@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
- package/src/engine/physics/fluid/prototype.js +2 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +25 -8
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +9 -6
- package/src/shade/playground/particle_ecs/README.md +20 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
- package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
- package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
- package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
- package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
- package/src/shade/playground/particle_ecs/index.html +21 -0
- package/src/shade/playground/particle_ecs/main.js +35 -1
- package/src/shade/playground/path_traced_media/main.js +12 -10
- package/src/shade/playground/render_submitted_frames.d.ts +20 -0
- package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
- package/src/shade/playground/render_submitted_frames.js +29 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -6
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
- package/src/shade/playground/ssr_motion/README.md +24 -22
- package/src/shade/playground/ssr_motion/main.js +150 -149
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +5 -3
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/playground/ssr_variance/main.js +247 -246
- package/src/shade/playground/submit_frame.d.ts +25 -0
- package/src/shade/playground/submit_frame.d.ts.map +1 -0
- package/src/shade/playground/submit_frame.js +36 -0
- package/src/shade/playground/tonemap_sdr/README.md +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +7 -1
- package/src/shade/playground/water_refraction/README.md +4 -2
- package/src/shade/playground/water_refraction/main.js +19 -3
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +2 -1
- package/src/shade/playground/water_surface/README.md +15 -7
- package/src/shade/playground/water_surface/index.html +2 -1
- package/src/shade/playground/water_surface/main.js +39 -7
- package/src/shade/playground/water_surface/world.d.ts +2 -5
- package/src/shade/playground/water_surface/world.d.ts.map +1 -1
- package/src/shade/playground/water_surface/world.js +9 -8
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +68 -61
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
- package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
- package/src/shade/renderer/particles/DESIGN.md +16 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
- package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +54 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
- package/src/shade/renderer/volumetrics/NOTES.md +47 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
|
@@ -4,7 +4,7 @@ import { atomic_u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js"
|
|
|
4
4
|
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
5
|
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
6
|
import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
|
|
7
|
-
import {
|
|
7
|
+
import { chunk_F_Schlick } from "../../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
|
|
8
8
|
import { chunk_get_view_space_depth } from "../../../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
9
9
|
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
10
10
|
import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
|
|
@@ -125,7 +125,7 @@ fn main(
|
|
|
125
125
|
let view_position = mat4_extract_position(camera.transform);
|
|
126
126
|
let view_direction = normalize(view_position - vert.position_ws);
|
|
127
127
|
let nov = saturate(abs(dot(normalize(vert.normal), view_direction)));
|
|
128
|
-
let f_view =
|
|
128
|
+
let f_view = F_Schlick(specular_f0, 1.0, nov);
|
|
129
129
|
let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
|
|
130
130
|
|
|
131
131
|
opacity = mix(surface_alpha, f_scalar, f_transmission);
|
|
@@ -158,7 +158,7 @@ fn main(
|
|
|
158
158
|
chunk_get_view_space_depth,
|
|
159
159
|
chunk_mat4_extract_position,
|
|
160
160
|
chunk_dielectric_specular_color,
|
|
161
|
-
|
|
161
|
+
chunk_F_Schlick,
|
|
162
162
|
chunk_avboit_splat_slice,
|
|
163
163
|
chunk_avboit_transmission_tint,
|
|
