@woosh/meep-engine 3.49.0 → 3.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.js +90 -0
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- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -1
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js +76 -0
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- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js +38 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts +21 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js +74 -0
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +11 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +7 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +14 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +17 -3
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +5 -0
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- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +15 -24
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- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_gi.js +70 -56
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- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +5 -2
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- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +69 -47
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
- package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
- package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
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- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
- package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
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- package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
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- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
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- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
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- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
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- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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{"version":3,"file":"PARTICIPATING_MEDIA_NOISE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,0DAFU,MAAM,CAE+C;AAE/D;;;GAGG;AACH,oDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,kDAFU,MAAM,CAE2H;AAE3I;;;GAGG;AACH,qEAA+D;AAE/D;;;GAGG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;GAEG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;;GAIG;AACH,yDAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;;GAIG;AACH,mDAFU,MAAM,CAEwC;AAExD;;;;;GAKG;AACH,oDAFU,MAAM,CAE0C;AAE1D;;;;;GAKG;AACH,uDAFU,SAAS,MAAM,EAAE,CAE+D;AAE1F;;;;GAIG;AACH,2DAFU,iBAAiB,CAKxB;
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{"version":3,"file":"PARTICIPATING_MEDIA_NOISE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,0DAFU,MAAM,CAE+C;AAE/D;;;GAGG;AACH,oDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,kDAFU,MAAM,CAE2H;AAE3I;;;GAGG;AACH,qEAA+D;AAE/D;;;GAGG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;GAEG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;;GAIG;AACH,yDAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;;GAIG;AACH,mDAFU,MAAM,CAEwC;AAExD;;;;;GAKG;AACH,oDAFU,MAAM,CAE0C;AAE1D;;;;;GAKG;AACH,uDAFU,SAAS,MAAM,EAAE,CAE+D;AAE1F;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oDAFU,MAAM,CAEyC;AAEzD;;;;;;;;GAQG;AACH,uDAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,2DAFU,iBAAiB,CAKxB;kCAvJ+B,kDAAkD"}
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@@ -104,6 +104,43 @@ export const PARTICIPATING_MEDIA_NOISE_WARP_SCROLL = 0.37;
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*/
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export const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION = Object.freeze([0.6, 0.48, -0.64]);
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/**
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* The flow map's period, seconds: how long each of the two phases that carry the noise along the
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* wind field's departure from its far field runs before it resets, half a period apart, each reset
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* at zero weight. See `chunk_participating_media_noise`.
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*
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* **The pulse against the stretch, measured** (RTX 4090, 2026-10-16: the engine's tile read back off
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* the device, and the GPU fluid read back over a fog volume while a wake circled through it at
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* 10 m/s beside a vortex, at `GPUFluidComponent`'s defaults):
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* - the pulse: how much of the field's change is the crossfade rather than the transport, the rms
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* of the one over the rms of the other for a uniform departure. It depends only on the reach
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* `λ = |d| · P / noise_scale`, tile units a period: about 1 (the noise rebuilds in place as fast as
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* it travels, and no travel reads) up to λ ≈ 0.08, 0.47 at 0.32, 0.15 at 1 — features have to move
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* about a quarter of a tile, the default tile's feature, before they are seen to move;
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* - the stretch: the deformation a phase puts on the noise, `σ_max(I − φ · P · ∇d) − 1`, averaged
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* over the phases by their weights;
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* - where the departure reads (|d| ≥ 1 m/s, 2,429 lattice points at 0.5 m), at the default
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* `noise_scale` of 32 m, the medians cross at 2.48 s: 1.05 against 0.34 at 1 s, 0.98 against 0.73
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* at 2 s, 0.88 against 1.15 at 3 s, 0.77 against 1.60 at 4 s. At a 16 m scale they cross at 2.06 s,
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* and over |d| ≥ 0.5 m/s at 2.4 to 2.9 s.
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*
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* So 2.5 s, the balance at the engine's default scale. It scales as `sqrt(feature · flow length) /
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* speed`, so no one period is the balance everywhere.
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* @type {number}
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*/
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export const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD = 2.5;
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/**
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* Below this reach, in tile units a flow period, the departure from the far field takes no flow map:
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* one tap, the uniform-air path. Ignoring a reach moves the lookup by at most the reach, which moves
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* the multiplier by at most the tile's steepest gradient times it; the engine's tile, read back off
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* the device, rises at most 35.3 a tile unit (median 9.6), so at this reach the most the neglect
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* changes the multiplier is half an `r8unorm` step, below what the tile itself resolves. The reach
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* ramps in from here to twice here, so the branch is continuous.
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* @type {number}
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*/
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export const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD = 1 / (2 * 255 * 35.3);
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/**
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* How the atlas is sampled: trilinear, and clamped — the wrap is done by the skirt and by `fract`
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* on the tile coordinate, never by the sampler, which would wrap the whole atlas.
