@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  249. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  250. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  251. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  252. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  253. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  254. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  255. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  256. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  257. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  258. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  259. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  260. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  261. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  262. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  263. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  264. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  265. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  266. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  267. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  268. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  269. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  270. package/src/engine/physics/fluid/prototype.js +2 -0
  271. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  272. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  273. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  274. package/src/shade/assets/textures/split_sum.bin +0 -0
  275. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  276. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  277. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  278. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  279. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  280. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  281. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  282. package/src/shade/playground/avboit/main.js +9 -6
  283. package/src/shade/playground/particle_ecs/README.md +20 -0
  284. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  285. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  286. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  287. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  288. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  289. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  290. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  291. package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
  292. package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
  293. package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
  294. package/src/shade/playground/particle_ecs/index.html +21 -0
  295. package/src/shade/playground/particle_ecs/main.js +35 -1
  296. package/src/shade/playground/path_traced_media/main.js +12 -10
  297. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  298. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  299. package/src/shade/playground/render_submitted_frames.js +29 -0
  300. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  301. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  302. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  303. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  304. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  306. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  307. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  308. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  309. package/src/shade/playground/ssr_motion/README.md +24 -22
  310. package/src/shade/playground/ssr_motion/main.js +150 -149
  311. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  312. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  313. package/src/shade/playground/ssr_variance/capture.js +1 -1
  314. package/src/shade/playground/ssr_variance/main.js +247 -246
  315. package/src/shade/playground/submit_frame.d.ts +25 -0
  316. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  317. package/src/shade/playground/submit_frame.js +36 -0
  318. package/src/shade/playground/tonemap_sdr/README.md +1 -1
  319. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
  320. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
  321. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  322. package/src/shade/playground/volumetrics_froxel/main.js +7 -1
  323. package/src/shade/playground/water_refraction/README.md +4 -2
  324. package/src/shade/playground/water_refraction/main.js +19 -3
  325. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  326. package/src/shade/playground/water_refraction/world.js +2 -1
  327. package/src/shade/playground/water_surface/README.md +15 -7
  328. package/src/shade/playground/water_surface/index.html +2 -1
  329. package/src/shade/playground/water_surface/main.js +39 -7
  330. package/src/shade/playground/water_surface/world.d.ts +2 -5
  331. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  332. package/src/shade/playground/water_surface/world.js +9 -8
  333. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  334. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  335. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  336. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  337. package/src/shade/renderer/Renderer.js +68 -61
  338. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  339. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  340. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  341. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
  343. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  344. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  345. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  346. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  347. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  348. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  349. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  350. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  351. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  352. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  353. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  354. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  355. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  356. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  357. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  358. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  359. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  360. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  361. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  362. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  363. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  364. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  365. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  366. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  367. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
  368. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  369. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  370. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  371. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  372. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  373. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  374. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  375. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
  376. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  377. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  378. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  379. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  383. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  384. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
  385. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  386. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  387. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  388. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  389. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  390. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  391. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  392. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  393. package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
  394. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
  395. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  396. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
  397. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
  398. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
  399. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
  400. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
  401. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
  402. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
  403. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
  404. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  405. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
  406. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
  407. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
  408. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
  409. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
  410. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
  411. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
  412. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  413. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  414. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  415. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  416. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  417. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  418. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  419. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  420. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  421. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  422. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  423. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  424. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  425. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  426. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  427. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  428. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  429. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  430. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  431. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  432. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  433. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  434. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  435. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  436. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  437. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  438. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  439. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  440. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  441. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  442. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  443. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  444. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  445. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  446. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  447. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  448. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  449. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  450. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  451. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  452. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  453. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  454. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  455. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  456. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  457. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  458. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  459. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  460. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  461. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  462. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  463. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  464. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  465. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  466. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  467. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  468. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  469. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  470. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  471. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  472. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  473. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  474. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  475. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  476. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  477. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  478. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  479. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  480. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  481. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  482. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  483. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  484. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  485. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  486. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  487. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  488. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  489. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  490. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  491. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  492. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  493. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  494. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  495. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  496. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  497. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  498. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  499. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  500. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  501. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  502. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  503. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  504. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  505. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  506. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  507. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  508. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  509. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  510. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  511. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  512. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  513. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  514. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  515. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  516. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  517. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  518. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  519. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  520. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  521. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  522. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  523. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  524. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  525. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  526. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  527. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  528. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  529. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  530. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  531. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  532. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  533. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  534. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  535. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  536. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  537. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  538. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  539. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  540. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  541. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  542. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  543. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  544. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  545. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  546. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  547. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  548. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  549. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  550. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  551. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  552. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  553. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  554. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  555. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  556. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  557. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  558. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  559. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  560. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  561. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  562. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  563. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  564. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  565. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  566. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  567. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  568. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  569. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  570. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  571. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  572. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  573. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  574. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  575. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  576. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  577. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  578. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  579. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  580. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  581. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  582. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  583. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  584. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  585. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  586. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  587. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  588. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  589. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  590. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  591. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  592. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  593. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  594. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  595. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  596. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  597. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  598. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  599. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  600. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  601. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  602. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  603. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  604. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  605. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  606. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  607. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  608. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  609. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  610. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  611. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  612. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  613. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  614. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  615. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  616. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  617. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  618. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  619. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  620. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  621. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  622. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  623. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  624. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  625. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  626. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  627. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  628. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  629. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  630. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  631. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  632. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  633. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  634. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  635. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
