@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
  249. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
  250. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
  251. package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
  252. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
  253. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
  254. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
  255. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
  256. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
  257. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
  258. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
  259. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
  260. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
  261. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
  262. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
  263. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
  264. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
  265. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
  266. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
  267. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
  268. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
  269. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
  270. package/src/engine/physics/fluid/prototype.js +2 -0
  271. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
  272. package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
  273. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
  274. package/src/shade/assets/textures/split_sum.bin +0 -0
  275. package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
  276. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  277. package/src/shade/device/ShadeGPUCommandContext.js +25 -8
  278. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
  279. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
  280. package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
  281. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  282. package/src/shade/playground/avboit/main.js +9 -6
  283. package/src/shade/playground/particle_ecs/README.md +20 -0
  284. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
  285. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
  286. package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
  287. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
  288. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
  289. package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
  290. package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
  291. package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
  292. package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
  293. package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
  294. package/src/shade/playground/particle_ecs/index.html +21 -0
  295. package/src/shade/playground/particle_ecs/main.js +35 -1
  296. package/src/shade/playground/path_traced_media/main.js +12 -10
  297. package/src/shade/playground/render_submitted_frames.d.ts +20 -0
  298. package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
  299. package/src/shade/playground/render_submitted_frames.js +29 -0
  300. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  301. package/src/shade/playground/skinned_blas_refit/main.js +4 -6
  302. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  303. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
  304. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
  306. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  307. package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
  308. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
  309. package/src/shade/playground/ssr_motion/README.md +24 -22
  310. package/src/shade/playground/ssr_motion/main.js +150 -149
  311. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  312. package/src/shade/playground/ssr_reprojection/main.js +5 -3
  313. package/src/shade/playground/ssr_variance/capture.js +1 -1
  314. package/src/shade/playground/ssr_variance/main.js +247 -246
  315. package/src/shade/playground/submit_frame.d.ts +25 -0
  316. package/src/shade/playground/submit_frame.d.ts.map +1 -0
  317. package/src/shade/playground/submit_frame.js +36 -0
  318. package/src/shade/playground/tonemap_sdr/README.md +1 -1
  319. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
  320. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
  321. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  322. package/src/shade/playground/volumetrics_froxel/main.js +7 -1
  323. package/src/shade/playground/water_refraction/README.md +4 -2
  324. package/src/shade/playground/water_refraction/main.js +19 -3
  325. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  326. package/src/shade/playground/water_refraction/world.js +2 -1
  327. package/src/shade/playground/water_surface/README.md +15 -7
  328. package/src/shade/playground/water_surface/index.html +2 -1
  329. package/src/shade/playground/water_surface/main.js +39 -7
  330. package/src/shade/playground/water_surface/world.d.ts +2 -5
  331. package/src/shade/playground/water_surface/world.d.ts.map +1 -1
  332. package/src/shade/playground/water_surface/world.js +9 -8
  333. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
  334. package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
  335. package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
  336. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  337. package/src/shade/renderer/Renderer.js +68 -61
  338. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
  339. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
  340. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
  341. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
  343. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
  344. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
  345. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
  346. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
  347. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  348. package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
  349. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
  350. package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
  351. package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
  352. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
  353. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
  354. package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
  355. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
  356. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
  357. package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
  358. package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
  359. package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
  360. package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
  361. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
  362. package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
  363. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
  364. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
  365. package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
  366. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  367. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
  368. package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
  369. package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
  370. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
  371. package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
  372. package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
  373. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
  374. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  375. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
  376. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
  377. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
  378. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
  379. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
  380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
  381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
  382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
  383. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  384. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
  385. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
  386. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
  387. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
  388. package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
  389. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  390. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
  391. package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
  392. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  393. package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
  394. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
  395. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  396. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
  397. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
  398. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
  399. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
  400. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
  401. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
  402. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
  403. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
  404. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  405. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
  406. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
  407. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
  408. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
  409. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
  410. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
  411. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
  412. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
  413. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
  414. package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
  415. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
  416. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
  417. package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
  418. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
  419. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
  420. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
  421. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
  422. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
  423. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
  424. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
  425. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
  426. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
  427. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
  428. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
  429. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
  430. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
  431. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
  432. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
  433. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
  434. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
  435. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
  436. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
  437. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
  438. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
  439. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
  440. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
  441. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
  442. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
  443. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
  444. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
  445. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
  446. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
  447. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
  448. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
  449. package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
  450. package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
  451. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
  452. package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
  453. package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
  454. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
  455. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
  456. package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
  457. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
  458. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
  459. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
  460. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
  461. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
  462. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
  463. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
  464. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
  465. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
  466. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
  467. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
  468. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
  469. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
  470. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
  471. package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
  472. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
  473. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
  474. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
  475. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
  476. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
  477. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
  478. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
  479. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
  480. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
  481. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
  482. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
  483. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
  484. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
  485. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
  486. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
  487. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
  488. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
  489. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
  490. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
  491. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
  492. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
  493. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
  494. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
  495. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
  496. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
  497. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
  498. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
  499. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
  500. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
  501. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
  502. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
  503. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
  504. package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
  505. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
  506. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
  507. package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
  508. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
  509. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
  510. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
  511. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
  512. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
  513. package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
  514. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
  515. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
  516. package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
  517. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
  518. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
  519. package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
  520. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
  521. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
  522. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
  523. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
  524. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
  525. package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
  526. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
  527. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
  528. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
  529. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
  530. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
  531. package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
  532. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
  533. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
  534. package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
  535. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
  536. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
  537. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
  538. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
  539. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
  540. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
  541. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
  542. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
  543. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
  544. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
  545. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
  546. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
  547. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
  548. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
  549. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
  550. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
  551. package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
  552. package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
  553. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
  554. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
  555. package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
  556. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
  557. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
  558. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
  559. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
  560. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
  561. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
  562. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
  563. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
  564. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
  565. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
  566. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
  567. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
  568. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
  569. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
  570. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
  571. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
  572. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
  573. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
  574. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
  575. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
  576. package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
  577. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
  578. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
  579. package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
  580. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
  581. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
  582. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
  583. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
  584. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
  585. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
  586. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
  587. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
  588. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
  589. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
  590. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
  591. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
  592. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
  593. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
  594. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
  595. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
  596. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
  597. package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
  598. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
  599. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
  600. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
  601. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
  602. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
  603. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
  604. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
  605. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
  606. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
  607. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
  608. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  609. package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
  610. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
  611. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
  612. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
  613. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
  614. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
  615. package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
  616. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
  617. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