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@@ -11,7 +11,8 @@ export function enquire_bake_volumetrics_noise_tile_pipelines(enquiry: PipelineE
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*
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* @param {object} options
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* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} options.command
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* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas
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* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas of
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* cubic tiles: the field has `features` periods along every edge
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* @param {number} options.slot a live slot of it
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* @param {number} options.features base features along each edge of the content, an integer
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* @param {number} options.octaves octaves to sum, 1 to {@link VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bake_volumetrics_noise_tile.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,uEAFW,eAAe,QAIzB;AAED
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1
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+
{"version":3,"file":"bake_volumetrics_noise_tile.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,uEAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;GAYG;AACH;IAP+F,OAAO,EAA3F,OAAO,2CAA2C,EAAE,sBAAsB;IACF,KAAK,EAA7E,OAAO,uCAAuC,EAAE,cAAc;IAE9C,IAAI,EAApB,MAAM;IACU,QAAQ,EAAxB,MAAM;IACU,OAAO,EAAvB,MAAM;SAyDhB;8BAtFY,OAAO,6CAA6C,EAAE,eAAe"}
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@@ -32,7 +32,8 @@ export function enquire_bake_volumetrics_noise_tile_pipelines(enquiry) {
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*
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* @param {object} options
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* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} options.command
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* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas
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* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas of
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* cubic tiles: the field has `features` periods along every edge
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* @param {number} options.slot a live slot of it
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* @param {number} options.features base features along each edge of the content, an integer
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* @param {number} options.octaves octaves to sum, 1 to {@link VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT}
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@@ -49,7 +50,11 @@ export function bake_volumetrics_noise_tile({ command, atlas, slot, features, oc
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assert.lessThanOrEqual(octaves, VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT, 'octaves');
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assert.lessThanOrEqual(features * 2 ** (octaves - 1), PSRDNOISE_PERIOD_CEILING, `the finest octave's period ${features * 2 ** (octaves - 1)} is past psrdnoise's ceiling of ${PSRDNOISE_PERIOD_CEILING}, where the field repeats inside the tile`);
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const
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const content_size = atlas.content_size;
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assert.ok(content_size[0] === content_size[1] && content_size[1] === content_size[2], `the bake makes a cubic tile, the same periods along every edge; the atlas holds ${content_size[0]}×${content_size[1]}×${content_size[2]}`);
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const tile_size = atlas.tile_size[0];
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const bytes_per_row = Math.ceil(tile_size / COPY_BYTES_PER_ROW_ALIGNMENT) * COPY_BYTES_PER_ROW_ALIGNMENT;
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const words_per_row = bytes_per_row / 4;
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@@ -66,7 +71,7 @@ export function bake_volumetrics_noise_tile({ command, atlas, slot, features, oc
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command.writeValueBuffer(settings, 0, VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT, {
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tile_size,
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content_size:
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content_size: content_size[0],
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border: atlas.border,
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words_per_row,
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features,
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@@ -2,7 +2,9 @@
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2
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* A participating-media volume's noise multiplier at a world point: a [0, 1] factor on its density
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* from a tile of the noise atlas, which the importing shader binds as `tParticipatingMediaNoise`
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* (`texture_3d<f32>`) with `sParticipatingMediaNoise` (a filtering sampler, clamped) — the way
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* `scene_database` is a binding every reader of the volumes declares for itself
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* `scene_database` is a binding every reader of the volumes declares for itself — carried by the
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* scene's wind, which it binds as `wind_field_add_resources` declares it (`wind_field`,
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* `wind_field_atlas`, `wind_field_sampler`) and `GPUSceneWind.bind` fills.
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*
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* **One field, in world space.** The tile repeats every `1 / noise_inverse_scale` metres along
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* each world axis, so neighbouring volumes with the same settings share one continuous field and a
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@@ -10,26 +12,56 @@
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* scroll, in tile units, already wrapped to [0, 1) by the host; `fract` folds the world position
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* onto the tile.
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*
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-
* **Two taps
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* **Two taps for the shape.** A warp tap reads the same tile at half frequency and its own scroll
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* (`noise_warp_offset`), and displaces the base lookup along a fixed oblique direction by
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* `noise_warp` tile units times how far the warp value sits from its mean. As the two scrolls
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* slide against each other the base field changes shape in place, which is the evolution a static
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* texture otherwise lacks. `noise_warp == 0` is
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* branch on it before calling, uniformly, since it is a property of the volume and not of
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* thread.
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* texture otherwise lacks. `noise_warp == 0` is no warp tap; `noise_strength == 0` is none at all —
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* callers branch on it before calling, uniformly, since it is a property of the volume and not of
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* the thread.