  636. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  637. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
  638. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  639. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
  640. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  641. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  642. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  643. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  644. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  645. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
  646. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  647. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
  648. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  649. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  650. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  651. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  652. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  653. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  654. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  655. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  656. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  657. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  658. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  659. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  660. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  661. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  662. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
  663. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  664. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  665. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  666. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
  667. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  668. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  669. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  670. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  671. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  672. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  673. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  674. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  675. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  676. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  677. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  678. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  679. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
  680. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  681. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  682. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  683. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  684. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  685. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  686. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
  687. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  688. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
  689. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  690. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  691. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  692. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
  693. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
  694. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
  695. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
  696. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  697. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
  698. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  699. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  700. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  701. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  702. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  703. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  704. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  705. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  706. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  707. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  708. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  709. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  710. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  711. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  712. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  713. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  714. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  715. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  716. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  717. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  718. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  720. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  721. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  722. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  723. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  724. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  725. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  726. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  727. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  728. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  729. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  730. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  731. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  732. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  733. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  734. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  735. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  736. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  737. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  738. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  739. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  740. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  741. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  742. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  743. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  744. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  745. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  746. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  747. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
  748. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
  749. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  750. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
  751. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
  752. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  753. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
  754. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  755. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  756. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  757. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  758. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  759. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  760. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  761. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  762. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  763. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  764. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  765. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  766. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  767. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  768. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  769. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  770. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  771. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  772. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  773. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  774. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  775. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  776. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  777. package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
  778. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  779. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
  780. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  781. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
  782. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  783. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  784. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  785. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  786. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  787. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  788. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  789. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  790. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  791. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  792. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  793. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  794. package/src/shade/renderer/particles/DESIGN.md +16 -2
  795. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  796. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  797. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  798. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  799. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  800. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  801. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  802. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  803. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  804. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  805. package/src/shade/renderer/particles/graph_particles.js +13 -0
  806. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  807. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  808. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  809. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  810. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  811. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  812. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  813. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  814. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  815. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  816. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  817. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  818. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  819. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  820. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  821. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  822. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  823. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  824. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  825. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  826. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  827. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  828. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  829. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  830. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  831. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  832. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  833. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  835. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  836. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  837. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  838. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  839. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  840. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  841. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  842. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  843. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
  844. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  845. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
  846. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  847. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
  848. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  849. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  850. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  851. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  852. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  853. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  854. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  855. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  856. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  857. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  858. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  859. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  860. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  861. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  862. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
  863. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  864. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  865. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  866. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  867. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  868. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  869. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  870. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  871. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  872. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  873. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  874. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  875. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  876. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  877. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  878. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
  879. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
  880. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  881. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
  882. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  883. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  884. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  885. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
  886. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  887. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
  888. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  889. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  890. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
  891. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  892. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
  893. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  894. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
  895. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  896. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  897. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  898. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  899. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  900. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  901. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
  902. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  903. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  904. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  905. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  906. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  907. package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
  908. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  909. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  910. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  911. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  912. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  913. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  914. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  915. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  916. package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
  917. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  918. package/src/shade/renderer/shader/ComputeShader.js +54 -0
  919. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
  920. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  921. package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
  922. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  923. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  924. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  925. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  926. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  927. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  928. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  929. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  930. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  931. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  932. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  933. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  934. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  935. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  936. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  937. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  938. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  939. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  940. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  941. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  942. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  943. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  944. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  945. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  946. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  947. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  948. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  949. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  950. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  951. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  952. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  953. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
  954. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  955. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
  956. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  957. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  958. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  959. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  960. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  961. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  962. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  963. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  964. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  965. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  966. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  967. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  968. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  969. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  970. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  971. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  972. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  973. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  974. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  975. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  976. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  977. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  978. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  979. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  980. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  981. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  982. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  983. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  984. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  985. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  986. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  987. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  988. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  989. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  990. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  991. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  992. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  993. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  994. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  995. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  996. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  997. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  998. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  999. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1000. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1001. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1002. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1003. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1004. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1005. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1006. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1007. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1008. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1009. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1010. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1011. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1012. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