164
164
|
chunk_avboit_transmittance_to_extinction,
|
|
@@ -12,9 +12,9 @@
|
|
|
12
12
|
* @param {number} light_cluster_lookup
|
|
13
13
|
* @param {number} light_cluster_data
|
|
14
14
|
* @param {number} shadowmap_atlas
|
|
15
|
-
* @param {
|
|
16
|
-
*
|
|
15
|
+
* @param {ShaderSwitchSet} [shader_switches] the renderer's; the resolve's pipelines are built for them, and
|
|
16
|
+
* the set is all the resolve needs to know of the indirect lighting mode
|
|
17
17
|
* @returns {number} resource ID of modified color texture
|
|
18
18
|
*/
|
|
19
|
-
export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata,
|
|
19
|
+
export function graph_rasterize_meshes_transparent_oit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, shader_switches, }: FrameGraph): number;
|
|
20
20
|
//# sourceMappingURL=graph_rasterize_meshes_transparent_oit.d.ts.map
|
package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAuYA;;;;;;;;;;;;;;;;;GAiBG;AACH,gSAFa,MAAM,CAyOlB"}
|
|
@@ -5,7 +5,6 @@ import { BindGroupDescriptor } from "../../../binding/BindGroupDescriptor.js";
|
|
|
5
5
|
import { ShadeDrawMode } from "../../../material/ShadeDrawMode.js";
|
|
6
6
|
import { ShadeDrawSide } from "../../../material/ShadeDrawSide.js";
|
|
7
7
|
import { TransparencyMode } from "../../../material/TransparencyMode.js";
|
|
8
|
-
import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
|
|
9
8
|
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
10
9
|
import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
|
|
11
10
|
import { graph_import_texture } from "../../../shader/graph/graph_import_texture.js";
|
|
@@ -26,8 +25,7 @@ import {
|
|
|
26
25
|
import { material_draw_indirect } from "../material_draw_indirect.js";
|
|
27
26
|
import { shader_oit_blend } from "./shader_oit_blend.js";
|
|
28
27
|
import { shader_oit_generate_moments } from "./shader_oit_generate_moments.js";
|
|
29
|
-
import { shader_oit_resolve_moments } from "./shader_oit_resolve_moments.js";
|
|
30
|
-
import { shader_oit_resolve_moments_ibl } from "./shader_oit_resolve_moments_ibl.js";
|
|
28
|
+
import { OIT_RESOLVE_VIEW_GROUP, shader_oit_resolve_moments } from "./shader_oit_resolve_moments.js";
|
|
31
29
|
import { ShaderSwitchSet } from "../../../shader/compiler/ShaderSwitchSet.js";
|
|
32
30
|
import { FORWARD_LIGHT_LAYOUT } from "../../forward/forward_template_pipeline.js";
|
|
33
31
|
import { SHADING_SCENE_LAYOUT } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
|
|
@@ -50,7 +48,6 @@ import { SHADING_SCENE_LAYOUT } from "../../forward/SHADING_SCENE_RESOURCE_GROUP
|
|
|
50
48
|
* @param {number} shadowmap_atlas
|
|
51
49
|
* @param {number} output
|
|
52
50
|
* @param {PrimitiveState} primitive
|
|
53
|
-
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
54
51
|
* @param {ShaderSwitchSet} shader_switches the renderer's; the resolve's pipelines are built for them
|
|
55
52
|
* @return {number}
|
|
56
53
|
*/
|
|
@@ -76,7 +73,6 @@ function graph_oit_resolve_moments({
|
|
|
76
73
|
volumetrics_metadata,
|
|
77
74
|
|
|
78
75
|
output = -1,
|
|
79
|
-
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
80
76
|
shader_switches = ShaderSwitchSet.EMPTY,
|
|
81
77
|
}) {
|
|
82
78
|
|
|
@@ -149,11 +145,7 @@ function graph_oit_resolve_moments({
|
|
|
149
145
|
]
|
|
150
146
|
));
|
|
151
147
|
|
|
152
|
-
|
|
153
|
-
const use_brick4 = data.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
154
|
-
const render_pass_descriptor = (use_brick4
|
|
155
|
-
? shader_oit_resolve_moments
|
|
156
|
-
: shader_oit_resolve_moments_ibl).variant(data.shader_switches);
|
|
148
|
+
const render_pass_descriptor = shader_oit_resolve_moments.variant(data.shader_switches);
|
|
157
149
|
|
|
158
150
|
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
159
151
|
colorTargets: [t_resolved],
|
|
@@ -174,39 +166,22 @@ function graph_oit_resolve_moments({
|
|
|
174
166
|
|
|
175
167
|
const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
176
168
|
|
|
177
|
-
//
|
|
178
|
-
// IBL variant does not. Volumetrics bindings are appended last (after sLinear), matching
|
|
179
|
-
// the order declared in shader_oit_resolve_moments[_ibl].