  618. package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
  619. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
  620. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
  621. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
  622. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
  623. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
  624. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
  625. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
  626. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
  627. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
  628. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
  629. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
  630. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
  631. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
  632. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
  633. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
  634. package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
  635. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
  636. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  637. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
  638. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  639. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
  640. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
  641. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
  642. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
  643. package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
  644. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  645. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
  646. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  647. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
  648. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
  649. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
  650. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
  651. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
  652. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
  653. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
  654. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  655. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
  656. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  657. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
  658. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
  659. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
  660. package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
  661. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  662. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
  663. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  664. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
  665. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  666. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
  667. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
  668. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
  669. package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
  670. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
  671. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
  672. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
  673. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
  674. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
  675. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
  676. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
  677. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
  678. package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
  679. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
  680. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
  681. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
  682. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
  683. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
  684. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
  685. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
  686. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
  687. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  688. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
  689. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
  690. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
  691. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
  692. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
  693. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
  694. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
  695. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
  696. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  697. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
  698. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
  699. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  700. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
  701. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
  702. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
  703. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
  704. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
  705. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
  706. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
  707. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
  708. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
  709. package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
  710. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
  711. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
  712. package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
  713. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
  714. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
  715. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
  716. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
  717. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
  718. package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
  719. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
  720. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
  721. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
  722. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
  723. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
  724. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
  725. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
  726. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
  727. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
  728. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
  729. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
  730. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
  731. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
  732. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
  733. package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
  734. package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
  735. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
  736. package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
  737. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
  738. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
  739. package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
  740. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
  741. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
  742. package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
  743. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
  744. package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
  745. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  746. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  747. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
  748. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
  749. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  750. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
  751. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
  752. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  753. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
  754. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
  755. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  756. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
  757. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
  758. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
  759. package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
  760. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
  761. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
  762. package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
  763. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
  764. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
  765. package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
  766. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
  767. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
  768. package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
  769. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
  770. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
  771. package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
  772. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
  773. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
  774. package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
  775. package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
  776. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  777. package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
  778. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  779. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
  780. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  781. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
  782. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
  783. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
  784. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
  785. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
  786. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
  787. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
  788. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
  789. package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
  790. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  791. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
  792. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
  793. package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
  794. package/src/shade/renderer/particles/DESIGN.md +16 -2
  795. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  796. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
  797. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  798. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
  799. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  800. package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
  801. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  802. package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
  803. package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
  804. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  805. package/src/shade/renderer/particles/graph_particles.js +13 -0
  806. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
  807. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  808. package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
  809. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
  810. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  811. package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
  812. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
  813. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  814. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
  815. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
  816. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  817. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
  818. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
  819. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  820. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
  821. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  822. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
  823. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  824. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
  825. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  826. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
  827. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
  828. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  829. package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
  830. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  831. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
  832. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
  833. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
  835. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
  836. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  837. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
  838. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  839. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
  840. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  841. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
  842. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  843. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
  844. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  845. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
  846. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  847. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
  848. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
  849. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
  850. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  851. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
  852. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  853. package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
  854. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
  855. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
  856. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
  857. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
  858. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
  859. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
  860. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
  861. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
  862. package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
  863. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  864. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
  865. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  866. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  867. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
  868. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
  869. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
  870. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
  871. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
  872. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
  873. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
  874. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
  875. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
  876. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
  877. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
  878. package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
  879. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
  880. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  881. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
  882. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
  883. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  884. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
  885. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
  886. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  887. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
  888. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
  889. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
  890. package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
  891. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
  892. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
  893. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  894. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
  895. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
  896. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
  897. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
  898. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  899. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
  900. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  901. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
  902. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
  903. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
  904. package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
  905. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  906. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  907. package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
  908. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  909. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
  910. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
  911. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
  912. package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
  913. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
  914. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  915. package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
  916. package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
  917. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  918. package/src/shade/renderer/shader/ComputeShader.js +54 -0
  919. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
  920. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  921. package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
  922. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
  923. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
  924. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
  925. package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
  926. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
  927. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  928. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
  929. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
  930. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
  931. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
  932. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
  933. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
  934. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
  935. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
  936. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
  937. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
  938. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
  939. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
  940. package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
  941. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
  942. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
  943. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
  944. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
  945. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
  946. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
  947. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
  948. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
  949. package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
  950. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
  951. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
  952. package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
  953. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
  954. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  955. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
  956. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
  957. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
  958. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
  959. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
  960. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
  961. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
  962. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
  963. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
  964. package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
  965. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
  966. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
  967. package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
  968. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
  969. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
  970. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
  971. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
  972. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
  973. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
  974. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
  975. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
  976. package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
  977. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
  978. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
  979. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
  980. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
  981. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
  982. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
  983. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
  984. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
  985. package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
  986. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
  987. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
  988. package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
  989. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
  990. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
