@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -5,10 +5,12 @@ import { BVH_HEADER_WORDS, bvh_buffer_size } from "./BVH_BUFFER_LAYOUT.js";
5
5
  import { SORT_TILE_SIZE } from "../sort/defs.js";
6
6
  import { enquire_radix_sort_pipelines, graph_radix_sort } from "../sort/graph_radix_sort.js";
7
7
  import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
8
+ import { BVH_REFIT_DEFERRED_HEADER_BYTES, bvh_refit_deferred_byte_size } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
8
9
  import { shader_bvh_build_single_workgroup } from "./shader_bvh_build_single_workgroup.js";
9
10
  import { shader_bvh_emit_hierarchy } from "./shader_bvh_emit_hierarchy.js";
10
11
  import { shader_bvh_morton } from "./shader_bvh_morton.js";
11
12
  import { shader_bvh_refit } from "./shader_bvh_refit.js";
13
+ import { shader_bvh_refit_repair } from "./shader_bvh_refit_repair.js";
12
14
 
13
15
  /**
14
16
  * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
@@ -25,6 +27,7 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry) {
25
27
  enquire_radix_sort_pipelines(enquiry);
26
28
  enquiry.compute.push(shader_bvh_emit_hierarchy.pipeline);
27
29
  enquiry.compute.push(shader_bvh_refit.pipeline);
30
+ enquiry.compute.push(shader_bvh_refit_repair.pipeline);
28
31
  }
29
32
 
30
33
  /**
@@ -35,9 +38,11 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry) {
35
38
  *
36
39
  * Two recordings, chosen by `element_count` and nothing else. Up to one sort tile of leaves
37
40
  * ({@link SORT_TILE_SIZE}), the whole build is one dispatch of one workgroup,
38
- * {@link shader_bvh_build_single_workgroup}. Above it the build is 19 dispatches: Morton, the four
39
- * digit passes of {@link graph_radix_sort}, emission and refit. Over a few leaves each of those 19 is
40
- * nearly empty and costs its fixed overhead, and a rebuild per spawn or despawn pays it every time.
41
+ * {@link shader_bvh_build_single_workgroup}. Above it the build is 20 dispatches: Morton, the four
42
+ * digit passes of {@link graph_radix_sort}, emission, refit, and the refit's repair
43
+ * ({@link shader_bvh_refit_repair}), which is indirect and empty unless a refit climb read a box
44
+ * before it arrived. Over a few leaves each of those is nearly empty and costs its fixed overhead,
45
+ * and a rebuild per spawn or despawn pays it every time.
41
46
  * Both write the same tree and the same Morton order, word for word. The single-workgroup path sorts
42
47
  * by code and then leaf index, which is the stable radix sort's order.
43
48
  *
@@ -109,6 +114,9 @@ export function graph_bvh_build_lbvh({
109
114
  // WebGPU will hand out, so it gets one cell that nothing ever touches.
110
115
  const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
111
116
 
117
+ // Room for every internal node the refit climb might defer; the header alone for a single leaf.
118
+ const deferred_size = bvh_refit_deferred_byte_size(element_count - 1);
119
+
112
120
  // The build owns its `parents` and `leaf_nodes` outright — they are transients of this graph,
113
121
  // one tree to a buffer — so both start at word 0.
114
122
  const settings = {
@@ -129,8 +137,9 @@ export function graph_bvh_build_lbvh({
129
137
  settings,
130
138
  end_byte,
131
139
  KEY_DESCRIPTOR,
132
- // the shader zeroes its own counters, so a pooled buffer needs no clear
140
+ // the shader zeroes its own counters and deferred header, so a pooled buffer needs no clear
133
141
  COUNTERS_DESCRIPTOR: BufferResourceDescriptor.from(counters_size, GPUBufferUsage.STORAGE),
142
+ DEFERRED_DESCRIPTOR: BufferResourceDescriptor.from(deferred_size, GPUBufferUsage.STORAGE),
134
143
  });
135
144
  }
136
145
 
