@woosh/meep-engine 3.49.0 → 3.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1364) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  107. package/src/engine/physics/cloth/PLAN.md +21 -2
  108. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  109. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  110. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  111. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  113. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  114. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  116. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  117. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  119. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  120. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  121. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  123. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  124. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  126. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  127. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  128. package/src/engine/physics/cloth/playground/README.md +8 -4
  129. package/src/engine/physics/cloth/playground/wind.html +4 -4
  130. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  131. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  132. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  133. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  134. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  135. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  137. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  138. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  140. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  141. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  143. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  144. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  146. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  147. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  148. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  149. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  150. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  151. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  152. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  153. package/src/engine/physics/fluid/FluidField.js +26 -6
  154. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  155. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  156. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  157. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  158. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  159. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  167. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  168. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  169. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  170. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  172. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  174. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  175. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  180. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  181. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  183. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  184. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  186. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  187. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  189. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  190. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  193. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  195. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  196. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  198. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  199. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  204. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  205. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  210. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  211. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  216. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  217. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  219. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  220. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  222. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  223. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  225. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  226. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  228. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  229. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  234. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  235. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  246. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  247. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
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  1337. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1338. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1339. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1340. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1341. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1342. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1343. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1344. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1345. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1346. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1347. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1348. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1349. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1350. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1351. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1352. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1353. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1354. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1355. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1356. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1357. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1358. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1359. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1360. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1361. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1362. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1363. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1364. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,24 @@
1
+ /**
2
+ * What a cascade publishes into the wind field at one cell (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
3
+ * §11): `fluid_wind_publish_cell(cell, far_velocity)`, the velocity at window-local cell `cell`'s
4
+ * centre — on each axis the mean of the cell's two faces — less the far field the step ran under,
5
+ * `v_far(t_s,c)`, m/s.
6
+ *
7
+ * The deviation, not the velocity, is what a tile holds, and the read adds the far field back
8
+ * through the atmosphere identity (`chunk_wind_field_sample`): `v_far(t) + (v − v_far(t_s,c))·k_c` is
9
+ * the same sum whichever side of the tile the subtraction sits, since a trilinear tap's weights sum
10
+ * to one. Taken here, in f32, before the half-float store, it makes the store's rounding scale with
11
+ * the deviation instead of the wind, and air at the far field stores exactly 0.
12
+ *
13
+ * The faces come through `fluid_wind_publish_face_u(face)`, `_v` and `_w`, which the host defines:
14
+ * the step's end velocity at a window-local face, and beyond the window whatever the cascade's
15
+ * boundary holds there. A cell of the tile's skirt reaches one face past the window; the standalone
16
+ * publish answers it through the MAC seams (`chunk_fluid_mac_seam_source`), and a publish fused into
17
+ * the gradient pass (proposal §8 (3)) from its tile in workgroup memory — a change of host, not of
18
+ * this.
19
+ *
20
+ * @type {CodeChunk}
21
+ */
22
+ export const chunk_fluid_wind_publish_cell: CodeChunk;
23
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
24
+ //# sourceMappingURL=chunk_fluid_wind_publish_cell.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_fluid_wind_publish_cell.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,4CAFU,SAAS,CAejB;0BApCwB,oCAAoC"}
@@ -0,0 +1,37 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * What a cascade publishes into the wind field at one cell (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md
5
+ * §11): `fluid_wind_publish_cell(cell, far_velocity)`, the velocity at window-local cell `cell`'s
6
+ * centre — on each axis the mean of the cell's two faces — less the far field the step ran under,
7
+ * `v_far(t_s,c)`, m/s.
8
+ *
9
+ * The deviation, not the velocity, is what a tile holds, and the read adds the far field back
10
+ * through the atmosphere identity (`chunk_wind_field_sample`): `v_far(t) + (v − v_far(t_s,c))·k_c` is
11
+ * the same sum whichever side of the tile the subtraction sits, since a trilinear tap's weights sum
12
+ * to one. Taken here, in f32, before the half-float store, it makes the store's rounding scale with
13
+ * the deviation instead of the wind, and air at the far field stores exactly 0.