|
|
180
|
-
const view_bind_entries = use_brick4
|
|
181
|
-
? [
|
|
182
|
-
{ buffer: view_ctx.camera.buffer.buffer },
|
|
183
|
-
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
184
|
-
t_moments.obtainView(),
|
|
185
|
-
t_optical_depth.obtainView(),
|
|
186
|
-
{ buffer: view_ctx.scene.volumetric_light_map.buffer },
|
|
187
|
-
t_split_sum_lut.obtainView(),
|
|
188
|
-
sampler_linear,
|
|
189
|
-
// volumetrics
|
|
190
|
-
{ buffer: volumetrics_metadata },
|
|
191
|
-
t_volumetrics_lut.obtainView(),
|
|
192
|
-
stbn_vec3.obtainView(),
|
|
193
|
-
]
|
|
194
|
-
: [
|
|
195
|
-
{ buffer: view_ctx.camera.buffer.buffer },
|
|
196
|
-
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
197
|
-
t_moments.obtainView(),
|
|
198
|
-
t_optical_depth.obtainView(),
|
|
199
|
-
t_split_sum_lut.obtainView(),
|
|
200
|
-
sampler_linear,
|
|
201
|
-
// volumetrics
|
|
202
|
-
{ buffer: volumetrics_metadata },
|
|
203
|
-
t_volumetrics_lut.obtainView(),
|
|
204
|
-
stbn_vec3.obtainView(),
|
|
205
|
-
];
|
|
206
|
-
|
|
169
|
+
// by name: every indirect lighting mode's resources, whichever the pipeline's variant reads
|
|
207
170
|
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
208
171
|
render_pass_descriptor.pipeline_layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
209
|
-
|
|
172
|
+
OIT_RESOLVE_VIEW_GROUP.generateBindings({
|
|
173
|
+
camera: view_ctx.camera.buffer.buffer,
|
|
174
|
+
view: view_ctx.uniform_buffer.buffer,
|
|
175
|
+
moments: t_moments,
|
|
176
|
+
optical_depth: t_optical_depth,
|
|
177
|
+
brick4: view_ctx.scene.volumetric_light_map.buffer,
|
|
178
|
+
tSplitSum: t_split_sum_lut,
|
|
179
|
+
sLinear: sampler_linear,
|
|
180
|
+
// volumetrics
|
|
181
|
+
volumetrics_metadata,
|
|
182
|
+
tVolumetrics: t_volumetrics_lut,
|
|
183
|
+
tSTBN_vec3: stbn_vec3,
|
|
184
|
+
}, encoder)
|
|
210
185
|
));
|
|
211
186
|
|
|
212
187
|
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
@@ -227,7 +202,6 @@ function graph_oit_resolve_moments({
|
|
|
227
202
|
}
|
|
228
203
|
|
|
229
204
|
const pass_data = {
|
|
230
|
-
indirect_lighting_mode,
|
|
231
205
|
shader_switches,
|
|
232
206
|
};
|
|
233
207
|
const pass = graph.add("MBOIT/resolve moments", pass_data, execute);
|
|
@@ -429,8 +403,8 @@ function graph_oit_generate_moments({
|
|
|
429
403
|
* @param {number} light_cluster_lookup
|
|
430
404
|
* @param {number} light_cluster_data
|
|
431
405
|
* @param {number} shadowmap_atlas
|
|
432
|
-
* @param {
|
|
433
|
-
*
|
|
406
|
+
* @param {ShaderSwitchSet} [shader_switches] the renderer's; the resolve's pipelines are built for them, and
|
|
407
|
+
* the set is all the resolve needs to know of the indirect lighting mode
|
|
434
408
|
* @returns {number} resource ID of modified color texture
|
|
435
409
|
*/
|
|
436
410
|
export function graph_rasterize_meshes_transparent_oit({
|
|
@@ -450,7 +424,6 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
450
424
|
volumetrics_lut,
|
|
451
425
|
volumetrics_metadata,
|
|
452
426
|
|
|
453
|
-
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
454
427
|
shader_switches = ShaderSwitchSet.EMPTY,
|
|
455
428
|
}) {
|
|
456
429
|
|
|
@@ -621,7 +594,6 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
621
594
|
volumetrics_lut,
|
|
622
595
|
volumetrics_metadata,
|
|
623
596
|
|
|
624
|
-
indirect_lighting_mode,
|
|
625
597
|
shader_switches,
|
|
626
598
|
});
|
|
627
599
|
|
|
@@ -649,7 +621,6 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
649
621
|
volumetrics_lut,
|
|
650
622
|
volumetrics_metadata,
|
|
651
623
|
|
|
652
|
-
indirect_lighting_mode,
|
|
653
624
|
shader_switches,
|
|
654
625
|
});
|
|
655
626
|
|
|
@@ -1,13 +1,17 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The
|
|
3
|
-
*
|