  991. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
  992. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
  993. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
  994. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
  995. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
  996. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
  997. package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
  998. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
  999. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
  1000. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
  1001. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
  1002. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
  1003. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
  1004. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
  1005. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
  1006. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
  1007. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
  1008. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1009. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
  1010. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
  1011. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
  1012. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
  1013. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  1014. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
  1015. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
  1016. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
  1017. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
  1018. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
  1019. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
  1021. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  1022. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
  1023. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
  1025. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
  1026. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
  1028. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
  1029. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
  1031. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
  1032. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
  1033. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
  1034. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
  1036. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
  1037. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
  1038. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
  1039. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
  1040. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
  1041. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
  1042. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1043. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
  1044. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
  1045. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
  1046. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
  1047. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
  1048. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
  1049. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
  1050. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
  1051. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
  1052. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
  1053. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
  1054. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
  1055. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
  1056. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
  1057. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
  1058. package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
  1059. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
  1060. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
  1061. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
  1062. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
  1063. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
  1064. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
  1065. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
  1066. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
  1067. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
  1068. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
  1069. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
  1070. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
  1071. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
  1072. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
  1073. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
  1074. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
  1075. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
  1076. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
  1077. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
  1078. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
  1079. package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
  1080. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
  1081. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
  1082. package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
  1083. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
  1084. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
  1085. package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
  1086. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
  1087. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
  1088. package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
  1089. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
  1090. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  1091. package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
  1092. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
  1093. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
  1094. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
  1095. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
  1096. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
  1097. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
  1098. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
  1099. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
  1100. package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
  1101. package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
  1102. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
  1103. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
  1104. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
  1105. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
  1106. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  1107. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
  1108. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
  1109. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
  1110. package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
  1111. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
  1112. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
  1113. package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
  1114. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  1115. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
  1116. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
  1117. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
  1118. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  1119. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
  1120. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
  1121. package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
  1122. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1123. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
  1124. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1125. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
  1126. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
  1127. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1128. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
  1129. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1130. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
  1131. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
  1132. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
  1133. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
  1134. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
  1135. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
  1136. package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
  1137. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
  1138. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  1139. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
  1140. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
  1141. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
  1142. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
  1143. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
  1144. package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
  1145. package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
  1146. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
  1147. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1148. package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
  1149. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
  1150. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
  1151. package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
  1152. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
  1153. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
  1154. package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
  1155. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
  1156. package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
  1157. package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
  1158. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
  1159. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  1160. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
  1161. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
  1162. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1163. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
  1164. package/src/shade/renderer/volumetrics/NOTES.md +47 -0
  1165. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  1166. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
  1167. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
  1168. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1169. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
  1170. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
  1171. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  1172. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
  1173. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
  1174. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
  1175. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
  1176. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
  1177. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
  1178. package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
  1179. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
  1180. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  1181. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
  1182. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
  1183. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
  1184. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
  1185. package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
  1186. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
  1187. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
  1188. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
  1189. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
  1190. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
  1191. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
  1192. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
  1193. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
  1194. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
  1195. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
  1196. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
  1197. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
  1198. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
  1199. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
  1200. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
  1201. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
  1202. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
  1203. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
  1204. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
  1205. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
  1206. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
  1207. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  1208. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
  1209. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1210. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
  1211. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
  1212. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
  1213. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
  1214. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
  1215. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
  1216. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
  1217. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
  1218. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
  1219. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
  1220. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
  1221. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
  1222. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
  1223. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
  1224. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
  1225. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
  1226. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
  1227. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
  1228. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
  1229. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
  1230. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
  1231. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
  1232. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
  1233. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  1234. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
  1235. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  1236. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
  1237. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  1238. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
  1239. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
  1240. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1241. package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
  1242. package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
  1243. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1244. package/src/shade/renderer/water/chunk_water_gi.js +70 -56
  1245. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
  1246. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
  1247. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
  1248. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
  1249. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  1250. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1251. package/src/shade/renderer/water/shader_water.d.ts +9 -12
  1252. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1253. package/src/shade/renderer/water/shader_water.js +69 -47
  1254. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1255. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1256. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1257. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1258. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1259. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1260. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1261. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1262. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1263. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1264. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1265. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1266. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1267. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1268. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1269. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1270. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1271. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1272. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1273. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1274. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1275. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1276. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1277. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1278. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1279. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1280. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1281. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1282. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1283. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1284. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1285. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1286. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1287. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1288. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1289. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1290. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1291. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1292. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1293. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1294. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1295. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1296. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1297. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1298. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1299. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1300. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1301. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1302. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
  1303. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1304. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1305. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1306. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1307. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1308. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1309. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1310. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1311. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1312. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1313. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1314. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1315. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1316. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1317. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1318. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1319. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1320. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1321. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1322. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1323. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1324. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1325. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1326. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1327. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1328. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1329. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1330. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1331. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1332. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1333. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1334. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1335. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1336. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1,8 +1,76 @@
1
1
  /**
2
2
  * Abstracts binding management for shaders
3
+ *
4
+ * One of these is both a declaration (name, kind, type and default) and a placement within a
5
+ * {@link ShaderResourceGroupDescriptor} ({@link binding_index}, {@link visibility}). The static
6
+ * factories ({@link uniform}, {@link storageBuffer}, {@link texture}, {@link storageTexture},
7
+ * {@link sampler}) make a declaration alone: it can be exported once, beside the data it describes,
8
+ * placed into groups with {@link ShaderResourceGroupDescriptor#add}, and named by the chunks that read
9
+ * it through {@link CodeChunk#requireResource}.
10
+ *
3
11
  * @see https://www.w3.org/TR/WGSL/#resource
4
12
  */
5
13
  export class ShaderResourceDescriptor {
14
+ /**
15
+ * @param {string} name
16
+ * @param {WebGPUType|string} type
17
+ * @returns {ShaderResourceDescriptor}
18
+ */
19
+ static "__#74@#buffer"(name: string, type: WebGPUType | string): ShaderResourceDescriptor;
20
+ /**
21
+ * A uniform buffer declaration.
22
+ *
23
+ * @param {string} name
24
+ * @param {WebGPUType|string} _type
25
+ * @param {*} [default_value]
26
+ * @returns {ShaderResourceDescriptor}
27
+ */
28
+ static uniform(name: string, _type: WebGPUType | string, default_value?: any): ShaderResourceDescriptor;
29
+ /**
30
+ * A storage buffer declaration.
31
+ *
32
+ * @param {string} name
33
+ * @param {WebGPUType} type
34
+ * @param {boolean} [write_enabled]
35
+ * @param {boolean} [transient_default] when a frame graph pass is given nothing for this binding, it binds
36
+ * a transient buffer of the type's minimum binding size in its place. The buffer comes from the
37
+ * frame's pool, so its contents are whatever it last held: declare this only for a binding some
38
+ * variants of the shader do not read, such as one shader switch value's resource in a union of
39
+ * every value's bindings. A pass that binds by hand
40
+ * ({@link ShaderResourceGroupDescriptor#generateBindings}) gets no default.