14
+ *
15
+ * The faces come through `fluid_wind_publish_face_u(face)`, `_v` and `_w`, which the host defines:
16
+ * the step's end velocity at a window-local face, and beyond the window whatever the cascade's
17
+ * boundary holds there. A cell of the tile's skirt reaches one face past the window; the standalone
18
+ * publish answers it through the MAC seams (`chunk_fluid_mac_seam_source`), and a publish fused into
19
+ * the gradient pass (proposal §8 (3)) from its tile in workgroup memory — a change of host, not of
20
+ * this.
21
+ *
22
+ * @type {CodeChunk}
23
+ */
24
+ export const chunk_fluid_wind_publish_cell = CodeChunk.from(
25
+ //language=WGSL
26
+ `
27
+ fn fluid_wind_publish_cell(cell: vec3<i32>, far_velocity: vec3<f32>) -> vec3<f32> {
28
+ let faces = vec3<f32>(
29
+ fluid_wind_publish_face_u(cell) + fluid_wind_publish_face_u(cell + vec3<i32>(1, 0, 0)),
30
+ fluid_wind_publish_face_v(cell) + fluid_wind_publish_face_v(cell + vec3<i32>(0, 1, 0)),
31
+ fluid_wind_publish_face_w(cell) + fluid_wind_publish_face_w(cell + vec3<i32>(0, 0, 1)),
32
+ );
33
+
34
+ return 0.5 * faces - far_velocity;
35
+ }
36
+ `
37
+ );
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Invocations along each axis of a workgroup: one per texel of the tile, whose sides are N + 2.
3
+ * @type {number[]}
4
+ */
5
+ export const FLUID_WIND_PUBLISH_GROUP_SIZE: number[];
6
+ /**
7
+ * A cascade's publish into the wind field (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, the publish
8
+ * half of pass 6): every texel of its atlas tile, the window's cells and the one-texel skirt around
9
+ * them, gets `chunk_fluid_wind_publish_cell` — the velocity at that cell's centre less the step's far
10
+ * field — as `rgba16float`, alpha 0.
11
+ *
12
+ * The skirt is the cells one past the window. Each takes the window's faces where it has them (along
13
+ * an axis, the boundary face plane) and, for the rest, what the MAC seams answer beyond the window:
14
+ * the parent's identity read as of the cascade's read record (`chunk_fluid_cascade_parent_velocity`),
15
+ * which for the coarsest is the far field. Beside the far field, a skirt cell beside a face of the
16
+ * window takes half that boundary face's deviation on the face's axis and none on the others, and one
17
+ * past an edge or a corner none at all.
18
+ *
19
+ * It writes its own tile and never samples the atlas: the atlas is bound as a write-only storage
20
+ * texture and nothing else.
21
+ *
22
+ * One invocation a texel, in 4 × 4 × 4 workgroups over the tile, dispatched
23
+ * `ceil((N + 2) / 4)` on each axis; each reads its cell's six faces (`textureLoad`) and stores one
24
+ * texel. Standalone until it is fused into the gradient pass (proposal §8 (3)), where the faces are in
25
+ * workgroup memory already.
26
+ *
27
+ * Bindings:
28
+ * - `step`: {@link FLUID_MAC_STEP_STRUCT}: the cascade's windows and `far_velocity`, `v_far(t_s,c)`;
29
+ * `cells.size` is the window, and the tile's content;
30
+ * - `publish`: {@link FLUID_WIND_PUBLISH_STRUCT}: the tile's texel origin in the atlas;
31
+ * - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, and `parent_u`, `parent_v`, `parent_w` the parent's
32
+ * persistent faces, read for the skirt;
33
+ * - `source_u`, `source_v`, `source_w`: the cascade's persistent velocity after its step, `r32float`
34
+ * 3-D textures, toroidal through `step.faces_*`;
35
+ * - `tile`: written, the atlas, `rgba16float` 3-D storage texture.
