@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
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- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
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- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
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- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
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* What a stepping cascade's forcing (`shader_fluid_forcing_apply`, Q3) reads.
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* What the GPU fluid's leaf extraction (`shader_fluid_forcing_extract`, L1) reads for a frame.
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export const FLUID_FORCING_EXTRACT_STRUCT: WebGPUStruct;
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{"version":3,"file":"FLUID_FORCING_EXTRACT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,YAAY,CAUI;6BAzBG,mCAAmC"}
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import { f32, u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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+
|
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4
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+
/**
|
|
5
|
+
* What the GPU fluid's leaf extraction (`shader_fluid_forcing_extract`, L1) reads for a frame.
|
|
6
|
+
*
|
|
7
|
+
* - `clip_low`, `clip_high`: the box every leaf is clipped into, world metres;
|
|
8
|
+
* - `leaf_count`: leaves, the rows of the CPU-compacted list;
|
|
9
|
+
* - `obstacle_leaf_count`: how many of them, from the first, are obstacle records; the rest are
|
|
10
|
+
* effectors;
|
|
11
|
+
* - `dilation`: metres an obstacle's box grows on its + sides;
|
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* - `sweep_time`: seconds a wake's box is swept back over, the longest step of the frame's stepping
|
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13
|
+
* cascades;
|
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|
+
* - `inverse_frame_dt`: `1 / (frame_dt · fixedStepTimeScale)`, 0 when no game time passed, which a
|
|
15
|
+
* wake's node velocity is taken with.
|
|
16
|
+
*
|
|
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|
+
* @type {WebGPUStruct}
|
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18
|
+
*/
|
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|
+
export const FLUID_FORCING_EXTRACT_STRUCT = WebGPUStruct.from({
|
|
20
|
+
clip_low: vec3f,
|
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21
|
+
leaf_count: u32,
|
|
22
|
+
clip_high: vec3f,
|
|
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|
+
obstacle_leaf_count: u32,
|
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24
|
+
dilation: f32,
|
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25
|
+
sweep_time: f32,
|
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|
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inverse_frame_dt: f32,
|
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|
+
}, "FluidForcingExtract");
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a tick's brick queries (`shader_fluid_forcing_query`, Q1) read: the stepping cascades, at most
|
|
3
|
+
* two, as slots 0 and 1, and each slot's tree's leaf split.
|
|
4
|
+
*
|
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5
|
+
* - `corner_0`, `cell_size_0`: slot 0's window, the world cell at window-local 0 and its edge in
|
|
6
|
+
* metres; `corner_1`, `cell_size_1` slot 1's, unused on a tick that steps one cascade;
|
|
7
|
+
* - `bricks`: bricks on each axis of a window, every stepping cascade's (they share a resolution);
|
|
8
|
+
* - `brick_count`: their product, the queries of a slot;
|
|
9
|
+
* - `query_count`: the dispatch's queries, `brick_count` times the stepping cascades;
|
|
10
|
+
* - `obstacle_leaf_count_0`, `obstacle_leaf_count_1`: leaves of slot 0's and slot 1's tree below it
|
|
11
|
+
* are obstacle records, the rest effectors.
|
|
12
|
+
*
|
|
13
|
+
* @type {WebGPUStruct}
|
|
14
|
+
*/
|
|
15
|
+
export const FLUID_FORCING_QUERY_STRUCT: WebGPUStruct;
|
|
16
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
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|
+
//# sourceMappingURL=FLUID_FORCING_QUERY_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_FORCING_QUERY_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH,yCAFU,YAAY,CAYE;6BA1BK,mCAAmC"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { f32, u32, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* What a tick's brick queries (`shader_fluid_forcing_query`, Q1) read: the stepping cascades, at most
|
|
6
|
+
* two, as slots 0 and 1, and each slot's tree's leaf split.
|
|
7
|
+
*
|
|
8
|
+
* - `corner_0`, `cell_size_0`: slot 0's window, the world cell at window-local 0 and its edge in
|
|
9
|
+
* metres; `corner_1`, `cell_size_1` slot 1's, unused on a tick that steps one cascade;
|
|
10
|
+
* - `bricks`: bricks on each axis of a window, every stepping cascade's (they share a resolution);
|
|
11
|
+
* - `brick_count`: their product, the queries of a slot;
|
|
12
|
+
* - `query_count`: the dispatch's queries, `brick_count` times the stepping cascades;
|
|
13
|
+
* - `obstacle_leaf_count_0`, `obstacle_leaf_count_1`: leaves of slot 0's and slot 1's tree below it
|
|
14
|
+
* are obstacle records, the rest effectors.
