@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
- package/src/engine/physics/fluid/prototype.js +2 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +25 -8
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +9 -6
- package/src/shade/playground/particle_ecs/README.md +20 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
- package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
- package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
- package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
- package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
- package/src/shade/playground/particle_ecs/index.html +21 -0
- package/src/shade/playground/particle_ecs/main.js +35 -1
- package/src/shade/playground/path_traced_media/main.js +12 -10
- package/src/shade/playground/render_submitted_frames.d.ts +20 -0
- package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
- package/src/shade/playground/render_submitted_frames.js +29 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -6
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
- package/src/shade/playground/ssr_motion/README.md +24 -22
- package/src/shade/playground/ssr_motion/main.js +150 -149
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +5 -3
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/playground/ssr_variance/main.js +247 -246
- package/src/shade/playground/submit_frame.d.ts +25 -0
- package/src/shade/playground/submit_frame.d.ts.map +1 -0
- package/src/shade/playground/submit_frame.js +36 -0
- package/src/shade/playground/tonemap_sdr/README.md +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +7 -1
- package/src/shade/playground/water_refraction/README.md +4 -2
- package/src/shade/playground/water_refraction/main.js +19 -3
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +2 -1
- package/src/shade/playground/water_surface/README.md +15 -7
- package/src/shade/playground/water_surface/index.html +2 -1
- package/src/shade/playground/water_surface/main.js +39 -7
- package/src/shade/playground/water_surface/world.d.ts +2 -5
- package/src/shade/playground/water_surface/world.d.ts.map +1 -1
- package/src/shade/playground/water_surface/world.js +9 -8
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +68 -61
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
- package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
- package/src/shade/renderer/particles/DESIGN.md +16 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
- package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +54 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
- package/src/shade/renderer/volumetrics/NOTES.md +47 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
|
@@ -50,6 +50,17 @@ export class ParticleReferenceSimulation {
|
|
|
50
50
|
* @type {number}
|
|
51
51
|
*/
|
|
52
52
|
time: number;
|
|
53
|
+
/**
|
|
54
|
+
* The wind `SAMPLE_WIND` reads here, m/s, the same at every point: a far field.
|
|
55
|
+
*
|
|
56
|
+
* The preview has no scene, so no published wind field to sample, and it answers the opcode with
|
|
57
|
+
* what its host hands it — a `GlobalFluidEffector`'s far field, read off
|
|
58
|
+
* `FluidEffectorsSystem.read_atmosphere` (its `VELOCITY_*` words), is the obvious source. Still
|
|
59
|
+
* air until someone writes it. Written in place; read at every sample.
|
|
60
|
+
*
|
|
61
|
+
* @type {Float32Array}
|
|
62
|
+
*/
|
|
63
|
+
wind: Float32Array;
|
|
53
64
|
/**
|
|
54
65
|
* @type {number}
|
|
55
66
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleReferenceSimulation.d.ts","sourceRoot":"","sources":["../../../../editor/particles/effect/ParticleReferenceSimulation.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE8B;AAE9C;
|
|
1
|
+
{"version":3,"file":"ParticleReferenceSimulation.d.ts","sourceRoot":"","sources":["../../../../editor/particles/effect/ParticleReferenceSimulation.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCAFU,MAAM,CAE8B;AAE9C;IA0HI;;;OAGG;IACH;QAF4B,QAAQ,GAAzB,MAAM;OAiBhB;IA3ID;;;;OAIG;IACH,MAFU,WAAW,CAEhB;IAEL;;;OAGG;IACH,OAFU,MAAM,EAAE,CAEP;IAEX;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IAEV;;;OAGG;IACH,KAFU,WAAW,CAEI;IAQzB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;;;;OASG;IACH,MAFU,YAAY,CAEK;IAkEvB;;OAEG;IACH,UAFU,MAAM,CAEQ;IAa5B;;OAEG;IACH,cAYC;IAED;;;;;;;;;;;;OAYG;IACH;QAJ0G,OAAO,EAAtG,OAAO,8DAA8D,EAAE,eAAe;QACU,MAAM,EAAtG,OAAO,gEAAgE,EAAE,cAAc;QACxE,OAAO,EAAtB,MAAM;aAsBhB;IAED;;OAEG;IACH,oBAEC;IAED;;;;OAIG;IACH,SAFW,MAAM,QAmBhB;IA4KD;;;;;;;;;OASG;IACH,gCAFoB;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,gBA2C7H;;CACJ"}
|
|
@@ -97,6 +97,32 @@ export class ParticleReferenceSimulation {
|
|
|
97
97
|
*/
|
|
98
98
|
time = 0;
|
|
99
99
|
|
|
100
|
+
/**
|
|
101
|
+
* The wind `SAMPLE_WIND` reads here, m/s, the same at every point: a far field.
