@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The finest level of a 3-D clipmap whose window holds a point, and how far into that window's edge
3
+ * band the point is. The CPU twin of `chunk_clipmap_select_finest`.
4
+ *
5
+ * Levels are walked finest first; the first whose window holds the cell the point is in answers. Its
6
+ * edge weight is the point's distance to the window's nearest face, in the level's cells, read
7
+ * through a linear ramp: 0 at `band_width` cells or deeper, 1 on the face — how much a reader blends
8
+ * toward the next coarser source.
9
+ *
10
+ * @param {ClipmapWindowSet} windows a 3-D set
11
+ * @param {ArrayLike<number>} cell_sizes per level, world units on a side of its cell
12
+ * @param {number} x world position
13
+ * @param {number} y
14
+ * @param {number} z
15
+ * @param {number} band_width cells, positive
16
+ * @param {Float64Array|number[]} out receives the edge weight at 0; 0 when no level holds the point
17
+ * @returns {number} the level, or -1 when no level holds the point
18
+ */
19
+ export function clipmap_select_finest(windows: ClipmapWindowSet, cell_sizes: ArrayLike<number>, x: number, y: number, z: number, band_width: number, out: Float64Array | number[]): number;
20
+ //# sourceMappingURL=clipmap_select_finest.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clipmap_select_finest.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/clipmap_select_finest.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,6EARW,UAAU,MAAM,CAAC,KACjB,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,OACN,YAAY,GAAC,MAAM,EAAE,GACnB,MAAM,CAkClB"}
@@ -0,0 +1,53 @@
1
+ import { assert } from "../../assert.js";
2
+
3
+ /**
4
+ * The finest level of a 3-D clipmap whose window holds a point, and how far into that window's edge
5
+ * band the point is. The CPU twin of `chunk_clipmap_select_finest`.
6
+ *
7
+ * Levels are walked finest first; the first whose window holds the cell the point is in answers. Its
8
+ * edge weight is the point's distance to the window's nearest face, in the level's cells, read
9
+ * through a linear ramp: 0 at `band_width` cells or deeper, 1 on the face — how much a reader blends
10
+ * toward the next coarser source.
11
+ *
12
+ * @param {ClipmapWindowSet} windows a 3-D set
13
+ * @param {ArrayLike<number>} cell_sizes per level, world units on a side of its cell
14
+ * @param {number} x world position
15
+ * @param {number} y
16
+ * @param {number} z
17
+ * @param {number} band_width cells, positive
18
+ * @param {Float64Array|number[]} out receives the edge weight at 0; 0 when no level holds the point
19
+ * @returns {number} the level, or -1 when no level holds the point
20
+ */
21
+ export function clipmap_select_finest(windows, cell_sizes, x, y, z, band_width, out) {
22
+ assert.equal(windows.dimensions, 3, 'windows.dimensions');
23
+ assert.greaterThan(band_width, 0, 'band_width');
24
+
25
+ const size = windows.size;
26
+ const level_count = windows.level_count;
27
+
28
+ for (let level = 0; level < level_count; level++) {
29
+ const cell_size = cell_sizes[level];
30
+
31
+ const cx = x / cell_size;
32
+ const cy = y / cell_size;
33
+ const cz = z / cell_size;
34
+
35
+ if (!windows.contains(level, Math.floor(cx), Math.floor(cy), Math.floor(cz))) {
36
+ continue;
37
+ }
38
+
39
+ const lx = cx - windows.corner(level, 0);
40
+ const ly = cy - windows.corner(level, 1);
41
+ const lz = cz - windows.corner(level, 2);
42
+
43
+ const edge = Math.min(lx, ly, lz, size[0] - lx, size[1] - ly, size[2] - lz);
44
+
45
+ out[0] = Math.min(1, Math.max(0, 1 - edge / band_width));
46
+
47
+ return level;
48
+ }
49
+
50
+ out[0] = 0;
51
+
52
+ return -1;
53
+ }
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Snap a coordinate to a lattice of steps, holding the step it is at until the coordinate has gone a
3
+ * margin past half-way to the next one — so a coordinate dithering across the half-way point does not
4
+ * move the result back and forth.