|
4
|
-
*
|
|
2
|
+
* The most point lights, and separately spot lights, of a fragment's cluster cell the MBOIT resolve shades.
|
|
3
|
+
* Every transparent layer over a pixel pays it. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const OIT_RESOLVE_LIGHT_BUDGET: number;
|
|
7
|
+
/**
|
|
8
|
+
* The fragment stage of the MBOIT resolve pass (`shader_oit_resolve_moments`), which links it with
|
|
9
|
+
* `forward_shade_standard_fragment`; the indirect lighting mode is a shader switch inside that.
|
|
5
10
|
*
|
|
6
|
-
*
|
|
7
|
-
* entry and five label strings — the ~110 lines of WGSL were
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
* live in here now.
|
|
11
|
+
* It once ran in two pipelines, one per indirect lighting mode, whose files `diff` reported as
|
|
12
|
+
* differing in two imports, one bind entry and five label strings — the ~110 lines of WGSL were
|
|
13
|
+
* character-identical. Only one ran at a time, so a fix landing in one and not the other had nothing
|
|
14
|
+
* to make it visible. The `c[2] -> 0` guard, the NaN backstop and the coverage clamp all live in here.
|
|
11
15
|
*
|
|
12
16
|
* Same arrangement as `avboit_draw_fragment_body.js`, which reached it first: the body is a literal
|
|
13
17
|
* WGSL string and the dependencies a list, so neither is generated or templated — the caller adds its
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"oit_resolve_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js"],"names":[],"mappings":"AASA
|
|
1
|
+
{"version":3,"file":"oit_resolve_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js"],"names":[],"mappings":"AASA;;;;GAIG;AACH,uCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;;;;;;GAcG;AACH,wCAFU,MAAM,CA4DN;AAEV;;;;;GAKG;AACH,gDAFU,WAAW,CAQnB;AAEF;;;;;GAKG;AACH,kCAFU,qBAAqB,CAkB7B"}
|
|
@@ -1,123 +1,128 @@
|
|
|
1
|
-
import { chunk_sample_volumetrics } from "../../../deferred/chunk_sample_volumetrics.js";
|
|
2
|
-
import {
|
|
3
|
-
chunk_resolve_power_moments_4
|
|
4
|
-
} from "../../../shader/chunk/mboit/moments/power/chunk_resolve_power_moments_4.js";
|
|
5
|
-
import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
|
|
6
|
-
import { FORWARD_VERTEX_SHADER_STRUCT } from "../../forward/FORWARD_VERTEX_SHADER_STRUCT.js";
|
|
7
|
-
import { chunk_oit_linearize_depth } from "./chunk_oit_linearize_depth.js";
|
|
8
|
-
import { OIT_COVERAGE_MAX } from "./OIT_CONSTANTS.js";
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* The
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
*
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
@
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
let
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
let
|
|
69
|
-
|
|
70
|
-
//
|
|
71
|
-
let
|
|
72
|
-
|
|
73
|
-
let
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
)
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
operation: "add",
|
|
118
|
-
srcFactor: "one",
|
|
119
|
-
dstFactor: "one",
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
1
|
+
import { chunk_sample_volumetrics } from "../../../deferred/chunk_sample_volumetrics.js";
|
|
2
|
+
import {
|
|
3
|
+
chunk_resolve_power_moments_4
|
|
4
|
+
} from "../../../shader/chunk/mboit/moments/power/chunk_resolve_power_moments_4.js";
|
|
5
|
+
import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
|
|
6
|
+
import { FORWARD_VERTEX_SHADER_STRUCT } from "../../forward/FORWARD_VERTEX_SHADER_STRUCT.js";
|
|
7
|
+
import { chunk_oit_linearize_depth } from "./chunk_oit_linearize_depth.js";
|
|
8
|
+
import { OIT_COVERAGE_MAX } from "./OIT_CONSTANTS.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* The most point lights, and separately spot lights, of a fragment's cluster cell the MBOIT resolve shades.