41
+ * @returns {ShaderResourceDescriptor}
42
+ */
43
+ static storageBuffer(name: string, type: WebGPUType, write_enabled?: boolean, transient_default?: boolean): ShaderResourceDescriptor;
44
+ /**
45
+ * A sampled texture declaration.
46
+ *
47
+ * @param {string} name
48
+ * @param {GPUTextureSampleType} [type]
49
+ * @param {GPUTextureViewDimension} [dimension]
50
+ * @param {boolean} [multisampled]
51
+ * @param {ShadeTexture} [default_value]
52
+ * @returns {ShaderResourceDescriptor}
53
+ */
54
+ static texture(name: string, type?: GPUTextureSampleType, dimension?: GPUTextureViewDimension, multisampled?: boolean, default_value?: ShadeTexture): ShaderResourceDescriptor;
55
+ /**
56
+ * A storage texture declaration.
57
+ *
58
+ * @param {string} name
59
+ * @param {GPUTextureFormat} [format]
60
+ * @param {GPUTextureViewDimension} [dimension]
61
+ * @param {GPUStorageTextureAccess} [access]
62
+ * @returns {ShaderResourceDescriptor}
63
+ */
64
+ static storageTexture(name: string, format?: GPUTextureFormat, dimension?: GPUTextureViewDimension, access?: GPUStorageTextureAccess): ShaderResourceDescriptor;
65
+ /**
66
+ * A sampler declaration.
67
+ *
68
+ * @param {string} name
69
+ * @param {GPUSamplerBindingType} [type]
70
+ * @param {SamplerDescriptor} [default_value]
71
+ * @returns {ShaderResourceDescriptor}
72
+ */
73
+ static sampler(name: string, type?: GPUSamplerBindingType, default_value?: SamplerDescriptor): ShaderResourceDescriptor;
6
74
  /**
7
75
  *
8
76
  * @type {string}
@@ -36,6 +104,13 @@ export class ShaderResourceDescriptor {
36
104
  * @type {ShadeTexture|ArrayBuffer|SamplerDescriptor}
37
105
  */
38
106
  default_value: ShadeTexture | ArrayBuffer | SamplerDescriptor;
107
+ /**
108
+ * Only on a storage buffer: a frame graph pass given nothing for this binding binds a transient
109
+ * buffer of the type's minimum binding size in its place, contents undefined. See
110
+ * {@link ShaderResourceGroupDescriptor#addStorageBuffer}.
111
+ * @type {boolean}
112
+ */
113
+ transient_default: boolean;
39
114
  /**
40
115
  * Useful shortcut for figuring out what kind of access is declared (R/W/RW)
41
116
  * @type {number|ResourceAccessKind}
@@ -57,6 +132,23 @@ export class ShaderResourceDescriptor {
57
132
  * @returns {boolean}
58
133
  */
59
134
  equals(other: ShaderResourceDescriptor): boolean;
135
+ /**
136
+ * Whether code written against this declaration can read `binding` in its place: the same name and
137
+ * the same WGSL type, with at least the access this declares. A read-only storage buffer is
138
+ * satisfied by a read-write one, a `float` texture by an `unfilterable-float` one, and placement,
139
+ * visibility and defaults do not matter.
140
+ *
141
+ * @param {ShaderResourceDescriptor} binding
142
+ * @returns {boolean}
143
+ */
144
+ isSatisfiedBy(binding: ShaderResourceDescriptor): boolean;
145
+ /**
146
+ * This declaration without a placement: what {@link ShaderResourceGroupDescriptor#add} places, so the
147
+ * one declaration can sit in several groups at different binding indices.
148
+ *
149
+ * @returns {ShaderResourceDescriptor}
150
+ */
151
+ clone_declaration(): ShaderResourceDescriptor;
60
152
  /**
61
153
  * @readonly
62
154
  * @type {boolean}
@@ -64,13 +156,13 @@ export class ShaderResourceDescriptor {
64
156
  readonly isShaderResourceDescriptor: boolean;
65
157
  }
66
158
  export type ExternalTextureBindingLayout = import("../../../descriptor/binding/ExternalTextureBindingLayout.js").ExternalTextureBindingLayout;
67
- export type SamplerBindingLayout = import("../../../descriptor/binding/SamplerBindingLayout.js").SamplerBindingLayout;
68
- export type StorageTextureBindingLayout = import("../../../descriptor/binding/StorageTextureBindingLayout.js").StorageTextureBindingLayout;
69
159
  export type SamplerDescriptor = import("../../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor;
70
160
  export type ShadeTexture = import("../../texture/ShadeTexture.js").ShadeTexture;
71
161
  export type WebGPUType = import("../type/WebGPUType.js").WebGPUType;
72
162
  import { ResourceType } from "./ResourceType.js";
73
163
  import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
74
164
  import { TextureBindingLayout } from "../../../descriptor/binding/TextureBindingLayout.js";
165
+ import { SamplerBindingLayout } from "../../../descriptor/binding/SamplerBindingLayout.js";
166
+ import { StorageTextureBindingLayout } from "../../../descriptor/binding/StorageTextureBindingLayout.js";