|
|
102
|
+
*
|
|
103
|
+
* The preview has no scene, so no published wind field to sample, and it answers the opcode with
|
|
104
|
+
* what its host hands it — a `GlobalFluidEffector`'s far field, read off
|
|
105
|
+
* `FluidEffectorsSystem.read_atmosphere` (its `VELOCITY_*` words), is the obvious source. Still
|
|
106
|
+
* air until someone writes it. Written in place; read at every sample.
|
|
107
|
+
*
|
|
108
|
+
* @type {Float32Array}
|
|
109
|
+
*/
|
|
110
|
+
wind = new Float32Array(3);
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* The reference VM's host function for `SAMPLE_WIND`: {@link wind}, wherever it is asked. Made
|
|
114
|
+
* once, so a sample allocates nothing.
|
|
115
|
+
*
|
|
116
|
+
* @type {import("../../../src/shade/renderer/particles/vm/ParticleVMReference.js").ParticleVMWindSampler}
|
|
117
|
+
*/
|
|
118
|
+
#sample_wind = (out) => {
|
|
119
|
+
const wind = this.wind;
|
|
120
|
+
|
|
121
|
+
out[0] = wind[0];
|
|
122
|
+
out[1] = wind[1];
|
|
123
|
+
out[2] = wind[2];
|
|
124
|
+
};
|
|
125
|
+
|
|
100
126
|
/**
|
|
101
127
|
* How many spawns have happened, so two particles born in the same frame get different seeds.
|
|
102
128
|
* @type {number}
|
|
@@ -325,6 +351,7 @@ export class ParticleReferenceSimulation {
|
|
|
325
351
|
record,
|
|
326
352
|
builtins: this.#builtins(dt, slot, count === 0 ? 0 : i / count),
|
|
327
353
|
rng_state: this.rng[slot],
|
|
354
|
+
sample_wind: this.#sample_wind,
|
|
328
355
|
});
|
|
329
356
|
|
|
330
357
|
this.rng[slot] = result.rng_state;
|
|
@@ -368,6 +395,7 @@ export class ParticleReferenceSimulation {
|
|
|
368
395
|
record: this.#record(slot),
|
|
369
396
|
builtins: this.#builtins(dt_particle, slot, 0),
|
|
370
397
|
rng_state: this.rng[slot],
|
|
398
|
+
sample_wind: this.#sample_wind,
|
|
371
399
|
});
|
|
372
400
|
|
|
373
401
|
this.rng[slot] = result.rng_state;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleGraphEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleGraphEditorView.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticleGraphEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleGraphEditorView.js"],"names":[],"mappings":"AA4LA;IA6FI;;;;;OAKG;IACH;QAJyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;QAC1D,eAAe;OAsDnD;IAhDG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAEpB;;OAEG;IACH,2CAAsC;IA4X1C;;;;;;;;;;;;;;;OAeG;IACH,kBAHa,QAAQ,eAAa,IAAI,CAAC,CAwEtC;IAED;;;;;;;;OAQG;IACH,oBAFa,QAAQ,cAAc,CAAC,CAgCnC;IA+ID;;;;;;;;;;;;;OAaG;IACH,iBAHW,OAAO,qEAAqE,EAAE,iBAAiB,GAC7F,IAAI,CAsDhB;IAED;;;OAGG;IACH,