@@ -148,6 +157,15 @@ export function graph_bvh_build_lbvh({
148
157
  0, counters_size
149
158
  );
150
159
 
160
+ // The nodes the climb defers, and the repair's dispatch command in its first words. The header
161
+ // starts every build at zero for the reason the counters do; the entries are written before
162
+ // anything reads them.
163
+ const DEFERRED_DESCRIPTOR = BufferResourceDescriptor.from(
164
+ deferred_size,
165
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
166
+ 0, BVH_REFIT_DEFERRED_HEADER_BYTES
167
+ );
168
+
151
169
  /**
152
170
  * @param pass_data
153
171
  * @param {FramePassResources} resources
@@ -214,6 +232,26 @@ export function graph_bvh_build_lbvh({
214
232
  leaf_nodes: resources.get(pass_data.leaf_nodes),
215
233
  counters: resources.get(pass_data.counters),
216
234
  nodes: resources.get(pass_data.nodes),
235
+ refit_deferred: resources.get(pass_data.deferred),
236
+ }
237
+ });
238
+ }
239
+
240
+ /**
241
+ * @param pass_data
242
+ * @param {FramePassResources} resources
243
+ * @param {GraphicsExecutionContext} context
244
+ */
245
+ function execute_repair(pass_data, resources, context) {
246
+ const deferred = resources.get(pass_data.deferred);
247
+
248
+ shader_bvh_refit_repair.dispatchIndirect({
249
+ encoder: context.encoder,
250
+ command: deferred,
251
+ bindings: {
252
+ parents: resources.get(pass_data.parents),
253
+ refit_deferred: deferred,
254
+ nodes: resources.get(pass_data.nodes),
217
255
  }
218
256
  });
219
257
  }
@@ -250,10 +288,18 @@ export function graph_bvh_build_lbvh({
250
288
  refit_data.parents = refit_pass.read(emit_data.parents);
251
289
  refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
252
290
  refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
291
+ refit_data.deferred = refit_pass.create("bvh build/refit deferred", DEFERRED_DESCRIPTOR);
253
292
  refit_data.nodes = refit_pass.write(emit_data.nodes);
254
293
 
294
+ const repair_data = {};
295
+ const repair_pass = graph.add("bvh build/refit repair", repair_data, execute_repair);
296
+
297
+ repair_data.parents = repair_pass.read(emit_data.parents);
298
+ repair_data.deferred = repair_pass.read(refit_data.deferred);
299
+ repair_data.nodes = repair_pass.write(refit_data.nodes);
300
+
255
301
  return {
256
- nodes: refit_data.nodes,
302
+ nodes: repair_data.nodes,
257
303
  keys: sorted.keys,
258
304
  values: sorted.values,
259
305
  };
@@ -274,6 +320,7 @@ export function graph_bvh_build_lbvh({
274
320
  * @param {number} options.end_byte where the tree ends in `nodes`
275
321
  * @param {BufferResourceDescriptor} options.KEY_DESCRIPTOR
276
322
  * @param {BufferResourceDescriptor} options.COUNTERS_DESCRIPTOR
323
+ * @param {BufferResourceDescriptor} options.DEFERRED_DESCRIPTOR
277
324
  * @returns {{nodes: number, keys: number, values: number}}
278
325
  */
279
326
  function record_single_workgroup_build({
@@ -286,6 +333,7 @@ function record_single_workgroup_build({
286
333
  end_byte,
287
334
  KEY_DESCRIPTOR,
288
335
  COUNTERS_DESCRIPTOR,
336
+ DEFERRED_DESCRIPTOR,
289
337
  }) {
290
338
 