5
+ *
6
+ * Holds `current` unless `|raw − current·step| > 0.5·step + hysteresis`. Past that it takes the step
7
+ * nearest `raw`, not the one at the threshold, so a single large move is a single re-placement. A
8
+ * first placement (`placed` false) has nothing to hold and takes the nearest step outright, with no
9
+ * hysteresis. A tie between two steps goes up, as `Math.round` takes it.
10
+ *
11
+ * Everything is in the caller's units: a fluid field's anchor passes cells with a step of 1, the
12
+ * virtual shadow map's depth range passes world units with a step of a quarter of its extent.
13
+ *
14
+ * @param {number} raw where the coordinate is
15
+ * @param {number} current the step it is held at, an integer: it sits at `current · step`
16
+ * @param {number} step the lattice's spacing
17
+ * @param {number} hysteresis the margin past half a step, not negative
18
+ * @param {boolean} placed false on the first placement, when `current` is not read
19
+ * @returns {number} the step it is held at now, an integer
20
+ */
21
+ export function quantize_hysteretic(raw: number, current: number, step: number, hysteresis: number, placed: boolean): number;
22
+ //# sourceMappingURL=quantize_hysteretic.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quantize_hysteretic.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/quantize_hysteretic.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,yCAPW,MAAM,WACN,MAAM,QACN,MAAM,cACN,MAAM,UACN,OAAO,GACL,MAAM,CAYlB"}
@@ -0,0 +1,33 @@
1
+ import { assert } from "../../assert.js";
2
+
3
+ /**
4
+ * Snap a coordinate to a lattice of steps, holding the step it is at until the coordinate has gone a
5
+ * margin past half-way to the next one — so a coordinate dithering across the half-way point does not
6
+ * move the result back and forth.
7
+ *
8
+ * Holds `current` unless `|raw − current·step| > 0.5·step + hysteresis`. Past that it takes the step
9
+ * nearest `raw`, not the one at the threshold, so a single large move is a single re-placement. A
10
+ * first placement (`placed` false) has nothing to hold and takes the nearest step outright, with no
11
+ * hysteresis. A tie between two steps goes up, as `Math.round` takes it.
12
+ *
13
+ * Everything is in the caller's units: a fluid field's anchor passes cells with a step of 1, the
14
+ * virtual shadow map's depth range passes world units with a step of a quarter of its extent.
15
+ *
16
+ * @param {number} raw where the coordinate is
17
+ * @param {number} current the step it is held at, an integer: it sits at `current · step`
18
+ * @param {number} step the lattice's spacing
19
+ * @param {number} hysteresis the margin past half a step, not negative
20
+ * @param {boolean} placed false on the first placement, when `current` is not read
21
+ * @returns {number} the step it is held at now, an integer
22
+ */
23
+ export function quantize_hysteretic(raw, current, step, hysteresis, placed) {
24
+ assert.greaterThan(step, 0, 'step');
25
+ assert.greaterThanOrEqual(hysteresis, 0, 'hysteresis');
26
+
27
+ // written as "move when past the threshold" so that a NaN coordinate holds where it is
28
+ if (!placed || Math.abs(raw - current * step) > 0.5 * step + hysteresis) {
29
+ return Math.round(raw / step);
30
+ }
31
+
32
+ return current;
33
+ }
@@ -0,0 +1,25 @@
1
+ /**
2
+ * The cells a window exposes when its corner moves: the new window less the old, as disjoint boxes.
3
+ *
4
+ * - a slab of x for the columns the new window has and the old one does not, over the new window's
5
+ * whole y and z;
6
+ * - then a slab of y for the rows it gained, over the x both windows share and the new window's whole z;
7
+ * - then, in 3-D, a slab of z for the layers it gained, over the x and the y both windows share.
8
+ *
9
+ * An axis that did not move gives no box. A move of the window's side or more on any axis keeps
10
+ * nothing, and gives the whole new window as one box.