|
|
12
|
+
* Every transparent layer over a pixel pays it. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
export const OIT_RESOLVE_LIGHT_BUDGET = 32;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* The fragment stage of the MBOIT resolve pass (`shader_oit_resolve_moments`), which links it with
|
|
19
|
+
* `forward_shade_standard_fragment`; the indirect lighting mode is a shader switch inside that.
|
|
20
|
+
*
|
|
21
|
+
* It once ran in two pipelines, one per indirect lighting mode, whose files `diff` reported as
|
|
22
|
+
* differing in two imports, one bind entry and five label strings — the ~110 lines of WGSL were
|
|
23
|
+
* character-identical. Only one ran at a time, so a fix landing in one and not the other had nothing
|
|
24
|
+
* to make it visible. The `c[2] -> 0` guard, the NaN backstop and the coverage clamp all live in here.
|
|
25
|
+
*
|
|
26
|
+
* Same arrangement as `avboit_draw_fragment_body.js`, which reached it first: the body is a literal
|
|
27
|
+
* WGSL string and the dependencies a list, so neither is generated or templated — the caller adds its
|
|
28
|
+
* shading chunk to the list and links it.
|
|
29
|
+
*
|
|
30
|
+
* @type {string}
|
|
31
|
+
*/
|
|
32
|
+
export const OIT_RESOLVE_FRAGMENT_BODY =
|
|
33
|
+
//language=WGSL
|
|
34
|
+
`
|
|
35
|
+
@fragment
|
|
36
|
+
fn main(
|
|
37
|
+
@builtin(front_facing) front_facing : bool,
|
|
38
|
+
vert: ${FORWARD_VERTEX_SHADER_STRUCT.wgsl_ref},
|
|
39
|
+
) -> @location(0) vec4<f32>{
|
|
40
|
+
|
|
41
|
+
let coord_u = vec2u(vert.position.xy);
|
|
42
|
+
|
|
43
|
+
// this is total absorbance
|
|
44
|
+
let b_0 = textureLoad(optical_depth, coord_u, 0).r;
|
|
45
|
+
|
|
46
|
+
if(b_0 < 0.00100050033f){
|
|
47
|
+
// indicates that pixel has no opacity
|
|
48
|
+
// would result in division by 0
|
|
49
|
+
discard;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
// need to unjitter UV to account for TAA
|
|
53
|
+
var vert_adjusted = vert;
|
|
54
|
+
vert_adjusted.uv = unjitter_uv(vert.uv, view.jitter);
|
|
55
|
+
|
|
56
|
+
let shaded = forward_shade_standard_fragment(vert_adjusted, front_facing, ${OIT_RESOLVE_LIGHT_BUDGET}u, ${OIT_RESOLVE_LIGHT_BUDGET}u);
|
|
57
|
+
|
|
58
|
+
// composite volumetric fog between the camera and this transparent fragment. Use the linear
|
|
59
|
+
// view-space depth from the fragment's device depth (vert.position is @builtin(position), so
|
|
60
|
+
// .z is the device depth — the same metric the opaque path feeds the froxel lookup). NOT
|
|
61
|
+
// oit_linearize_depth, which returns a normalized [0,1] log-depth for the moment warp and would
|
|
62
|
+
// collapse every fragment onto a near slice (no fog).