291
339
  /**
@@ -311,6 +359,7 @@ function record_single_workgroup_build({
311
359
  sorted_values: resources.get(pass_data.values),
312
360
  nodes: output,
313
361
  counters: resources.get(pass_data.counters),
362
+ refit_deferred: resources.get(pass_data.deferred),
314
363
  }
315
364
  });
316
365
  }
@@ -325,6 +374,7 @@ function record_single_workgroup_build({
325
374
  data.keys = pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
326
375
  data.values = pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
327
376
  data.counters = pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
377
+ data.deferred = pass.create("bvh build/refit deferred", DEFERRED_DESCRIPTOR);
328
378
 
329
379
  return {
330
380
  nodes: data.nodes,
@@ -0,0 +1,55 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
4
+ /**
5
+ * Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
6
+ *
7
+ * @param {PipelineEnquiry} enquiry
8
+ */
9
+ export function enquire_bvh_refit_lbvh_pipelines(enquiry: PipelineEnquiry): void;
10
+ /**
11
+ * Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
12
+ * Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
13
+ *
14
+ * refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
15
+ * nodes from its topology; every internal node's box seeded with
16
+ * BVH_UNFITTED (shader_bvh_refit_prepare)
17
+ * refit the build's own bottom-up climb (shader_bvh_refit)
18
+ * refit repair the build's own repair, indirect, empty unless the climb deferred a node
19
+ * (shader_bvh_refit_repair)
20
+ *
21
+ * The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
22
+ * arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
23
+ * visible instead of returning the previous frame's box, the climb defers the node, and the repair
24
+ * grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
25
+ * ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
26
+ *
27
+ * The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
28
+ * is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
29
+ * now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
30
+ * age).
31
+ *
32
+ * **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
33
+ * `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
34
+ * prepare pass rewrites a leaf's box through. The root word is not touched.
35
+ *
36
+ * @param {Object} options
37
+ * @param {FrameGraph} options.graph
38
+ * @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
39
+ * @param {number} options.element_count number of leaves the tree was built over, at least 1
40
+ * @param {number} options.nodes buffer resource ID of the tree
41
+ * @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
42
+ * given it
43
+ * @returns {{nodes: number}} the refitted tree
44
+ */
45
+ export function graph_bvh_refit_lbvh({ graph, leaf_bounds, element_count, nodes, node_word_offset, }: {
46
+ graph: FrameGraph;
47
+ leaf_bounds: number;
48
+ element_count: number;
49
+ nodes: number;
50
+ node_word_offset?: number;
51
+ }): {
52
+ nodes: number;
53
+ };
54
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
55
+ //# sourceMappingURL=graph_bvh_refit_lbvh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_bvh_refit_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAR+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA0I3B;8BAzLY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -0,0 +1,197 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { round_up } from "../../../../core/math/round_up.js";
3
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
4
+ import { BVH_HEADER_WORDS } from "./BVH_BUFFER_LAYOUT.js";
5
+ import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
6
+ import { BVH_REFIT_DEFERRED_HEADER_BYTES, bvh_refit_deferred_byte_size } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
7
+ import { shader_bvh_refit } from "./shader_bvh_refit.js";
8
+ import { shader_bvh_refit_prepare } from "./shader_bvh_refit_prepare.js";
9
+ import { shader_bvh_refit_repair } from "./shader_bvh_refit_repair.js";
10
+
11
+ /**
12
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
13
+ */
14
+
15
+ /**
16
+ * Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
17
+ *
18
+ * @param {PipelineEnquiry} enquiry