36
+ *
37
+ * @type {ComputeShader}
38
+ */
39
+ export const shader_fluid_wind_publish: ComputeShader;
40
+ import { ComputeShader } from "../../shader/ComputeShader.js";
41
+ //# sourceMappingURL=shader_fluid_wind_publish.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_fluid_wind_publish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js"],"names":[],"mappings":"AAWA;;;GAGG;AACH,4CAFU,MAAM,EAAE,CAEoD;AAqEtE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAFU,aAAa,CAMpB;8BAzH2B,+BAA+B"}
@@ -0,0 +1,122 @@
1
+ import { ComputeShader } from "../../shader/ComputeShader.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { WIND_FIELD_TILE_BORDER, WIND_FIELD_TILE_FORMAT } from "../../wind/WIND_FIELD.js";
5
+ import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
6
+ import { chunk_fluid_cascade_parent_velocity } from "../coupling/chunk_fluid_cascade_parent.js";
7
+ import { FLUID_MAC_STEP_STRUCT } from "../mac/FLUID_MAC_STEP_STRUCT.js";
8
+ import { FLUID_CASCADE_PARENT_STRUCT } from "../coupling/FLUID_CASCADE_PARENT_STRUCT.js";
9
+ import { chunk_fluid_wind_publish_cell } from "./chunk_fluid_wind_publish_cell.js";
10
+ import { FLUID_WIND_PUBLISH_STRUCT } from "./FLUID_WIND_PUBLISH_STRUCT.js";
11
+
12
+ /**
13
+ * Invocations along each axis of a workgroup: one per texel of the tile, whose sides are N + 2.
14
+ * @type {number[]}
15
+ */
16
+ export const FLUID_WIND_PUBLISH_GROUP_SIZE = Object.freeze([4, 4, 4]);
17
+
18
+ const resources = new ShaderResourceSetDescriptor();
19
+
20
+ resources.createGroup()
21
+ .addUniform("step", FLUID_MAC_STEP_STRUCT)
22
+ .addUniform("publish", FLUID_WIND_PUBLISH_STRUCT)
23
+ .addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
24
+ .addTexture("source_u", "unfilterable-float", "3d")
25
+ .addTexture("source_v", "unfilterable-float", "3d")
26
+ .addTexture("source_w", "unfilterable-float", "3d")
27
+ .addTexture("parent_u", "unfilterable-float", "3d")
28
+ .addTexture("parent_v", "unfilterable-float", "3d")
29
+ .addTexture("parent_w", "unfilterable-float", "3d")
30
+ .addStorageTexture("tile", WIND_FIELD_TILE_FORMAT, "3d", "write-only");
31
+
32
+ const body = CodeChunk.from(
33
+ //language=WGSL
34
+ `
35
+ const FLUID_WIND_PUBLISH_BORDER: u32 = ${WIND_FIELD_TILE_BORDER}u;
36
+
37
+ // the step's end velocity, the persistent set, through its toroidal windows; beyond the window, the
38
+ // cascade's boundary: its parent's identity read as of its record, as its seams read it (the skirt is
39
+ // one face deep, so the read itself, not a step's ghosts)
40
+ fn fluid_wind_publish_face_u(face: vec3<i32>) -> f32 {
41
+ if (grid_tile_window_contains(face, step.faces_u.size)) {
42
+ return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
43
+ }
44
+
45
+ return fluid_parent_face_u(face, step.cells.corner - parent.origin);
46
+ }
47
+
48
+ fn fluid_wind_publish_face_v(face: vec3<i32>) -> f32 {
49
+ if (grid_tile_window_contains(face, step.faces_v.size)) {
50
+ return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
51
+ }
52
+
53
+ return fluid_parent_face_v(face, step.cells.corner - parent.origin);
54
+ }
55
+
56
+ fn fluid_wind_publish_face_w(face: vec3<i32>) -> f32 {
57
+ if (grid_tile_window_contains(face, step.faces_w.size)) {
58
+ return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
59
+ }
60
+
61