11
+ *
12
+ * Over storage that wraps (a cell sits in `cell mod size`, see {@link ClipmapWindowSet}) the slots of
13
+ * the exposed cells are exactly the slots of the cells the window left, so the same boxes say which
14
+ * slots to clear and which to fill. Swap the corners to get the cells the window left instead.
15
+ *
16
+ * @param {ArrayLike<number>} old_corner the window's smallest cell before, one integer per axis
17
+ * @param {ArrayLike<number>} new_corner and after
18
+ * @param {ArrayLike<number>} size the window's side per axis, in cells
19
+ * @param {number} dimensions 2 or 3
20
+ * @param {Int32Array|number[]} out_boxes `2 · dimensions` integers a box — the smallest cell on each
21
+ * axis, then one past the largest on each axis — with room for `dimensions` boxes
22
+ * @returns {number} boxes written
23
+ */
24
+ export function window_scroll_regions(old_corner: ArrayLike<number>, new_corner: ArrayLike<number>, size: ArrayLike<number>, dimensions: number, out_boxes: Int32Array | number[]): number;
25
+ //# sourceMappingURL=window_scroll_regions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"window_scroll_regions.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/window_scroll_regions.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,kDARW,UAAU,MAAM,CAAC,cACjB,UAAU,MAAM,CAAC,QACjB,UAAU,MAAM,CAAC,cACjB,MAAM,aACN,UAAU,GAAC,MAAM,EAAE,GAEjB,MAAM,CA6DlB"}
@@ -0,0 +1,83 @@
1
+ /**
2
+ * The cells a window exposes when its corner moves: the new window less the old, as disjoint boxes.
3
+ *
4
+ * - a slab of x for the columns the new window has and the old one does not, over the new window's
5
+ * whole y and z;
6
+ * - then a slab of y for the rows it gained, over the x both windows share and the new window's whole z;
7
+ * - then, in 3-D, a slab of z for the layers it gained, over the x and the y both windows share.
8
+ *
9
+ * An axis that did not move gives no box. A move of the window's side or more on any axis keeps
10
+ * nothing, and gives the whole new window as one box.
11
+ *
12
+ * Over storage that wraps (a cell sits in `cell mod size`, see {@link ClipmapWindowSet}) the slots of
13
+ * the exposed cells are exactly the slots of the cells the window left, so the same boxes say which
14
+ * slots to clear and which to fill. Swap the corners to get the cells the window left instead.
15
+ *
16
+ * @param {ArrayLike<number>} old_corner the window's smallest cell before, one integer per axis
17
+ * @param {ArrayLike<number>} new_corner and after
18
+ * @param {ArrayLike<number>} size the window's side per axis, in cells
19
+ * @param {number} dimensions 2 or 3
20
+ * @param {Int32Array|number[]} out_boxes `2 · dimensions` integers a box — the smallest cell on each
21
+ * axis, then one past the largest on each axis — with room for `dimensions` boxes
22
+ * @returns {number} boxes written
23
+ */
24
+ export function window_scroll_regions(old_corner, new_corner, size, dimensions, out_boxes) {
25
+ const stride = 2 * dimensions;
26
+
27
+ for (let axis = 0; axis < dimensions; axis++) {
28
+ if (Math.abs(new_corner[axis] - old_corner[axis]) >= size[axis]) {
29
+ // nothing kept: the whole new window
30
+ for (let a = 0; a < dimensions; a++) {
31
+ out_boxes[a] = new_corner[a];
32
+ out_boxes[dimensions + a] = new_corner[a] + size[a];
33
+ }
34
+
35
+ return 1;
36
+ }
37
+ }
38
+
39
+ let count = 0;
40
+
41
+ for (let axis = 0; axis < dimensions; axis++) {
42
+ const from = old_corner[axis];
43
+ const to = new_corner[axis];
44
+
45
+ if (from === to) {
46
+ continue;
47
+ }
48
+
49
+ const box = count * stride;
50
+
51
+ for (let a = 0; a < dimensions; a++) {
52
+ const old_a = old_corner[a];
53
+ const new_a = new_corner[a];
54
+
55
+ let min, max;
56
+
57
+ if (a < axis) {
58
+ // an axis already sliced: what both windows share on it
59
+ min = Math.max(old_a, new_a);
60
+ max = Math.min(old_a, new_a) + size[a];
61
+ } else if (a > axis) {
62
+ // an axis still to come: the whole new window on it
63
+ min = new_a;
64
+ max = new_a + size[a];
65
+ } else if (to > from) {
66
+ // moved up: gained at the top
67
+ min = from + size[a];
68
+ max = to + size[a];
69
+ } else {
70
+ // moved down: gained at the bottom
71
+ min = to;
72
+ max = from;
73
+ }
74
+
75
+ out_boxes[box + a] = min;
76
+ out_boxes[box + dimensions + a] = max;
77
+ }
78
+
79
+ count++;
80
+ }
81
+
82
+ return count;
83
+ }
@@ -0,0 +1,59 @@
1
+ /**
2
+ * Clamp a direction into the cone of half-angle `spread` about `axis`: the direction of `d`, turned
3
+ * toward the axis just far enough that its angle to the axis is at most `spread`.