19
+ */
20
+ export function enquire_bvh_refit_lbvh_pipelines(enquiry) {
21
+ enquiry.compute.push(shader_bvh_refit_prepare.pipeline);
22
+ enquiry.compute.push(shader_bvh_refit.pipeline);
23
+ enquiry.compute.push(shader_bvh_refit_repair.pipeline);
24
+ }
25
+
26
+ /**
27
+ * Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
28
+ * Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
29
+ *
30
+ * refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
31
+ * nodes from its topology; every internal node's box seeded with
32
+ * BVH_UNFITTED (shader_bvh_refit_prepare)
33
+ * refit the build's own bottom-up climb (shader_bvh_refit)
34
+ * refit repair the build's own repair, indirect, empty unless the climb deferred a node
35
+ * (shader_bvh_refit_repair)
36
+ *
37
+ * The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
38
+ * arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
39
+ * visible instead of returning the previous frame's box, the climb defers the node, and the repair
40
+ * grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
41
+ * ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
42
+ *
43
+ * The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
44
+ * is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
45
+ * now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
46
+ * age).
47
+ *
48
+ * **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
49
+ * `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
50
+ * prepare pass rewrites a leaf's box through. The root word is not touched.
51
+ *
52
+ * @param {Object} options
53
+ * @param {FrameGraph} options.graph
54
+ * @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
55
+ * @param {number} options.element_count number of leaves the tree was built over, at least 1
56
+ * @param {number} options.nodes buffer resource ID of the tree
57
+ * @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
58
+ * given it
59
+ * @returns {{nodes: number}} the refitted tree
60
+ */
61
+ export function graph_bvh_refit_lbvh({
62
+ graph,
63
+ leaf_bounds,
64
+ element_count,
65
+ nodes,
66
+ node_word_offset = BVH_HEADER_WORDS,
67
+ }) {
68
+ assert.defined(graph, 'graph');
69
+ assert.isNonNegativeInteger(leaf_bounds, 'leaf_bounds');
70
+ assert.isNonNegativeInteger(nodes, 'nodes');
71
+ assert.isNonNegativeInteger(element_count, 'element_count');
72
+ assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree has nothing to refit');
73
+ assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
74
+
75
+ const node_count = 2 * element_count - 1;
76
+
77
+ const settings = {
78
+ element_count,
79
+ node_word_offset,
80
+ root_word_offset: BVH_NO_ROOT_WORD,
81
+ parents_offset: 0,
82
+ leaf_nodes_offset: 0,
83
+ };
84
+
85
+ const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
86
+ round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
87
+ GPUBufferUsage.STORAGE
88
+ );
89
+
90
+ const LEAF_NODES_DESCRIPTOR = BufferResourceDescriptor.from(
91
+ round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
92
+ GPUBufferUsage.STORAGE
93
+ );
94
+
95
+ // zero at the start of every climb, as for the build's own refit; one cell for a tree of one leaf
96
+ const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
97
+
98
+ const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
99
+ counters_size,
100
+ GPUBufferUsage.STORAGE,
101
+ 0, counters_size
102
+ );
103
+
104
+ // the nodes the climb defers, the repair's command in its first words: the header cleared for
105
+ // the reason the counters are, room for every internal node
106
+ const DEFERRED_DESCRIPTOR = BufferResourceDescriptor.from(
107
+ bvh_refit_deferred_byte_size(element_count - 1),
108
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
109
+ 0, BVH_REFIT_DEFERRED_HEADER_BYTES
110
+ );
111
+
112
+ /**
113
+ * @param pass_data
114
+ * @param {FramePassResources} resources
115
+ * @param {GraphicsExecutionContext} context
116
+ */
117
+ function execute_prepare(pass_data, resources, context) {
118
+ shader_bvh_refit_prepare.dispatchThreads({
119
+ encoder: context.encoder,
120
+ thread_count_x: element_count,
121
+ bindings: {
122
+ settings,
123
+ leaf_bounds: resources.get(pass_data.leaf_bounds),
