@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
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- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
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- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
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- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
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- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
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- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
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- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
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- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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/*
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The seams the MAC chunks read through, as the fluid's passes back them: texels, the solid flags, and
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what lies beyond the window. Each chunk here names the bindings it reads, and a pass that includes it
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declares them under those names, beside the uniform `step` (FLUID_MAC_STEP_STRUCT).
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Beyond the window, velocity is the parent's identity read at the step's start: the step's ghosts
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every face within FLUID_CASCADE_GHOST_DEPTH of the window, and past them the read itself, through
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`parent_w` (chunk_fluid_cascade_parent_velocity). The coarsest cascade's parent is the far field, a
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`
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fn mac_cell_solid(cell: vec3<i32>) -> bool {
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chunk_grid_tile_window,
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chunk_grid3d_to_index,
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/**
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* hold it: the texel of `ghost_u`, `ghost_v`, `ghost_w` (`texture_3d<f32>`, `r32float`, face `f` at
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* `f + FLUID_CASCADE_GHOST_DEPTH`, `shader_fluid_cascade_ghosts`) inside the shell, and past it the
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const FLUID_MAC_GHOST_DEPTH = ${FLUID_CASCADE_GHOST_DEPTH};
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return fluid_parent_face_u(face, step.cells.corner - parent.origin);
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|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
fn fluid_mac_ghost_v(face: vec3<i32>) -> f32 {
|
|
66
|
+
let texel = face + vec3<i32>(FLUID_MAC_GHOST_DEPTH);
|
|
67
|
+
|
|
68
|
+
if (all(texel >= vec3<i32>(0)) && all(texel < vec3<i32>(step.faces_v.size) + vec3<i32>(2 * FLUID_MAC_GHOST_DEPTH))) {
|
|
69
|
+
return textureLoad(ghost_v, vec3<u32>(texel), 0).r;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
return fluid_parent_face_v(face, step.cells.corner - parent.origin);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
fn fluid_mac_ghost_w(face: vec3<i32>) -> f32 {
|
|
76
|
+
let texel = face + vec3<i32>(FLUID_MAC_GHOST_DEPTH);
|
|
77
|
+
|
|
78
|
+
if (all(texel >= vec3<i32>(0)) && all(texel < vec3<i32>(step.faces_w.size) + vec3<i32>(2 * FLUID_MAC_GHOST_DEPTH))) {
|
|
79
|
+
return textureLoad(ghost_w, vec3<u32>(texel), 0).r;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
return fluid_parent_face_w(face, step.cells.corner - parent.origin);
|
|
83
|
+
}
|
|
84
|
+
`, [
|
|
85
|
+
chunk_fluid_cascade_parent_velocity,
|
|
86
|
+
]
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* `mac_source_u(face)`, `_v`, `_w` from the persistent velocity `source_u`, `source_v`, `source_w`
|
|
91
|
+
* (`texture_3d<f32>`, `r32float`), wrapped through the windows `step.faces_*`; beyond the window, the
|
|
92
|
+
* parent's identity read at the face. The field advects itself, so `mac_carrier_*` reads the same.
|
|
93
|
+
*
|
|
94
|
+
* @type {CodeChunk}
|
|
95
|
+
*/
|
|
96
|
+
export const chunk_fluid_mac_seam_source = CodeChunk.from(
|
|
97
|
+
//language=WGSL
|
|
98
|
+
`
|
|
99
|
+
fn mac_source_u(face: vec3<i32>) -> f32 {
|
|
100
|
+
if (grid_tile_window_contains(face, step.faces_u.size)) {
|
|
101
|
+
return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
return fluid_mac_ghost_u(face);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
fn mac_source_v(face: vec3<i32>) -> f32 {
|
|
108
|
+
if (grid_tile_window_contains(face, step.faces_v.size)) {
|
|
109
|
+
return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
return fluid_mac_ghost_v(face);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
fn mac_source_w(face: vec3<i32>) -> f32 {
|
|
116
|
+
if (grid_tile_window_contains(face, step.faces_w.size)) {
|
|
117
|
+
return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
return fluid_mac_ghost_w(face);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
fn mac_carrier_u(face: vec3<i32>) -> f32 {
|
|
124
|
+
return mac_source_u(face);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
fn mac_carrier_v(face: vec3<i32>) -> f32 {
|
|
128
|
+
return mac_source_v(face);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
fn mac_carrier_w(face: vec3<i32>) -> f32 {
|
|
132
|
+
return mac_source_w(face);
|
|
133
|
+
}
|
|
134
|
+
`, [
|
|
135
|
+
chunk_grid_tile_window,
|
|
136
|
+
chunk_fluid_mac_seam_ghost,
|
|
137
|
+
]
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* `mac_forward_u(face)`, `_v`, `_w` from the predicted field `forward_u`, `forward_v`, `forward_w`
|
|
142
|
+
* (`texture_3d<f32>`, `r32float`), a transient written over the window and stored window-local;
|
|
143
|
+
* beyond the window, the parent's identity read at the face, which this step's advection leaves as
|
|
144
|
+
* it is.
