@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
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import { vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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export const FLUID_CASCADE_FILL_BRICK = 4;
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/**
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export const FLUID_CASCADE_FILL_BOX_LIMIT = 3;
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/**
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* What a cascade's fill writes (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7), as the uniform `fill`.
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*
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* - `cells`, `faces_u`, `faces_v`, `faces_w`: where the cascade's pressure and faces are stored,
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* as `FLUID_MAC_STEP_STRUCT` has them; `cells.corner` is the cascade's corner.
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* - `box0`, `box1`, `box2`: each box's smallest window-local cell, a multiple of
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* {@link FLUID_CASCADE_FILL_BRICK};
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* - `box0_bricks`, `box1_bricks`, `box2_bricks`: bricks along each axis of each box;
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* - `box_end`: bricks through the end of box 0, 1 and 2, so `box_end.z` is the dispatch's live count.
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*
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* @type {WebGPUStruct}
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*/
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export const FLUID_CASCADE_FILL_STRUCT = WebGPUStruct.from({
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cells: GRID_TILE_WINDOW_STRUCT,
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faces_u: GRID_TILE_WINDOW_STRUCT,
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faces_v: GRID_TILE_WINDOW_STRUCT,
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faces_w: GRID_TILE_WINDOW_STRUCT,
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box0: vec3i,
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box1: vec3i,
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box2: vec3i,
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box0_bricks: vec3u,
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box1_bricks: vec3u,
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box2_bricks: vec3u,
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box_end: vec3u,
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}, 'FluidCascadeFill');
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/**
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* The texels of a step's velocity ghost shell along each axis of a component's face lattice: the
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* lattice grown by {@link FLUID_CASCADE_GHOST_DEPTH} on both sides.
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*
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export function fluid_cascade_ghost_shell_size(resolution: ArrayLike<number>, component: number): number[];
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/**
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* Elements of a step's pressure ghosts: the window grown by one cell on every side, every stencil's
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* halo.
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*
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export function fluid_cascade_pressure_ghost_count(resolution: ArrayLike<number>): number;
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* Faces a step's velocity ghosts reach past its window on every side
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* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, D3): what the advection reads beyond the window.
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*
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* A face's carrier reads one face past it; a trace ends `|v|·dt/h` cells away, and a step starts
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* from a field the deviation clamp held to `|v − v_far| ≤ 4·h/dt`, so the trace is at most
|
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* `|v_far|·dt/h + 4` cells; its trilinear tap takes one corner past that. A depth of
|
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25
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* `FLUID_CASCADE_DEVIATION_CELLS + 1 + 1` = 6 holds every read while the far field crosses at most one
|
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* cell a step (`|v_far|·dt/h ≤ 1`: 20 m/s at h = 0.5 m and dt = 25 ms). A read past the shell, under
|
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* a faster far field, takes the parent's read directly, so the depth sets the cost, never the answer.
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* @type {number}
|
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*/
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export const FLUID_CASCADE_GHOST_DEPTH: number;
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{"version":3,"file":"FLUID_CASCADE_GHOSTS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js"],"names":[],"mappings":"AAgBA;;;;;;;GAOG;AACH,2DAJW,UAAU,MAAM,CAAC,aACjB,MAAM,GACJ,MAAM,EAAE,CAIpB;AAED;;;;;;GAMG;AACH,+DAHW,UAAU,MAAM,CAAC,GACf,MAAM,CAIlB;AAnCD;;;;;;;;;;;GAWG;AACH,wCAFU,MAAM,CAE2D"}
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import { FLUID_CASCADE_DEVIATION_CELLS } from "./chunk_fluid_cascade_epilogue.js";
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|
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/**
|
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* Faces a step's velocity ghosts reach past its window on every side
|
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* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, D3): what the advection reads beyond the window.
|
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*
|
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7
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* A face's carrier reads one face past it; a trace ends `|v|·dt/h` cells away, and a step starts
|
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* from a field the deviation clamp held to `|v − v_far| ≤ 4·h/dt`, so the trace is at most
|
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* `|v_far|·dt/h + 4` cells; its trilinear tap takes one corner past that. A depth of
|
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10
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+
* `FLUID_CASCADE_DEVIATION_CELLS + 1 + 1` = 6 holds every read while the far field crosses at most one
|
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* cell a step (`|v_far|·dt/h ≤ 1`: 20 m/s at h = 0.5 m and dt = 25 ms). A read past the shell, under
|
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* a faster far field, takes the parent's read directly, so the depth sets the cost, never the answer.