124
+ nodes: resources.get(pass_data.nodes),
125
+ parents: resources.get(pass_data.parents),
126
+ leaf_nodes: resources.get(pass_data.leaf_nodes),
127
+ }
128
+ });
129
+ }
130
+
131
+ /**
132
+ * @param pass_data
133
+ * @param {FramePassResources} resources
134
+ * @param {GraphicsExecutionContext} context
135
+ */
136
+ function execute_refit(pass_data, resources, context) {
137
+ shader_bvh_refit.dispatchThreads({
138
+ encoder: context.encoder,
139
+ thread_count_x: element_count,
140
+ bindings: {
141
+ settings,
142
+ parents: resources.get(pass_data.parents),
143
+ leaf_nodes: resources.get(pass_data.leaf_nodes),
144
+ counters: resources.get(pass_data.counters),
145
+ nodes: resources.get(pass_data.nodes),
146
+ refit_deferred: resources.get(pass_data.deferred),
147
+ }
148
+ });
149
+ }
150
+
151
+ /**
152
+ * @param pass_data
153
+ * @param {FramePassResources} resources
154
+ * @param {GraphicsExecutionContext} context
155
+ */
156
+ function execute_repair(pass_data, resources, context) {
157
+ const deferred = resources.get(pass_data.deferred);
158
+
159
+ shader_bvh_refit_repair.dispatchIndirect({
160
+ encoder: context.encoder,
161
+ command: deferred,
162
+ bindings: {
163
+ parents: resources.get(pass_data.parents),
164
+ refit_deferred: deferred,
165
+ nodes: resources.get(pass_data.nodes),
166
+ }
167
+ });
168
+ }
169
+
170
+ const prepare_data = {};
171
+ const prepare_pass = graph.add("bvh refit/prepare", prepare_data, execute_prepare);
172
+
173
+ prepare_data.leaf_bounds = prepare_pass.read(leaf_bounds);
174
+ prepare_data.nodes = prepare_pass.write(nodes);
175
+ prepare_data.parents = prepare_pass.create("bvh refit/parents", PARENTS_DESCRIPTOR);
176
+ prepare_data.leaf_nodes = prepare_pass.create("bvh refit/leaf nodes", LEAF_NODES_DESCRIPTOR);
177
+
178
+ const refit_data = {};
179
+ const refit_pass = graph.add("bvh refit/refit", refit_data, execute_refit);
180
+
181
+ refit_data.parents = refit_pass.read(prepare_data.parents);
182
+ refit_data.leaf_nodes = refit_pass.read(prepare_data.leaf_nodes);
183
+ refit_data.counters = refit_pass.create("bvh refit/counters", COUNTERS_DESCRIPTOR);
184
+ refit_data.deferred = refit_pass.create("bvh refit/deferred", DEFERRED_DESCRIPTOR);
185
+ refit_data.nodes = refit_pass.write(prepare_data.nodes);
186
+
187
+ const repair_data = {};
188
+ const repair_pass = graph.add("bvh refit/repair", repair_data, execute_repair);
189
+
190
+ repair_data.parents = repair_pass.read(prepare_data.parents);
191
+ repair_data.deferred = repair_pass.read(refit_data.deferred);
192
+ repair_data.nodes = repair_pass.write(refit_data.nodes);
193
+
194
+ return {
195
+ nodes: repair_data.nodes,
196
+ };
197
+ }
@@ -13,7 +13,9 @@
13
13
  *
14
14
  * Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
15
15
  * fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
16
- * multi-pass refit's: counters and node words stay storage atomics, as there.
16
+ * multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
17
+ * seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
18
+ * instead of in a dispatch of its own.
17
19
  *
18
20
  * Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
19
21
  * 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"AAwJA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gDAFU,aAAa,CAMpB;8BAhL2B,+BAA+B"}
1
+ {"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"AAiMA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,gDAFU,aAAa,CAMpB;8BA3N2B,+BAA+B"}
@@ -8,9 +8,11 @@ import { chunk_sort_bitonic_workgroup } from "../sort/chunk_sort_bitonic_workgro
8
8
  import { SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "../sort/defs.js";
9
9
  import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
10
10
  import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
11
+ import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
11
12
  import { chunk_bvh_internal_children } from "./chunk_bvh_internal_children.js";
12
13
  import { chunk_bvh_morton_code } from "./chunk_bvh_morton_code.js";
13
14
  import { chunk_bvh_refit_climb } from "./chunk_bvh_refit_climb.js";
15
+ import { chunk_bvh_refit_repair } from "./chunk_bvh_refit_repair.js";
14
16
 