  1013. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1014. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
  1015. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
  1016. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
  1017. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
  1018. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1019. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1021. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1022. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1023. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1025. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1026. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1028. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1029. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1031. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1032. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1033. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1034. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1036. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1037. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1038. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1039. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1040. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1041. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1042. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1043. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1044. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1045. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1046. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1047. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1048. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1049. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1050. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1051. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1052. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1053. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1054. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1055. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1056. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1057. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1058. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1059. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1060. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1061. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1062. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1063. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1064. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1065. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1066. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1067. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1068. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1069. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1070. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1071. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1072. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1073. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1074. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1075. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1076. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1077. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1078. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1079. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1080. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1081. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1082. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1083. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1084. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1085. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1086. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1087. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1088. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1089. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
  1090. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1091. package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
  1092. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
  1093. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
  1094. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
  1095. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
  1096. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
  1097. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
  1098. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
  1099. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
  1100. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1101. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1102. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1103. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1104. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1105. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1106. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1107. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1108. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1109. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1110. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1111. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1112. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1113. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1114. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1115. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1116. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1117. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1118. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1119. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1120. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1121. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1122. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1123. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1124. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1125. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1126. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1127. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1128. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1129. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1130. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1131. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1132. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1133. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1134. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1135. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1136. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1137. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
  1138. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  1139. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
  1140. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1141. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1142. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1143. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1144. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1145. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1146. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1147. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1148. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1149. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1150. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1151. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1152. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1153. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1154. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1155. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1156. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1157. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1158. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
  1159. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1160. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
  1161. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
  1162. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1163. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
  1164. package/src/shade/renderer/volumetrics/NOTES.md +47 -0
  1165. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1166. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
  1167. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
  1168. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1169. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
  1170. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
  1171. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1172. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
  1173. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1174. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1175. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1176. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
  1177. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1178. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1179. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
  1180. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1181. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
  1182. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
  1183. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
  1184. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1185. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1186. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1187. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1188. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1189. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1190. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1191. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1192. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1193. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1194. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1195. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1196. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1197. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1198. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1199. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1200. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1201. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1202. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1203. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1204. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1205. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1206. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
  1207. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1208. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
  1209. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1210. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
  1211. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
  1212. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
  1213. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
  1214. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
  1215. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
  1216. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
  1217. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
  1218. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
  1219. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
  1220. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1221. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1222. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1223. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1224. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1225. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1226. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1227. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1228. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1229. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1230. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1231. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1232. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1233. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1234. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1235. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1236. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
  1237. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1238. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
  1239. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
  1240. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1241. package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
  1242. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1243. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1244. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1245. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1246. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1247. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1248. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1249. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1250. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1251. package/src/shade/renderer/water/shader_water.d.ts +9 -12
  1252. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1253. package/src/shade/renderer/water/shader_water.js +69 -47
  1254. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1255. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1256. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1257. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1258. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1259. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1260. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1261. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1262. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1263. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1264. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1265. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1266. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1267. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1268. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1269. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1270. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1271. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1272. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1273. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1274. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1275. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1276. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1277. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1278. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1279. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1280. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1281. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1282. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1283. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1284. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1285. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1286. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1287. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1288. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1289. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1290. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1291. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1292. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1293. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1294. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1295. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1296. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1297. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1298. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1299. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1300. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1301. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1302. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
  1303. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1304. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1305. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1306. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1307. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1308. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1309. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1310. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1311. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1312. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1313. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1314. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1315. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1316. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1317. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1318. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1319. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1320. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1321. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1322. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1323. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1324. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1325. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1326. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1327. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1328. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1329. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1330. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1331. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1332. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1333. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1334. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1335. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1336. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1,25 +1,40 @@
1
1
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
2
- import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
3
2
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
4
- import { chunk_lut_inferno } from "../../shader/chunk/color/lut/chunk_lut_inferno.js";
3
+ import { chunk_clipmap_select_finest } from "../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
4
+ import { CLIPMAP_LEVEL_ARRAY } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
5
5
  import { chunk_lut_viridis } from "../../shader/chunk/color/lut/chunk_lut_viridis.js";
6
+ import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
6
7
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
8
  import { ImageShader } from "../../shader/ImageShader.js";
8
9
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
10
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
10
- import { chunk_clip_cascade_coord_encode } from "./chunk_clip_cascade_wrap_coord.js";
11
- import { CLIPMAP_METADATA } from "./CLIPMAP_METADATA.js";
11
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
12
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
13
+
14
+ /**
15
+ * What the overlay draws: a clipmap's levels, finest first, and the width of their edge bands.
16
+ * @type {WebGPUStruct}
17
+ */
18
+ export const CLIPMAP_DEBUG_STRUCT = WebGPUStruct.from({
19
+ /**
20
+ * Levels of {@link levels} in use.
21
+ */
22
+ level_count: u32,
23
+ /**
24
+ * Cells, positive: how far into a window its edge band reaches.
25
+ */
26
+ band_width: f32,
27
+ levels: CLIPMAP_LEVEL_ARRAY,
28
+ }, "ClipmapDebug");
12
29
 
