@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +5 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +7 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +11 -9
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +35 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +105 -0
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- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +26 -36
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +10 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +51 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +11 -0
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +19 -6
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +9 -5
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +11 -5
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +25 -12
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +37 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +2 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +8 -3
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +45 -13
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +50 -69
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts +14 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +6 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +1 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
- package/src/shade/renderer/water/chunk_water_gi.d.ts +10 -2
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +2 -2
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +1 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
- package/src/shade/renderer/water/shader_water.d.ts +9 -12
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
- package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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import { chunk_grid_tile_window, GRID_TILE_SIZE } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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resources.createGroup()
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.addUniform("restriction", FLUID_CASCADE_RESTRICT_STRUCT)
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.addTexture("child_u", "unfilterable-float", "3d")
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.addTexture("child_v", "unfilterable-float", "3d")
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.addTexture("child_w", "unfilterable-float", "3d")
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.addStorageTexture("out_u", "r32float", "3d", "write-only")
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.addStorageTexture("out_v", "r32float", "3d", "write-only")
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.addStorageTexture("out_w", "r32float", "3d", "write-only");
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const body = CodeChunk.from(
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//language=WGSL
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`
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// a child face's deviation from the far field at the child's record
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fn fluid_restrict_child_u(face: vec3<i32>) -> f32 {
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let storage = grid_tile_window_storage(face, restriction.child_u.corner_storage, restriction.child_u.period);
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return textureLoad(child_u, storage, 0).r - restriction.child_far_velocity.x;
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}
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fn fluid_restrict_child_v(face: vec3<i32>) -> f32 {
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let storage = grid_tile_window_storage(face, restriction.child_v.corner_storage, restriction.child_v.period);
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return textureLoad(child_v, storage, 0).r - restriction.child_far_velocity.y;
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}
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fn fluid_restrict_child_w(face: vec3<i32>) -> f32 {
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let storage = grid_tile_window_storage(face, restriction.child_w.corner_storage, restriction.child_w.period);
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return textureLoad(child_w, storage, 0).r - restriction.child_far_velocity.z;
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// parent face P of each component: the mean of the four child faces on it, as of the parent's record
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fn fluid_restrict_u(face: vec3<i32>) {
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let c = 2 * face + restriction.child_offset;
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let sum = (fluid_restrict_child_u(c) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 0)))
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+ (fluid_restrict_child_u(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 1)));
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let value = restriction.far_velocity.x + (0.25 * sum) * restriction.keep;
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textureStore(out_u, grid_tile_window_storage(face, restriction.faces_u.corner_storage, restriction.faces_u.period), vec4<f32>(value, 0.0, 0.0, 0.0));
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}
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fn fluid_restrict_v(face: vec3<i32>) {
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let c = 2 * face + restriction.child_offset;
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let sum = (fluid_restrict_child_v(c) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 0)))
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+ (fluid_restrict_child_v(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 1)));
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let value = restriction.far_velocity.y + (0.25 * sum) * restriction.keep;
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textureStore(out_v, grid_tile_window_storage(face, restriction.faces_v.corner_storage, restriction.faces_v.period), vec4<f32>(value, 0.0, 0.0, 0.0));
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}
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fn fluid_restrict_w(face: vec3<i32>) {
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let c = 2 * face + restriction.child_offset;
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+
let sum = (fluid_restrict_child_w(c) + fluid_restrict_child_w(c + vec3<i32>(1, 0, 0)))
|
|
59
|
+
+ (fluid_restrict_child_w(c + vec3<i32>(0, 1, 0)) + fluid_restrict_child_w(c + vec3<i32>(1, 1, 0)));
|
|
60
|
+
let value = restriction.far_velocity.z + (0.25 * sum) * restriction.keep;
|
|
61
|
+
|
|
62
|
+
textureStore(out_w, grid_tile_window_storage(face, restriction.faces_w.corner_storage, restriction.faces_w.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
@compute @workgroup_size(${GRID_TILE_SIZE.join(', ')})
|
|
66
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
67
|
+
if (any(id >= restriction.box_size)) {
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
let cell = restriction.box + vec3<i32>(id);
|
|
72
|
+
let last = restriction.box + vec3<i32>(restriction.box_size) - vec3<i32>(1);
|
|
73
|
+
|
|
74
|
+
// each cell's -x, -y and -z faces, and the box's +faces from its last cells
|
|
75
|
+
fluid_restrict_u(cell);
|
|
76
|
+
fluid_restrict_v(cell);
|
|
77
|
+
fluid_restrict_w(cell);
|
|
78
|
+
|
|
79
|
+
if (cell.x == last.x) {
|
|
80
|
+
fluid_restrict_u(cell + vec3<i32>(1, 0, 0));
|
|
81
|
+
}
|
|
82
|
+
if (cell.y == last.y) {
|
|
83
|
+
fluid_restrict_v(cell + vec3<i32>(0, 1, 0));
|
|
84
|
+
}
|
|
85
|
+
if (cell.z == last.z) {
|
|
86
|
+
fluid_restrict_w(cell + vec3<i32>(0, 0, 1));
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
`, [
|
|
90
|
+
chunk_grid_tile_window,
|
|
91
|
+
]
|
|
92
|
+
);
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Two-way feedback (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8 pass 7, §9): before a parent steps, the
|
|
96
|
+
* parent faces over its child's interior take the mean of the four child faces each covers.