cAFa,IAAI,CAIhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,GACJ,IAAI,CAWhB;IAED;;;;OAIG;IACH,cAFa,OAAO,qEAAqE,EAAE,iBAAiB,EAAE,CAI7G;IAED;;;;;;;;;;OAUG;IACH,gBAuCC;IAwBD;;;;;;;OAOG;IACH,wDAHW,MAAM,GACJ,qBAAqB,CAiBjC;IAiED;;;;OAIG;IACH,gBAFa,mBAAmB,CAQ/B;IAED;;OAEG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAmBhB;IAoGD;;;;;;;;;OASG;IACH,mBAJW,OAAO,qEAAqE,EAAE,iBAAiB,SAC/F,MAAM,GACJ,IAAI,CAqBhB;IAED;;;;;;;;;;;OAWG;IACH,wBAoCC;IAoDD;;;;;OAKG;IACH,qBAHW,MAAM,WACN,MAAM,QA2BhB;IAED;;;;;OAKG;IACH,cAFa,OAAO,6CAA6C,EAAE,uBAAuB,GAAC,IAAI,CAI9F;IAED,eAuBC;;CAgCJ;iBAxgDgB,8BAA8B;gCAvCf,sDAAsD;oCA0ClD,yCAAyC"}
|
|
@@ -148,6 +148,8 @@ const PALETTE_CATEGORIES = [
|
|
|
148
148
|
{ name: "rotation", types: ["quatFromAxisAngle", "quatLookRotation", "quatRotate", "quatMultiply", "quatIntegrate", "sampleRotation", "emitterRotation"] },
|
|
149
149
|
{ name: "sampling", types: ["sampleSphereSurface", "sampleSphereVolume"] },
|
|
150
150
|
{ name: "noise", types: ["simplex3", "simplex4", "curl3", "curl4", "srdnoise3", "psrdnoise3"] },
|
|
151
|
+
// What the scene around the particle holds, read at a point.
|
|
152
|
+
{ name: "scene", types: ["wind"] },
|
|
151
153
|
];
|
|
152
154
|
|
|
153
155
|
/**
|
package/package.json
CHANGED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The matrix from linear RGB to CIE XYZ for a set of primaries and a white point, derived from their chromaticities
|
|
3
|
+
* so that RGB 1,1,1 lands on the white at Y = 1. Row-major.
|
|
4
|
+
*
|
|
5
|
+
* @param {Float64Array|number[]} out 9 elements, row-major
|
|
6
|
+
* @param {number[]} primaries xy of red, green and blue: `[xr, yr, xg, yg, xb, yb]`
|
|
7
|
+
* @param {number} white_x
|
|
8
|
+
* @param {number} white_y
|
|
9
|
+
*/
|
|
10
|
+
export function m3_rgb_to_xyz_from_primaries(out: Float64Array | number[], primaries: number[], white_x: number, white_y: number): void;
|
|
11
|
+
//# sourceMappingURL=m3_rgb_to_xyz_from_primaries.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"m3_rgb_to_xyz_from_primaries.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,kDALW,YAAY,GAAC,MAAM,EAAE,aACrB,MAAM,EAAE,WACR,MAAM,WACN,MAAM,QA4BhB"}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { m3_invert } from "../../geom/mat3/m3_invert.js";
|
|
2
|
+
|
|
3
|
+
const scratch_inverse = new Float64Array(9);
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The matrix from linear RGB to CIE XYZ for a set of primaries and a white point, derived from their chromaticities
|
|
7
|
+
* so that RGB 1,1,1 lands on the white at Y = 1. Row-major.