13
30
  const resources = new ShaderResourceSetDescriptor();
14
31
  resources.createGroup()
15
32
  .addTexture("tDepth")
16
- .addTexture("gBufferOcclusion")
17
- .addUniform("clipmap_info", CLIPMAP_METADATA)
33
+ .addUniform("clipmap", CLIPMAP_DEBUG_STRUCT)
18
34
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
19
35
  ;
20
36
 
21
37
  /**
22
- *
23
38
  * @type {CodeChunk}
24
39
  */
25
40
  const body = CodeChunk.from(
@@ -33,75 +48,60 @@ fn main(
33
48
  let coord_i = vec2<i32>(coord.xy);
34
49
 
35
50
  let device_depth = textureLoad(tDepth, coord_i, 0).r;
36
-
51
+
37
52
  if(is_background(device_depth)){
38
- discard ;
53
+ discard;
39
54
  }
40
55
 
41
- let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse );
56
+ let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse);
57
+
58
+ let selection = clipmap_select_finest(&clipmap.levels, clipmap.level_count, position_ws, clipmap.band_width);
42
59
 
43
- var clip_level = clipmap_info.cascade_count;
44
- var distance_to_boxel_boundary = 1.0;
45
-
46
- for(var i=0u; i < clipmap_info.cascade_count; i++){
47
- let cascade = clipmap_info.cascades[i];
48
-
49
- let position_vx = (position_ws / cascade.voxel_size);
50
-
51
- let position_vx_i = vec3i(position_vx);
52
-
53
- let center = cascade.offset;
54
-
55
- if(any(vec3u(abs(position_vx_i - center)) >= vec3(clipmap_info.cascade_resolution/2))){
56
- continue;
57
- }
58
-
59
- let voxel_coord = clip_cascade_coord_encode(
60
- position_vx_i,
61
- clipmap_info.cascade_resolution,
62
- center,
63
- );
64
-
65
- let distance_to_boundary = min( fract(position_vx), 1.0 - fract(position_vx) );
66
- distance_to_boxel_boundary = min(distance_to_boundary.x, min(distance_to_boundary.y, distance_to_boundary.z));
67
-
68
- clip_level = i;
69
- break;
60
+ if(selection.level == CLIPMAP_LEVEL_NONE){
61
+ discard;
70
62
  }
71
-
72
- var color = viridis(1.0 - ( f32(clip_level) + 0.5) / f32(clipmap_info.cascade_count));
73
-
74
-
75
-
76
- // check out this https://gamedev.stackexchange.com/questions/183899/how-to-render-a-grid-of-dots-being-exactly-1x1-pixel-wide-using-a-shader
77
- // want to draw lines such that they are readable at every distance and don't get larger as we get closer
78
- let voxel_boundary = smoothstep(0.0, 0.02/clipmap_info.cascades[clip_level].voxel_size, distance_to_boxel_boundary) ;
79
-
80
- color = mix(vec3(0.11),color,voxel_boundary);
81
-
82
- let ao_term = textureLoad(gBufferOcclusion,coord_i, 0).a;
83
-
84
- color = color * ao_term;
85
-
86
63
 
87
- return vec4(color,1.0);
64
+ // a colour per level, finest brightest; the edge band shades toward the next level's colour
65
+ let level_count = f32(clipmap.level_count);
66
+ let own_color = viridis(1.0 - (f32(selection.level) + 0.5) / level_count);
67
+ let next_color = viridis(1.0 - (f32(selection.level) + 1.5) / level_count);
68
+
69
+ var color = mix(own_color, next_color, selection.edge_weight);
70
+
71
+ // lines on the level's cell faces, two centimetres wide in the world
72
+ let cell_size = clipmap.levels[selection.level].cell_size;
73
+ let position_cells = position_ws / cell_size;
74
+ let to_face = min(fract(position_cells), 1.0 - fract(position_cells));
75
+ let nearest_face = min(to_face.x, min(to_face.y, to_face.z));
76
+
77
+ color = mix(vec3(0.11), color, smoothstep(0.0, 0.02 / cell_size, nearest_face));
78
+
79
+ return vec4(color, 1.0);
88
80
  }
89
81
  `, [
90
82
  chunk_project_position_from_depth,
91
- chunk_clip_cascade_coord_encode,
83
+ chunk_clipmap_select_finest,
92
84
  chunk_lut_viridis,
93
- chunk_lut_inferno,
94
85
  chunk_is_background,
95
86
  ]
96
87
  );
97
88
 
89
+ /**
90
+ * A debug overlay for any clipmap of cascades: each surface pixel takes the colour of the finest
91
+ * level whose window holds it, shaded toward the next level's colour across that window's edge band,
92
+ * with lines on the level's cell faces. Pixels no level holds, and the background, are discarded.
93
+ *
94
+ * Reads the scene depth, a {@link CLIPMAP_DEBUG_STRUCT} and the camera.
95
+ *
96
+ * @type {ImageShader}
97
+ */
98
98
  export const shader_debug_clipmap = ImageShader.from({
99
99
  descriptor: ShaderDescriptor.from({
100
- label: "Clipmap3D Debug",
100
+ label: "Clipmap Debug",
101
101
  resources,
102
102
  body
103
103
  }),
104
104
  targets: [{
105
105
  format: "rgba16float"
106
106
  }]
107
- })
107
+ })
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAsBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAqGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BA/XY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAbtC,uCAAuC;uCAFlC,8CAA8C"}
1
+ {"version":3,"file":"GPULightProbeVolumeRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js"],"names":[],"mappings":"AAsBA;;;GAGG;AAEH;IA+GI;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,QAQzB;IAhCD;;;;OAIG;IACH,sBAHW,eAAe,SACf,eAAe,EAgBzB;IAtFD;;;OAGG;IACH,sCAEC;IAdD;;;OAGG;IACH,qCAEC;IAoCD;;;OAGG;IACH,6BAEC;IAYD;;;OAGG;IACH,0CASC;IAyDD;;;OAGG;IACH,gCAFW,MAAM,wEAUhB;IAED;;;;;OAKG;IACH,qBAJW,sBAAsB,gBACtB,MAAM,qBACN,MAAM,QA6ChB;IAED,aAuGC;IAED;;;OAGG;IACH,sCAFW,MAAM,QA8ChB;IAED;;;OAGG;IACH,eAFY,MAAM,CAUjB;IAED,gBACC;;CACJ;8BAjYY,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,mCAAmC,EAAE,eAAe;kCAbtC,uCAAuC;uCAFlC,8CAA8C"}
@@ -304,6 +304,8 @@ export class GPULightProbeVolumeRenderer {
304
304
  tEnvironment: this.#environment.obtainView(),
305
305
  tParticipatingMediaNoise: scene.volumetrics.noise_atlas.texture.obtainView(),
306
306
  sParticipatingMediaNoise: this.#graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
307
+ wind_field: scene.wind.uniform,
308
+ wind_field_atlas: scene.wind.atlas.texture,
307
309
  //
308
310
  tlas: scene.tlas.buffer,
309
311
  blas_lookup: blas.buffer_metadata,
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"AAQA,sDAqDE;0BAvDwB,uCAAuC"}
1
+ {"version":3,"file":"chunk_lpv_get_visibility_mask.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js"],"names":[],"mappings":"AASA,sDAqDE;0BAxDwB,uCAAuC"}
@@ -5,6 +5,7 @@ import {
5
5
  chunk_lpv_sample_depth_atlas_native
6
6
  } from "../../../shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js";
7
7
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
+ import { LPV_PROBES_RESOURCE } from "../../probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
8
9
 