|
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* @type {number}
|
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+
*/
|
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export const FLUID_CASCADE_GHOST_DEPTH = FLUID_CASCADE_DEVIATION_CELLS + 2;
|
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+
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/**
|
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* The texels of a step's velocity ghost shell along each axis of a component's face lattice: the
|
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* lattice grown by {@link FLUID_CASCADE_GHOST_DEPTH} on both sides.
|
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*
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* @param {ArrayLike<number>} resolution the window's cells
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* @param {number} component 0, 1 or 2
|
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* @returns {number[]}
|
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*/
|
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export function fluid_cascade_ghost_shell_size(resolution, component) {
|
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return [0, 1, 2].map(axis => resolution[axis] + (axis === component ? 1 : 0) + 2 * FLUID_CASCADE_GHOST_DEPTH);
|
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}
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/**
|
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* Elements of a step's pressure ghosts: the window grown by one cell on every side, every stencil's
|
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* halo.
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*
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* @param {ArrayLike<number>} resolution
|
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* @returns {number}
|
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*/
|
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|
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export function fluid_cascade_pressure_ghost_count(resolution) {
|
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|
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return (resolution[0] + 2) * (resolution[1] + 2) * (resolution[2] + 2);
|
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}
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/**
|
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* A {@link FLUID_CASCADE_PARENT_STRUCT} value, to be filled in place (`GPUFluidCascade#describe_parent`).
|
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*
|
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* @returns {{origin: Int32Array, keep: number, cells: object, faces_u: object, faces_v: object, faces_w: object, far_velocity: Float32Array, read_far_velocity: Float32Array}}
|
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*/
|
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|
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export function fluid_cascade_parent_value(): {
|
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|
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origin: Int32Array;
|
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keep: number;
|
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cells: object;
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faces_u: object;
|
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faces_v: object;
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faces_w: object;
|
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far_velocity: Float32Array;
|
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read_far_velocity: Float32Array;
|
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+
};
|
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|
+
/**
|
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* A cascade's parent as the cascade reads it beyond its own window, the uniform `parent`
|
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|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9).
|
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|
+
*
|
|
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|
+
* The parent's cells are twice the child's on every axis, and both lattices share the world's
|
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21
|
+
* origin: child world cell `g` lies in parent world cell `floor(g / 2)`. Corners are multiples of 4,
|
|
22
|
+
* so the parent's faces are faces of the child's lattice too.
|
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|
+
*
|
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|
+
* - `origin`: the child-lattice world cell at the parent's window-local cell 0, twice the parent's
|
|
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|
+
* corner. A child reads its parent through `step.cells.corner − origin`, which is small however far
|
|
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|
+
* from the world's origin both windows are.
|
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|
+
* - `cells`: where the parent's pressure is stored ({@link GRID_TILE_WINDOW_STRUCT}, in the parent's
|
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|
+
* cells).
|
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29
|
+
* - `faces_u`, `faces_v`, `faces_w`: where the parent's faces are stored.
|
|
30
|
+
* - `far_velocity`: `v_far(t_s,p)`, m/s, the far field at the parent's last step: what its faces are
|
|
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|
+
* a deviation from.
|
|
32
|
+
* - `read_far_velocity`: `v_far` at the instant the child reads at, m/s.
|
|
33
|
+
* - `keep`: `e^(−(Λ(t_read) − Λ(t_s,p)))`, how much of the parent's deviation the read keeps.
|
|
34
|
+
*
|
|
35
|
+
* So the parent's identity read of a face value `v` is `read_far_velocity + (v − far_velocity)·keep`
|
|
36
|
+
* (§6), and a read beyond the parent's window is `read_far_velocity`.
|
|
37
|
+
*
|
|
38
|
+
* **The far field is a parent with no window**: every window's size is 0, so every read lands
|
|
39
|
+
* beyond it, velocity reads `read_far_velocity` and pressure 0. The coarsest cascade, and a cascade
|
|
40
|
+
* stepped on its own, read that.
|
|
41
|
+
*
|
|
42
|
+
* @type {WebGPUStruct}
|
|
43
|
+
*/
|
|
44
|
+
export const FLUID_CASCADE_PARENT_STRUCT: WebGPUStruct;
|
|
45
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
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|
+
//# sourceMappingURL=FLUID_CASCADE_PARENT_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_CASCADE_PARENT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js"],"names":[],"mappings":"AA4CA;;;;GAIG;AACH,8CAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,YAAY,CAAC;IAAC,iBAAiB,EAAE,YAAY,CAAA;CAAC,CAa7K;AAvDD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,0CAFU,YAAY,CAWG;6BAxCI,mCAAmC"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
|
|
2
|
+
import { f32, vec3f, vec3i } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { fluid_cascade_window_value } from "../fluid_cascade_window.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* A cascade's parent as the cascade reads it beyond its own window, the uniform `parent`
|
|
8
|
+
* (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9).
