@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
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- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
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- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
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- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
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- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
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- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
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* what a move exposed, and storage wraps, so a window that moves keeps every cell it still holds.
|
|
72
|
+
*
|
|
73
|
+
* **Placement** ({@link place}), on a cascade's own step tick, coarsest first:
|
|
74
|
+
* 1. the hysteretic rule (`ClipmapWindowSet#place`, corners in 4s, moved past 2.1 cells of the anchor);
|
|
75
|
+
* 2. a jump check: if that leaves the cascade's window not inside its parent's, or its child's window
|
|
76
|
+
* not inside its own, the move is a jump and the **whole stack is re-placed**
|
|
77
|
+
* ({@link place_all});
|
|
78
|
+
* 3. the nesting clamp (`ClipmapWindowSet#clamp_corner`): the corner is held so that its window keeps
|
|
79
|
+
* {@link FLUID_CASCADE_NEST_MARGIN} parent cells inside its parent's, and so that its child's
|
|
80
|
+
* window keeps the margin inside its own. Both ranges hold the corner it had, so both clamps
|
|
81
|
+
* together land in both.
|
|
82
|
+
*
|
|
83
|
+
* {@link place_all} places every cascade, coarsest first, by the hysteretic rule, and clamps each into
|
|
84
|
+
* its parent: the first placement, and the answer to a jump.
|
|
85
|
+
*
|
|
86
|
+
* {@link begin} remembers every corner, so that after a tick's placements {@link moved} and
|
|
87
|
+
* {@link previous_corner} say what to fill.
|
|
88
|
+
*
|
|
89
|
+
* Nothing here allocates once constructed.
|
|
90
|
+
*/
|
|
91
|
+
export class FluidCascadePlacement {
|
|
92
|
+
/** @type {ClipmapWindowSet} */
|
|
93
|
+
#windows;
|
|
94
|
+
|
|
95
|
+
/** @type {Int32Array} */
|
|
96
|
+
#resolution = new Int32Array(3);
|
|
97
|
+
|
|
98
|
+
/** @type {number} */
|
|
99
|
+
#cell_size;
|
|
100
|
+
|
|
101
|
+
/** @type {number} */
|
|
102
|
+
#cascade_count;
|
|
103
|
+
|
|
104
|
+
/** Every cascade's corner at {@link begin}, x, y, z a cascade. @type {Int32Array} */
|
|
105
|
+
#previous;
|
|
106
|
+
|
|
107
|
+
#placed = false;
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* @param {object} options
|
|
111
|
+
* @param {number} options.cascade_count 1 to 8
|
|
112
|
+
* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two; at least
|
|
113
|
+
* {@link FLUID_CASCADE_NEST_RESOLUTION_MIN} when there is more than one cascade
|
|
114
|
+
* @param {number} options.cell_size metres, cascade 0's
|
|
115
|
+
*/
|
|
116
|
+
constructor({ cascade_count, resolution, cell_size }) {
|
|
117
|
+
assert.isPositiveInteger(cascade_count, 'cascade_count');
|
|
118
|
+
assert.lessThanOrEqual(cascade_count, 8, 'cascade_count');
|
|
119
|
+
assert.isFinite(cell_size, 'cell_size');
|
|
120
|
+
assert.greaterThan(cell_size, 0, 'cell_size');
|
|
121
|
+
|
|
122
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
123
|
+
assert.isPositiveInteger(resolution[axis], 'resolution');
|
|
124
|
+
assert.ok(isPowerOfTwo(resolution[axis]), 'resolution is a power of two on each axis');
|
|
125
|
+
assert.ok(cascade_count === 1 || resolution[axis] >= FLUID_CASCADE_NEST_RESOLUTION_MIN, `cascades nest from ${FLUID_CASCADE_NEST_RESOLUTION_MIN} cells an axis`);
|
|
126
|
+
|
|
127
|
+
this.#resolution[axis] = resolution[axis];
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
this.#cascade_count = cascade_count;
|
|
131
|
+
this.#cell_size = cell_size;
|
|
132
|
+
this.#previous = new Int32Array(3 * cascade_count);
|
|
133
|
+
|
|
134
|
+
this.#windows = new ClipmapWindowSet({
|
|
135
|
+
level_count: cascade_count,
|
|
136
|
+
dimensions: 3,
|
|
137
|
+
size: this.#resolution,
|
|
138
|
+
step: FLUID_CASCADE_CORNER_STEP,
|
|
139
|
+
hysteresis: FLUID_CASCADE_HYSTERESIS,
|
|
140
|
+
});
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
/** @returns {number} */
|
|
144
|
+
get cascade_count() {
|
|
145
|
+
return this.#cascade_count;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/** @returns {Readonly<Int32Array>} */
|
|
149
|
+
get resolution() {
|
|
150
|
+
return this.#resolution;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* Whether the stack has been placed.