|
|
15
|
+
*
|
|
16
|
+
* @type {WebGPUStruct}
|
|
17
|
+
*/
|
|
18
|
+
export const FLUID_FORCING_QUERY_STRUCT = WebGPUStruct.from({
|
|
19
|
+
corner_0: vec3i,
|
|
20
|
+
cell_size_0: f32,
|
|
21
|
+
corner_1: vec3i,
|
|
22
|
+
cell_size_1: f32,
|
|
23
|
+
bricks: vec3u,
|
|
24
|
+
brick_count: u32,
|
|
25
|
+
query_count: u32,
|
|
26
|
+
obstacle_leaf_count_0: u32,
|
|
27
|
+
obstacle_leaf_count_1: u32,
|
|
28
|
+
}, "FluidForcingQuery");
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One hull plane of a fluid obstacle, a row of the `fluid_obstacle_planes` table
|
|
3
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): core's shape-record plane layout, the outward unit
|
|
4
|
+
* normal and the offset, a point being inside when `n·p − offset ≤ 0`. What
|
|
5
|
+
* `fluid_obstacle_write_gpu_shape` writes four floats of, and `shape_record_plane(index)` hands
|
|
6
|
+
* `chunk_shape_record_signed_distance`. 16 bytes.
|
|
7
|
+
*
|
|
8
|
+
* @type {WebGPUStruct}
|
|
9
|
+
*/
|
|
10
|
+
export const FLUID_OBSTACLE_PLANE_STRUCT: WebGPUStruct;
|
|
11
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
12
|
+
//# sourceMappingURL=FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_OBSTACLE_PLANE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,0CAFU,YAAY,CAKG;6BAdI,mCAAmC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* One hull plane of a fluid obstacle, a row of the `fluid_obstacle_planes` table
|
|
6
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): core's shape-record plane layout, the outward unit
|
|
7
|
+
* normal and the offset, a point being inside when `n·p − offset ≤ 0`. What
|
|
8
|
+
* `fluid_obstacle_write_gpu_shape` writes four floats of, and `shape_record_plane(index)` hands
|
|
9
|
+
* `chunk_shape_record_signed_distance`. 16 bytes.
|
|
10
|
+
*
|
|
11
|
+
* @type {WebGPUStruct}
|
|
12
|
+
*/
|
|
13
|
+
export const FLUID_OBSTACLE_PLANE_STRUCT = WebGPUStruct.from({
|
|
14
|
+
/** `(nx, ny, nz, offset)`. */
|
|
15
|
+
plane: vec4f,
|
|
16
|
+
}, "FluidObstaclePlane");
|
|
@@ -0,0 +1,289 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* # The GPU fluid's forcing
|
|
3
|
+
*
|
|
4
|
+
* What turns the scene's local fluid effectors and obstacles into what a cascade step reads
|
|
5
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): the fluid database, an LBVH over its rows for each
|
|
6
|
+
* resolution of cascade that steps, and per tick a brick query and the forcing of each stepping
|
|
7
|
+
* cascade.
|
|
8
|
+
*
|
|
9
|
+
* ## Rows: the host API
|
|
10
|
+
*
|
|
11
|
+
* One {@link GPUDatabase} of {@link FLUID_DATABASE_SPEC}. A row is written whole, through a generated
|
|
12
|
+
* writer, when its caller says it changed (an effector's `write_gpu_record` and an obstacle's
|
|
13
|
+
* `fluid_obstacle_write_gpu_shape` / `_motion` compare every field while they assign it), and the
|
|
14
|
+
* database uploads only what was written, before the frame's first extraction reads it.
|
|
15
|
+
*
|
|
16
|
+
* add_effector(record) → row set_effector(row, record) remove_effector(row)
|
|
17
|
+
* add_obstacles(records) → first set_obstacle(row, record) remove_obstacles(first, count)
|
|
18
|
+
* add_planes(count) → first planes, set_planes(first, count) remove_planes(first, count)
|
|
19
|
+
*
|
|
20
|
+
* A collider is a run of obstacle rows (`add_run`), and its hulls' planes a run of plane rows, which
|
|
21
|
+
* its records name in core's layout: `fluid_obstacle_write_gpu_shape(record, forcing.planes, first +
|
|
22
|
+
* cursor, shape, i)` writes a hull's planes into {@link planes}, the CPU mirror of the plane table
|
|
23
|
+
* indexed by row, and names them there; {@link set_planes} then uploads the rows. A record's `node`
|
|
24
|
+
* is its caller's to set, the scene's `transforms` row that poses it (0 for none).
