@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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nodes:
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*/
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function record_single_workgroup_build({
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end_byte,
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KEY_DESCRIPTOR,
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COUNTERS_DESCRIPTOR,
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DEFERRED_DESCRIPTOR,
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}) {
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/**
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sorted_values: resources.get(pass_data.values),
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nodes: output,
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counters: resources.get(pass_data.counters),
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refit_deferred: resources.get(pass_data.deferred),
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}
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});
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}
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@@ -325,6 +374,7 @@ function record_single_workgroup_build({
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data.keys = pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
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data.values = pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
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data.counters = pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
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data.deferred = pass.create("bvh build/refit deferred", DEFERRED_DESCRIPTOR);
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return {
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nodes: data.nodes,
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@@ -0,0 +1,55 @@
|
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1
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/**
|
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
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+
*/
|
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/**
|
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* Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
|
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*
|
|
7
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* @param {PipelineEnquiry} enquiry
|
|
8
|
+
*/
|
|
9
|
+
export function enquire_bvh_refit_lbvh_pipelines(enquiry: PipelineEnquiry): void;
|
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10
|
+
/**
|
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11
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+
* Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
|
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+
* Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
|
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*
|
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* refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
|
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* nodes from its topology; every internal node's box seeded with
|
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* BVH_UNFITTED (shader_bvh_refit_prepare)
|
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* refit the build's own bottom-up climb (shader_bvh_refit)
|
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18
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+
* refit repair the build's own repair, indirect, empty unless the climb deferred a node
|
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19
|
+
* (shader_bvh_refit_repair)
|
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|
+
*
|
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21
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+
* The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
|
|
22
|
+
* arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
|
|
23
|
+
* visible instead of returning the previous frame's box, the climb defers the node, and the repair
|
|
24
|
+
* grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
|
|
25
|
+
* ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
|
|
26
|
+
*
|
|
27
|
+
* The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
|
|
28
|
+
* is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
|
|
29
|
+
* now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
|
|
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+
* age).
|
|
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+
*
|
|
32
|
+
* **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
|
|
33
|
+
* `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
|
|
34
|
+
* prepare pass rewrites a leaf's box through. The root word is not touched.
|
|
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|
+
*
|
|
36
|
+
* @param {Object} options
|
|
37
|
+
* @param {FrameGraph} options.graph
|
|
38
|
+
* @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
|
|
39
|
+
* @param {number} options.element_count number of leaves the tree was built over, at least 1
|
|
40
|
+
* @param {number} options.nodes buffer resource ID of the tree
|
|
41
|
+
* @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
|
|
42
|
+
* given it
|
|
43
|
+
* @returns {{nodes: number}} the refitted tree
|
|
44
|
+
*/
|
|
45
|
+
export function graph_bvh_refit_lbvh({ graph, leaf_bounds, element_count, nodes, node_word_offset, }: {
|
|
46
|