|
|
145
|
+
*
|
|
146
|
+
* @type {CodeChunk}
|
|
147
|
+
*/
|
|
148
|
+
export const chunk_fluid_mac_seam_forward = CodeChunk.from(
|
|
149
|
+
//language=WGSL
|
|
150
|
+
`
|
|
151
|
+
fn mac_forward_u(face: vec3<i32>) -> f32 {
|
|
152
|
+
if (grid_tile_window_contains(face, step.faces_u.size)) {
|
|
153
|
+
return textureLoad(forward_u, vec3<u32>(face), 0).r;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
return fluid_mac_ghost_u(face);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
fn mac_forward_v(face: vec3<i32>) -> f32 {
|
|
160
|
+
if (grid_tile_window_contains(face, step.faces_v.size)) {
|
|
161
|
+
return textureLoad(forward_v, vec3<u32>(face), 0).r;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
return fluid_mac_ghost_v(face);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
fn mac_forward_w(face: vec3<i32>) -> f32 {
|
|
168
|
+
if (grid_tile_window_contains(face, step.faces_w.size)) {
|
|
169
|
+
return textureLoad(forward_w, vec3<u32>(face), 0).r;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
return fluid_mac_ghost_w(face);
|
|
173
|
+
}
|
|
174
|
+
`, [
|
|
175
|
+
chunk_grid_tile_window,
|
|
176
|
+
chunk_fluid_mac_seam_ghost,
|
|
177
|
+
]
|
|
178
|
+
);
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `v3_mac_advect_predict_u(face, dt_over_h)`, `_v`, `_w`: the semi-Lagrangian forward pass at one
|
|
3
|
+
* face.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_v3_mac_advect_predict: CodeChunk;
|
|
8
|
+
/**
|
|
9
|
+
* `v3_mac_advect_correct_u(face, dt_over_h)`, `_v`, `_w`: the MacCormack correction at one face,
|
|
10
|
+
* limited. Returns the limited value; a pass that adds per-face terms after the limiter applies them
|
|
11
|
+
* to what this returns.
|
|
12
|
+
*
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_v3_mac_advect_correct: CodeChunk;
|
|
16
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
17
|
+
//# sourceMappingURL=chunk_v3_mac_advect_maccormack.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_advect_maccormack.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js"],"names":[],"mappings":"AAiCA;;;;;GAKG;AACH,0CAFU,SAAS,CA4CjB;AAEF;;;;;;GAMG;AACH,0CAFU,SAAS,CAmEjB;0BA3JwB,oCAAoC"}
|
|
@@ -0,0 +1,156 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
|
|
3
|
+
import { chunk_v3_mac_clip_trace } from "./chunk_v3_mac_clip_trace.js";
|
|
4
|
+
import { chunk_v3_mac_face_carrier } from "./chunk_v3_mac_face_carrier.js";
|
|
5
|
+
import { chunk_v3_mac_face_pinned } from "./chunk_v3_mac_face_pinned.js";
|
|
6
|
+
import {
|
|
7
|
+
chunk_v3_mac_forward_corners,
|
|
8
|
+
chunk_v3_mac_limit,
|
|
9
|
+
chunk_v3_mac_source_corners
|
|
10
|
+
} from "./chunk_v3_mac_lattice_corners.js";
|
|
11
|
+
|
|
12
|
+
/*
|
|
13
|
+
MacCormack advection of a MAC velocity field, one face at a time: the two passes of the CPU's
|
|
14
|
+
v3_mac_advect_maccormack_velocity, with its solid handling, as concrete u, v and w functions.
|
|
15
|
+
|
|
16
|
+
Positions are window-local cell coordinates (cell c centred at c). u face (i, j, k) sits at
|
|
17
|
+
(i − 0.5, j, k), and a cell coordinate p is u-lattice coordinate p + (0.5, 0, 0); likewise along y
|
|
18
|
+
for v and z for w. dt_over_h is dt/h: the cells a velocity of 1 m/s crosses in the step.