4
+ *
5
+ * It is `v3_slerp(axis, d̂, min(1, spread / θ))`, where `θ` is the angle between the axis and `d̂` by
6
+ * `v3_angle_stable`. That angle holds its relative precision at every angle in f32 as well as f64,
7
+ * where `acos` of the dot does not near 0 and π.
8
+ *
9
+ * - **Inside the cone** (`θ ≤ spread`, which is every direction once `spread` reaches π) the result
10
+ * is `d̂`.
11
+ * - **Outside it**, the result lies on the cone's surface, in the plane of the axis and `d̂`.
12
+ * - **`spread` 0** collapses the cone onto the axis.
13
+ * - **`d` of no length** has no direction, and the result is the axis.
14
+ * - **`d` opposite the axis** has no plane to turn in. `v3_slerp`'s antipodal branch picks one, and the
15
+ * result is at `spread` from the axis.
16
+ *
17
+ * ## Written out, not composed
18
+ *
19
+ * The angle and the slerp are `v3_angle_stable`'s and `v3_slerp`'s, branch for branch, written out in
20
+ * {@link v3_clamp_to_cone_array} with no call in between, and the slerp takes the angle already
21
+ * measured rather than `acos` of the dot (as the WGSL twin's `v3_slerp` does). Composed from the two,
22
+ * every clamp boxed its arguments to them, since neither inlined: 85 B a call in a stripped build,
23
+ * 101 B in a development one, and a fluid impulse's spread clamps once per face it touches. A loop
24
+ * that clamps per element calls the array form, which allocates nothing whether or not it inlines;
25
+ * this scalar form hands its numbers over through two retained arrays.
26
+ *
27
+ * The WGSL twin, `v3_clamp_to_cone` (`chunk_v3_clamp_to_cone`), is composed from twins of `v3_slerp`
28
+ * and `v3_angle_stable` that take the angle the same way, so the CPU and the device make the same
29
+ * choice in every case above, the antipode included. The exception is a band about 4.5e-4 rad short
30
+ * of opposite. There the dot is within f32's resolution of `v3_slerp`'s antipodal threshold, and the
31
+ * two can round to different branches.
32
+ *
33
+ * @param {number[]|Float32Array|Float64Array} out receives the unit result at `out_offset`
34
+ * @param {number} out_offset
35
+ * @param {number} d_x the direction to clamp, any length
36
+ * @param {number} d_y
37
+ * @param {number} d_z
38
+ * @param {number} axis_x the cone's axis, unit length
39
+ * @param {number} axis_y
40
+ * @param {number} axis_z
41
+ * @param {number} spread the cone's half-angle in radians, ≥ 0
42
+ */
43
+ export function v3_clamp_to_cone(out: number[] | Float32Array | Float64Array, out_offset: number, d_x: number, d_y: number, d_z: number, axis_x: number, axis_y: number, axis_z: number, spread: number): void;
44
+ /**
45
+ * {@link v3_clamp_to_cone} with its direction and cone read from arrays, and where its maths is: for a
46
+ * loop that clamps per element, where a direction handed over as three numbers, or a spread as one, is
47
+ * boxed into a heap object wherever V8 does not inline the call. Nothing in it calls out, so nothing is
48
+ * allocated whether or not it is inlined.
