@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
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- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
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- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
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- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
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- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
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- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
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- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
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- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
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- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
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static "__#265@#execute_publish"(pass: object, _resources: any, context: {
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+
encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
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}): void;
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/**
|
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* @param {object} options
|
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* @param {GPUDevice} options.device
|
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* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two; 32 or more when
|
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* there is more than one cascade
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67
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* @param {number} options.cell_size metres, cascade 0's
|
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* @param {number} options.cascade_count 1 to {@link GPU_FLUID_CASCADE_STACK_LIMIT}
|
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* @param {ArrayLike<number>} options.anchor world metres, what the windows centre on
|
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* @param {Float64Array|number[]} options.atmosphere a {@link FluidAtmosphere} record, world units
|
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* @param {number} options.atmosphere_offset
|
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*/
|
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constructor({ device, resolution, cell_size, cascade_count, anchor, atmosphere, atmosphere_offset }: {
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device: GPUDevice;
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resolution: ArrayLike<number>;
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cell_size: number;
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cascade_count: number;
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anchor: ArrayLike<number>;
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atmosphere: Float64Array | number[];
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atmosphere_offset: number;
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});
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/**
|
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* Whether rows 2..5 of every cascade relax toward its parent (§9). On by design; off for the seam
|
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|
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* probes' A/B.
|
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* @type {boolean}
|
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+
*/
|
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|
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relaxation_band: boolean;
|
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|
+
/**
|
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* Whether each coarse step takes its child's interior first (§9). On by design; off is the
|
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* uncoupled-grid reversal the seam probes measure.
|
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* @type {boolean}
|
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+
*/
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+
feedback: boolean;
|
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/** @returns {number} */
|
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+
get cascade_count(): number;
|
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/**
|
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|
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* Cells on each axis, every cascade's.
|
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98
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+
* @returns {Readonly<Int32Array>}
|
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99
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+
*/
|
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100
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+
get resolution(): Readonly<Int32Array>;
|
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/**
|
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+
* The last tick recorded, -1 before the first.
|
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* @returns {number}
|
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|
+
*/
|
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|
+
get last_tick(): number;
|
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|
+
/**
|
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|
+
* Cascade `c`, finest first.
|
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|
+
* @param {number} c
|
|
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|
+
* @returns {GPUFluidCascade}
|
|
110
|
+
*/
|
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111
|
+
cascade(c: number): GPUFluidCascade;
|
|
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|
+
/**
|
|
113
|
+
* The world box of the coarsest cascade's window now, `[x0, y0, z0, x1, y1, z1]` metres: what
|
|
114
|
+
* `GPUFluidForcing#record_frame` clips its leaves to, unioned over a frame's stacks.
|
|
115
|
+
*
|
|
116
|
+
* @param {Float64Array|number[]} out
|
|
117
|
+
*/
|
|
118
|
+
coarsest_bounds(out: Float64Array | number[]): void;
|
|
119
|
+
/**
|
|
120
|
+
* Each cascade's read factor `k` for the instant `atmosphere` describes, once a frame; see
|
|
121
|
+
* {@link GPUFluidCascade#update_read}.
|
|
122
|
+
*
|
|
123
|
+
* @param {Float64Array|number[]} atmosphere
|
|
124
|
+
* @param {number} offset
|
|
125
|
+
*/
|
|
126
|
+
update_read(atmosphere: Float64Array | number[], offset: number): void;
|
|
127
|
+
/**
|
|
128
|
+
* Record one tick into `graph`: placement, fills, feedback and the ruler's steps.