|
|
19
|
+
|
|
20
|
+
- predict: û = the source sampled at the back-trace end, face − carrier·dt/h, clipped against
|
|
21
|
+
solids.
|
|
22
|
+
- correct: the forward probe face + carrier·dt/h, clipped, samples the predicted field: ū; then
|
|
23
|
+
û + ½·(source − ū) at the face, limited to the source's eight corners around the back-trace end.
|
|
24
|
+
- A pinned face passes the source's value through, in both.
|
|
25
|
+
|
|
26
|
+
Samples are manual trilinear taps in f32 (chunk_v3_mac_lattice_corners). Reads a face: predict 9
|
|
27
|
+
carrier, 8 source, 1 more on a pinned face, and 2 to 6 solid tests; correct 9 carrier, 1 + 8 source,
|
|
28
|
+
1 + 8 predicted, and 2 to 11 solid tests.
|
|
29
|
+
|
|
30
|
+
Seams, defined by the enclosing shader for any window-local face or cell: mac_carrier_u/_v/_w,
|
|
31
|
+
mac_source_u/_v/_w, mac_forward_u/_v/_w (correct only) and mac_cell_solid.
|
|
32
|
+
*/
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* `v3_mac_advect_predict_u(face, dt_over_h)`, `_v`, `_w`: the semi-Lagrangian forward pass at one
|
|
36
|
+
* face.
|
|
37
|
+
*
|
|
38
|
+
* @type {CodeChunk}
|
|
39
|
+
*/
|
|
40
|
+
export const chunk_v3_mac_advect_predict = CodeChunk.from(
|
|
41
|
+
//language=WGSL
|
|
42
|
+
`
|
|
43
|
+
fn v3_mac_advect_predict_u(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
44
|
+
if (v3_mac_face_pinned_u(face)) {
|
|
45
|
+
return mac_source_u(face);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
let start = vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0);
|
|
49
|
+
let back = v3_mac_clip_trace(start, start - v3_mac_face_carrier_u(face) * dt_over_h);
|
|
50
|
+
|
|
51
|
+
return texture3d_trilinear_interpolate(v3_mac_source_corners_u(back + vec3<f32>(0.5, 0.0, 0.0)));
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn v3_mac_advect_predict_v(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
55
|
+
if (v3_mac_face_pinned_v(face)) {
|
|
56
|
+
return mac_source_v(face);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0);
|
|
60
|
+
let back = v3_mac_clip_trace(start, start - v3_mac_face_carrier_v(face) * dt_over_h);
|
|
61
|
+
|
|
62
|
+
return texture3d_trilinear_interpolate(v3_mac_source_corners_v(back + vec3<f32>(0.0, 0.5, 0.0)));
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
fn v3_mac_advect_predict_w(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
66
|
+
if (v3_mac_face_pinned_w(face)) {
|
|
67
|
+
return mac_source_w(face);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5);
|
|
71
|
+
let back = v3_mac_clip_trace(start, start - v3_mac_face_carrier_w(face) * dt_over_h);
|
|
72
|
+
|
|
73
|
+
return texture3d_trilinear_interpolate(v3_mac_source_corners_w(back + vec3<f32>(0.0, 0.0, 0.5)));
|
|
74
|
+
}
|
|
75
|
+
`, [
|
|
76
|
+
chunk_v3_mac_face_pinned,
|
|
77
|
+
chunk_v3_mac_face_carrier,
|
|
78
|
+
chunk_v3_mac_clip_trace,
|
|
79
|
+
chunk_v3_mac_source_corners,
|
|
80
|
+
chunk_texture3d_trilinear_interpolate,
|
|
81
|
+
]
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* `v3_mac_advect_correct_u(face, dt_over_h)`, `_v`, `_w`: the MacCormack correction at one face,
|
|
86
|
+
* limited. Returns the limited value; a pass that adds per-face terms after the limiter applies them
|
|
87
|
+
* to what this returns.