|
|
9
|
+
*
|
|
10
|
+
* The parent's cells are twice the child's on every axis, and both lattices share the world's
|
|
11
|
+
* origin: child world cell `g` lies in parent world cell `floor(g / 2)`. Corners are multiples of 4,
|
|
12
|
+
* so the parent's faces are faces of the child's lattice too.
|
|
13
|
+
*
|
|
14
|
+
* - `origin`: the child-lattice world cell at the parent's window-local cell 0, twice the parent's
|
|
15
|
+
* corner. A child reads its parent through `step.cells.corner − origin`, which is small however far
|
|
16
|
+
* from the world's origin both windows are.
|
|
17
|
+
* - `cells`: where the parent's pressure is stored ({@link GRID_TILE_WINDOW_STRUCT}, in the parent's
|
|
18
|
+
* cells).
|
|
19
|
+
* - `faces_u`, `faces_v`, `faces_w`: where the parent's faces are stored.
|
|
20
|
+
* - `far_velocity`: `v_far(t_s,p)`, m/s, the far field at the parent's last step: what its faces are
|
|
21
|
+
* a deviation from.
|
|
22
|
+
* - `read_far_velocity`: `v_far` at the instant the child reads at, m/s.
|
|
23
|
+
* - `keep`: `e^(−(Λ(t_read) − Λ(t_s,p)))`, how much of the parent's deviation the read keeps.
|
|
24
|
+
*
|
|
25
|
+
* So the parent's identity read of a face value `v` is `read_far_velocity + (v − far_velocity)·keep`
|
|
26
|
+
* (§6), and a read beyond the parent's window is `read_far_velocity`.
|
|
27
|
+
*
|
|
28
|
+
* **The far field is a parent with no window**: every window's size is 0, so every read lands
|
|
29
|
+
* beyond it, velocity reads `read_far_velocity` and pressure 0. The coarsest cascade, and a cascade
|
|
30
|
+
* stepped on its own, read that.
|
|
31
|
+
*
|
|
32
|
+
* @type {WebGPUStruct}
|
|
33
|
+
*/
|
|
34
|
+
export const FLUID_CASCADE_PARENT_STRUCT = WebGPUStruct.from({
|
|
35
|
+
origin: vec3i,
|
|
36
|
+
keep: f32,
|
|
37
|
+
cells: GRID_TILE_WINDOW_STRUCT,
|
|
38
|
+
faces_u: GRID_TILE_WINDOW_STRUCT,
|
|
39
|
+
faces_v: GRID_TILE_WINDOW_STRUCT,
|
|
40
|
+
faces_w: GRID_TILE_WINDOW_STRUCT,
|
|
41
|
+
far_velocity: vec3f,
|
|
42
|
+
read_far_velocity: vec3f,
|
|
43
|
+
}, 'FluidCascadeParent');
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* A {@link FLUID_CASCADE_PARENT_STRUCT} value, to be filled in place (`GPUFluidCascade#describe_parent`).
|
|
47
|
+
*
|
|
48
|
+
* @returns {{origin: Int32Array, keep: number, cells: object, faces_u: object, faces_v: object, faces_w: object, far_velocity: Float32Array, read_far_velocity: Float32Array}}
|
|
49
|
+
*/
|
|
50
|
+
export function fluid_cascade_parent_value() {
|
|
51
|
+
return {
|
|
52
|
+
origin: new Int32Array(3),
|
|
53
|
+
keep: 1,
|
|
54
|
+
cells: fluid_cascade_window_value(),
|
|
55
|
+
faces_u: fluid_cascade_window_value(),
|
|
56
|
+
faces_v: fluid_cascade_window_value(),
|
|
57
|
+
faces_w: fluid_cascade_window_value(),
|
|
58
|
+
far_velocity: new Float32Array(3),
|
|
59
|
+
read_far_velocity: new Float32Array(3),
|
|
60
|
+
};
|
|
61
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Child cells from each face of a child's window that its feedback leaves out: the edge row and the
|
|
3
|
+
* relaxation band's rows 2..5, rounded up to whole parent cells (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
|
|
4
|
+
* §9). Those rows are driven toward the parent; feeding them back would hand the parent its own
|
|
5
|
+
* relaxed values. A parent face restricted from child cells at row 7 or deeper is all the child's own.