|
|
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|
+
*
|
|
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|
+
* @param {object} options
|
|
131
|
+
* @param {FrameGraph} options.graph
|
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|
+
* @param {number} options.tick the fixed-step tick, a non-negative integer above the last; ticks in
|
|
133
|
+
* between are dropped, and the identity covers them
|
|
134
|
+
* @param {number} options.dt seconds, cascade 0's step
|
|
135
|
+
* @param {ArrayLike<number>} options.anchor world metres
|
|
136
|
+
* @param {Float64Array|number[]} options.atmosphere the far field at the end of the tick, a
|
|
137
|
+
* {@link FluidAtmosphere} record, world units
|
|
138
|
+
* @param {number} options.atmosphere_offset
|
|
139
|
+
* @param {GPUFluidForcing|null} [options.forcing] the scene's effectors and obstacles, whose frame
|
|
140
|
+
* was recorded into `graph` (`GPUFluidForcing#record_frame`); `null`, the default, for none
|
|
141
|
+
* @param {number} [options.vorticity_confinement] its strength ε, per second, ≥ 0, for both of the
|
|
142
|
+
* tick's steps, each with its own cell and step (`GPUFluidCascade#record_step`); 0, the default,
|
|
143
|
+
* records no curl pass
|
|
144
|
+
*/
|
|
145
|
+
record_tick({ graph, tick, dt, anchor, atmosphere, atmosphere_offset, forcing, vorticity_confinement }: {
|
|
146
|
+
graph: FrameGraph;
|
|
147
|
+
tick: number;
|
|
148
|
+
dt: number;
|
|
149
|
+
anchor: ArrayLike<number>;
|
|
150
|
+
atmosphere: Float64Array | number[];
|
|
151
|
+
atmosphere_offset: number;
|
|
152
|
+
forcing?: GPUFluidForcing | null;
|
|
153
|
+
vorticity_confinement?: number;
|
|
154
|
+
}): void;
|
|
155
|
+
/**
|
|
156
|
+
* Record the frame's publish into `graph`, after its last tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
|
|
157
|
+
* §11): the field's table now, and one `FluidWindPublish` dispatch for each cascade whose velocity
|
|
158
|
+
* changed since it was last published, finest first. The table:
|
|
159
|
+
*
|
|
160
|
+
* wind.set_cascades(count, resolution)
|
|
161
|
+
* wind.set_cascade_window(c, corner, cell_size) every cascade
|
|
162
|
+
* wind.set_cascade_decay(c, k) k = e^(−(Λ(t) − Λ(t_s,c))), read_keep
|
|
163
|
+
* wind.set_far_velocity(v_far(t))
|
|
164
|
+
*
|
|
165
|
+
* A tile holds `v − v_far(t_s,c)` and `k` is taken for `t`, so a cascade that did not step reads
|
|
166
|
+
* from its old tile through its new decay. The field's own update uploads the table.
|
|
167
|
+
*
|
|
168
|
+
* @param {object} options
|
|
169
|
+
* @param {FrameGraph} options.graph
|
|
170
|
+
* @param {GPUSceneWind} options.wind the scene's wind field
|
|
171
|
+
* @param {Float64Array|number[]} options.atmosphere the far field now, a {@link FluidAtmosphere}
|
|
172
|
+
* record, world units
|
|
173
|
+
* @param {number} options.atmosphere_offset
|
|
174
|
+
*/
|
|
175
|
+
record_publish({ graph, wind, atmosphere, atmosphere_offset }: {
|
|
176
|
+
graph: FrameGraph;
|
|
177
|
+
wind: GPUSceneWind;
|
|
178
|
+
atmosphere: Float64Array | number[];
|
|
179
|
+
atmosphere_offset: number;
|
|
180
|
+
}): void;
|
|
181
|
+
/**
|
|
182
|
+
* Release every cascade. Ticks recorded into a graph that has not run yet encode nothing.
|
|
183
|
+
*/
|
|
184
|
+
destroy(): void;
|
|
185
|
+
#private;
|
|
186
|
+
}
|
|
187
|
+
export type FrameGraph = import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
188
|
+
export type GPUSceneWind = import("../wind/GPUSceneWind.js").GPUSceneWind;
|
|
189
|
+
export type GPUFluidForcing = import("./forcing/GPUFluidForcing.js").GPUFluidForcing;
|
|
190
|
+
import { GPUFluidCascade } from "./GPUFluidCascade.js";
|
|
191
|
+