|
|
25
|
+
*
|
|
26
|
+
* ## The resolution cull is the trees
|
|
27
|
+
*
|
|
28
|
+
* Cascade `c` of cell `h_c` resolves an obstacle at least `h_c/2` wide, by the record's own extent
|
|
29
|
+
* (`fluid_obstacle_record_extent`, kept per row as its record is written), and every effector. Its
|
|
30
|
+
* brick queries search a tree of exactly those leaves, so an obstacle too small for a cascade never
|
|
31
|
+
* takes a place on a coarse query's frontier and crowds out one that is not. The sets are nested,
|
|
32
|
+
* finest largest; a cascade whose set is the finer one's shares that one's tree.
|
|
33
|
+
*
|
|
34
|
+
* ## Once a frame: {@link record_frame}; per tick, the trees the tick needs
|
|
35
|
+
*
|
|
36
|
+
* {@link record_frame} takes the frame's numbers. The first tick of the frame that steps a cascade of
|
|
37
|
+
* a level records that level's tree, L1 and L2, before its queries; a later tick of the frame reuses it,
|
|
38
|
+
* and a level no tick steps builds nothing.
|
|
39
|
+
*
|
|
40
|
+
* - **The leaf list**, rebuilt on the CPU when the rows or an obstacle's extent changed: the level's
|
|
41
|
+
* obstacle rows ascending, then every effector row ascending, so the tree's leaf order, its Morton
|
|
42
|
+
* tie-break and every brick's survivors follow the rows.
|
|
43
|
+
* - **L1** (`shader_fluid_forcing_extract`): the database's uploads (the frame's first extraction),
|
|
44
|
+
* then one thread a leaf, its world box clipped into the frame's clip box, and the centroids' bound.
|
|
45
|
+
* - **L2**: `graph_bvh_build_lbvh`, at most one sort tile of leaves (1,024) the one-dispatch build,
|
|
46
|
+
* every frame. Above that the 19-dispatch build on a frame whose list changed (so whose count may
|
|
47
|
+
* have) or every {@link FLUID_FORCING_REBUILD_AGE}th frame of that tree, and otherwise
|
|
48
|
+
* `graph_bvh_refit_lbvh` through the stored tree. Each tree keeps its own cadence. Runtime facts
|
|
49
|
+
* only: a count, a list version, an age.
|
|
50
|
+
*
|
|
51
|
+
* ## Per tick, called by `GPUFluidCascadeStack#record_tick`: Q1–Q3
|
|
52
|
+
*
|
|
53
|
+
* - {@link record_queries}: the trees, then Q1, every brick of the tick's stepping cascades queries its
|
|
54
|
+
* cascade's tree in one dispatch (`shader_fluid_forcing_query`), and Q2, the forcing's indirect
|
|
55
|
+
* commands (`shader_fluid_forcing_command`);
|
|
56
|
+
* - {@link record_forcing}, once for each stepping cascade, before its step: Q3
|
|
57
|
+
* (`shader_fluid_forcing_apply`) over the bricks its query listed, writing the cascade's solid
|
|
58
|
+
* flags, the wall's velocity into its pinned faces, and the tick's forcing, which it returns for
|
|
59
|
+
* the step.
|
|
60
|
+
*
|
|
61
|
+
* ## With no rows
|
|
62
|
+
*
|
|
63
|
+
* Nothing is recorded: no upload, no tree, no query, and the steps read their cascades' own flags
|
|
64
|
+
* with no forcing. The one exception is the tick after the last row went: a cascade whose flags the
|
|
65
|
+
* forcing wrote has them cleared once, before its next step.
|
|
66
|
+
*
|
|
67
|
+
* At a fixed row count and resolution this class makes no object per frame or tick: its trees, pass
|
|
68
|
+
* records, bindings and transient descriptors are retained and rewritten. What a frame still
|
|
69
|
+
* allocates (measured with the sampling heap profiler, SoftwareGPUDevice, 16 rows, one tick with
|
|
70
|
+
* two stepping cascades): ~0.4 KB here, the f64 stores into the retained records, and ~0.9 KB in
|
|
71
|
+
* `graph_bvh_build_lbvh`'s recorder for each tree, beside what the frame graph and the bindings
|
|
72
|
+
* allocate for every pass.