+
graph: FrameGraph;
|
|
47
|
+
leaf_bounds: number;
|
|
48
|
+
element_count: number;
|
|
49
|
+
nodes: number;
|
|
50
|
+
node_word_offset?: number;
|
|
51
|
+
}): {
|
|
52
|
+
nodes: number;
|
|
53
|
+
};
|
|
54
|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
55
|
+
//# sourceMappingURL=graph_bvh_refit_lbvh.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_bvh_refit_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAR+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA0I3B;8BAzLY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -0,0 +1,197 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
3
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
+
import { BVH_HEADER_WORDS } from "./BVH_BUFFER_LAYOUT.js";
|
|
5
|
+
import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
|
|
6
|
+
import { BVH_REFIT_DEFERRED_HEADER_BYTES, bvh_refit_deferred_byte_size } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
|
|
7
|
+
import { shader_bvh_refit } from "./shader_bvh_refit.js";
|
|
8
|
+
import { shader_bvh_refit_prepare } from "./shader_bvh_refit_prepare.js";
|
|
9
|
+
import { shader_bvh_refit_repair } from "./shader_bvh_refit_repair.js";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
13
|
+
*/
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
|
|
17
|
+
*
|
|
18
|
+
* @param {PipelineEnquiry} enquiry
|
|
19
|
+
*/
|
|
20
|
+
export function enquire_bvh_refit_lbvh_pipelines(enquiry) {
|
|
21
|
+
enquiry.compute.push(shader_bvh_refit_prepare.pipeline);
|
|
22
|
+
enquiry.compute.push(shader_bvh_refit.pipeline);
|
|
23
|
+
enquiry.compute.push(shader_bvh_refit_repair.pipeline);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
|
|
28
|
+
* Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
|
|
29
|
+
*
|
|
30
|
+
* refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
|
|
31
|
+
* nodes from its topology; every internal node's box seeded with
|
|
32
|
+
* BVH_UNFITTED (shader_bvh_refit_prepare)
|
|
33
|
+
* refit the build's own bottom-up climb (shader_bvh_refit)
|
|
34
|
+
* refit repair the build's own repair, indirect, empty unless the climb deferred a node
|
|
35
|
+
* (shader_bvh_refit_repair)
|
|
36
|
+
*
|
|
37
|
+
* The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
|
|
38
|
+
* arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
|
|
39
|
+
* visible instead of returning the previous frame's box, the climb defers the node, and the repair
|
|
40
|
+
* grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
|
|
41
|
+
* ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
|
|
42
|
+
*
|
|
43
|
+
* The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
|
|
44
|
+
* is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
|
|
45
|
+
* now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
|
|
46
|
+
* age).
|
|
47
|
+
*
|
|
48
|
+
* **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
|
|
49
|
+
* `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
|
|
50
|
+
* prepare pass rewrites a leaf's box through. The root word is not touched.
|
|
51
|
+
*
|
|
52
|
+
* @param {Object} options
|
|
53
|
+
* @param {FrameGraph} options.graph
|
|
54
|
+
* @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
|
|
55
|
+
* @param {number} options.element_count number of leaves the tree was built over, at least 1
|
|
56
|
+
* @param {number} options.nodes buffer resource ID of the tree
|
|
57
|
+
* @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
|
|
58
|
+
* given it
|
|
59
|
+
* @returns {{nodes: number}} the refitted tree
|
|
60
|
+
*/
|
|
61
|
+
export function graph_bvh_refit_lbvh({
|
|
62
|
+
graph,
|
|
63
|
+
leaf_bounds,
|
|
64
|
+
element_count,
|
|
65
|
+
nodes,
|
|
66
|
+
node_word_offset = BVH_HEADER_WORDS,
|
|
67
|
+
}) {
|
|
68
|
+
assert.defined(graph, 'graph');
|
|
69
|
+
assert.isNonNegativeInteger(leaf_bounds, 'leaf_bounds');
|
|
70
|
+
assert.isNonNegativeInteger(nodes, 'nodes');
|
|
71
|
+
assert.isNonNegativeInteger(element_count, 'element_count');
|
|
72
|
+
assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree has nothing to refit');
|
|
73
|
+
assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
|
|
74
|
+
|
|
75
|
+
const node_count = 2 * element_count - 1;
|
|
76
|
+
|
|
77
|
+
const settings = {
|
|
78
|
+
element_count,
|
|
79
|
+
node_word_offset,
|
|
80
|
+
root_word_offset: BVH_NO_ROOT_WORD,
|
|
81
|
+
parents_offset: 0,
|
|
82
|
+
leaf_nodes_offset: 0,
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
86
|
+
round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
87
|
+
GPUBufferUsage.STORAGE
|
|
88
|
+
);
|
|
89
|
+
|
|
90
|
+
const LEAF_NODES_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
91
|
+
round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
92
|
+
GPUBufferUsage.STORAGE
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
// zero at the start of every climb, as for the build's own refit; one cell for a tree of one leaf
|
|
96
|
+
const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
|
|
97
|
+
|
|
98
|
+
const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
99
|
+
counters_size,
|
|
100
|
+
GPUBufferUsage.STORAGE,
|
|
101
|
+
0, counters_size
|
|
102
|
+
);
|
|
103
|
+
|
|
104
|
+
// the nodes the climb defers, the repair's command in its first words: the header cleared for
|
|
105
|
+
// the reason the counters are, room for every internal node
|
|
106
|
+
const DEFERRED_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
107
|
+
bvh_refit_deferred_byte_size(element_count - 1),
|
|
108
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
|
|
109
|
+