+ return fluid_parent_face_w(face, step.cells.corner - parent.origin);
62
+ }
63
+
64
+ @compute @workgroup_size(${FLUID_WIND_PUBLISH_GROUP_SIZE.join(', ')})
65
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
66
+ // the window's cells and a skirt on every side
67
+ let tile_size = step.cells.size + vec3<u32>(2u * FLUID_WIND_PUBLISH_BORDER);
68
+
69
+ if (any(id >= tile_size)) {
70
+ return;
71
+ }
72
+
73
+ // tile texel t holds window-local cell t - border
74
+ let cell = vec3<i32>(id) - vec3<i32>(i32(FLUID_WIND_PUBLISH_BORDER));
75
+
76
+ textureStore(tile, publish.tile_origin + id, vec4<f32>(fluid_wind_publish_cell(cell, step.far_velocity), 0.0));
77
+ }
78
+ `, [
79
+ chunk_grid_tile_window,
80
+ chunk_fluid_cascade_parent_velocity,
81
+ chunk_fluid_wind_publish_cell,
82
+ ]
83
+ );
84
+
85
+ /**
86
+ * A cascade's publish into the wind field (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, the publish
87
+ * half of pass 6): every texel of its atlas tile, the window's cells and the one-texel skirt around
88
+ * them, gets `chunk_fluid_wind_publish_cell` — the velocity at that cell's centre less the step's far
89
+ * field — as `rgba16float`, alpha 0.
90
+ *
91
+ * The skirt is the cells one past the window. Each takes the window's faces where it has them (along
92
+ * an axis, the boundary face plane) and, for the rest, what the MAC seams answer beyond the window:
93
+ * the parent's identity read as of the cascade's read record (`chunk_fluid_cascade_parent_velocity`),
94
+ * which for the coarsest is the far field. Beside the far field, a skirt cell beside a face of the
95
+ * window takes half that boundary face's deviation on the face's axis and none on the others, and one
96
+ * past an edge or a corner none at all.
97
+ *
98
+ * It writes its own tile and never samples the atlas: the atlas is bound as a write-only storage
99
+ * texture and nothing else.
100
+ *
101
+ * One invocation a texel, in 4 × 4 × 4 workgroups over the tile, dispatched
102
+ * `ceil((N + 2) / 4)` on each axis; each reads its cell's six faces (`textureLoad`) and stores one
103
+ * texel. Standalone until it is fused into the gradient pass (proposal §8 (3)), where the faces are in
104
+ * workgroup memory already.
105
+ *
106
+ * Bindings:
107
+ * - `step`: {@link FLUID_MAC_STEP_STRUCT}: the cascade's windows and `far_velocity`, `v_far(t_s,c)`;
108
+ * `cells.size` is the window, and the tile's content;
109
+ * - `publish`: {@link FLUID_WIND_PUBLISH_STRUCT}: the tile's texel origin in the atlas;
110
+ * - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, and `parent_u`, `parent_v`, `parent_w` the parent's
111
+ * persistent faces, read for the skirt;
112
+ * - `source_u`, `source_v`, `source_w`: the cascade's persistent velocity after its step, `r32float`
113
+ * 3-D textures, toroidal through `step.faces_*`;
114
+ * - `tile`: written, the atlas, `rgba16float` 3-D storage texture.
115
+ *
116
+ * @type {ComputeShader}
117
+ */
118
+ export const shader_fluid_wind_publish = ComputeShader.from({
119
+ label: "Fluid / wind publish",
120
+ body,
121
+ resources,
122
+ });
@@ -0,0 +1,66 @@
1
+ /**
2
+ * One request of the GPU fluid's read API (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12): a box and
3
+ * how many samples its lattice takes along each axis, and where the lattice's run of samples starts.