//# sourceMappingURL=GPUFluidCascadeStack.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUFluidCascadeStack.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascadeStack.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA0VI;;;;OAIG;IACH,uCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,OAAO,wCAAwC,EAAE,sBAAsB,CAAA;KAAC,QAkC5F;IAhVD;;;;;;;;;;OAUG;IACH;QAT8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QAED,SAAS,EAAzB,MAAM;QACU,aAAa,EAA7B,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QACL,iBAAiB,EAAjC,MAAM;OAwChB;IA/DD;;;;OAIG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;OAIG;IACH,UAFU,OAAO,CAED;IAqDhB,wBAAwB;IACxB,4BAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,eAAe,CAI3B;IAED;;;;;OAKG;IACH,qBAFW,YAAY,GAAC,MAAM,EAAE,QAY/B;IAED;;;;;;OAMG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACM,IAAI,EAApB,MAAM;QAEU,EAAE,EAAlB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACyB,OAAO,GAAtC,eAAe,GAAC,IAAI;QAEH,qBAAqB,GAAtC,MAAM;aA8FhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACY,IAAI,EAA1B,YAAY;QACmB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;aAsDhB;IA4CD;;OAEG;IACH,gBAUC;;CACJ;yBApcY,OAAO,2DAA2D,EAAE,UAAU;2BAC9E,OAAO,yBAAyB,EAAE,YAAY;8BAC9C,OAAO,8BAA8B,EAAE,eAAe;gCARnC,sBAAsB"}
|
|
@@ -0,0 +1,463 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { window_scroll_regions } from "../../../core/geom/clipmap/window_scroll_regions.js";
|
|
3
|
+
import { fluid_cascade_ruler } from "./fluid_cascade_ruler.js";
|
|
4
|
+
import { FluidCascadePlacement } from "./FluidCascadePlacement.js";
|
|
5
|
+
import { GPUFluidCascade } from "./GPUFluidCascade.js";
|
|
6
|
+
import { FluidAtmosphere } from "../../../engine/physics/fluid/FluidAtmosphere.js";
|
|
7
|
+
import { fluid_cascade_parent_value } from "./coupling/FLUID_CASCADE_PARENT_STRUCT.js";
|
|
8
|
+
import { FluidWindPublish } from "./publish/FluidWindPublish.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @typedef {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
12
|
+
* @typedef {import("../wind/GPUSceneWind.js").GPUSceneWind} GPUSceneWind
|
|
13
|
+
* @typedef {import("./forcing/GPUFluidForcing.js").GPUFluidForcing} GPUFluidForcing
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* Most cascades a stack holds (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §5).
|
|
18
|
+
* @type {number}
|
|
19
|
+
*/
|
|
20
|
+
export const GPU_FLUID_CASCADE_STACK_LIMIT = 8;
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* The GPU fluid's nested, scrolling, two-way coupled cascades around one anchor
|
|
24
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7–§9): 1 to 8 {@link GPUFluidCascade}s, cascade `c` of
|
|
25
|
+
* `cell_size·2^c` at one power-of-two resolution, each the parent of the one below it; the coarsest's
|
|
26
|
+
* parent is the far field.
|
|
27
|
+
*
|
|
28
|
+
* The far field comes in as {@link FluidAtmosphere} records, world units, one a tick: the stack reads no
|
|
29
|
+
* ECS. A body force in one asserts (the GPU fluid drops it).
|
|
30
|
+
*
|
|
31
|
+
* **A tick** ({@link record_tick}), in the order of §8, all into one graph:
|
|
32
|
+
*
|
|
33
|
+
* placement the ruler's coarse cascade c (t mod 2^c = 2^(c−1)), then cascade 0, each by
|
|
34
|
+
* FluidCascadePlacement: hysteresis, the nesting clamp, a jump re-placing the whole
|
|
35
|
+
* stack
|
|
36
|
+
* fills every cascade that moved, coarsest first: what it exposed, from its parent
|
|
37
|
+
* queries with a GPUFluidForcing, every brick of cascade 0 and c against its cascade's LBVH
|
|
38
|
+
* restrict cascade c − 1 into cascade c (feedback), when c ≥ 1
|
|
39
|
+
* forcing c its solid flags, walls and forcing (with a GPUFluidForcing)
|
|
40
|
+
* step c dt·2^c, beside its parent, with the tick's vorticity confinement
|
|
41
|
+
* forcing 0
|
|
42
|
+
* step 0 dt, beside cascade 1
|
|
43
|
+
*
|
|
44
|
+
* so every tick steps cascade 0 and at most one other: at four cascades, 7 ticks in 8 step two.
|
|
45
|
+
*
|
|
46
|
+
* **Read records.** Each cascade keeps on the CPU the instant its velocity was last brought to and
|
|
47
|
+
* `v_far`, `Λ` then; {@link update_read} turns them into each cascade's `k = e^(−(Λ(t) − Λ(t_s)))` for
|
|
48
|
+
* the instant of the frame, so a reader takes `v_far(t) + (v − v_far(t_s))·k` with no large number on
|
|
49
|
+
* the device, across dropped ticks and ruler intervals alike.
|
|
50
|
+
*
|
|
51
|
+
* **The frame's publish** ({@link record_publish}), once after the frame's last tick: the stack's
|
|
52
|
+
* shape, every window and `k` into a `GPUSceneWind`'s table with `v_far(t)`, and a
|
|
53
|
+
* `FluidWindPublish` of every cascade whose velocity changed since its last publish (it stepped, or a
|
|
54
|
+
* placement filled it) into its tile, the skirt from its parent as its step reads it.