|
|
63
|
+
let frag_view_depth = get_view_space_depth(vert_adjusted.position.z, camera);
|
|
64
|
+
let frag_screen_uv = vert_adjusted.position.xy / vec2<f32>(f32(view.width), f32(view.height));
|
|
65
|
+
let volumetrics = sample_volumetrics(frag_view_depth, frag_screen_uv, vert_adjusted.position.xy);
|
|
66
|
+
|
|
67
|
+
let color = shaded.rgb * volumetrics.w + volumetrics.xyz;
|
|
68
|
+
let opacity = shaded.a;
|
|
69
|
+
|
|
70
|
+
// if opacity is 1 - we end up with 0 transmittance, which breaks the algorithm
|
|
71
|
+
let coverage = min(opacity, ${OIT_COVERAGE_MAX});
|
|
72
|
+
|
|
73
|
+
let total_moments1234 = textureLoad(moments, coord_u, 0);
|
|
74
|
+
|
|
75
|
+
// linear distance to fragment (vert_adjusted.position is @builtin(position); .z is device depth)
|
|
76
|
+
let depth = oit_linearize_depth(vert_adjusted.position.z, camera);
|
|
77
|
+
|
|
78
|
+
let transmittance = resolve_power_moments_4(
|
|
79
|
+
depth,
|
|
80
|
+
b_0,
|
|
81
|
+
total_moments1234,
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
return vec4(
|
|
85
|
+
color * coverage, // premultiply
|
|
86
|
+
coverage
|
|
87
|
+
) * transmittance;
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
`;
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Everything {@link OIT_RESOLVE_FRAGMENT_BODY} needs except the shading chunk, which is the one thing
|
|
94
|
+
* the two pipelines choose differently.
|
|
95
|
+
*
|
|
96
|
+
* @type {CodeChunk[]}
|
|
97
|
+
*/
|
|
98
|
+
export const OIT_RESOLVE_FRAGMENT_DEPENDENCIES = [
|
|
99
|
+
FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
|
|
100
|
+
chunk_resolve_power_moments_4,
|
|
101
|
+
chunk_oit_linearize_depth,
|
|
102
|
+
chunk_unjitter_uv,
|
|
103
|
+
chunk_sample_volumetrics,
|
|
104
|
+
];
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* The single HDR colour target both resolve pipelines write, additively — the resolve sums one
|
|
108
|
+
* premultiplied contribution per transparent fragment, which is what makes it order-independent.