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*
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* **The
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*
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*
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*
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*
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* **The wind: the far field on the host, the rest here, as a flow map.** The host folds the far
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* field `v_far(t)` × `noise_wind_factor` (plus the volume's own motion) into `noise_offset`, exactly,
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* as a running sum. Where the published wind `w(p)` departs from the far field, the departure
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+
* `d = (w(p) − v_far(t)) · noise_wind_factor` carries the noise on top, flow-map style: there is no
|
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+
* history at a point to integrate a phase in, and `t · d` would jump by `t · Δd` whenever the local
|
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+
* wind changed. Two phases half a period apart, `φ₀ = fract(s)` and `φ₁ = fract(s + ½)` with
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+
* `s = t / P` (`noise_flow_phase`, folded on the host), each move the base lookup by `−d · φₖ · P`
|
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|
+
* (in tile units), and a triangle weight `1 − |2φ₀ − 1|` crossfades them, so each phase resets
|
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* where its weight is zero. The warp tap is shared by both. Bounded by 1 still: a convex blend of
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* taps of a [0, 1] tile.
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*
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* **Uniform air is one tap, the scroll alone.** Below a reach of
|
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+
* `PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD` tile units a period, the base takes one tap at the
|
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+
* scrolled lookup, which is every point outside every cascade and every point whose air moves with
|
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+
* the far field (`wind_field_sample` returns `v_far` exactly there). Above it the reach ramps in,
|
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* from zero at the threshold to all of it at twice the threshold, so at the threshold both phases
|
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+
* tap the one lookup and blend to it exactly: the branch is continuous.
|
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+
*
|
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+
* **By the field's shape** ({@link WIND_FIELD_UNIFORM}), the same functions either way:
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+
* - as it is (`false`, the default): the flow map wherever the field departs from the far field
|
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|
+
* ({@link chunk_participating_media_noise_carried});
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+
* - uniform (`true`), no cascades: the field departs from the far field nowhere, and the multiplier is
|
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+
* the one tap at the scrolled lookup and nothing else ({@link chunk_participating_media_noise_scrolled}),
|
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+
* which is what the flow map reads there, bit for bit. A pass whose field has no cascades links no
|
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+
* flow-map code: linked and never run, it cost the froxel build 1.3–1.9 µs a frame (RTX 4090,
|
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+
* 1280×720, camera inside the fog), and the variant without it costs what the scroll alone did.
|
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+
*
|
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+
* The tap and the lookup both share are {@link chunk_participating_media_noise_tap}'s.
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*
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* **The entry points:**
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* - `participating_media_noise_multiplier(volume, position)` samples the wind at `position` itself,
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* when the volume feels it;
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|
+
* - `participating_media_noise_multiplier_in_wind(volume, position, wind)` takes the wind there
|
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+
* from the caller, for a pass that evaluates several volumes at one point and samples it once
|
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+
* (the froxel build). Pass `wind_field.far_velocity` for a volume that feels no wind.
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*
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|
* Bounded above by 1, which is what keeps `density` the path tracer's majorant.
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*
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|
* @see PARTICIPATING_MEDIA_NOISE the constants
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* @see shader_volumetrics_noise_tile_bake what the engine's default tile holds
|
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-
* @type {
|
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+
* @type {CodeChunkChoice}
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32
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|
*/
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|
33
|
-
export const chunk_participating_media_noise:
|
|
34
|
-
import {
|
|
65
|
+
export const chunk_participating_media_noise: CodeChunkChoice;
|
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|
+
import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
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//# sourceMappingURL=chunk_participating_media_noise.d.ts.map
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{"version":3,"file":"chunk_participating_media_noise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"chunk_participating_media_noise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+DG;AACH,8CAFU,eAAe,CAE+D;gCArExD,0CAA0C"}
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@@ -1,20 +1,15 @@
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1
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import {
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import {
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3
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-
import {
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4
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-
|
|
5
|
-
PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE,
|
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6
|
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PARTICIPATING_MEDIA_NOISE_TILE_SIZE,
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7
|
-
PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION,
|
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8
|
-
PARTICIPATING_MEDIA_NOISE_WARP_SCALE
|
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9
|
-
} from "./PARTICIPATING_MEDIA_NOISE.js";
|
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|
|
11
|
-
const [warp_x, warp_y, warp_z] = PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION;
|
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1
|
+
import { CodeChunkChoice } from "../../shader/compiler/CodeChunkChoice.js";
|
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2
|
+
import { WIND_FIELD_UNIFORM } from "../../wind/WIND_FIELD_UNIFORM.js";
|
|
3
|
+
import { chunk_participating_media_noise_carried } from "./chunk_participating_media_noise_carried.js";
|
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4
|
+
import { chunk_participating_media_noise_scrolled } from "./chunk_participating_media_noise_scrolled.js";
|
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12
5
|
|
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13
6
|
/**
|
|
14
7
|
* A participating-media volume's noise multiplier at a world point: a [0, 1] factor on its density
|
|
15
8
|
* from a tile of the noise atlas, which the importing shader binds as `tParticipatingMediaNoise`
|
|
16
9
|
* (`texture_3d<f32>`) with `sParticipatingMediaNoise` (a filtering sampler, clamped) — the way
|
|
17
|
-
* `scene_database` is a binding every reader of the volumes declares for itself
|
|
10
|
+
* `scene_database` is a binding every reader of the volumes declares for itself — carried by the
|
|
11
|
+
* scene's wind, which it binds as `wind_field_add_resources` declares it (`wind_field`,
|
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12
|
+
* `wind_field_atlas`, `wind_field_sampler`) and `GPUSceneWind.bind` fills.
