@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts +17 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_extent.js +44 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +98 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +281 -0
- package/src/engine/physics/fluid/prototype.js +2 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +3 -43
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +4 -4
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +20 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +25 -8
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +6 -2
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +7 -3
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +9 -6
- package/src/shade/playground/particle_ecs/README.md +20 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +10 -0
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_effects.js +10 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +48 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -0
- package/src/shade/playground/particle_ecs/bonfire_wind.js +83 -0
- package/src/shade/playground/particle_ecs/effects/embers.json +1695 -1633
- package/src/shade/playground/particle_ecs/effects/flame.json +63 -1
- package/src/shade/playground/particle_ecs/effects/smoke.json +14 -14
- package/src/shade/playground/particle_ecs/effects/soot.json +63 -1
- package/src/shade/playground/particle_ecs/index.html +21 -0
- package/src/shade/playground/particle_ecs/main.js +35 -1
- package/src/shade/playground/path_traced_media/main.js +12 -10
- package/src/shade/playground/render_submitted_frames.d.ts +20 -0
- package/src/shade/playground/render_submitted_frames.d.ts.map +1 -0
- package/src/shade/playground/render_submitted_frames.js +29 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -6
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +267 -270
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +3 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +4 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +438 -438
- package/src/shade/playground/ssr_motion/README.md +24 -22
- package/src/shade/playground/ssr_motion/main.js +150 -149
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +5 -3
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/playground/ssr_variance/main.js +247 -246
- package/src/shade/playground/submit_frame.d.ts +25 -0
- package/src/shade/playground/submit_frame.d.ts.map +1 -0
- package/src/shade/playground/submit_frame.js +36 -0
- package/src/shade/playground/tonemap_sdr/README.md +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -1
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +13 -4
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +7 -1
- package/src/shade/playground/water_refraction/README.md +4 -2
- package/src/shade/playground/water_refraction/main.js +19 -3
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +2 -1
- package/src/shade/playground/water_surface/README.md +15 -7
- package/src/shade/playground/water_surface/index.html +2 -1
- package/src/shade/playground/water_surface/main.js +39 -7
- package/src/shade/playground/water_surface/world.d.ts +2 -5
- package/src/shade/playground/water_surface/world.d.ts.map +1 -1
- package/src/shade/playground/water_surface/world.js +9 -8
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts +13 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.d.ts.map +1 -0
- package/src/shade/renderer/INDIRECT_LIGHTING.js +14 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +68 -61
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js +19 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +7 -4
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +32 -2
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +231 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +12 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +51 -14
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/camera/CAMERA_RESOURCE.js +8 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts +22 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/deferred/GBUFFER_RESOURCES.js +25 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts +12 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js +13 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts +10 -0
- package/src/shade/renderer/deferred/LocalLightShading.d.ts.map +1 -0
- package/src/shade/renderer/deferred/LocalLightShading.js +12 -0
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js +15 -11
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts +50 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/TonemapDisplaySettings.js +142 -0
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +6 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_sample_volumetrics.js +11 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts +1 -2
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_directional_lights.js +4 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts +10 -3
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +23 -5
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts +16 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.d.ts.map +1 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js +23 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +17 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +3 -2
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +9 -2
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_irradiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_get_ibl_radiance.js +4 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +7 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts +11 -6
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +65 -86
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +14 -20
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +13 -10
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +13 -20
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +13 -11
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +12 -9
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +2 -2
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +12 -9
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +142 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FluidCascadePlacement.js +349 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +383 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.js +1217 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +191 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +463 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts +27 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_FILL_STRUCT.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_GHOSTS.js +38 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +46 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +61 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +25 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +52 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +146 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +41 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +238 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts +32 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +141 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts +34 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +101 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +31 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +126 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts +15 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_ruler.js +38 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts +41 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.d.ts.map +1 -0
- package/src/shade/renderer/fluid/fluid_cascade_window.js +49 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts +68 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js +103 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +71 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +100 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +21 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +35 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_EXTRACT_STRUCT.js +27 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts +17 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_QUERY_STRUCT.js +28 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts +12 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/FLUID_OBSTACLE_PLANE_STRUCT.js +16 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +289 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +1487 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +32 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +87 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts +28 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_leaf.js +99 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts +29 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +67 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +38 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +287 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts +18 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +64 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts +22 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_extract.js +168 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts +31 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.d.ts.map +1 -0
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_query.js +208 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +50 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +162 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +384 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts +40 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/FluidMacVelocitySet.js +77 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/V3_MAC_LATTICE_TAP_STRUCT.js +19 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +35 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +178 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts +17 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_advect_maccormack.js +156 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_clip_trace.js +63 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_compute_divergence.js +42 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts +25 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_carrier.js +67 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts +23 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_face_pinned.js +38 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts +33 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts +30 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_subtract_pressure_gradient.js +66 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts +27 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_vorticity_confinement.js +65 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +43 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +245 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +31 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +109 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +38 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +222 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +26 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +92 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +32 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -0
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +181 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts +112 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG.js +140 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts +29 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/FLUID_MG_PASS_STRUCT.js +45 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +156 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +605 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_coarse_word.js +48 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_level0_word.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_prolong.js +47 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts +27 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_relax.js +79 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_restrict.js +35 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_mg_word.js +34 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts +21 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/chunk_fluid_pressure_ghost.js +34 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarse_weights.js +45 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts +17 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_coarsest.js +126 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts +10 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_level0_weights.js +44 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +18 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +149 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +30 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -0
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +183 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts +9 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FLUID_WIND_PUBLISH_STRUCT.js +12 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +49 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +136 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +24 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +37 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +41 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -0
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +122 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts +66 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js +88 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +157 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +709 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts +47 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.d.ts.map +1 -0
- package/src/shade/renderer/fluid/query/shader_fluid_query_gather.js +140 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +619 -606
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +3 -2
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +50 -44
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +12 -9
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +447 -363
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +7 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +13 -6
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +21 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +75 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/MESHLET_METADATA_RESOURCE.js +9 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +11 -9
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +7 -3
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/BRICK4_RESOURCE.js +8 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +2 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_load_probe.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_by_position.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_node_sample_probes.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +3 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts +15 -0
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_debug_clipmap.js +57 -57
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -2
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts +39 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js +57 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +3 -3
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_radiance_sample_reflection.js +3 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_DEFINITION.js +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_REFIT_DEFERRED_LAYOUT.js +63 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +120 -4
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts +23 -11
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_climb.js +171 -102