9
10
  export const chunk_lpv_get_visibility_mask = CodeChunk.from(
10
11
  //language=WGSL
@@ -61,3 +62,5 @@ fn lpv_get_visibility_mask(
61
62
  ]
62
63
  );
63
64
 
65
+ chunk_lpv_get_visibility_mask.requireResource(LPV_PROBES_RESOURCE);
66
+
@@ -1 +1 @@
1
- {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA0BA,sDAIG;AAuKH,4DAIG;6BAvM0B,sCAAsC;8BAiBrC,kCAAkC"}
1
+ {"version":3,"file":"probe_trace_compute_shader_code.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js"],"names":[],"mappings":"AA2BA,sDAIG;AAwKH,4DAIG;6BAzM0B,sCAAsC;8BAiBrC,kCAAkC"}
@@ -23,6 +23,7 @@ import { PROBE_RAYS_PER_WORKGROUP } from "../bake/PROBE_RAYS_PER_WORKGROUP.js";
23
23
  import { LIGHT_PROBE_STRUCT } from "../LIGHT_PROBE_STRUCT.js";
24
24
  import { LIGHT_PROBE_VOLUME_METADATA_STRUCT } from "../LIGHT_PROBE_VOLUME_METADATA_STRUCT.js";
25
25
  import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
26
+ import { wind_field_add_resources } from "../../../wind/wind_field_add_resources.js";
26
27
 
27
28
  export const PROBE_BAKE_UNIFORMS_STRUCT = WebGPUStruct.from({
28
29
  direction: vec3f,
@@ -36,7 +37,8 @@ export const PROBE_BAKE_UNIFORMS_STRUCT = WebGPUStruct.from({
36
37
  // deprecated progressive bake produces radiance only.
37
38
 
38
39
  const resources = new ShaderResourceSetDescriptor();
39
- resources.createGroup({ label: 'LPV & scene' })
40
+ // the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
41
+ wind_field_add_resources(resources.createGroup({ label: 'LPV & scene' })
40
42
  .addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
41
43
  .addStorageBuffer('lpv_probes', WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
42
44
  .addUniform('materials', INDIRECT_MATERIAL_ARRAY_TYPE)
@@ -46,7 +48,7 @@ resources.createGroup({ label: 'LPV & scene' })
46
48
  .addTexture('tEnvironment', 'unfilterable-float')
47
49
  // the fog volumes' noise, read through participating_media_volume_density_at
48
50
  .addTexture("tParticipatingMediaNoise", "float", "3d")
49
- .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
51
+ .addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
50
52
 
51
53
  sr_create_group_RTX(resources);
52
54
 
@@ -1,3 +1,42 @@
1
+ /**
2
+ * The light probe volume's BVH over its tetrahedral mesh.
3
+ * @type {ShaderResourceDescriptor}
4
+ */
5
+ export const LPV_LOOKUP_RESOURCE: ShaderResourceDescriptor;
6
+ /**
7
+ * The light probe volume's metadata.
8
+ * @type {ShaderResourceDescriptor}
9
+ */
10
+ export const LPV_METADATA_RESOURCE: ShaderResourceDescriptor;
11
+ /**
12
+ * The light probe volume's tetrahedral mesh.
13
+ * @type {ShaderResourceDescriptor}
14
+ */
15
+ export const LPV_MESH_RESOURCE: ShaderResourceDescriptor;
16
+ /**
17
+ * The light probes.
18
+ * @type {ShaderResourceDescriptor}
19
+ */
20
+ export const LPV_PROBES_RESOURCE: ShaderResourceDescriptor;
21
+ /**
22
+ * The probes' octahedral depth atlas.
23
+ * @type {ShaderResourceDescriptor}
24
+ */
25
+ export const LPV_ATLAS_DEPTH_RESOURCE: ShaderResourceDescriptor;
26
+ /**
27
+ * The probes' octahedral radiance atlas, encoded.
28
+ * @type {ShaderResourceDescriptor}
29
+ */
30
+ export const LPV_ATLAS_RADIANCE_RESOURCE: ShaderResourceDescriptor;
1
31
  export const LPV_SHADER_RESOURCE_GROUP: ShaderResourceGroupDescriptor;
32
+ /**
33
+ * The same bindings, each with a default, for a shader that reads the light probe volume under one
34
+ * indirect lighting mode and is bound under all of them (SSR's resolve, froxel GI): a frame graph pass
35
+ * given no volume binds transient buffers and a volume of no probes in its place.
36
+ *
37
+ * @type {ShaderResourceGroupDescriptor}
38
+ */
39
+ export const LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS: ShaderResourceGroupDescriptor;
40
+ import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
2
41
  import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
3
42
  //# sourceMappingURL=LPV_SHADER_RESOURCE_GROUP.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"LPV_SHADER_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js"],"names":[],"mappings":"AAOA,sEAA6E;8CAL/B,2DAA2D"}
1
+ {"version":3,"file":"LPV_SHADER_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,kCAFU,wBAAwB,CAEkE;AAEpG;;;GAGG;AACH,oCAFU,wBAAwB,CAEwF;AAE1H;;;GAGG;AACH,gCAFU,wBAAwB,CAEkG;AAEpI;;;GAGG;AACH,kCAFU,wBAAwB,CAE4F;AAE9H;;;GAGG;AACH,uCAFU,wBAAwB,CAEmE;AAErG;;;GAGG;AACH,0CAFU,wBAAwB,CAEwE;AAE1G,sEAA6E;AAS7E;;;;;;GAMG;AACH,sDAFU,6BAA6B,CAEoD;yCA1DlD,sDAAsD;8CACjD,2DAA2D"}
@@ -1,15 +1,68 @@
1
1
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
2
2
  import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
3
+ import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
3
4
  import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
4
5
  import { LIGHT_PROBE_STRUCT } from "../../lpv/LIGHT_PROBE_STRUCT.js";
5
6
  import { LIGHT_PROBE_VOLUME_METADATA_STRUCT } from "../../lpv/LIGHT_PROBE_VOLUME_METADATA_STRUCT.js";
6
7
  import { TETRAHEDRAL_MESH_CELL_STRUCT } from "../../lpv/TETRAHEDRAL_MESH_CELL_STRUCT.js";
7
8
 