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const FLUID_CASCADE_FEEDBACK_MARGIN: number;
|
|
9
|
+
/**
|
|
10
|
+
* What a restriction of a child into its parent reads and writes, as the uniform `restriction`.
|
|
11
|
+
*
|
|
12
|
+
* - `child_u`, `child_v`, `child_w`: where the child's faces are stored;
|
|
13
|
+
* - `faces_u`, `faces_v`, `faces_w`: where the parent's are;
|
|
14
|
+
* - `box`, `box_size`: the parent window-local cells restricted, whose six faces all take the child's;
|
|
15
|
+
* - `child_offset`: the child window-local cell of the parent's window-local cell 0, so parent cell
|
|
16
|
+
* `P` holds child cells `2P + child_offset` to `2P + child_offset + 1`;
|
|
17
|
+
* - `child_far_velocity`: `v_far` at the child's record, what its faces deviate from;
|
|
18
|
+
* - `far_velocity`: `v_far` at the parent's record;
|
|
19
|
+
* - `keep`: `e^(−(Λ(t_s,parent) − Λ(t_s,child)))`, the child's deviation as of the parent's record.
|
|
20
|
+
*
|
|
21
|
+
* @type {WebGPUStruct}
|
|
22
|
+
*/
|
|
23
|
+
export const FLUID_CASCADE_RESTRICT_STRUCT: WebGPUStruct;
|
|
24
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
25
|
+
//# sourceMappingURL=FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_CASCADE_RESTRICT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;GAaG;AACH,4CAFU,YAAY,CAeK;6BAtCE,mCAAmC"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
|
|
2
|
+
import { f32, vec3f, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Child cells from each face of a child's window that its feedback leaves out: the edge row and the
|
|
7
|
+
* relaxation band's rows 2..5, rounded up to whole parent cells (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
|
|
8
|
+
* §9). Those rows are driven toward the parent; feeding them back would hand the parent its own
|
|
9
|
+
* relaxed values. A parent face restricted from child cells at row 7 or deeper is all the child's own.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
export const FLUID_CASCADE_FEEDBACK_MARGIN = 6;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* What a restriction of a child into its parent reads and writes, as the uniform `restriction`.
|
|
16
|
+
*
|
|
17
|
+
* - `child_u`, `child_v`, `child_w`: where the child's faces are stored;
|
|
18
|
+
* - `faces_u`, `faces_v`, `faces_w`: where the parent's are;
|
|
19
|
+
* - `box`, `box_size`: the parent window-local cells restricted, whose six faces all take the child's;
|
|
20
|
+
* - `child_offset`: the child window-local cell of the parent's window-local cell 0, so parent cell
|
|
21
|
+
* `P` holds child cells `2P + child_offset` to `2P + child_offset + 1`;
|
|
22
|
+
* - `child_far_velocity`: `v_far` at the child's record, what its faces deviate from;
|
|
23
|
+
* - `far_velocity`: `v_far` at the parent's record;
|
|
24
|
+
* - `keep`: `e^(−(Λ(t_s,parent) − Λ(t_s,child)))`, the child's deviation as of the parent's record.
|
|
25
|
+
*
|
|
26
|
+
* @type {WebGPUStruct}
|
|
27
|
+
*/
|
|
28
|
+
export const FLUID_CASCADE_RESTRICT_STRUCT = WebGPUStruct.from({
|
|
29
|
+
child_u: GRID_TILE_WINDOW_STRUCT,
|
|
30
|
+
child_v: GRID_TILE_WINDOW_STRUCT,
|
|
31
|
+
child_w: GRID_TILE_WINDOW_STRUCT,
|
|
32
|
+
faces_u: GRID_TILE_WINDOW_STRUCT,
|
|
33
|
+
faces_v: GRID_TILE_WINDOW_STRUCT,
|
|
34
|
+
faces_w: GRID_TILE_WINDOW_STRUCT,
|
|
35
|
+
box: vec3i,
|
|
36
|
+
keep: f32,
|
|
37
|
+
box_size: vec3u,
|
|
38
|
+
child_offset: vec3i,
|
|
39
|
+
child_far_velocity: vec3f,
|
|
40
|
+
far_velocity: vec3f,
|
|
41
|
+
}, 'FluidCascadeRestrict');
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Rows of a cascade's relaxation band (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §9, WRF's Davies
|
|
3
|
+
* zone): a face `n` rows from the window's edge, the edge row being 1, relaxes toward its parent on
|
|
4
|
+
* rows {@link FLUID_CASCADE_BAND_FIRST_ROW} to {@link FLUID_CASCADE_BAND_LAST_ROW}.