|
|
97
|
+
*
|
|
98
|
+
* On a ratio-2 MAC lattice a parent cell's six faces cover the boundary of its eight children, and
|
|
99
|
+
* the sum of the means is a quarter of the sum of the children's divergences, the children's shared
|
|
100
|
+
* faces cancelling: a divergence-free child restricts to a divergence-free parent, exactly. The
|
|
101
|
+
* parent's own projection then removes the divergence at the interface, where a parent cell has some
|
|
102
|
+
* faces from the child and some of its own.
|
|
103
|
+
*
|
|
104
|
+
* The box is the parent cells whose children lie {@link FLUID_CASCADE_FEEDBACK_MARGIN} child cells or
|
|
105
|
+
* more inside the child's window: the child's edge row and relaxation band are not fed back.
|
|
106
|
+
*
|
|
107
|
+
* Frames: the child's faces are deviations from `v_far` at its record and the parent's from `v_far`
|
|
108
|
+
* at its own, which is older (the parent is about to step); the mean deviation is carried to the
|
|
109
|
+
* parent's record by `keep`.
|
|
110
|
+
*
|
|
111
|
+
* One invocation a parent cell of the box, 8 × 8 × 4 a workgroup, dispatched over the box. A cell
|
|
112
|
+
* writes its −x, −y, −z faces, and the box's last cell on an axis its + face there. Reads 12 child
|
|
113
|
+
* texels a cell; no storage buffer, three storage textures.
|
|
114
|
+
*
|
|
115
|
+
* Bindings:
|
|
116
|
+
* - `restriction`: {@link FLUID_CASCADE_RESTRICT_STRUCT};
|
|
117
|
+
* - `child_u`, `child_v`, `child_w`: the child's persistent faces;
|
|
118
|
+
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces.
|
|
119
|
+
*
|
|
120
|
+
* @type {ComputeShader}
|
|
121
|
+
*/
|
|
122
|
+
export const shader_fluid_cascade_restrict = ComputeShader.from({
|
|
123
|
+
label: "Fluid / cascade restrict",
|
|
124
|
+
body,
|
|
125
|
+
resources,
|
|
126
|
+
});
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The coarse cascade a tick steps (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8, Berger–Oliger on a
|
|
3
|
+
* ruler): cascade `c ≥ 1` steps on ticks with `t mod 2^c = 2^(c−1)`, with `dt_c = dt·2^c`, and cascade
|
|
4
|
+
* 0 on every tick. The `c` a tick names is one more than its lowest set bit, so a tick steps cascade 0
|
|
5
|
+
* and at most one other: odd ticks cascade 1, ticks 2 mod 4 cascade 2, and so on; tick 0, and a tick
|
|
6
|
+
* whose `c` is past the coarsest, steps cascade 0 alone (with four cascades, one tick in eight).
|
|
7
|
+
*
|
|
8
|
+
* Over any `2^c` consecutive ticks cascade `c` steps exactly once.
|
|
9
|
+
*
|
|
10
|
+
* @param {number} tick a non-negative integer
|
|
11
|
+
* @param {number} cascade_count 1 to 8
|
|
12
|
+
* @returns {number} the coarse cascade the tick steps, or -1 for none
|
|
13
|
+
*/
|
|
14
|
+
export function fluid_cascade_ruler(tick: number, cascade_count: number): number;
|
|
15
|
+
//# sourceMappingURL=fluid_cascade_ruler.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fluid_cascade_ruler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/fluid_cascade_ruler.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,0CAJW,MAAM,iBACN,MAAM,GACJ,MAAM,CAwBlB"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The coarse cascade a tick steps (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8, Berger–Oliger on a
|
|
5
|
+
* ruler): cascade `c ≥ 1` steps on ticks with `t mod 2^c = 2^(c−1)`, with `dt_c = dt·2^c`, and cascade
|
|
6
|
+
* 0 on every tick. The `c` a tick names is one more than its lowest set bit, so a tick steps cascade 0
|
|
7
|
+
* and at most one other: odd ticks cascade 1, ticks 2 mod 4 cascade 2, and so on; tick 0, and a tick
|
|
8
|
+
* whose `c` is past the coarsest, steps cascade 0 alone (with four cascades, one tick in eight).
|
|
9
|
+
*
|
|
10
|
+
* Over any `2^c` consecutive ticks cascade `c` steps exactly once.