75
167
  import { BindGroupLayoutEntry } from "../../../descriptor/binding/BindGroupLayoutEntry.js";
76
168
  //# sourceMappingURL=ShaderResourceDescriptor.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceDescriptor.js"],"names":[],"mappings":"AA0DA;;;GAGG;AACH;IACI;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,eAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,MAFU,YAAY,CAEjB;IAEL;;OAEG;IACH,YAFU,iBAAe,MAAM,CAEhB;IAEf;;OAEG;IACH,mBAFU,mBAAmB,GAAC,oBAAoB,GAAC,oBAAoB,GAAC,2BAA2B,GAAC,4BAA4B,CAE9G;IAElB;;;OAGG;IACH,aAFU,UAAU,CAER;IAEZ;;;;OAIG;IACH,eAFU,YAAY,GAAC,WAAW,GAAC,iBAAiB,CAEtC;IAGd;;;OAGG;IACH,qBAqBC;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAM/B;IAED;;;OAGG;IACH,4CAHW,iBAAe,MAAM,GACnB,oBAAoB,CAWhC;IAED;;;;OAIG;IACH,cAHW,wBAAwB,GACtB,OAAO,CA0CnB;IAGL;;;OAGG;IACH,qCAFU,OAAO,CAE4C;CAN5D;2CAlMY,OAAO,6DAA6D,EAAE,4BAA4B;mCAClG,OAAO,qDAAqD,EAAE,oBAAoB;0CAClF,OAAO,4DAA4D,EAAE,2BAA2B;gCAChG,OAAO,kDAAkD,EAAE,iBAAiB;2BAC5E,OAAO,+BAA+B,EAAE,YAAY;yBACpD,OAAO,uBAAuB,EAAE,UAAU;6BAR1B,mBAAmB;oCAFZ,oDAAoD;qCACnD,qDAAqD;qCAFrD,qDAAqD"}
1
+ {"version":3,"file":"ShaderResourceDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceDescriptor.js"],"names":[],"mappings":"AAyFA;;;;;;;;;;;GAWG;AACH;IAiNI;;;;OAIG;IACH,6BAJW,MAAM,QACN,UAAU,GAAC,MAAM,GACf,wBAAwB,CAwBpC;IAED;;;;;;;OAOG;IACH,qBALW,MAAM,SACN,UAAU,GAAC,MAAM,wBAEf,wBAAwB,CAmCpC;IAED;;;;;;;;;;;;;OAaG;IACH,2BAXW,MAAM,QACN,UAAU,kBACV,OAAO,sBACP,OAAO,GAML,wBAAwB,CAkBpC;IAED;;;;;;;;;OASG;IACH,qBAPW,MAAM,mFAGN,OAAO,kBACP,YAAY,GACV,wBAAwB,CA4CpC;IAED;;;;;;;;OAQG;IACH,4BANW,MAAM,qGAIJ,wBAAwB,CAuBpC;IAED;;;;;;;OAOG;IACH,qBALW,MAAM,gDAEN,iBAAiB,GACf,wBAAwB,CA0BpC;IA9aD;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,eAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,MAFU,YAAY,CAEjB;IAEL;;OAEG;IACH,YAFU,iBAAe,MAAM,CAEhB;IAEf;;OAEG;IACH,mBAFU,mBAAmB,GAAC,oBAAoB,GAAC,oBAAoB,GAAC,2BAA2B,GAAC,4BAA4B,CAE9G;IAElB;;;OAGG;IACH,aAFU,UAAU,CAER;IAEZ;;;;OAIG;IACH,eAFU,YAAY,GAAC,WAAW,GAAC,iBAAiB,CAEtC;IAEd;;;;;OAKG;IACH,mBAFU,OAAO,CAES;IAG1B;;;OAGG;IACH,qBAqBC;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAM/B;IAED;;;OAGG;IACH,4CAHW,iBAAe,MAAM,GACnB,oBAAoB,CAWhC;IAED;;;;OAIG;IACH,cAHW,wBAAwB,GACtB,OAAO,CA0CnB;IAED;;;;;;;;OAQG;IACH,uBAHW,wBAAwB,GACtB,OAAO,CAgCnB;IAED;;;;;OAKG;IACH,qBAFa,wBAAwB,CAapC;IAmOL;;;OAGG;IACH,qCAFU,OAAO,CAE4C;CAN5D;2CArgBY,OAAO,6DAA6D,EAAE,4BAA4B;gCAClG,OAAO,kDAAkD,EAAE,iBAAiB;2BAC5E,OAAO,+BAA+B,EAAE,YAAY;yBACpD,OAAO,uBAAuB,EAAE,UAAU;6BAN1B,mBAAmB;oCAVZ,oDAAoD;qCAGnD,qDAAqD;qCAFrD,qDAAqD;4CAC9C,4DAA4D;qCAHnE,qDAAqD"}
@@ -2,13 +2,19 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
3
3
  import { BindGroupLayoutEntry } from "../../../descriptor/binding/BindGroupLayoutEntry.js";
4
4
  import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
5
+ import { SamplerBindingLayout } from "../../../descriptor/binding/SamplerBindingLayout.js";
6
+ import { StorageTextureBindingLayout } from "../../../descriptor/binding/StorageTextureBindingLayout.js";
5
7
  import { TextureBindingLayout } from "../../../descriptor/binding/TextureBindingLayout.js";
8
+ import {
9
+ wgsl_texture_declaration_by_sample_type
10
+ } from "../../texture/format/wgsl_texture_declaration_by_sample_type.js";
11
+ import { parse_wgsl_type } from "../type/parse_wgsl_type.js";
12
+ import { write_gpu_typed_buffer } from "../type/serde/write_gpu_typed_buffer.js";
13
+ import { type_has_atomics } from "../type/type_has_atomics.js";
6
14
  import { ResourceType } from "./ResourceType.js";
7
15
 
8
16
  /**
9
17
  * @typedef {import("../../../descriptor/binding/ExternalTextureBindingLayout.js").ExternalTextureBindingLayout} ExternalTextureBindingLayout
10
- * @typedef {import("../../../descriptor/binding/SamplerBindingLayout.js").SamplerBindingLayout} SamplerBindingLayout
11
- * @typedef {import("../../../descriptor/binding/StorageTextureBindingLayout.js").StorageTextureBindingLayout} StorageTextureBindingLayout
12
18
  * @typedef {import("../../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor} SamplerDescriptor
13
19
  * @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
14
20
  * @typedef {import("../type/WebGPUType.js").WebGPUType} WebGPUType
@@ -56,8 +62,41 @@ function compute_storage_texture_access(access) {
56
62
  }
57
63
  }
58
64
 
65
+ /**
66
+ * Whether a buffer bound as `bound` declares the address space `required` was written against:
67
+ * `uniform`, or `storage` with either access.