|
|
5
|
+
* @type {number}
|
|
6
|
+
*/
|
|
7
|
+
export const FLUID_CASCADE_BAND_FIRST_ROW: number;
|
|
8
|
+
/** @type {number} */
|
|
9
|
+
export const FLUID_CASCADE_BAND_LAST_ROW: number;
|
|
10
|
+
/**
|
|
11
|
+
* The deviation clamp's bound in cells a step: `|v − v_far| ≤ 4·h_c/dt_c` (§8 pass 3).
|
|
12
|
+
*
|
|
13
|
+
* A deviation that large crosses four cells a step, past what the advection's traces and the
|
|
14
|
+
* parent's seams are sized for; nothing the solver makes reaches it (the CFL of a stable step is
|
|
15
|
+
* about 1), so it only ever acts on a field that something broke, such as a teleport the fills did
|
|
16
|
+
* not cover. It bounds the deviation, never the wind: `v_far` itself may be any speed. And
|
|
17
|
+
* `h_c/dt_c` is the same on every cascade, since both double together.
|
|
18
|
+
* @type {number}
|
|
19
|
+
*/
|
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20
|
+
export const FLUID_CASCADE_DEVIATION_CELLS: number;
|
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21
|
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/**
|
|
22
|
+
* The terms of a cascade step that follow the MacCormack limiter on every face that is not pinned
|
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23
|
+
* (§8 pass 3), as pure functions, and composed per component for the correct pass.
|
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24
|
+
*
|
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25
|
+
* - `fluid_atmosphere_identity(v, far_start, far_end, keep)`: `far_end + (v − far_start)·keep`, the
|
|
26
|
+
* atmosphere over the step (§6): air the far field alone moves keeps `keep = e^(−ΔΛ)` of its
|
|
27
|
+
* deviation, exactly, whatever the far field did meanwhile.
|
|
28
|
+
* - `fluid_relaxation_weight(row)`: WRF's `F1·Δt = (6 − n)/40` on rows 2..5 (`F1 = (1/10Δt)·(6 − n)/4`),
|
|
29
|
+
* 0 elsewhere: 0.1, 0.075, 0.05, 0.025.
|
|
30
|
+
* - `fluid_deviation_clamp(v, far, limit)`: `v` held to `far ± limit`.
|
|
31
|
+
* - `fluid_mac_face_row_u(face)`, `_v`, `_w`: a window-local face's row, `1 +` its distance in faces
|
|
32
|
+
* from the window's edge along its own axis, in cells across it; the edge faces and the edge cells'
|
|
33
|
+
* faces are row 1.
|
|
34
|
+
* - `fluid_mac_epilogue_u(face, value, push)`, `_v`, `_w`: the identity, plus `push`, the face's
|
|
35
|
+
* vorticity confinement over the step (0 without it); then, with `step.band`, the band toward the
|
|
36
|
+
* parent's identity read at the face carried through the same identity, then the clamp about
|
|
37
|
+
* `v_far` at the step's end. The order is §8's pass 3: the atmosphere, confinement, the band, the
|
|
38
|
+
* clamp, so the band relaxes and the clamp bounds the confined face like any other.
|
|
39
|
+
*
|
|
40
|
+
* Reads the uniforms `step` (`FLUID_MAC_STEP_STRUCT`) and `parent`, and the parent's faces
|
|
41
|
+
* (`chunk_fluid_cascade_parent_velocity`), whose read is at the step's start; the band reads 8 parent
|
|
42
|
+
* texels a face on its rows, nothing elsewhere.
|
|
43
|
+
*
|
|
44
|
+
* Air the far field alone moves is exact through all of it: the identity maps `v_far(t₀)` to
|
|
45
|
+
* `v_far(t₁)`, the parent reads `v_far(t₀)` there so the band's target is `v_far(t₁)` too, and the
|
|
46
|
+
* clamp holds what is already at its centre.