9
+ /**
10
+ * The light probe volume's BVH over its tetrahedral mesh.
11
+ * @type {ShaderResourceDescriptor}
12
+ */
13
+ export const LPV_LOOKUP_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_lookup", BVH_STRUCT);
14
+
15
+ /**
16
+ * The light probe volume's metadata.
17
+ * @type {ShaderResourceDescriptor}
18
+ */
19
+ export const LPV_METADATA_RESOURCE = ShaderResourceDescriptor.uniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT);
20
+
21
+ /**
22
+ * The light probe volume's tetrahedral mesh.
23
+ * @type {ShaderResourceDescriptor}
24
+ */
25
+ export const LPV_MESH_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_mesh", WebGPUArray.from(TETRAHEDRAL_MESH_CELL_STRUCT));
26
+
27
+ /**
28
+ * The light probes.
29
+ * @type {ShaderResourceDescriptor}
30
+ */
31
+ export const LPV_PROBES_RESOURCE = ShaderResourceDescriptor.storageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT));
32
+
33
+ /**
34
+ * The probes' octahedral depth atlas.
35
+ * @type {ShaderResourceDescriptor}
36
+ */
37
+ export const LPV_ATLAS_DEPTH_RESOURCE = ShaderResourceDescriptor.texture("lpv_atlas_depth", "float");
38
+
39
+ /**
40
+ * The probes' octahedral radiance atlas, encoded.
41
+ * @type {ShaderResourceDescriptor}
42
+ */
43
+ export const LPV_ATLAS_RADIANCE_RESOURCE = ShaderResourceDescriptor.texture("lpv_atlas_radiance", "uint");
44
+
8
45
  export const LPV_SHADER_RESOURCE_GROUP = new ShaderResourceGroupDescriptor();
9
46
 
10
47
  LPV_SHADER_RESOURCE_GROUP
11
- .addStorageBuffer("lpv_lookup", BVH_STRUCT)
12
- .addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT)
13
- .addStorageBuffer("lpv_mesh", WebGPUArray.from(TETRAHEDRAL_MESH_CELL_STRUCT))
14
- .addStorageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT))
48
+ .add(LPV_LOOKUP_RESOURCE)
49
+ .add(LPV_METADATA_RESOURCE)
50
+ .add(LPV_MESH_RESOURCE)
51
+ .add(LPV_PROBES_RESOURCE)
52
+ ;
53
+
54
+ /**
55
+ * The same bindings, each with a default, for a shader that reads the light probe volume under one
56
+ * indirect lighting mode and is bound under all of them (SSR's resolve, froxel GI): a frame graph pass
57
+ * given no volume binds transient buffers and a volume of no probes in its place.
58
+ *
59
+ * @type {ShaderResourceGroupDescriptor}
60
+ */
61
+ export const LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS = new ShaderResourceGroupDescriptor();
62
+
63
+ LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS
64
+ .addStorageBuffer("lpv_lookup", BVH_STRUCT, false, true)
65
+ .addUniform("lpv_metadata", LIGHT_PROBE_VOLUME_METADATA_STRUCT, { probe_count: 0, probe_resolution: 0 })
66
+ .addStorageBuffer("lpv_mesh", WebGPUArray.from(TETRAHEDRAL_MESH_CELL_STRUCT), false, true)
67
+ .addStorageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT), false, true)
15
68
  ;
@@ -5,7 +5,7 @@ import { chunk_taa_decode_color } from "../../../postprocess/taa/chunk_taa_decod
5
5
  import { chunk_taa_encode_color } from "../../../postprocess/taa/chunk_taa_encode_color.js";
6
6
  import { chunk_BRDF_GGX } from "../../../shader/chunk/brdf/chunk_BRDF_GGX.js";
7
7
  import { chunk_oren_nayar_compensated_diffuse } from "../../../shader/chunk/brdf/diffuse/EON.js";
8
- import { chunk_F_Hauber } from "../../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
8
+ import { chunk_F_Schlick } from "../../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
9
9
  import { chunk_rgbe9995_decode } from "../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_decode.js";
10
10
  import { chunk_rgbe9995_encode } from "../../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
11
11
  import {
@@ -122,7 +122,7 @@ fn lpv_shade_light_record(
122
122
 
123
123
  let light_irradiance = light_record.emission * NoL;
124
124
 
125
- let F = F_Hauber(specularF0, specularF90, VoH);
125
+ let F = F_Schlick(specularF0, specularF90, VoH);
126
126
  let kD = (vec3(1.0) - F);
127
127
 