|
|
8
|
+
*
|
|
9
|
+
* @param {Float64Array|number[]} out 9 elements, row-major
|
|
10
|
+
* @param {number[]} primaries xy of red, green and blue: `[xr, yr, xg, yg, xb, yb]`
|
|
11
|
+
* @param {number} white_x
|
|
12
|
+
* @param {number} white_y
|
|
13
|
+
*/
|
|
14
|
+
export function m3_rgb_to_xyz_from_primaries(out, primaries, white_x, white_y) {
|
|
15
|
+
// each primary's XYZ at Y = 1, one per column
|
|
16
|
+
for (let column = 0; column < 3; column++) {
|
|
17
|
+
const x = primaries[column * 2];
|
|
18
|
+
const y = primaries[column * 2 + 1];
|
|
19
|
+
|
|
20
|
+
out[column] = x / y;
|
|
21
|
+
out[3 + column] = 1;
|
|
22
|
+
out[6 + column] = (1 - x - y) / y;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
const inverse = scratch_inverse;
|
|
26
|
+
m3_invert(inverse, out);
|
|
27
|
+
|
|
28
|
+
const wX = white_x / white_y;
|
|
29
|
+
const wZ = (1 - white_x - white_y) / white_y;
|
|
30
|
+
|
|
31
|
+
// scale each primary so that the three together make the white
|
|
32
|
+
for (let column = 0; column < 3; column++) {
|
|
33
|
+
const row = column * 3;
|
|
34
|
+
const scale = inverse[row] * wX + inverse[row + 1] + inverse[row + 2] * wZ;
|
|
35
|
+
|
|
36
|
+
out[column] *= scale;
|
|
37
|
+
out[3 + column] *= scale;
|
|
38
|
+
out[6 + column] *= scale;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Decompose an affine matrix into a translation and a rotation, if it is a rigid motion: affine, unit
|
|
3
|
+
* columns, perpendicular columns, no reflection.
|
|
4
|
+
*
|
|
5
|
+
* What a `TransformedShape3D` wrapper is when it only moves its subject. The physics narrowphase asks
|
|
6
|
+
* this to collide a rigidly wrapped mesh where it sits, and the shape record asks it to pack a rigidly
|
|
7
|
+
* wrapped primitive with a pose rather than refuse it. A matrix that scales, shears, mirrors or projects
|
|
8
|
+
* is no such thing.
|
|
9
|
+
*
|
|
10
|
+
* The test is per column, within {@link RIGID_TOLERANCE}; a reflection fails it as a negative x scale,
|
|
11
|
+
* which is how {@link m4_decompose_array} folds it. Contrast {@link m4_rigidity_defect}, which measures
|
|
12
|
+
* orthonormality alone and reads a reflection as rigid.
|
|
13
|
+
*
|
|
14
|
+
* Nothing is allocated. `m4` may be either destination.
|
|
15
|
+
*
|
|
16
|
+
* @param {ArrayLike<number>} m4 column-major, 16 elements
|
|
17
|
+
* @param {number[]|Float32Array|Float64Array} translation receives `[x, y, z]`
|
|
18
|
+
* @param {number} translation_offset
|
|
19
|
+
* @param {number[]|Float32Array|Float64Array} rotation receives a unit quaternion `[x, y, z, w]`
|
|
20
|
+
* @param {number} rotation_offset
|
|
21
|
+
* @returns {boolean} whether `m4` is a rigid motion; both destinations are untouched when it is not
|
|
22
|
+
*/
|
|
23
|
+
export function m4_decompose_rigid_array(m4: ArrayLike<number>, translation: number[] | Float32Array | Float64Array, translation_offset: number, rotation: number[] | Float32Array | Float64Array, rotation_offset: number): boolean;
|
|
24
|
+
//# sourceMappingURL=m4_decompose_rigid_array.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"m4_decompose_rigid_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/m4_decompose_rigid_array.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6CAPW,UAAU,MAAM,CAAC,eACjB,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,GACJ,OAAO,CAwCnB"}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { m4_decompose_array } from "./m4_decompose_array.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* How far a matrix may be from a rigid motion — column lengths off 1, columns off perpendicular — and
|
|
5
|
+
* still be treated as one. A matrix handed over in float32 arrives rounded at about 1e-7, an exact
|
|
6
|
+
* rotation included.
|
|
7
|
+
* @type {number}
|
|
8
|
+
*/
|
|
9
|
+
const RIGID_TOLERANCE = 1e-5;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* The decomposition, held here until the matrix has passed, so a refused matrix leaves the caller's
|
|
13
|
+
* destinations untouched.