|
|
88
|
+
*
|
|
89
|
+
* @type {CodeChunk}
|
|
90
|
+
*/
|
|
91
|
+
export const chunk_v3_mac_advect_correct = CodeChunk.from(
|
|
92
|
+
//language=WGSL
|
|
93
|
+
`
|
|
94
|
+
fn v3_mac_advect_correct_u(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
95
|
+
let source = mac_source_u(face);
|
|
96
|
+
|
|
97
|
+
if (v3_mac_face_pinned_u(face)) {
|
|
98
|
+
return source;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
let start = vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0);
|
|
102
|
+
let travel = v3_mac_face_carrier_u(face) * dt_over_h;
|
|
103
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
104
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
105
|
+
|
|
106
|
+
let backward = texture3d_trilinear_interpolate(v3_mac_forward_corners_u(ahead + vec3<f32>(0.5, 0.0, 0.0)));
|
|
107
|
+
let corrected = mac_forward_u(face) + 0.5 * (source - backward);
|
|
108
|
+
|
|
109
|
+
return v3_mac_limit(corrected, v3_mac_source_corners_u(back + vec3<f32>(0.5, 0.0, 0.0)));
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
fn v3_mac_advect_correct_v(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
113
|
+
let source = mac_source_v(face);
|
|
114
|
+
|
|
115
|
+
if (v3_mac_face_pinned_v(face)) {
|
|
116
|
+
return source;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0);
|
|
120
|
+
let travel = v3_mac_face_carrier_v(face) * dt_over_h;
|
|
121
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
122
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
123
|
+
|
|
124
|
+
let backward = texture3d_trilinear_interpolate(v3_mac_forward_corners_v(ahead + vec3<f32>(0.0, 0.5, 0.0)));
|
|
125
|
+
let corrected = mac_forward_v(face) + 0.5 * (source - backward);
|
|
126
|
+
|
|
127
|
+
return v3_mac_limit(corrected, v3_mac_source_corners_v(back + vec3<f32>(0.0, 0.5, 0.0)));
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
fn v3_mac_advect_correct_w(face: vec3<i32>, dt_over_h: f32) -> f32 {
|
|
131
|
+
let source = mac_source_w(face);
|
|
132
|
+
|
|
133
|
+
if (v3_mac_face_pinned_w(face)) {
|
|
134
|
+
return source;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5);
|
|
138
|
+
let travel = v3_mac_face_carrier_w(face) * dt_over_h;
|
|
139
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
140
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
141
|
+
|
|
142
|
+
let backward = texture3d_trilinear_interpolate(v3_mac_forward_corners_w(ahead + vec3<f32>(0.0, 0.0, 0.5)));
|
|
143
|
+
let corrected = mac_forward_w(face) + 0.5 * (source - backward);
|
|
144
|
+
|
|
145
|
+
return v3_mac_limit(corrected, v3_mac_source_corners_w(back + vec3<f32>(0.0, 0.0, 0.5)));
|
|
146
|
+
}
|
|
147
|
+
`, [
|
|
148
|
+
chunk_v3_mac_face_pinned,
|
|
149
|
+
chunk_v3_mac_face_carrier,
|
|
150
|
+
chunk_v3_mac_clip_trace,
|
|
151
|
+
chunk_v3_mac_source_corners,
|
|
152
|
+
chunk_v3_mac_forward_corners,
|
|
153
|
+
chunk_v3_mac_limit,
|
|
154
|
+
chunk_texture3d_trilinear_interpolate,
|
|
155
|
+
]
|
|
156
|
+
);
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Bisection steps of {@link chunk_v3_mac_clip_trace}, the CPU's four: the end is found to 1/16 of the
|
|
3
|
+
* segment, sub-cell at the Courant numbers the fluid runs at.
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const V3_MAC_CLIP_TRACE_ITERATIONS: number;
|
|
7
|
+
/**
|
|
8
|
+
* A trace segment clipped against solid cells, twin of the CPU's `v3_mac_clip_trace`.
|
|
9
|
+
*
|
|
10
|
+
* Positions are in window-local cell coordinates, cell `c` centred at `c` and spanning
|
|
11
|
+
* `[c − 0.5, c + 0.5)`, so the cell holding a point is `floor(p + 0.5)`.
|
|
12
|
+
*
|
|
13
|
+
* - `v3_mac_point_in_solid(point)`: whether the cell holding the point is solid.
|
|
14
|
+
* - `v3_mac_clip_trace(start, end)`: `end` when it is not in a solid; otherwise the segment from the
|
|
15
|
+
* fluid `start` is walked back by bisection, a fixed {@link V3_MAC_CLIP_TRACE_ITERATIONS} steps
|
|
16
|
+
* with an integer counter, and the last point found in fluid is returned. A segment that leaves
|
|
17
|
+
* fluid, crosses a thin wall and re-enters clips at one of its crossings, as on the CPU.