|
|
155
|
+
* @returns {boolean}
|
|
156
|
+
*/
|
|
157
|
+
get placed() {
|
|
158
|
+
return this.#placed;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* A cascade's cell, metres: `cell_size·2^c`.
|
|
163
|
+
* @param {number} cascade
|
|
164
|
+
* @returns {number}
|
|
165
|
+
*/
|
|
166
|
+
cell_size(cascade) {
|
|
167
|
+
return this.#cell_size * 2 ** cascade;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
/**
|
|
171
|
+
* @param {number} cascade
|
|
172
|
+
* @param {number} axis
|
|
173
|
+
* @returns {number} the cascade's corner on the axis, in its own cells
|
|
174
|
+
*/
|
|
175
|
+
corner(cascade, axis) {
|
|
176
|
+
return this.#windows.corner(cascade, axis);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* @param {number} cascade
|
|
181
|
+
* @param {number} axis
|
|
182
|
+
* @returns {number} the corner it had at the last {@link begin}
|
|
183
|
+
*/
|
|
184
|
+
previous_corner(cascade, axis) {
|
|
185
|
+
return this.#previous[3 * cascade + axis];
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* @param {number} cascade
|
|
190
|
+
* @returns {boolean} whether its corner moved since the last {@link begin}
|
|
191
|
+
*/
|
|
192
|
+
moved(cascade) {
|
|
193
|
+
const base = 3 * cascade;
|
|
194
|
+
|
|
195
|
+
return this.#previous[base] !== this.corner(cascade, 0)
|
|
196
|
+
|| this.#previous[base + 1] !== this.corner(cascade, 1)
|
|
197
|
+
|| this.#previous[base + 2] !== this.corner(cascade, 2);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Remember every corner: what {@link moved} and {@link previous_corner} compare with.
|
|
202
|
+
*/
|
|
203
|
+
begin() {
|
|
204
|
+
for (let c = 0; c < this.#cascade_count; c++) {
|
|
205
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
206
|
+
this.#previous[3 * c + axis] = this.#placed ? this.corner(c, axis) : 0;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* The range of corners on one axis that keeps a child of corner `child` nested `margin` cells
|
|
213
|
+
* (its own) inside a parent of corner `parent`, both in the child's cells: `[lo, hi]`, on the
|
|
214
|
+
* corner lattice.
|
|
215
|
+
*/
|
|
216
|
+
#nest_low(parent_in_child_cells, margin) {
|
|
217
|
+
return ceil_to(parent_in_child_cells + margin, FLUID_CASCADE_CORNER_STEP);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
#nest_high(parent_in_child_cells, n, margin) {
|
|
221
|
+
return floor_to(parent_in_child_cells + 2 * n - n - margin, FLUID_CASCADE_CORNER_STEP);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* Whether cascade `child`'s window lies inside cascade `child + 1`'s, margin or not.
|
|
226
|
+
*/
|
|
227
|
+
#inside_parent(child) {
|
|
228
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
229
|
+
const p = 2 * this.corner(child + 1, axis);
|
|
230
|
+
const c = this.corner(child, axis);
|
|
231
|
+
const n = this.#resolution[axis];
|
|
232
|
+
|
|
233
|
+
if (c < p || c + n > p + 2 * n) {
|
|
234
|
+
return false;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
return true;
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* Hold cascade `c` nested inside its parent, and its child nested inside it.
|
|
243
|
+
*/
|
|
244
|
+
#clamp(c) {
|
|
245
|
+
const windows = this.#windows;
|
|
246
|
+
const margin = 2 * FLUID_CASCADE_NEST_MARGIN;
|
|
247
|
+
|
|
248
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
249
|
+
const n = this.#resolution[axis];
|
|
250
|
+
|
|
251
|
+
if (c + 1 < this.#cascade_count) {
|
|
252
|
+
const p = 2 * this.corner(c + 1, axis);
|
|
253
|
+
|
|
254
|
+
windows.clamp_corner(c, axis, this.#nest_low(p, margin), this.#nest_high(p, n, margin));
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
if (c > 0) {
|
|
258
|
+
// the child's corner in this cascade's cells, and the range of corners that keep it nested
|
|
259
|
+
const child = this.corner(c - 1, axis);
|
|
260
|
+
const lo = ceil_to((child + margin - n) / 2, FLUID_CASCADE_CORNER_STEP);
|
|
261
|
+
const hi = floor_to((child - margin) / 2, FLUID_CASCADE_CORNER_STEP);
|
|
262
|
+
|
|
263
|
+
windows.clamp_corner(c, axis, lo, hi);
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
/**
|
|
269
|
+
* Place every cascade, coarsest first, by the hysteretic rule, each child clamped into its parent.