|
|
55
|
+
*
|
|
56
|
+
* **What a published field reads, per cascade** ({@link cascade}): `velocity` (its u, v, w views,
|
|
57
|
+
* toroidal), `corner` (world cell at window-local 0, Int32Array), `cell_size`, `faces_window(c)` and
|
|
58
|
+
* `cells_window` (corner, storage corner, size, period), `read_far_velocity` (`v_far(t_s)`) and
|
|
59
|
+
* `read_keep` (`k`). All retained: nothing is allocated to read them.
|
|
60
|
+
*
|
|
61
|
+
* Created placed around `anchor` and filled from the far field of `atmosphere` (velocity `v_far`,
|
|
62
|
+
* pressure 0); after that nothing is allocated per tick.
|
|
63
|
+
*/
|
|
64
|
+
export class GPUFluidCascadeStack {
|
|
65
|
+
/** @type {GPUFluidCascade[]} */
|
|
66
|
+
#cascades = [];
|
|
67
|
+
|
|
68
|
+
/** @type {FluidCascadePlacement} */
|
|
69
|
+
#placement;
|
|
70
|
+
|
|
71
|
+
/** @type {Int32Array} */
|
|
72
|
+
#resolution = new Int32Array(3);
|
|
73
|
+
|
|
74
|
+
/** Scratch for a move's exposed boxes, six integers each. */
|
|
75
|
+
#boxes = new Int32Array(18);
|
|
76
|
+
#old_corner = new Int32Array(3);
|
|
77
|
+
#new_corner = new Int32Array(3);
|
|
78
|
+
|
|
79
|
+
/** The last tick recorded, -1 before the first. */
|
|
80
|
+
#last_tick = -1;
|
|
81
|
+
|
|
82
|
+
/** Per cascade, 1 while its velocity has changed since its last publish; all at creation. @type {Uint8Array} */
|
|
83
|
+
#unpublished;
|
|
84
|
+
|
|
85
|
+
#publish = new FluidWindPublish();
|
|
86
|
+
|
|
87
|
+
/** Per cascade, what its publish reads, snapshot when the publish is recorded. */
|
|
88
|
+
#publish_records = [];
|
|
89
|
+
|
|
90
|
+
/** The publish pass's data: the field, and how many of {@link #publish_order} it publishes. */
|
|
91
|
+
#publish_pass = { stack: null, wind: null, count: 0, order: null };
|
|
92
|
+
|
|
93
|
+
#far_scratch = new Float32Array(3);
|
|
94
|
+
|
|
95
|
+
#destroyed = false;
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* Whether rows 2..5 of every cascade relax toward its parent (§9). On by design; off for the seam
|
|
99
|
+
* probes' A/B.
|
|
100
|
+
* @type {boolean}
|
|
101
|
+
*/
|
|
102
|
+
relaxation_band = true;
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Whether each coarse step takes its child's interior first (§9). On by design; off is the
|
|
106
|
+
* uncoupled-grid reversal the seam probes measure.
|
|
107
|
+
* @type {boolean}
|
|
108
|
+
*/
|
|
109
|
+
feedback = true;
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* @param {object} options
|
|
113
|
+
* @param {GPUDevice} options.device
|
|
114
|
+
* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two; 32 or more when
|
|
115
|
+
* there is more than one cascade
|
|
116
|
+
* @param {number} options.cell_size metres, cascade 0's
|
|
117
|
+
* @param {number} options.cascade_count 1 to {@link GPU_FLUID_CASCADE_STACK_LIMIT}
|
|
118
|
+
* @param {ArrayLike<number>} options.anchor world metres, what the windows centre on
|
|
119
|
+
* @param {Float64Array|number[]} options.atmosphere a {@link FluidAtmosphere} record, world units
|
|
120
|
+
* @param {number} options.atmosphere_offset
|
|
121
|
+
*/
|
|
122
|
+
constructor({ device, resolution, cell_size, cascade_count, anchor, atmosphere, atmosphere_offset }) {
|
|
123
|
+
assert.defined(device, 'device');
|
|
124
|
+
assert.isPositiveInteger(cascade_count, 'cascade_count');
|
|
125
|
+
assert.lessThanOrEqual(cascade_count, GPU_FLUID_CASCADE_STACK_LIMIT, 'cascade_count');