|
|
14
|
+
* @type {Float64Array}
|
|
15
|
+
*/
|
|
16
|
+
const scratch_translation = new Float64Array(3);
|
|
17
|
+
const scratch_rotation = new Float64Array(4);
|
|
18
|
+
const scratch_scale = new Float64Array(3);
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Decompose an affine matrix into a translation and a rotation, if it is a rigid motion: affine, unit
|
|
22
|
+
* columns, perpendicular columns, no reflection.
|
|
23
|
+
*
|
|
24
|
+
* What a `TransformedShape3D` wrapper is when it only moves its subject. The physics narrowphase asks
|
|
25
|
+
* this to collide a rigidly wrapped mesh where it sits, and the shape record asks it to pack a rigidly
|
|
26
|
+
* wrapped primitive with a pose rather than refuse it. A matrix that scales, shears, mirrors or projects
|
|
27
|
+
* is no such thing.
|
|
28
|
+
*
|
|
29
|
+
* The test is per column, within {@link RIGID_TOLERANCE}; a reflection fails it as a negative x scale,
|
|
30
|
+
* which is how {@link m4_decompose_array} folds it. Contrast {@link m4_rigidity_defect}, which measures
|
|
31
|
+
* orthonormality alone and reads a reflection as rigid.
|
|
32
|
+
*
|
|
33
|
+
* Nothing is allocated. `m4` may be either destination.
|
|
34
|
+
*
|
|
35
|
+
* @param {ArrayLike<number>} m4 column-major, 16 elements
|
|
36
|
+
* @param {number[]|Float32Array|Float64Array} translation receives `[x, y, z]`
|
|
37
|
+
* @param {number} translation_offset
|
|
38
|
+
* @param {number[]|Float32Array|Float64Array} rotation receives a unit quaternion `[x, y, z, w]`
|
|
39
|
+
* @param {number} rotation_offset
|
|
40
|
+
* @returns {boolean} whether `m4` is a rigid motion; both destinations are untouched when it is not
|
|
41
|
+
*/
|
|
42
|
+
export function m4_decompose_rigid_array(m4, translation, translation_offset, rotation, rotation_offset) {
|
|
43
|
+
if (m4[3] !== 0 || m4[7] !== 0 || m4[11] !== 0 || m4[15] !== 1) {
|
|
44
|
+
return false;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// a reflection comes back as a negative x scale, so it fails here too
|
|
48
|
+
m4_decompose_array(m4, scratch_translation, 0, scratch_rotation, 0, scratch_scale, 0);
|
|
49
|
+
|
|
50
|
+
if (Math.abs(scratch_scale[0] - 1) > RIGID_TOLERANCE
|
|
51
|
+
|| Math.abs(scratch_scale[1] - 1) > RIGID_TOLERANCE
|
|
52
|
+
|| Math.abs(scratch_scale[2] - 1) > RIGID_TOLERANCE) {
|
|
53
|
+
return false;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
// the decomposition assumes no shear; a sheared matrix has unit columns that are not perpendicular
|
|
57
|
+
const d01 = m4[0] * m4[4] + m4[1] * m4[5] + m4[2] * m4[6];
|
|
58
|
+
const d02 = m4[0] * m4[8] + m4[1] * m4[9] + m4[2] * m4[10];
|
|
59
|
+
const d12 = m4[4] * m4[8] + m4[5] * m4[9] + m4[6] * m4[10];
|
|
60
|
+
|
|
61
|
+
// written as "within", so a NaN column is refused here
|
|
62
|
+
const perpendicular = Math.abs(d01) <= RIGID_TOLERANCE
|
|
63
|
+
&& Math.abs(d02) <= RIGID_TOLERANCE
|
|
64
|
+
&& Math.abs(d12) <= RIGID_TOLERANCE;
|
|
65
|
+
|
|
66
|
+
if (!perpendicular) {
|
|
67
|
+
return false;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
translation[translation_offset] = scratch_translation[0];
|
|
71
|
+
translation[translation_offset + 1] = scratch_translation[1];
|
|
72
|
+
translation[translation_offset + 2] = scratch_translation[2];
|
|
73
|
+
|
|
74
|
+
rotation[rotation_offset] = scratch_rotation[0];
|
|
75
|
+
rotation[rotation_offset + 1] = scratch_rotation[1];
|
|
76
|
+
rotation[rotation_offset + 2] = scratch_rotation[2];
|
|
77
|
+
rotation[rotation_offset + 3] = scratch_rotation[3];
|
|
78
|
+
|
|
79
|
+
return true;
|
|
80
|
+
}
|
|
@@ -82,6 +82,16 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
82
82
|
* @returns {number}
|
|
83
83
|
*/
|
|
84
84
|
signed_distance_at_point(point: number[] | Float32Array | Float64Array): number;
|
|
85
|
+
/**
|
|
86
|
+
* Signed distance and its gradient at a WORLD-space point. The distance is the local shape's, as in
|
|
87
|
+
* {@link signed_distance_at_point}; the gradient is the local shape's turned back into the world by
|
|
88
|
+
* the pose's rotation, which keeps it unit. The position does not enter a direction.