|
|
18
|
+
*
|
|
19
|
+
* Cost: one solid test, and four more on a hit.
|
|
20
|
+
*
|
|
21
|
+
* ## Seam
|
|
22
|
+
*
|
|
23
|
+
* The enclosing shader defines `fn mac_cell_solid(cell: vec3<i32>) -> bool` for any window-local
|
|
24
|
+
* cell. The CPU clamps a point beyond its grid to the edge cell; the fluid's passes answer a cell
|
|
25
|
+
* beyond the window as fluid, and a spec that clamps the cell reproduces the CPU.
|
|
26
|
+
*
|
|
27
|
+
* @type {CodeChunk}
|
|
28
|
+
*/
|
|
29
|
+
export const chunk_v3_mac_clip_trace: CodeChunk;
|
|
30
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
31
|
+
//# sourceMappingURL=chunk_v3_mac_clip_trace.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_clip_trace.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,2CAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,sCAFU,SAAS,CAiCjB;0BA9DwB,oCAAoC"}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Bisection steps of {@link chunk_v3_mac_clip_trace}, the CPU's four: the end is found to 1/16 of the
|
|
5
|
+
* segment, sub-cell at the Courant numbers the fluid runs at.
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const V3_MAC_CLIP_TRACE_ITERATIONS = 4;
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* A trace segment clipped against solid cells, twin of the CPU's `v3_mac_clip_trace`.
|
|
12
|
+
*
|
|
13
|
+
* Positions are in window-local cell coordinates, cell `c` centred at `c` and spanning
|
|
14
|
+
* `[c − 0.5, c + 0.5)`, so the cell holding a point is `floor(p + 0.5)`.
|
|
15
|
+
*
|
|
16
|
+
* - `v3_mac_point_in_solid(point)`: whether the cell holding the point is solid.
|
|
17
|
+
* - `v3_mac_clip_trace(start, end)`: `end` when it is not in a solid; otherwise the segment from the
|
|
18
|
+
* fluid `start` is walked back by bisection, a fixed {@link V3_MAC_CLIP_TRACE_ITERATIONS} steps
|
|
19
|
+
* with an integer counter, and the last point found in fluid is returned. A segment that leaves
|
|
20
|
+
* fluid, crosses a thin wall and re-enters clips at one of its crossings, as on the CPU.
|
|
21
|
+
*
|
|
22
|
+
* Cost: one solid test, and four more on a hit.
|
|
23
|
+
*
|
|
24
|
+
* ## Seam
|
|
25
|
+
*
|
|
26
|
+
* The enclosing shader defines `fn mac_cell_solid(cell: vec3<i32>) -> bool` for any window-local
|
|
27
|
+
* cell. The CPU clamps a point beyond its grid to the edge cell; the fluid's passes answer a cell
|
|
28
|
+
* beyond the window as fluid, and a spec that clamps the cell reproduces the CPU.
|
|
29
|
+
*
|
|
30
|
+
* @type {CodeChunk}
|
|
31
|
+
*/
|
|
32
|
+
export const chunk_v3_mac_clip_trace = CodeChunk.from(
|
|
33
|
+
//language=WGSL
|
|
34
|
+
`
|
|
35
|
+
const V3_MAC_CLIP_TRACE_ITERATIONS = ${V3_MAC_CLIP_TRACE_ITERATIONS}u;
|
|
36
|
+
|
|
37
|
+
fn v3_mac_point_in_solid(point: vec3<f32>) -> bool {
|
|
38
|
+
return mac_cell_solid(vec3<i32>(floor(point + vec3<f32>(0.5))));
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
fn v3_mac_clip_trace(start: vec3<f32>, end: vec3<f32>) -> vec3<f32> {
|
|
42
|
+
if (!v3_mac_point_in_solid(end)) {
|
|
43
|
+
return end;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// bisect t in [t_fluid, t_solid] along start + t * (end - start)
|
|
47
|
+
var t_fluid = 0.0;
|
|
48
|
+
var t_solid = 1.0;
|
|
49
|
+
|
|
50
|
+
for (var iteration = 0u; iteration < V3_MAC_CLIP_TRACE_ITERATIONS; iteration++) {
|
|
51
|
+
let t = 0.5 * (t_fluid + t_solid);
|
|
52
|
+
|
|
53
|
+
if (v3_mac_point_in_solid(start + t * (end - start))) {
|
|
54
|
+
t_solid = t;
|
|
55
|
+
} else {
|
|
56
|
+
t_fluid = t;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
return start + t_fluid * (end - start);
|
|
61
|
+
}
|
|
62
|
+
`
|
|
63
|
+
);
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The divergence of a MAC velocity field at a cell, twin of the CPU's `v3_mac_compute_divergence`:
|
|
3
|
+
*
|
|
4
|
+
* scale · ((u[i+1] − u[i]) + (v[j+1] − v[j]) + (w[k+1] − w[k]))
|
|
5
|
+
*
|
|
6
|
+
* summed in the CPU's order, and 0 in a solid cell, which is not a degree of freedom. Pinned faces
|
|
7
|
+
* are read at their value, which is the wall's normal velocity, so a moving wall shows here as
|
|
8
|
+
* divergence in the fluid beside it.