|
|
11
|
+
*
|
|
12
|
+
* @param {number} tick a non-negative integer
|
|
13
|
+
* @param {number} cascade_count 1 to 8
|
|
14
|
+
* @returns {number} the coarse cascade the tick steps, or -1 for none
|
|
15
|
+
*/
|
|
16
|
+
export function fluid_cascade_ruler(tick, cascade_count) {
|
|
17
|
+
assert.isNonNegativeInteger(tick, 'tick');
|
|
18
|
+
assert.isPositiveInteger(cascade_count, 'cascade_count');
|
|
19
|
+
|
|
20
|
+
if (tick === 0) {
|
|
21
|
+
return -1;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
let t = tick;
|
|
25
|
+
let cascade = 1;
|
|
26
|
+
|
|
27
|
+
// the lowest set bit, counted without 32-bit operators so that any safe integer works
|
|
28
|
+
while (t % 2 === 0) {
|
|
29
|
+
t /= 2;
|
|
30
|
+
cascade++;
|
|
31
|
+
|
|
32
|
+
if (cascade >= cascade_count) {
|
|
33
|
+
return -1;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
return cascade < cascade_count ? cascade : -1;
|
|
38
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A {@link GRID_TILE_WINDOW_STRUCT} value, to be filled in place.
|
|
3
|
+
*
|
|
4
|
+
* @returns {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}}
|
|
5
|
+
*/
|
|
6
|
+
export function fluid_cascade_window_value(): {
|
|
7
|
+
corner: Int32Array;
|
|
8
|
+
corner_storage: Uint32Array;
|
|
9
|
+
size: Uint32Array;
|
|
10
|
+
period: Uint32Array;
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* Where one of a cascade window's grids is stored (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7):
|
|
14
|
+
* `corner` at window-local 0, a size and a period of the window's cells, plus one along `axis` for the
|
|
15
|
+
* faces of that axis's component (−1 for the cells, the pressure). The storage corner is the corner
|
|
16
|
+
* modulo the period, so a window that moves keeps every value still inside it where it is.
|
|
17
|
+
*
|
|
18
|
+
* @param {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}} out
|
|
19
|
+
* @param {ArrayLike<number>} corner the world cell at window-local (0, 0, 0)
|
|
20
|
+
* @param {ArrayLike<number>} resolution the window's cells on each axis
|
|
21
|
+
* @param {number} axis 0, 1 or 2 for the u, v or w faces; -1 for the cells
|
|
22
|
+
*/
|
|
23
|
+
export function fluid_cascade_window_place(out: {
|
|
24
|
+
corner: Int32Array;
|
|
25
|
+
corner_storage: Uint32Array;
|
|
26
|
+
size: Uint32Array;
|
|
27
|
+
period: Uint32Array;
|
|
28
|
+
}, corner: ArrayLike<number>, resolution: ArrayLike<number>, axis: number): void;
|
|
29
|
+
/**
|
|
30
|
+
* A window that holds nothing: size 0 on every axis, so every cell lies beyond it. The far field, as
|
|
31
|
+
* a cascade's parent, is one (`FLUID_CASCADE_PARENT_STRUCT`).
|
|
32
|
+
*
|
|
33
|
+
* @param {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}} out
|
|
34
|
+
*/
|
|
35
|
+
export function fluid_cascade_window_empty(out: {
|
|
36
|
+
corner: Int32Array;
|
|
37
|
+
corner_storage: Uint32Array;
|
|
38
|
+
size: Uint32Array;
|
|
39
|
+
period: Uint32Array;
|
|
40
|
+
}): void;
|
|
41
|
+
//# sourceMappingURL=fluid_cascade_window.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fluid_cascade_window.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/fluid_cascade_window.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,8CAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,WAAW,CAAA;CAAC,CASrG;AAED;;;;;;;;;;GAUG;AACH,gDALW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,WAAW,CAAA;CAAC,UACzF,UAAU,MAAM,CAAC,cACjB,UAAU,MAAM,CAAC,QACjB,MAAM,QAYhB;AAED;;;;;GAKG;AACH,gDAFW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,WAAW,CAAA;CAAC,QAOnG"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A {@link GRID_TILE_WINDOW_STRUCT} value, to be filled in place.
|
|
3
|
+
*
|
|
4
|
+
* @returns {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}}
|
|
5
|
+
*/
|
|
6
|
+
export function fluid_cascade_window_value() {
|
|
7
|
+
return {
|
|
8
|
+
corner: new Int32Array(3),
|
|
9
|
+
corner_storage: new Uint32Array(3),
|
|
10
|
+
size: new Uint32Array(3),
|
|
11
|
+
period: new Uint32Array(3),
|
|
12
|
+
};
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Where one of a cascade window's grids is stored (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7):
|
|
17
|
+
* `corner` at window-local 0, a size and a period of the window's cells, plus one along `axis` for the
|
|
18
|
+
* faces of that axis's component (−1 for the cells, the pressure). The storage corner is the corner
|
|
19
|
+
* modulo the period, so a window that moves keeps every value still inside it where it is.
