90
+ * @param {number[]|Float32Array|Float64Array} result out: world-space gradient, length 3
91
+ * @param {number[]|Float32Array|Float64Array} point world-space, length 3
92
+ * @returns {number}
93
+ */
94
+ signed_distance_gradient_at_point(result: number[] | Float32Array | Float64Array, point: number[] | Float32Array | Float64Array): number;
85
95
  /**
86
96
  * Whether a WORLD-space point lies inside the posed shape.
87
97
  *
@@ -1 +1 @@
1
- {"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAEP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,kBAJW,eAAe,QACf,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAOhB;IAwID,wCASC;IA4BD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAKlB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAKnB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCApV+B,sBAAsB"}
1
+ {"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAgBP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,kBAJW,eAAe,QACf,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAOhB;IAsID,wCASC;IAiCD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,0CAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,SAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAelB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCA3X+B,sBAAsB"}
@@ -48,6 +48,20 @@ export class PosedShape3D extends AbstractShape3D {
48
48
  qz = 0;
49
49
  qw = 1;
50
50
 
51
+ /**
52
+ * The body-frame point a point query hands the shape. This instance's own, not shared with every
53
+ * posed shape: it is live across the call to the shape, and a posed shape below this one — under a
54
+ * union, say — would write its own point over it while the union still had children to ask.
55
+ * @type {Float64Array}
56
+ */
57
+ #local_point = new Float64Array(3);
58
+
59
+ /**
60
+ * The body-frame ray {@link raycast} hands the shape, this instance's own for the same reason.
61
+ * @type {Ray3}
62
+ */
63
+ #local_ray = new Ray3();
64
+
51
65
  /**
52
66
  * Bind a shape and a world pose. Subsequent calls to {@link support} and
53
67
  * {@link compute_bounding_box} return results in world space.
@@ -220,9 +234,7 @@ export class PosedShape3D extends AbstractShape3D {
220
234
 
221
235
  const qx = this.qx, qy = this.qy, qz = this.qz, qw = this.qw;
222
236
 
223
- // Allocated per call rather than kept as a module scratch: a posed shape may wrap another
224
- // wrapper, and every level of that recursion needs its own sub-ray alive across the call below.
225
- const local_ray = new Ray3();
237
+ const local_ray = this.#local_ray;
226
238
 
227
239
  v3_quaternion_apply_inverse(local_ray, 0, ray[0] - this.px, ray[1] - this.py, ray[2] - this.pz, qx, qy, qz, qw);
228
240
  v3_quaternion_apply_inverse(local_ray, 3, ray[3], ray[4], ray[5], qx, qy, qz, qw);
@@ -256,9 +268,10 @@ export class PosedShape3D extends AbstractShape3D {
256
268
  /**
257
269
  * Transform a world-space point into the body frame (inverse rigid pose:
258
270
  * translate by −position, rotate by the conjugate quaternion) and write it
259
- * into {@link scratch_local}. Shared by the point-query adapters below.
271
+ * into {@link #local_point}. Shared by the point-query adapters below.
260
272
  *
261
273
  * @param {number[]|Float32Array|Float64Array} point world-space, length 3
274
+ * @returns {Float64Array} {@link #local_point}
262
275
  */
263
276
  #world_point_to_local(point) {
264
277
  const dx = point[0] - this.px;
@@ -274,9 +287,13 @@ export class PosedShape3D extends AbstractShape3D {
274
287
  const tz = qw * dz - qx * dy + qy * dx;
275
288
  const tw = qx * dx + qy * dy + qz * dz;
276
289
 
277
- scratch_local[0] = tx * qw + tw * qx + ty * qz - tz * qy;
278
- scratch_local[1] = ty * qw + tw * qy + tz * qx - tx * qz;
279
- scratch_local[2] = tz * qw + tw * qz + tx * qy - ty * qx;
290
+ const local_point = this.#local_point;
291
+
292
+ local_point[0] = tx * qw + tw * qx + ty * qz - tz * qy;
293
+ local_point[1] = ty * qw + tw * qy + tz * qx - tx * qz;
294
+ local_point[2] = tz * qw + tw * qz + tx * qy - ty * qx;
295
+
296
+ return local_point;
280
297
  }
281
298
 
