@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -1,270 +1,267 @@
1
- import { Name } from "../../../engine/ecs/name/Name.js";
2
- import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
3
- import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
4
- import { ShadedGeometryFlags } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js";
5
- import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
6
- import { row_of_entity } from "../../renderer/scene/rows/GPUSceneRows.js";
7
- import { align_4 } from "../../../core/binary/align_4.js";
8
-
9
- /**
10
- * Does every instance's published world box actually contain its geometry?
11
- *
12
- * This is upstream of the tree and cheap to get wrong, and getting it wrong looks exactly like a
13
- * broken BVH. `chunk_ray_query_nearest` tests the TLAS leaf's world AABB *before* it transforms the
14
- * ray and enters the BLAS:
15
- *
16
- * ```wgsl
17
- * if(!aabb3_intersects_ray(node.bounds, ...)){ ...; continue; }
18
- * ```
19
- *
20
- * So a leaf box smaller than the geometry it stands for is a hard clip. Rays that would have hit
21
- * the parts sticking out never get to ask the BLAS about them, and those parts are simply absent
22
- * from the traced image while the rasterizer — which consults no such box — draws them. The pieces
23
- * that go missing are the outlying ones, which is the tell: a compact core survives and the
24
- * extremities do not.
25
- *
26
- * The rasterizer cannot detect this and neither can any amount of checking the tree, because the
27
- * tree is fine. Only the composition is wrong.
28
- *
29
- * The check is exact rather than statistical: eight corners of the geometry's own bounding box,
30
- * through the node matrix the shader uses, against the box the shader tests. No sampling, no
31
- * thresholds, no images.
32
- */
33
-
34
- /**
35
- * Read a range of a GPU buffer back to the CPU.
36
- *
37
- * @param {GPUDevice} device
38
- * @param {GPUBuffer} buffer must carry `COPY_SRC`
39
- * @param {number} offset bytes
40
- * @param {number} size bytes
41
- * @returns {Promise<ArrayBuffer>}
42
- */
43
- async function read_back(device, buffer, offset, size) {
44
- const aligned_offset = Math.floor(offset / 4) * 4;
45
- const slack = offset - aligned_offset;
46
- const aligned_size = align_4(size + slack);
47
-
48
- const staging = device.createBuffer({
49
- label: 'verify/bounds readback',
50
- size: aligned_size,
51
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
52
- });
53
-
54
- const encoder = device.createCommandEncoder({ label: 'verify/bounds readback' });
55
-
56
- encoder.copyBufferToBuffer(buffer, aligned_offset, staging, 0, aligned_size);
57
-
58
- device.queue.submit([encoder.finish()]);
59
-
60
- await staging.mapAsync(GPUMapMode.READ);
61
-
62
- const copy = staging.getMappedRange().slice(slack, slack + size);
63
-
64
- staging.unmap();
65
- staging.destroy();
66
-
67
- return copy;
68
- }
69
-
70
- /**
71
- * Apply a column-major 4x4 to a point.
72
- *
73
- * @param {ArrayLike<number>} m
74
- * @param {number} x
75
- * @param {number} y
76
- * @param {number} z
77
- * @returns {number[]}
78
- */
79
- function transform_point(m, x, y, z) {
80
- const w = m[3] * x + m[7] * y + m[11] * z + m[15];
81
-
82
- const inverse_w = w === 0 ? 1 : 1 / w;
83
-
84
- return [
85
- (m[0] * x + m[4] * y + m[8] * z + m[12]) * inverse_w,
86
- (m[1] * x + m[5] * y + m[9] * z + m[13]) * inverse_w,
87
- (m[2] * x + m[6] * y + m[10] * z + m[14]) * inverse_w,
88
- ];
89
- }
90
-
91
- /**
92
- * The AABB of a box's eight corners under a transform.
93
- *
94
- * Eight corners rather than two: any rotation in the matrix makes a componentwise transform of the
95
- * min and max meaningless, which is the trap that makes this worth writing down. Michelle's root
96
- * carries the file's axis conversion, so her boxes are rotated and a two-corner comparison reports
97
- * violations that are not there and misses ones that are.