|
|
47
|
+
*
|
|
48
|
+
* @type {CodeChunk}
|
|
49
|
+
*/
|
|
50
|
+
export const chunk_fluid_cascade_epilogue: CodeChunk;
|
|
51
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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|
+
//# sourceMappingURL=chunk_fluid_cascade_epilogue.d.ts.map
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{"version":3,"file":"chunk_fluid_cascade_epilogue.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,2CAFU,MAAM,CAE8B;AAE9C,qBAAqB;AACrB,0CADW,MAAM,CAC4B;AAE7C;;;;;;;;;GASG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,2CAFU,SAAS,CA4FjB;0BAjJwB,oCAAoC"}
|
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@@ -0,0 +1,146 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_fluid_cascade_parent_velocity } from "./chunk_fluid_cascade_parent.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Rows of a cascade's relaxation band (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §9, WRF's Davies
|
|
6
|
+
* zone): a face `n` rows from the window's edge, the edge row being 1, relaxes toward its parent on
|
|
7
|
+
* rows {@link FLUID_CASCADE_BAND_FIRST_ROW} to {@link FLUID_CASCADE_BAND_LAST_ROW}.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const FLUID_CASCADE_BAND_FIRST_ROW = 2;
|
|
11
|
+
|
|
12
|
+
/** @type {number} */
|
|
13
|
+
export const FLUID_CASCADE_BAND_LAST_ROW = 5;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The deviation clamp's bound in cells a step: `|v − v_far| ≤ 4·h_c/dt_c` (§8 pass 3).
|
|
17
|
+
*
|
|
18
|
+
* A deviation that large crosses four cells a step, past what the advection's traces and the
|
|
19
|
+
* parent's seams are sized for; nothing the solver makes reaches it (the CFL of a stable step is
|
|
20
|
+
* about 1), so it only ever acts on a field that something broke, such as a teleport the fills did
|
|
21
|
+
* not cover. It bounds the deviation, never the wind: `v_far` itself may be any speed. And
|
|
22
|
+
* `h_c/dt_c` is the same on every cascade, since both double together.
|
|
23
|
+
* @type {number}
|
|
24
|
+
*/
|
|
25
|
+
export const FLUID_CASCADE_DEVIATION_CELLS = 4;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* The terms of a cascade step that follow the MacCormack limiter on every face that is not pinned
|
|
29
|
+
* (§8 pass 3), as pure functions, and composed per component for the correct pass.
|
|
30
|
+
*
|
|
31
|
+
* - `fluid_atmosphere_identity(v, far_start, far_end, keep)`: `far_end + (v − far_start)·keep`, the
|
|
32
|
+
* atmosphere over the step (§6): air the far field alone moves keeps `keep = e^(−ΔΛ)` of its
|
|
33
|
+
* deviation, exactly, whatever the far field did meanwhile.
|
|
34
|
+
* - `fluid_relaxation_weight(row)`: WRF's `F1·Δt = (6 − n)/40` on rows 2..5 (`F1 = (1/10Δt)·(6 − n)/4`),
|
|
35
|
+
* 0 elsewhere: 0.1, 0.075, 0.05, 0.025.
|
|
36
|
+
* - `fluid_deviation_clamp(v, far, limit)`: `v` held to `far ± limit`.
|
|
37
|
+
* - `fluid_mac_face_row_u(face)`, `_v`, `_w`: a window-local face's row, `1 +` its distance in faces
|
|
38
|
+
* from the window's edge along its own axis, in cells across it; the edge faces and the edge cells'
|
|
39
|
+
* faces are row 1.
|
|
40
|
+
* - `fluid_mac_epilogue_u(face, value, push)`, `_v`, `_w`: the identity, plus `push`, the face's
|
|
41
|
+
* vorticity confinement over the step (0 without it); then, with `step.band`, the band toward the
|
|
42
|
+
* parent's identity read at the face carried through the same identity, then the clamp about
|
|
43
|
+
* `v_far` at the step's end. The order is §8's pass 3: the atmosphere, confinement, the band, the
|
|
44
|
+
* clamp, so the band relaxes and the clamp bounds the confined face like any other.
|
|
45
|
+
*
|
|
46
|
+
* Reads the uniforms `step` (`FLUID_MAC_STEP_STRUCT`) and `parent`, and the parent's faces
|
|
47
|
+
* (`chunk_fluid_cascade_parent_velocity`), whose read is at the step's start; the band reads 8 parent
|
|
48
|
+
* texels a face on its rows, nothing elsewhere.
|
|
49
|
+
*
|
|
50
|
+
* Air the far field alone moves is exact through all of it: the identity maps `v_far(t₀)` to
|
|
51
|
+
* `v_far(t₁)`, the parent reads `v_far(t₀)` there so the band's target is `v_far(t₁)` too, and the
|
|
52
|
+
* clamp holds what is already at its centre.