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18
13
|
*
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19
14
|
* **One field, in world space.** The tile repeats every `1 / noise_inverse_scale` metres along
|
|
20
15
|
* each world axis, so neighbouring volumes with the same settings share one continuous field and a
|
|
@@ -22,71 +17,57 @@ const [warp_x, warp_y, warp_z] = PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION;
|
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22
17
|
* scroll, in tile units, already wrapped to [0, 1) by the host; `fract` folds the world position
|
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23
18
|
* onto the tile.
|
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24
19
|
*
|
|
25
|
-
* **Two taps
|
|
20
|
+
* **Two taps for the shape.** A warp tap reads the same tile at half frequency and its own scroll
|
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26
21
|
* (`noise_warp_offset`), and displaces the base lookup along a fixed oblique direction by
|
|
27
22
|
* `noise_warp` tile units times how far the warp value sits from its mean. As the two scrolls
|
|
28
23
|
* slide against each other the base field changes shape in place, which is the evolution a static
|
|
29
|
-
* texture otherwise lacks. `noise_warp == 0` is
|
|
30
|
-
* branch on it before calling, uniformly, since it is a property of the volume and not of
|
|
31
|
-
* thread.
|
|
24
|
+
* texture otherwise lacks. `noise_warp == 0` is no warp tap; `noise_strength == 0` is none at all —
|
|
25
|
+
* callers branch on it before calling, uniformly, since it is a property of the volume and not of
|
|
26
|
+
* the thread.
|
|
27
|
+
*
|
|
28
|
+
* **The wind: the far field on the host, the rest here, as a flow map.** The host folds the far
|
|
29
|
+
* field `v_far(t)` × `noise_wind_factor` (plus the volume's own motion) into `noise_offset`, exactly,
|
|
30
|
+
* as a running sum. Where the published wind `w(p)` departs from the far field, the departure
|
|
31
|
+
* `d = (w(p) − v_far(t)) · noise_wind_factor` carries the noise on top, flow-map style: there is no
|
|
32
|
+
* history at a point to integrate a phase in, and `t · d` would jump by `t · Δd` whenever the local
|
|
33
|
+
* wind changed. Two phases half a period apart, `φ₀ = fract(s)` and `φ₁ = fract(s + ½)` with
|
|
34
|
+
* `s = t / P` (`noise_flow_phase`, folded on the host), each move the base lookup by `−d · φₖ · P`
|
|
35
|
+
* (in tile units), and a triangle weight `1 − |2φ₀ − 1|` crossfades them, so each phase resets
|
|
36
|
+
* where its weight is zero. The warp tap is shared by both. Bounded by 1 still: a convex blend of
|
|
37
|
+
* taps of a [0, 1] tile.
|
|
38
|
+
*
|
|
39
|
+
* **Uniform air is one tap, the scroll alone.** Below a reach of
|
|
40
|
+
* `PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD` tile units a period, the base takes one tap at the
|
|
41
|
+
* scrolled lookup, which is every point outside every cascade and every point whose air moves with
|
|
42
|
+
* the far field (`wind_field_sample` returns `v_far` exactly there). Above it the reach ramps in,
|
|
43
|
+
* from zero at the threshold to all of it at twice the threshold, so at the threshold both phases
|
|
44
|
+
* tap the one lookup and blend to it exactly: the branch is continuous.
|
|
45
|
+
*
|
|
46
|
+
* **By the field's shape** ({@link WIND_FIELD_UNIFORM}), the same functions either way:
|
|
47
|
+
* - as it is (`false`, the default): the flow map wherever the field departs from the far field
|
|
48
|
+
* ({@link chunk_participating_media_noise_carried});
|
|
49
|
+
* - uniform (`true`), no cascades: the field departs from the far field nowhere, and the multiplier is
|
|
50
|
+
* the one tap at the scrolled lookup and nothing else ({@link chunk_participating_media_noise_scrolled}),
|
|
51
|
+
* which is what the flow map reads there, bit for bit. A pass whose field has no cascades links no
|
|
52
|
+
* flow-map code: linked and never run, it cost the froxel build 1.3–1.9 µs a frame (RTX 4090,
|
|
53
|
+
* 1280×720, camera inside the fog), and the variant without it costs what the scroll alone did.
|
|
32
54
|
*
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
*
|
|
55
|
+
* The tap and the lookup both share are {@link chunk_participating_media_noise_tap}'s.