4
+ *
5
+ * Lattice point `(x, y, z)`, `x < count_x` and so on, lies at `mix(low, high, (x, y, z) / (count − 1))`
6
+ * per axis; an axis of one sample lies at `low`. Its sample is row `first_sample + x + count_x·(y +
7
+ * count_y·z)` of the sample table.
8
+ *
9
+ * @type {WebGPUStruct}
10
+ */
11
+ export const FLUID_QUERY_STRUCT: WebGPUStruct;
12
+ /**
13
+ * One lattice sample: the wind there, m/s, `(x, y, z, 0)`. Written by the gather and read back
14
+ * whole, so a lattice lands as four floats a sample.
15
+ *
16
+ * @type {WebGPUStruct}
17
+ */
18
+ export const FLUID_QUERY_SAMPLE_STRUCT: WebGPUStruct;
19
+ /** Name of the request table within {@link FLUID_QUERY_DATABASE_SPEC}. */
20
+ export const FLUID_QUERY_TABLE: "fluid_query";
21
+ /** Name of the sample table within {@link FLUID_QUERY_DATABASE_SPEC}. */
22
+ export const FLUID_QUERY_SAMPLE_TABLE: "fluid_query_sample";
23
+ /**
24
+ * A lattice is tens to thousands of samples and a frame asks for a few lattices, so a 16 KB page
25
+ * (1,015 samples or 340 requests) holds a frame's worth, and the tables grow a page at a time past
26
+ * it.
27
+ *
28
+ * @type {number}
29
+ */
30
+ export const FLUID_QUERY_DATABASE_PAGE_SIZE: number;
31
+ /**
32
+ * The page address table (two tables of `GPU_DATABASE_PAGE_LIMIT` u32 slots, 32 KB) and a page of
33
+ * each table, before the database grows itself.
34
+ *
35
+ * @type {number}
36
+ */
37
+ export const FLUID_QUERY_DATABASE_INITIAL_SIZE: number;
38
+ /**
39
+ * # The GPU fluid read API's database
40
+ *
41
+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10, §12: the rows a request of the read API is, while
42
+ * it is in flight.
43
+ *
44
+ * | Table | Row | Lifecycle |
45
+ * |---|---|---|
46
+ * | `fluid_query` | one {@link FLUID_QUERY_STRUCT} per request: its box and lattice | added when the request is recorded; freed after its lattice is delivered or dropped |
47
+ * | `fluid_query_sample` | one {@link FLUID_QUERY_SAMPLE_STRUCT} per lattice sample, a run per request (`add_run_filled`) | written by the gather, read back as one run (`GPUDatabaseReadback#request_run`), freed with its request |
48
+ *
49
+ * A database of its own rather than tables in the forcing's (`FLUID_DATABASE_SPEC`): a request is
50
+ * answered with no `GPUFluidComponent` in the scene (the published field is then the far field
51
+ * alone), and the forcing and its database exist only while a domain does.
52
+ *
53
+ * @type {GPUDatabaseDefinition}
54
+ */
55
+ export const FLUID_QUERY_DATABASE_SPEC: GPUDatabaseDefinition;
56
+ /**
57
+ * @type {import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
58
+ */
59
+ export const FLUID_QUERY_DESCRIPTOR: import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
60
+ /**
61
+ * @type {import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
62
+ */
63
+ export const FLUID_QUERY_SAMPLE_DESCRIPTOR: import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
64
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
65
+ import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
66
+ //# sourceMappingURL=FLUID_QUERY_DATABASE_SPEC.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FLUID_QUERY_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/query/FLUID_QUERY_DATABASE_SPEC.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,iCAFU,YAAY,CASL;AAEjB;;;;;GAKG;AACH,wCAFU,YAAY,CAIC;AAEvB,0EAA0E;AAC1E,8CAA+C;AAE/C,yEAAyE;AACzE,4DAA6D;AAE7D;;;;;;GAMG;AACH,6CAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,gDAFU,MAAM,CAE+C;AAE/D;;;;;;;;;;;;;;;;GAgBG;AACH,wCAFU,qBAAqB,CAKI;AAEnC;;GAEG;AACH,qCAFU,OAAO,+CAA+C,EAAE,uBAAuB,CAEF;AAEvF;;GAEG;AACH,4CAFU,OAAO,+CAA+C,EAAE,uBAAuB,CAEY;6BApFxE,mCAAmC;sCAF1B,6CAA6C"}
@@ -0,0 +1,88 @@
1
+ import { KILOBYTE } from "../../../../core/science/units/memory/KILOBYTE.js";
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+ import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
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+ import { u32, vec3f, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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+
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+ /**
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+ * One request of the GPU fluid's read API (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12): a box and
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+ * how many samples its lattice takes along each axis, and where the lattice's run of samples starts.