|
|
126
|
+
|
|
127
|
+
this.#resolution.set(resolution);
|
|
128
|
+
|
|
129
|
+
const placement = this.#placement = new FluidCascadePlacement({ cascade_count, resolution, cell_size });
|
|
130
|
+
|
|
131
|
+
placement.place_all(anchor[0], anchor[1], anchor[2]);
|
|
132
|
+
|
|
133
|
+
const corner = new Int32Array(3);
|
|
134
|
+
|
|
135
|
+
for (let c = 0; c < cascade_count; c++) {
|
|
136
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
137
|
+
corner[axis] = placement.corner(c, axis);
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
this.#cascades.push(new GPUFluidCascade({
|
|
141
|
+
device,
|
|
142
|
+
resolution,
|
|
143
|
+
cell_size: placement.cell_size(c),
|
|
144
|
+
corner,
|
|
145
|
+
atmosphere,
|
|
146
|
+
atmosphere_offset,
|
|
147
|
+
}));
|
|
148
|
+
|
|
149
|
+
this.#publish_records.push({
|
|
150
|
+
corner: new Int32Array(3),
|
|
151
|
+
far_velocity: new Float32Array(3),
|
|
152
|
+
parent: fluid_cascade_parent_value(),
|
|
153
|
+
parent_faces: { u: null, v: null, w: null, pressure: null },
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
this.#unpublished = new Uint8Array(cascade_count).fill(1);
|
|
158
|
+
this.#publish_pass.stack = this;
|
|
159
|
+
this.#publish_pass.order = new Int32Array(cascade_count);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/** @returns {number} */
|
|
163
|
+
get cascade_count() {
|
|
164
|
+
return this.#cascades.length;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* Cells on each axis, every cascade's.
|
|
169
|
+
* @returns {Readonly<Int32Array>}
|
|
170
|
+
*/
|
|
171
|
+
get resolution() {
|
|
172
|
+
return this.#resolution;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* The last tick recorded, -1 before the first.
|
|
177
|
+
* @returns {number}
|
|
178
|
+
*/
|
|
179
|
+
get last_tick() {
|
|
180
|
+
return this.#last_tick;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Cascade `c`, finest first.
|
|
185
|
+
* @param {number} c
|
|
186
|
+
* @returns {GPUFluidCascade}
|
|
187
|
+
*/
|
|
188
|
+
cascade(c) {
|
|
189
|
+
return this.#cascades[c];
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
/**
|
|
193
|
+
* The world box of the coarsest cascade's window now, `[x0, y0, z0, x1, y1, z1]` metres: what
|
|
194
|
+
* `GPUFluidForcing#record_frame` clips its leaves to, unioned over a frame's stacks.
|
|
195
|
+
*
|
|
196
|
+
* @param {Float64Array|number[]} out
|
|
197
|
+
*/
|
|
198
|
+
coarsest_bounds(out) {
|
|
199
|
+
const coarsest = this.#cascades[this.#cascades.length - 1];
|
|
200
|
+
const corner = coarsest.corner;
|
|
201
|
+
const h = coarsest.cell_size;
|
|
202
|
+
const resolution = this.#resolution;
|
|
203
|
+
|
|
204
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
205
|
+
out[axis] = corner[axis] * h;
|
|
206
|
+
out[axis + 3] = (corner[axis] + resolution[axis]) * h;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* Each cascade's read factor `k` for the instant `atmosphere` describes, once a frame; see
|
|
212
|
+
* {@link GPUFluidCascade#update_read}.
|
|
213
|
+
*
|
|
214
|
+
* @param {Float64Array|number[]} atmosphere
|
|
215
|
+
* @param {number} offset
|
|
216
|
+
*/
|
|
217
|
+
update_read(atmosphere, offset) {
|
|
218
|
+
for (const cascade of this.#cascades) {
|
|
219
|
+
cascade.update_read(atmosphere, offset);
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Record one tick into `graph`: placement, fills, feedback and the ruler's steps.