|
|
56
|
+
*
|
|
57
|
+
* **The entry points:**
|
|
58
|
+
* - `participating_media_noise_multiplier(volume, position)` samples the wind at `position` itself,
|
|
59
|
+
* when the volume feels it;
|
|
60
|
+
* - `participating_media_noise_multiplier_in_wind(volume, position, wind)` takes the wind there
|
|
61
|
+
* from the caller, for a pass that evaluates several volumes at one point and samples it once
|
|
62
|
+
* (the froxel build). Pass `wind_field.far_velocity` for a volume that feels no wind.
|
|
38
63
|
*
|
|
39
64
|
* Bounded above by 1, which is what keeps `density` the path tracer's majorant.
|
|
40
65
|
*
|
|
41
66
|
* @see PARTICIPATING_MEDIA_NOISE the constants
|
|
42
67
|
* @see shader_volumetrics_noise_tile_bake what the engine's default tile holds
|
|
43
|
-
* @type {
|
|
68
|
+
* @type {CodeChunkChoice}
|
|
44
69
|
*/
|
|
45
|
-
export const chunk_participating_media_noise =
|
|
46
|
-
//language=WGSL
|
|
47
|
-
`
|
|
48
|
-
const PARTICIPATING_MEDIA_NOISE_TILE_SIZE: u32 = ${PARTICIPATING_MEDIA_NOISE_TILE_SIZE}u;
|
|
49
|
-
const PARTICIPATING_MEDIA_NOISE_TILE_CONTENT: f32 = ${PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE}.0;
|
|
50
|
-
const PARTICIPATING_MEDIA_NOISE_TILE_BORDER: f32 = ${PARTICIPATING_MEDIA_NOISE_TILE_BORDER}.0;
|
|
51
|
-
const PARTICIPATING_MEDIA_NOISE_WARP_SCALE: f32 = ${PARTICIPATING_MEDIA_NOISE_WARP_SCALE};
|
|
52
|
-
const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION: vec3<f32> = vec3<f32>(${warp_x}, ${warp_y}, ${warp_z});
|
|
53
|
-
|
|
54
|
-
// one trilinear tap of a slot's tile at a tile coordinate, which may be anything: it is wrapped here
|
|
55
|
-
fn participating_media_noise_tap(slot: u32, u: vec3<f32>) -> f32 {
|
|
56
|
-
let atlas = textureDimensions(tParticipatingMediaNoise);
|
|
57
|
-
|
|
58
|
-
let slots_x = atlas.x / PARTICIPATING_MEDIA_NOISE_TILE_SIZE;
|
|
59
|
-
let slots_y = atlas.y / PARTICIPATING_MEDIA_NOISE_TILE_SIZE;
|
|
60
|
-
|
|
61
|
-
let cell = vec3<u32>(
|
|
62
|
-
slot % slots_x,
|
|
63
|
-
(slot / slots_x) % slots_y,
|
|
64
|
-
slot / (slots_x * slots_y),
|
|
65
|
-
);
|
|
66
|
-
|
|
67
|
-
let origin = vec3<f32>(cell * PARTICIPATING_MEDIA_NOISE_TILE_SIZE);
|
|
68
|
-
|
|
69
|
-
// content texel c is centred at origin + border + c + 0.5, so a tile coordinate t in [0, 1) is
|
|
70
|
-
// the texel coordinate origin + border + t * content; no half-texel term
|
|
71
|
-
let texel = origin + PARTICIPATING_MEDIA_NOISE_TILE_BORDER + fract(u) * PARTICIPATING_MEDIA_NOISE_TILE_CONTENT;
|
|
72
|
-
|
|
73
|
-
return textureSampleLevel(tParticipatingMediaNoise, sParticipatingMediaNoise, texel / vec3<f32>(atlas), 0.0).r;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
fn participating_media_noise_multiplier(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
|
|
77
|
-
let base = position * volume.noise_inverse_scale;
|
|
78
|
-
|
|
79
|
-
var u = base + volume.noise_offset;
|
|
80
|
-
|
|
81
|
-
if (volume.noise_warp > 0.0) {
|
|
82
|
-
let warp = participating_media_noise_tap(volume.noise_slot, base * PARTICIPATING_MEDIA_NOISE_WARP_SCALE + volume.noise_warp_offset);
|
|
83
|
-
|
|
84
|
-
u += (warp - 0.5) * volume.noise_warp * PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION;
|
|
85
|
-
}
|
|
70
|
+
export const chunk_participating_media_noise = CodeChunkChoice.from(WIND_FIELD_UNIFORM);
|
|
86
71
|
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
`, [
|
|
90
|
-
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
91
|
-
]
|
|
92
|
-
);
|
|
72
|
+
chunk_participating_media_noise.add(false, chunk_participating_media_noise_carried);
|
|
73
|
+
chunk_participating_media_noise.add(true, chunk_participating_media_noise_scrolled);
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_participating_media_noise} in a wind field as it is ({@link WIND_FIELD_UNIFORM}
|
|
3
|
+
* `false`): the scroll, and on top of it the flow map of the field's departure from the far field,
|
|
4
|
+
* wherever the field departs. Samples the wind through `chunk_wind_field_sample`.