49
+ *
50
+ * @param {number[]|Float32Array|Float64Array} out receives the unit result at `out_offset`
51
+ * @param {number} out_offset
52
+ * @param {number[]|Float32Array|Float64Array} direction `[x, y, z]`, any length
53
+ * @param {number} direction_offset
54
+ * @param {number[]|Float32Array|Float64Array} cone `[axis_x, axis_y, axis_z, spread]`: the unit axis,
55
+ * then the half-angle in radians, ≥ 0
56
+ * @param {number} cone_offset
57
+ */
58
+ export function v3_clamp_to_cone_array(out: number[] | Float32Array | Float64Array, out_offset: number, direction: number[] | Float32Array | Float64Array, direction_offset: number, cone: number[] | Float32Array | Float64Array, cone_offset: number): void;
59
+ //# sourceMappingURL=v3_clamp_to_cone.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"v3_clamp_to_cone.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/vec3/v3_clamp_to_cone.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,sCAVW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,QAkBhB;AAED;;;;;;;;;;;;;GAaG;AACH,4CARW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBAClC,MAAM,QACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,eAElC,MAAM,QA4GhB"}
@@ -0,0 +1,197 @@
1
+ import { assert } from "../../assert.js";
2
+
3
+ /**
4
+ * `v3_slerp`'s threshold for endpoints too nearly opposite to define a plane between them.
5
+ * @type {number}
6
+ */
7
+ const ANTIPODAL_DOT = -1 + 1e-7;
8
+
9
+ /**
10
+ * Clamp a direction into the cone of half-angle `spread` about `axis`: the direction of `d`, turned
11
+ * toward the axis just far enough that its angle to the axis is at most `spread`.
12
+ *
13
+ * It is `v3_slerp(axis, d̂, min(1, spread / θ))`, where `θ` is the angle between the axis and `d̂` by
14
+ * `v3_angle_stable`. That angle holds its relative precision at every angle in f32 as well as f64,
15
+ * where `acos` of the dot does not near 0 and π.
16
+ *
17
+ * - **Inside the cone** (`θ ≤ spread`, which is every direction once `spread` reaches π) the result
18
+ * is `d̂`.
19
+ * - **Outside it**, the result lies on the cone's surface, in the plane of the axis and `d̂`.
20
+ * - **`spread` 0** collapses the cone onto the axis.
21
+ * - **`d` of no length** has no direction, and the result is the axis.
22
+ * - **`d` opposite the axis** has no plane to turn in. `v3_slerp`'s antipodal branch picks one, and the
23
+ * result is at `spread` from the axis.
24
+ *
25
+ * ## Written out, not composed
26
+ *
27
+ * The angle and the slerp are `v3_angle_stable`'s and `v3_slerp`'s, branch for branch, written out in
28
+ * {@link v3_clamp_to_cone_array} with no call in between, and the slerp takes the angle already
29
+ * measured rather than `acos` of the dot (as the WGSL twin's `v3_slerp` does). Composed from the two,
30
+ * every clamp boxed its arguments to them, since neither inlined: 85 B a call in a stripped build,
31
+ * 101 B in a development one, and a fluid impulse's spread clamps once per face it touches. A loop
32
+ * that clamps per element calls the array form, which allocates nothing whether or not it inlines;
33
+ * this scalar form hands its numbers over through two retained arrays.
34
+ *
35
+ * The WGSL twin, `v3_clamp_to_cone` (`chunk_v3_clamp_to_cone`), is composed from twins of `v3_slerp`
36
+ * and `v3_angle_stable` that take the angle the same way, so the CPU and the device make the same
37
+ * choice in every case above, the antipode included. The exception is a band about 4.5e-4 rad short
38
+ * of opposite. There the dot is within f32's resolution of `v3_slerp`'s antipodal threshold, and the
39
+ * two can round to different branches.