|
|
9
|
+
*
|
|
10
|
+
* `scale` carries the units: `1/h` gives the divergence in 1/s from face velocities in m/s and a cell
|
|
11
|
+
* of h metres, and `1/(h·dt)` the right-hand side of the pressure solve, `div/dt`.
|
|
12
|
+
*
|
|
13
|
+
* Cells and faces are window-local; u face `i` of a cell's row is its −x face.
|
|
14
|
+
*
|
|
15
|
+
* ## Seams
|
|
16
|
+
*
|
|
17
|
+
* The enclosing shader defines, for any window-local face or cell:
|
|
18
|
+
* - `fn mac_velocity_u(face: vec3<i32>) -> f32`, and `_v`, `_w`: the field whose divergence is taken;
|
|
19
|
+
* - `fn mac_cell_solid(cell: vec3<i32>) -> bool`.
|
|
20
|
+
*
|
|
21
|
+
* Six face reads and one solid test a cell.
|
|
22
|
+
*
|
|
23
|
+
* @type {CodeChunk}
|
|
24
|
+
*/
|
|
25
|
+
export const chunk_v3_mac_compute_divergence: CodeChunk;
|
|
26
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
27
|
+
//# sourceMappingURL=chunk_v3_mac_compute_divergence.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_compute_divergence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,8CAFU,SAAS,CAiBjB;0BAzCwB,oCAAoC"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The divergence of a MAC velocity field at a cell, twin of the CPU's `v3_mac_compute_divergence`:
|
|
5
|
+
*
|
|
6
|
+
* scale · ((u[i+1] − u[i]) + (v[j+1] − v[j]) + (w[k+1] − w[k]))
|
|
7
|
+
*
|
|
8
|
+
* summed in the CPU's order, and 0 in a solid cell, which is not a degree of freedom. Pinned faces
|
|
9
|
+
* are read at their value, which is the wall's normal velocity, so a moving wall shows here as
|
|
10
|
+
* divergence in the fluid beside it.
|
|
11
|
+
*
|
|
12
|
+
* `scale` carries the units: `1/h` gives the divergence in 1/s from face velocities in m/s and a cell
|
|
13
|
+
* of h metres, and `1/(h·dt)` the right-hand side of the pressure solve, `div/dt`.
|
|
14
|
+
*
|
|
15
|
+
* Cells and faces are window-local; u face `i` of a cell's row is its −x face.
|
|
16
|
+
*
|
|
17
|
+
* ## Seams
|
|
18
|
+
*
|
|
19
|
+
* The enclosing shader defines, for any window-local face or cell:
|
|
20
|
+
* - `fn mac_velocity_u(face: vec3<i32>) -> f32`, and `_v`, `_w`: the field whose divergence is taken;
|
|
21
|
+
* - `fn mac_cell_solid(cell: vec3<i32>) -> bool`.
|
|
22
|
+
*
|
|
23
|
+
* Six face reads and one solid test a cell.