15
17
  const resources = new ShaderResourceSetDescriptor();
16
18
 
@@ -29,7 +31,9 @@ resources.createGroup()
29
31
  // `{root: u32, nodes: array<BVH2_NODE_STRUCT>}`, bound flat and atomic, as the refit binds it
30
32
  .addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
31
33
  // one arrival counter per internal node; zeroed here, so they can arrive with anything in them
32
- .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
34
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
35
+ // the nodes the climb defers to the repair at the end; header zeroed here too
36
+ .addStorageBuffer("refit_deferred", WebGPUArray.from(atomic_u32), true);
33
37
 
34
38
  const body = CodeChunk.from(
35
39
  //language=WGSL
@@ -75,6 +79,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
75
79
  }
76
80
  }
77
81
 
82
+ if (thread_id == 0u) {
83
+ for (var w = 0u; w < BVH_REFIT_DEFERRED_ENTRIES; w += 1u) {
84
+ atomicStore(&refit_deferred[w], 0u);
85
+ }
86
+ }
87
+
78
88
  // Ascending by (code, leaf), which is a stable sort by code: the order the multi-pass radix
79
89
  // sort produces, so both paths build the same tree.
80
90
  sort_bitonic_workgroup(thread_id, n);
@@ -110,6 +120,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
110
120
  atomicStore(&nodes[node_word + BVH_NODE_CHILD_1], children.x);
111
121
  atomicStore(&nodes[node_word + BVH_NODE_CHILD_2], children.y);
112
122
 
123
+ // seeded, as shader_bvh_emit_hierarchy seeds them, so the climb can see a box that
124
+ // has not reached it
125
+ for (var w = 0u; w < 6u; w += 1u) {
126
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + w], BVH_UNFITTED);
127
+ }
128
+
113
129
  parents[children.x] = i;
114
130
  parents[children.y] = i;
115
131
  }
@@ -140,14 +156,39 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
140
156
  bvh_refit_climb(settings.node_word_offset, 0u, 0u, (n - 1u) + i);
141
157
  }
142
158
  }
159
+
160
+ // Every store of the climb, visible to the whole workgroup: what the multi-pass build gets from
161
+ // the dispatch boundary before its repair, one workgroup gets from a barrier.
162
+ workgroupBarrier();
163
+ storageBarrier();
164
+
165
+ // The repair, as shader_bvh_refit_repair does it, over whatever the climb deferred. A node is
166
+ // deferred at most once, so there are fewer entries than leaves.
167
+ let deferred = atomicLoad(&refit_deferred[BVH_REFIT_DEFERRED_COUNT]);
168
+
169
+ for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
170
+ let e = k * WORKGROUP_SIZE + thread_id;
171
+
172
+ if (e < deferred) {
173
+ let entry = BVH_REFIT_DEFERRED_ENTRIES + e * BVH_REFIT_DEFERRED_ENTRY_WORDS;
174
+
175
+ bvh_refit_repair(
176
+ atomicLoad(&refit_deferred[entry]),
177
+ atomicLoad(&refit_deferred[entry + 1u]),
178
+ atomicLoad(&refit_deferred[entry + 2u])
179
+ );
180
+ }
181
+ }
143
182
  }
144
183
  `, [
145
184
  BVH_NULL_NODE_DEFINITION,
146
185
  BVH_NODE_LAYOUT_DEFINITION,
186
+ BVH_REFIT_DEFERRED_DEFINITION,
147
187
  chunk_bvh_morton_code,
148
188
  chunk_sort_bitonic_workgroup,
149
189
  chunk_bvh_internal_children,
150
190
  chunk_bvh_refit_climb,
191
+ chunk_bvh_refit_repair,
151
192
  ]);
152
193
 