|
|
89
|
+
*
|
|
90
|
+
* @param {number[]|Float32Array|Float64Array} result out: world-space gradient, length 3
|
|
91
|
+
* @param {number[]|Float32Array|Float64Array} point world-space, length 3
|
|
92
|
+
* @returns {number}
|
|
93
|
+
*/
|
|
94
|
+
signed_distance_gradient_at_point(result: number[] | Float32Array | Float64Array, point: number[] | Float32Array | Float64Array): number;
|
|
85
95
|
/**
|
|
86
96
|
* Whether a WORLD-space point lies inside the posed shape.
|
|
87
97
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;
|
|
1
|
+
{"version":3,"file":"PosedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/PosedShape3D.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAEI,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CAClB;IAEb,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IACP,WAAO;IAgBP;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe1D;IAED;;;;;;;;;;;;;;;OAeG;IACH,wBATW,eAAe,MACf,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,kBAJW,eAAe,QACf,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAOhB;IAsID,wCASC;IAiCD;;;;;;;OAOG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,0CAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,SAClC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CAelB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,cAHW,YAAY,GACV,OAAO,CAoBnB;IAiBL;;;;OAIG;IACH,yBAFU,OAAO,CAEoB;;CAPpC;gCA3X+B,sBAAsB"}
|
|
@@ -48,6 +48,20 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
48
48
|
qz = 0;
|
|
49
49
|
qw = 1;
|
|
50
50
|
|
|
51
|
+
/**
|
|
52
|
+
* The body-frame point a point query hands the shape. This instance's own, not shared with every
|
|
53
|
+
* posed shape: it is live across the call to the shape, and a posed shape below this one — under a
|
|
54
|
+
* union, say — would write its own point over it while the union still had children to ask.
|
|
55
|
+
* @type {Float64Array}
|
|
56
|
+
*/
|
|
57
|
+
#local_point = new Float64Array(3);
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* The body-frame ray {@link raycast} hands the shape, this instance's own for the same reason.
|
|
61
|
+
* @type {Ray3}
|
|
62
|
+
*/
|
|
63
|
+
#local_ray = new Ray3();
|
|
64
|
+
|
|
51
65
|
/**
|
|
52
66
|
* Bind a shape and a world pose. Subsequent calls to {@link support} and
|
|
53
67
|
* {@link compute_bounding_box} return results in world space.
|
|
@@ -220,9 +234,7 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
220
234
|
|
|
221
235
|
const qx = this.qx, qy = this.qy, qz = this.qz, qw = this.qw;
|
|
222
236
|
|
|
223
|
-
|
|
224
|
-
// wrapper, and every level of that recursion needs its own sub-ray alive across the call below.
|
|
225
|
-
const local_ray = new Ray3();
|
|
237
|
+
const local_ray = this.#local_ray;
|
|
226
238
|
|
|
227
239
|
v3_quaternion_apply_inverse(local_ray, 0, ray[0] - this.px, ray[1] - this.py, ray[2] - this.pz, qx, qy, qz, qw);
|
|
228
240
|
v3_quaternion_apply_inverse(local_ray, 3, ray[3], ray[4], ray[5], qx, qy, qz, qw);
|
|
@@ -256,9 +268,10 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
256
268
|
/**
|
|
257
269
|
* Transform a world-space point into the body frame (inverse rigid pose:
|
|
258
270
|
* translate by −position, rotate by the conjugate quaternion) and write it
|
|
259
|
-
* into {@link
|
|
271
|
+
* into {@link #local_point}. Shared by the point-query adapters below.