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_v3_mac_compute_divergence = CodeChunk.from(
|
|
28
|
+
//language=WGSL
|
|
29
|
+
`
|
|
30
|
+
fn v3_mac_compute_divergence(cell: vec3<i32>, scale: f32) -> f32 {
|
|
31
|
+
if (mac_cell_solid(cell)) {
|
|
32
|
+
return 0.0;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
let du = mac_velocity_u(cell + vec3<i32>(1, 0, 0)) - mac_velocity_u(cell);
|
|
36
|
+
let dv = mac_velocity_v(cell + vec3<i32>(0, 1, 0)) - mac_velocity_v(cell);
|
|
37
|
+
let dw = mac_velocity_w(cell + vec3<i32>(0, 0, 1)) - mac_velocity_w(cell);
|
|
38
|
+
|
|
39
|
+
return (du + dv + dw) * scale;
|
|
40
|
+
}
|
|
41
|
+
`
|
|
42
|
+
);
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The carrier velocity at a face, one concrete function per component: the face's own component as
|
|
3
|
+
* stored, and each cross component as the exact 4-tap mean of the faces around it. A face sits on
|
|
4
|
+
* lattice points of the other two lattices along their cross axes, so the four taps are the trilinear
|
|
5
|
+
* sample there. Twin of the averages inside the CPU's `v3_mac_advect_maccormack_velocity`, summed in
|
|
6
|
+
* its order.
|
|
7
|
+
*
|
|
8
|
+
* - `v3_mac_face_carrier_u(face)` at u face `(i, j, k)`: v from faces `(i − 1, j)`, `(i, j)`,
|
|
9
|
+
* `(i − 1, j + 1)`, `(i, j + 1)`; w from `(i − 1, ·, k)`, `(i, ·, k)`, `(i − 1, ·, k + 1)`,
|
|
10
|
+
* `(i, ·, k + 1)`.
|
|
11
|
+
* - `_v` and `_w` likewise.
|
|
12
|
+
*
|
|
13
|
+
* At the window's −x edge the taps `i − 1` lie beyond the window; the CPU clamps them onto `i`, and
|
|
14
|
+
* the seam decides here.
|
|
15
|
+
*
|
|
16
|
+
* ## Seam
|
|
17
|
+
*
|
|
18
|
+
* The enclosing shader defines `fn mac_carrier_u(face: vec3<i32>) -> f32`, and `_v`, `_w`, for any
|
|
19
|
+
* window-local face. Nine reads a face.
|
|
20
|
+
*
|
|
21
|
+
* @type {CodeChunk}
|
|
22
|
+
*/
|
|
23
|
+
export const chunk_v3_mac_face_carrier: CodeChunk;
|
|
24
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
25
|
+
//# sourceMappingURL=chunk_v3_mac_face_carrier.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_face_carrier.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wCAFU,SAAS,CA4CjB;0BAlEwB,oCAAoC"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The carrier velocity at a face, one concrete function per component: the face's own component as
|
|
5
|
+
* stored, and each cross component as the exact 4-tap mean of the faces around it. A face sits on
|
|
6
|
+
* lattice points of the other two lattices along their cross axes, so the four taps are the trilinear
|
|
7
|
+
* sample there. Twin of the averages inside the CPU's `v3_mac_advect_maccormack_velocity`, summed in
|
|
8
|
+
* its order.
|
|
9
|
+
*
|
|
10
|
+
* - `v3_mac_face_carrier_u(face)` at u face `(i, j, k)`: v from faces `(i − 1, j)`, `(i, j)`,
|
|
11
|
+
* `(i − 1, j + 1)`, `(i, j + 1)`; w from `(i − 1, ·, k)`, `(i, ·, k)`, `(i − 1, ·, k + 1)`,
|
|
12
|
+
* `(i, ·, k + 1)`.
|
|
13
|
+
* - `_v` and `_w` likewise.
|
|
14
|
+
*
|
|
15
|
+
* At the window's −x edge the taps `i − 1` lie beyond the window; the CPU clamps them onto `i`, and
|
|
16
|
+
* the seam decides here.
|
|
17
|
+
*
|
|
18
|
+
* ## Seam
|
|
19
|
+
*
|
|
20
|
+
* The enclosing shader defines `fn mac_carrier_u(face: vec3<i32>) -> f32`, and `_v`, `_w`, for any
|
|
21
|
+
* window-local face. Nine reads a face.