153
194
  /**
@@ -165,7 +206,9 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
165
206
  *
166
207
  * Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
167
208
  * fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
168
- * multi-pass refit's: counters and node words stay storage atomics, as there.
209
+ * multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
210
+ * seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
211
+ * instead of in a dispatch of its own.
169
212
  *
170
213
  * Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
171
214
  * 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
@@ -14,8 +14,9 @@ export const BVH_EMIT_WORKGROUP_SIZE: 64;
14
14
  *
15
15
  * Barrier-free, atomic-free, subgroup-free, and a pure function of the sorted keys — deliberately,
16
16
  * because that is what lets the WGSL emulator execute this kernel point-wise in vitest against the
17
- * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are left to
18
- * {@link shader_bvh_refit}.
17
+ * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are fitted by
18
+ * {@link shader_bvh_refit}; this pass seeds them with {@link BVH_UNFITTED}, which is what lets the
19
+ * refit see which boxes have not reached it yet.
19
20
  *
20
21
  * @type {ComputeShader}
21
22
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAeA,yCAA0C;AAgG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAMpB;8BAnI2B,+BAA+B"}
1
+ {"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAwG1C;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wCAFU,aAAa,CAMpB;8BA7I2B,+BAA+B"}
@@ -11,6 +11,7 @@ import {
11
11
  BVH_NODE_STRIDE_WORDS
12
12
  } from "./BVH_BUFFER_LAYOUT.js";
13
13
  import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
14
+ import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
14
15
  import { chunk_bvh_internal_children } from "./chunk_bvh_internal_children.js";
15
16
 
16
17
  export const BVH_EMIT_WORKGROUP_SIZE = 64;
@@ -88,7 +89,14 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
88
89
  nodes[node_word + NODE_CHILD_1] = child_1;
89
90
  nodes[node_word + NODE_CHILD_2] = child_2;
90
91
 
91
- // The refit climbs these; internal-node bounds are its business, not this pass's.
92
+ // Fitting the box is the refit's business, but the refit has to be able to tell a box it has
93
+ // not received from one it has: its climbs hand boxes over through relaxed atomics, and a
94
+ // store need not reach the reader before the dispatch ends. Seeded here, a dispatch earlier,
95
+ // a word the refit reads is its own store or this seed — never the previous build's box.
96
+ for (var k = 0u; k < 6u; k += 1u) {
97
+ nodes[node_word + NODE_BOUNDS + k] = BVH_UNFITTED;
98
+ }
99
+
92
100
  parents[child_1] = i;
93
101
  parents[child_2] = i;
94
102
  }
@@ -106,6 +114,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
106
114
  }
107
115
  `, [
108
116
  BVH_NULL_NODE_DEFINITION,
117
+ BVH_REFIT_DEFERRED_DEFINITION,
109
118
  chunk_bvh_internal_children,
110
119
  ]);
111
120
 