|
|
270
|
+
*
|
|
271
|
+
* @param {number} x the anchor, world metres
|
|
272
|
+
* @param {number} y
|
|
273
|
+
* @param {number} z
|
|
274
|
+
*/
|
|
275
|
+
place_all(x, y, z) {
|
|
276
|
+
assert.isFinite(x, 'x');
|
|
277
|
+
assert.isFinite(y, 'y');
|
|
278
|
+
assert.isFinite(z, 'z');
|
|
279
|
+
|
|
280
|
+
const windows = this.#windows;
|
|
281
|
+
const margin = 2 * FLUID_CASCADE_NEST_MARGIN;
|
|
282
|
+
|
|
283
|
+
for (let c = this.#cascade_count - 1; c >= 0; c--) {
|
|
284
|
+
const h = this.cell_size(c);
|
|
285
|
+
|
|
286
|
+
windows.place(c, x / h, y / h, z / h);
|
|
287
|
+
|
|
288
|
+
if (c + 1 < this.#cascade_count) {
|
|
289
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
290
|
+
const p = 2 * this.corner(c + 1, axis);
|
|
291
|
+
|
|
292
|
+
windows.clamp_corner(c, axis, this.#nest_low(p, margin), this.#nest_high(p, this.#resolution[axis], margin));
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
this.#placed = true;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* Place one cascade on its own step tick: the hysteretic rule, then the jump check, then the
|
|
302
|
+
* nesting clamp. Before the first {@link place_all} this places the whole stack.
|
|
303
|
+
*
|
|
304
|
+
* @param {number} cascade
|
|
305
|
+
* @param {number} x the anchor, world metres
|
|
306
|
+
* @param {number} y
|
|
307
|
+
* @param {number} z
|
|
308
|
+
* @returns {FluidCascadePlacementResult}
|
|
309
|
+
*/
|
|
310
|
+
place(cascade, x, y, z) {
|
|
311
|
+
assert.isNonNegativeInteger(cascade, 'cascade');
|
|
312
|
+
assert.lessThan(cascade, this.#cascade_count, 'cascade');
|
|
313
|
+
assert.isFinite(x, 'x');
|
|
314
|
+
assert.isFinite(y, 'y');
|
|
315
|
+
assert.isFinite(z, 'z');
|
|
316
|
+
|
|
317
|
+
if (!this.#placed) {
|
|
318
|
+
this.place_all(x, y, z);
|
|
319
|
+
|
|
320
|
+
return FluidCascadePlacementResult.Jumped;
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
const windows = this.#windows;
|
|
324
|
+
const h = this.cell_size(cascade);
|
|
325
|
+
|
|
326
|
+
const before_x = this.corner(cascade, 0);
|
|
327
|
+
const before_y = this.corner(cascade, 1);
|
|
328
|
+
const before_z = this.corner(cascade, 2);
|
|
329
|
+
|
|
330
|
+
windows.place(cascade, x / h, y / h, z / h);
|
|
331
|
+
|
|
332
|
+
const leaves_parent = cascade + 1 < this.#cascade_count && !this.#inside_parent(cascade);
|
|
333
|
+
const leaves_child = cascade > 0 && !this.#inside_parent(cascade - 1);
|
|
334
|
+
|
|
335
|
+
if (leaves_parent || leaves_child) {
|
|
336
|
+
this.place_all(x, y, z);
|
|
337
|
+
|
|
338
|
+
return FluidCascadePlacementResult.Jumped;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
this.#clamp(cascade);
|
|
342
|
+
|
|
343
|
+
const moved = this.corner(cascade, 0) !== before_x
|
|
344
|
+
|| this.corner(cascade, 1) !== before_y
|
|
345
|
+
|| this.corner(cascade, 2) !== before_z;
|
|
346
|
+
|
|
347
|
+
return moved ? FluidCascadePlacementResult.Moved : FluidCascadePlacementResult.Held;
|
|
348
|
+
}
|
|
349
|
+
}
|