98
- *
99
- * @param {ArrayLike<number>} box `[min.xyz, max.xyz]`
100
- * @param {ArrayLike<number>} matrix column-major 4x4
101
- * @returns {number[]} `[min.xyz, max.xyz]`
102
- */
103
- export function transformed_box(box, matrix) {
104
- const low = [Infinity, Infinity, Infinity];
105
- const high = [-Infinity, -Infinity, -Infinity];
106
-
107
- for (let corner = 0; corner < 8; corner++) {
108
- const point = transform_point(
109
- matrix,
110
- box[(corner & 1) ? 3 : 0],
111
- box[(corner & 2) ? 4 : 1],
112
- box[(corner & 4) ? 5 : 2]
113
- );
114
-
115
- for (let axis = 0; axis < 3; axis++) {
116
- low[axis] = Math.min(low[axis], point[axis]);
117
- high[axis] = Math.max(high[axis], point[axis]);
118
- }
119
- }
120
-
121
- return [...low, ...high];
122
- }
123
-
124
- /**
125
- * How far `inner` pokes out of `outer`, per axis, as a fraction of `inner`'s own size.
126
- *
127
- * Relative so the answer means the same thing whatever the asset's units are, and signed per side
128
- * so the report says which way it escaped.
129
- *
130
- * @param {number[]} inner
131
- * @param {number[]} outer
132
- * @returns {{worst: number, sides: object[]}}
133
- */
134
- function containment_error(inner, outer) {
135
- const sides = [];
136
-
137
- let worst = 0;
138
-
139
- for (let axis = 0; axis < 3; axis++) {
140
- const span = Math.max(1e-9, inner[axis + 3] - inner[axis]);
141
-
142
- const below = (outer[axis] - inner[axis]) / span;
143
- const above = (inner[axis + 3] - outer[axis + 3]) / span;
144
-
145
- if (below > 0) {
146
- sides.push({ axis, side: 'min', escapes_by: +below.toFixed(4) });
147
-
148
- worst = Math.max(worst, below);
149
- }
150
-
151
- if (above > 0) {
152
- sides.push({ axis, side: 'max', escapes_by: +above.toFixed(4) });
153
-
154
- worst = Math.max(worst, above);
155
- }
156
- }
157
-
158
- return { worst, sides };
159
- }
160
-
161
- /**
162
- * Check every mesh in the scene.
163
- *
164
- * @param {object} options
165
- * @param {Renderer} options.renderer
166
- * @param {Scene} options.scene
167
- * @param {PerspectiveCamera} [options.camera] rendered a few times first, so the bounds-refresh
168
- * chain has published something to check
169
- * @param {number} [options.tolerance] fraction of an instance's own size it may escape by
170
- * @returns {Promise<object>}
171
- */
172
- export async function verify_instance_bounds({ renderer, scene, camera, tolerance = 1e-3 }) {
173
- const graphics = renderer.graphics;
174
- const device = graphics.device;
175
-
176
- const scene_context = renderer.scenes.obtain(scene);
177
-
178
- const geometries = graphics.geometries;
179
-
180
- if (camera !== undefined) {
181
- for (let i = 0; i < 8; i++) {
182
- renderer.render(camera, scene, 0);
183
-
184
- await device.queue.onSubmittedWorkDone();
185
- }
186
- }
187
-
188
- const stride = GEOMETRY_METADATA_STRUCT.aligned_size;
189
-
190
- const box_offset = GEOMETRY_METADATA_STRUCT.fields.find(f => f.name === 'bounding_box').offset;
191
-
192
- /**
193
- * Every mesh row in the scene, with the matrix the GPU composes it under: the entities that
194
- * draw — a character's primitives, and the floor.