|
|
73
|
+
*/
|
|
74
|
+
export class GPUFluidForcing {
|
|
75
|
+
/**
|
|
76
|
+
* Offer the pipelines the forcing dispatches — see {@link PipelineEnquiry}.
|
|
77
|
+
*
|
|
78
|
+
* @param {PipelineEnquiry} enquiry
|
|
79
|
+
*/
|
|
80
|
+
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
81
|
+
/**
|
|
82
|
+
* The descriptor of a transient of `role`, `size` bytes, from `kept` (by role): the one kept for
|
|
83
|
+
* the role while its size holds, a new one when it moves. A role's usage and clear range never
|
|
84
|
+
* change.
|
|
85
|
+
*
|
|
86
|
+
* @param {BufferResourceDescriptor[]} kept
|
|
87
|
+
* @param {number} role
|
|
88
|
+
* @param {number} size
|
|
89
|
+
* @param {number} usage
|
|
90
|
+
* @param {number} clear_size bytes cleared from 0 when the pool reuses the buffer
|
|
91
|
+
* @returns {BufferResourceDescriptor}
|
|
92
|
+
*/
|
|
93
|
+
static "__#266@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
|
|
94
|
+
/**
|
|
95
|
+
* @param {object} record
|
|
96
|
+
* @param {FramePassResources} resources
|
|
97
|
+
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
98
|
+
*/
|
|
99
|
+
static "__#266@#execute_extract"(record: object, resources: FramePassResources, context: {
|
|
100
|
+
encoder: ShadeGPUCommandContext;
|
|
101
|
+
}): void;
|
|
102
|
+
static "__#266@#execute_clear"(record: any, _resources: any, context: any): void;
|
|
103
|
+
static "__#266@#execute_query"(record: any, resources: any, context: any): void;
|
|
104
|
+
static "__#266@#execute_command"(record: any, resources: any, context: any): void;
|
|
105
|
+
static "__#266@#execute_apply"(record: any, resources: any, context: any): void;
|
|
106
|
+
/**
|
|
107
|
+
* @param {object} options
|
|
108
|
+
* @param {GPUDevice} options.device
|
|
109
|
+
*/
|
|
110
|
+
constructor({ device }: {
|
|
111
|
+
device: GPUDevice;
|
|
112
|
+
});
|
|
113
|
+
/**
|
|
114
|
+
* The fluid database.
|
|
115
|
+
* @returns {GPUDatabase}
|
|
116
|
+
*/
|
|
117
|
+
get database(): GPUDatabase;
|
|
118
|
+
/**
|
|
119
|
+
* Rows of the effector table.
|
|
120
|
+
* @returns {number}
|
|
121
|
+
*/
|
|
122
|
+
get effector_count(): number;
|
|
123
|
+
/**
|
|
124
|
+
* Rows of the obstacle table.
|
|
125
|
+
* @returns {number}
|
|
126
|
+
*/
|
|
127
|
+
get obstacle_count(): number;
|
|
128
|
+
/**
|
|
129
|
+
* Every obstacle and effector row: the leaves of the finest tree, before its resolution cull.
|
|
130
|
+
* @returns {number}
|
|
131
|
+
*/
|
|
132
|
+
get leaf_count(): number;
|
|
133
|
+
/**
|
|
134
|
+
* What the last {@link record_frame}'s frame did to the tree cascade `level` queries (the stack's
|
|
135
|
+
* cascade `level`, whose cell is `2^level` times the frame's `cell_size`): `'build'`, `'refit'`, or
|
|
136
|
+
* `'none'` when no tick of the frame stepped a cascade that queries it, or it holds no leaves.
|
|
137
|
+
*
|
|
138
|
+
* @param {number} level
|
|
139
|
+
* @returns {string}
|
|
140
|
+
*/
|
|
141
|
+
tree_update(level: number): string;
|
|
142
|
+
/**
|
|
143
|
+
* What the brick queries could not keep, accumulated since creation, four u32: obstacle candidates
|
|
144
|
+
* past `FLUID_FORCING_OBSTACLE_LIMIT`, effector candidates past `FLUID_FORCING_EFFECTOR_LIMIT`,
|
|
145
|
+
* candidates past the query's list, nodes the query never tested.