0, BVH_REFIT_DEFERRED_HEADER_BYTES
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* @param pass_data
|
|
114
|
+
* @param {FramePassResources} resources
|
|
115
|
+
* @param {GraphicsExecutionContext} context
|
|
116
|
+
*/
|
|
117
|
+
function execute_prepare(pass_data, resources, context) {
|
|
118
|
+
shader_bvh_refit_prepare.dispatchThreads({
|
|
119
|
+
encoder: context.encoder,
|
|
120
|
+
thread_count_x: element_count,
|
|
121
|
+
bindings: {
|
|
122
|
+
settings,
|
|
123
|
+
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
124
|
+
nodes: resources.get(pass_data.nodes),
|
|
125
|
+
parents: resources.get(pass_data.parents),
|
|
126
|
+
leaf_nodes: resources.get(pass_data.leaf_nodes),
|
|
127
|
+
}
|
|
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*/
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function execute_refit(pass_data, resources, context) {
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shader_bvh_refit.dispatchThreads({
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encoder: context.encoder,
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thread_count_x: element_count,
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bindings: {
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settings,
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parents: resources.get(pass_data.parents),
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leaf_nodes: resources.get(pass_data.leaf_nodes),
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counters: resources.get(pass_data.counters),
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nodes: resources.get(pass_data.nodes),
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refit_deferred: resources.get(pass_data.deferred),
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}
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});
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}
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/**
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*/
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function execute_repair(pass_data, resources, context) {
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const deferred = resources.get(pass_data.deferred);
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shader_bvh_refit_repair.dispatchIndirect({
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command: deferred,
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bindings: {
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});
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}
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const prepare_data = {};
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const prepare_pass = graph.add("bvh refit/prepare", prepare_data, execute_prepare);
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prepare_data.nodes = prepare_pass.write(nodes);
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prepare_data.parents = prepare_pass.create("bvh refit/parents", PARENTS_DESCRIPTOR);
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prepare_data.leaf_nodes = prepare_pass.create("bvh refit/leaf nodes", LEAF_NODES_DESCRIPTOR);
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const refit_data = {};
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refit_data.parents = refit_pass.read(prepare_data.parents);
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refit_data.leaf_nodes = refit_pass.read(prepare_data.leaf_nodes);
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refit_data.counters = refit_pass.create("bvh refit/counters", COUNTERS_DESCRIPTOR);
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refit_data.deferred = refit_pass.create("bvh refit/deferred", DEFERRED_DESCRIPTOR);
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refit_data.nodes = refit_pass.write(prepare_data.nodes);
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const repair_data = {};
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const repair_pass = graph.add("bvh refit/repair", repair_data, execute_repair);
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repair_data.parents = repair_pass.read(prepare_data.parents);
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repair_data.deferred = repair_pass.read(refit_data.deferred);
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repair_data.nodes = repair_pass.write(refit_data.nodes);
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return {
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nodes: repair_data.nodes,
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};
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}
|
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@@ -13,7 +13,9 @@
|
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*
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* Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
|
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* fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
|
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-
* multi-pass refit's: counters and node words stay storage atomics, as there
|
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16
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+
* multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
|
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17
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* seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
|
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* instead of in a dispatch of its own.