|
|
225
|
+
*
|
|
226
|
+
* @param {object} options
|
|
227
|
+
* @param {FrameGraph} options.graph
|
|
228
|
+
* @param {number} options.tick the fixed-step tick, a non-negative integer above the last; ticks in
|
|
229
|
+
* between are dropped, and the identity covers them
|
|
230
|
+
* @param {number} options.dt seconds, cascade 0's step
|
|
231
|
+
* @param {ArrayLike<number>} options.anchor world metres
|
|
232
|
+
* @param {Float64Array|number[]} options.atmosphere the far field at the end of the tick, a
|
|
233
|
+
* {@link FluidAtmosphere} record, world units
|
|
234
|
+
* @param {number} options.atmosphere_offset
|
|
235
|
+
* @param {GPUFluidForcing|null} [options.forcing] the scene's effectors and obstacles, whose frame
|
|
236
|
+
* was recorded into `graph` (`GPUFluidForcing#record_frame`); `null`, the default, for none
|
|
237
|
+
* @param {number} [options.vorticity_confinement] its strength ε, per second, ≥ 0, for both of the
|
|
238
|
+
* tick's steps, each with its own cell and step (`GPUFluidCascade#record_step`); 0, the default,
|
|
239
|
+
* records no curl pass
|
|
240
|
+
*/
|
|
241
|
+
record_tick({ graph, tick, dt, anchor, atmosphere, atmosphere_offset, forcing = null, vorticity_confinement = 0 }) {
|
|
242
|
+
assert.notOk(this.#destroyed, 'the stack is destroyed');
|
|
243
|
+
assert.defined(graph, 'graph');
|
|
244
|
+
assert.isNonNegativeInteger(tick, 'tick');
|
|
245
|
+
assert.greaterThan(tick, this.#last_tick, 'ticks rise');
|
|
246
|
+
assert.isFinite(dt, 'dt');
|
|
247
|
+
assert.greaterThan(dt, 0, 'dt');
|
|
248
|
+
|
|
249
|
+
const cascades = this.#cascades;
|
|
250
|
+
const count = cascades.length;
|
|
251
|
+
const placement = this.#placement;
|
|
252
|
+
const x = anchor[0], y = anchor[1], z = anchor[2];
|
|
253
|
+
|
|
254
|
+
const coarse = fluid_cascade_ruler(tick, count);
|
|
255
|
+
|
|
256
|
+
// placement on the stepping cascades' own tick, coarsest first; a jump re-places them all
|
|
257
|
+
placement.begin();
|
|
258
|
+
|
|
259
|
+
if (coarse >= 0) {
|
|
260
|
+
placement.place(coarse, x, y, z);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
placement.place(0, x, y, z);
|
|
264
|
+
|
|
265
|
+
// fills, coarsest first, so a child fills from its parent's new window
|
|
266
|
+
for (let c = count - 1; c >= 0; c--) {
|
|
267
|
+
if (!placement.moved(c)) {
|
|
268
|
+
continue;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
272
|
+
this.#old_corner[axis] = placement.previous_corner(c, axis);
|
|
273
|
+
this.#new_corner[axis] = placement.corner(c, axis);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
const cascade = cascades[c];
|
|
277
|
+
const box_count = window_scroll_regions(this.#old_corner, this.#new_corner, this.#resolution, 3, this.#boxes);
|
|
278
|
+
|
|
279
|
+
cascade.place(this.#new_corner);
|
|
280
|
+
cascade.record_fill({ graph, boxes: this.#boxes, box_count, parent: c + 1 < count ? cascades[c + 1] : null });
|
|
281
|
+
this.#unpublished[c] = 1;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
const band = this.relaxation_band;
|
|
285
|
+
|
|
286
|
+
// the brick queries of both stepping cascades, against the windows they step in
|
|
287
|
+
if (forcing !== null) {
|
|
288
|
+
forcing.record_queries({ graph, first: cascades[0], second: coarse >= 0 ? cascades[coarse] : null });
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (coarse >= 0) {
|
|
292
|
+
const cascade = cascades[coarse];
|
|
293
|
+
const coarse_dt = dt * 2 ** coarse;
|
|
294
|
+
|
|
295
|
+
this.#unpublished[coarse] = 1;
|
|
296
|
+
|
|
297
|
+
if (this.feedback) {
|
|
298
|
+
cascade.record_restrict({ graph, child: cascades[coarse - 1] });
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
// after the restriction, which would overwrite the walls it pins
|
|
302
|
+
const coarse_forcing = forcing === null ? null : forcing.record_forcing({ graph, cascade, dt: coarse_dt });
|
|
303
|
+
|
|
304
|
+
cascade.record_step({
|
|
305
|
+
graph,
|
|
306
|
+