|
|
146
|
+
* @returns {GPUBuffer}
|
|
147
|
+
*/
|
|
148
|
+
get statistics(): GPUBuffer;
|
|
149
|
+
/**
|
|
150
|
+
* The CPU mirror of the plane table, four floats a row, `(nx, ny, nz, offset)`, indexed by row:
|
|
151
|
+
* what `fluid_obstacle_write_gpu_shape` writes a hull's planes into. Replaced, not grown in place,
|
|
152
|
+
* by {@link add_planes}: read it after.
|
|
153
|
+
* @returns {Float32Array}
|
|
154
|
+
*/
|
|
155
|
+
get planes(): Float32Array;
|
|
156
|
+
/**
|
|
157
|
+
* Add an effector row.
|
|
158
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*
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159
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+
* @param {FluidEffectorRecord} record
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160
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* @returns {number} its row
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161
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+
*/
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162
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+
add_effector(record: FluidEffectorRecord): number;
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163
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+
/**
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164
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+
* Write an effector row whole, for the next frame's upload.
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165
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+
*
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166
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+
* @param {number} row
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167
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+
* @param {FluidEffectorRecord} record
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168
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+
*/
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169
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+
set_effector(row: number, record: FluidEffectorRecord): void;
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170
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+
/**
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171
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+
* @param {number} row
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172
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+
*/
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173
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+
remove_effector(row: number): void;
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174
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+
/**
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175
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+
* Add a collider's obstacle records as a run of consecutive rows.
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176
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+
*
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177
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* @param {FluidObstacleRecord[]} records at least one
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178
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+
* @returns {number} the run's first row
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+
*/
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180
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+
add_obstacles(records: FluidObstacleRecord[]): number;
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181
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+
/**
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182
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+
* Write an obstacle row whole, for the next frame's upload.
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183
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+
*
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184
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+
* @param {number} row
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185
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+
* @param {FluidObstacleRecord} record
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186
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+
*/
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187
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+
set_obstacle(row: number, record: FluidObstacleRecord): void;
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188
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+
/**
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189
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+
* @param {number} first
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190
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+
* @param {number} count
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191
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+
*/
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192
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+
remove_obstacles(first: number, count: number): void;
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193
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+
/**
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194
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+
* Take a run of plane rows, zero, for a collider's hulls; {@link planes} grows to hold them.
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195
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+
*
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196
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+
* @param {number} count at least one
|
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197
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+
* @returns {number} the run's first row
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198
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+
*/
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199
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+
add_planes(count: number): number;
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200
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+
/**
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201
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+
* Upload plane rows from {@link planes}.
|
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202
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+
*
|
|
203
|
+
* @param {number} first
|
|
204
|
+
* @param {number} count
|
|
205
|
+
*/
|
|
206
|
+
set_planes(first: number, count: number): void;
|
|
207
|
+
/**
|
|
208
|
+
* @param {number} first
|
|
209
|
+
* @param {number} count
|
|
210
|
+
*/
|
|
211
|
+
remove_planes(first: number, count: number): void;
|
|
212
|
+
/**
|
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213
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+
* Record the frame's numbers, before any tick of it, for the trees its ticks record. Call once a
|
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214
|
+
* frame that records ticks; with no rows, the frame's ticks record no tree and no query.