|
|
5
|
+
*
|
|
6
|
+
* Below a reach of {@link PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD} tile units a period, the base is
|
|
7
|
+
* one tap at the scrolled lookup; above it the reach ramps in, from zero at the threshold to all of it
|
|
8
|
+
* at twice the threshold, so at the threshold both phases tap the one lookup and blend to it exactly.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_participating_media_noise_carried: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_participating_media_noise_carried.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_participating_media_noise_carried.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_carried.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,sDAFU,SAAS,CA2DjB;0BA3EwB,oCAAoC"}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_wind_field_sample } from "../../wind/chunk_wind_field_sample.js";
|
|
3
|
+
import { WIND_FIELD_STRUCT } from "../../wind/WIND_FIELD_STRUCT.js";
|
|
4
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "../PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
5
|
+
import { chunk_participating_media_noise_tap } from "./chunk_participating_media_noise_tap.js";
|
|
6
|
+
import { PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD, PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD } from "./PARTICIPATING_MEDIA_NOISE.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* {@link chunk_participating_media_noise} in a wind field as it is ({@link WIND_FIELD_UNIFORM}
|
|
10
|
+
* `false`): the scroll, and on top of it the flow map of the field's departure from the far field,
|
|
11
|
+
* wherever the field departs. Samples the wind through `chunk_wind_field_sample`.
|
|
12
|
+
*
|
|
13
|
+
* Below a reach of {@link PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD} tile units a period, the base is
|
|
14
|
+
* one tap at the scrolled lookup; above it the reach ramps in, from zero at the threshold to all of it
|
|
15
|
+
* at twice the threshold, so at the threshold both phases tap the one lookup and blend to it exactly.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_participating_media_noise_carried = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD: f32 = ${PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD};
|
|
23
|
+
const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD: f32 = ${PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD};
|
|
24
|
+
|
|
25
|
+
fn participating_media_noise_multiplier_in_wind(
|
|
26
|
+
volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref},
|
|
27
|
+
position: vec3<f32>,
|
|
28
|
+
wind: vec3<f32>,
|
|
29
|
+
) -> f32 {
|
|
30
|
+
let u = participating_media_noise_lookup(volume, position);
|
|
31
|
+
|
|
32
|
+
// the departure from the far field the host scrolled by, as tile units a flow period
|
|
33
|
+
let flow = (wind - wind_field.far_velocity) * (volume.noise_wind_factor * PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD * volume.noise_inverse_scale);
|
|
34
|
+
let reach = length(flow);
|
|
35
|
+
|
|
36
|
+
var value: f32;
|
|
37
|
+
|
|
38
|
+
if (reach <= PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD) {
|
|
39
|
+
value = participating_media_noise_tap(volume.noise_slot, u);
|
|
40
|
+
} else {
|
|
41
|
+
// 0 at the threshold, where both phases tap u and blend to it exactly, and 1 from twice it
|
|
42
|
+
let carried = flow * min(reach / PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD - 1.0, 1.0);
|
|
43
|
+
|
|
44
|
+
let phase0 = fract(volume.noise_flow_phase);
|
|
45
|
+
let phase1 = fract(volume.noise_flow_phase + 0.5);
|
|
46
|
+
|
|
47
|
+
// phase 0's weight: zero where it resets, one half a period later, where phase 1 resets
|
|
48
|
+
let weight0 = 1.0 - abs(2.0 * phase0 - 1.0);
|
|
49
|
+
|
|
50
|
+
let tap0 = participating_media_noise_tap(volume.noise_slot, u - carried * phase0);
|
|
51
|
+
let tap1 = participating_media_noise_tap(volume.noise_slot, u - carried * phase1);
|
|
52
|
+
|
|
53
|
+
// mix's form, so that equal taps blend to themselves exactly
|
|
54
|
+
value = tap1 + (tap0 - tap1) * weight0;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
return mix(1.0, value, volume.noise_strength);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
fn participating_media_noise_multiplier(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
|
|
61
|
+
var wind = wind_field.far_velocity;
|
|
62
|
+
|
|
63
|
+
// a property of the volume, so every thread agrees
|
|
64
|
+
if (volume.noise_wind_factor != 0.0) {
|
|
65
|
+
wind = wind_field_sample(position);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
return participating_media_noise_multiplier_in_wind(volume, position, wind);
|
|
69
|
+
}
|
|
70
|
+
`, [
|
|
71
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
72
|
+
WIND_FIELD_STRUCT.declaration_chunk,
|
|
73
|
+
chunk_participating_media_noise_tap,
|
|
74
|
+
chunk_wind_field_sample,
|
|
75
|
+
]
|
|
76
|
+
);
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* {@link chunk_participating_media_noise} in a uniform wind field ({@link WIND_FIELD_UNIFORM} `true`):
|
|
3
|
+
* the field has no cascades, so the wind is the far field everywhere and departs from it nowhere, and
|
|
4
|
+
* the noise is the host's scroll alone — one tap at the scrolled lookup, which is what the flow map
|
|
5
|
+
* takes at a departure of zero, exactly.