68
+ *
69
+ * @param {GPUBufferBindingType} required
70
+ * @param {GPUBufferBindingType} bound
71
+ * @returns {boolean}
72
+ */
73
+ function buffer_address_space_matches(required, bound) {
74
+ return (required === "uniform") === (bound === "uniform");
75
+ }
76
+
77
+ /**
78
+ * Whether textures of these sample types are one WGSL type: `float` and `unfilterable-float` are both
79
+ * `f32` and differ only in the layout, while `depth` is a `texture_depth_*` of its own.
80
+ *
81
+ * @param {GPUTextureSampleType} required
82
+ * @param {GPUTextureSampleType} bound
83
+ * @returns {boolean}
84
+ */
85
+ function texture_sample_type_matches(required, bound) {
86
+ return (required === "depth") === (bound === "depth")
87
+ && wgsl_texture_declaration_by_sample_type(required) === wgsl_texture_declaration_by_sample_type(bound);
88
+ }
89
+
59
90
  /**
60
91
  * Abstracts binding management for shaders
92
+ *
93
+ * One of these is both a declaration (name, kind, type and default) and a placement within a
94
+ * {@link ShaderResourceGroupDescriptor} ({@link binding_index}, {@link visibility}). The static
95
+ * factories ({@link uniform}, {@link storageBuffer}, {@link texture}, {@link storageTexture},
96
+ * {@link sampler}) make a declaration alone: it can be exported once, beside the data it describes,
97
+ * placed into groups with {@link ShaderResourceGroupDescriptor#add}, and named by the chunks that read
98
+ * it through {@link CodeChunk#requireResource}.
99
+ *
61
100
  * @see https://www.w3.org/TR/WGSL/#resource
62
101
  */
63
102
  export class ShaderResourceDescriptor {
@@ -101,6 +140,14 @@ export class ShaderResourceDescriptor {
101
140
  */
102
141
  default_value;
103
142
 
143
+ /**
144
+ * Only on a storage buffer: a frame graph pass given nothing for this binding binds a transient
145
+ * buffer of the type's minimum binding size in its place, contents undefined. See
146
+ * {@link ShaderResourceGroupDescriptor#addStorageBuffer}.
147
+ * @type {boolean}
148
+ */
149
+ transient_default = false;
150
+
104
151
 
105
152
  /**
106
153
  * Useful shortcut for figuring out what kind of access is declared (R/W/RW)
@@ -200,6 +247,290 @@ export class ShaderResourceDescriptor {
200
247
  // all good
201
248
  return true;
202
249
  }
250
+
251
+ /**
252
+ * Whether code written against this declaration can read `binding` in its place: the same name and
253
+ * the same WGSL type, with at least the access this declares. A read-only storage buffer is
254
+ * satisfied by a read-write one, a `float` texture by an `unfilterable-float` one, and placement,
255
+ * visibility and defaults do not matter.
256
+ *
257
+ * @param {ShaderResourceDescriptor} binding
258
+ * @returns {boolean}
259
+ */
260
+ isSatisfiedBy(binding) {
261
+ if (this.name !== binding.name || this.type !== binding.type) {
262
+ return false;
263
+ }
264
+
265
+ const access = this.access;
266
+
267
+ if ((binding.access & access) !== access) {
268
+ return false;
269
+ }
270
+
271
+ const required = this.member_descriptor;
272
+ const bound = binding.member_descriptor;
273
+
274
+ switch (this.type) {
275
+ case ResourceType.Buffer:
276
+ return buffer_address_space_matches(required.type, bound.type)
277
+ && this.buffer_type.equals(binding.buffer_type);
278
+ case ResourceType.Texture:
279
+ return texture_sample_type_matches(required.sampleType, bound.sampleType)
280
+ && required.viewDimension === bound.viewDimension
281
+ && required.multisampled === bound.multisampled;
282
+ case ResourceType.StorageTexture:
283
+ return required.format === bound.format
284
+ && required.viewDimension === bound.viewDimension;
285
+ case ResourceType.Sampler:
286
+ return (required.type === "comparison") === (bound.type === "comparison");
287
+ default:
288
+ return required.equals(bound);
289
+ }
290
+ }
291
+
292
+ /**
293
+ * This declaration without a placement: what {@link ShaderResourceGroupDescriptor#add} places, so the
294
+ * one declaration can sit in several groups at different binding indices.
295
+ *
296
+ * @returns {ShaderResourceDescriptor}
297
+ */
298
+ clone_declaration() {
299
+ const r = new ShaderResourceDescriptor();
300
+
301
+ r.name = this.name;
302
+ r.type = this.type;
303
+ r.member_descriptor = this.member_descriptor;
304
+ r.buffer_type = this.buffer_type;
305
+ r.default_value = this.default_value;
306
+ r.transient_default = this.transient_default;
307
+
308
+ return r;
309
+ }
310
+
311
+ /**
312
+ * @param {string} name
313
+ * @param {WebGPUType|string} type
314
+ * @returns {ShaderResourceDescriptor}
315
+ */
316
+ static #buffer(name, type) {
317
+ assert.isString(name, 'name');
318
+ assert.defined(type, 'type');
319
+
320
+ const resource = new ShaderResourceDescriptor();
321
+
322
+ resource.name = name;
323
+ resource.type = ResourceType.Buffer;
324
+
325
+ let _type = type;
326
+
327
+ if (typeof type === "string") {
328
+ _type = parse_wgsl_type(type);
329
+ } else {
330
+
331
+ assert.equal(type.isWebGPUType, true, 'type.isWebGPUType !== true');
332
+
333
+ }
334
+
335
+ resource.buffer_type = _type;
336
+
337
+ return resource;
338
+ }
339
+
340
+ /**
341
+ * A uniform buffer declaration.