dt: coarse_dt,
|
|
307
|
+
atmosphere,
|
|
308
|
+
atmosphere_offset,
|
|
309
|
+
parent: coarse + 1 < count ? cascades[coarse + 1] : null,
|
|
310
|
+
relaxation_band: band,
|
|
311
|
+
forcing: coarse_forcing,
|
|
312
|
+
vorticity_confinement,
|
|
313
|
+
});
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
const fine_forcing = forcing === null ? null : forcing.record_forcing({ graph, cascade: cascades[0], dt });
|
|
317
|
+
|
|
318
|
+
cascades[0].record_step({
|
|
319
|
+
graph,
|
|
320
|
+
dt,
|
|
321
|
+
atmosphere,
|
|
322
|
+
atmosphere_offset,
|
|
323
|
+
parent: count > 1 ? cascades[1] : null,
|
|
324
|
+
relaxation_band: band,
|
|
325
|
+
forcing: fine_forcing,
|
|
326
|
+
vorticity_confinement,
|
|
327
|
+
});
|
|
328
|
+
|
|
329
|
+
this.#unpublished[0] = 1;
|
|
330
|
+
this.#last_tick = tick;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
/**
|
|
334
|
+
* Record the frame's publish into `graph`, after its last tick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
|
|
335
|
+
* §11): the field's table now, and one `FluidWindPublish` dispatch for each cascade whose velocity
|
|
336
|
+
* changed since it was last published, finest first. The table:
|
|
337
|
+
*
|
|
338
|
+
* wind.set_cascades(count, resolution)
|
|
339
|
+
* wind.set_cascade_window(c, corner, cell_size) every cascade
|
|
340
|
+
* wind.set_cascade_decay(c, k) k = e^(−(Λ(t) − Λ(t_s,c))), read_keep
|
|
341
|
+
* wind.set_far_velocity(v_far(t))
|
|
342
|
+
*
|
|
343
|
+
* A tile holds `v − v_far(t_s,c)` and `k` is taken for `t`, so a cascade that did not step reads
|
|
344
|
+
* from its old tile through its new decay. The field's own update uploads the table.
|
|
345
|
+
*
|
|
346
|
+
* @param {object} options
|
|
347
|
+
* @param {FrameGraph} options.graph
|
|
348
|
+
* @param {GPUSceneWind} options.wind the scene's wind field
|
|
349
|
+
* @param {Float64Array|number[]} options.atmosphere the far field now, a {@link FluidAtmosphere}
|
|
350
|
+
* record, world units
|
|
351
|
+
* @param {number} options.atmosphere_offset
|
|
352
|
+
*/
|
|
353
|
+
record_publish({ graph, wind, atmosphere, atmosphere_offset }) {
|
|
354
|
+
assert.notOk(this.#destroyed, 'the stack is destroyed');
|
|
355
|
+
assert.defined(graph, 'graph');
|
|
356
|
+
assert.defined(wind, 'wind');
|
|
357
|
+
assert.isNonNegativeInteger(atmosphere_offset, 'atmosphere_offset');
|
|
358
|
+
|
|
359
|
+
const cascades = this.#cascades;
|
|
360
|
+
const count = cascades.length;
|
|
361
|
+
|
|
362
|
+
wind.set_cascades(count, this.#resolution);
|
|
363
|
+
|
|
364
|
+
const pass = this.#publish_pass;
|
|
365
|
+
let pending = 0;
|
|
366
|
+
|
|
367
|
+
for (let c = 0; c < count; c++) {
|
|
368
|
+
const cascade = cascades[c];
|
|
369
|
+
|
|
370
|
+
cascade.update_read(atmosphere, atmosphere_offset);
|
|
371
|
+
|
|
372
|
+
wind.set_cascade_window(c, cascade.corner, cascade.cell_size);
|
|
373
|
+
wind.set_cascade_decay(c, cascade.read_keep);
|
|
374
|
+
|
|
375
|
+
if (this.#unpublished[c] === 0) {
|
|
376
|
+
continue;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// what the publish reads, as it is now: the frame's ticks are recorded
|
|
380
|
+
const record = this.#publish_records[c];
|
|
381
|
+
|
|
382
|
+
record.corner.set(cascade.corner);
|
|
383
|
+
record.far_velocity.set(cascade.read_far_velocity);
|
|
384
|
+
cascade.describe_parent(record.parent, record.parent_faces, c + 1 < count ? cascades[c + 1] : null);
|
|
385
|
+
|
|
386
|
+
pass.order[pending++] = c;
|
|
387
|
+
this.#unpublished[c] = 0;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
const far = this.#far_scratch;
|
|
391
|
+
far[0] = atmosphere[atmosphere_offset + FluidAtmosphere.VELOCITY_X];
|
|
392
|
+
far[1] = atmosphere[atmosphere_offset + FluidAtmosphere.VELOCITY_Y];
|
|
393
|
+
far[2] = atmosphere[atmosphere_offset + FluidAtmosphere.VELOCITY_Z];
|
|
394
|
+
|
|
395
|
+
wind.set_far_velocity(far);
|
|
396
|
+
|
|
397
|
+
if (pending === 0) {
|
|
398
|
+