|
|
260
272
|
*
|
|
261
273
|
* @param {number[]|Float32Array|Float64Array} point world-space, length 3
|
|
274
|
+
* @returns {Float64Array} {@link #local_point}
|
|
262
275
|
*/
|
|
263
276
|
#world_point_to_local(point) {
|
|
264
277
|
const dx = point[0] - this.px;
|
|
@@ -274,9 +287,13 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
274
287
|
const tz = qw * dz - qx * dy + qy * dx;
|
|
275
288
|
const tw = qx * dx + qy * dy + qz * dz;
|
|
276
289
|
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
290
|
+
const local_point = this.#local_point;
|
|
291
|
+
|
|
292
|
+
local_point[0] = tx * qw + tw * qx + ty * qz - tz * qy;
|
|
293
|
+
local_point[1] = ty * qw + tw * qy + tz * qx - tx * qz;
|
|
294
|
+
local_point[2] = tz * qw + tw * qz + tx * qy - ty * qx;
|
|
295
|
+
|
|
296
|
+
return local_point;
|
|
280
297
|
}
|
|
281
298
|
|
|
282
299
|
/**
|
|
@@ -288,8 +305,31 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
288
305
|
* @returns {number}
|
|
289
306
|
*/
|
|
290
307
|
signed_distance_at_point(point) {
|
|
291
|
-
this.#world_point_to_local(point);
|
|
292
|
-
|
|
308
|
+
return this.shape.signed_distance_at_point(this.#world_point_to_local(point));
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Signed distance and its gradient at a WORLD-space point. The distance is the local shape's, as in
|
|
313
|
+
* {@link signed_distance_at_point}; the gradient is the local shape's turned back into the world by
|
|
314
|
+
* the pose's rotation, which keeps it unit. The position does not enter a direction.
|
|
315
|
+
*
|
|
316
|
+
* @param {number[]|Float32Array|Float64Array} result out: world-space gradient, length 3
|
|
317
|
+
* @param {number[]|Float32Array|Float64Array} point world-space, length 3
|
|
318
|
+
* @returns {number}
|
|
319
|
+
*/
|
|
320
|
+
signed_distance_gradient_at_point(result, point) {
|
|
321
|
+
const local_point = this.#world_point_to_local(point);
|
|
322
|
+
|
|
323
|
+
// The shape answers into this instance's own point, which it has finished reading by then.
|
|
324
|
+
const distance = this.shape.signed_distance_gradient_at_point(local_point, local_point);
|
|
325
|
+
|
|
326
|
+
v3_quaternion_apply(
|
|
327
|
+
result, 0,
|
|
328
|
+
local_point[0], local_point[1], local_point[2],
|
|
329
|
+
this.qx, this.qy, this.qz, this.qw
|
|
330
|
+
);
|
|
331
|
+
|
|
332
|
+
return distance;
|
|
293
333
|
}
|
|
294
334
|
|
|
295
335
|
/**
|
|
@@ -299,8 +339,7 @@ export class PosedShape3D extends AbstractShape3D {
|
|
|
299
339
|
* @returns {boolean}
|
|
300
340
|
*/
|
|
301
341
|
contains_point(point) {
|
|
302
|
-
this.#world_point_to_local(point);
|
|
303
|
-
return this.shape.contains_point(scratch_local);
|
|
342
|
+
return this.shape.contains_point(this.#world_point_to_local(point));
|
|
304
343
|
}
|
|
305
344
|
|
|
306
345
|
/**
|
|
@@ -1,3 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Everything a wrapper hands its subject — a point, a direction, a box, a ray — is the wrapper's OWN
|
|
3
|
+
* array, allocated with it, never one shared by every instance. A shared one is live across the call to
|
|
4
|
+
* the subject, and the subject may hold another wrapper: under a union, the first child's wrapper wrote
|
|
5
|
+
* its own point over the one its siblings were still to be asked about, and a wrapped union of two
|
|
6
|
+
* wrapped unit spheres answered 1.024 for a distance of 0.118. Only a cycle, which no shape can answer
|
|
7
|
+
* anyway, re-enters the same instance, so one array per instance is never in use twice.