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*
|
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* Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
|
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* 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"AAiMA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,gDAFU,aAAa,CAMpB;8BA3N2B,+BAA+B"}
|
|
@@ -8,9 +8,11 @@ import { chunk_sort_bitonic_workgroup } from "../sort/chunk_sort_bitonic_workgro
|
|
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8
8
|
import { SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "../sort/defs.js";
|
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9
9
|
import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
|
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10
10
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import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
|
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11
|
+
import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
|
|
11
12
|
import { chunk_bvh_internal_children } from "./chunk_bvh_internal_children.js";
|
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12
13
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import { chunk_bvh_morton_code } from "./chunk_bvh_morton_code.js";
|
|
13
14
|
import { chunk_bvh_refit_climb } from "./chunk_bvh_refit_climb.js";
|
|
15
|
+
import { chunk_bvh_refit_repair } from "./chunk_bvh_refit_repair.js";
|
|
14
16
|
|
|
15
17
|
const resources = new ShaderResourceSetDescriptor();
|
|
16
18
|
|
|
@@ -29,7 +31,9 @@ resources.createGroup()
|
|
|
29
31
|
// `{root: u32, nodes: array<BVH2_NODE_STRUCT>}`, bound flat and atomic, as the refit binds it
|
|
30
32
|
.addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
|
|
31
33
|
// one arrival counter per internal node; zeroed here, so they can arrive with anything in them
|
|
32
|
-
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
34
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
35
|
+
// the nodes the climb defers to the repair at the end; header zeroed here too
|
|
36
|
+
.addStorageBuffer("refit_deferred", WebGPUArray.from(atomic_u32), true);
|
|
33
37
|
|
|
34
38
|
const body = CodeChunk.from(
|
|
35
39
|
//language=WGSL
|
|
@@ -75,6 +79,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
|
|
|
75
79
|
}
|
|
76
80
|
}
|
|
77
81
|
|
|
82
|
+
if (thread_id == 0u) {
|
|
83
|
+
for (var w = 0u; w < BVH_REFIT_DEFERRED_ENTRIES; w += 1u) {
|
|
84
|
+
atomicStore(&refit_deferred[w], 0u);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
78
88
|
// Ascending by (code, leaf), which is a stable sort by code: the order the multi-pass radix
|
|
79
89
|
// sort produces, so both paths build the same tree.
|
|
80
90
|
sort_bitonic_workgroup(thread_id, n);
|
|
@@ -110,6 +120,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
|
|
|
110
120
|
atomicStore(&nodes[node_word + BVH_NODE_CHILD_1], children.x);
|
|
111
121
|
atomicStore(&nodes[node_word + BVH_NODE_CHILD_2], children.y);
|
|
112
122
|
|
|
123
|
+
// seeded, as shader_bvh_emit_hierarchy seeds them, so the climb can see a box that
|
|
124
|
+
// has not reached it
|
|
125
|
+
for (var w = 0u; w < 6u; w += 1u) {
|
|
126
|
+
atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + w], BVH_UNFITTED);
|
|
127
|
+
}
|
|
128
|
+
|
|
113
129
|
parents[children.x] = i;
|
|
114
130
|
parents[children.y] = i;
|
|
115
131
|
}
|
|
@@ -140,14 +156,39 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
|
|
|
140
156
|
bvh_refit_climb(settings.node_word_offset, 0u, 0u, (n - 1u) + i);
|
|
141
157
|
}
|
|
142
158
|
}
|
|
159
|
+
|
|
160
|
+
// Every store of the climb, visible to the whole workgroup: what the multi-pass build gets from
|
|
161
|
+
// the dispatch boundary before its repair, one workgroup gets from a barrier.
|
|
162
|
+
workgroupBarrier();
|
|
163
|
+
storageBarrier();
|
|
164
|
+
|
|
165
|
+
// The repair, as shader_bvh_refit_repair does it, over whatever the climb deferred. A node is
|
|
166
|
+
// deferred at most once, so there are fewer entries than leaves.
|
|
167
|
+
let deferred = atomicLoad(&refit_deferred[BVH_REFIT_DEFERRED_COUNT]);
|
|
168
|
+
|
|
169
|
+
for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
|
|
170
|
+
let e = k * WORKGROUP_SIZE + thread_id;
|
|
171
|
+
|
|
172
|
+
if (e < deferred) {
|
|
173
|
+
let entry = BVH_REFIT_DEFERRED_ENTRIES + e * BVH_REFIT_DEFERRED_ENTRY_WORDS;
|
|
174
|
+
|
|
175
|
+
bvh_refit_repair(
|
|
176
|
+
atomicLoad(&refit_deferred[entry]),
|
|
177
|
+
atomicLoad(&refit_deferred[entry + 1u]),
|
|
178
|
+
atomicLoad(&refit_deferred[entry + 2u])
|
|
179
|
+
);
|
|
180
|
+
}
|
|
181
|
+
}
|
|
143
182
|
}
|
|
144
183
|
`, [
|
|
145
184
|
BVH_NULL_NODE_DEFINITION,
|
|
146
185
|
BVH_NODE_LAYOUT_DEFINITION,
|
|
186
|
+
BVH_REFIT_DEFERRED_DEFINITION,
|
|
147
187
|
chunk_bvh_morton_code,
|
|
148
188
|
chunk_sort_bitonic_workgroup,
|
|
149
189
|
chunk_bvh_internal_children,
|
|
150
190
|
chunk_bvh_refit_climb,
|
|
191
|
+
chunk_bvh_refit_repair,
|
|
151
192
|
]);
|
|
152
193
|
|
|
153
194
|
/**
|
|
@@ -165,7 +206,9 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
|
|
|
165
206
|
*
|
|
166
207
|
* Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
|
|
167
208
|
* fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
|
|
168
|
-
* multi-pass refit's: counters and node words stay storage atomics, as there
|
|
209
|
+
* multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
|
|
210
|
+
* seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
|
|
211
|
+
* instead of in a dispatch of its own.