|
|
215
|
+
*
|
|
216
|
+
* @param {object} options
|
|
217
|
+
* @param {FrameGraph} options.graph
|
|
218
|
+
* @param {GPUDatabase} options.scene_database the scene's database, whose `transforms` the rows'
|
|
219
|
+
* nodes are; its buffer is read when the graph runs
|
|
220
|
+
* @param {ArrayLike<number>} options.bounds world metres, `[x0, y0, z0, x1, y1, z1]`: the union of
|
|
221
|
+
* the coarsest windows of the stacks the frame steps. Every leaf is clipped to it grown by its
|
|
222
|
+
* own extent on every side, so a placement during the frame's ticks stays inside, and a plane, a
|
|
223
|
+
* heightmap's box or a far row stays finite
|
|
224
|
+
* @param {number} options.sweep_time seconds: the longest step of the frame's stepping cascades,
|
|
225
|
+
* `dt·2^c` over its ticks, which a wake's box is swept back over
|
|
226
|
+
* @param {number} options.inverse_frame_dt `1 / (frame_dt · fixedStepTimeScale)`, 0 when no game
|
|
227
|
+
* time passed: what a wake's node velocity is taken with
|
|
228
|
+
* @param {number} options.cell_size metres: the finest cascade cell of the frame, cascade 0's, by
|
|
229
|
+
* which every obstacle box is dilated on its + sides, and against which a cascade's level is
|
|
230
|
+
* counted
|
|
231
|
+
*/
|
|
232
|
+
record_frame({ graph, scene_database, bounds, sweep_time, inverse_frame_dt, cell_size }: {
|
|
233
|
+
graph: FrameGraph;
|
|
234
|
+
scene_database: GPUDatabase;
|
|
235
|
+
bounds: ArrayLike<number>;
|
|
236
|
+
sweep_time: number;
|
|
237
|
+
inverse_frame_dt: number;
|
|
238
|
+
cell_size: number;
|
|
239
|
+
}): void;
|
|
240
|
+
/**
|
|
241
|
+
* Record Q1 and Q2 of a tick into `graph`, after its placement and fills: the trees the stepping
|
|
242
|
+
* cascades search, if the frame has not recorded them yet, then every brick of the stepping
|
|
243
|
+
* cascades queries its cascade's tree, and the forcing's commands are written. `second` is the
|
|
244
|
+
* ruler's coarse cascade, `null` on a tick that steps cascade 0 alone; both share a resolution.
|
|
245
|
+
* With no rows, nothing is queried; a stepping cascade whose flags the forcing wrote then has them
|
|
246
|
+
* cleared.
|
|
247
|
+
*
|
|
248
|
+
* @param {object} options
|
|
249
|
+
* @param {FrameGraph} options.graph the graph {@link record_frame} recorded into this frame
|
|
250
|
+
* @param {GPUFluidCascade} options.first cascade 0, slot 0
|
|
251
|
+
* @param {GPUFluidCascade|null} options.second the tick's coarse cascade, slot 1, or `null`
|
|
252
|
+
*/
|
|
253
|
+
record_queries({ graph, first, second }: {
|
|
254
|
+
graph: FrameGraph;
|
|
255
|
+
first: GPUFluidCascade;
|
|
256
|
+
second: GPUFluidCascade | null;
|
|
257
|
+
}): void;
|
|
258
|
+
/**
|
|
259
|
+
* Record Q3 for one stepping cascade of the tick {@link record_queries} recorded, before that
|
|
260
|
+
* cascade's step (after its restriction): its solid flags, the wall's velocity at every face it
|
|
261
|
+
* pins, and the tick's forcing.
|
|
262
|
+
*
|
|
263
|
+
* @param {object} options
|
|
264
|
+
* @param {FrameGraph} options.graph
|
|
265
|
+
* @param {GPUFluidCascade} options.cascade the tick's `first` (slot 0) or `second` (slot 1)
|
|
266
|
+
* @param {number} options.dt seconds, the cascade's step, `dt·2^c`
|
|
267
|
+
* @returns {number|null} the forcing, a buffer resource of `graph` for the cascade's
|
|
268
|
+
* `record_step`; `null` when nothing was recorded (no rows)
|
|
269
|
+
*/
|
|
270
|
+
record_forcing({ graph, cascade, dt }: {
|
|
271
|
+
graph: FrameGraph;
|
|
272
|
+
cascade: GPUFluidCascade;
|
|
273
|
+
dt: number;
|
|
274
|
+
}): number | null;
|
|
275
|
+
/**
|
|
276
|
+
* Release the database, the trees and the buffers. Passes recorded into a graph that has not run
|
|
277
|
+
* yet encode nothing.
|
|
278
|
+
*/
|
|
279
|
+
destroy(): void;
|
|
280
|
+
#private;
|
|
281
|
+
}
|
|
282
|
+
export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
283
|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
284
|
+
export type GPUFluidCascade = import("../GPUFluidCascade.js").GPUFluidCascade;
|
|
285
|
+
export type FluidEffectorRecord = import("../../../../engine/physics/fluid/effector/record/fluid_effector_record_create.js").FluidEffectorRecord;
|
|
286
|
+
export type FluidObstacleRecord = import("../../../../engine/physics/fluid/obstacle/fluid_obstacle_record_create.js").FluidObstacleRecord;
|
|
287
|
+
import { GPUDatabase } from "../../buffer/table/GPUDatabase.js";
|
|
288
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
289
|
+
//# sourceMappingURL=GPUFluidForcing.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|