|
|
6
|
+
*
|
|
7
|
+
* The wind `participating_media_noise_multiplier_in_wind` is handed is the far field at the point,
|
|
8
|
+
* whoever sampled it, and is not read.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_participating_media_noise_scrolled: CodeChunk;
|
|
13
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
14
|
+
//# sourceMappingURL=chunk_participating_media_noise_scrolled.d.ts.map
|
package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_participating_media_noise_scrolled.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_scrolled.js"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH,uDAFU,SAAS,CAuBjB;0BArCwB,oCAAoC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { WIND_FIELD_STRUCT } from "../../wind/WIND_FIELD_STRUCT.js";
|
|
3
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "../PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
4
|
+
import { chunk_participating_media_noise_tap } from "./chunk_participating_media_noise_tap.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* {@link chunk_participating_media_noise} in a uniform wind field ({@link WIND_FIELD_UNIFORM} `true`):
|
|
8
|
+
* the field has no cascades, so the wind is the far field everywhere and departs from it nowhere, and
|
|
9
|
+
* the noise is the host's scroll alone — one tap at the scrolled lookup, which is what the flow map
|
|
10
|
+
* takes at a departure of zero, exactly.
|
|
11
|
+
*
|
|
12
|
+
* The wind `participating_media_noise_multiplier_in_wind` is handed is the far field at the point,
|
|
13
|
+
* whoever sampled it, and is not read.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_participating_media_noise_scrolled = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn participating_media_noise_multiplier_in_wind(
|
|
21
|
+
volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref},
|
|
22
|
+
position: vec3<f32>,
|
|
23
|
+
wind: vec3<f32>,
|
|
24
|
+
) -> f32 {
|
|
25
|
+
let value = participating_media_noise_tap(volume.noise_slot, participating_media_noise_lookup(volume, position));
|
|
26
|
+
|
|
27
|
+
return mix(1.0, value, volume.noise_strength);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
fn participating_media_noise_multiplier(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> f32 {
|
|
31
|
+
return participating_media_noise_multiplier_in_wind(volume, position, wind_field.far_velocity);
|
|
32
|
+
}
|
|
33
|
+
`, [
|
|
34
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
35
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WIND_FIELD_STRUCT.declaration_chunk,
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chunk_participating_media_noise_tap,
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]
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);
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/**
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* What both of {@link chunk_participating_media_noise}'s alternatives read the tile through:
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* - `participating_media_noise_tap(slot, u)`: one trilinear tap of a slot's tile at a tile
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* coordinate, wrapped;
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* - `participating_media_noise_lookup(volume, position)`: where a volume's base tap lands for a world
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+
* point before the wind's departure carries it, the scroll and the warp applied, in tile units.
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*
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* Reads `tParticipatingMediaNoise` with `sParticipatingMediaNoise`, as the importing shader binds them.
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9
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*
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* **The slot's texels.** The atlas is tiles of `PARTICIPATING_MEDIA_NOISE_TILE_SIZE` texels — the
|
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11
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+
* content and a one-texel skirt holding the content wrapped — in a grid the texture's own
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12
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+
* dimensions describe, x fastest and z slowest, placed by `tile_atlas_slot_origin` as the atlas
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13
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+
* places it. A tile coordinate in [0, 1) lands on the content; the trilinear footprint at its edges
|
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14
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+
* reaches exactly one texel into the skirt, which is why the skirt is there and why the sampler is
|
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15
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+
* clamped rather than repeating.
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16
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+
*
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17
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+
* @type {CodeChunk}
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+
*/
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+
export const chunk_participating_media_noise_tap: CodeChunk;
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20
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_participating_media_noise_tap.d.ts.map
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1
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{"version":3,"file":"chunk_participating_media_noise_tap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/chunk_participating_media_noise_tap.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;GAiBG;AACH,kDAFU,SAAS,CA4CjB;0BAzEwB,oCAAoC"}
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@@ -0,0 +1,74 @@
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1
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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2
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+
import { chunk_tile_atlas_slot_origin } from "../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
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3
|
+
import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "../PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
|
|
4
|
+
import {
|
|
5
|
+
PARTICIPATING_MEDIA_NOISE_TILE_BORDER,
|
|
6
|
+
PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE,
|
|
7
|
+
PARTICIPATING_MEDIA_NOISE_TILE_SIZE,
|
|
8
|
+
PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION,
|
|
9
|
+
PARTICIPATING_MEDIA_NOISE_WARP_SCALE
|
|
10
|
+
} from "./PARTICIPATING_MEDIA_NOISE.js";
|
|
11
|
+
|
|
12
|
+
const [warp_x, warp_y, warp_z] = PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* What both of {@link chunk_participating_media_noise}'s alternatives read the tile through:
|
|
16
|
+
* - `participating_media_noise_tap(slot, u)`: one trilinear tap of a slot's tile at a tile
|
|
17
|
+
* coordinate, wrapped;
|
|
18
|
+
* - `participating_media_noise_lookup(volume, position)`: where a volume's base tap lands for a world
|
|
19
|
+
* point before the wind's departure carries it, the scroll and the warp applied, in tile units.