342
+ *
343
+ * @param {string} name
344
+ * @param {WebGPUType|string} _type
345
+ * @param {*} [default_value]
346
+ * @returns {ShaderResourceDescriptor}
347
+ */
348
+ static uniform(name, _type, default_value = undefined) {
349
+ assert.isString(name, 'name');
350
+
351
+ let type = _type;
352
+ if (typeof type === "string") {
353
+ type = parse_wgsl_type(type);
354
+ } else {
355
+ assert.equal(type.isWebGPUType, true, 'type.isWebGPUType !== true');
356
+ }
357
+
358
+ if (type.runtime_sized) {
359
+ // TODO check if this is true, I don't remember exact details from the spec
360
+ throw new Error(`Uniforms can not use runtime sized structures. Size must be defined ahead of time. name='${name}', type=${type}`);
361
+ }
362
+
363
+ // https://www.w3.org/TR/WGSL/#atomic-type
364
+ assert.equal(type_has_atomics(type), false, 'atomics are not allowed in uniforms');
365
+
366
+ const resource = ShaderResourceDescriptor.#buffer(name, type);
367
+
368
+ resource.member_descriptor = BufferBindingLayout.uniform;
369
+
370
+ if (default_value !== undefined) {
371
+
372
+ const buffer = new ArrayBuffer(type.size);
373
+
374
+ write_gpu_typed_buffer(default_value, resource.buffer_type, buffer, 0);
375
+
376
+ resource.default_value = buffer;
377
+
378
+ }
379
+
380
+ return resource;
381
+ }
382
+
383
+ /**
384
+ * A storage buffer declaration.
385
+ *
386
+ * @param {string} name
387
+ * @param {WebGPUType} type
388
+ * @param {boolean} [write_enabled]
389
+ * @param {boolean} [transient_default] when a frame graph pass is given nothing for this binding, it binds
390
+ * a transient buffer of the type's minimum binding size in its place. The buffer comes from the
391
+ * frame's pool, so its contents are whatever it last held: declare this only for a binding some
392
+ * variants of the shader do not read, such as one shader switch value's resource in a union of
393
+ * every value's bindings. A pass that binds by hand
394
+ * ({@link ShaderResourceGroupDescriptor#generateBindings}) gets no default.
395
+ * @returns {ShaderResourceDescriptor}
396
+ */
397
+ static storageBuffer(name, type, write_enabled = false, transient_default = false) {
398
+ assert.defined(type, 'type');
399
+ assert.isBoolean(write_enabled, 'write_enabled');
400
+ assert.isBoolean(transient_default, 'transient_default');
401
+ assert.isObject(type, 'type');
402
+ assert.equal(type.isWebGPUType, true, 'type.isWebGPUType !== true');
403
+
404
+ // https://www.w3.org/TR/WGSL/#atomic-type
405
+ assert.equal(type_has_atomics(type) && !write_enabled, false, 'atomics are only allowed in write-access mode');
406
+
407
+ const resource = ShaderResourceDescriptor.#buffer(name, type);
408
+
409
+ resource.member_descriptor = write_enabled ? BufferBindingLayout.storage : BufferBindingLayout.readOnlyStorage;
410
+ resource.transient_default = transient_default;
411
+
412
+ return resource;
413
+ }
414
+
415
+ /**
416
+ * A sampled texture declaration.
417
+ *
418
+ * @param {string} name
419
+ * @param {GPUTextureSampleType} [type]
420
+ * @param {GPUTextureViewDimension} [dimension]
421
+ * @param {boolean} [multisampled]
422
+ * @param {ShadeTexture} [default_value]
423
+ * @returns {ShaderResourceDescriptor}
424
+ */
425
+ static texture(
426
+ name,
427
+ type = "unfilterable-float",
428
+ dimension = "2d",
429
+ multisampled = false,
430
+ default_value = undefined,
431
+ ) {
432
+ assert.isString(name, 'name');
433
+ assert.isOneOf(type, [
434
+ "unfilterable-float",
435
+ "float",
436
+ "sint",
437
+ "uint",
438
+ "depth"
439
+ ], 'type');
440
+
441
+ assert.isOneOf(dimension, [
442
+ "1d",
443
+ "2d",
444
+ "2d-array",
445
+ "cube",
446
+ "cube-array",
447
+ "3d"
448
+ ], "dimension");
449
+
450
+ const resource = new ShaderResourceDescriptor();
451
+
452
+ resource.name = name;
453
+ resource.type = ResourceType.Texture;
454
+ resource.member_descriptor = TextureBindingLayout.fromJSON({
455
+ sampleType: type,
456
+ viewDimension: dimension,
457
+ multisampled
458
+ });
459
+
460
+ if (default_value !== undefined) {
461
+ assert.equal(default_value.isShadeTexture, true, 'default_value.isShadeTexture !== true');
462
+
463
+ resource.default_value = default_value;
464
+ }
465
+
466
+ return resource;
467
+ }
468
+
469
+ /**
470
+ * A storage texture declaration.
471
+ *
472
+ * @param {string} name
473
+ * @param {GPUTextureFormat} [format]
474
+ * @param {GPUTextureViewDimension} [dimension]
475
+ * @param {GPUStorageTextureAccess} [access]
476
+ * @returns {ShaderResourceDescriptor}
477
+ */
478
+ static storageTexture(
479
+ name,
480
+ format,
481
+ dimension,
482
+ access
483
+ ) {
484
+
485
+ assert.isString(name, 'name');
486
+
487
+ const resource = new ShaderResourceDescriptor();
488
+
489
+ resource.name = name;
490
+ resource.type = ResourceType.StorageTexture;
491
+
492
+ resource.member_descriptor = StorageTextureBindingLayout.fromJSON({
493
+ format,
494
+ access,
495
+ viewDimension: dimension
496
+ });
497
+
498
+ return resource;
499
+ }
500
+
501
+ /**
502
+ * A sampler declaration.