@@ -124,8 +133,9 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
124
133
  *
125
134
  * Barrier-free, atomic-free, subgroup-free, and a pure function of the sorted keys — deliberately,
126
135
  * because that is what lets the WGSL emulator execute this kernel point-wise in vitest against the
127
- * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are left to
128
- * {@link shader_bvh_refit}.
136
+ * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are fitted by
137
+ * {@link shader_bvh_refit}; this pass seeds them with {@link BVH_UNFITTED}, which is what lets the
138
+ * refit see which boxes have not reached it yet.
129
139
  *
130
140
  * @type {ComputeShader}
131
141
  */
@@ -4,17 +4,17 @@ export const BVH_REFIT_WORKGROUP_SIZE: 64;
4
4
  *
5
5
  * One thread per leaf climbs the `parents` chain from the node `leaf_nodes` says that leaf occupies,
6
6
  * taking an arrival counter at each internal node on the way. Nothing waits: the thread that arrives
7
- * first at a node simply dies, and the one that arrives second is guaranteed both children are
8
- * complete, because the only way to arrive is to have finished a child. That is the whole
9
- * synchronisation, and it assumes atomic-word visibility rather than any scheduling fairness — which
10
- * is why it sits on the accepted side of the engine's line on cross-workgroup communication.
7
+ * first at a node simply dies, and the one that arrives second fits it. Arriving second does not
8
+ * mean the sibling's box has reached it — the counter and the box are different atomic words — so
9
+ * the climb reads the box against the {@link BVH_UNFITTED} seed emission left there, and defers a
10
+ * node whose box has not fully arrived to {@link shader_bvh_refit_repair}, the build's next pass.
11
11
  *
12
12
  * The climb itself is {@link chunk_bvh_refit_climb}, shared with the batched per-frame BLAS refit,
13
13
  * which runs the same climb over many trees from one dispatch. This kernel is the build's framing
14
14
  * of it: one thread per leaf, settings from immediate data, counters of its own.
15
15
  *
16
- * The counters must be zero when the pass starts; the graph declares them with a clear range so a
17
- * pool-reused buffer is cleared and a fresh one arrives zeroed already.
16
+ * The counters and the deferred list's header must be zero when the pass starts; the graph declares
17
+ * both with a clear range so a pool-reused buffer is cleared and a fresh one arrives zeroed already.
18
18
  *
19
19
  * Node indices are local to the tree and `settings.node_word_offset` says where node 0 lands, so a
20
20
  * tree living inside a shared arena refits through this same kernel.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAQA,0CAA2C;AA8C3C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,+BAFU,aAAa,CAMpB;8BA7E2B,+BAA+B"}
1
+ {"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAQA,0CAA2C;AAiD3C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,+BAFU,aAAa,CAMpB;8BAhF2B,+BAA+B"}
@@ -21,8 +21,11 @@ resources.createGroup()
21
21
  .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
22
22
  // The same buffer the emission pass wrote as typed nodes, bound flat and atomic here. Every
23
23
  // word this pass touches is communicated between workgroups, so every access to it is an
24
- // atomic one — the strictest formulation WGSL offers, and the discipline the plan's R1 rests on.
25
- .addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true);
24
+ // atomic one.
25
+ .addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
26
+ // the nodes whose children had not all reached their second arrival, for the repair; header zero
27
+ // at the start of every build
28
+ .addStorageBuffer("refit_deferred", WebGPUArray.from(atomic_u32), true);
26
29
 
27
30
  const body = CodeChunk.from(
28
31
  //language=WGSL
@@ -57,17 +60,17 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
57
60
  *
58
61
  * One thread per leaf climbs the `parents` chain from the node `leaf_nodes` says that leaf occupies,
59
62
  * taking an arrival counter at each internal node on the way. Nothing waits: the thread that arrives
60
- * first at a node simply dies, and the one that arrives second is guaranteed both children are
61
- * complete, because the only way to arrive is to have finished a child. That is the whole
62
- * synchronisation, and it assumes atomic-word visibility rather than any scheduling fairness — which
63
- * is why it sits on the accepted side of the engine's line on cross-workgroup communication.
63
+ * first at a node simply dies, and the one that arrives second fits it. Arriving second does not
64
+ * mean the sibling's box has reached it — the counter and the box are different atomic words — so
65
+ * the climb reads the box against the {@link BVH_UNFITTED} seed emission left there, and defers a
66
+ * node whose box has not fully arrived to {@link shader_bvh_refit_repair}, the build's next pass.
64
67
  *
65
68
  * The climb itself is {@link chunk_bvh_refit_climb}, shared with the batched per-frame BLAS refit,
66
69
  * which runs the same climb over many trees from one dispatch. This kernel is the build's framing
67
70
  * of it: one thread per leaf, settings from immediate data, counters of its own.
68
71
  *
69
- * The counters must be zero when the pass starts; the graph declares them with a clear range so a
70
- * pool-reused buffer is cleared and a fresh one arrives zeroed already.
72
+ * The counters and the deferred list's header must be zero when the pass starts; the graph declares
73
+ * both with a clear range so a pool-reused buffer is cleared and a fresh one arrives zeroed already.
71
74
  *
72
75
  * Node indices are local to the tree and `settings.node_word_offset` says where node 0 lands, so a
73
76
  * tree living inside a shared arena refits through this same kernel.