|
|
53
|
+
*
|
|
54
|
+
* @type {CodeChunk}
|
|
55
|
+
*/
|
|
56
|
+
export const chunk_fluid_cascade_epilogue = CodeChunk.from(
|
|
57
|
+
//language=WGSL
|
|
58
|
+
`
|
|
59
|
+
const FLUID_CASCADE_BAND_FIRST_ROW = ${FLUID_CASCADE_BAND_FIRST_ROW};
|
|
60
|
+
const FLUID_CASCADE_BAND_LAST_ROW = ${FLUID_CASCADE_BAND_LAST_ROW};
|
|
61
|
+
|
|
62
|
+
fn fluid_atmosphere_identity(v: f32, far_start: f32, far_end: f32, keep: f32) -> f32 {
|
|
63
|
+
return far_end + (v - far_start) * keep;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
fn fluid_relaxation_weight(row: i32) -> f32 {
|
|
67
|
+
if (row < FLUID_CASCADE_BAND_FIRST_ROW || row > FLUID_CASCADE_BAND_LAST_ROW) {
|
|
68
|
+
return 0.0;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
return f32(6 - row) / 40.0;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
fn fluid_deviation_clamp(v: f32, far: f32, limit: f32) -> f32 {
|
|
75
|
+
return clamp(v, far - limit, far + limit);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
fn fluid_mac_face_row_u(face: vec3<i32>) -> i32 {
|
|
79
|
+
let n = vec3<i32>(step.cells.size);
|
|
80
|
+
let along = min(face.x, n.x - face.x);
|
|
81
|
+
let across = min(min(face.y, n.y - 1 - face.y), min(face.z, n.z - 1 - face.z));
|
|
82
|
+
|
|
83
|
+
return 1 + min(along, across);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
fn fluid_mac_face_row_v(face: vec3<i32>) -> i32 {
|
|
87
|
+
let n = vec3<i32>(step.cells.size);
|
|
88
|
+
let along = min(face.y, n.y - face.y);
|
|
89
|
+
let across = min(min(face.x, n.x - 1 - face.x), min(face.z, n.z - 1 - face.z));
|
|
90
|
+
|
|
91
|
+
return 1 + min(along, across);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
fn fluid_mac_face_row_w(face: vec3<i32>) -> i32 {
|
|
95
|
+
let n = vec3<i32>(step.cells.size);
|
|
96
|
+
let along = min(face.z, n.z - face.z);
|
|
97
|
+
let across = min(min(face.x, n.x - 1 - face.x), min(face.y, n.y - 1 - face.y));
|
|
98
|
+
|
|
99
|
+
return 1 + min(along, across);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
fn fluid_mac_epilogue_u(face: vec3<i32>, value: f32, push: f32) -> f32 {
|
|
103
|
+
var v = fluid_atmosphere_identity(value, step.far_velocity.x, step.far_velocity_end.x, step.keep) + push;
|
|
104
|
+
|
|
105
|
+
let weight = select(0.0, fluid_relaxation_weight(fluid_mac_face_row_u(face)), step.band != 0u);
|
|
106
|
+
|
|
107
|
+
if (weight > 0.0) {
|
|
108
|
+
let toward = fluid_atmosphere_identity(fluid_parent_face_u(face, step.cells.corner - parent.origin), step.far_velocity.x, step.far_velocity_end.x, step.keep);
|
|
109
|
+
|
|
110
|
+
v += weight * (toward - v);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
return fluid_deviation_clamp(v, step.far_velocity_end.x, step.deviation_limit);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
fn fluid_mac_epilogue_v(face: vec3<i32>, value: f32, push: f32) -> f32 {
|
|
117
|
+
var v = fluid_atmosphere_identity(value, step.far_velocity.y, step.far_velocity_end.y, step.keep) + push;
|
|
118
|
+
|
|
119
|
+
let weight = select(0.0, fluid_relaxation_weight(fluid_mac_face_row_v(face)), step.band != 0u);
|
|
120
|
+
|
|
121
|
+
if (weight > 0.0) {
|
|
122
|
+
let toward = fluid_atmosphere_identity(fluid_parent_face_v(face, step.cells.corner - parent.origin), step.far_velocity.y, step.far_velocity_end.y, step.keep);
|
|
123
|
+
|
|
124
|
+
v += weight * (toward - v);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
return fluid_deviation_clamp(v, step.far_velocity_end.y, step.deviation_limit);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
fn fluid_mac_epilogue_w(face: vec3<i32>, value: f32, push: f32) -> f32 {