128
128
  let irradiance_diffuse = light_irradiance * diffuse_color * kD;
@@ -320,7 +320,7 @@ fn main(
320
320
  chunk_uv_octahedral_unit_encode,
321
321
  chunk_uv_to_texel_coordinate,
322
322
  chunk_v2_bilinear_weight,
323
- chunk_F_Hauber,
323
+ chunk_F_Schlick,
324
324
  ]
325
325
  );
326
326
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_lpv_radiance_sample_reflection.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,mDAFU,SAAS,CA+ClB;0BAxDyB,0CAA0C"}
1
+ {"version":3,"file":"chunk_lpv_radiance_sample_reflection.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js"],"names":[],"mappings":"AASA;;;GAGG;AACH,mDAFU,SAAS,CA+ClB;0BAzDyB,0CAA0C"}
@@ -4,6 +4,7 @@ import { chunk_lpv_atlas_sample_probe_radiance } from "./chunk_lpv_atlas_sample_
4
4
  import {
5
5
  chunk_parallax_correct_spherical_probe_iterative
6
6
  } from "./chunk_parallax_correct_spherical_probe_iterative.js";
7
+ import { LPV_PROBES_RESOURCE } from "../LPV_SHADER_RESOURCE_GROUP.js";
7
8
 
8
9
 
9
10
  /**
@@ -56,3 +57,5 @@ fn lpv_radiance_sample_reflection(
56
57
  chunk_f32_array_as_vec3,
57
58
  ]
58
59
  )
60
+
61
+ chunk_lpv_radiance_sample_reflection.requireResource(LPV_PROBES_RESOURCE);
@@ -0,0 +1,10 @@
1
+ /**
2
+ * {@link BVH_REFIT_DEFERRED_LAYOUT} as WGSL constants: the seed a bound word holds until it is
3
+ * fitted, and the deferred list's layout. One declaration shared by the climb, the repair and the
4
+ * kernels that seed, for the reason {@link BVH_NODE_LAYOUT_DEFINITION} is one.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const BVH_REFIT_DEFERRED_DEFINITION: CodeChunk;
9
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=BVH_REFIT_DEFERRED_DEFINITION.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BVH_REFIT_DEFERRED_DEFINITION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,4CAFU,SAAS,CAUhB;0BAxBuB,oCAAoC"}
@@ -0,0 +1,25 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import {
3
+ BVH_REFIT_DEFERRED_COUNT_WORD,
4
+ BVH_REFIT_DEFERRED_ENTRIES_WORD,
5
+ BVH_REFIT_DEFERRED_ENTRY_WORDS,
6
+ BVH_REFIT_REPAIR_WORKGROUP_SIZE,
7
+ BVH_UNFITTED
8
+ } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
9
+
10
+ /**
11
+ * {@link BVH_REFIT_DEFERRED_LAYOUT} as WGSL constants: the seed a bound word holds until it is
12
+ * fitted, and the deferred list's layout. One declaration shared by the climb, the repair and the
13
+ * kernels that seed, for the reason {@link BVH_NODE_LAYOUT_DEFINITION} is one.
14
+ *
15
+ * @type {CodeChunk}
16
+ */
17
+ export const BVH_REFIT_DEFERRED_DEFINITION = CodeChunk.from(
18
+ //language=WGSL
19
+ `
20
+ const BVH_UNFITTED = ${BVH_UNFITTED}u;
21
+ const BVH_REFIT_DEFERRED_COUNT = ${BVH_REFIT_DEFERRED_COUNT_WORD}u;
22
+ const BVH_REFIT_DEFERRED_ENTRIES = ${BVH_REFIT_DEFERRED_ENTRIES_WORD}u;
23
+ const BVH_REFIT_DEFERRED_ENTRY_WORDS = ${BVH_REFIT_DEFERRED_ENTRY_WORDS}u;
24
+ const BVH_REFIT_REPAIR_WORKGROUP_SIZE = ${BVH_REFIT_REPAIR_WORKGROUP_SIZE}u;
25
+ `);
@@ -0,0 +1,55 @@
1
+ /**
2
+ * Bytes a deferred list needs for climbs over `internal_node_count` internal nodes. A node is
3
+ * deferred at most once — only its second arrival reads its children — so that many entries is
4
+ * the most there can be. Memory, not work: the repair dispatches over the count the climb wrote.
5
+ *
6
+ * @param {number} internal_node_count
7
+ * @returns {number}
8
+ */
9
+ export function bvh_refit_deferred_byte_size(internal_node_count: number): number;
10
+ /**
11
+ * The bit pattern a node's bound words hold between being seeded and being fitted: a quiet NaN that
12
+ * no union of real bounds produces.
13
+ *
14
+ * Whatever runs a refit climb ({@link chunk_bvh_refit_climb}) seeds every bound word the climb will
15
+ * read with this, in an earlier dispatch. The climb hands boxes between invocations through relaxed
16
+ * atomics, and a store need not have reached the invocation that reads it. A read of a seeded word
17
+ * then returns either the store or the seed — never a box from before the seed, because the seeding
18
+ * dispatch ended first. So a box that has not arrived is a box the climb can see is missing.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const BVH_UNFITTED: number;
23
+ /**
24
+ * Where a node the climb deferred goes: `[command x, y, z, count, entries...]`, one buffer.
25
+ *
26
+ * The first three words are the repair's indirect dispatch command, folded as the engine's command