195
- *
196
- * @type {{name: string, skinned: boolean, row: number, world: ArrayLike<number>}[]}
197
- */
198
- const instances = [];
199
-
200
- const dataset = scene.dataset;
201
-
202
- if (dataset !== null && dataset !== undefined) {
203
- dataset.traverseComponents(ShadedGeometry, (geometry, entity) => {
204
- if (!scene_context.rows.has_mesh(entity)) {
205
- return;
206
- }
207
-
208
- const name = dataset.getComponent(entity, Name);
209
-
210
- instances.push({
211
- name: name === undefined ? `entity ${entity}` : name.getValue(),
212
- skinned: geometry.getFlag(ShadedGeometryFlags.Skinned),
213
- row: row_of_entity(entity),
214
- world: dataset.getComponent(entity, Transform64).matrix,
215
- });
216
- });
217
- }
218
-
219
-
220
- const rows = [];
221
-
222
- for (const instance of instances) {
223
- const row = instance.row;
224
-
225
- const record = await scene_context.scene_database.debug_table_read_element('meshes', row);
226
-
227
- const geometry_index = record.geometry;
228
-
229
- const geometry_box = [...new Float32Array(await read_back(
230
- device,
231
- geometries.buffer_metadata,
232
- geometry_index * stride + box_offset,
233
- 24
234
- ))];
235
-
236
- // the same matrix `chunk_ray_query_nearest` inverts to put the ray in geometry space
237
- const world_box = transformed_box(geometry_box, instance.world);
238
-
239
- const error = containment_error(world_box, record.bounding_box);
240
-
241
- rows.push({
242
- name: instance.name,
243
- skinned: instance.skinned,
244
- row,
245
- geometry_index,
246
- geometry_box: geometry_box.map(v => +v.toFixed(3)),
247
- geometry_in_world: world_box.map(v => +v.toFixed(3)),
248
- published: [...record.bounding_box].map(v => +v.toFixed(3)),
249
- worst_escape: +error.worst.toFixed(4),
250
- escapes: error.sides,
251
- });
252
- }
253
-
254
- const failures = rows.filter(entry => entry.worst_escape > tolerance);
255
-
256
- const result = {
257
- rows,
258
- failures,
259
- verdict: failures.length === 0
260
- ? `pass — all ${rows.length} instances are contained by the box the TLAS tests them with`
261
- : `FAIL — ${failures.length} of ${rows.length} instances stick out of their own TLAS box, `
262
- + `worst by ${(Math.max(...failures.map(f => f.worst_escape)) * 100).toFixed(1)}% of its `
263
- + `size. Rays are being clipped before they reach the BLAS, and the traced image loses `
264
- + `whatever sticks out.`,
265
- };
266
-
267
- console.log(result.verdict, result);
268
-
269
- return result;
270
- }
1
+ import { Name } from "../../../engine/ecs/name/Name.js";
2
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
3
+ import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
4
+ import { ShadedGeometryFlags } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js";
5
+ import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
6
+ import { row_of_entity } from "../../renderer/scene/rows/GPUSceneRows.js";
7
+ import { align_4 } from "../../../core/binary/align_4.js";
8
+ import { render_submitted_frames } from "../render_submitted_frames.js";
9
+
10
+ /**
11
+ * Does every instance's published world box actually contain its geometry?
12
+ *
13
+ * This is upstream of the tree and cheap to get wrong, and getting it wrong looks exactly like a
14
+ * broken BVH. `chunk_ray_query_nearest` tests the TLAS leaf's world AABB *before* it transforms the
15
+ * ray and enters the BLAS:
16
+ *
17
+ * ```wgsl
18
+ * if(!aabb3_intersects_ray(node.bounds, ...)){ ...; continue; }
19
+ * ```
20
+ *
21
+ * So a leaf box smaller than the geometry it stands for is a hard clip. Rays that would have hit
22
+ * the parts sticking out never get to ask the BLAS about them, and those parts are simply absent
23
+ * from the traced image while the rasterizer — which consults no such box — draws them. The pieces
24
+ * that go missing are the outlying ones, which is the tell: a compact core survives and the
25
+ * extremities do not.
26
+ *
27
+ * The rasterizer cannot detect this and neither can any amount of checking the tree, because the
28
+ * tree is fine. Only the composition is wrong.
29
+ *
30
+ * The check is exact rather than statistical: eight corners of the geometry's own bounding box,
31
+ * through the node matrix the shader uses, against the box the shader tests. No sampling, no
32
+ * thresholds, no images.
33
+ */
34
+
35
+ /**
36
+ * Read a range of a GPU buffer back to the CPU.