|
|
131
|
+
var v = fluid_atmosphere_identity(value, step.far_velocity.z, step.far_velocity_end.z, step.keep) + push;
|
|
132
|
+
|
|
133
|
+
let weight = select(0.0, fluid_relaxation_weight(fluid_mac_face_row_w(face)), step.band != 0u);
|
|
134
|
+
|
|
135
|
+
if (weight > 0.0) {
|
|
136
|
+
let toward = fluid_atmosphere_identity(fluid_parent_face_w(face, step.cells.corner - parent.origin), step.far_velocity.z, step.far_velocity_end.z, step.keep);
|
|
137
|
+
|
|
138
|
+
v += weight * (toward - v);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
return fluid_deviation_clamp(v, step.far_velocity_end.z, step.deviation_limit);
|
|
142
|
+
}
|
|
143
|
+
`, [
|
|
144
|
+
chunk_fluid_cascade_parent_velocity,
|
|
145
|
+
]
|
|
146
|
+
);
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The parent's identity read at a face of the child, one concrete function per component:
|
|
3
|
+
* `fluid_parent_face_u(face, offset)`, `_v`, `_w`, `face` a window-local face of the child's lattice
|
|
4
|
+
* for that component (u face `(i, j, k)` at cell coordinate `(i − ½, j, k)`).
|
|
5
|
+
*
|
|
6
|
+
* Child u face `i` lies on parent u lattice coordinate `(i + offset)/2` along x and
|
|
7
|
+
* `(j + offset − ½)/2` across it; likewise v along y and w along z. The tap's eight parent faces are
|
|
8
|
+
* read as deviations, `v − parent.far_velocity`, and one beyond the parent's window as 0; the read is
|
|
9
|
+
* `parent.read_far_velocity + parent.keep · trilinear(deviations)`.
|
|
10
|
+
*
|
|
11
|
+
* Binds `parent_u`, `parent_v`, `parent_w`: the parent's persistent faces, `texture_3d<f32>`
|
|
12
|
+
* (`r32float`), toroidal through `parent.faces_*`. A far-field parent binds stand-ins it never reads.
|
|
13
|
+
*
|
|
14
|
+
* Reads 8 texels a call; beside the far field (a window of size 0) none, and it answers
|
|
15
|
+
* `parent.read_far_velocity` before any window test. That early answer is measured: a lone 64×32×64
|
|
16
|
+
* cascade's predict went from 56.3 to 27.6 µs and its correct from 84.0 to 44.0 on an RTX 4090
|
|
17
|
+
* (pipelines swapped in one run, per-dispatch medians), the seams' empty-window tests and blend being
|
|
18
|
+
* most of what a beyond-window read cost there.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_fluid_cascade_parent_velocity: CodeChunk;
|
|
23
|
+
/**
|
|
24
|
+
* `fluid_parent_pressure(q)`: the parent's kinematic pressure (m²/s², the child's units) at the
|
|
25
|
+
* centre of child-lattice cell `q`, counted from `parent.origin`: the Dirichlet value of a ghost cell
|
|
26
|
+
* beyond the child's window (§9).
|
|
27
|
+
*
|
|
28
|
+
* The centre of child cell `q` is parent cell coordinate `(q − ½)/2` (parent cell `P` centred at `P`),
|
|
29
|
+
* a quarter of a parent cell off a parent centre on every axis, so the read is trilinear over eight
|
|
30
|
+
* parent cells at weights ¾ and ¼. A parent cell beyond the parent's window reads 0, as does a value
|
|
31
|
+
* that is not finite.
|
|
32
|
+
*
|
|
33
|
+
* Binds `parent_pressure`: the parent's pressure, `array<f32>`, toroidal through `parent.cells`.
|
|
34
|
+
*
|
|
35
|
+
* Reads 8 elements a call; beside the far field, none.
|
|
36
|
+
*
|
|
37
|
+
* @type {CodeChunk}
|
|
38
|
+
*/
|
|
39
|
+
export const chunk_fluid_cascade_parent_pressure: CodeChunk;
|
|
40
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
41
|
+
//# sourceMappingURL=chunk_fluid_cascade_parent.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_fluid_cascade_parent.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,SAAS,CAiIjB;AAEF;;;;;;;;;;;;;;;GAeG;AACH,kDAFU,SAAS,CAmDjB;0BAxOwB,oCAAoC"}
|