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+ *
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+ * Lattice point `(x, y, z)`, `x < count_x` and so on, lies at `mix(low, high, (x, y, z) / (count − 1))`
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+ * per axis; an axis of one sample lies at `low`. Its sample is row `first_sample + x + count_x·(y +
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+ * count_y·z)` of the sample table.
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+ *
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+ * @type {WebGPUStruct}
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+ */
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+ export const FLUID_QUERY_STRUCT = WebGPUStruct.from({
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+ low: vec3f,
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+ first_sample: u32,
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+ high: vec3f,
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+ count_x: u32,
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+ count_y: u32,
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+ count_z: u32,
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+ }, 'FluidQuery');
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+
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+ /**
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+ * One lattice sample: the wind there, m/s, `(x, y, z, 0)`. Written by the gather and read back
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+ * whole, so a lattice lands as four floats a sample.
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+ *
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+ * @type {WebGPUStruct}
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+ */
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+ export const FLUID_QUERY_SAMPLE_STRUCT = WebGPUStruct.from({
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+ velocity: vec4f,
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+ }, 'FluidQuerySample');
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+
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+ /** Name of the request table within {@link FLUID_QUERY_DATABASE_SPEC}. */
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+ export const FLUID_QUERY_TABLE = "fluid_query";
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+
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+ /** Name of the sample table within {@link FLUID_QUERY_DATABASE_SPEC}. */
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+ export const FLUID_QUERY_SAMPLE_TABLE = "fluid_query_sample";
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+
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+ /**
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+ * A lattice is tens to thousands of samples and a frame asks for a few lattices, so a 16 KB page
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+ * (1,015 samples or 340 requests) holds a frame's worth, and the tables grow a page at a time past
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+ * it.
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+ *
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+ * @type {number}
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+ */
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+ export const FLUID_QUERY_DATABASE_PAGE_SIZE = 16 * KILOBYTE;
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+
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+ /**
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+ * The page address table (two tables of `GPU_DATABASE_PAGE_LIMIT` u32 slots, 32 KB) and a page of
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+ * each table, before the database grows itself.
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+ *
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+ * @type {number}
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+ */
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+ export const FLUID_QUERY_DATABASE_INITIAL_SIZE = 64 * KILOBYTE;
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+
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+ /**
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+ * # The GPU fluid read API's database
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+ *
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+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10, §12: the rows a request of the read API is, while
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+ * it is in flight.
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+ *
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+ * | Table | Row | Lifecycle |
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+ * |---|---|---|
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+ * | `fluid_query` | one {@link FLUID_QUERY_STRUCT} per request: its box and lattice | added when the request is recorded; freed after its lattice is delivered or dropped |
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+ * | `fluid_query_sample` | one {@link FLUID_QUERY_SAMPLE_STRUCT} per lattice sample, a run per request (`add_run_filled`) | written by the gather, read back as one run (`GPUDatabaseReadback#request_run`), freed with its request |
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+ *
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+ * A database of its own rather than tables in the forcing's (`FLUID_DATABASE_SPEC`): a request is
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+ * answered with no `GPUFluidComponent` in the scene (the published field is then the far field
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+ * alone), and the forcing and its database exist only while a domain does.