return;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
pass.wind = wind;
|
|
402
|
+
pass.count = pending;
|
|
403
|
+
|
|
404
|
+
graph.add('Fluid / wind publish', pass, GPUFluidCascadeStack.#execute_publish).make_side_effect();
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
/** The options {@link FluidWindPublish#record} takes, rewritten for every cascade. */
|
|
408
|
+
#publish_options = { encoder: null, velocity: null, corner: null, far_velocity: null, parent: null, parent_faces: null, atlas: null, slot: 0 };
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* @param {object} pass
|
|
412
|
+
* @param {*} _resources
|
|
413
|
+
* @param {{encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
|
|
414
|
+
*/
|
|
415
|
+
static #execute_publish(pass, _resources, context) {
|
|
416
|
+
const stack = pass.stack;
|
|
417
|
+
|
|
418
|
+
if (stack.#destroyed) {
|
|
419
|
+
return;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
const options = stack.#publish_options;
|
|
423
|
+
const wind = pass.wind;
|
|
424
|
+
|
|
425
|
+
options.encoder = context.encoder;
|
|
426
|
+
options.atlas = wind.atlas;
|
|
427
|
+
|
|
428
|
+
try {
|
|
429
|
+
for (let i = 0; i < pass.count; i++) {
|
|
430
|
+
const c = pass.order[i];
|
|
431
|
+
const record = stack.#publish_records[c];
|
|
432
|
+
|
|
433
|
+
options.velocity = stack.#cascades[c].velocity;
|
|
434
|
+
options.corner = record.corner;
|
|
435
|
+
options.far_velocity = record.far_velocity;
|
|
436
|
+
options.parent = record.parent;
|
|
437
|
+
options.parent_faces = record.parent_faces;
|
|
438
|
+
options.slot = wind.slot(c);
|
|
439
|
+
|
|
440
|
+
stack.#publish.record(options);
|
|
441
|
+
}
|
|
442
|
+
} finally {
|
|
443
|
+
options.encoder = options.atlas = options.velocity = options.corner = options.far_velocity = null;
|
|
444
|
+
options.parent = options.parent_faces = null;
|
|
445
|
+
pass.wind = null;
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* Release every cascade. Ticks recorded into a graph that has not run yet encode nothing.
|
|
451
|
+
*/
|
|
452
|
+
destroy() {
|
|
453
|
+
if (this.#destroyed) {
|
|
454
|
+
return;
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
this.#destroyed = true;
|
|
458
|
+
|
|
459
|
+
for (const cascade of this.#cascades) {
|
|
460
|
+
cascade.destroy();
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Bricks of a cascade's fill: cells 4 on a side, the unit corners move in.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const FLUID_CASCADE_FILL_BRICK: number;
|
|
6
|
+
/**
|
|
7
|
+
* Boxes one fill writes at most: a move exposes one slab per axis it moved along
|
|
8
|
+
* (`window_scroll_regions`).
|
|
9
|
+
* @type {number}
|
|
10
|
+
*/
|
|
11
|
+
export const FLUID_CASCADE_FILL_BOX_LIMIT: number;
|
|
12
|
+
/**
|
|
13
|
+
* What a cascade's fill writes (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7), as the uniform `fill`.
|
|
14
|
+
*
|
|
15
|
+
* - `cells`, `faces_u`, `faces_v`, `faces_w`: where the cascade's pressure and faces are stored,
|
|
16
|
+
* as `FLUID_MAC_STEP_STRUCT` has them; `cells.corner` is the cascade's corner.
|
|
17
|
+
* - `box0`, `box1`, `box2`: each box's smallest window-local cell, a multiple of
|
|
18
|
+
* {@link FLUID_CASCADE_FILL_BRICK};
|
|
19
|
+
* - `box0_bricks`, `box1_bricks`, `box2_bricks`: bricks along each axis of each box;
|
|
20
|
+
* - `box_end`: bricks through the end of box 0, 1 and 2, so `box_end.z` is the dispatch's live count.
|
|
21
|
+
* An unused box has no bricks.
|
|
22
|
+
*
|
|
23
|
+
* @type {WebGPUStruct}
|
|
24
|
+
*/
|
|
25
|
+
export const FLUID_CASCADE_FILL_STRUCT: WebGPUStruct;
|
|
26
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
27
|
+
//# sourceMappingURL=FLUID_CASCADE_FILL_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_CASCADE_FILL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;;;GAIG;AACH,2CAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;;GAYG;AACH,wCAFU,YAAY,CAcC;6BAxCM,mCAAmC"}
|