|
|
169
212
|
*
|
|
170
213
|
* Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
|
|
171
214
|
* 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
|
|
@@ -14,8 +14,9 @@ export const BVH_EMIT_WORKGROUP_SIZE: 64;
|
|
|
14
14
|
*
|
|
15
15
|
* Barrier-free, atomic-free, subgroup-free, and a pure function of the sorted keys — deliberately,
|
|
16
16
|
* because that is what lets the WGSL emulator execute this kernel point-wise in vitest against the
|
|
17
|
-
* in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are
|
|
18
|
-
* {@link shader_bvh_refit}
|
|
17
|
+
* in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are fitted by
|
|
18
|
+
* {@link shader_bvh_refit}; this pass seeds them with {@link BVH_UNFITTED}, which is what lets the
|
|
19
|
+
* refit see which boxes have not reached it yet.
|
|
19
20
|
*
|
|
20
21
|
* @type {ComputeShader}
|
|
21
22
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAwG1C;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wCAFU,aAAa,CAMpB;8BA7I2B,+BAA+B"}
|
|
@@ -11,6 +11,7 @@ import {
|
|
|
11
11
|
BVH_NODE_STRIDE_WORDS
|
|
12
12
|
} from "./BVH_BUFFER_LAYOUT.js";
|
|
13
13
|
import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
|
|
14
|
+
import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
|
|
14
15
|
import { chunk_bvh_internal_children } from "./chunk_bvh_internal_children.js";
|
|
15
16
|
|
|
16
17
|
export const BVH_EMIT_WORKGROUP_SIZE = 64;
|
|
@@ -88,7 +89,14 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
88
89
|
nodes[node_word + NODE_CHILD_1] = child_1;
|
|
89
90
|
nodes[node_word + NODE_CHILD_2] = child_2;
|
|
90
91
|
|
|
91
|
-
//
|
|
92
|
+
// Fitting the box is the refit's business, but the refit has to be able to tell a box it has
|
|
93
|
+
// not received from one it has: its climbs hand boxes over through relaxed atomics, and a
|
|
94
|
+
// store need not reach the reader before the dispatch ends. Seeded here, a dispatch earlier,
|
|
95
|
+
// a word the refit reads is its own store or this seed — never the previous build's box.
|
|
96
|
+
for (var k = 0u; k < 6u; k += 1u) {
|
|
97
|
+
nodes[node_word + NODE_BOUNDS + k] = BVH_UNFITTED;
|
|
98
|
+
}
|
|
99
|
+
|
|
92
100
|
parents[child_1] = i;
|
|
93
101
|
parents[child_2] = i;
|
|
94
102
|
}
|
|
@@ -106,6 +114,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
106
114
|
}
|
|
107
115
|
`, [
|
|
108
116
|
BVH_NULL_NODE_DEFINITION,
|
|
117
|
+
BVH_REFIT_DEFERRED_DEFINITION,
|
|
109
118
|
chunk_bvh_internal_children,
|
|
110
119
|
]);
|
|
111
120
|
|
|
@@ -124,8 +133,9 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
124
133
|
*
|
|
125
134
|
* Barrier-free, atomic-free, subgroup-free, and a pure function of the sorted keys — deliberately,
|
|
126
135
|
* because that is what lets the WGSL emulator execute this kernel point-wise in vitest against the
|
|
127
|
-
* in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are
|
|
128
|
-
* {@link shader_bvh_refit}
|
|
136
|
+
* in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are fitted by
|
|
137
|
+
* {@link shader_bvh_refit}; this pass seeds them with {@link BVH_UNFITTED}, which is what lets the
|
|
138
|
+
* refit see which boxes have not reached it yet.