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+ *
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+ * @type {GPUDatabaseDefinition}
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+ */
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+ export const FLUID_QUERY_DATABASE_SPEC = GPUDatabaseDefinition.from({
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+ [FLUID_QUERY_TABLE]: FLUID_QUERY_STRUCT,
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+ [FLUID_QUERY_SAMPLE_TABLE]: FLUID_QUERY_SAMPLE_STRUCT,
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+ }, FLUID_QUERY_DATABASE_PAGE_SIZE);
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+
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+ /**
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+ * @type {import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
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+ */
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+ export const FLUID_QUERY_DESCRIPTOR = FLUID_QUERY_DATABASE_SPEC.get(FLUID_QUERY_TABLE);
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+
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+ /**
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+ * @type {import("../../buffer/table/GPUTypedTableDescriptor.js").GPUTypedTableDescriptor}
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+ */
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+ export const FLUID_QUERY_SAMPLE_DESCRIPTOR = FLUID_QUERY_DATABASE_SPEC.get(FLUID_QUERY_SAMPLE_TABLE);
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+ /**
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+ * @typedef {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
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+ * @typedef {import("../../wind/GPUSceneWind.js").GPUSceneWind} GPUSceneWind
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+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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+ */
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+ /**
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+ * Floats a lattice sample lands as in a request's target: the wind's `x, y, z`, then 0.
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+ * @type {number}
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+ */
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+ export const FLUID_QUERY_SAMPLE_FLOATS: number;
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+ /**
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+ * # The GPU fluid read API, on the device
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+ *
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+ * GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §12: lattices of the published wind field, read back to
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+ * the CPU. The device half of `GPUFluidSystem#request`; the system keeps the handles and statuses
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+ * its callers read, and hands each request in here tagged with its handle.
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+ *
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+ * ## A frame
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+ *
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+ * request(box, counts, target, target_offset, tag) ×n, at FrameStart, before
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+ * record({ graph, wind }) the frame's requests become rows and a pass
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+ * ...
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+ * apply() at the system's apply point, once a frame:
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+ * settled_tag(i), settled_status(i) what settled, for i < settled_count
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+ *
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+ * - **Rows.** {@link record} makes each request a `fluid_query` row and a run of `fluid_query_sample`
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+ * rows, one a lattice point ({@link FLUID_QUERY_DATABASE_SPEC}), and asks the readback for the run
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+ * (`GPUDatabaseReadback#request_run`, all or nothing).
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+ * - **The pass**, recorded after the frame's publish of the wind field: the database's upload, then
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+ * the gather (`shader_fluid_query_gather`), which evaluates `wind_field_sample` at every lattice
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+ * point into the runs, then `readback.encode` — right after the gather, in the same pass.
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+ * - **Delivery** is the readback's: in order, a batch a frame, at most `max_in_flight` (4) batches
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+ * in flight, a frame's requests past it dropped with a status. A delivered lattice is copied into
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+ * its target at {@link apply}; a delivered or dropped request's rows are freed there.
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+ *
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+ * Nothing is allocated per request at steady state: requests and their rows are integer stores into
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+ * retained arrays and tables, a frame's lattices share one pooled staging array, and the pass reuses
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+ * its record and bindings.
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+ */
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+ export class GPUFluidQueries {
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+ /**
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+ * Offer the pipelines the read API dispatches — see {@link PipelineEnquiry}.
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+ *
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+ * @param {PipelineEnquiry} enquiry
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+ */
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+ static enquirePipelines(enquiry: PipelineEnquiry): void;
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+ /**
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+ * @param {object} pass
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+ * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
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+ * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
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+ */
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+ static "__#267@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
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+ encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
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+ }): void;
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+ /**
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+ * @param {object} options
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+ * @param {GPUDevice} options.device
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+ */
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+ constructor({ device }: {
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+ device: GPUDevice;
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+ });
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+ /**
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+ * The read API's database. For inspection.
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+ * @returns {GPUDatabase}
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+ */
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+ get database(): GPUDatabase;
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+ /**
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+ * The readback the lattices travel through: its `in_flight_count`, `delivered_count`,
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+ * `dropped_count` and `stalled_count`. For inspection.