40
+ *
41
+ * @param {number[]|Float32Array|Float64Array} out receives the unit result at `out_offset`
42
+ * @param {number} out_offset
43
+ * @param {number} d_x the direction to clamp, any length
44
+ * @param {number} d_y
45
+ * @param {number} d_z
46
+ * @param {number} axis_x the cone's axis, unit length
47
+ * @param {number} axis_y
48
+ * @param {number} axis_z
49
+ * @param {number} spread the cone's half-angle in radians, ≥ 0
50
+ */
51
+ export function v3_clamp_to_cone(
52
+ out, out_offset,
53
+ d_x, d_y, d_z,
54
+ axis_x, axis_y, axis_z,
55
+ spread
56
+ ) {
57
+ SCALAR_DIRECTION[0] = d_x;
58
+ SCALAR_DIRECTION[1] = d_y;
59
+ SCALAR_DIRECTION[2] = d_z;
60
+
61
+ SCALAR_CONE[0] = axis_x;
62
+ SCALAR_CONE[1] = axis_y;
63
+ SCALAR_CONE[2] = axis_z;
64
+ SCALAR_CONE[3] = spread;
65
+
66
+ v3_clamp_to_cone_array(out, out_offset, SCALAR_DIRECTION, 0, SCALAR_CONE, 0);
67
+ }
68
+
69
+ /**
70
+ * {@link v3_clamp_to_cone} with its direction and cone read from arrays, and where its maths is: for a
71
+ * loop that clamps per element, where a direction handed over as three numbers, or a spread as one, is
72
+ * boxed into a heap object wherever V8 does not inline the call. Nothing in it calls out, so nothing is
73
+ * allocated whether or not it is inlined.
74
+ *
75
+ * @param {number[]|Float32Array|Float64Array} out receives the unit result at `out_offset`
76
+ * @param {number} out_offset
77
+ * @param {number[]|Float32Array|Float64Array} direction `[x, y, z]`, any length
78
+ * @param {number} direction_offset
79
+ * @param {number[]|Float32Array|Float64Array} cone `[axis_x, axis_y, axis_z, spread]`: the unit axis,
80
+ * then the half-angle in radians, ≥ 0
81
+ * @param {number} cone_offset
82
+ */
83
+ export function v3_clamp_to_cone_array(out, out_offset, direction, direction_offset, cone, cone_offset) {
84
+ const d_x = direction[direction_offset];
85
+ const d_y = direction[direction_offset + 1];
86
+ const d_z = direction[direction_offset + 2];
87
+
88
+ const axis_x = cone[cone_offset];
89
+ const axis_y = cone[cone_offset + 1];
90
+ const axis_z = cone[cone_offset + 2];
91
+ const spread = cone[cone_offset + 3];
92
+
93
+ assert.notNaN(spread, 'spread');
94
+ assert.greaterThanOrEqual(spread, 0, 'spread');
95
+
96
+ const d_length = Math.sqrt(d_x * d_x + d_y * d_y + d_z * d_z);
97
+
98
+ if (d_length === 0) {
99
+ out[out_offset] = axis_x;
100
+ out[out_offset + 1] = axis_y;
101
+ out[out_offset + 2] = axis_z;
102
+
103
+ return;
104
+ }
105
+
106
+ const inverse_length = 1 / d_length;
107
+
108
+ const u_x = d_x * inverse_length;
109
+ const u_y = d_y * inverse_length;
110
+ const u_z = d_z * inverse_length;
111
+
112
+ // v3_angle_stable(axis, u)
113
+ const c_x = axis_y * u_z - axis_z * u_y;
114
+ const c_y = axis_z * u_x - axis_x * u_z;
115
+ const c_z = axis_x * u_y - axis_y * u_x;
116
+
117