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts +23 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_refit_repair.js +80 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +55 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js +197 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +45 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +3 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +13 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +6 -6
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +11 -8
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_prepare.js +99 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit_repair.js +63 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/chunk_collection_u32_append.js +44 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/LIGHT_DATA_RESOURCE.js +8 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts +7 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_LIST.js +16 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts +12 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/CLUSTER_LIGHT_PROXY.js +33 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_ASSIGNMENT_SETTINGS.js +24 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts +8 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_COARSE_BLOCK.js +7 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_METADATA.js +2 -3
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_RESOURCES.js +22 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +524 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +1101 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_cell.js +133 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_from_fragment_coord.js +6 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts +19 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/chunk_cluster_light_proxy.js +95 -0
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts +6 -4
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_counts.js +10 -8
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/chunk_light_cluster_metadata_by_position.js +4 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +27 -2
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +174 -76
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +3 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +3 -0
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +14 -2
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +230 -139
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts +19 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_coarse_mark.js +134 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts +11 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_compact.js +114 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts +9 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_mark.js +59 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts +14 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.d.ts.map +1 -0
- package/src/shade/renderer/light/cluster/shader_cluster_light_prepare.js +142 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_MAP_RESOURCE.js +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/ENVIRONMENT_SH_RESOURCE.js +8 -0
- package/src/shade/renderer/light/environment/sh_exponential/README.md +2 -1
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +2 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -2
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js +4 -0
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts +22 -0
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js +33 -9
- package/src/shade/renderer/particles/DESIGN.md +16 -2
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +21 -9
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +8 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +4 -1
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +13 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +13 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +1 -0
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +8 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +2 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +28 -6
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +7 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +5 -2
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +5 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +16 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +35 -2
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +8 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts +20 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_wind_field.js +25 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +4 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +8 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +109 -106
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +71 -68
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +3 -8
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -2
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -2
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +4 -4
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +3 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +11 -8
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +49 -52
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +28 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +79 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +30 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +66 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/{build_ssr_resolve_shader.js → ssr_resolve_shader.js} +93 -85
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +4 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
- package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +25 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +33 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_brick4.js +38 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts +9 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_environment.js +30 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts +10 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/{chunk_forward_shade_standard_fragment_brick4.js → chunk_forward_shade_standard_fragment.js} +60 -33
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +2 -3
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -4
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +11 -5
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +4 -7
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +19 -45
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/{shader_avboit_draw_brick4.js → shader_avboit_draw.js} +23 -19
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +18 -47
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts +12 -8
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +128 -123
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +11 -2
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +17 -10
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/restir/di/RESTIR_RADIANCE_RESOURCE.js +7 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +21 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +5 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_RESOURCE.js +8 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +14 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +114 -10
- package/src/shade/renderer/shader/ComputeShader.d.ts +21 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +54 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +10 -4
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +78 -0
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +394 -0
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/chunk_BRDF_GGX.js +7 -4
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +9 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +16 -5
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts +82 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +286 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts +47 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_frontier.js +121 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js +38 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_contains.js +20 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_select_finest.js +71 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/clipmap/chunk_clipmap_storage_coord.js +25 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_P3.js +26 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +8 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +13 -19
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_aabb3.js +24 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_signed_distance_to_point.js +9 -10
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_closest_on_line.js +28 -0
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts +3 -2
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/chunk_point_distance_to_line.js +8 -17
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js +3 -0
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec2f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js +4 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/plane/chunk_point_distance_above_plane.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_angle_stable.js +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_clamp_to_cone.js +49 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts +29 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/vec3/chunk_v3_slerp.js +86 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js +30 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts +55 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_f32.js +101 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_halo_vec4.js +70 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts +42 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/grid/chunk_grid_tile_window.js +88 -0
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_get_vertices.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_lookup_nearest_cell.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_data.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_probe_get_position.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_radiance.js +4 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +6 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_sample_depth_atlas.js +13 -1
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +67 -16
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +6 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +29 -1
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_falloff_quadratic.js +20 -0
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +4 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +3 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/fluid/chunk_vortex_swirl.js +39 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js +21 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js +5 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js +4 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js +3 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +3 -5
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js +30 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js +28 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js +16 -41
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts +10 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js +24 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js +54 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js +82 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +4 -3
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +4 -3
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_append_slot.js +60 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +29 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js +20 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texel_coordinate_to_uv3.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_uv3_to_texel_coordinate.js +18 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js +159 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +35 -2
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +65 -2
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +2 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +10 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +272 -20
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +26 -2
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +69 -0
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +94 -2
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.js +333 -2
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +14 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +28 -150
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts +5 -0
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/encoder_prepare_shader_bindings_defaults.js +11 -1
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_RESOURCES.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +3 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_filtered.js +8 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +3 -0
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_screens_space_shadows.js +3 -0
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +3 -3
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +3 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +5 -3
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +86 -89
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +12 -9
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +13 -26
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_RESOURCE.js +8 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +66 -47
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +193 -117
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +20 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +30 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts +2 -0
- package/src/shade/renderer/texture/draw_texture_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/texture/draw_texture_as_rgba.js +2 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts +31 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/graph_draw_texture_3d_slice_as_rgba.js +116 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts +33 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.d.ts.map +1 -0
- package/src/shade/renderer/texture/shader_draw_texture_3d_slice_as_rgba.js +90 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts +10 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/ZERO_UINT_PIXEL_TEXTURE.js +33 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/view/VIEW_RESOURCE.js +8 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +7 -4
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +192 -13
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -5
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +9 -5
- package/src/shade/renderer/volumetrics/NOTES.md +47 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +12 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +31 -5
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +53 -12
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +27 -11
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +30 -11
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts +17 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOURCES.js +20 -0
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +13 -3
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +82 -76
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +4 -3
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +4 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +3 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +7 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +152 -130
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +15 -9
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The G-buffer's PBR material parameters.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const GBUFFER_PBR_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
/**
|
|
7
|
+
* The G-buffer's albedo.