|
|
22
|
+
*
|
|
23
|
+
* @type {CodeChunk}
|
|
24
|
+
*/
|
|
25
|
+
export const chunk_v3_mac_face_carrier = CodeChunk.from(
|
|
26
|
+
//language=WGSL
|
|
27
|
+
`
|
|
28
|
+
fn v3_mac_face_carrier_u(face: vec3<i32>) -> vec3<f32> {
|
|
29
|
+
let v = 0.25 * (
|
|
30
|
+
mac_carrier_v(face + vec3<i32>(-1, 0, 0)) + mac_carrier_v(face)
|
|
31
|
+
+ mac_carrier_v(face + vec3<i32>(-1, 1, 0)) + mac_carrier_v(face + vec3<i32>(0, 1, 0))
|
|
32
|
+
);
|
|
33
|
+
let w = 0.25 * (
|
|
34
|
+
mac_carrier_w(face + vec3<i32>(-1, 0, 0)) + mac_carrier_w(face)
|
|
35
|
+
+ mac_carrier_w(face + vec3<i32>(-1, 0, 1)) + mac_carrier_w(face + vec3<i32>(0, 0, 1))
|
|
36
|
+
);
|
|
37
|
+
|
|
38
|
+
return vec3<f32>(mac_carrier_u(face), v, w);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
fn v3_mac_face_carrier_v(face: vec3<i32>) -> vec3<f32> {
|
|
42
|
+
let u = 0.25 * (
|
|
43
|
+
mac_carrier_u(face + vec3<i32>(0, -1, 0)) + mac_carrier_u(face + vec3<i32>(1, -1, 0))
|
|
44
|
+
+ mac_carrier_u(face) + mac_carrier_u(face + vec3<i32>(1, 0, 0))
|
|
45
|
+
);
|
|
46
|
+
let w = 0.25 * (
|
|
47
|
+
mac_carrier_w(face + vec3<i32>(0, -1, 0)) + mac_carrier_w(face + vec3<i32>(0, -1, 1))
|
|
48
|
+
+ mac_carrier_w(face) + mac_carrier_w(face + vec3<i32>(0, 0, 1))
|
|
49
|
+
);
|
|
50
|
+
|
|
51
|
+
return vec3<f32>(u, mac_carrier_v(face), w);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn v3_mac_face_carrier_w(face: vec3<i32>) -> vec3<f32> {
|
|
55
|
+
let u = 0.25 * (
|
|
56
|
+
mac_carrier_u(face + vec3<i32>(0, 0, -1)) + mac_carrier_u(face + vec3<i32>(1, 0, -1))
|
|
57
|
+
+ mac_carrier_u(face) + mac_carrier_u(face + vec3<i32>(1, 0, 0))
|
|
58
|
+
);
|
|
59
|
+
let v = 0.25 * (
|
|
60
|
+
mac_carrier_v(face + vec3<i32>(0, 0, -1)) + mac_carrier_v(face + vec3<i32>(0, 1, -1))
|
|
61
|
+
+ mac_carrier_v(face) + mac_carrier_v(face + vec3<i32>(0, 1, 0))
|
|
62
|
+
);
|
|
63
|
+
|
|
64
|
+
return vec3<f32>(u, v, mac_carrier_w(face));
|
|
65
|
+
}
|
|
66
|
+
`
|
|
67
|
+
);
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Whether a face of a MAC grid is pinned: a cell on either side of it is solid. A pinned face's
|
|
3
|
+
* normal velocity is a boundary condition, the wall's (0 for a static solid), and every pass carries
|
|
4
|
+
* it through unchanged.
|
|
5
|
+
*
|
|
6
|
+
* Faces are window-local, as in the CPU kernels: u face `(i, j, k)`, `i ∈ [0, nx]`, lies between
|
|
7
|
+
* cells `(i − 1, j, k)` and `(i, j, k)`, and likewise along y for v and z for w.
|
|
8
|
+
*
|
|
9
|
+
* The rule of the CPU's `v3_mac_compute_face_solid`, applied to every face. The CPU leaves the
|
|
10
|
+
* faces on its domain's edge open whatever their inside cell is; here a face on the window's edge is
|
|
11
|
+
* an ordinary face between a window cell and a cell outside, which `mac_cell_solid` answers for
|
|
12
|
+
* (fluid, in the fluid's passes), so an edge face beside a solid cell is pinned.
|
|
13
|
+
*
|
|
14
|
+
* ## Seam
|
|
15
|
+
*
|
|
16
|
+
* The enclosing shader defines `fn mac_cell_solid(cell: vec3<i32>) -> bool` for any window-local
|
|
17
|
+
* cell, inside the window or beyond it.
|
|
18
|
+
*
|
|
19
|
+
* @type {CodeChunk}
|
|
20
|
+
*/
|
|
21
|
+
export const chunk_v3_mac_face_pinned: CodeChunk;
|
|
22
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
23
|
+
//# sourceMappingURL=chunk_v3_mac_face_pinned.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_v3_mac_face_pinned.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,uCAFU,SAAS,CAiBjB;0BArCwB,oCAAoC"}
|