|
|
109
|
+
*
|
|
110
|
+
* @type {GPUColorTargetState[]}
|
|
111
|
+
*/
|
|
112
|
+
export const OIT_RESOLVE_TARGETS = [
|
|
113
|
+
{
|
|
114
|
+
format: "rgba16float",
|
|
115
|
+
blend: {
|
|
116
|
+
color: {
|
|
117
|
+
operation: "add",
|
|
118
|
+
srcFactor: "one",
|
|
119
|
+
dstFactor: "one",
|
|
120
|
+
},
|
|
121
|
+
alpha: {
|
|
122
|
+
operation: "add",
|
|
123
|
+
srcFactor: "one",
|
|
124
|
+
dstFactor: "one",
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
];
|
|
@@ -3,7 +3,7 @@ import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render
|
|
|
3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
4
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
5
5
|
import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_MATERIAL_TEMPLATE.js";
|
|
6
|
-
import {
|
|
6
|
+
import { chunk_F_Schlick } from "../../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
|
|
7
7
|
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
8
8
|
import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
|
|
9
9
|
import { chunk_unjitter_uv } from "../../../shader/chunk/texture/chunk_unjitter_uv.js";
|
|
@@ -99,7 +99,7 @@ fn main(
|
|
|
99
99
|
let view_position = mat4_extract_position(camera.transform);
|
|
100
100
|
let view_direction = normalize(view_position - vert.position_ws);
|
|
101
101
|
let nov = saturate(abs(dot(normalize(vert.normal), view_direction)));
|
|
102
|
-
let f_view =
|
|
102
|
+
let f_view = F_Schlick(specular_f0, 1.0, nov);
|
|
103
103
|
let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
|
|
104
104
|
// No per-channel transmission tint in the material today — scalar
|
|
105
105
|
// MBOIT can't filter the background per-channel. For tinted/dark
|
|
@@ -138,7 +138,7 @@ fn main(
|
|
|
138
138
|
chunk_unjitter_uv,
|
|
139
139
|
chunk_mat4_extract_position,
|
|
140
140
|
chunk_dielectric_specular_color,
|
|
141
|
-
|
|
141
|
+
chunk_F_Schlick,
|
|
142
142
|
]
|
|
143
143
|
);
|
|
144
144
|
|
|
@@ -1,9 +1,18 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
3
|
-
* `
|
|
2
|
+
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
3
|
+
* reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
|
|
4
|
+
*
|
|
5
|
+
* @type {ShaderResourceGroupDescriptor}
|
|
6
|
+
*/
|
|
7
|
+
export const OIT_RESOLVE_VIEW_GROUP: ShaderResourceGroupDescriptor;
|
|
8
|
+
/**
|
|
9
|
+
* MBOIT resolve, one pipeline per template that can be drawn forward and per switch set: the set picks
|
|
10
|
+
* the indirect lighting the fragment links (`chunk_forward_sample_indirect`), and the bindings are the
|
|
11
|
+
* same for every set. See `oit_resolve_fragment_body.js` for the body.
|
|
4
12
|
*
|
|
5
13
|
* @type {TemplatePassDescriptor}
|
|
6
14
|
*/
|
|
7
15
|
export const shader_oit_resolve_moments: TemplatePassDescriptor;
|
|
16
|
+
import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
8
17
|
import { TemplatePassDescriptor } from "../../TemplatePassDescriptor.js";
|
|
9
18
|
//# sourceMappingURL=shader_oit_resolve_moments.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_oit_resolve_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js"],"names":[],"mappings":"AA8BA;;;;;GAKG;AACH,qCAFU,6BAA6B,CAEmC;AA+B1E;;;;;;GAMG;AACH,yCAFU,sBAAsB,CAmC7B;8CA5F2C,2DAA2D;uCAIlE,iCAAiC"}
|
|
@@ -19,7 +19,7 @@ import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.
|
|
|
19
19
|
import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
|
|
20
20
|
import { TemplatePassDescriptor } from "../../TemplatePassDescriptor.js";
|
|
21
21
|
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
22
|
-
import {
|
|
22
|
+
import { chunk_forward_shade_standard_fragment } from "../../forward/chunk_forward_shade_standard_fragment.js";
|
|
23
23
|
import {
|
|
24
24
|
FORWARD_LIGHT_LAYOUT,
|
|
25
25
|
forward_fragment_resources,
|
|
@@ -28,14 +28,20 @@ import {
|
|
|
28
28
|
} from "../../forward/forward_template_pipeline.js";
|
|
29
29
|
import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
|
|
30
30
|
|
|
31
|
+
/**
|
|
32
|
+
* The resolve's own group, group 2: the view, the moments, and what every indirect lighting mode
|
|
33
|
+
* reads (`brick4`; `tEnvironment` is the lights'). The orchestrator binds it by name.