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const GBUFFER_ALBEDO_RESOURCE: ShaderResourceDescriptor;
|
|
11
|
+
/**
|
|
12
|
+
* The G-buffer's emission, encoded.
|
|
13
|
+
* @type {ShaderResourceDescriptor}
|
|
14
|
+
*/
|
|
15
|
+
export const GBUFFER_EMISSIVE_RESOURCE: ShaderResourceDescriptor;
|
|
16
|
+
/**
|
|
17
|
+
* The albedo and ambient occlusion.
|
|
18
|
+
* @type {ShaderResourceDescriptor}
|
|
19
|
+
*/
|
|
20
|
+
export const GBUFFER_ALBEDO_AO_RESOURCE: ShaderResourceDescriptor;
|
|
21
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
22
|
+
//# sourceMappingURL=GBUFFER_RESOURCES.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GBUFFER_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/GBUFFER_RESOURCES.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,mCAFU,wBAAwB,CAEiD;AAEnF;;;GAGG;AACH,sCAFU,wBAAwB,CAEuD;AAEzF;;;GAGG;AACH,wCAFU,wBAAwB,CAEmE;AAErG;;;GAGG;AACH,yCAFU,wBAAwB,CAEsD;yCAxB/C,gDAAgD"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { ShaderResourceDescriptor } from "../shader/resource/ShaderResourceDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The G-buffer's PBR material parameters.
|
|
5
|
+
* @type {ShaderResourceDescriptor}
|
|
6
|
+
*/
|
|
7
|
+
export const GBUFFER_PBR_RESOURCE = ShaderResourceDescriptor.texture("gBufferPBR");
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The G-buffer's albedo.
|
|
11
|
+
* @type {ShaderResourceDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const GBUFFER_ALBEDO_RESOURCE = ShaderResourceDescriptor.texture("gBufferAlbedo");
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The G-buffer's emission, encoded.
|
|
17
|
+
* @type {ShaderResourceDescriptor}
|
|
18
|
+
*/
|
|
19
|
+
export const GBUFFER_EMISSIVE_RESOURCE = ShaderResourceDescriptor.texture("gBufferEmissive", "uint");
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* The albedo and ambient occlusion.
|
|
23
|
+
* @type {ShaderResourceDescriptor}
|
|
24
|
+
*/
|
|
25
|
+
export const GBUFFER_ALBEDO_AO_RESOURCE = ShaderResourceDescriptor.texture("tAlbedoAO");
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How the deferred pass shades local lights ({@link LocalLightShading}), decided by
|
|
3
|
+
* `chunk_shade_standard_material_direct_deferred`. The forward paths link the clustered chunk
|
|
4
|
+
* directly and never depend on it.
|
|
5
|
+
*
|
|
6
|
+
* The renderer sets this from `feature_restir_di_enabled` in the switch set it hands its passes.
|
|
7
|
+
*
|
|
8
|
+
* @type {ShaderSwitch}
|
|
9
|
+
*/
|
|
10
|
+
export const LOCAL_LIGHT_SHADING: ShaderSwitch;
|
|
11
|
+
import { ShaderSwitch } from "../shader/compiler/ShaderSwitch.js";
|
|
12
|
+
//# sourceMappingURL=LOCAL_LIGHT_SHADING.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LOCAL_LIGHT_SHADING.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/LOCAL_LIGHT_SHADING.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,kCAFU,YAAY,CAEyE;6BAZlE,oCAAoC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { ShaderSwitch } from "../shader/compiler/ShaderSwitch.js";
|
|
2
|
+
import { LocalLightShading } from "./LocalLightShading.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* How the deferred pass shades local lights ({@link LocalLightShading}), decided by
|
|
6
|
+
* `chunk_shade_standard_material_direct_deferred`. The forward paths link the clustered chunk
|
|
7
|
+
* directly and never depend on it.
|
|
8
|
+
*
|
|
9
|
+
* The renderer sets this from `feature_restir_di_enabled` in the switch set it hands its passes.
|
|
10
|
+
*
|
|
11
|
+
* @type {ShaderSwitch}
|
|
12
|
+
*/
|
|
13
|
+
export const LOCAL_LIGHT_SHADING = ShaderSwitch.enum('local light shading', LocalLightShading);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How the deferred pass shades local (point and spot) lights: one way for every light of a renderer,
|
|
3
|
+
* set by `Renderer.feature_restir_di_enabled`.
|
|
4
|
+
*/
|
|
5
|
+
export type LocalLightShading = number;
|
|
6
|
+
export namespace LocalLightShading {
|
|
7
|
+
let Clustered: number;
|
|
8
|
+
let ReSTIR: number;
|
|
9
|
+
}
|
|
10
|
+
//# sourceMappingURL=LocalLightShading.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LocalLightShading.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/LocalLightShading.js"],"names":[],"mappings":";;;;gCAIU,MAAM"}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How the deferred pass shades local (point and spot) lights: one way for every light of a renderer,
|
|
3
|
+
* set by `Renderer.feature_restir_di_enabled`.
|
|
4
|
+
*
|
|
5
|
+
* @enum {number}
|
|
6
|
+
*/
|
|
7
|
+
export const LocalLightShading = {
|
|
8
|
+
/** Every light of the pixel's froxel cluster, each shadow-mapped. */
|
|
9
|
+
Clustered: 0,
|
|
10
|
+
/** ReSTIR DI's resolved radiance, one resampled and ray-traced sample per pixel. */
|
|
11
|
+
ReSTIR: 1,
|
|
12
|
+
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SHADING_LIGHT_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SHADING_LIGHT_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/SHADING_LIGHT_RESOURCE_GROUP.js"],"names":[],"mappings":"AAUA,yEAAgF;8CAHlC,qDAAqD"}
|
|
@@ -1,18 +1,22 @@
|
|
|
1
|
-
import {
|
|
2
|
-
|
|
3
|
-
|
|
1
|
+
import {
|
|
2
|
+
LIGHT_CLUSTER_DATA_RESOURCE,
|
|
3
|
+
LIGHT_CLUSTER_LOOKUP_RESOURCE,
|
|
4
|
+
LIGHT_CLUSTER_PARAMETERS_RESOURCE
|
|
5
|
+
} from "../light/cluster/LIGHT_CLUSTER_RESOURCES.js";
|
|
6
|
+
import { ENVIRONMENT_MAP_RESOURCE } from "../light/environment/ENVIRONMENT_MAP_RESOURCE.js";
|
|
7
|
+
import { LIGHT_DATA_RESOURCE } from "../light/LIGHT_DATA_RESOURCE.js";
|
|
4
8
|
import { ShaderResourceGroupDescriptor } from "../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
5
|
-
import {
|
|
9
|
+
import { SHADOWMAP_ATLAS_RESOURCE, SHADOWMAP_COMPARE_SAMPLER_RESOURCE } from "../shadow/map/SHADOWMAP_RESOURCES.js";
|
|
6
10
|
|
|
7
11
|
export const SHADING_LIGHT_RESOURCE_GROUP = new ShaderResourceGroupDescriptor();
|
|
8
12
|
|
|
9
13
|
SHADING_LIGHT_RESOURCE_GROUP
|
|
10
|
-
.