|
|
20
|
+
*
|
|
21
|
+
* @param {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}} out
|
|
22
|
+
* @param {ArrayLike<number>} corner the world cell at window-local (0, 0, 0)
|
|
23
|
+
* @param {ArrayLike<number>} resolution the window's cells on each axis
|
|
24
|
+
* @param {number} axis 0, 1 or 2 for the u, v or w faces; -1 for the cells
|
|
25
|
+
*/
|
|
26
|
+
export function fluid_cascade_window_place(out, corner, resolution, axis) {
|
|
27
|
+
for (let i = 0; i < 3; i++) {
|
|
28
|
+
const size = resolution[i] + (i === axis ? 1 : 0);
|
|
29
|
+
const c = corner[i];
|
|
30
|
+
|
|
31
|
+
out.corner[i] = c;
|
|
32
|
+
out.corner_storage[i] = ((c % size) + size) % size;
|
|
33
|
+
out.size[i] = size;
|
|
34
|
+
out.period[i] = size;
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* A window that holds nothing: size 0 on every axis, so every cell lies beyond it. The far field, as
|
|
40
|
+
* a cascade's parent, is one (`FLUID_CASCADE_PARENT_STRUCT`).
|
|
41
|
+
*
|
|
42
|
+
* @param {{corner: Int32Array, corner_storage: Uint32Array, size: Uint32Array, period: Uint32Array}} out
|
|
43
|
+
*/
|
|
44
|
+
export function fluid_cascade_window_empty(out) {
|
|
45
|
+
out.corner.fill(0);
|
|
46
|
+
out.corner_storage.fill(0);
|
|
47
|
+
out.size.fill(0);
|
|
48
|
+
out.period.fill(1);
|
|
49
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Effectors and obstacles are counted in tens to thousands, not millions, so the engine's default
|
|
3
|
+
* page (128 KB) would reserve far more than most scenes fill. A 16 KB page holds 341 effectors, 204
|
|
4
|
+
* obstacle records or 1,024 hull planes, and a table grows a page at a time past that.
|
|
5
|
+
*
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const FLUID_DATABASE_PAGE_SIZE: number;
|
|
9
|
+
/**
|
|
10
|
+
* How big a fluid database's buffer starts out: the page address table (three tables of
|
|
11
|
+
* `GPU_DATABASE_PAGE_LIMIT` u32 slots, 48 KB) and a page of each table, before the database grows
|
|
12
|
+
* itself.
|
|
13
|
+
*
|
|
14
|
+
* @type {number}
|
|
15
|
+
*/
|
|
16
|
+
export const FLUID_DATABASE_INITIAL_SIZE: number;
|
|
17
|
+
/** Name of the effector table within {@link FLUID_DATABASE_SPEC}. */
|
|
18
|
+
export const FLUID_EFFECTOR_TABLE: "fluid_effectors";
|
|
19
|
+
/** Name of the obstacle table within {@link FLUID_DATABASE_SPEC}. */
|
|
20
|
+
export const FLUID_OBSTACLE_TABLE: "fluid_obstacles";
|
|
21
|
+
/** Name of the hull plane table within {@link FLUID_DATABASE_SPEC}. */
|
|
22
|
+
export const FLUID_OBSTACLE_PLANE_TABLE: "fluid_obstacle_planes";
|
|
23
|
+
/**
|
|
24
|
+
* # The GPU fluid's database
|
|
25
|
+
*
|
|
26
|
+
* The rows the GPU fluid's forcing reads (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), one buffer
|
|
27
|
+
* for every table so a pass binds them as one:
|
|
28
|
+
*
|
|
29
|
+
* | Table | Row | Lifecycle |
|
|
30
|
+
* |---|---|---|
|
|
31
|
+
* | `fluid_effectors` | one {@link FLUID_EFFECTOR_RECORD_STRUCT} per local effector (globals fold on the CPU) | stable; written when `write_gpu_record` answers that a field changed |
|
|
32
|
+
* | `fluid_obstacles` | one {@link FLUID_OBSTACLE_RECORD_STRUCT} per shape record of a `FluidObstacle`'s collider; a `Union` or a rigid wrapper is a run, through `add_run` | stable; the shape half written when the collider's shape changes, the motion half when inflation or velocity does |
|
|
33
|
+
* | `fluid_obstacle_planes` | one hull plane, {@link FLUID_OBSTACLE_PLANE_STRUCT} | a run per collider, through `add_run`, named by its records |
|
|
34
|
+
*
|
|
35
|
+
* **The node links** are cross-database, to the scene's `transforms` rows: `node` of both record
|
|
36
|
+
* tables names the row that poses the record, `NODE3D_SCENE_ID` (0, the world root) for a record
|
|
37
|
+
* with no transform. Like the particle emitters', they neither own nor null: the system that links a
|
|
38
|
+
* record holds its row through the scene's rows.
|
|
39
|
+
*
|
|
40
|
+
* **The planes are not a schema range.** A hull record names its run where core's shape record keeps
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* it, as `shape_parameters.x` (the first row) and `.y` (the count), f32, which is the layout
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* `chunk_shape_record_signed_distance` reads; a range is declared over two u32 words of a record, and
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* the 80-byte record has none to spare. So the run is the caller's to free with its records
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* (`GPUFluidForcing#remove_planes`).
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*
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* The query tables of the read API (§12, `fluid_query`, `fluid_query_sample`) join this schema at S5;
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* nothing here depends on the table count or order.
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*
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* @type {GPUDatabaseDefinition}
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*/
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export const FLUID_DATABASE_SPEC: GPUDatabaseDefinition;
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/**
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* The effector table's descriptor: the source of the WGSL reader a forcing pass pulls in.