|
|
34
|
+
*
|
|
35
|
+
* @type {ShaderResourceGroupDescriptor}
|
|
36
|
+
*/
|
|
37
|
+
export const OIT_RESOLVE_VIEW_GROUP = new ShaderResourceGroupDescriptor();
|
|
31
38
|
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
view_group
|
|
39
|
+
OIT_RESOLVE_VIEW_GROUP
|
|
35
40
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
36
41
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
37
42
|
.addTexture('moments', 'unfilterable-float')
|
|
38
43
|
.addTexture('optical_depth', 'unfilterable-float')
|
|
44
|
+
// the light map, read under Brick4 indirect lighting
|
|
39
45
|
.addStorageBuffer("brick4",BRICK4_DATA_STRUCT, false)
|
|
40
46
|
.addTexture("tSplitSum", "float")
|
|
41
47
|
.addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
|
|
@@ -44,24 +50,25 @@ view_group
|
|
|
44
50
|
.addTexture("tVolumetrics", "float", "3d")
|
|
45
51
|
.addTexture("tSTBN_vec3", "float", "3d")
|
|
46
52
|
|
|
47
|
-
const pass_groups = [
|
|
53
|
+
const pass_groups = [OIT_RESOLVE_VIEW_GROUP, SHADING_LIGHT_RESOURCE_GROUP];
|
|
48
54
|
|
|
49
55
|
// the view group keeps the visibility the orchestrator builds its bind group for, as the vertex stage
|
|
50
56
|
// reads the camera from it; the lights are the fragment stage's alone
|
|
51
57
|
const pass_layouts = [
|
|
52
|
-
|
|
58
|
+
OIT_RESOLVE_VIEW_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
53
59
|
FORWARD_LIGHT_LAYOUT,
|
|
54
60
|
];
|
|
55
61
|
|
|
56
62
|
const shader_vertex = ShaderDescriptor.from({
|
|
57
63
|
label: 'OIT / vertex shader',
|
|
58
64
|
body: vertex_shader_chunk,
|
|
59
|
-
resources: forward_vertex_resources([
|
|
65
|
+
resources: forward_vertex_resources([OIT_RESOLVE_VIEW_GROUP]),
|
|
60
66
|
});
|
|
61
67
|
|
|
62
68
|
/**
|
|
63
|
-
* MBOIT resolve, one pipeline per template that can be drawn forward
|
|
64
|
-
*
|
|
69
|
+
* MBOIT resolve, one pipeline per template that can be drawn forward and per switch set: the set picks
|
|
70
|
+
* the indirect lighting the fragment links (`chunk_forward_sample_indirect`), and the bindings are the
|
|
71
|
+
* same for every set. See `oit_resolve_fragment_body.js` for the body.
|
|
65
72
|
*
|
|
66
73
|
* @type {TemplatePassDescriptor}
|
|
67
74
|
*/
|
|
@@ -71,7 +78,7 @@ export const shader_oit_resolve_moments = new TemplatePassDescriptor("OIT / reso
|
|
|
71
78
|
resources: forward_fragment_resources(template, pass_groups),
|
|
72
79
|
body: CodeChunk.from(OIT_RESOLVE_FRAGMENT_BODY, [
|
|
73
80
|
...OIT_RESOLVE_FRAGMENT_DEPENDENCIES,
|
|
74
|
-
|
|
81
|
+
chunk_forward_shade_standard_fragment,
|
|
75
82
|
])
|
|
76
83
|
}).variant(switches);
|
|
77
84
|
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* ReSTIR DI's resolved radiance, read when the deferred pass shades local lights by ReSTIR.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const RESTIR_RADIANCE_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
7
|
+
//# sourceMappingURL=RESTIR_RADIANCE_RESOURCE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RESTIR_RADIANCE_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,uCAFU,wBAAwB,CAE0D;yCANnD,mDAAmD"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* ReSTIR DI's resolved radiance, read when the deferred pass shades local lights by ReSTIR.
|
|
5
|
+
* @type {ShaderResourceDescriptor}
|
|
6
|
+
*/
|
|
7
|
+
export const RESTIR_RADIANCE_RESOURCE = ShaderResourceDescriptor.texture("tRestirRadiance");
|