|
|
11
|
-
.
|
|
14
|
+
.add(LIGHT_DATA_RESOURCE)
|
|
15
|
+
.add(ENVIRONMENT_MAP_RESOURCE)
|
|
12
16
|
// clusters
|
|
13
|
-
.
|
|
14
|
-
.
|
|
15
|
-
.
|
|
17
|
+
.add(LIGHT_CLUSTER_PARAMETERS_RESOURCE)
|
|
18
|
+
.add(LIGHT_CLUSTER_LOOKUP_RESOURCE)
|
|
19
|
+
.add(LIGHT_CLUSTER_DATA_RESOURCE)
|
|
16
20
|
// shadows
|
|
17
|
-
.
|
|
18
|
-
.
|
|
21
|
+
.add(SHADOWMAP_ATLAS_RESOURCE)
|
|
22
|
+
.add(SHADOWMAP_COMPARE_SAMPLER_RESOURCE)
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The immediate data every tonemap pass reads: the colour space the canvas actually shows, and the display's peak.
|
|
3
|
+
*
|
|
4
|
+
* A pass's immediate struct names only the members it reads. The GT7 passes leave the operator in Rec.2020 and read
|
|
5
|
+
* `display_from_rec2020_*`; the others work in Rec.709 and read `display_from_rec709_*`; only the HDR passes read
|
|
6
|
+
* `peak_nits`. So one instance serves whichever pass is current.
|
|
7
|
+
*
|
|
8
|
+
* Each matrix is three columns, not a `mat3x3f`: a `mat3x3f` pads each column to 16 bytes and the immediate
|
|
9
|
+
* serialiser writes its nine floats end to end.
|
|
10
|
+
*/
|
|
11
|
+
export class TonemapDisplaySettings {
|
|
12
|
+
display_from_rec709_c0: Float32Array;
|
|
13
|
+
display_from_rec709_c1: Float32Array;
|
|
14
|
+
display_from_rec709_c2: Float32Array;
|
|
15
|
+
display_from_rec2020_c0: Float32Array;
|
|
16
|
+
display_from_rec2020_c1: Float32Array;
|
|
17
|
+
display_from_rec2020_c2: Float32Array;
|
|
18
|
+
/**
|
|
19
|
+
* The display's peak, cd/m². Read by the HDR passes only.
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
22
|
+
peak_nits: number;
|
|
23
|
+
/**
|
|
24
|
+
* Point the passes at the primaries of the canvas they write.
|
|
25
|
+
*
|
|
26
|
+
* @param {PredefinedColorSpace|string} color_space what the canvas reports it was configured with, `"srgb"` or
|
|
27
|
+
* `"display-p3"`
|
|
28
|
+
*/
|
|
29
|
+
set_canvas_color_space(color_space: PredefinedColorSpace | string): void;
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Immediate data of a pass that works in Rec.709. Filled by {@link TonemapDisplaySettings}.
|
|
33
|
+
*/
|
|
34
|
+
export const TONEMAP_SETTINGS_REC709: WebGPUStruct;
|
|
35
|
+
/**
|
|
36
|
+
* Immediate data of a pass that works in Rec.709 and is told the display's peak. Filled by {@link
|
|
37
|
+
* TonemapDisplaySettings}.
|
|
38
|
+
*/
|
|
39
|
+
export const TONEMAP_SETTINGS_REC709_PEAK: WebGPUStruct;
|
|
40
|
+
/**
|
|
41
|
+
* Immediate data of a pass that works in Rec.2020. Filled by {@link TonemapDisplaySettings}.
|
|
42
|
+
*/
|
|
43
|
+
export const TONEMAP_SETTINGS_REC2020: WebGPUStruct;
|
|
44
|
+
/**
|
|
45
|
+
* Immediate data of a pass that works in Rec.2020 and is told the display's peak. Filled by {@link
|
|
46
|
+
* TonemapDisplaySettings}.
|
|
47
|
+
*/
|
|
48
|
+
export const TONEMAP_SETTINGS_REC2020_PEAK: WebGPUStruct;
|
|
49
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
50
|
+
//# sourceMappingURL=TonemapDisplaySettings.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TonemapDisplaySettings.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/TonemapDisplaySettings.js"],"names":[],"mappings":"AAiDA;;;;;;;;;GASG;AACH;IACI,qCAAqD;IACrD,qCAAqD;IACrD,qCAAqD;IAErD,sCAA8C;IAC9C,sCAA8C;IAC9C,sCAA8C;IAE9C;;;OAGG;IACH,WAFU,MAAM,CAEC;IAMjB;;;;;OAKG;IACH,oCAHW,oBAAoB,GAAC,MAAM,QAkBrC;CACJ;AAqBD;;GAEG;AACH,mDAAqF;AAErF;;;GAGG;AACH,wDAAmG;AAEnG;;GAEG;AACH,oDAAuF;AAEvF;;;GAGG;AACH,yDAAqG;6BAzIxE,gCAAgC"}
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
import { m3_rgb_to_xyz_from_primaries } from "../../../core/color/xyz/m3_rgb_to_xyz_from_primaries.js";
|
|
2
|
+
import { m3_invert } from "../../../core/geom/mat3/m3_invert.js";
|
|
3
|
+
import { m3_multiply } from "../../../core/geom/mat3/m3_multiply.js";
|
|
4
|
+
import { f32, vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
6
|
+
|
|
7
|
+
// chromaticities of red, green and blue; every space here has a D65 white, so none needs chromatic adaptation
|
|
8
|
+
const PRIMARIES_REC709 = [0.640, 0.330, 0.300, 0.600, 0.150, 0.060];
|
|
9
|
+
const PRIMARIES_REC2020 = [0.708, 0.292, 0.170, 0.797, 0.131, 0.046];
|
|
10
|
+
const PRIMARIES_DISPLAY_P3 = [0.680, 0.320, 0.265, 0.690, 0.150, 0.060];
|
|
11
|
+
|
|
12
|
+
const D65_X = 0.3127;
|
|
13
|
+
const D65_Y = 0.3290;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The primaries of each canvas `colorSpace` the tonemap passes can write. Both share the sRGB transfer curve.