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* @type {GPUTypedTableDescriptor}
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*/
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export const FLUID_EFFECTOR_DESCRIPTOR: GPUTypedTableDescriptor;
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/**
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* The obstacle table's descriptor.
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* @type {GPUTypedTableDescriptor}
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*/
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export const FLUID_OBSTACLE_DESCRIPTOR: GPUTypedTableDescriptor;
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/**
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* The hull plane table's descriptor.
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* @type {GPUTypedTableDescriptor}
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*/
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export const FLUID_OBSTACLE_PLANE_DESCRIPTOR: GPUTypedTableDescriptor;
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import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
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//# sourceMappingURL=FLUID_DATABASE_SPEC.d.ts.map
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{"version":3,"file":"FLUID_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_DATABASE_SPEC.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,uCAFU,MAAM,CAEsC;AAEtD;;;;;;GAMG;AACH,0CAFU,MAAM,CAEyC;AAEzD,qEAAqE;AACrE,qDAAsD;AAEtD,qEAAqE;AACrE,qDAAsD;AAEtD,uEAAuE;AACvE,iEAAkE;AAElE;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,kCAFU,qBAAqB,CAMF;AAoB7B;;;GAGG;AACH,gEAAuF;AAEvF;;;GAGG;AACH,gEAAuF;AAEvF;;;GAGG;AACH,sEAAmG;sCAnG7D,6CAA6C"}
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import { KILOBYTE } from "../../../../core/science/units/memory/KILOBYTE.js";
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import { FLUID_EFFECTOR_RECORD_STRUCT } from "../../../../engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js";
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import { FLUID_OBSTACLE_RECORD_STRUCT } from "../../../../engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js";
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import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
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import { SCENE_DATABASE_SPEC } from "../../scene/SCENE_DATABASE_SPEC.js";
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import { FLUID_OBSTACLE_PLANE_STRUCT } from "./FLUID_OBSTACLE_PLANE_STRUCT.js";
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/**
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* Effectors and obstacles are counted in tens to thousands, not millions, so the engine's default
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* page (128 KB) would reserve far more than most scenes fill. A 16 KB page holds 341 effectors, 204
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* obstacle records or 1,024 hull planes, and a table grows a page at a time past that.
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*
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* @type {number}
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*/
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export const FLUID_DATABASE_PAGE_SIZE = 16 * KILOBYTE;
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/**
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* How big a fluid database's buffer starts out: the page address table (three tables of
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* `GPU_DATABASE_PAGE_LIMIT` u32 slots, 48 KB) and a page of each table, before the database grows
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* itself.
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*
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* @type {number}
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*/
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export const FLUID_DATABASE_INITIAL_SIZE = 96 * KILOBYTE;
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+
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/** Name of the effector table within {@link FLUID_DATABASE_SPEC}. */
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export const FLUID_EFFECTOR_TABLE = "fluid_effectors";
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+
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/** Name of the obstacle table within {@link FLUID_DATABASE_SPEC}. */
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export const FLUID_OBSTACLE_TABLE = "fluid_obstacles";
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+
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/** Name of the hull plane table within {@link FLUID_DATABASE_SPEC}. */
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export const FLUID_OBSTACLE_PLANE_TABLE = "fluid_obstacle_planes";
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+
|
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/**
|
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* # The GPU fluid's database
|
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*
|
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* The rows the GPU fluid's forcing reads (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), one buffer
|
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* for every table so a pass binds them as one:
|
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*
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* | Table | Row | Lifecycle |
|
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* |---|---|---|
|
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* | `fluid_effectors` | one {@link FLUID_EFFECTOR_RECORD_STRUCT} per local effector (globals fold on the CPU) | stable; written when `write_gpu_record` answers that a field changed |
|
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* | `fluid_obstacles` | one {@link FLUID_OBSTACLE_RECORD_STRUCT} per shape record of a `FluidObstacle`'s collider; a `Union` or a rigid wrapper is a run, through `add_run` | stable; the shape half written when the collider's shape changes, the motion half when inflation or velocity does |
|
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* | `fluid_obstacle_planes` | one hull plane, {@link FLUID_OBSTACLE_PLANE_STRUCT} | a run per collider, through `add_run`, named by its records |
|
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*
|
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* **The node links** are cross-database, to the scene's `transforms` rows: `node` of both record
|
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|
+
* tables names the row that poses the record, `NODE3D_SCENE_ID` (0, the world root) for a record
|
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+
* with no transform. Like the particle emitters', they neither own nor null: the system that links a
|
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+
* record holds its row through the scene's rows.