503
+ *
504
+ * @param {string} name
505
+ * @param {GPUSamplerBindingType} [type]
506
+ * @param {SamplerDescriptor} [default_value]
507
+ * @returns {ShaderResourceDescriptor}
508
+ */
509
+ static sampler(name, type = "filtering", default_value = undefined) {
510
+ assert.isString(name, 'name');
511
+ assert.isOneOf(type, ["filtering", "non-filtering", "comparison"])
512
+
513
+
514
+ const resource = new ShaderResourceDescriptor();
515
+
516
+ resource.name = name;
517
+ resource.type = ResourceType.Sampler;
518
+
519
+ resource.member_descriptor = SamplerBindingLayout.fromJSON({
520
+ type
521
+ });
522
+
523
+ if (default_value !== undefined) {
524
+ assert.isObject(default_value, 'default_value');
525
+ assert.equal(default_value.isSamplerDescriptor, true, 'default_value.isSamplerDescriptor !== true');
526
+
527
+ // TODO validate that type matches
528
+
529
+ resource.default_value = default_value;
530
+ }
531
+
532
+ return resource;
533
+ }
203
534
  }
204
535
 
205
536
  /**
@@ -48,6 +48,14 @@ export class ShaderResourceGroupDescriptor {
48
48
  * @returns {ShaderResourceDescriptor|undefined}
49
49
  */
50
50
  get(name: string): ShaderResourceDescriptor | undefined;
51
+ /**
52
+ * Place `declaration` in this group, at the first free binding index. The group holds a copy, so
53
+ * the one declaration, exported beside the data it describes, can be placed in any number of groups.
54
+ *
55
+ * @param {ShaderResourceDescriptor} declaration see {@link ShaderResourceDescriptor.uniform} and its siblings
56
+ * @returns {this}
57
+ */
58
+ add(declaration: ShaderResourceDescriptor): this;
51
59
  /**
52
60
  *
53
61
  * @param {string} name
@@ -61,9 +69,14 @@ export class ShaderResourceGroupDescriptor {
61
69
  * @param {string} name
62
70
  * @param {WebGPUType} type
63
71
  * @param {boolean} [write_enabled]
72
+ * @param {boolean} [transient_default] when a frame graph pass is given nothing for this binding, it binds
73
+ * a transient buffer of the type's minimum binding size in its place. The buffer comes from the
74
+ * frame's pool, so its contents are whatever it last held: declare this only for a binding some
75
+ * variants of the shader do not read, such as one shader switch value's resource in a union of
76
+ * every value's bindings. A pass that binds by hand ({@link generateBindings}) gets no default.
64
77
  * @returns {this}
65
78
  */
66
- addStorageBuffer(name: string, type: WebGPUType, write_enabled?: boolean): this;
79
+ addStorageBuffer(name: string, type: WebGPUType, write_enabled?: boolean, transient_default?: boolean): this;
67
80
  /**
68
81
  *
69
82
  * @param {string} name
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceGroupDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js"],"names":[],"mappings":"AAqCA;IAEI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAQV;;OAEG;IACH,4CAEC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,CAkJhC;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAc/B;IAED;;;;OAIG;IACH,6CAFa,mBAAmB,CA6B/B;IAED;;;OAGG;IACH,mDAHW,iBAAe,MAAM,GACnB,yBAAyB,CAqBrC;IAED;;;OAGG;IACH,gBAFY,MAAM,CAWjB;IAED;;;;OAIG;IACH,WAHW,MAAM,YACN,wBAAwB,QAUlC;IAED;;;;OAIG;IACH,UAHW,MAAM,GACJ,wBAAwB,GAAC,SAAS,CAiB9C;IAqDD;;;;;;OAMG;IACH,iBALW,MAAM,SACN,UAAU,GAAC,MAAM,wBAEf,IAAI,CAqChB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,QACN,UAAU,kBACV,OAAO,GACL,IAAI,CAmBhB;IAED;;;;;;;;OAQG;IACH,iBAPW,MAAM,mFAGN,OAAO,kBACP,YAAY,GACV,IAAI,CA8ChB;IAED;;;;;;;OAOG;IACH,wBANW,MAAM,qGAIL,6BAA6B,CAyBxC;IAED;;;;;;OAMG;IACH,iBALW,MAAM,gDAEN,iBAAiB,GACf,6BAA6B,CA4BzC;;CAEJ;gCAvjBY,OAAO,kDAAkD,EAAE,iBAAiB;qCAC5E,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,+BAA+B,EAAE,YAAY;yBACpD,OAAO,uBAAuB,EAAE,UAAU;yCANd,+BAA+B;0CAV9B,0DAA0D"}
1
+ {"version":3,"file":"ShaderResourceGroupDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js"],"names":[],"mappings":"AA8BA;IAEI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAQV;;OAEG;IACH,4CAEC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,CA0JhC;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAc/B;IAED;;;;OAIG;IACH,6CAFa,mBAAmB,CA6B/B;IAED;;;OAGG;IACH,mDAHW,iBAAe,MAAM,GACnB,yBAAyB,CAqBrC;IAED;;;OAGG;IACH,gBAFY,MAAM,CAWjB;IAED;;;;OAIG;IACH,WAHW,MAAM,YACN,wBAAwB,QAUlC;IAED;;;;OAIG;IACH,UAHW,MAAM,GACJ,wBAAwB,GAAC,SAAS,CAiB9C;IAuBD;;;;;;OAMG;IACH,iBAHW,wBAAwB,GACtB,IAAI,CAShB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,SACN,UAAU,GAAC,MAAM,wBAEf,IAAI,CAMhB;IAED;;;;;;;;;;;OAWG;IACH,uBAVW,MAAM,QACN,UAAU,kBACV,OAAO,sBACP,OAAO,GAKL,IAAI,CAMhB;IAED;;;;;;;;OAQG;IACH,iBAPW,MAAM,mFAGN,OAAO,kBACP,YAAY,GACV,IAAI,CAYhB;IAED;;;;;;;OAOG;IACH,wBANW,MAAM,qGAIL,6BAA6B,CAWxC;IAED;;;;;;OAMG;IACH,iBALW,MAAM,gDAEN,iBAAiB,GACf,6BAA6B,CAMzC;;CAEJ;gCApcY,OAAO,kDAAkD,EAAE,iBAAiB;qCAC5E,OAAO,2CAA2C,EAAE,sBAAsB;2BAC1E,OAAO,+BAA+B,EAAE,YAAY;yBACpD,OAAO,uBAAuB,EAAE,UAAU;yCANd,+BAA+B;0CAH9B,0DAA0D"}