282
299
  /**
@@ -288,8 +305,31 @@ export class PosedShape3D extends AbstractShape3D {
288
305
  * @returns {number}
289
306
  */
290
307
  signed_distance_at_point(point) {
291
- this.#world_point_to_local(point);
292
- return this.shape.signed_distance_at_point(scratch_local);
308
+ return this.shape.signed_distance_at_point(this.#world_point_to_local(point));
309
+ }
310
+
311
+ /**
312
+ * Signed distance and its gradient at a WORLD-space point. The distance is the local shape's, as in
313
+ * {@link signed_distance_at_point}; the gradient is the local shape's turned back into the world by
314
+ * the pose's rotation, which keeps it unit. The position does not enter a direction.
315
+ *
316
+ * @param {number[]|Float32Array|Float64Array} result out: world-space gradient, length 3
317
+ * @param {number[]|Float32Array|Float64Array} point world-space, length 3
318
+ * @returns {number}
319
+ */
320
+ signed_distance_gradient_at_point(result, point) {
321
+ const local_point = this.#world_point_to_local(point);
322
+
323
+ // The shape answers into this instance's own point, which it has finished reading by then.
324
+ const distance = this.shape.signed_distance_gradient_at_point(local_point, local_point);
325
+
326
+ v3_quaternion_apply(
327
+ result, 0,
328
+ local_point[0], local_point[1], local_point[2],
329
+ this.qx, this.qy, this.qz, this.qw
330
+ );
331
+
332
+ return distance;
293
333
  }
294
334
 
295
335
  /**
@@ -299,8 +339,7 @@ export class PosedShape3D extends AbstractShape3D {
299
339
  * @returns {boolean}
300
340
  */
301
341
  contains_point(point) {
302
- this.#world_point_to_local(point);
303
- return this.shape.contains_point(scratch_local);
342
+ return this.shape.contains_point(this.#world_point_to_local(point));
304
343
  }
305
344
 
306
345
  /**
@@ -1,3 +1,11 @@
1
+ /**
2
+ * Everything a wrapper hands its subject — a point, a direction, a box, a ray — is the wrapper's OWN
3
+ * array, allocated with it, never one shared by every instance. A shared one is live across the call to
4
+ * the subject, and the subject may hold another wrapper: under a union, the first child's wrapper wrote
5
+ * its own point over the one its siblings were still to be asked about, and a wrapped union of two
6
+ * wrapped unit spheres answered 1.024 for a distance of 0.118. Only a cycle, which no shape can answer
7
+ * anyway, re-enters the same instance, so one array per instance is never in use twice.
8
+ */
1
9
  export class TransformedShape3D extends AbstractShape3D {
2
10
  /**
3
11
  *
@@ -43,6 +51,35 @@ export class TransformedShape3D extends AbstractShape3D {
43
51
  * @private
44
52
  */
45
53
  private __subject;
54
+ /**
55
+ * The subject-frame point a query hands the subject, and what the subject answers into it. In
56
+ * double precision, as everything that passes through it: the subject's support point goes
57
+ * through here on its way into this frame, and in float32 a support a metre out was rounded by
58
+ * 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
59
+ * closer than its 1e-5 m, or stopped early.
60
+ * @type {Float64Array}
61
+ * @private
62
+ */
63
+ private __subject_point;
64
+ /**
65
+ * The subject-frame query direction {@link support} hands its subject.
66
+ * @type {Float64Array}
67
+ * @private
68
+ */
69
+ private __subject_direction;
70
+ /**
71
+ * The subject's box in {@link compute_bounding_box}. In double precision, as the array each call
72
+ * once allocated held it.
73
+ * @type {Float64Array}
74
+ * @private
75
+ */
76
+ private __subject_box;
77
+ /**
78
+ * The subject-frame ray {@link raycast} hands its subject.
79
+ * @type {Ray3}
80
+ * @private
81
+ */
82
+ private __subject_ray;
46
83
  /**
47
84
  *
48
85
  * @returns {AbstractShape3D|null}
@@ -1 +1 @@
1
- {"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AA4CA;IAuCI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA7FD;;;;OAIG;IACH,iBAAgC;IAEhC;;;OAGG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,+BAIC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;;;OAOG;IACH,sCAEC;IAUD,wCASC;IAED,mEAyDC;IAED,6CAEC;IAED,oCAKC;IAED,kFAIC;IAED,sFAiDC;IAuGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCAra+B,sBAAsB"}
1
+ {"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AAkBA;;;;;;;GAOG;AACH;IAwEI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA9HD;;;;OAIG;IACH,iBAAgC;IAEhC;;;OAGG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;;;;;;OAQG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,4BAA0C;IAE1C;;;;;OAKG;IACH,sBAAoC;IAEpC;;;;OAIG;IACH,sBAA2B;IAE3B;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,+BAIC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;;;OAOG;IACH,sCAEC;IAYD,wCASC;IAED,mEA2DC;IAED,6CAGC;IAED,oCAOC;IAED,kFAMC;IAED,sFAmDC;IAqGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCA7b+B,sBAAsB"}