|
|
8
|
+
*/
|
|
1
9
|
export class TransformedShape3D extends AbstractShape3D {
|
|
2
10
|
/**
|
|
3
11
|
*
|
|
@@ -43,6 +51,35 @@ export class TransformedShape3D extends AbstractShape3D {
|
|
|
43
51
|
* @private
|
|
44
52
|
*/
|
|
45
53
|
private __subject;
|
|
54
|
+
/**
|
|
55
|
+
* The subject-frame point a query hands the subject, and what the subject answers into it. In
|
|
56
|
+
* double precision, as everything that passes through it: the subject's support point goes
|
|
57
|
+
* through here on its way into this frame, and in float32 a support a metre out was rounded by
|
|
58
|
+
* 6e-8 m and one 1e3 m out by 6e-5 m — support planes that overstated the gap, so a cast parked
|
|
59
|
+
* closer than its 1e-5 m, or stopped early.
|
|
60
|
+
* @type {Float64Array}
|
|
61
|
+
* @private
|
|
62
|
+
*/
|
|
63
|
+
private __subject_point;
|
|
64
|
+
/**
|
|
65
|
+
* The subject-frame query direction {@link support} hands its subject.
|
|
66
|
+
* @type {Float64Array}
|
|
67
|
+
* @private
|
|
68
|
+
*/
|
|
69
|
+
private __subject_direction;
|
|
70
|
+
/**
|
|
71
|
+
* The subject's box in {@link compute_bounding_box}. In double precision, as the array each call
|
|
72
|
+
* once allocated held it.
|
|
73
|
+
* @type {Float64Array}
|
|
74
|
+
* @private
|
|
75
|
+
*/
|
|
76
|
+
private __subject_box;
|
|
77
|
+
/**
|
|
78
|
+
* The subject-frame ray {@link raycast} hands its subject.
|
|
79
|
+
* @type {Ray3}
|
|
80
|
+
* @private
|
|
81
|
+
*/
|
|
82
|
+
private __subject_ray;
|
|
46
83
|
/**
|
|
47
84
|
*
|
|
48
85
|
* @returns {AbstractShape3D|null}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TransformedShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/TransformedShape3D.js"],"names":[],"mappings":"AAkBA;;;;;;;GAOG;AACH;IAwEI;;;;;OAKG;IACH,wBAHW,eAAe,MADf,MAAM,EAAE,GAAC,YAAY,OAAK,GAExB,kBAAkB,CAS9B;IAED;;;;;OAKG;IACH,uCAJW,eAAe,eACf,MAAM,EAAE,SACR,MAAM,EAAE,sBAiBlB;IAED;;;;OAIG;IACH,iCAHW,eAAe,eACf,MAAM,EAAE,sBAIlB;IAED;;;;;OAKG;IACH,2BAHW,eAAe,SACf,MAAM,EAAE,GAAC,YAAY,OAAK,GAFxB,kBAAkB,CAM9B;IA9HD;;;;OAIG;IACH,iBAAgC;IAEhC;;;OAGG;IACH,yBAAwC;IAExC;;;;OAIG;IACH,kBAAiB;IAEjB;;;;;;;;OAQG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,4BAA0C;IAE1C;;;;;OAKG;IACH,sBAAoC;IAEpC;;;;OAIG;IACH,sBAA2B;IAE3B;;;OAGG;IACH,+BAEC;IAqED;;;OAGG;IACH,+BAIC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;;;OAOG;IACH,sCAEC;IAYD,wCASC;IAED,mEA2DC;IAED,6CAGC;IAED,oCAOC;IAED,kFAMC;IAED,sFAmDC;IAqGD;;;;OAIG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAOnB;IAQL;;;;;OAKG;IACH,+BAFU,OAAO,CAEgC;CARhD;gCA7b+B,sBAAsB"}
|