37
+ *
38
+ * @param {GPUDevice} device
39
+ * @param {GPUBuffer} buffer must carry `COPY_SRC`
40
+ * @param {number} offset bytes
41
+ * @param {number} size bytes
42
+ * @returns {Promise<ArrayBuffer>}
43
+ */
44
+ async function read_back(device, buffer, offset, size) {
45
+ const aligned_offset = Math.floor(offset / 4) * 4;
46
+ const slack = offset - aligned_offset;
47
+ const aligned_size = align_4(size + slack);
48
+
49
+ const staging = device.createBuffer({
50
+ label: 'verify/bounds readback',
51
+ size: aligned_size,
52
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
53
+ });
54
+
55
+ const encoder = device.createCommandEncoder({ label: 'verify/bounds readback' });
56
+
57
+ encoder.copyBufferToBuffer(buffer, aligned_offset, staging, 0, aligned_size);
58
+
59
+ device.queue.submit([encoder.finish()]);
60
+
61
+ await staging.mapAsync(GPUMapMode.READ);
62
+
63
+ const copy = staging.getMappedRange().slice(slack, slack + size);
64
+
65
+ staging.unmap();
66
+ staging.destroy();
67
+
68
+ return copy;
69
+ }
70
+
71
+ /**
72
+ * Apply a column-major 4x4 to a point.
73
+ *
74
+ * @param {ArrayLike<number>} m
75
+ * @param {number} x
76
+ * @param {number} y
77
+ * @param {number} z
78
+ * @returns {number[]}
79
+ */
80
+ function transform_point(m, x, y, z) {
81
+ const w = m[3] * x + m[7] * y + m[11] * z + m[15];
82
+
83
+ const inverse_w = w === 0 ? 1 : 1 / w;
84
+
85
+ return [
86
+ (m[0] * x + m[4] * y + m[8] * z + m[12]) * inverse_w,
87
+ (m[1] * x + m[5] * y + m[9] * z + m[13]) * inverse_w,
88
+ (m[2] * x + m[6] * y + m[10] * z + m[14]) * inverse_w,
89
+ ];
90
+ }
91
+
92
+ /**
93
+ * The AABB of a box's eight corners under a transform.
94
+ *
95
+ * Eight corners rather than two: any rotation in the matrix makes a componentwise transform of the
96
+ * min and max meaningless, which is the trap that makes this worth writing down. Michelle's root
97
+ * carries the file's axis conversion, so her boxes are rotated and a two-corner comparison reports
98
+ * violations that are not there and misses ones that are.
99
+ *
100
+ * @param {ArrayLike<number>} box `[min.xyz, max.xyz]`
101
+ * @param {ArrayLike<number>} matrix column-major 4x4
102
+ * @returns {number[]} `[min.xyz, max.xyz]`
103
+ */
104
+ export function transformed_box(box, matrix) {
105
+ const low = [Infinity, Infinity, Infinity];
106
+ const high = [-Infinity, -Infinity, -Infinity];
107
+
108
+ for (let corner = 0; corner < 8; corner++) {
109
+ const point = transform_point(
110
+ matrix,
111
+ box[(corner & 1) ? 3 : 0],
112
+ box[(corner & 2) ? 4 : 1],
113
+ box[(corner & 4) ? 5 : 2]
114
+ );
115
+
116
+ for (let axis = 0; axis < 3; axis++) {
117
+ low[axis] = Math.min(low[axis], point[axis]);
118
+ high[axis] = Math.max(high[axis], point[axis]);
119
+ }
120
+ }
121
+
122
+ return [...low, ...high];
123
+ }
124
+
125
+ /**
126
+ * How far `inner` pokes out of `outer`, per axis, as a fraction of `inner`'s own size.
127
+ *
128
+ * Relative so the answer means the same thing whatever the asset's units are, and signed per side
129
+ * so the report says which way it escaped.
130
+ *
131
+ * @param {number[]} inner
132
+ * @param {number[]} outer
133
+ * @returns {{worst: number, sides: object[]}}
134
+ */
135
+ function containment_error(inner, outer) {
136
+ const sides = [];
137
+
138
+ let worst = 0;
139
+
140
+ for (let axis = 0; axis < 3; axis++) {
141
+ const span = Math.max(1e-9, inner[axis + 3] - inner[axis]);
142
+
143
+ const below = (outer[axis] - inner[axis]) / span;
144
+ const above = (inner[axis + 3] - outer[axis + 3]) / span;
145
+
146
+ if (below > 0) {
147
+ sides.push({ axis, side: 'min', escapes_by: +below.toFixed(4) });
148
+
149
+ worst = Math.max(worst, below);
150
+ }
151
+
152
+ if (above > 0) {
153
+ sides.push({ axis, side: 'max', escapes_by: +above.toFixed(4) });
154
+
155
+ worst = Math.max(worst, above);
156
+ }
157
+ }
158
+
159
+ return { worst, sides };
160
+ }
161
+
162
+ /**
163
+ * Check every mesh in the scene.