+ const dot = axis_x * u_x + axis_y * u_y + axis_z * u_z;
118
+
119
+ const theta = Math.atan2(Math.sqrt(c_x * c_x + c_y * c_y + c_z * c_z), dot);
120
+
121
+ if (theta <= spread) {
122
+ // inside the cone: min(1, spread / θ) is 1, and the arc ends at d̂
123
+ out[out_offset] = u_x;
124
+ out[out_offset + 1] = u_y;
125
+ out[out_offset + 2] = u_z;
126
+
127
+ return;
128
+ }
129
+
130
+ // v3_slerp(axis, u, fraction), with fraction in [0, 1) since θ > spread ≥ 0, and θ > 0
131
+ const fraction = spread / theta;
132
+
133
+ if (dot <= ANTIPODAL_DOT) {
134
+ if (fraction <= 0) {
135
+ out[out_offset] = axis_x;
136
+ out[out_offset + 1] = axis_y;
137
+ out[out_offset + 2] = axis_z;
138
+
139
+ return;
140
+ }
141
+
142
+ // the axis crossed with the principal axis it is least aligned with, which is well conditioned
143
+ const abs_x = Math.abs(axis_x);
144
+ const abs_y = Math.abs(axis_y);
145
+ const abs_z = Math.abs(axis_z);
146
+
147
+ let o_x, o_y, o_z;
148
+
149
+ if (abs_x <= abs_y && abs_x <= abs_z) {
150
+ o_x = 0;
151
+ o_y = -axis_z;
152
+ o_z = axis_y;
153
+ } else if (abs_y <= abs_z) {
154
+ o_x = -axis_z;
155
+ o_y = 0;
156
+ o_z = axis_x;
157
+ } else {
158
+ o_x = -axis_y;
159
+ o_y = axis_x;
160
+ o_z = 0;
161
+ }
162
+
163
+ const inverse_o_length = 1 / Math.sqrt(o_x * o_x + o_y * o_y + o_z * o_z);
164
+
165
+ o_x *= inverse_o_length;
166
+ o_y *= inverse_o_length;
167
+ o_z *= inverse_o_length;
168
+
169
+ const angle = Math.PI * fraction;
170
+
171
+ const cos_angle = Math.cos(angle);
172
+ const sin_angle = Math.sin(angle);
173
+
174
+ out[out_offset] = axis_x * cos_angle + o_x * sin_angle;
175
+ out[out_offset + 1] = axis_y * cos_angle + o_y * sin_angle;
176
+ out[out_offset + 2] = axis_z * cos_angle + o_z * sin_angle;
177
+
178
+ return;
179
+ }
180
+
181
+ const inverse_sin_theta = 1 / Math.sin(theta);
182
+
183
+ const scale_0 = Math.sin((1 - fraction) * theta) * inverse_sin_theta;
184
+ const scale_1 = Math.sin(fraction * theta) * inverse_sin_theta;
185
+
186
+ out[out_offset] = axis_x * scale_0 + u_x * scale_1;
187
+ out[out_offset + 1] = axis_y * scale_0 + u_y * scale_1;
188
+ out[out_offset + 2] = axis_z * scale_0 + u_z * scale_1;
189
+ }
190
+
191
+ /**
192
+ * The scalar form's direction and cone, packed for the array form it delegates to.
193
+ * @type {Float64Array}
194
+ * @private
195
+ */
196
+ const SCALAR_DIRECTION = new Float64Array(3);
197
+ const SCALAR_CONE = new Float64Array(4);
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Quadratic falloff of a normalised distance: `(1 − t)²` inside the support, `t < 1`, and 0 from its
3
+ * edge on.
4
+ *
5
+ * 1 at the centre, and 0 with zero slope at the edge, so a kernel weighted by it fades out without a
6
+ * step. The fluid effectors' deposits (impulse, wake, swirl) share it. The WGSL twin is
7
+ * `falloff_quadratic` (`chunk_falloff_quadratic`).