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*
|
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+
* **The planes are not a schema range.** A hull record names its run where core's shape record keeps
|
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53
|
+
* it, as `shape_parameters.x` (the first row) and `.y` (the count), f32, which is the layout
|
|
54
|
+
* `chunk_shape_record_signed_distance` reads; a range is declared over two u32 words of a record, and
|
|
55
|
+
* the 80-byte record has none to spare. So the run is the caller's to free with its records
|
|
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|
+
* (`GPUFluidForcing#remove_planes`).
|
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+
*
|
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|
+
* The query tables of the read API (§12, `fluid_query`, `fluid_query_sample`) join this schema at S5;
|
|
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|
+
* nothing here depends on the table count or order.
|
|
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|
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*
|
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|
+
* @type {GPUDatabaseDefinition}
|
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*/
|
|
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|
+
export const FLUID_DATABASE_SPEC = GPUDatabaseDefinition.from({
|
|
64
|
+
[FLUID_EFFECTOR_TABLE]: FLUID_EFFECTOR_RECORD_STRUCT,
|
|
65
|
+
[FLUID_OBSTACLE_TABLE]: FLUID_OBSTACLE_RECORD_STRUCT,
|
|
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|
+
[FLUID_OBSTACLE_PLANE_TABLE]: FLUID_OBSTACLE_PLANE_STRUCT,
|
|
67
|
+
}, FLUID_DATABASE_PAGE_SIZE);
|
|
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+
|
|
69
|
+
FLUID_DATABASE_SPEC.add_link({
|
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|
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table: FLUID_EFFECTOR_TABLE,
|
|
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|
+
field: 'node',
|
|
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|
+
target_database: SCENE_DATABASE_SPEC,
|
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|
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target_table: 'transforms',
|
|
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|
+
nullable: false,
|
|
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|
+
owning: false,
|
|
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|
+
});
|
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|
+
|
|
78
|
+
FLUID_DATABASE_SPEC.add_link({
|
|
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|
+
table: FLUID_OBSTACLE_TABLE,
|
|
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|
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field: 'node',
|
|
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|
+
target_database: SCENE_DATABASE_SPEC,
|
|
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|
+
target_table: 'transforms',
|
|
83
|
+
nullable: false,
|
|
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|
+
owning: false,
|
|
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|
+
});
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* The effector table's descriptor: the source of the WGSL reader a forcing pass pulls in.
|
|
89
|
+
* @type {GPUTypedTableDescriptor}
|
|
90
|
+
*/
|
|
91
|
+
export const FLUID_EFFECTOR_DESCRIPTOR = FLUID_DATABASE_SPEC.get(FLUID_EFFECTOR_TABLE);
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* The obstacle table's descriptor.
|
|
95
|
+
* @type {GPUTypedTableDescriptor}
|
|
96
|
+
*/
|
|
97
|
+
export const FLUID_OBSTACLE_DESCRIPTOR = FLUID_DATABASE_SPEC.get(FLUID_OBSTACLE_TABLE);
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* The hull plane table's descriptor.
|
|
101
|
+
* @type {GPUTypedTableDescriptor}
|
|
102
|
+
*/
|
|
103
|
+
export const FLUID_OBSTACLE_PLANE_DESCRIPTOR = FLUID_DATABASE_SPEC.get(FLUID_OBSTACLE_PLANE_TABLE);
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Cells on each axis of a forcing brick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): the unit a
|
|
3
|
+
* brick query answers for and a forcing workgroup writes, one invocation a cell. Four, the cascade
|
|
4
|
+
* corners' lattice, so every window is whole bricks.
|
|
5
|
+
* @type {number}
|
|
6
|
+
*/
|
|
7
|
+
export const FLUID_FORCING_BRICK: number;
|
|
8
|
+
/**
|
|
9
|
+
* Invocations of a forcing workgroup: one a cell of a brick.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
export const FLUID_FORCING_BRICK_CELLS: number;
|
|
13
|
+
/**
|
|
14
|
+
* Most obstacle records a brick keeps, the lowest leaves (rows) of those its query found. The budget
|
|
15
|
+
* of the solid test: each of a forcing invocation's two cells tests at most this many, each at most
|
|
16
|
+
* `SHAPE_RECORD_HULL_PLANE_LIMIT` (16) planes, 768 plane tests an invocation at worst.
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
export const FLUID_FORCING_OBSTACLE_LIMIT: number;
|
|
20
|
+
/**
|
|
21
|
+
* Most effector records a brick keeps, after its obstacles. The budget of the deposits: each of a
|
|
22
|
+
* forcing invocation's three faces (six on a window's last cell) sums at most this many kernels, 96
|
|
23
|
+
* kernel evaluations an invocation at worst.
|
|
24
|
+
* @type {number}
|
|
25
|
+
*/
|
|
26
|
+
export const FLUID_FORCING_EFFECTOR_LIMIT: number;
|
|
27
|
+
/**
|
|
28
|
+
* Words a brick query writes for its brick: one header (obstacles kept in the low 16 bits, effectors
|
|
29
|
+
* kept in the high), then {@link FLUID_FORCING_OBSTACLE_LIMIT} obstacle leaves and
|
|
30
|
+
* {@link FLUID_FORCING_EFFECTOR_LIMIT} effector leaves, each ascending.
|
|
31
|
+
* @type {number}
|
|
32
|
+
*/
|
|
33
|
+
export const FLUID_FORCING_SURVIVOR_STRIDE: number;
|
|
34
|
+
/**
|
|
35
|
+
* How far a brick's query box reaches past its cells, in its cascade's cells: the effector kernel
|
|
36
|
+
* floor (`FLUID_EFFECTOR_KERNEL_FLOOR_CELLS`), so a kernel narrower than that, evaluated at the floor,
|
|
37
|
+
* still meets every brick it deposits in. Two cells, which also holds the cells one outside the brick
|
|
38
|
+
* a forcing invocation tests for its faces.