164
+ *
165
+ * @param {object} options
166
+ * @param {Renderer} options.renderer
167
+ * @param {Scene} options.scene
168
+ * @param {PerspectiveCamera} [options.camera] rendered a few times first, so the bounds-refresh
169
+ * chain has published something to check
170
+ * @param {number} [options.tolerance] fraction of an instance's own size it may escape by
171
+ * @returns {Promise<object>}
172
+ */
173
+ export async function verify_instance_bounds({ renderer, scene, camera, tolerance = 1e-3 }) {
174
+ const graphics = renderer.graphics;
175
+ const device = graphics.device;
176
+
177
+ const scene_context = renderer.scenes.obtain(scene);
178
+
179
+ const geometries = graphics.geometries;
180
+
181
+ if (camera !== undefined) {
182
+ await render_submitted_frames(renderer, camera, scene, 8, 0);
183
+ }
184
+
185
+ const stride = GEOMETRY_METADATA_STRUCT.aligned_size;
186
+
187
+ const box_offset = GEOMETRY_METADATA_STRUCT.fields.find(f => f.name === 'bounding_box').offset;
188
+
189
+ /**
190
+ * Every mesh row in the scene, with the matrix the GPU composes it under: the entities that
191
+ * draw — a character's primitives, and the floor.
192
+ *
193
+ * @type {{name: string, skinned: boolean, row: number, world: ArrayLike<number>}[]}
194
+ */
195
+ const instances = [];
196
+
197
+ const dataset = scene.dataset;
198
+
199
+ if (dataset !== null && dataset !== undefined) {
200
+ dataset.traverseComponents(ShadedGeometry, (geometry, entity) => {
201
+ if (!scene_context.rows.has_mesh(entity)) {
202
+ return;
203
+ }
204
+
205
+ const name = dataset.getComponent(entity, Name);
206
+
207
+ instances.push({
208
+ name: name === undefined ? `entity ${entity}` : name.getValue(),
209
+ skinned: geometry.getFlag(ShadedGeometryFlags.Skinned),
210
+ row: row_of_entity(entity),
211
+ world: dataset.getComponent(entity, Transform64).matrix,
212
+ });
213
+ });
214
+ }
215
+
216
+
217
+ const rows = [];
218
+
219
+ for (const instance of instances) {
220
+ const row = instance.row;
221
+
222
+ const record = await scene_context.scene_database.debug_table_read_element('meshes', row);
223
+
224
+ const geometry_index = record.geometry;
225
+
226
+ const geometry_box = [...new Float32Array(await read_back(
227
+ device,
228
+ geometries.buffer_metadata,
229
+ geometry_index * stride + box_offset,
230
+ 24
231
+ ))];
232
+
233
+ // the same matrix `chunk_ray_query_nearest` inverts to put the ray in geometry space
234
+ const world_box = transformed_box(geometry_box, instance.world);
235
+
236
+ const error = containment_error(world_box, record.bounding_box);
237
+
238
+ rows.push({
239
+ name: instance.name,
240
+ skinned: instance.skinned,
241
+ row,
242
+ geometry_index,
243
+ geometry_box: geometry_box.map(v => +v.toFixed(3)),
244
+ geometry_in_world: world_box.map(v => +v.toFixed(3)),
245
+ published: [...record.bounding_box].map(v => +v.toFixed(3)),
246
+ worst_escape: +error.worst.toFixed(4),
247
+ escapes: error.sides,
248
+ });
249
+ }
250
+
251
+ const failures = rows.filter(entry => entry.worst_escape > tolerance);
252
+
253
+ const result = {
254
+ rows,
255
+ failures,
256
+ verdict: failures.length === 0
257
+ ? `pass — all ${rows.length} instances are contained by the box the TLAS tests them with`
258
+ : `FAIL — ${failures.length} of ${rows.length} instances stick out of their own TLAS box, `
259
+ + `worst by ${(Math.max(...failures.map(f => f.worst_escape)) * 100).toFixed(1)}% of its `
260
+ + `size. Rays are being clipped before they reach the BLAS, and the traced image loses `
261
+ + `whatever sticks out.`,
262
+ };
263