|
|
129
139
|
*
|
|
130
140
|
* @type {ComputeShader}
|
|
131
141
|
*/
|
|
@@ -4,17 +4,17 @@ export const BVH_REFIT_WORKGROUP_SIZE: 64;
|
|
|
4
4
|
*
|
|
5
5
|
* One thread per leaf climbs the `parents` chain from the node `leaf_nodes` says that leaf occupies,
|
|
6
6
|
* taking an arrival counter at each internal node on the way. Nothing waits: the thread that arrives
|
|
7
|
-
* first at a node simply dies, and the one that arrives second
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
7
|
+
* first at a node simply dies, and the one that arrives second fits it. Arriving second does not
|
|
8
|
+
* mean the sibling's box has reached it — the counter and the box are different atomic words — so
|
|
9
|
+
* the climb reads the box against the {@link BVH_UNFITTED} seed emission left there, and defers a
|
|
10
|
+
* node whose box has not fully arrived to {@link shader_bvh_refit_repair}, the build's next pass.
|
|
11
11
|
*
|
|
12
12
|
* The climb itself is {@link chunk_bvh_refit_climb}, shared with the batched per-frame BLAS refit,
|
|
13
13
|
* which runs the same climb over many trees from one dispatch. This kernel is the build's framing
|
|
14
14
|
* of it: one thread per leaf, settings from immediate data, counters of its own.
|
|
15
15
|
*
|
|
16
|
-
* The counters must be zero when the pass starts; the graph declares
|
|
17
|
-
* pool-reused buffer is cleared and a fresh one arrives zeroed already.
|
|
16
|
+
* The counters and the deferred list's header must be zero when the pass starts; the graph declares
|
|
17
|
+
* both with a clear range so a pool-reused buffer is cleared and a fresh one arrives zeroed already.
|
|
18
18
|
*
|
|
19
19
|
* Node indices are local to the tree and `settings.node_word_offset` says where node 0 lands, so a
|
|
20
20
|
* tree living inside a shared arena refits through this same kernel.
|
|
@@ -1 +1 @@
|
|
|
1
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{"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAQA,0CAA2C;
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1
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+
{"version":3,"file":"shader_bvh_refit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js"],"names":[],"mappings":"AAQA,0CAA2C;AAiD3C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,+BAFU,aAAa,CAMpB;8BAhF2B,+BAA+B"}
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@@ -21,8 +21,11 @@ resources.createGroup()
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.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
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// The same buffer the emission pass wrote as typed nodes, bound flat and atomic here. Every
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// word this pass touches is communicated between workgroups, so every access to it is an
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// atomic one
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.addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
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// atomic one.
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.addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
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// the nodes whose children had not all reached their second arrival, for the repair; header zero
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// at the start of every build
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.addStorageBuffer("refit_deferred", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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//language=WGSL
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@@ -57,17 +60,17 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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*
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* One thread per leaf climbs the `parents` chain from the node `leaf_nodes` says that leaf occupies,
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* taking an arrival counter at each internal node on the way. Nothing waits: the thread that arrives
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* first at a node simply dies, and the one that arrives second
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*
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*
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*
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* first at a node simply dies, and the one that arrives second fits it. Arriving second does not
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* mean the sibling's box has reached it — the counter and the box are different atomic words — so
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* the climb reads the box against the {@link BVH_UNFITTED} seed emission left there, and defers a
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* node whose box has not fully arrived to {@link shader_bvh_refit_repair}, the build's next pass.
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*
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* The climb itself is {@link chunk_bvh_refit_climb}, shared with the batched per-frame BLAS refit,
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* which runs the same climb over many trees from one dispatch. This kernel is the build's framing
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* of it: one thread per leaf, settings from immediate data, counters of its own.
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*
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* The counters must be zero when the pass starts; the graph declares
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* pool-reused buffer is cleared and a fresh one arrives zeroed already.
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* The counters and the deferred list's header must be zero when the pass starts; the graph declares
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* both with a clear range so a pool-reused buffer is cleared and a fresh one arrives zeroed already.
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*
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* Node indices are local to the tree and `settings.node_word_offset` says where node 0 lands, so a
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* tree living inside a shared arena refits through this same kernel.
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