27
+ * builders fold one (x filled to the per-dimension limit before y grows), written by the climb as it
28
+ * defers. Word 3 counts the entries. Each entry is three words: the tree's `node_word_offset`, its
29
+ * `parents_offset`, and the node — so one repair serves trees that own their buffers and trees that
30
+ * are tenants in an arena.
31
+ *
32
+ * The header must be zero when the climb starts; the entries need not be anything.
33
+ */
34
+ export const BVH_REFIT_DEFERRED_COUNT_WORD: 3;
35
+ /**
36
+ * @see BVH_REFIT_DEFERRED_COUNT_WORD
37
+ */
38
+ export const BVH_REFIT_DEFERRED_ENTRIES_WORD: 4;
39
+ /**
40
+ * @see BVH_REFIT_DEFERRED_COUNT_WORD
41
+ */
42
+ export const BVH_REFIT_DEFERRED_ENTRY_WORDS: 3;
43
+ /**
44
+ * The header, which is all that needs clearing before a climb.
45
+ *
46
+ * @type {number}
47
+ */
48
+ export const BVH_REFIT_DEFERRED_HEADER_BYTES: number;
49
+ /**
50
+ * Threads per workgroup of the repair, and so entries per workgroup the climb counts into the command.
51
+ *
52
+ * @type {number}
53
+ */
54
+ export const BVH_REFIT_REPAIR_WORKGROUP_SIZE: number;
55
+ //# sourceMappingURL=BVH_REFIT_DEFERRED_LAYOUT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BVH_REFIT_DEFERRED_LAYOUT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js"],"names":[],"mappings":"AAmDA;;;;;;;GAOG;AACH,kEAHW,MAAM,GACJ,MAAM,CAKlB;AA9DD;;;;;;;;;;;GAWG;AACH,2BAFU,MAAM,CAEuB;AAEvC;;;;;;;;;;GAUG;AACH,8CAA+C;AAE/C;;GAEG;AACH,gDAAiD;AAEjD;;GAEG;AACH,+CAAgD;AAEhD;;;;GAIG;AACH,8CAFU,MAAM,CAE+F;AAE/G;;;;GAIG;AACH,8CAFU,MAAM,CAEkC"}
@@ -0,0 +1,63 @@
1
+ /**
2
+ * The bit pattern a node's bound words hold between being seeded and being fitted: a quiet NaN that
3
+ * no union of real bounds produces.
4
+ *
5
+ * Whatever runs a refit climb ({@link chunk_bvh_refit_climb}) seeds every bound word the climb will
6
+ * read with this, in an earlier dispatch. The climb hands boxes between invocations through relaxed
7
+ * atomics, and a store need not have reached the invocation that reads it. A read of a seeded word
8
+ * then returns either the store or the seed — never a box from before the seed, because the seeding
9
+ * dispatch ended first. So a box that has not arrived is a box the climb can see is missing.
10
+ *
11
+ * @type {number}
12
+ */
13
+ export const BVH_UNFITTED = 0x7FC0FFEE;
14
+
15
+ /**
16
+ * Where a node the climb deferred goes: `[command x, y, z, count, entries...]`, one buffer.
17
+ *
18
+ * The first three words are the repair's indirect dispatch command, folded as the engine's command
19
+ * builders fold one (x filled to the per-dimension limit before y grows), written by the climb as it
20
+ * defers. Word 3 counts the entries. Each entry is three words: the tree's `node_word_offset`, its
21
+ * `parents_offset`, and the node — so one repair serves trees that own their buffers and trees that
22
+ * are tenants in an arena.
23
+ *
24
+ * The header must be zero when the climb starts; the entries need not be anything.
25
+ */
26
+ export const BVH_REFIT_DEFERRED_COUNT_WORD = 3;
27
+
28
+ /**
29
+ * @see BVH_REFIT_DEFERRED_COUNT_WORD
30
+ */
31
+ export const BVH_REFIT_DEFERRED_ENTRIES_WORD = 4;
32
+
33
+ /**
34
+ * @see BVH_REFIT_DEFERRED_COUNT_WORD
35
+ */
36
+ export const BVH_REFIT_DEFERRED_ENTRY_WORDS = 3;
37
+
38
+ /**
39
+ * The header, which is all that needs clearing before a climb.
40
+ *
41
+ * @type {number}
42
+ */
43
+ export const BVH_REFIT_DEFERRED_HEADER_BYTES = BVH_REFIT_DEFERRED_ENTRIES_WORD * Uint32Array.BYTES_PER_ELEMENT;
44
+
45
+ /**
46
+ * Threads per workgroup of the repair, and so entries per workgroup the climb counts into the command.
47
+ *
48
+ * @type {number}
49
+ */
50
+ export const BVH_REFIT_REPAIR_WORKGROUP_SIZE = 64;
51
+
52
+ /**
53
+ * Bytes a deferred list needs for climbs over `internal_node_count` internal nodes. A node is
54
+ * deferred at most once — only its second arrival reads its children — so that many entries is
55
+ * the most there can be. Memory, not work: the repair dispatches over the count the climb wrote.
56
+ *
57
+ * @param {number} internal_node_count
58
+ * @returns {number}
59
+ */
60
+ export function bvh_refit_deferred_byte_size(internal_node_count) {
61
+ return (BVH_REFIT_DEFERRED_ENTRIES_WORD + internal_node_count * BVH_REFIT_DEFERRED_ENTRY_WORDS)
62
+ * Uint32Array.BYTES_PER_ELEMENT;
63
+ }