+
264
+ console.log(result.verdict, result);
265
+
266
+ return result;
267
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"verify_skinned_blas_refit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js"],"names":[],"mappings":"AA6JA;;;;;;;;;;;;;;;GAeG;AACH;IAP6B,QAAQ;IACC,MAAM;IAClB,KAAK;IACJ,MAAM,EAAtB,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,QAAQ,MAAM,CAAC,CAoF3B;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAJ6B,QAAQ;IACD,QAAQ;IAC/B,QAAQ,MAAM,CAAC,CA8F3B"}
1
+ {"version":3,"file":"verify_skinned_blas_refit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js"],"names":[],"mappings":"AA0JA;;;;;;;;;;;;;;;GAeG;AACH;IAP6B,QAAQ;IACC,MAAM;IAClB,KAAK;IACJ,MAAM,EAAtB,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,QAAQ,MAAM,CAAC,CAoF3B;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAJ6B,QAAQ;IACD,QAAQ;IAC/B,QAAQ,MAAM,CAAC,CA8F3B"}
@@ -10,6 +10,7 @@ import { bvh2_check_containment } from "../../renderer/geometry/bvh/bvh2_check_b
10
10
  import { GPUBLASRefitBatch } from "../../renderer/geometry/bvh/GPUBLASRefitBatch.js";
11
11
  import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
12
12
  import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
13
+ import { render_submitted_frames } from "../render_submitted_frames.js";
13
14
  import { geometry_of } from "./place_character.js";
14
15
 
15
16
  /**
@@ -144,15 +145,11 @@ function box_disagreement(a, b) {
144
145
  * @param {Renderer} renderer
145
146
  * @param {PerspectiveCamera} camera
146
147
  * @param {Scene} scene
147
- * @param {number} frames
148
+ * @param {number} frames submitted frames
148
149
  * @param {number} [dt] seconds per frame
149
150
  */
150
151
  async function advance(renderer, camera, scene, frames, dt = 1 / 60) {
151
- for (let i = 0; i < frames; i++) {
152
- renderer.render(camera, scene, dt);
153
-
154
- await renderer.graphics.device.queue.onSubmittedWorkDone();
155
- }
152
+ await render_submitted_frames(renderer, camera, scene, frames, dt);
156
153
  }
157
154
 
158
155
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_mesh_soup/main.js"],"names":[],"mappings":"AA+LA;;;;GAIG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAmTzB"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_mesh_soup/main.js"],"names":[],"mappings":"AAgMA;;;;GAIG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAiTzB"}
@@ -24,6 +24,7 @@ import { Renderer } from "../../renderer/Renderer.js";
24
24
  import { row_of_entity } from "../../renderer/scene/rows/GPUSceneRows.js";
25
25
  import { Scene } from "../../renderer/scene/Scene.js";
26
26
  import { load_default_environment } from "../load_default_environment.js";
27
+ import { render_submitted_frames } from "../render_submitted_frames.js";
27
28
  import { grid_position, place_character } from "../skinned_blas_refit/place_character.js";
28
29
 
29
30
  /**
@@ -372,13 +373,11 @@ export async function start() {
372
373
 
373
374
  // ---- frames enough for the box to be worth framing on ----------------------------------------
374
375
 
376
+ // Submitted frames, not calls: the first several calls are refused while the renderer's prepared
377
+ // pipelines compile, and a refused frame publishes no box.
375
378
  set_status('first frames — uploading clones and their trees …');
376
379
 
377
- for (let i = 0; i < 8; i++) {
378
- renderer.render(camera, scene, 1 / 60);
379
-
380
- await renderer.graphics.device.queue.onSubmittedWorkDone();
381
- }
380
+ await render_submitted_frames(renderer, camera, scene, 8);
382
381
 
383
382
  let low = null;
384
383
  let high = null;