|
|
17
|
+
* @type {Object<string, number[]>}
|
|
18
|
+
*/
|
|
19
|
+
const CANVAS_PRIMARIES = {
|
|
20
|
+
"srgb": PRIMARIES_REC709,
|
|
21
|
+
"display-p3": PRIMARIES_DISPLAY_P3,
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const scratch_from_xyz = new Float64Array(9);
|
|
25
|
+
const scratch_to_xyz = new Float64Array(9);
|
|
26
|
+
const scratch_m = new Float64Array(9);
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @param {Float32Array} c0
|
|
30
|
+
* @param {Float32Array} c1
|
|
31
|
+
* @param {Float32Array} c2
|
|
32
|
+
* @param {number[]} from
|
|
33
|
+
* @param {number[]} to
|
|
34
|
+
*/
|
|
35
|
+
function write_columns(c0, c1, c2, from, to) {
|
|
36
|
+
m3_rgb_to_xyz_from_primaries(scratch_from_xyz, from, D65_X, D65_Y);
|
|
37
|
+
m3_rgb_to_xyz_from_primaries(scratch_to_xyz, to, D65_X, D65_Y);
|
|
38
|
+
m3_invert(scratch_to_xyz, scratch_to_xyz);
|
|
39
|
+
|
|
40
|
+
// row-major
|
|
41
|
+
m3_multiply(scratch_m, scratch_to_xyz, scratch_from_xyz);
|
|
42
|
+
|
|
43
|
+
for (let row = 0; row < 3; row++) {
|
|
44
|
+
c0[row] = scratch_m[row * 3];
|
|
45
|
+
c1[row] = scratch_m[row * 3 + 1];
|
|
46
|
+
c2[row] = scratch_m[row * 3 + 2];
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The immediate data every tonemap pass reads: the colour space the canvas actually shows, and the display's peak.
|
|
52
|
+
*
|
|
53
|
+
* A pass's immediate struct names only the members it reads. The GT7 passes leave the operator in Rec.2020 and read
|
|
54
|
+
* `display_from_rec2020_*`; the others work in Rec.709 and read `display_from_rec709_*`; only the HDR passes read
|
|
55
|
+
* `peak_nits`. So one instance serves whichever pass is current.
|
|
56
|
+
*
|
|
57
|
+
* Each matrix is three columns, not a `mat3x3f`: a `mat3x3f` pads each column to 16 bytes and the immediate
|
|
58
|
+
* serialiser writes its nine floats end to end.
|
|
59
|
+
*/
|
|
60
|
+
export class TonemapDisplaySettings {
|
|
61
|
+
display_from_rec709_c0 = new Float32Array([1, 0, 0]);
|
|
62
|
+
display_from_rec709_c1 = new Float32Array([0, 1, 0]);
|
|
63
|
+
display_from_rec709_c2 = new Float32Array([0, 0, 1]);
|
|
64
|
+
|
|
65
|
+
display_from_rec2020_c0 = new Float32Array(3);
|
|
66
|
+
display_from_rec2020_c1 = new Float32Array(3);
|
|
67
|
+
display_from_rec2020_c2 = new Float32Array(3);
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* The display's peak, cd/m². Read by the HDR passes only.
|
|
71
|
+
* @type {number}
|
|
72
|
+
*/
|
|
73
|
+
peak_nits = 1000;
|
|
74
|
+
|
|
75
|
+
constructor() {
|
|
76
|
+
this.set_canvas_color_space("srgb");
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Point the passes at the primaries of the canvas they write.
|
|
81
|
+
*
|
|
82
|
+
* @param {PredefinedColorSpace|string} color_space what the canvas reports it was configured with, `"srgb"` or
|
|
83
|
+
* `"display-p3"`
|
|
84
|
+
*/
|
|
85
|
+
set_canvas_color_space(color_space) {
|
|
86
|
+
const display = CANVAS_PRIMARIES[color_space];
|
|
87
|
+
|
|
88
|
+
if (display === undefined) {
|
|
89
|
+
throw new Error(`Canvas colorSpace '${color_space}' is not one the tonemap passes can write`);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
write_columns(
|
|
93
|
+
this.display_from_rec709_c0, this.display_from_rec709_c1, this.display_from_rec709_c2,
|
|
94
|
+
PRIMARIES_REC709, display
|
|
95
|
+
);
|
|
96
|
+
write_columns(
|
|
97
|
+
this.display_from_rec2020_c0, this.display_from_rec2020_c1, this.display_from_rec2020_c2,
|
|
98
|
+
PRIMARIES_REC2020, display
|
|
99
|
+
);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const display_from_rec709 = {
|
|
104
|
+
/** column 0 of the matrix from linear Rec.709 to the canvas's linear primaries */
|
|
105
|
+
display_from_rec709_c0: vec3f,
|
|
106
|
+
display_from_rec709_c1: vec3f,
|
|
107
|
+
display_from_rec709_c2: vec3f,
|
|
108
|
+
};
|
|
109
|
+
|
|
110
|
+
const display_from_rec2020 = {
|
|
111
|
+
/** column 0 of the matrix from linear Rec.2020 to the canvas's linear primaries */
|
|
112
|
+
display_from_rec2020_c0: vec3f,
|
|
113
|
+
display_from_rec2020_c1: vec3f,
|
|
114
|
+
display_from_rec2020_c2: vec3f,
|
|
115
|
+
};
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
|
|
119
|
+
*/
|
|
120
|
+
const peak = { peak_nits: f32 };
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Immediate data of a pass that works in Rec.709. Filled by {@link TonemapDisplaySettings}.
|
|
124
|
+
*/
|
|
125
|
+
export const TONEMAP_SETTINGS_REC709 = WebGPUStruct.from({ ...display_from_rec709 });
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Immediate data of a pass that works in Rec.709 and is told the display's peak. Filled by {@link
|
|
129
|
+
* TonemapDisplaySettings}.