8
+ *
9
+ * @param {number} t normalised distance, `d / R`, ≥ 0
10
+ * @returns {number} the weight, in [0, 1]
11
+ */
12
+ export function falloff_quadratic(t: number): number;
13
+ //# sourceMappingURL=falloff_quadratic.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"falloff_quadratic.d.ts","sourceRoot":"","sources":["../../../../src/core/math/falloff_quadratic.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,qCAHW,MAAM,GACJ,MAAM,CAUlB"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Quadratic falloff of a normalised distance: `(1 − t)²` inside the support, `t < 1`, and 0 from its
3
+ * edge on.
4
+ *
5
+ * 1 at the centre, and 0 with zero slope at the edge, so a kernel weighted by it fades out without a
6
+ * step. The fluid effectors' deposits (impulse, wake, swirl) share it. The WGSL twin is
7
+ * `falloff_quadratic` (`chunk_falloff_quadratic`).
8
+ *
9
+ * @param {number} t normalised distance, `d / R`, ≥ 0
10
+ * @returns {number} the weight, in [0, 1]
11
+ */
12
+ export function falloff_quadratic(t) {
13
+ if (t < 1) {
14
+ const s = 1 - t;
15
+
16
+ return s * s;
17
+ }
18
+
19
+ return 0;
20
+ }
@@ -0,0 +1,40 @@
1
+ /**
2
+ * # Vortex swirl: the tangential push about an axis, along a segment of it
3
+ *
4
+ * swirl(x) = strength · (27/4) · (â × r⊥)/R · (1 − d/R)², 0 from d = R on
5
+ *
6
+ * The segment runs from `position` along the unit axis `â` for `segment_length`, ≥ 0. `r⊥ = x − c(x)`,
7
+ * where `c(x)` is the point on the segment closest to `x`; `d = ‖r⊥‖`; `R` is `radius`.
8
+ *
9
+ * Beside the segment `r⊥` is perpendicular to `â`, and the speed is `strength·(27/4)·s·(1 − s)²` with
10
+ * `s = d/R`:
11
+ * - zero on the axis;
12
+ * - `strength` at `d = R/3`, its peak;
13
+ * - zero at `R`, with zero slope.
14
+ *
15
+ * Past an end `r⊥` leans along `â`, and the cross product turns only its part across the axis. A
16
+ * segment of no length is therefore a point vortex about the axis line through `position`. The swirl
17
+ * is right-handed about `â`, and flipping the axis reverses it.
18
+ *
19
+ * `r⊥` is never normalised: the cross product carries its length, so the swirl vanishes on the axis
20
+ * instead of dividing by zero there. Finite everywhere for `R > 0`.
21
+ *
22
+ * The WGSL twin is `vortex_swirl` (`chunk_vortex_swirl`).
23
+ *
24
+ * @param {number[]|Float32Array|Float64Array} out receives the swirl velocity at `out_offset`
25
+ * @param {number} out_offset
26
+ * @param {number} x_x the point the swirl is asked at
27
+ * @param {number} x_y
28
+ * @param {number} x_z
29
+ * @param {number} position_x where the segment starts, on the axis
30
+ * @param {number} position_y
31
+ * @param {number} position_z
32
+ * @param {number} axis_x `â`, the axis the swirl turns about, unit length
33
+ * @param {number} axis_y
34
+ * @param {number} axis_z
35
+ * @param {number} segment_length how far the segment runs along the axis, ≥ 0
36
+ * @param {number} radius `R`, the swirl's reach from the segment, > 0
37
+ * @param {number} strength the peak speed, at `R/3`
38
+ */
39
+ export function vortex_swirl(out: number[] | Float32Array | Float64Array, out_offset: number, x_x: number, x_y: number, x_z: number, position_x: number, position_y: number, position_z: number, axis_x: number, axis_y: number, axis_z: number, segment_length: number, radius: number, strength: number): void;
40
+ //# sourceMappingURL=vortex_swirl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vortex_swirl.d.ts","sourceRoot":"","sources":["../../../../../../src/core/math/physics/fluid/vortex_swirl.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,kCAfW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,UACN,MAAM,UACN,MAAM,UACN,MAAM,kBACN,MAAM,UACN,MAAM,YACN,MAAM,QA2ChB"}