|
|
39
|
+
* @type {number}
|
|
40
|
+
*/
|
|
41
|
+
export const FLUID_FORCING_QUERY_GROWTH_CELLS: number;
|
|
42
|
+
/**
|
|
43
|
+
* Above one sort tile of leaves the LBVH is rebuilt every this many frames even when its membership
|
|
44
|
+
* holds, and refit in between (§17 D11).
|
|
45
|
+
* @type {number}
|
|
46
|
+
*/
|
|
47
|
+
export const FLUID_FORCING_REBUILD_AGE: number;
|
|
48
|
+
/**
|
|
49
|
+
* Bit 0 of a cell's solid flags: the cell is solid. What every pass of a cascade step tests.
|
|
50
|
+
* @type {number}
|
|
51
|
+
*/
|
|
52
|
+
export const FLUID_SOLID_FLAG: number;
|
|
53
|
+
/**
|
|
54
|
+
* Bit 1 of a cell's solid flags: the forcing wrote the cell's faces' forcing this tick (its −x, −y
|
|
55
|
+
* and −z faces, and a window's last cell its +boundary faces too). A reader of the forcing reads a
|
|
56
|
+
* face only under it, so the forcing buffer is never cleared.
|
|
57
|
+
* @type {number}
|
|
58
|
+
*/
|
|
59
|
+
export const FLUID_FORCED_FLAG: number;
|
|
60
|
+
/**
|
|
61
|
+
* The flags as WGSL constants.
|
|
62
|
+
* @type {CodeChunk}
|
|
63
|
+
*/
|
|
64
|
+
export const chunk_fluid_forcing_flags: CodeChunk;
|
|
65
|
+
/**
|
|
66
|
+
* The brick, survivor and query constants as WGSL.
|
|
67
|
+
* @type {CodeChunk}
|
|
68
|
+
*/
|
|
69
|
+
export const chunk_fluid_forcing_constants: CodeChunk;
|
|
70
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
71
|
+
//# sourceMappingURL=FLUID_FORCING.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_FORCING.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,wCAFU,MAAM,CAEkD;AAElE;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,4CAFU,MAAM,CAE6F;AAE7G;;;;;;GAMG;AACH,+CAFU,MAAM,CAEkE;AAElF;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,wCAFU,SAAS,CAQjB;AAEF;;;GAGG;AACH,4CAFU,SAAS,CAcjB;0BAlGwB,oCAAoC"}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import { FLUID_EFFECTOR_KERNEL_FLOOR_CELLS } from "../../../../engine/physics/fluid/effector/record/fluid_effector_record_deposit.js";
|
|
2
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Cells on each axis of a forcing brick (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10): the unit a
|
|
6
|
+
* brick query answers for and a forcing workgroup writes, one invocation a cell. Four, the cascade
|
|
7
|
+
* corners' lattice, so every window is whole bricks.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const FLUID_FORCING_BRICK = 4;
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Invocations of a forcing workgroup: one a cell of a brick.
|
|
14
|
+
* @type {number}
|
|
15
|
+
*/
|
|
16
|
+
export const FLUID_FORCING_BRICK_CELLS = FLUID_FORCING_BRICK ** 3;
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Most obstacle records a brick keeps, the lowest leaves (rows) of those its query found. The budget
|
|
20
|
+
* of the solid test: each of a forcing invocation's two cells tests at most this many, each at most
|
|
21
|
+
* `SHAPE_RECORD_HULL_PLANE_LIMIT` (16) planes, 768 plane tests an invocation at worst.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
export const FLUID_FORCING_OBSTACLE_LIMIT = 24;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Most effector records a brick keeps, after its obstacles. The budget of the deposits: each of a
|
|
28
|
+
* forcing invocation's three faces (six on a window's last cell) sums at most this many kernels, 96
|
|
29
|
+
* kernel evaluations an invocation at worst.
|
|
30
|
+
* @type {number}
|
|
31
|
+
*/
|
|
32
|
+
export const FLUID_FORCING_EFFECTOR_LIMIT = 16;
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Words a brick query writes for its brick: one header (obstacles kept in the low 16 bits, effectors
|
|
36
|
+
* kept in the high), then {@link FLUID_FORCING_OBSTACLE_LIMIT} obstacle leaves and
|
|
37
|
+
* {@link FLUID_FORCING_EFFECTOR_LIMIT} effector leaves, each ascending.