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+ * @returns {GPUDatabaseReadback}
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+ */
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+ get readback(): GPUDatabaseReadback;
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+ /**
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+ * Requests holding rows: recorded and not yet delivered or dropped.
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+ * @returns {number}
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+ */
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+ get in_flight_count(): number;
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+ /**
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+ * Rows of `fluid_query`: one per request in flight.
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+ * @returns {number}
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+ */
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+ get query_count(): number;
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+ /**
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+ * Rows of `fluid_query_sample`: the lattice points of every request in flight.
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+ * @returns {number}
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+ */
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+ get sample_count(): number;
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+ /**
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+ * Requests the last {@link apply} (or {@link destroy}) settled.
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+ * @returns {number}
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+ */
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+ get settled_count(): number;
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+ /**
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+ * @param {number} index below {@link settled_count}
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+ * @returns {number} the tag the settled request was asked with
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+ */
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+ settled_tag(index: number): number;
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+ /**
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+ * @param {number} index below {@link settled_count}
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+ * @returns {number} a {@link GPUReadbackStatus}: `Delivered`, its lattice now in its target, or
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+ * `Dropped`
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+ */
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+ settled_status(index: number): number;
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+ /**
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+ * Ask for the lattice of `counts` samples over a box, for the frame {@link record} records next.
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+ * Its samples land in `target` from `target_offset`, {@link FLUID_QUERY_SAMPLE_FLOATS} floats a
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+ * point, x fastest, at the {@link apply} that settles it Delivered.
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+ *
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+ * @param {number} min_x world metres
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+ * @param {number} min_y
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+ * @param {number} min_z
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+ * @param {number} max_x
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+ * @param {number} max_y
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+ * @param {number} max_z
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+ * @param {number} count_x samples along x, at least 1
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+ * @param {number} count_y
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+ * @param {number} count_z
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+ * @param {Float32Array} target
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+ * @param {number} target_offset in floats
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+ * @param {number} tag the caller's, a u32, reported back when the request settles
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+ */
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+ request(min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, count_x: number, count_y: number, count_z: number, target: Float32Array, target_offset: number, tag: number): void;
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+ /**
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+ * Make the frame's requests rows and record their pass into `graph`: the database's upload, the
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+ * gather, and the readback's encode. After the frame's publish of `wind`, which the gather reads.
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+ * Nothing is recorded with no request asked since the last call.
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+ *
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+ * @param {object} options
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+ * @param {FrameGraph} options.graph
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+ * @param {GPUSceneWind} options.wind the scene's published wind field
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+ * @returns {boolean} whether a pass was recorded
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+ */
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+ record({ graph, wind }: {
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+ graph: FrameGraph;
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+ wind: GPUSceneWind;
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+ }): boolean;
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+ /**
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+ * The apply point, once a frame (`GPUFluidSystem#update`): the readback delivers every batch
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+ * whose mapping has landed, oldest first, and starts the maps of the frames submitted since.
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+ * What settled is reported in {@link settled_count}: a delivered lattice copied into its target,
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+ * a dropped one leaving its target as it was; either way its rows are freed.
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+ */
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+ apply(): void;
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+ /**
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+ * Release the database and the readback, discarding any mapping still out. Every request asked
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+ * or in flight settles `Dropped`, reported in {@link settled_count} as an {@link apply} would.
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+ * Passes recorded into a graph that has not run yet encode nothing. Safe to call twice.
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+ */
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+ destroy(): void;
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+ #private;
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+ }
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+ export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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+ export type GPUSceneWind = import("../../wind/GPUSceneWind.js").GPUSceneWind;
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+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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+ import { GPUDatabase } from "../../buffer/table/GPUDatabase.js";
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+ import { GPUDatabaseReadback } from "../../buffer/table/GPUDatabaseReadback.js";
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+ //# sourceMappingURL=GPUFluidQueries.d.ts.map
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