|
|
20
|
+
*
|
|
21
|
+
* Reads `tParticipatingMediaNoise` with `sParticipatingMediaNoise`, as the importing shader binds them.
|
|
22
|
+
*
|
|
23
|
+
* **The slot's texels.** The atlas is tiles of `PARTICIPATING_MEDIA_NOISE_TILE_SIZE` texels — the
|
|
24
|
+
* content and a one-texel skirt holding the content wrapped — in a grid the texture's own
|
|
25
|
+
* dimensions describe, x fastest and z slowest, placed by `tile_atlas_slot_origin` as the atlas
|
|
26
|
+
* places it. A tile coordinate in [0, 1) lands on the content; the trilinear footprint at its edges
|
|
27
|
+
* reaches exactly one texel into the skirt, which is why the skirt is there and why the sampler is
|
|
28
|
+
* clamped rather than repeating.
|
|
29
|
+
*
|
|
30
|
+
* @type {CodeChunk}
|
|
31
|
+
*/
|
|
32
|
+
export const chunk_participating_media_noise_tap = CodeChunk.from(
|
|
33
|
+
//language=WGSL
|
|
34
|
+
`
|
|
35
|
+
const PARTICIPATING_MEDIA_NOISE_TILE_SIZE: u32 = ${PARTICIPATING_MEDIA_NOISE_TILE_SIZE}u;
|
|
36
|
+
const PARTICIPATING_MEDIA_NOISE_TILE_CONTENT: f32 = ${PARTICIPATING_MEDIA_NOISE_TILE_CONTENT_SIZE}.0;
|
|
37
|
+
const PARTICIPATING_MEDIA_NOISE_TILE_BORDER: f32 = ${PARTICIPATING_MEDIA_NOISE_TILE_BORDER}.0;
|
|
38
|
+
const PARTICIPATING_MEDIA_NOISE_WARP_SCALE: f32 = ${PARTICIPATING_MEDIA_NOISE_WARP_SCALE};
|
|
39
|
+
const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION: vec3<f32> = vec3<f32>(${warp_x}, ${warp_y}, ${warp_z});
|
|
40
|
+
|
|
41
|
+
// one trilinear tap of a slot's tile at a tile coordinate, which may be anything: it is wrapped here
|
|
42
|
+
fn participating_media_noise_tap(slot: u32, u: vec3<f32>) -> f32 {
|
|
43
|
+
let atlas = textureDimensions(tParticipatingMediaNoise);
|
|
44
|
+
let tile = vec3<u32>(PARTICIPATING_MEDIA_NOISE_TILE_SIZE);
|
|
45
|
+
|
|
46
|
+
// the footprint the bound texture was built with, read off the texture itself
|
|
47
|
+
let origin = vec3<f32>(tile_atlas_slot_origin(slot, atlas.xy / tile.xy, tile));
|
|
48
|
+
|
|
49
|
+
// content texel c is centred at origin + border + c + 0.5, so a tile coordinate t in [0, 1) is
|
|
50
|
+
// the texel coordinate origin + border + t * content; no half-texel term
|
|
51
|
+
let texel = origin + PARTICIPATING_MEDIA_NOISE_TILE_BORDER + fract(u) * PARTICIPATING_MEDIA_NOISE_TILE_CONTENT;
|
|
52
|
+
|
|
53
|
+
return textureSampleLevel(tParticipatingMediaNoise, sParticipatingMediaNoise, texel / vec3<f32>(atlas), 0.0).r;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
// the base tap's tile coordinate for a world point: scrolled, and displaced by the warp tap
|
|
57
|
+
fn participating_media_noise_lookup(volume: ${PARTICIPATING_MEDIA_VOLUME_STRUCT.wgsl_ref}, position: vec3<f32>) -> vec3<f32> {
|
|
58
|
+
let base = position * volume.noise_inverse_scale;
|
|
59
|
+
|
|
60
|
+
var u = base + volume.noise_offset;
|
|
61
|
+
|
|
62
|
+
if (volume.noise_warp > 0.0) {
|
|
63
|
+
let warp = participating_media_noise_tap(volume.noise_slot, base * PARTICIPATING_MEDIA_NOISE_WARP_SCALE + volume.noise_warp_offset);
|
|
64
|
+
|
|
65
|
+
u += (warp - 0.5) * volume.noise_warp * PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
return u;
|
|
69
|
+
}
|
|
70
|
+
`, [
|
|
71
|
+
PARTICIPATING_MEDIA_VOLUME_STRUCT.declaration_chunk,
|
|
72
|
+
chunk_tile_atlas_slot_origin,
|
|
73
|
+
]
|
|
74
|
+
);
|