|
|
130
|
+
*/
|
|
131
|
+
export const TONEMAP_SETTINGS_REC709_PEAK = WebGPUStruct.from({ ...display_from_rec709, ...peak });
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* Immediate data of a pass that works in Rec.2020. Filled by {@link TonemapDisplaySettings}.
|
|
135
|
+
*/
|
|
136
|
+
export const TONEMAP_SETTINGS_REC2020 = WebGPUStruct.from({ ...display_from_rec2020 });
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* Immediate data of a pass that works in Rec.2020 and is told the display's peak. Filled by {@link
|
|
140
|
+
* TonemapDisplaySettings}.
|
|
141
|
+
*/
|
|
142
|
+
export const TONEMAP_SETTINGS_REC2020_PEAK = WebGPUStruct.from({ ...display_from_rec2020, ...peak });
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"AAUA,oDAwDE;0BA3DwB,iCAAiC"}
|
|
@@ -6,6 +6,7 @@ import { chunk_decode_g_buffer_roughness } from "../shader/chunk/material/chunk_
|
|
|
6
6
|
import { chunk_metalness_to_specular_color } from "../shader/chunk/material/chunk_metalness_to_specular_color.js";
|
|
7
7
|
import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
|
|
8
8
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { GBUFFER_ALBEDO_RESOURCE, GBUFFER_EMISSIVE_RESOURCE, GBUFFER_PBR_RESOURCE } from "./GBUFFER_RESOURCES.js";
|
|
9
10
|
|
|
10
11
|
export const chunk_read_gBuffer_material = CodeChunk.from(
|
|
11
12
|
//language=WGSL
|
|
@@ -63,4 +64,8 @@ fn read_gBuffer_material(
|
|
|
63
64
|
chunk_decode_g_buffer_metalness,
|
|
64
65
|
chunk_rgbe9995_decode
|
|
65
66
|
]
|
|
66
|
-
);
|
|
67
|
+
);
|
|
68
|
+
|
|
69
|
+
chunk_read_gBuffer_material.requireResource(GBUFFER_ALBEDO_RESOURCE);
|
|
70
|
+
chunk_read_gBuffer_material.requireResource(GBUFFER_EMISSIVE_RESOURCE);
|
|
71
|
+
chunk_read_gBuffer_material.requireResource(GBUFFER_PBR_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sample_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_sample_volumetrics.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sample_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_sample_volumetrics.js"],"names":[],"mappings":"AAcA,iDAmDO;0BA1DmB,iCAAiC"}
|
|
@@ -7,6 +7,10 @@ import { chunk_r3_marty } from "../shader/chunk/noise/r/chunk_r3_marty.js";
|
|
|
7
7
|
import { chunk_murmur3_vec3u } from "../shader/chunk/random/murmur/chunk_murmur3_vec3u.js";
|
|
8
8
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
9
|
import { chunk_stbn_sample_vec3 } from "../shader/chunk/noise/chunk_stbn_sample_vec3.js";
|
|
10
|
+
import { CAMERA_RESOURCE } from "../camera/CAMERA_RESOURCE.js";
|
|
11
|
+
import { SAMPLER_LINEAR_RESOURCE } from "../texture/SAMPLER_LINEAR_RESOURCE.js";
|
|
12
|
+
import { VIEW_RESOURCE } from "../view/VIEW_RESOURCE.js";
|
|
13
|
+
import { VOLUMETRICS_METADATA_RESOURCE, VOLUMETRICS_RESOURCE } from "../volumetrics/VOLUMETRICS_RESOURCES.js";
|
|
10
14
|
|
|
11
15
|
export const chunk_sample_volumetrics = CodeChunk.from(
|
|
12
16
|
//language=WGSL
|
|
@@ -59,4 +63,10 @@ fn sample_volumetrics(
|
|
|
59
63
|
chunk_murmur3_vec3u,
|
|
60
64
|
chunk_r3_marty,
|
|
61
65
|
chunk_cluster_depth_to_z_slice,
|
|
62
|
-
]);
|
|
66
|
+
]);
|
|
67
|
+
|
|
68
|
+
chunk_sample_volumetrics.requireResource(CAMERA_RESOURCE);
|
|
69
|
+
chunk_sample_volumetrics.requireResource(SAMPLER_LINEAR_RESOURCE);
|
|
70
|
+
chunk_sample_volumetrics.requireResource(VOLUMETRICS_RESOURCE);
|
|
71
|
+
chunk_sample_volumetrics.requireResource(VIEW_RESOURCE);
|
|
72
|
+
chunk_sample_volumetrics.requireResource(VOLUMETRICS_METADATA_RESOURCE);
|
|
@@ -5,8 +5,7 @@
|
|
|
5
5
|
*
|
|
6
6
|
* Shared by the brute-force deferred shading path and the ReSTIR DI variant —
|
|
7
7
|
* directional lights stay on the cascaded-shadow-map path in both, so the loop
|
|
8
|
-
* lives here once.
|
|
9
|
-
* atlas bindings being present in the shader's resource set.
|
|
8
|
+
* lives here once.
|
|
10
9
|
*
|
|
11
10
|
* @type {CodeChunk}
|
|
12
11
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shade_directional_lights.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_directional_lights.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shade_directional_lights.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_directional_lights.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AACH,6CAFU,SAAS,CAuCjB;0BApDwB,iCAAiC"}
|
|
@@ -10,6 +10,7 @@ import { GEOMETRIC_SHADING_INFO_STRUCT } from "../shader/chunk/material/GEOMETRI
|
|
|
10
10
|
import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
|
|
11
11
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
12
12
|
import { chunk_shadowmap_get_light_visibility } from "../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
13
|
+
import { LIGHT_DATA_RESOURCE } from "../light/LIGHT_DATA_RESOURCE.js";
|
|
13
14
|
|
|
14
15
|
/**
|
|
15
16
|
* Accumulate direct lighting from all occupied directional lights (max 32,
|
|
@@ -18,8 +19,7 @@ import { chunk_shadowmap_get_light_visibility } from "../shadow/map/shader/chunk
|
|
|
18
19
|
*
|
|
19
20
|
* Shared by the brute-force deferred shading path and the ReSTIR DI variant —
|
|
20
21
|
* directional lights stay on the cascaded-shadow-map path in both, so the loop
|
|
21
|
-
* lives here once.
|
|
22
|
-
* atlas bindings being present in the shader's resource set.
|
|
22
|
+
* lives here once.