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
export const FLUID_FORCING_SURVIVOR_STRIDE = 1 + FLUID_FORCING_OBSTACLE_LIMIT + FLUID_FORCING_EFFECTOR_LIMIT;
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* How far a brick's query box reaches past its cells, in its cascade's cells: the effector kernel
|
|
44
|
+
* floor (`FLUID_EFFECTOR_KERNEL_FLOOR_CELLS`), so a kernel narrower than that, evaluated at the floor,
|
|
45
|
+
* still meets every brick it deposits in. Two cells, which also holds the cells one outside the brick
|
|
46
|
+
* a forcing invocation tests for its faces.
|
|
47
|
+
* @type {number}
|
|
48
|
+
*/
|
|
49
|
+
export const FLUID_FORCING_QUERY_GROWTH_CELLS = FLUID_EFFECTOR_KERNEL_FLOOR_CELLS;
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Above one sort tile of leaves the LBVH is rebuilt every this many frames even when its membership
|
|
53
|
+
* holds, and refit in between (§17 D11).
|
|
54
|
+
* @type {number}
|
|
55
|
+
*/
|
|
56
|
+
export const FLUID_FORCING_REBUILD_AGE = 16;
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Bit 0 of a cell's solid flags: the cell is solid. What every pass of a cascade step tests.
|
|
60
|
+
* @type {number}
|
|
61
|
+
*/
|
|
62
|
+
export const FLUID_SOLID_FLAG = 1;
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* Bit 1 of a cell's solid flags: the forcing wrote the cell's faces' forcing this tick (its −x, −y
|
|
66
|
+
* and −z faces, and a window's last cell its +boundary faces too). A reader of the forcing reads a
|
|
67
|
+
* face only under it, so the forcing buffer is never cleared.
|
|
68
|
+
* @type {number}
|
|
69
|
+
*/
|
|
70
|
+
export const FLUID_FORCED_FLAG = 2;
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* The flags as WGSL constants.
|
|
74
|
+
* @type {CodeChunk}
|
|
75
|
+
*/
|
|
76
|
+
export const chunk_fluid_forcing_flags = CodeChunk.from(
|
|
77
|
+
//language=WGSL
|
|
78
|
+
`
|
|
79
|
+
const FLUID_SOLID_FLAG: u32 = ${FLUID_SOLID_FLAG}u;
|
|
80
|
+
const FLUID_FORCED_FLAG: u32 = ${FLUID_FORCED_FLAG}u;
|
|
81
|
+
`
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* The brick, survivor and query constants as WGSL.
|
|
86
|
+
* @type {CodeChunk}
|
|
87
|
+
*/
|
|
88
|
+
export const chunk_fluid_forcing_constants = CodeChunk.from(
|
|
89
|
+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
const FLUID_FORCING_BRICK: u32 = ${FLUID_FORCING_BRICK}u;
|
|
92
|
+
const FLUID_FORCING_BRICK_CELLS: u32 = ${FLUID_FORCING_BRICK_CELLS}u;
|
|
93
|
+
const FLUID_FORCING_OBSTACLE_LIMIT: u32 = ${FLUID_FORCING_OBSTACLE_LIMIT}u;
|
|
94
|
+
const FLUID_FORCING_EFFECTOR_LIMIT: u32 = ${FLUID_FORCING_EFFECTOR_LIMIT}u;
|
|
95
|
+
const FLUID_FORCING_SURVIVOR_STRIDE: u32 = ${FLUID_FORCING_SURVIVOR_STRIDE}u;
|
|
96
|
+
const FLUID_FORCING_QUERY_GROWTH_CELLS: f32 = ${FLUID_FORCING_QUERY_GROWTH_CELLS.toFixed(1)};
|
|
97
|
+
`, [
|
|
98
|
+
chunk_fluid_forcing_flags,
|
|
99
|
+
]
|
|
100
|
+
);
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a stepping cascade's forcing (`shader_fluid_forcing_apply`, Q3) reads.
|
|
3
|
+
*
|
|
4
|
+
* - `cells`: the window, `corner` its world cell at window-local 0 and `size` its cells;
|
|
5
|
+
* - `faces_u`, `faces_v`, `faces_w`: where the cascade's persistent faces are stored, toroidally, as
|
|
6
|
+
* the step reads them (`GPUFluidCascade#faces_window`), which a pinned face's wall velocity is
|
|
7
|
+
* written through;
|
|
8
|
+
* - `bricks`: bricks on each axis of the window;
|
|
9
|
+
* - `query_base`: the slot's first query, its brick 0;
|
|
10
|
+
* - `cell_size`: `h_c`, metres;
|
|
11
|
+
* - `dt`: `dt_c`, the step's seconds, which the deposits are over;
|
|
12
|
+
* - `inverse_frame_dt`: `1 / (frame_dt · fixedStepTimeScale)`, 0 when no game time passed, which a
|
|
13
|
+
* wake's node velocity is taken with;
|
|
14
|
+
* - `forcing_v`, `forcing_w`: where the v and w faces start in the forcing buffer, which holds the u
|
|
15
|
+
* faces from 0, each component's faces laid out over its own face lattice, x fastest.
|
|
16
|
+
*
|
|
17
|
+
* @type {WebGPUStruct}
|
|
18
|
+
*/
|
|
19
|
+
export const FLUID_FORCING_APPLY_STRUCT: WebGPUStruct;
|
|
20
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
21
|
+
//# sourceMappingURL=FLUID_FORCING_APPLY_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FLUID_FORCING_APPLY_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;GAiBG;AACH,yCAFU,YAAY,CAcE;6BAhCK,mCAAmC"}
|