|
|
23
23
|
*
|
|
24
24
|
* @type {CodeChunk}
|
|
25
25
|
*/
|
|
@@ -61,3 +61,5 @@ fn shade_directional_lights(
|
|
|
61
61
|
chunk_shadowmap_get_light_visibility,
|
|
62
62
|
]
|
|
63
63
|
);
|
|
64
|
+
|
|
65
|
+
chunk_shade_directional_lights.requireResource(LIGHT_DATA_RESOURCE);
|
|
@@ -4,8 +4,8 @@
|
|
|
4
4
|
* shadow-mapped.
|
|
5
5
|
*
|
|
6
6
|
* **One chunk, linked by both the deferred and the forward paths.** `shader_deferred_main` links it
|
|
7
|
-
* (through the `_heavy` alias next door) and so
|
|
8
|
-
* `
|
|
7
|
+
* (through the `_heavy` alias next door) and so does
|
|
8
|
+
* `chunk_forward_shade_standard_fragment`. It used to exist twice under this one
|
|
9
9
|
* WGSL function name, with the cluster metadata lookup, the point loop, the spot loop and the
|
|
10
10
|
* emissive sum character-identical between the two and only the directional half differing: this copy
|
|
11
11
|
* re-inlined `chunk_shade_directional_lights`' body where the other called it. Two files one edit away
|
|
@@ -13,7 +13,14 @@
|
|
|
13
13
|
*
|
|
14
14
|
* The ReSTIR DI variant ({@link chunk_shade_standard_material_direct_restir}) is a genuinely different
|
|
15
15
|
* function — it replaces the cluster loop with one resampled, ray-traced sample — and stays separate.
|
|
16
|
-
* The
|
|
16
|
+
* The deferred pass links one of the two by a shader switch
|
|
17
|
+
* (`chunk_shade_standard_material_direct_deferred`), not via a runtime branch.
|
|
18
|
+
*
|
|
19
|
+
* **Each including pass owns its light budget.** `point_budget` and `spot_budget` are the most point
|
|
20
|
+
* lights, and separately spot lights, of the pixel's cell this evaluates; the rest of that type's list
|
|
21
|
+
* goes unshaded. The cell's list is in sorted-light order but for the lane order inside one 32-light
|
|
22
|
+
* window, so past the budget it drops the highest ids, except within that window (PROPOSAL_HIERARCHICAL,
|
|
23
|
+
* I.6). The passes linking this one choose their own numbers.
|
|
17
24
|
*
|
|
18
25
|
* A note carried by the inlined copy, kept because it is still true and now has nowhere else to sit:
|
|
19
26
|
* a screen-space ray-trace for directional visibility would be wanted on the deferred path only, and
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,mDAFU,SAAS,CA8FjB;0BAjIwB,iCAAiC"}
|
|
@@ -10,6 +10,9 @@ import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_
|
|
|
10
10
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
11
11
|
import { chunk_shadowmap_get_light_visibility } from "../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
12
12
|
import { chunk_shade_directional_lights } from "./chunk_shade_directional_lights.js";
|
|
13
|
+
import { LIGHT_CLUSTER_DATA_RESOURCE } from "../light/cluster/LIGHT_CLUSTER_RESOURCES.js";
|
|
14
|
+
import { LIGHT_DATA_RESOURCE } from "../light/LIGHT_DATA_RESOURCE.js";
|
|
15
|
+
import { VIEW_RESOURCE } from "../view/VIEW_RESOURCE.js";
|
|
13
16
|
|
|
14
17
|
/**
|
|
15
18
|
* Brute-force direct shading of a standard material: every occupied directional light through the
|
|
@@ -17,8 +20,8 @@ import { chunk_shade_directional_lights } from "./chunk_shade_directional_lights
|
|
|
17
20
|
* shadow-mapped.
|
|
18
21
|
*
|
|
19
22
|
* **One chunk, linked by both the deferred and the forward paths.** `shader_deferred_main` links it
|
|
20
|
-
* (through the `_heavy` alias next door) and so
|
|
21
|
-
* `
|
|
23
|
+
* (through the `_heavy` alias next door) and so does
|
|
24
|
+
* `chunk_forward_shade_standard_fragment`. It used to exist twice under this one
|
|
22
25
|
* WGSL function name, with the cluster metadata lookup, the point loop, the spot loop and the
|
|
23
26
|
* emissive sum character-identical between the two and only the directional half differing: this copy
|
|
24
27
|
* re-inlined `chunk_shade_directional_lights`' body where the other called it. Two files one edit away
|
|
@@ -26,7 +29,14 @@ import { chunk_shade_directional_lights } from "./chunk_shade_directional_lights
|
|
|
26
29
|
*
|
|
27
30
|
* The ReSTIR DI variant ({@link chunk_shade_standard_material_direct_restir}) is a genuinely different
|
|
28
31
|
* function — it replaces the cluster loop with one resampled, ray-traced sample — and stays separate.
|
|
29
|
-
* The
|
|
32
|
+
* The deferred pass links one of the two by a shader switch
|
|
33
|
+
* (`chunk_shade_standard_material_direct_deferred`), not via a runtime branch.
|
|
34
|
+
*
|
|
35
|
+
* **Each including pass owns its light budget.** `point_budget` and `spot_budget` are the most point
|
|
36
|
+
* lights, and separately spot lights, of the pixel's cell this evaluates; the rest of that type's list
|
|
37
|
+
* goes unshaded. The cell's list is in sorted-light order but for the lane order inside one 32-light
|
|
38
|
+
* window, so past the budget it drops the highest ids, except within that window (PROPOSAL_HIERARCHICAL,
|
|
39
|
+
* I.6). The passes linking this one choose their own numbers.
|
|
30
40
|
*
|
|
31
41
|
* A note carried by the inlined copy, kept because it is still true and now has nowhere else to sit:
|
|
32
42
|
* a screen-space ray-trace for directional visibility would be wanted on the deferred path only, and
|
|
@@ -42,6 +52,8 @@ fn shade_standard_material_direct(
|
|
|
42
52
|
geometry: ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref},
|
|
43
53
|
coord: vec2<f32>,
|
|
44
54
|
view_depth: f32,
|
|
55
|
+
point_budget: u32,
|
|
56
|
+
spot_budget: u32,
|
|
45
57
|
) -> vec3<f32>{
|
|
46
58
|
|
|
47
59
|
var reflected_light : ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
|
|
@@ -59,7 +71,8 @@ fn shade_standard_material_direct(
|
|
|
59
71
|
let point_count = light_cluster_count_point(cluster_metadata.counts);
|
|
60
72
|
let spot_count = light_cluster_count_spot(cluster_metadata.counts);
|
|
61
73
|
|
|
62
|
-
|
|
74
|
+
// Budget: the including pass's, past it the cell's remaining point lights go unshaded
|
|
75
|
+
for (var i = 0u; i < min(point_count, point_budget); i++) {
|
|
63
76
|
let light_index = cluster_data[cluster_offset + i];
|
|
64
77
|
|
|
65
78
|
var direct_light = get_point_light_info_by_index(&light_data, light_index, geometry.position);
|
|
@@ -80,7 +93,8 @@ fn shade_standard_material_direct(
|
|
|
80
93
|
re_direct_physical(direct_light, geometry, material, &reflected_light);
|
|
81
94
|
}
|
|
82
95
|
|
|
83
|
-
|
|
96
|
+
// Budget: the including pass's, past it the cell's remaining spot lights go unshaded
|
|
97
|
+
for (var j = 0u; j < min(spot_count, spot_budget); j++) {
|
|
84
98
|
let light_index = cluster_data[cluster_offset + point_count + j];
|
|
85
99
|
|
|
86
100
|
var direct_light = get_spot_light_info_by_index(&light_data, light_index, geometry.position);
|
|
@@ -123,3 +137,7 @@ fn shade_standard_material_direct(
|
|
|
123
137
|
chunk_shadowmap_get_light_visibility,
|
|
124
138
|
]
|
|
125
139
|
);
|
|
140
|
+
|
|
141
|
+
chunk_shade_standard_material_direct.requireResource(LIGHT_CLUSTER_DATA_RESOURCE);
|
|
142
|
+
chunk_shade_standard_material_direct.requireResource(LIGHT_DATA_RESOURCE);
|
|
143
|
+
chunk_shade_standard_material_direct.requireResource(VIEW_RESOURCE);
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The deferred pass's direct shading, `shade_standard_material_direct(material, geometry, coord,
|
|
3
|
+
* view_depth) -> vec3f`, by how the renderer shades local lights ({@link LOCAL_LIGHT_SHADING}):
|
|
4
|
+
*
|
|
5
|
+
* - Clustered: every light of the froxel cluster, each shadow-mapped
|
|
6
|
+
* ({@link chunk_shade_standard_material_direct}, the chunk the forward paths link directly);
|
|
7
|
+
* - ReSTIR: ReSTIR DI's resolved radiance in place of the cluster loop
|
|
8
|
+
* ({@link chunk_shade_standard_material_direct_restir}), which reads `tRestirRadiance`.
|
|
9
|
+
*
|
|
10
|
+
* Directional lights are shaded alike in both.
|
|
11
|
+
*
|
|
12
|
+
* @type {CodeChunkChoice}
|
|
13
|
+
*/
|
|
14
|
+
export const chunk_shade_standard_material_direct_deferred: CodeChunkChoice;
|
|
15
|
+
import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
|
|
16
|
+
//# sourceMappingURL=chunk_shade_standard_material_direct_deferred.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct_deferred.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_deferred.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH,4DAFU,eAAe,CAE8E;gCAnBvE,uCAAuC"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { CodeChunkChoice } from "../shader/compiler/CodeChunkChoice.js";
|
|
2
|
+
import { chunk_shade_standard_material_direct } from "./chunk_shade_standard_material_direct.js";
|
|
3
|
+
import { chunk_shade_standard_material_direct_restir } from "./chunk_shade_standard_material_direct_restir.js";
|
|
4
|
+
import { LOCAL_LIGHT_SHADING } from "./LOCAL_LIGHT_SHADING.js";
|
|
5
|
+
import { LocalLightShading } from "./LocalLightShading.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* The deferred pass's direct shading, `shade_standard_material_direct(material, geometry, coord,
|
|
9
|
+
* view_depth) -> vec3f`, by how the renderer shades local lights ({@link LOCAL_LIGHT_SHADING}):
|
|
10
|
+
*
|
|
11
|
+
* - Clustered: every light of the froxel cluster, each shadow-mapped
|
|
12
|
+
* ({@link chunk_shade_standard_material_direct}, the chunk the forward paths link directly);
|
|
13
|
+
* - ReSTIR: ReSTIR DI's resolved radiance in place of the cluster loop
|
|
14
|
+
* ({@link chunk_shade_standard_material_direct_restir}), which reads `tRestirRadiance`.
|
|
15
|
+
*
|
|
16
|
+
* Directional lights are shaded alike in both.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunkChoice}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_shade_standard_material_direct_deferred = CodeChunkChoice.from(LOCAL_LIGHT_SHADING);
|
|
21
|
+
|
|
22
|
+
chunk_shade_standard_material_direct_deferred.add(LocalLightShading.Clustered, chunk_shade_standard_material_direct);
|
|
23
|
+
chunk_shade_standard_material_direct_deferred.add(LocalLightShading.ReSTIR, chunk_shade_standard_material_direct_restir);
|
|
@@ -2,12 +2,13 @@
|
|
|
2
2
|
* Brute-force deferred direct shading: directional lights (shared CSM helper) plus a per-pixel loop
|
|
3
3
|
* over every point/spot light in the froxel cluster, each shadow-mapped. The ReSTIR DI variant
|
|
4
4
|
* ({@link chunk_shade_standard_material_direct_restir}) replaces the cluster loop with one resampled,
|
|
5
|
-
* ray-traced sample; the
|
|
5
|
+
* ray-traced sample; the deferred pass links one of the two by a shader switch
|
|
6
|
+
* (`chunk_shade_standard_material_direct_deferred`), not via a runtime branch.
|
|
6
7
|
*
|
|
7
8
|
* This *is* {@link chunk_shade_standard_material_direct}. The two were separate chunks declaring one
|
|
8
9
|
* WGSL function name with byte-identical cluster loops, differing only in whether the directional
|
|
9
10
|
* half called `shade_directional_lights` or re-inlined it. The name is kept because it is public
|
|
10
|
-
* surface
|
|
11
|
+
* surface.
|
|
11
12
|
*
|
|
12
13
|
* @type {CodeChunk}
|
|
13
14
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shade_standard_material_direct_heavy.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct_heavy.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,mEAA+F"}
|